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On the Mass Effect 3 endings. Yes, we are listening.


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#4951
Omnike

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Helion Tide wrote...

Omnike wrote...

Helion Tide wrote...

Omnike wrote...

babachewie wrote...



 Well if that's what you believe than i feel sorry for you. I guess you and a lot of others missed the point


It's not what we "believe", it's what we know. Who is the star child? Why did Shepard suddenly break character? Please, if you understand it as you claim to, explain to the mass who seemingly can't understand.


Star child?  Why is everyone calling him the "Star Child", as if he has a purpose or a history of some child living in the stars.  The ending was ambiguous for a reason.  It was trying to hide the truth of what was really happening to Shepard.  That "Star Child" wasn't real to begin with, let alone real enough to give him some physical governance or role.  The amount of anger and unwillingness to look at the "end" of the game with an open mind is astounding.

Reaper Indoctrination.  Look it up, or watch this if you're lazy and don't want to investigate for yourselves:



The only way anyone would be absolutely outraged by the apparent "ending" (read: "NOT the end") of ME3, is if they took it at face value and didn't read into what was happening in those final moments with Shepard.

Right now, I feel sorry for Bioware for trying to do something bold and courageous by throwing at its fans a profound twist to an already profoundly engaging story, only to be flamed and protested for it afterwards.  It is the equivalent of everyone going to see Inception, and then for some reason, because the ending was blatantly ambiguous, everyone storms out of the theater throwing their popcorn at each other and writing the production companies and their producers.  Sure, ME3's "ending" was executed in a rather vague way, but that's what plot twists and underlying, subliminal undertones are supposed to be.  What Bioware has done, if the Indoc Theory holds true, is deliver -- by FAR -- one of the greatest story archs in gaming history.

If it doesn't.. well...

They got a lotta 'splainin to do.


You know what happens when you assume.... I can't just assume that Bioware had this intention. To be completely honest, I could assume that Bioware had originally planned on turning Shepard into a blue or pink bunny, depending on your gender. While very creative, the indoctrination theory is exactly that- theory. You just can't say it's for certain.

This is DEFINITELY THE CASE. Peter Parker was never actually Spider-Man, he was just high on PCP. I'm sure someone could fit in plot devices to make that a sound theory, and maybe the author even had that intention, but until they come out and say it, I won't assume.


I could completely turn this around on you, to make you look like the conspiracy theorist.  Think about it.

So, you're just going to ASSUME that Bioware ended their most beloved franchise to date on such an obviously unsatisfying cliffhanger and plot twist -- at its face value -- before they come out and officially say what truly happened, or eventually allow us to figure it out for ourselves?  Come on...

Everything makes perfect sense when you consider the notion that you are undergoing a final indoctrination attempt, one that has been underway throughout the entire series for the most part, and depending on your actions during those final moments of the ME3 storyline with the "Catalyst"... will have even more impact on your end game.  Because, let's face it.. anyone who seriously thinks that was in fact THE END of Mass Effect 3, needs to give their head a shake and realize that it would be absurd for a company with even a single consumer, let alone millions, to do.  Wait.. no, maybe I'm wrong.. some of the greatest films of all time are left on cliffhangers and vague undertones to portray possible meaning.. but I'll save that discussion for now.

Regardless, Indoc theory is the best collection of speculation and data that the community has to accurately depict the final moments of ME3, and I for one can't wait to find out what happens next.


It's not really an assumption when you take everything at face value and everything they've said into consideration. "The stunning conclusion" and no mention of being indoctrinated. 

#4952
RedRacoon

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can.

 

Chris Priestly wrote...

We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

That's great. I just want to express that I was very disappointed in the middle-ground ending. I believe it isn't a choice a lot of people were satisfied/will be satisfied with(I chose it on accident, I'll explain that below). BUT(PAY ATTENTION!), if you are giving player feedback as much consideration as you're letting on, you ought to do something about bringing Shepard back for DLC. A lot of us would be very interested, as well as motivated financially(just don't charge a lot just because you can:innocent:). Come to think of it, I do recall a certain Asari Matriarch who served drinks on Illium, who said she advised her people on building certain constructs...just throwing that out there.

I want to go off on a tangent and express a concern(with underlying, teeth-gnashing irritation) about certain moments when the HUD wouldn't direct me where to go. It seemed like you guys didn't think it would take any player long to figure out where to go(Cerberus Base, among other moments). I just completed my campaign, and I just unwittingly stumbled into the Crucible's energy signature, thereby choosing that option because I wasn't facing all of my options. I thought I was supposed to walk to the center. There was no direction, no HUD icon to show me which options I had. And at the Cerberus Base, I ran around for the duration of the 30 seconds I had before--CRITICAL MISSION FAILURE--and after I figured it out, I was running around like an idiot for at leat 10 minutes trying to find a console at the bottom of a set  of stairs. And the problem with that--I thought it was just part of the infrastructure. The clickable HUD icons don't jump out like they used to. Okay, so I'm not that bright, but I'm(me, the player) not Commander Shepard in the flesh. Last I checked, there wasn't supposed to be any puzzle element to the gameplay.

Chris Priestly wrote...

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?

I have a few favorites. There was that time I got to shoot Conrad in the foot, also ANY opportunity I had to speak with Grunt, and the time he(Grunt) took on a horde of Rachni by himself, then suddenly, surprise survival!

I do want to commend your effort in solving players' issues with Mass Effect 2. You did an amazing job improving the dialogue interaction, the planet probing, and especially the story. I choked up plenty of times. You guys made tears roll down my cheeks, literally, and that's a lot more than I can say for most video games on the market today. I hadn't felt so touched by a moment in a video game since the first time I saw Aeris from Final Fantasy 7 die, and that was when I was...12, I think. The music might have helped, but still, you really came through.

#4953
Belhawk

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I agree with Dark Taloc, I want my shepards alive and watching the Repears dying. Especially for all the pain and death that they have inflicted on the galaxy for millions of years. And details on who created the guardian and its civilization.

#4954
Flyers215

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I loved every minute of the game. I enjoyed the ending very much. The ultimate outcome was more or less what I expected. I didn't even think that I was going to win the war once I left Tuchanka. It just seemed very bleak when encountering that Reaper.

Once I got back to Earth, hope was in very, very low supply. If Traynor hadn't given me her little pep talk before I left about our awesome, hypothetical future, I would have been quite depressed heading to my supposed doom. She gave me something to fight for and that was very awesome. I felt like both of us were going to burst into tears in the middle of the CIC, but it certainly wouldn't have been mortifying (except for Liarna, who knew I cheated on her :( ).

On the planet, the Reapers were winning, our troops were low, and I had to fire two rockets to make sure that the Reaper was taken down after fending off wave after wave of Reaper forces. It was very intense, emotional stuff. After getting blasted by a Reaper, torn to bits, and talking with the Illusive Man, I didn't know what to do at all. The conversation with The Child just made it all worse. I stood on that platform for fifteen minutes contemplating what to do. Should I trust The Child that I can control them? Should I just end it all for good? Which way will let Shepard make it back to Earth with Traynor? After making my choice, I still don't know if it was the right one.

How is an ending that intense a bad one? I just don't understand what people want anymore. Thank you, BioWare. Your work is much appreciated by this very pleased fan. I respect and treasure the masterpiece that you have created. Thank you again.

#4955
Foxcat

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The solution to this really is simple. Bioware, whatever your initial intentions were are at this point irrelevant. Convert or reveal the current ending to be the indoctrination/hallucination ending this community has so eloquently presented. Release a simple and free epilogue that reflects our choices.

If you do that you will recover enough good will that most of us will buy DLC to further the story. Leaving this ending as is is a death sentence for your DLC and watered-down multiplayer. I played multiplayer for galactic readiness. If the single player dies your multiplayer will dwindle as well.

#4956
GraveNemesis393

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Is it just me, but did anyone else find it odd, unlike ME1-2 where after you beat the game, you had an open galaxy (dlc and misc. missions) but in ME3 after the ending you start off before Endgame (before the seige on TIM's headquaters).

And what ever happen to the final boss battle we got in the past 2 games (Sovereign/Saren husk, Baby Reaper), why didn't we fight... idk... Harbinger (the biggest and apparently oddest reaper of them all)...?

#4957
Nette

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shadowspecialist wrote...

Nette wrote...

Hey, guys you need to read this right now! : http://social.biowar...10084349-1.html


Definitely Agree. Anyone who hasn't read, definitely needs to read asap.

Favorite part? Being glued to the edge of my seat for every single hour played. I haven't been so enthralled with a story in years. But after that ending, everything kind of left and then I felt cheated. So I got up and ran, and ran, until my legs couldn't go anymore. Its depressing really. No amount of work or time spent away from being plugged in has helped. Pathetic.

Regardless, I'm going to hold the line.


Yes, and all of you. Don't fall for the MP "Operation: Goliath" this weekend! It's a PR trick. They're trying to shift focus from the rage about the bad endings! Don't let them! Boycott it! Make them see that there's only one way to calm these raging flames. Hold the line!

#4958
daisekihan

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I know nobody is probably going to read this and Bioware least of all, but I just want to say to the Bioware, and Casey Hudson in particular, that no matter what you do to change or not change the ending or any other changes, I will indeed never forget how you chose to end this series, in the way I will never forget how much it hurt when I touched the burner on the stove when I was five.

I will also never forget the condescension of statements like:

But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid.


I really don't like being talked to like I'm a 10 year old whose pet turtle died, when I feel more l like someone who was told I was getting an egg and was handed a snake. It's not that you're handing me a snake --- hey, snakes are interesting creatures, and I wouldn't mind holding one --- it's that you didn't give me much indication I was getting a snake as you apparently thought you did.

So basically: there are some things that you can't take back no matter what.

Modifié par daisekihan, 17 mars 2012 - 07:17 .


#4959
Helion Tide

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GraveNemesis393 wrote...

Is it just me, but did anyone else find it odd, unlike ME1-2 where after you beat the game, you had an open galaxy (dlc and misc. missions) but in ME3 after the ending you start off before Endgame (before the seige on TIM's headquaters).

And what ever happen to the final boss battle we got in the past 2 games (Sovereign/Saren husk, Baby Reaper), why didn't we fight... idk... Harbinger (the biggest and apparently oddest reaper of them all)...?


You were fighting Harbinger at the end, by either submitting to his indoctrination attempt, or denying it.

Reaper Indoctrination Theory. 



#4960
wintervale

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Flyers215 wrote...

I loved every minute of the game. I enjoyed the ending very much. The ultimate outcome was more or less what I expected. I didn't even think that I was going to win the war once I left Tuchanka. It just seemed very bleak when encountering that Reaper.

Once I got back to Earth, hope was in very, very low supply. If Traynor hadn't given me her little pep talk before I left about our awesome, hypothetical future, I would have been quite depressed heading to my supposed doom. She gave me something to fight for and that was very awesome. I felt like both of us were going to burst into tears in the middle of the CIC, but it certainly wouldn't have been mortifying (except for Liarna, who knew I cheated on her :( ).

On the planet, the Reapers were winning, our troops were low, and I had to fire two rockets to make sure that the Reaper was taken down after fending off wave after wave of Reaper forces. It was very intense, emotional stuff. After getting blasted by a Reaper, torn to bits, and talking with the Illusive Man, I didn't know what to do at all. The conversation with The Child just made it all worse. I stood on that platform for fifteen minutes contemplating what to do. Should I trust The Child that I can control them? Should I just end it all for good? Which way will let Shepard make it back to Earth with Traynor? After making my choice, I still don't know if it was the right one.

How is an ending that intense a bad one? I just don't understand what people want anymore. Thank you, BioWare. Your work is much appreciated by this very pleased fan. I respect and treasure the masterpiece that you have created. Thank you again.


Hear, hear.

Favourite moment? I very nearly left Kaidan for James.

#4961
mancado22

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For real, i loved Everything, except this terrible ending, i will only be happy again and remember of any good thing in this franchise if you all make the ending right, can't remember of so many time i play for this horrible ending.

#4962
SavvyToli

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bwFex thank your for that "beautiful" post cuz you just put into text what every fan here just tried to say and put it out there with a booom. I agree with you 101%. Awesome post.

#4963
der_echte_maddin

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http://www.ign.com/b...lers.250066288/

...

#4964
retic

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I do not understand AT ALL....I destroyed the reapers. Anything organic lived. The normandy landed on some eden like paradise. Shepard lived. Why the hate????? I loved the ending as far as I'm concerned.

I'll go try the synthesis ending now...

PS: bioware, please do NOT change the destroy ending.

#4965
SavvyToli

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bwFex thank your for that "beautiful" post cuz you just put into text what every fan here just tried to say and put it out there with a booom. I agree with you 101%. Awesome post.

#4966
GraveNemesis393

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[quote]Helion Tide wrote...

[quote]GraveNemesis393 wrote...

Is it just me, but did anyone else find it odd, unlike ME1-2 where after you beat the game, you had an open galaxy (dlc and misc. missions) but in ME3 after the ending you start off before Endgame (before the seige on TIM's headquaters).

And what ever happen to the final boss battle we got in the past 2 games (Sovereign/Saren husk, Baby Reaper), why didn't we fight... idk... Harbinger (the biggest and apparently oddest reaper of them all)...?
[/quote]

You were fighting Harbinger at the end, by either submitting to his indoctrination attempt, or denying it.

Reaper Indoctrination Theory. 


[/quote]

I know the theory well... ^^"

all the proof about Indoc theory and more xD

http://www.giantbomb...ence/35-539298/

and i get that would be an insteresting boss battle... fighting Harbinger's Indoctrination.

but the why put you back at the beginning of Endgame... doesn't that make you wonder, that bioware planned this out, think if they do make a DLC ending, where would you have to begin at to start it? the start of Endgame? and why give you a restart "Citadel: The Return"

unless Bioware did plan the "ending" to be but  Indoctrination, make us sweat... then give us the rest of the game, which could already be on the disk, waiting for a dlc to unlock the content...

[/quote]

Modifié par GraveNemesis393, 17 mars 2012 - 07:28 .


#4967
MockingJay

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Finished the final game- talk about leaving a lasting impression. People will talk about this for years to come.

My thoughts: BW took a risk and it's probably not what they were expecting. I know the indoc theory sounds appealing, but it makes no sense. TIM was indoc'd and he wasnt seeing things. His values and reasoning was skewed but not as elaboate as what people are suggesting for Shepard.

As much as I believe that the ending makes no sense. I would never agree with requesting BW to change it. It is their creation. A new ending wouldnt be real. Now it is the gamer that is pushing for a lie than what is real.

#4968
Flyers215

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wintervale wrote...

Flyers215 wrote...

All the things I wrote.


Hear, hear.

Favourite moment? I very nearly left Kaidan for James.


The romance with Traynor was probably my favourite part.  It had multiple steps in it rather than one big emotional (more like physical) splash and then nothing afterwards.  I like that it progressed from her being totally serious to us cracking jokes and then becoming a super serious couple.

I still haven't meant Kaiden.  As a PS3 player, I never played ME1 and always sacrificed him for Ashley.  I'll have to mix that up for my third playthrough as a Vanguard or Adept.  I like James a lot, though.  He's a very down-to-earth soldier like he was supposed to be, but he also lightens up at times.  I thought him calling me Lola was cute, but I would've preferred "Lela," which means crazy in Castilian Spanish :P.  It's about time Hispanics played a bigger part in video games.  Mr. Vega and Lt. Cortez did good work with that.

#4969
madlily

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.


here here... all this!

#4970
de3ex

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Please leave the Mass Effect universe intact. Don't hit the Galactic reset button by destroying all the Mass Relays. Leave the series alive, allow for future fiction and DLC by maintaining the Galaxy. I would like to read more books and play more levels Post-Reaper era. I want to see the peoples of the Galaxy rebuild, and face new threats. You all at Bioware have created an amazing game, that has expanded into so much more. People care about the deep and rich characters that shared in our journey through three games, keep them alive and well! Show us where they are and what they're doing after the war is over, and a good look too. Keep this wonderful universe alive and breathing. Leave room for future expansions.

#4971
tfKR3W

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they shut down a thread explaining how bioware is in full damage control mode just as it was taking speed!! Dont give in!

Hold the Line!

#4972
Silveralen

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Chris Priestly wrote...

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)


Dear Bioware,

My favorite part was charging the teleporter beam in a suitably dramatic endgame moment, followed by the epic showdown between shepard and the illusive man. That really was an epic conclusion.

In fact it was so great I thought the game was over, and I could just sit back and see the results of my deciscions throughout the game, much like how ME1 and ME2 descions carried over, I thought I'd see an ending where my various actions, war assets, etc actually mattered. Maybe see the krograns who I saved, or see the quarians and geth live together, possibly see a glimpse of shepard's life, what might happen. You know, the exact sort of ending that would make perfect sense given the way the entire masss effect trilogy was handled up till then.

Then my hopes were dashed, and I was given three unpleasent, carbon copy endings, the biggest difference between them being the color of the laser beams. Was that lazieness in animation, or did you think it actually made the endings better?

Your game is built on choices matter, and we get three  nearly identical endings which are almost completely seperated from any descions we made in the game. For comparison, Fallout New Vegas (from that other company that apparently took your writing staff)  has more endings that better reflect the choices the player made, so what should have, and previously was the defining trait of the sereis was completely ignored when the time for endings came.

So my favorite part of Mass effect three was where I imagined what it could have been, what it should have been, if you hadn't managed to fumble it in the endzone.

P.S.  Oh and congrats, loyal fan since Baldur's gate, and you managed to screw one title up so bad I've actually been turned away from your company as a whole. Oh and I'm not asking anyone to make it right, I certainly don't expect you to alter it, and if you did release DLC for it I'm sure we'd have to pay, just to have you fix the game. Afterall, I can't imagine it'd be free, day oen DLC made that pretty clear. So I'm not asking for you to fix it, or make ti right, or spend time going back and redoing it. I jsut want an apology, and I want you to promote that one guy at the office I know has been saying the entire time "they really aren't going to like these endings." Failing that, I just want to make you feel half as bad as I did at the end of the game, where you realize a lot of work and anticpation just ended on a terrible note that will haunt you until you block it out.

If you'd told me just a couple years ago I'd someday be using Obsidian as an example of what Bioware should strive to be, I'd have laughed at you. But that is where we are Well, my rant is done. Very cathartic. I'll now go back to pretending the game ended about 5-10 mins earlier than it eally did. . 

Modifié par Silveralen, 17 mars 2012 - 07:52 .


#4973
jeweledleah

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Flyers215 wrote...

wintervale wrote...

Flyers215 wrote...

All the things I wrote.


Hear, hear.

Favourite moment? I very nearly left Kaidan for James.


The romance with Traynor was probably my favourite part.  It had multiple steps in it rather than one big emotional (more like physical) splash and then nothing afterwards.  I like that it progressed from her being totally serious to us cracking jokes and then becoming a super serious couple.

I still haven't meant Kaiden.  As a PS3 player, I never played ME1 and always sacrificed him for Ashley.  I'll have to mix that up for my third playthrough as a Vanguard or Adept.  I like James a lot, though.  He's a very down-to-earth soldier like he was supposed to be, but he also lightens up at times.  I thought him calling me Lola was cute, but I would've preferred "Lela," which means crazy in Castilian Spanish :P.  It's about time Hispanics played a bigger part in video games.  Mr. Vega and Lt. Cortez did good work with that.


James is not an LI.  even if you wanted to dump anyone for him, you woudln't be getting him. Kaidan is the only male LI for femshep you can start a romance with in ME3.  Garrus is the only ME2 LI that has proper continuation.

yet another one of the issues with ME3.

#4974
xxskyshadowxx

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GraveNemesis393 wrote...

Is it just me, but did anyone else find it odd, unlike ME1-2 where after you beat the game, you had an open galaxy (dlc and misc. missions) but in ME3 after the ending you start off before Endgame (before the seige on TIM's headquaters).

And what ever happen to the final boss battle we got in the past 2 games (Sovereign/Saren husk, Baby Reaper), why didn't we fight... idk... Harbinger (the biggest and apparently oddest reaper of them all)...?


Well you can't really adventure after the end game because Shepard is dead and the Galaxy is destroyed because the relays blew up. According to that message from earlier today, there was no boss fight at the end of ME3 because it was "too video-gamey," and aparrently the writers wanted to do something more creative....by finishing the game in the most cliche manner ever. Posted Image

#4975
Vlad1113

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I have bought every Bioware game released, I have bought every piece of DLC made for every game Bioware released, I left WOW for SWTOR and was happy to subscribe potentially for 5 years like I did WOW....until I finished ME3

Mass Effect 3 is brilliant, all the way through. Until it hits the end. It completely ruins the game for me, has effectively stopped me playing any more runthroughs....(I've done ME 2 14 times BTW).

What is wrong with the endings has already been copiously said, and I am pretty sure that junior members of the development team felt they couldn't voice any concerns through job security just as much as I am pretty sure they knew this would happen.

I won't buy any DLC for this game, and will probably not buy any more Bioware material until word of mouth is proven it to be good. I have unsubscribed from SWTOR as I cant in all good faith give Bioware money at this juncture as you have failed me as a player, the endings are frankly obscure and sub standard in ME 3 and frankly depressing.

Yes Casey Hudson we won't forget ME3 and I am very sure neither will our purchasing power. You need to address this ASAP or lose a lot of custom and gamer faith.

I'm just adding my voice to the chorus (or working toward concensus as Legion might say).