On the Mass Effect 3 endings. Yes, we are listening.
#5126
Posté 17 mars 2012 - 01:43
Other than the final 10min, (enough is being said on that topic) this game is a true masterpiece and while the endings may not have shown many of the decisions you made throughout the trilogy mass effect 3 as a whole seems very different depending on the decisions made in the previous 2.
My favourite parts include,
- Most of the voice acting, (special props to Martin Sheen, Tricia Helfer and Brandon Keener)
- Garrus = Legend
- Tali and Ashley drunk
- The whole krogan, turian saga
- The whole quarian, geth saga
- Both of the above being resolved peacefully
- Getting tali back on Rannoch
- So few of my team mates past and present died. (Specific to my game) So far???
Things I did'nt like.
- The ending, (simply did not make any sense, you guys owe it to yourselves to create a better end to such a great franchise)
- The stock photo used for tali? WHY seems just lazy. (Especially masking of 2 fingers so as to match with the in game model of tali the hand still does not look right.)
- The journal and how the secondary missions were set out. quite confusing trying to work out where and what you were ment to be doing.
- The lack of interaction with some of the ME 2 crew mates sepcifically your love interest.
Things I would like to see.
- Improved ending (Its all been said, don't need to say it again.)
- Tali out of her suit/ mask off. Only if she was LI/alive obviously.
- Above all else, If the indoctrination theory is true and your plan all along, hats of to you all you have just become the greatest game developer ever. Just don't take to long to give us the true ending and ideally don't make us pay.
If the indoctrination theory is a load of rubbish, (I don't belive it is, ending is just to weird to be the final ending) run with it, it really would put the game a class above all other games in every respect. So much scope to build from and take the game even further.
Finally what is up with the sun Dholen and why its aging to fast, I know dark energy has been mentioned but why, is it a natural phenomenon or something darker at work. Seems like to bigger plot point in ME 2 for it to be ignored.
Shephard Out
#5127
Posté 17 mars 2012 - 01:43
Blachier wrote...
Concern 1: Mass Effect was scientific and realistic, NOT fantasy. The ending of Mass Effect 3 was abruptly unrealistic, illogical, and confusing in every way imaginable.
How does one "rewrite" synthetic DNA? Why was my team on earth one second, and flooring it with Joker in the Normany the next? Why was Joker flooring it when all three possible explosions didn't harm organics or ships in the area? How do I see Shepard living/breating despite the citadel exploding in the vacuum of space if I chose red (destroy).
Concern 2: Bioware has been consistently above the crop in game designers, they along with Blizzard Entertainment chose effort over time for profit.
Why is Mass Effect 3's ending earily similar to the play called the Crucible, in which the underlying theme is "conflict is inevitable", and ME3's is "synthetic conflict is inevitable"?
Why was Tali's picture a stock photo of a Middle Eastern model from Google Images?
Concern 3: Why did I find the day one DLC "From Ashes" files on my disc? Between the ending, Tali, and this, I feel like ME3 is Bioware flipping off it's fans. (At least have us download the thing so we don't feel like we paid for it twice?)
Come on Bioware, why?
Thank you for contacting Bioware! We think pizza is great!
#5128
Guest_nightshift002_*
Posté 17 mars 2012 - 01:48
Guest_nightshift002_*
#5129
Posté 17 mars 2012 - 01:49
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
The entire game... until the end ruined it.
As others have stated, once my Shepard can be reunited with his LI I'll reconsider my position. I had really hoped that all this was intended by BioWare, but after seeing the PR statement it seems you guys really are out of touch.
#5130
Posté 17 mars 2012 - 01:52
#5131
Posté 17 mars 2012 - 01:53
Before we even address the actual issues with the ending I think most of us (presumptuous of me I know) would like an answer to this:
../../..//uploads_group/6000/5245/34086.jpg
Care to explain how this is not an A, B or C ending? And why that statement was made a mere 2 months ago?
Also care to explain how changing a colour scheme even warrants saying there are 3 endings?
Now onto the current ending issues:
1)
When picking the Destroy Ending; if you have an EMS score of over 4000 you
get the scene where Shepard is alive under some rubble.
NowI understanding when picking Control or Merge you are essentially killing yourself to either spread your DNA or control the reapers long enough to tell them "get lost!". However if you survive in the Destroy ending the rubble you wake up in is not from the citadel or crucible. Its brick work; similar to London with a building visible through a small gap in the background. This simply doesn't make sense.. and offers no closure. Reason being Shepard would have not survived open space or re-entry; no space magic can account for it. Unless the Lazarus project fixed you; beat you up and then buried you in rubble in super quick time!
If they do intend to fix the endings that fine; but I'd still love to know what their original thinking was on this; or was it just a huge blunder?
2)
Then you've got Anderson getting to the control panel on the citadel before Shepard. I've heard lots of people complain about this and while I agree this is an issue there are few points that actually support him getting there first.
When you wake up from being hit by the beam you hear radio chatter saying no-one has gotten to the beam yet; that’s fine; no-one has. Last time those marines had eyes on you; you were a bloody mess on the floor and Anderson later states he entered after you.
When you teleport up Anderson says he followed you up; but came out at a different location. Then he states the walls and rooms are shifting and changing; which could possibly explain how he got to the control panel before you; however it falls apart when he mentions "noticing the control panel" because at that point you can actually see the ceiling and walls of the "control panel room". Neither of which are moving or changing and all which are in your peripheral vision far too soon for his "the walls are shifting and changing statement" to make sense.
So how the hell did Anderson get there first? So again... what was Bioware's original thinking on this; or was it just another huge blunder?
3)
The Normandy crash. One of the bigger points.
Why is Joker taking a relay and running? There is no explanation. No-one else is running from the reaper rainbow and additionally he didn’t have time to run to the relay when the explosion happens. So it means he was (at the very least) already on his way to the relay. Why??
Then when the Normandy crashes; your squad mates get out!.. How? They were all on Earth; scattered in different locations. (Either with you running towards the beam) or elsewhere. When you wake up after being hit by harbinger; your squad mates are either gone or dead on the floor (depending on EMS rating)
So how can they step out of the Normandy on another planet? So once more Bioware; what was your original thinking on this; or was it just another huge blunder?
4)
Minor point; (major to some) Why does Shepard believe everything some ghostly child tells her?. Even when speaking with TIM Shepard is hell bent on destroying the reapers in the paragon or renegade responses.
If these points are not answered directly then whatever response Bioware gives will probably fall short (imo).
Modifié par RiGoRmOrTiS_UK, 17 mars 2012 - 01:55 .
#5132
Posté 17 mars 2012 - 01:54
Because there was no other choice.
Everything that is worth saying has already been said on here, but one thing I've seen being said far too few times, is that BioWare does in fact owe it to themselves to create a better ending to this series. If anything at all, aside from the upset gamer community (who has every right to be upset by the way) the BioWare team should be equally as miffed because of the fact that all of their hard work essentially means nothing when put up to an ending such as the one we were given. It is not a BAD ending, that needs to be clarified.
BioWare, the ending is not BAD. It just does not FIT with the structure of the story you've spent two games and all of a third game laying out for us. It simply does not fit with the story. It's confusing and out of place. There is a lack of continuity with player choices, a lack of continuity with character personalities, and an implausible (even for a sci-fi game) series of events that are not in keeping with the core story structure. It's not that the ending is not understandable. Perhaps when pitted against a DIFFERENT set-up, it would be the most logical choice.
Against the story we've all come to know however, it just does not make sense. It feels like the ending to a different story, and what you're seeing is an audience of people grasping at straws to try to piece together that different story for themselves; and having one hell of a time doing so. Why? Because there really is no different story. There's just the one we've come to love, and then this ending. The people who I believe actually like the ending are not viewing this with a critical eye, are not sitting back and truly considering it in the scope of all three games, because if they did--they'd feel that something was not right, just like the rest of us. This isn't some form of mass delusion, this isn't some kind of foot stomping temper tantrum--these are people who have felt an injustice and a betrayal by one of the FEW companies out there still producing amazing games. It is not wrong to expect greatness of a company who holds themselves to that standard, and it is not wrong to voice disgruntled opinions when a company who typically achieves that standard of greatness falls short. That's how the world works, that's why they have fans--and we voice our opinions because we care too BioWare. We care too.
Modifié par EmEr77, 17 mars 2012 - 01:57 .
#5133
Posté 17 mars 2012 - 01:55
#5134
Posté 17 mars 2012 - 01:57
Modifié par thesmallearth, 17 mars 2012 - 01:59 .
#5135
Posté 17 mars 2012 - 01:57
#5136
Posté 17 mars 2012 - 02:02
#5137
Posté 17 mars 2012 - 02:02
For me personally, the end ruined the replay value of the entire series. It took a dump on the some 120 hours of enjoyment I had experienced up to that point, and soiled the hundreds of hours more I could have enjyed replaying the series.
BioWare "promised" us that the choices we´ve made throughout the 3 games would heavily impact the way the story ends - and more importantly, that we would not simply be forced to choose either A, B or C...
And before anyone mentions the obvious, that "things are bound to change during development", you must tell about these changes to potential customers, especially since the current state of the game contradicts everything you previously said about how the ending would be.
Had I been told, that my previous choices have no impact on the ending, had I been told there will be confusion instead of closure, I wouldn´t be as dissapointed as I'm now, both as a fan and a customer.
Unless the end is fixed to reflect what was "promised" by BioWare, that your choices not only actually matter, but drastically change the outcome of the story, I will not buy any ME3 DLC or any other product bearing the name 'BioWare'
And no, I don´t want a 4th happily-ever-after type of an ending, I want the end result(s) to depend on the many choices I´ve made along the way.
I understand completely, that the writers, as artists, might not want their story changed because of public opinion. But what they did here was sell us a beautiful masterpiece painting, and just as we began to appreciate its beauty, they smeared it with faecal matter in hopes to stir speculation.
They stirred **** up alright.
Modifié par ek5000, 17 mars 2012 - 02:04 .
#5138
Posté 17 mars 2012 - 02:03
And the ending...god the ending. How can you take a game that makes complete sense and just ruin it in 15 minutes. All my decisions...pointless. All the time uniting the galaxy...pointless. Curing the genophage...pointless. Any death in the game...pointless.
Nothing but frustration and sadness for what could have been.
#5139
Posté 17 mars 2012 - 02:05
This is basically my views on the ending
#5140
Posté 17 mars 2012 - 02:14
ek5000 wrote...
And no, I don´t want a 4th happily-ever-after type of an ending, I want the end result(s) to depend on the many choices I´ve made along the way.
OH GOD NO!!!!
Let us clear that it's NOT WHAT WE WANT.
If you deliver that nonsense of just addinga a 4th happy ending, keeping all the non-sense from the other 3 variations that will bury you guys FOR GOOD.
Don't distort our words.I second what ek5000 just said.
We want developed endings.
#5141
Posté 17 mars 2012 - 02:14
Dap Brannigan wrote...
DCYNIGR8 wrote...
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
This is the best thing I have ever read on the internet. Ever.
Bravo, bwFex.
Adding my support, this sums up everyones feelings i recon!
#5142
Posté 17 mars 2012 - 02:16
but something else bothers me aswell .
what happened the to thanix cannon on the normandy ?
is it still installed?
cos all i saw the normandy do is fire missiles in the beginning of the game .
Also i find it odd very very odd that the makers of the thanix cannon actually don't use it at all.
being the turians , they made it from remains of sovereign.
We can't win this conventionally ?
i say we can .
the thanix cannon blew up a collector ship in 2 shots .
the collectors are drones of the reapers , so its safe to assume they have the exact technology as the reapers .
to ensure that the collectors won't go down easily , they were upgraded to be as strong as the reapers.
also if the thanix cannon is that powerfull , why do the turians not install it on there ships at all ?
or rather why doesn't it get fired even ones in the game ?
why go through all the trouble to bombard a reaper on rannoch when the normandy could blow it up with 2 shots?
why do we build the crusible ?
hackett says the whole situation is like the atom bomb discussion decades ago.
well i agree with that statement . you don't go and light a room full of gas if ppl say its a bad idea.
why even add the crusible to the game ? when we could gather military and resources to upgrade ships with the thanix cannon instead , it has a good range and power.
so doesn't that mean we actually have a chance with just our ships?
i guesse the question simply is : why put in a magical device when we already have a weapon .
also i don't really understand , the reapers we've spoken to make them intelligent machines .
its been that way for 2 games and in ME3 theyre all of the sudden just drones themself?
we the players have spoken to them . we all know there overconfident , consider themself the pinnacle of what ever there is in the galaxy . why stray from that story . why insert this starchild?
what is the starchild anyway ? an AI stored somewhere in the citadel ?
so am i to believe that the reapers at the beginning were simple resource drones sent out by the first race.
wich at some point build an AI wich got bored , rewrote all the reapers ?
And why would it do that ? cos well we all see the flaw in the cycle .
so i'd have to say its a way for the starchild to keep busy .
it likes to have its own library of races that ones lived in the galaxy .
cos basically storing organic life in reaper form doesn't that kind of sound like .
building a library of each race? and if so who's gonna read that library other then the starchild?
Am i to believe that the starchild (first ever to exist AI) is nothing more then a bored stubborn little child who won't listen to anything other then itself ? does it believe to be infact God itself ?
furthermore if it does reside in the citadel somewhere .
then it dies as the citadel blows up in the end .
wich leads me to believe that even if you chose to control all synthetic life in the galaxy .
it would also be a complete futile action.
seeing as the citadel blows up meaning if sheppard is really converted into software .
software that eminates its control from the citadel as the starchild does .
woulden't it ultimately mean that both sheppard and the starchild both die at that exact moment ?
meaning you control nothing .
adding to that , if the destruction of a mass relay actually is the same as a supernova then we pretty much destroyed earth and the fleet instead of saving it no matter what choice you make ?
and seeing as what we chose has to be transmitted over every inch of the galaxy . woulden't that ultimately mean that the galaxy has to be completely covered in supernova's , wich one by one collide with eachother turning the galaxy into ones massive supernova?
then what remains of any kind of race ? synthetic or organic?
or were you aiming for a new big bang theory ?
but woulden't that ultimately mean that the normandy was somehow pushed out to another galaxy ?
the ending to the mass effect series is full of flaws leading to different interpidations by different people .
to the very point that these endings actualy drive ppl insane just trying to understand it .
the one and only thing that makes any sense is the indoctrination theory .
and if thats what you were hoping to achieve then i thank you (the creators) for giving me an awesome series and an ending that requiers allot of thought .
but we need some comfirmation or we will keep thinking and ultimately lose our minds.
thank you for listening and keeping me entertained through out the mass effect series.
i don't however thank you for giving me so many headaches , that i've gotten thinking about the ultimate ending.
#5143
Posté 17 mars 2012 - 02:17
I'm guessing - that "In the Beginning" organic life evolved, created synthetic life - and much like the Quarians, the Synthetics objected to the Organics turning them off and killed the Organics.
The Synthetics then waited and as life evolved again, the organics tried to kill the Synthetics.
So the Synthetics created a plan to create order from the chaos of organic life and so we are left with the tale of the Protheans and in the next cycle Sheppard etc... Great Idea! From an organic point of view being controlled and wiped out like that is wrong, so we'd like to see the "good guys", us, the organics - win... Your ending wasn't a win... It was deep, thoughtful, philosophical and maybe a little thought provoking as lets face it - if we as humanity create Artificial Intelligence maybe it could wipe us out...
What your ending wasn't - was FUN - (just my opinion) -- that said as I didn't enjoy your deep meaningful ending - (especially the fact it was so slow and painful as I staggered through it and I was so powerless to act and do anything through all the Illusive mans pontificating) - I can't see myself EVER replaying the game... and for a Bioware game that's a first... as I'm never going to play it again... (i've played ME1 at least 10 times and ME2 least 6) I can't see myself ever buying any DLC etc (I own all the Mass Effect 1&2 DLC)...
I bet if they make a movie or a series of movies they will change the end... Because the average person wants to feel like the won when they walk out of a cinema -- IMO most people want to feel like they won when play a game...
I applaud the really clever ending - but nothing is ever going to get me to sit through it again... so on the whole I'd have to say it wasn't the feel good ending i wanted and expected. So in the most polite manner I can manage - i wanted to say
BOO!!!!!!!!!
By the way - at this point I'm not interested in a new ending - I appreciate it ended it the way it was meant to.... I just didn't like the way it ended... so again...
Boo !!!!
#5144
Posté 17 mars 2012 - 02:17
Akael_Bayn wrote...
Quick, deflect the topic to something positive!
...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done BS.
How about a straight answer about where all the many and varied endings we were promised went?
“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”
“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”
“Every decision you've made will impact how things go. The player's also the architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”
#5145
Posté 17 mars 2012 - 02:17
- all conversations with sqaudmates/crewmembers (esp. Garrus after the events on Thessia)
- gathering war assets
- reputation gain via npc support dialogues on the Citadel
- story mode "dificulty"
- all the touching moments (e.g. Mordin's sacrifice)
- all the small funny things (e.g. Tali's EIP or "Don't touch that!")
- Eve
- Aquarium VI (No more dead fish, yay!)
- Geth "homeworld" VR
- killing a Reaper one on "one"
- and many more
- multiplayer (galactic readiness)
- mission log not updating (esp. for all the sidequests on the Citadel)
- zero LIs for a straight Fem!Shep (new char, Kaidan dead - I really, really wanted Joker, Vega and Jacob to be LIs)
- ending cut short (e.g. missing Anderson's last words about Shep being a great mother/father, lots of questions unanswered, missing epilogue...)
- and little else
#5146
Posté 17 mars 2012 - 02:21
#5147
Posté 17 mars 2012 - 02:22
To that end the Synthesis ending is NOT a unity ending! Don't try to present it like it is.
#5148
Posté 17 mars 2012 - 02:22
I watched all 3 "good" endings. Say what you want, the multiplayer is brilliant, I almost have more hours invested in it than I do the campaign. Getting 100% EMF wasn't a grind, it was maxed before I even got to the Citadel from Earth.
Anyway after watching the endings a second time I revoke my negative comment from... like 7 pages ago. Bioware will have my 10$ for the next DLC, even if it's just to confirm my theory... I almost literally s**t a kitten. Kudos, you must all be smirking to yourselves right now.
#5149
Posté 17 mars 2012 - 02:25
GizmoKodiak wrote...
Yeah a hard lesson to be learned in real life. Not in a video game. I play games to get away from that sorta stuff.
This is a key point--one I tried to hit on in my long post earlier. You know Romeo and Juliet are going to kill themselves at the end of the play, that Othello is going to kill Desdemona and then Iago and himself--but there's nothing you can do about it because you're not there--you're the passive observer. In an RPG, you want to feel that your choices do matter right up to the end. And yes, the element of escape from real life concerns is there for many players. A friend of mine who is a writer once said that his purpose in writing was to first and foremost tell an entertaining story and if the reader should pick up on some great Cosmic Truth, well, that was free of charge. The impression I've gotten of ME3 is that through 99% of the story, the writers and developers did just that, but in that crucial 1% at the end, they concentrated so hard on the Cosmic Truth that they forgot their primary purpose--to tell an entertaining story.
As far as endings go: Personally, I don't think a "cottage with white picket fences" ending works, but I do think there needs to be more of a sense of closure and also more of a feel that my Shepard's story has ended--not the writer's Shepard--don't know if that makes sense or not...
Modifié par David Falkayn, 17 mars 2012 - 02:30 .
#5150
Posté 17 mars 2012 - 02:25
here’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
Casey Hudson
This is not the last you’ll hear of Commander Shepard.
I guess this could be good news?
That *might* be them saying we are going to offer an alternate ending for the true fans?




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