Here's the bitter awesome truth:
There's probably a truck load of inner office politics that we, as responsible consumers (NOT entitled gamers) have no control over.
Now that that's out of the way, I begin.
In your basic construction of a story you have what is called placement, displacement, and replacement.
Placement is the action of establishing the foundation, i.e., characters, place, time, setting, etc. The placement is supposed to give the audience an idea of what kind of story they are going to be expecting, and how to approach it. In the case of Mass Effect: Science Fiction. The placement of the story is the very spring board from which the rest of the tale launches, and lays crucial groundwork that remains consistent throughout the telling of the story.
Displacement is the bulk of the story itself. The "rising action." During the phase of displacement you have the actual plot. You have action, dialogue--basically all the necessities that propel a story forward. There is a sense of the established and so an introduction of new information is given. However, it is ESPECIALLY important that details laid out in the placement phase of the story are not diverted from, but utilized in unique creative ways while in keeping with the structure.
Replacement is the conclusion of the story. This includes all facets of a resolutionary stage, such as climax, falling action, and... of course, the ending. It is highly critical in the replacement stage of story telling that it is in KEEPING with the information that came before it--that all "surprises" are not really surprises, but can be found by looking back through the story itself in creatively threaded details that all come together during the resolution to give the story a semblence of sense.
Mass Effect 3 had no issues as far as placement and displacement, it was in the replacement stage where everything became muddled. It looked like a replacement phase for an entirely different story. The issue is not that the ending was "bad," although that is unfortunately the outcome of such a confusing and odd choice for a resolution, it's that it just did not seem to belong. BioWare can still surprise us, but keep to a structure that makes perfect sense to the rest of the story. The reason why gamers are up in arms about the ending is not because it's over our heads, it's not because it's "not to our liking" but it's because, it does not fit well. It simply is an ending to a completely different story line--in other words, one where the actions and decision of Shepard, or even the situations that Shepard would find himself getting into would all have a definitive culmination in what we actually got.
Why "indoctrination" is a cheap answer to a big problem:
- If the Reapers are ancient beings whose advancements are beyond anything any organic or synthetic species could ever imagine, then why, if Harbinger lays out Shepard and has every opportunity to finish him off, does it not do so? Why choose to go the route of "indoctrination" that could potentially end up in Shepard resisting and therefore breaking free, when it has Shepard all mangled and ready for a final blow right there in front of it?
-Thus we come to the ending where Shepard takes a gulp of air in the final half second before the credits. If that is the "good" ending, then here are the facts as BioWare would apparently have them, should we choose to accept the idea of "indoctrination:" Shepard wakes up, in the middle of the still ongoing battle. When Harbinger backhanded Shepard the battle was still going on, correct? Therefore, should we choose to believe that the clumsy ending was all boiling down to "and then he woke up..." then this game, which was a promised completion of the story, is not a completion AT ALL, because the battle is STILL GOING. This was a game that was promised to bring a resolution to the war--but in the only "good" ending, there is no concrete resolution. As for the other two endings, should we choose to believe in the indoctrination route, then with Shepard's dissolution into nothing, there is still no resolution, however it is far more abstract, and altogether more infuriating than thought provoking. Well, it is thought provoking--in an infuriating manner.
A resolution should be an answer--not a question. That definition is not up for debate.
As the game stands right now, should BioWare choose to acknowledge the "indoctrination" course as being the correct one, then it stands to reason that the very support for it is flimsy at best. The evidence is merely speculative, and only guesses can be made by the community as we try to piece together what MIGHT be support for this theory. Again, a conclusion is supported by solid foundation, and the game's solid foundation points to a completely different direction than what we were given.
Another fun fact:
-The time spent by the gamers is negligble compared to the hours of labor by the BioWare crew themselves. So aside from the fact that the gaming community feels cheated, and rightfully so, the BioWare team should feel equally as ripped off. This is because all of the hard work they've put into crafting a beautiful and intricate story line, all the time spent piecing together things all the way back from the first game, all of the time programming, all of the time spent by the voice actors in the studio, is made out to mean absolutely nothing when put side by side with the game's ending. The game's ending is truly a slap in the face of the BioWare team who worked their asses off to create a game that tripped at the finish line. Tripped at the finish line. Tripped. At. The. Finish. Line.
So... replacement. Replacement happened--but it was the replacement phase to a completely different story. The bottom line is, all of the "theories" flying around the Internet about the ending of this game should not be theories. At this juncture, they should be ANSWERS. A properly ended story does not prompt the audience to grasp at straws, searching for answers to their frustrated questions. A properly ended story has all of the evidence within the story itself to support answers to theories created BEFORE the ending. Thoughtfulness comes from the preponderance of "oh so that's how that tied into that..." not "this MAY be the reason why this is like this..."
Also, if this many people are finding dislike with that was given to them, then there is a high probability that something is wrong with the GAME, and not with the people.
How this will be answered:
-DLC will probably be released as a bandaid to the broken bone that is this ending. BioWare will probably not want to charge for it, but EA will say "no too bad you have to." And we'll buy it because... we need it. That's how that goes. All we can hope for is that the DLC created will actually be some sort of a fix.
-It won't be answered. You can't unring a bell. All further DLC from here on out will be like Mass Effect 2 in which it doesn't really effect the overall story line as much as it just gives us some more interesting gameplay.
Modifié par EmEr77, 17 mars 2012 - 05:54 .