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On the Mass Effect 3 endings. Yes, we are listening.


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#4901
Tim_H

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I think a much of the uproar is the psychological reaction to having died in our virtual world. ;)

Denial... Rage... Negotiation... Acceptance... ;)

We all died when our Shephards died. ;) People are just trying to make sense of... dying...

And the lack of bios at the end... actually it is fitting... at the end, my Shephard will never know how Liara's life played out... because Shephard died on the Citadel... ;)

This was a really great game. :) The fan uproar over the ending only demonstrates how meaningful the experience was. Don't sweat "fixing" the ending. It had meaning to everyone. Hence the "rage" phase...

#4902
babachewie

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Omnike wrote...

babachewie wrote...


 I'm not saying a petition did that. I should of clarified. The petition is fine even though I think its a waste of time. I meant attaacking their personal twitters and facebooks. Even the voice actors. Thats not cool. 


No, it's not. And in no way do I condone that. That's taking it a step too far. Which is why I personally like the forums and the petitions. It is an easy way for the people who do want the end changed to voice their opinions and really show their numbers grow.

To be honest i was expecting a MGS 4 45 minute CG fest. I was kinda surprised but I still dont want it changed. Its just something about forcing someones vision into someones elses. It would screw with my head, but if they wanna do post game DLC that dives further in th emystery then I'm all for it. Which I'm about 85% sure they are.

#4903
geckosentme

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This ending was horrible.  All of the beautiful emotional content of Shepard and Anderson's final conversation was absolutely destroyed by the arrival of the Reaper/Catalyst Kid and his trite, contrived option.

It's ridiculous to suggest that the Reapers are so integral to the Mass Relays. citadel etc.  But beyond that how can you set up a choice where Shepard either caves into the reapers a la the illusive man or has to destroy the entire galactic civilization s/he was committed to saving.

Pointless.  Vapid.  Both me and my wife thought it was beautiful up to the final moments of Shepard and Andersons convo.  Instead this gets interrupted and shepard has to go through this ridiculous final moment of just gettting blown to hell rather than dying peacefully with the rest s/he deserved.

If the least you can do is just patch the game to kind of fade to black at that moment it would be great.

Don't see myself replaying this game the way I did with ME1 & 2 simply because it's not a satisfying emotional experience nor do I see myself buying very much DLC to "enhance" what is honestly probably the worst treatments any videogame hero has ever received and frankly really poor emotionally jarring and pointless story telling.

Reapers are a plot device.  Their motivations are irrelevant--any attempt to explain them is going to result in something stupid.

Change the ending.

#4904
BloatedStew

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 My favorite part of Mass Effect 3 was when it was decided that the ending needed changing

#4905
nikola8

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Oh, and killing Kai Leng was quite satisfying- after reading the books and being frustrated that Anderson couldn't kill him, it was highly rewarding to have Shepard do it personally.

#4906
Omnike

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babachewie wrote...

Omnike wrote...

babachewie wrote...


 I'm not saying a petition did that. I should of clarified. The petition is fine even though I think its a waste of time. I meant attaacking their personal twitters and facebooks. Even the voice actors. Thats not cool. 


No, it's not. And in no way do I condone that. That's taking it a step too far. Which is why I personally like the forums and the petitions. It is an easy way for the people who do want the end changed to voice their opinions and really show their numbers grow.

To be honest i was expecting a MGS 4 45 minute CG fest. I was kinda surprised but I still dont want it changed. Its just something about forcing someones vision into someones elses. It would screw with my head, but if they wanna do post game DLC that dives further in th emystery then I'm all for it. Which I'm about 85% sure they are.


I'd be content with that. I just want to closure. A happy ending would be nice. I tried very hard to make sure I got it in 3, but if it's not there I won't cry about it. I just want the closure.

#4907
Tim_H

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"The Indoctrination Theory" --

Folks, that's just the denial phase... or maybe the negotiation phase...

OK, OK, OK, yes, I did see the ending where shephard coughs and stirs on the ruins of the citadel. I expect a DLC en route that will let me see my Liara one... last... time...

(I'm joking. The game was a moving experience though) Good work, guys!!

#4908
Doug M

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Omnike wrote...

babachewie wrote...


 I'm not saying a petition did that. I should of clarified. The petition is fine even though I think its a waste of time. I meant attaacking their personal twitters and facebooks. Even the voice actors. Thats not cool. 


No, it's not. And in no way do I condone that. That's taking it a step too far. Which is why I personally like the forums and the petitions. It is an easy way for the people who do want the end changed to voice their opinions and really show their numbers grow.

Good thing to remind people of.  Give your opinion, but keep it civil and respectable.

Like so: everything in ME3 up to the conversation with the Catalyst was brilliant.  If the three choices had led to a climactic conclusion where you either win or lose, or experience some degree of in-between, that would have been wonderful.  But leaving it at the three choices, cutting to a cinematic that didn't make sense, and then to credits was incredibly disappointing.  It's a horrible ending that strongly affects the rest of the game in a very negative way.  Please change it.

#4909
Tim_H

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geckosentme wrote...

This ending was horrible.  All of the beautiful emotional content of Shepard and Anderson's final conversation was absolutely destroyed by the arrival of the Reaper/Catalyst Kid and his trite, contrived option.

It's ridiculous to suggest that the Reapers are so integral to the Mass Relays. citadel etc.  But beyond that how can you set up a choice where Shepard either caves into the reapers a la the illusive man or has to destroy the entire galactic civilization s/he was committed to saving.

Pointless.  Vapid.  Both me and my wife thought it was beautiful up to the final moments of Shepard and Andersons convo.  Instead this gets interrupted and shepard has to go through this ridiculous final moment of just gettting blown to hell rather than dying peacefully with the rest s/he deserved.

If the least you can do is just patch the game to kind of fade to black at that moment it would be great.

Don't see myself replaying this game the way I did with ME1 & 2 simply because it's not a satisfying emotional experience nor do I see myself buying very much DLC to "enhance" what is honestly probably the worst treatments any videogame hero has ever received and frankly really poor emotionally jarring and pointless story telling.

Reapers are a plot device.  Their motivations are irrelevant--any attempt to explain them is going to result in something stupid.

Change the ending.


I yield.  The ending was god awful.  And the ghost kid was stupid.  There's nothing inevitable about synthesis with machines.  I WANT MY RETIREMENT HOUSE WITH LIARA AND DINNER VISITS FROM GARRUS AND TALI.

THIS IS NOT MY "NEGOTIATION PHASE".  .............  :crying:

#4910
babachewie

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Omnike wrote...

babachewie wrote...

Omnike wrote...

babachewie wrote...


 I'm not saying a petition did that. I should of clarified. The petition is fine even though I think its a waste of time. I meant attaacking their personal twitters and facebooks. Even the voice actors. Thats not cool. 


No, it's not. And in no way do I condone that. That's taking it a step too far. Which is why I personally like the forums and the petitions. It is an easy way for the people who do want the end changed to voice their opinions and really show their numbers grow.

To be honest i was expecting a MGS 4 45 minute CG fest. I was kinda surprised but I still dont want it changed. Its just something about forcing someones vision into someones elses. It would screw with my head, but if they wanna do post game DLC that dives further in th emystery then I'm all for it. Which I'm about 85% sure they are.


I'd be content with that. I just want to closure. A happy ending would be nice. I tried very hard to make sure I got it in 3, but if it's not there I won't cry about it. I just want the closure.

Well I like leaving a little mystery for me to think about.  One reason I'm not worried is because they said This is commander shepards end. Not Mass Effects. Also that Teaser he's alive wasnt put in for nothing. Somethings coming soon. They wouldnt leave him like that. Also i guarantee a take back Omega Aria DLC. She was highly under used suspicously in the game.

#4911
dudewiththefood

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    I'm guessing the mass relays did not destroy everything in the galaxy when they went BOOM!!!! but  instead they brought your ending choice into motion and how they did that was by destroying themselfs and the shockwaves from the explosians were sent out to carry out what you chose BUT not destroy everything that was not in the end choices.
  
    That's my theory anyway.

#4912
JamesYHT

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Tim_H wrote...

"The Indoctrination Theory" --

Folks, that's just the denial phase... or maybe the negotiation phase...

OK, OK, OK, yes, I did see the ending where shephard coughs and stirs on the ruins of the citadel. I expect a DLC en route that will let me see my Liara one... last... time...

(I'm joking. The game was a moving experience though) Good work, guys!!


it is a denial phase, but at least it is something that can be work on

#4913
Omnike

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babachewie wrote...

Omnike wrote...

babachewie wrote...

Omnike wrote...

babachewie wrote...


 I'm not saying a petition did that. I should of clarified. The petition is fine even though I think its a waste of time. I meant attaacking their personal twitters and facebooks. Even the voice actors. Thats not cool. 


No, it's not. And in no way do I condone that. That's taking it a step too far. Which is why I personally like the forums and the petitions. It is an easy way for the people who do want the end changed to voice their opinions and really show their numbers grow.

To be honest i was expecting a MGS 4 45 minute CG fest. I was kinda surprised but I still dont want it changed. Its just something about forcing someones vision into someones elses. It would screw with my head, but if they wanna do post game DLC that dives further in th emystery then I'm all for it. Which I'm about 85% sure they are.


I'd be content with that. I just want to closure. A happy ending would be nice. I tried very hard to make sure I got it in 3, but if it's not there I won't cry about it. I just want the closure.

Well I like leaving a little mystery for me to think about.  One reason I'm not worried is because they said This is commander shepards end. Not Mass Effects. Also that Teaser he's alive wasnt put in for nothing. Somethings coming soon. They wouldnt leave him like that. Also i guarantee a take back Omega Aria DLC. She was highly under used suspicously in the game.


Alright, you've recovered my hope. I'm hanging in there.

#4914
Teacher50

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Scorpgul wrote...

Pangloss0 wrote...

Neuthung wrote...

Pangloss0 wrote...

ME3 was incredible! Already on a third full play-through, and this from someone who has to burn the midnight oil for every minute of play time. While the illusion of control through the dialogue wheel was blunted, the storytelling was excellent. This beat the heck out of any other rpg - at least tied all the greats, if it didn’t exceed them, which I really think it did. This was a more mature ending than one expects - and that makes it great.

A favorite moment is hard to isolate. I appreciate the many other comments listing several key moments. If I had to pick just one - right now, I would go with Mordin sacrificing himself to cure the genophage. For Mordin to give his life to essentially undue his life's work... a breathtaking use of the hero's journey, using one's last life-breath to reverse one's own legacy, to overcome one's own hubris, one's own evil... to even acknowledge the fault... tremendous. Better, even, than the Skywalker redemption.

And, let me just say that the facet of the ending that seems to have folks most cheesed off - that Shep must sacrifice her/himself, is pitch perfect. There are some foibles in the ending, but all explainable, all reasonable, and (at least in all the “good” endings, with adequately high EMS) not necessarily depressing, depending upon one’s interpretations and assumptions. And, thanks for leaving something open to the imagination. Depending on the ending selected, or really with any of the “good” endings selected, one can reasonably see some kind of further existence for Shep… maybe not bodily, but that just opens up the science fiction iris a little wider. As the post-credit dialogue implies, there’s a galaxy of amazing potential out there… and a bigger universe beyond. And, thanks, in advance, for whatever you might do in DLC - if you have anything on par with Shadow Broker or Arrival, you’ll get my $$.

So, thanks for an excellent game, for a conclusion worthy of such an excellent narrative.


Not to be rude but I don't think you understand why people are mad. SO many people have said they expected Shep to die, the problem is that there is no closure for a game that was supposed to tie everything together. 


First, that's not at all rude - but thanks for the cordiality.  Second, I didn't discount anyone else's discontent, but I do have a very different take on the ending than those who are displeased.  I'll also say that I don't think that those displeased with the end are monolithic - that is, I have read and can understand various complaints.  I just don't share most of them, and none of them ruined the ending for me.

As for closure, let me offer this: in the context of a game that took on fundamentally existential questions, it strikes me that there is simply no such thing as closure.  Closure is, itself, largely illusory.  No matter what, unless BioWare gave us an extended prologue that followed through to every character's demise, there would always be an open road ahead, full of potential, good and bad.  Even beyond that, the galaxy would go on, open-ended.  What makes the ending for me is that it brought Shep's story to a close, but blew the door open for the remaining story of the galaxy, and the greater universe beyond.

I can respect that may not suit everyone’s taste. As the Romans said, de gustibus non est disputandum - there is no disputing taste.

Cheers, and thanks, again, for the civil discussion.


''but blew the door open for the remaining story of the galaxy, and the greater universe beyond.''

I don't know how you can say that with the mass relays destroyed in ALL 3 ENDINGS. According to Arrival the shockwave from the destruction of a Mass relay wipes out the planets in its cluster. So why should the galaxy miraculously survive this time. This is what made us so mad. All 3 endings screws you over not to mention the most important questions remain unanswered. Like who created the Reapers, how long have they existed, why didn't they simply destroy the syntheticsc instead of harvesting the organics keeping them ''safe'' from their AI creations. Its a BIG mess. Well nothing will change the ending now anyway all I am hoping for is Mass Effect 4 or another game in the franchise that clarifies what the hell that last scene was whether it was an illusion or whatever you have to agree Anderson and Shep making it to the beam while the radio repeats twice that no one made and party members that should have been dead magically appearing on the Normandy looks lame. If this is the last ME then I will be disappointed.


Well, in any discussion, we have to remember that we are all many times different in our basic values and what's important, what's not. Timing and understanding plays a role too. We view things differently and that's really a good thing. If we all thought the same at the same time, we would look like a bunch of bobble heads on a car dashboard. I am sorry to use your posts to launch mine but it appeared that you both had good objectives and it leads in to what I would like to say. Please bare with me.

For me, I cling to or have instilled from early childhood a distinct set of values. The game for me violates those values as I will explain. If the game was promoted as a simple shoot-em up or a fantasy, I would not be having any problems with it. I would have been OK because my expectations would have been completely different. Perceptions and expectations are paramount.

You see, I believe as many do, that what we do in our lives does matter. If not for that, there would be no reason for existence but to just exist. The word exist means: 1 have objective reality or being. 2 live, especially under adverse conditions. But to simply exist has no value at least not for me and many others. This is where some when faced with danger will run to save themselves and others will make the heroic stand. I also believe the loss of one is felt by all. Being older, I've endured the loss of friends and have felt the concept unfold. I'm certain a lot of people feel this way albeit to varying degrees.

Herein lies the conflict that has caused so many to hate, and I don't use the term hate lightly, the ending of this game. Some people, especially the empathetic, will feel some degree of emotional and physical stress, and torment. The game should have had a means to satisfy everyone who has invested their time and emotions to fulfil themselves and their belief systems. Well, at least the greatest game ever would go that extra step, I think. Remember, the game has spanned years and a lot of people are deeply invested. And at the risk of sounding tripe, wasn't shaping the future promised or at the very least, alluded to?

Let's consider this. If figures like George Washington and the rest of the crew had never existed, had not fought for what they believed in, would things be different today? Would someone else have come along to fill that boat after Valley Forge? Did George leading his troops die in battle or become indoctrinated by the British rhetoric? I don't think so. There are so many examples in human history and as well as it is today, our newest heroes and those yet to rise. I think this is what a lot of people wanted and wasn't shaping the future promised or at the very least, alluded to?

Yes, some people will be satisfied with the action, the game play, conversations, love interests. So much so the ending won't matter quite so much. Are they in the majority? From the reactions, I don't think so. Is it OK to feel that way? Sure.

Some will say the author has literary license. But doesn't the author have a duty or perhaps even more profoundly, have a responsibility to the audience. An audience who was lead down a path to believe. And let me ask, who is paying the author? The right of authorship holds no validity since the entire work was not laid out and open to objective review. ME3 simply built it's reputation from the previous parts. Reviewing everything that has been said and the previous editions, there appears to be something missing. And, wasn't shaping the future promised or at least, alluded to?

It seemed to me that this game, well let's go ahead and say Bioware, opened a door to the future of gaming. Grandiose scenes, great graphics, emotional ups and downs, are abundant on a huge scale. It is a beautiful production. It was visually and emotionally engrossing. It was good in 1 and better is 2. The promises for 3 seemed real and beckoned belief. They even tossed in some moral issues to boot, grand. I'm an open minded person so that won't bother me. What could go wrong? Then, the door slammed shut.

I have read every article, viewed every video, and made many comments. I will likely continue to do so in the hope that if reason does not prevail, pressure will. Perhaps this is some grand plot hatched for media attention. If so, I think it's backfiring. Not only for Bioware but for the industry as a whole. In my opinion, players will be wary of claims, will demand more and wait longer. Game reviewers should take note. For you see, the true reviews come from the players. From now on, any future games that take a misstep with be compared to this one. I'm sure that's going to stick regardless of how it gets resolved. If it had taken a few extra dollars to begin with, I think the community would have paid it. A lot of satisfied customers would have given it a boost in sales. You could have had, in my opinion, the greatest game of all time. Sorry, now my anger is starting to show and for that I apologize.

But for now, all I'm left with is my own emotional roller coaster of hope and despair. At first I felt a range of emotions, feeling a bit alone and seeking answers to what now? And yes, I was angry. I want to thank every like minded person here on these forums for helping me through this period. You assured me I wasn't alone in my thoughts and feelings and that means a lot. However, there are still questions unanswered. One of which is, wasn't shaping the future promised or at least, alluded to? Maybe we all just had a perception or expectations problem but would that matter? It's real to me and many others so that make it our truth no matter what anyone else believes.

I think the ending should have reflected what I felt was a promise. You should note that I did not say alluded to here since that was my expectation.

And for those who thought the game was fine or liked it for that matter, I'm happy for you. I loved a lot of it too, frankly almost all of it.  But the question remains, am I or a seriously large number of players happy? I don't think so.

I should have stuck with my one or two line responses but I felt I needed to get this off my chest and move on a bit. I say that, and it’s already been said numerous times, because right now I feel the only ones that are listening are us folks right here.

There has already been enough words written and published on this very subject that the Constitution of the United States could have been re-written thousands of times. But then the question arises, should we stop? My answer is no. Let’s all agree to re-write it at least a few thousands more times or until we get a satisfactory answer and some action. We are “entitled gamers” right? If for nothing more, then for at least our own entitled rhetoric. Perhaps in the end we will feel better. I can say this for sure, we have all had a part in making some history here. It will be discussed for many years to come.

Thanks again, for listening...

#4915
Graphf

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Akael_Bayn wrote...

Quick, deflect the topic to something positive!

...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done BS. 

How about a straight answer about where all the many and varied endings we were promised went?



Posted Image

“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”

“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”

“Every decision you've made will impact how things go. The player's also the architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”


Perfect response to what the bioware worker had to say.  Couldn't have said it better myself.  LOL @ Bioware. fans don't mean anything to them.

#4916
Helion Tide

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Omnike wrote...

babachewie wrote...



 Well if that's what you believe than i feel sorry for you. I guess you and a lot of others missed the point


It's not what we "believe", it's what we know. Who is the star child? Why did Shepard suddenly break character? Please, if you understand it as you claim to, explain to the mass who seemingly can't understand.


Star child?  Why is everyone calling him the "Star Child", as if he has a purpose or a history of some child living in the stars.  The ending was ambiguous for a reason.  It was trying to hide the truth of what was really happening to Shepard.  That "Star Child" wasn't real to begin with, let alone real enough to give him some physical governance or role.  The amount of anger and unwillingness to look at the "end" of the game with an open mind is astounding.

Reaper Indoctrination.  Look it up, or watch this if you're lazy and don't want to investigate for yourselves:



The only way anyone would be absolutely outraged by the apparent "ending" (read: "NOT the end") of ME3, is if they took it at face value and didn't read into what was happening in those final moments with Shepard.

Right now, I feel sorry for Bioware for trying to do something bold and courageous by throwing at its fans a profound twist to an already profoundly engaging story, only to be flamed and protested for it afterwards.  It is the equivalent of everyone going to see Inception, and then for some reason, because the ending was blatantly ambiguous, everyone storms out of the theater throwing their popcorn at each other and writing the production companies and their producers.  Sure, ME3's "ending" was executed in a rather vague way, but that's what plot twists and underlying, subliminal undertones are supposed to be.  What Bioware has done, if the Indoc Theory holds true, is deliver -- by FAR -- one of the greatest story archs in gaming history.

If it doesn't.. well...

They got a lotta 'splainin to do.

Modifié par Helion Tide, 17 mars 2012 - 06:19 .


#4917
Auztin

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Renegade Interupt on Kai Leng.Shattering his sword & then stabbing him.While Shepard yells "That was for Thane.You son of a ****."

Modifié par Auztinito, 17 mars 2012 - 08:55 .


#4918
Omnike

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Helion Tide wrote...

Omnike wrote...

babachewie wrote...



 Well if that's what you believe than i feel sorry for you. I guess you and a lot of others missed the point


It's not what we "believe", it's what we know. Who is the star child? Why did Shepard suddenly break character? Please, if you understand it as you claim to, explain to the mass who seemingly can't understand.


Star child?  Why is everyone calling him the "Star Child", as if he has a purpose or a history of some child living in the stars.  The ending was ambiguous for a reason.  It was trying to hide the truth of what was really happening to Shepard.  That "Star Child" wasn't real to begin with, let alone real enough to give him some physical governance or role.  The amount of anger and unwillingness to look at the "end" of the game with an open mind is astounding.

Reaper Indoctrination.  Look it up, or watch this if you're lazy and don't want to investigate for yourselves:



The only way anyone would be absolutely outraged by the apparent "ending" (read: "NOT the end") of ME3, is if they took it at face value and didn't read into what was happening in those final moments with Shepard.

Right now, I feel sorry for Bioware for trying to do something bold and courageous by throwing at its fans a profound twist to an already profoundly engaging story, only to be flamed and protested for it afterwards.  It is the equivalent of everyone going to see Inception, and then for some reason, because the ending was blatantly ambiguous, everyone storms out of the theater throwing their popcorn at each other and writing the production companies and their producers.  Sure, ME3's "ending" was executed in a rather vague way, but that's what plot twists and underlying, subliminal undertones are supposed to be.  What Bioware has done, if the Indoc Theory holds true, is deliver -- by FAR -- one of the greatest story archs in gaming history.

If it doesn't.. well...

They got a lotta 'splainin to do.


You know what happens when you assume.... I can't just assume that Bioware had this intention. To be completely honest, I could assume that Bioware had originally planned on turning Shepard into a blue or pink bunny, depending on your gender. While very creative, the indoctrination theory is exactly that- theory. You just can't say it's for certain.

This is DEFINITELY THE CASE. Peter Parker was never actually Spider-Man, he was just high on PCP. I'm sure someone could fit in plot devices to make that a sound theory, and maybe the author even had that intention, but until they come out and say it, I won't assume.

#4919
TK-The-Hedgehog

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Tim_H wrote...

I think a much of the uproar is the psychological reaction to having died in our virtual world. ;)

Denial... Rage... Negotiation... Acceptance... ;)

We all died when our Shephards died. ;) People are just trying to make sense of... dying...

And the lack of bios at the end... actually it is fitting... at the end, my Shephard will never know how Liara's life played out... because Shephard died on the Citadel... ;)

This was a really great game. :) The fan uproar over the ending only demonstrates how meaningful the experience was. Don't sweat "fixing" the ending. It had meaning to everyone. Hence the "rage" phase...


um...speak for yourself. The death of Shephard has nothing to do with anything. it was plot holes, "denying" us our choices in the story, and just plain stupid dialog that has us at the "rage" stage. Shep could have died 3 times for all I care (oh wait, he/she did lol) thats not the issue. please stick to the facts.

:police:

and FYI once we "negotiate" a new ending DLC, is the only way that there will ever be "acceptance".



_________________________
HOLD THE LINE!

Modifié par TK-The-Hedgehog, 17 mars 2012 - 06:28 .


#4920
PistolPete7556

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Heldenbrand wrote...

 
The story of Mass Effect has never been about the Reapers, this is something that became lost in those final moments of the story.  What had been paramount through the games was how we chose to survive, how we chose to rally the galaxy and how we created our own story.  The Reapers themselves were merely a macguffin to this end and could have been just as readily replaced by something organic like the Tyranids from Warhammer 40K.  Their purpose was to create a threat that would form the heart of our story.

  • In Mass Effect 1, we did not even learn of the existence of the Reaper until Virmire and until that moment we had only vague images of an ancient war that wiped out the Protheans.  Even after learning about the Reaper, our main threat remained Saren until the climax.
  • In Mass Effect 2, the Reapers disappeared from the story almost entirely.  We became involved in the story of the Collectors, the remains of the ancient Prothean race and once again we faced a Reaper only at the very end.  Through it all the question still hadn't been posed of why they did what they did, all that really mattered was how to stop them.
  • In Mass Effect 3, the Reapers obviously play a tremendous role.  However, once again, the purpose was not to find out what they were but rather to stop them.  To complete the Crucible with the hopes that it might be used to defeat them.  After all that work, all that dedication to fighting the Reapers I found that I simply didn't care what they were, why they did what they did.  
Shepard was our avatar in this future galaxy, our link to humanity and through him/her we espoused the virtues and flaws of our society.  We could play a paragon choosing to save the galaxy through diplomacy and cooperation, or a renegade that would bring the galaxy together; kicking and screaming if that is what it took to win.  And we cared about that galaxy because of our crew; turians, asari, quarians, krogan, salarian, drell and even geth.  Much like Shepard was our avatar of humanity, our crew was representative of those races.  Often times our interactions with this crew not only influenced that one individual, but their entire race.  We would fight to save their race because of the connections we formed with the individuals.  

This was the beauty of Mass Effect, our ability to create our own story by the choices we made and retained only within the framework of the end result.  I was never so possessed by every decision I made as I was during Mass Effect 2; I remember being terrified at that end run and wondering if I had done everything necessary to ensure Shepard survived.  The relationship I had formed with Tali made me hesitant enough to send her on any assignment in the Collector Base, costing me the lives of other crew members.  For the first time I understood why fraternization rules existed.  My Shepard could not make that hard decision to risk her life and it cost him dearly, even if I had played Paragon the whole way through.  

I never once wondered about the Reapers.  Who they were or why they were purging all the races.  What mattered was stopping them.  That was Shepard's story.  The origin of that mechanical race could have been explored in other parts to the Mass Effect series.  Instead, I fought to preserve the races and their way of life.  Nothing more, nothing less.

In the ending of Mass Effect 3, the theme that seemed to have driven the entire story of Mass Effect was lost.  We were abruptly and suddenly thrust into the story of the Reapers.  Suddenly we had three choices that were not influenced by anything we had done.  Through the multiplayer we could apply minimal effort throughout the single player campaign and still end up with the same result as an individual who may have fought through every dialogue sequence and every side quest.  In that case our ending would be exactly the same.  

You see, for me it isn't about whether or not Shepard lives.  It wasn't that I wanted a happy ending where Shepard raises a lot of little blue children.  Sometimes the tragic loss of a hero can be just as emotionally compelling as his survival.  What I most wanted was an ending that fit into the theme that we had worked so hard upon.

That through dedication, effort and sacrifice Shepard could influence the galaxy.  He could save races or damn them, save his crew or lose them all.  I simply did not feel that in the ending, I lost that connection to the galaxy I fought so hard to save or the civilizations I fought to protect.  In the end, it simply felt like the Reapers had won after all.  Even the best of the endings was pyrrhic; it felt... hopeless.


Quoted for emphasis. Read this Bioware!!!

#4921
EmEr77

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Star child?  Why is everyone calling him the "Star Child", as if he has a purpose or a history of some child living in the stars.  The ending was ambiguous for a reason.  It was trying to hide the truth of what was really happening to Shepard.  That "Star Child" wasn't real to begin with, let alone real enough to give him some physical governance or role.  The amount of anger and unwillingness to look at the "end" of the game with an open mind is astounding.

Reaper Indoctrination.  Look it up, or watch this if you're lazy and don't want to investigate for yourselves:



The only way anyone would be absolutely outraged by the apparent "ending" (read: "NOT the end") of ME3, is if they took it at face value and didn't read into what was happening in those final moments with Shepard.

Right now, I feel sorry for Bioware for trying to do something bold and courageous by throwing at its fans a profound twist to an already profoundly engaging story, only to be flamed and protested for it afterwards.  It is the equivalent of everyone going to see Inception, and then for some reason, because the ending was blatantly ambiguous, everyone storms out of the theater throwing their popcorn at each other and writing the production companies and their producers.  Sure, ME3's "ending" was executed in a rather vague way, but that's what plot twists and underlying, subliminal undertones are supposed to be.  What Bioware has done, if the Indoc Theory holds true, is deliver -- by FAR -- one of the greatest story archs in gaming history.

If it doesn't.. well...

They got a lotta 'splainin to do.




It has nothing to do with fans being unable to accept a profound ending, or an ending that makes an attempt to "break barriers." It has everything to do with that attempt falling short of the quality that we've come to expect of BioWare. It's an attempt that falls short of the promises made by the company itself with an ending that leaves more questions than answers, when the very definition of an ending is synonymous with completion, with completion meaning a tie up of loose ends. What that ending left us, was with more loose ends. 

It's not that the gaming community couldn't accept it because it was "artsy" and "different." It was that it's not of a calibur that we've come to expect of this company, and it would be irresponsible of us as BioWare's patrons to allow this to go quietly without a second thought. We'd be doing them more harm that good if we said "good job" and sat on our hands instead of filtered back constructive criticism based on knowledge acquired from years of playing this series and dutifully following the story line. No great piece of work is great because its perfect. It is great because there are people dedicated enough to its cause to point out the flaws, and the ending was unfortunately a gigantic flaw. As I stated in a previous post, the ending is not "bad," rather it is an ending that does not belong at all to this particular story line that BioWare established since Mass Effect 1.

#4922
Strife17O7

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Tim_H wrote...

I think a much of the uproar is the psychological reaction to having died in our virtual world. ;)

Denial... Rage... Negotiation... Acceptance... ;)

We all died when our Shephards died. ;) People are just trying to make sense of... dying...

And the lack of bios at the end... actually it is fitting... at the end, my Shephard will never know how Liara's life played out... because Shephard died on the Citadel... ;)

This was a really great game. :) The fan uproar over the ending only demonstrates how meaningful the experience was. Don't sweat "fixing" the ending. It had meaning to everyone. Hence the "rage" phase...


I cannot accept that.

#4923
Tim_H

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I just watched the Indoctrination Theory Video. He's onto something.

I'm proud I destroyed the reapers.

#4924
Tim_H

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Strife17O7 wrote...

I cannot accept that.


Neither can I...

I'm going through the denial, rage, negotiation phases right now...

I can't accept that the story ended that way.  That ghost kid was clearly a reaper trick.  

Maybe this is Bioware's ultimate hat trick.  "Were you, the player, indoctrinated?"

No.  We.  Were.  Not.

#4925
Mcfly616

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@Tim_H

You need to visit more threads.and get your facts straight....nobody cares if he dies.....they want to see the consequences of all the work they did in the games and all the choices they made, seen through more varied endings....there's too many variables to have 3 measly endings....period. the end does not provide closure and only introduces more plotholes....unless Shep is dreaming or indoctrinated....not saying he is or isn't....but its the only way to make logical sense of the last 10 minutes....otherwise it has so many consistency issues with everything that was established throughout the series