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On the Mass Effect 3 endings. Yes, we are listening.


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#5201
R0Gun13

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Indoctrination theory: Bioware have been indoctrinated by EA

Totally superb game, mired by an ending that did not meet Bioware's excellent standards. Would be nice if we could get a quick explanation why my ship and crew deserted the reaper war, did I not gain their loyalty enough?

Or why synthesis destroyed the mass effect relays? The reason I picked that option was because I had played through the whole game trying to save everyone and as the reapers were an amalgamation of thousands of galactic civilisations I stayed true to character and opted for co-existance.

I take it from this very unexplained series of events in the ending there will be a mass effect 4

Now that makes me happy!


I dont exactly want to reply ME series again as there must be more to come. In the meantime I will go back and replay Baldurs Gate series through again.

Modifié par R0Gun13, 17 mars 2012 - 04:05 .


#5202
Jankrist

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Ok English is not my first language, but here goes.

I beat ME1 and ME2 several times, atleast 5+ times, theise games together with Dragonage finally got me away from MMORPGs witch was all i played at the time, TOR got me back into MMORGS hehe.

After playing ME3 i wanted to begin to play all my previous characters from the first 2 games, and maybe even play the whole series over again, and i planned to do so right to the end of ME3, but with the ending of ME3 i cannot make myself play the games again.

With the current ending to ME3 it just dosen´t feel like it is worth while to do all this again, to see characters you grown to care about die, see all Sheppards work seem not worth it.

It´s not caurse i have to have Sheppard survive for the ending to be worth it. When i played Dragonage frist time my character died, but it seemed worth it, at the end of the game i managed to save my companions and they seemed to have a chance to live on, and the country and people i fought to save looked to have a chance to rebuild and have a bright future, the game feelt like it was all worth it even though my character died. In ME3 it feels like no matter witch ending i choose neither Humans, Turians or any of the other races have much of a future, even my companions are left in a state when i feelt like it was not worth it. WIthout the mass relays it dosen´t look like all the alliance i worked so hard to make will have much of a future either.

Sadly with the current ending i cannot make myself play any of the ME games again :(

Not even sure if i am interested in buying any future DLC, unless i can get a better ending, sorry but that is how i feel.

Modifié par Jankrist, 17 mars 2012 - 04:10 .


#5203
Japkap79

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I liked the sort of wtf feeling at the end, with no story choices but rather 3 different ramps to walk up, and the feeling of them all being the same except for the one with destroying the reapers, where you cut to shepard on the ground taking a deep breath that just made me think AHA!!, i never got onboard the Crucible im still on the ground and then i watched the Youtube video about shepard being indoctrinated and that just made it clear to me he was under the influence of Harbringer.

So atm im completing the game again, but only ME3 since i have 4 more savegames from ME2 i need to get through :), played through it 2 times now and im still loving it, because im hopefull there will be a patch or DLC soon, this WTF ending just makes me think smart move by Bioware, because look at all the press it has caused for ME3 with this WTF ending, and then if they patch it in and release secondary DLC for MP and some singleplayer action i would be very satisfied.

#5204
adneate

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Personally my biggest problem with the ending is Shepard's nearly required death. It feels less like some heroic sacrifice and more like an execution, Shepard doesn't choose death and Shepard doesn't have any options to not die or have someone else die in his or her place. Shepard's death is basically just an ingredient in the Catalyst, one part armada, two part ground forces, a cup of doomsday weapon and one dead Commander Shepard, mix together and serve to Reapers. It's just empty and out of place with all the emotional involvement of turning a cog or pushing some buttons.

As a modder my simple fix to the mess would be to just make Anderson blowing the catalyst up an option if you save him. It fits his character and gives the War Assets and The SR2 crew some kind of role in the end since they can come pick Shepard up thus proving they didn't just leave him or her to die. It also gives some weight to Shepard choosing to go to the Catalyst him or herself, it's Shepard's choice for whatever reason the player has be it selflessness or just a need to watch the Reapers die. It also provide an opt out for the very confusing Starchild scene since Anderson would just ask "Which one kills reapers? The Red one!? Got it." It would also allow the team to explain what the heck is going on in the rest of the battle, like maybe the fleet making a withdraw back to their respective homeworlds since they don't know if the Crucible is going to turn the Reapers off or blow up the universe. Then you just swap Joker for Shepard and play the same end scene on the Eden planet. It would feel like Shepard's hard work and optimism paid off in the end since all our heroes got a chance to just live life.

That feels more like victory.

#5205
Grasich

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Mcfly616 wrote...

Bioware was the one developer I blindly trusted.....I always planned to beat ME3 with my imported character, and after beating it, I would go back to the start, and make every decisions just as I did before, all the way through the series....back to back to back.....but after that ending, and according to Casey's official comments it is the ending(no hope for indoc. theory I guess? Could've swarn that was the twist)....I just can't bring myself to even turn on my Xbox.... They made you care about all these characters as if they were people(indeed I like these character's more than most people I meet. The characters are just more genuine and impossibly more real.)...and they did it over the course of 3 games, only to wait til theyre at the finish line just to go against all their promises that "your choices matter"...they're doing the same thing now, right on these very forums...."some of our passionate fans need more explaining....we are listening"....yeeeaah...idk....I never thought I could proclaim a game is "the greatest ever" and then get to the finish line, only for the writers to decide to get "artsy" in the last 5 minutes and completely ruin what they started...I'm sorry but you should've stayed the course.and stuck to your guns in terms of the established story and its themes .....they say they cut the boss.battle out because it was "too videogame-y"......really? Well Saren worked out well for you, and ME1 was goty runner up in 07.....ME2 we faced that unexplainable human reaper fetus, nonetheless you received numerous game of the year awards in 2010.....now I'm not saying that you won the awards or were.considered for them, based on boss fights....I'm just saying you had them in the games, and the games did just fine with the critics.....surely I'm not the only one that expected a battle with Harbinger at some point towards the end of ME3....hell, when I beat ME2, the first thing I thought was "this Harbinger is going to be the main bad guy in ME3"..and if he wasn't, surely TIM would be....nope and nope....wtf? Ever since ME1, even before they announced ME2, I knew that my decision to let the Rachni Queen live on Noveria, I knew this was going to be KEY...while on Illium in ME2, this knowledge was reinforced when the Queen had contacted me by speaking through an Asari....she told me that they did not forget what I had done for them....and that they would return the favor when the time comes.....I figured she'd keep quiet, stay below the radar, then when all hope is lost in the final battle for the galaxy in ME3, the queen will show up and help us turn the tide....nope....saving the queen just gave me a few hundred points on a stupid meter....that's not anti-climactic or anything.....I'm running to the conduit and my squad.just stops and let's me go on my own? You mean the ones that did not hesitate to follow me through the Omega 4 relay(something.nobody thought was possible?) In fact they all knew.very well it was probably a one way trip. Nobody had been known to survive it before...but.that didn't change their mind.....so now we get to the finish line in ME3, and they just leave me hanging? Nope, Garrus and Liara helped me defeat Saren....I find it impossible to believe that they would stand by me then, but wouldn't be right behind me as I raced towards the conduit(the finish line)....if anything it should've strengthened their resolve, knowing that it all came to this....and right before this, Garrus literally doesn't expect to make it. He says he'll meet me in the bar in heaven.....but yet not 5 mins after he says all this tear jerking dialog, he's standing at the top of the hill with my girl(Liara), just watching my ass kamakaze sprint down a hill, dodging laser after laser....yeah the problem is that its not cohesive....the last 5 minutes of ME3 are so incoherent to the universe that was established all the way up to that point, that is just maddening....the characters don't even act like themselves.....Anderson followed me up to the Citadel? Umm no he def did not...I know because I looked around the entire damn area after getting hit by Harby's beam....and my squad, nor Andersen was there.....and why the hell is Shepard able to breathe in space without a helmet while talking to starchild? And wtf was the point of showing Shepard inhaling and apparently alive in the last scene of the last game in Shepards story, if that was the end and.its all over?! I just can't do this anymore...the end of a trilogy is supposed to be finality. Definite closure....you wanna try and be hipsters and create an ending that can be left up for interpretation?! That's all fine and good but you shouldve gotten that out of the way in the first 2 games. This was supposed to be your crowning achievement. And you chose to throw it all away when a masterpiece was nearly complete.....thanks for the broken promises.....our choices matter? Everything is answered?..no it is not. I feel like my dream girl dumped me via text message, came to pick up her stuff, peeled out of the driveway and ran my dog over on the way out.....I can't even bring myself to play my favorite game anymore...Goodbye Bioware


Ye gods, please format your text. You have some good points but it's very hard to read in a single block of text.

#5206
MonkaCZ

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 Bioware, I personally like the endings. I thought it was a fitting end to the trilogy, to the story, to the whole problem. I think you did great here.
It was a bit of a kick in the head, but I think this is only natural, as it comes with the ending itself.

What I would change though, would be that I would make the whole ending cutscene somewhat longer. Please make Shepard rememember every squad member besides the characters there. I would make the view of the world longer and give the squad members some more euforia or something like that. I would make all of them come out of the crashed Normandy. 

If this would be possible, I think the ending would be much better, even though it is really great now too.
Thank you.

Modifié par MonkaCZ, 17 mars 2012 - 04:05 .


#5207
MonkaCZ

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Sorry for the double post, I totally misclicked.

Modifié par MonkaCZ, 17 mars 2012 - 04:03 .


#5208
Mcfly616

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Grasich...how do I reformat? I'm on my phone...not computer

#5209
Fred_MacManus

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nightshift002 wrote...

This is the best thing about the end.


Best ending ever.

#5210
R0Gun13

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Grasich wrote...

Mcfly616 wrote...

Bioware was the one developer I blindly trusted.....I always planned to beat ME3 with my imported character, and after beating it, I would go back to the start, and make every decisions just as I did before, all the way through the series....back to back to back.....but after that ending, and according to Casey's official comments it is the ending(no hope for indoc. theory I guess? Could've swarn that was the twist)....I just can't bring myself to even turn on my Xbox.... They made you care about all these characters as if they were people(indeed I like these character's more than most people I meet. The characters are just more genuine and impossibly more real.)...and they did it over the course of 3 games, only to wait til theyre at the finish line just to go against all their promises that "your choices matter"...they're doing the same thing now, right on these very forums...."some of our passionate fans need more explaining....we are listening"....yeeeaah...idk....I never thought I could proclaim a game is "the greatest ever" and then get to the finish line, only for the writers to decide to get "artsy" in the last 5 minutes and completely ruin what they started...I'm sorry but you should've stayed the course.and stuck to your guns in terms of the established story and its themes .....they say they cut the boss.battle out because it was "too videogame-y"......really? Well Saren worked out well for you, and ME1 was goty runner up in 07.....ME2 we faced that unexplainable human reaper fetus, nonetheless you received numerous game of the year awards in 2010.....now I'm not saying that you won the awards or were.considered for them, based on boss fights....I'm just saying you had them in the games, and the games did just fine with the critics.....surely I'm not the only one that expected a battle with Harbinger at some point towards the end of ME3....hell, when I beat ME2, the first thing I thought was "this Harbinger is going to be the main bad guy in ME3"..and if he wasn't, surely TIM would be....nope and nope....wtf? Ever since ME1, even before they announced ME2, I knew that my decision to let the Rachni Queen live on Noveria, I knew this was going to be KEY...while on Illium in ME2, this knowledge was reinforced when the Queen had contacted me by speaking through an Asari....she told me that they did not forget what I had done for them....and that they would return the favor when the time comes.....I figured she'd keep quiet, stay below the radar, then when all hope is lost in the final battle for the galaxy in ME3, the queen will show up and help us turn the tide....nope....saving the queen just gave me a few hundred points on a stupid meter....that's not anti-climactic or anything.....I'm running to the conduit and my squad.just stops and let's me go on my own? You mean the ones that did not hesitate to follow me through the Omega 4 relay(something.nobody thought was possible?) In fact they all knew.very well it was probably a one way trip. Nobody had been known to survive it before...but.that didn't change their mind.....so now we get to the finish line in ME3, and they just leave me hanging? Nope, Garrus and Liara helped me defeat Saren....I find it impossible to believe that they would stand by me then, but wouldn't be right behind me as I raced towards the conduit(the finish line)....if anything it should've strengthened their resolve, knowing that it all came to this....and right before this, Garrus literally doesn't expect to make it. He says he'll meet me in the bar in heaven.....but yet not 5 mins after he says all this tear jerking dialog, he's standing at the top of the hill with my girl(Liara), just watching my ass kamakaze sprint down a hill, dodging laser after laser....yeah the problem is that its not cohesive....the last 5 minutes of ME3 are so incoherent to the universe that was established all the way up to that point, that is just maddening....the characters don't even act like themselves.....Anderson followed me up to the Citadel? Umm no he def did not...I know because I looked around the entire damn area after getting hit by Harby's beam....and my squad, nor Andersen was there.....and why the hell is Shepard able to breathe in space without a helmet while talking to starchild? And wtf was the point of showing Shepard inhaling and apparently alive in the last scene of the last game in Shepards story, if that was the end and.its all over?! I just can't do this anymore...the end of a trilogy is supposed to be finality. Definite closure....you wanna try and be hipsters and create an ending that can be left up for interpretation?! That's all fine and good but you shouldve gotten that out of the way in the first 2 games. This was supposed to be your crowning achievement. And you chose to throw it all away when a masterpiece was nearly complete.....thanks for the broken promises.....our choices matter? Everything is answered?..no it is not. I feel like my dream girl dumped me via text message, came to pick up her stuff, peeled out of the driveway and ran my dog over on the way out.....I can't even bring myself to play my favorite game anymore...Goodbye Bioware


Ye gods, please format your text. You have some good points but it's very hard to read in a single block of text.


Heh, good point. I just skipped over that massive block of text without a second glance.

Modifié par R0Gun13, 17 mars 2012 - 04:09 .


#5211
Yakko77

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bwFex wrote...

I really have been trying to let myself get over
this nightmare, but since you guys promise you're listening here, I'll
try to just say it all, get it all out.

I have invested more of
myself into this series than almost any other video game franchise in my
life. I loved this game. I believed in it. For five years, it
delivered. I must have played ME1 and ME2 a dozen times each.

I
remember the end of Mass Effect 2. Never before, in any video game I had
ever played, did I feel like my actions really mattered. Knowing that
the decisions I made and the hard work I put into ME2 had a very real,
clear, obvious impact on who lived and who died was one of the most
astounding feelings in the world to me. I remember when that laser hit
the Normandy and Joker made a comment about how he was happy we upgraded
the shields. That was amazing. Cause and effect. Work and reward.

The
first time I went through, I lost Mordin, and it was gut-wrenching:
watching him die because I made a bad decision was damning,
heartbreaking. But it wasn't hopeless, because I knew I could go back,
do better, and save him. I knew that I was in control, that my actions
mattered. So that's exactly what I did. I reviewed my decisions, found
my mistakes, and did everything right. I put together a plan, I worked
hard to follow that plan, and I got the reward I had worked so hard for.
And then, it was all for nothing.

When I started playing Mass
Effect 3, I was blown away. It was perfect. Everything was perfect. It
was incredible to see all of my decisions playing out in front of me,
building up to new and outrageous outcomes. I was so sure that this was
it, this was going to be the masterpiece that crowned an already
near-perfect trilogy. With every war asset I gathered, and with every
multiplayer game I won, I knew that my work would pay off, that I would
be truly satisfied with the outcome of my hard work and smart decisions.
Every time I acquired a new WA bonus, I couldn't wait to see how it
would play out in the final battle. And then, it was all for nothing.

I
wasn't expecting a perfect, happy ending with rainbows and butterflies.
In fact, I think I may have been insulted if everyone made it through
just fine. The Reapers are an enormous threat (although obviously not as
invincible as they would like us to believe), and we should be right to
anticipate heavy losses. But I never lost hope. I built alliances, I
made the impossible happen to rally the galaxy together. I cured the
genophage. I saved the Turians. I united the geth and the quarians. And
then, it was all for nothing.

When Mordin died, it was
heartwrenching, but I knew it was the right thing. His sacrifice was...
perfect. It made sense. It was congruent with the dramatic themes that
had been present since I very first met Wrex in ME1. It was not a cheap
trick, a deus ex machina, an easy out. It was beautiful, meaningful,
significant, relevant, and satisfying. It was an amazing way for an
amazing character to sacrifice themself for an amazing thing. And then
it was all for nothing.

When Thane died, it was tearjerking. I
knew from the moment he explained his illness that one day, I'd have to
deal with his death. I knew he was never going to survive the trilogy,
and I knew it wouldn't be fun to watch him go. But when his son started
reading the prayer, I lost it. His death was beautiful. It was
significant. It was relevant. It was satisfying. It was meaningful. He
died to protect Shepard, to protect the entire Citadel. He took a life
he thought was unredeemable and used it to make the world a brighter
place. And then it was all for nothing.

When Wrex and Eve thanked
me for saving their species, I felt that I had truly accomplished
something great. When Tali set foot on her homeworld, I felt that I had
truly accomplished something great. When Javik gave his inspiring
speech, I felt that I had inspired something truly great. When I
activated the Citadel's arms, sat down to reminisce with Anderson one
final time, I felt that I had truly accomplished something amazing. I
felt that my sacrifice was meaningful. Significant. Relevant. And while
still a completely unexplained deus ex machina, at least it was a little
bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If
we pretend like the indoctrination theory is false, and we're really
supposed to take the ending at face value, this entire game is a lost
cause. The krogans will never repopulate. The quarians will never
rebuild their home world. The geth will never know what it means to be
alive and independent. The salarians will never see how people can
change for the better.

Instead, the quarians and turians will
endure a quick, torturous extinction as they slowly starve to death,
trapped in a system with no support for them. Everyone else will
squabble over the scraps of Earth that haven't been completely
obliterated, until the krogans drive them all to extinction and then die
off without any women present. And this is all assuming that the relays
didn't cause supernova-scaled extinction events simply by being
destroyed, like we saw in Arrival.

And perhaps the worst part is
that we don't even know. We don't know what happened to our squadmates.
We didn't get any sort of catharsis, conclusion. We got five years of
literary foreplay followed by a kick to the groin and a note telling us
that in a couple months, we can pay Bioware $15 for them to do it to us
all over again.

It's not just the abysmally
depressing/sacrificial nature of the ending, either. As I've already
made perfectly clear, I came into this game expecting sacrifice. When
Mordin did it, it was beautiful. When Thane did it, it was beautiful.
Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous
sacrifice had meaning, relevance, coherence, and offered satisfaction.

No,
it's not the sacrifice I have a problem with. It's the utter lack of
coherence and respect for the five years of literary gold that have
already been established in this franchise. We spent three games
preparing to fight these reapers. I spent hours upon hours doing every
side quest, picking up every war asset, maxing out my galactic readiness
so that when the time came, the army I had built could make a stand,
and show these Reapers that we won't go down without a fight.

In
ME1, we did the impossible when we killed Sovereign. In ME2, we began to
see that the Reapers aren't as immortal as they claim to be: that even
they have basic needs, exploitable weaknesses. In ME3, we saw the
Reapers die. We saw one get taken down by an overgrown worm. We saw one
die with a few coordinated orbital bombardments. We saw several ripped
apart by standard space combat. In ME1, it took three alliance fleets to
kill the "invincible" Sovereign. By the end of ME3, I had assembled a
galactic armada fifty times more powerful than that, and a thousand
times more prepared. I never expected the fight to be easy, but I proved
that we wouldn't go down without a fight, that there is always hope in
unity. That's the theme we've been given for the past five years: there
is hope and strength through unity. That if we work together, we can
achieve the impossible.

And then we're supposed to believe that
the fate of the galaxy comes down to some completely unexplained
starchild asking Shepard what his favorite color is? That the army we
built was all for nothing? That the squad whose loyalty we fought so
hard for was all for nothing? That in the end, none of it mattered at
all?

It's a poetic notion, but this isn't the place for poetry.
It's one thing to rattle prose nihilistic over the course of a movie or
ballad, where the audience is a passive observer, learning a lesson from
the suffering and futility of a character, but that's not what Mass
Effect is. Mass Effect has always been about making the player the true
hero. If you really want us to all feel like we spent the past five
years dumping time, energy, and emotional investment into this game just
to tell us that nothing really matters, you have signed your own death
certificate. Nobody pays hundreds of dollars and hours to be reminded
how bleak, empty, and depressing the world can be, to be told that
nothing we do matters, to be told that all of our greatest
accomplishments, all of our faith, all of our work, all of our unity is
for nothing.

No. It simply cannot be this bleak. I refuse to
believe Bioware is really doing this. The ending of ME1 was perfect. We
saw the struggle, we saw the cost, but we knew that we had worked hard,
worked together, and won. The ending of ME2 was perfect. We saw the
struggle, we saw the cost, but we knew that we had worked hard, worked
together, and won.

Taken at face value, the end of ME3 throws
every single thing we've done in the past five years into the wind, and
makes the player watch from a distance as the entire galaxy is thrown
into a technological dark age and a stellar extinction. Why would we
care about a universe that no longer exists? We should we invest any
more time or money into a world that will never be what we came to know
and love?

Even if the ending is retconned, it doesn't make things
better. Just knowing that the starchild was our real foe the entire
time is so utterly mindless, contrived, and irrelevant to what we
experienced in ME1 and ME2 that it cannot be forgiven. If that really is
the truth, then Mass Effect simply isn't what we thought it was. And
frankly, if this is what Mass Effect was supposed to be all along, I
want no part of it. It's a useless, trite, overplayed cliche, so far
beneath the praise I once gave this franchise that it hurts to think
about.

No. There is no way to save this franchise without giving
us the only explanation that makes sense. You know what it is. It was
the plan all along. Too much evidence to not be true. Too many people
reaching the same conclusions independently.

The indoctrination
theory doesn't just save this franchise: it elevates it to one of the
most powerful and compelling storytelling experiences I've ever had in
my life. The fact that you managed to do more than indoctrinate Shepard -
you managed to indoctrinate the players themselves - is astonishing. If
that really was the end game, here, then you have won my gaming soul.
But if that's true, then I'm still waiting for the rest of this story,
the final chapter of Shepard's heroic journey. I paid to finish the
fight, and if the indoctrination theory is true, it's not over yet.

And
if it's not, then I just don't even care. I have been betrayed, and
it's time for me to let go of the denial, the anger, the bargaining, and
start working through the depression and emptiness until I can just
move on. You can't keep teasing us like this. This must have seemed like
a great plan at the time, but it has cost too much. These people
believed in you. I believed in you.

Just make it right.


I think you summed it up about as well as anyone though I think you may be putting in way more thought about a potential end to the story with the indoctrination theory than the writers at BW put into the ending (Reapers/synthetics kill organics to turn them into systhetics to "protect" organics from creating synthetics which will kill organics.... WHAAAAAAAAT!?!?!)   .  At no time does the Prothian VI identify Shep and Co, as being indoctrinated but it immediately called out Kai Leng as being such,... unless the indoctrination doesn't happen until the encounter with Harbinger or something.  Sadly, at this point, I think we were just given what proved to be a bad ending.  Nothing more, nothing less.  Maybe they'll fix/alter it.  Maybe not.  Time will tell.

#5212
SpuDSheraM

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Wow, I thought this thread had a lot of pages...
http://social.biowar...index/9512916/1

haha,

PS. as to the perfect moment i would say sniping bottles with Garus. :)

defiantly one of mine!

Modifié par SpuDSheraM, 17 mars 2012 - 04:14 .


#5213
sagevallant

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I don't like the three endings for one simple reason; they're all the same. After a story that changed dramatically depending on what you do in this game and what you did in the others, you're treated to an ending video where all that changes is the color of the explosion. Our choices are irrelevant. It doesn't matter who's on your team, or how you settled the conflicts to assemble your forces. The worst being that you might have united organics and synthetics already with the geth and quarians, at least for the time being.

Saying that war between organics and synthetics is inevitable is lame. For most of the cycles it seems that war between organics and ORGANICS is inevitable. Why is this other conflict somehow different, and warranting such a drastic solution?

And, as an ultimate complaint, I feel like the promise of being able to obtain the "best ending" in the game proper wasn't kept. It's possible without using the iOS game or multiplayer... if you imported from previous games. And if you scour the galaxy for forces. And if you solve all conflicts in the ideal manner. It's just a lot of jumping through hoops for little reward.

#5214
Flarify

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Briefly, on the ending: In my head, Shepard is in the medbay when the Normandy crashes on that mysterious planet. Joker's done trickier flying than dodging Reapers and extracting Shepard from a exploding Citadel, anyways. That is how it is in my mind and until I am told explicitly otherwise that is how it is in my head. I reject your reality and substitute my own.

On the other 99% of the game, however... well done, very well done. I haven't felt this much for a game in a long, long time, nor cried so many times at the deaths of some of my favorite characters. I was able to get my sister so attached to this game when I was simply halfway through Mass Effect 3 that she felt devestated by the sacrifices at the end.

There are too many heartwarming moments of awesome to name them all, because the "good" ending to every main storyline is pretty much one of them. There are fantastic conclusions to all the smaller storylines you told us over the years, from the Krogan Rebellions to the Rachni Wars to the growing war between the Quarians and the Geth. I became so emotionally invested in Shepard that every victory was met with a whoop and every defeat with a sigh.

#5215
Mcfly616

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Bioware was the one developer I blindly trusted.....I always planned to beat ME3 with my imported character, and after beating it, I would go back to the start, and make every decisions just as I did before, all the way through the series....back to back to back.

....but after that ending, and according to Casey's official comments it is the ending(no hope for indoc. theory I guess? Could've swarn that was the twist)..

..I just can't bring myself to even turn on my Xbox.... They made you care about all these characters as if they were people(indeed I like these character's more than most people I meet. The characters are just more genuine and impossibly more real.)...and they did it over the course of 3 games, only to wait til theyre at the finish line just to go against all their promises that "your choices matter"...they're doing the same thing now, right on these very forums...."some of our passionate fans need more explaining....we are listening"....yeeeaah...idk....

I never thought I could proclaim a game is "the greatest ever" and then get to the finish line, only for the writers to decide to get "artsy" in the last 5 minutes and completely ruin what they started...I'm sorry but you should've stayed the course.and stuck to your guns in terms of the established story and its themes .....

They say they cut the boss battle out because it was "too videogame-y"......really? Well Saren worked out well for you, and ME1 was goty runner up in 07.....ME2 we faced that unexplainable human reaper fetus, nonetheless you received numerous game of the year awards in 2010.....now I'm not saying that you won the awards or were considered for them, based on boss fights....I'm just saying you had them in the games, and the games did just fine with the critics.....

surely I'm not the only one that expected a battle with Harbinger at some point towards the end of ME3....hell, when I beat ME2, the first thing I thought was "this Harbinger is going to be the main bad guy in ME3"..and if he wasn't, surely TIM would be....nope and nope....wtf?

Ever since ME1, even before they announced ME2, I knew that my decision to let the Rachni Queen live on Noveria, I knew this was going to be KEY...while on Illium in ME2, this knowledge was reinforced when the Queen had contacted me by speaking through an Asari....she told me that they did not forget what I had done for them....and that they would return the favor when the time comes.....

I figured she'd keep quiet, stay below the radar, then when all hope is lost in the final battle for the galaxy in ME3, the queen will show up and help us turn the tide....nope....saving the queen just gave me a few hundred points on a stupid meter....that's not anti-climactic or anything.....

And here's where the impossible happens....and by impossible I mean, a 5th grader must've drugged the writers and changed the story

I'm running to the conduit and my squad just stops and let's me go on my own? You mean the ones that did not hesitate to follow me through the Omega 4 relay(something nobody thought was possible?) In fact they all knew very well it was probably a one way trip. Nobody had been known to survive it before...but.that didn't change their mind....

so now we get to the finish line in ME3, and they just leave me hanging? Nope, Garrus and Liara helped me defeat Saren....I find it impossible to believe that they would stand by me then, but wouldn't be right behind me as I raced towards the conduit(the finish line)....if anything it should've strengthened their resolve, knowing that it all came to this....

And right before this, Garrus literally doesn't expect to make it. He says he'll meet me in the bar in heaven.....but yet not 5 mins after he says all this tear jerking dialog, he's standing at the top of the hill with my girl(Liara), just watching my ass kamakaze sprint down a hill, dodging laser after laser?...

Yeah the problem is that its not cohesive....the last 5 minutes of ME3 are so incoherent to the universe that was established all the way up to that point, that is just maddening....the characters don't even act like themselves.....Anderson followed me up to the Citadel? Umm no he def did not...I know because I looked around the entire damn area after getting hit by Harby's beam....and my squad, nor Andersen was there.....

And why the hell is Shepard able to breathe in space without a helmet while talking to starchild? And wtf was the point of showing Shepard inhaling and apparently alive in the last scene of the last game in Shepards story, if that was the end and its all over?!

I just can't do this anymore...the end of a trilogy is supposed to be finality. Definite closure....

you wanna try and be hipsters and create an ending that can be left up for interpretation?! That's all fine and good but you shouldve gotten that out of the way in the first 2 games. This was supposed to be your crowning achievement. And you chose to throw it all away when a masterpiece was nearly complete.....thanks for the broken promises.....our choices matter? Everything is answered?..no it is not.

I feel like my dream girl dumped me via text message, came to pick up her stuff, peeled out of the driveway and ran my dog over on the way out.....

I can't even bring myself to play my favorite game anymore...Goodbye Bioware

#5216
Tynaliaa

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 I loved  ME3 up until the ending. I had expected one of the outcomes to be that Shepard sacrificed herself (I play Femshep). But with the 3 choices that ended up coming out in this  - which by the way wer all the same except colors - I just felt like it was a smack in the face and "screw you" to me after I've been playing these games for 4 years.

And am I really expected to think that Garrus and Tali would survive on some random planet? I don't think so.  And how did they get there when they were fighting at the end on earth, not in the Normandy?

I kept playing these games and doing different outcomes because we have been told it would shape our characters into having different outcomes.  That what we did in-game mattered for the end. That is not what I feel like I have received. So I have to ask the game developers Why don't I get atleast 1 option where she can survive and have her life played out with love interest? Commander Shepard deserves more. 

I played through the previous 2 games countless times.  The fact that I played through the endings one time and have been too depressed to look at campaign says mountains.

Casey Hudson, and the rest of the game developers, please hear us out. We understand some of our Shepard's would have the outcome that is there now. But give me one opportunity for an ending that involves a difference. I don't understand why there could not be a single outcome where Shepard lives and gets reunited with their love interest.  

I know some people are fine with the way it is and will tell me to get over it. I have a right to my opinion and believe there should have been a way to do both. We've been shown throughout this trilogy how truly different things can turn out based on choices. Please give us that other choice now.  That is all I'm asking.

#5217
knightnblu

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First, let me say how impressed I am with the BioWare team. You had a lot of fires to put out including the debacle with the new novel, the leaked beta, the leaked script, etc. and you still managed to pull together an amazing game with the exception of the very end. I really felt as if I commanded a war ship in a time of great peril. Great job people!
 
Where we run into a problem is with the ending of ME3. As in DA2, one is left wondering what the point was. The Catalyst clearly states that he controls the Reapers, he clearly states that the Reapers were his solution, and he clearly states that his solution is now unworkable. So why can he not call off the dogs while he considers a new solution? Is he so invested in wanton slaughter that he just cannot pull himself back from it? If so, why did he bother to bring up Shep at all?
 
The other problems I have with the endings is that the conclusion does not necessarily follow the premises of advanced life will always construct synthetics, the constructed synthetics will always rebel, this results in chaos and the eventual destruction of all organic life, therefore we are going to harvest all sentient life in the galaxy every 50,000 years by injecting massive amounts of chaos into the galaxy. But the recovery of the Geth proves that this is a false assertion.
 
The Geth rejoin the races and even go out of their way to assist the Quarian people in what may eventually become a symbiotic relationship of great benefit to both people and it is this counterexample that proves the previous argument false because it is an unsound conclusion. Each premise is an absolute. Therefore, it only takes one counterexample to make the argument false and the Geth are certainly that. Further, chaos/entropy is one of the fundamental laws of the universe.
 
As such, life is by necessity an agent of entropy. This means that the machine logic defies the natural order and is by definition destined to fail. One would think that a machine intelligence would have figured this out in the possibly billion years that it has been in existence. Entropy continually supplies an improving life that will eventually overcome the machine or the machine will fall prey to entropy in the event of a ghost in the machine and the result is a return to the natural order. Then there are the moral objections.
 
If the Arrival DLC has taught us anything it is that an exploding relay is a very bad thing. According to Dr. Kenson, it releases an amount of energy equivalent to a supernova. That is an incident of unbelievable destruction. The control and destruction options cause the relays to explode thereby wiping out all life in the path of that energy. That means goodbye Thessia, goodbye Palaven, and goodbye Earth, unless I am missing something. The only option that blows the relays and preserves the life is in the synthesis option.
 
The synthesis option requires all organic life to re-write itself to match a new genetic code and to re-create the flesh while leaving the occupying intelligence intact. That would require an amount of energy that humans cannot even begin to imagine. Never the less, the explosions of the relays and their connection of unknown reserves of dark energy fuel this change resulting in the ascension of life to its highest form according to the AI.
 
If rape is the violation of the physical self, how much more invasive is the violation of the essence of the self? This is the end result of the synthesis option. Each individual is fundamentally changed into something new and completely different with no path back to the old and familiar. While one could argue that it was either that or death, you still have effectively denied any choice in the matter to the very people whose lives you are forever altering. Where is the individual right to privacy? Where is free choice? Why is it necessary to force this down the galaxy's throat? These are questions that Shepard apparently never even considers.
 
As for Shepard ceasing to exist in every scenario, I have no problem with that. How many times can you enter the lion's den with the pride home and come out to tell about it? Sooner of later, Shepard is going to bite the dust. That isn't a commentary on the man, but the odds. That's why Anderson had to die. But the ending of ME3 forced Shepard to die in vain.
 
Shepard and the unified fleet are fighting and dying to save Earth and the galaxy. By blowing the relays, with the exception of synthesis, you have effectively sacrificed trillions in stopping the Reapers. In short, Shepard does the Reapers job for them by forcing the galaxy into a near extinction level event and some races will likely go extinct as a result.
 
Hence we see the Normandy crash landed on some alien world somewhere in the galaxy without enough genetic material to begin to rebuild the species. Yet somehow, they manage to do so despite the preceding fact. Bad luck for the lesbian comms officer and the gay Steve Cortez because they are going to need to be pressed into service for their genetic material whether they want to be or not and sexual preferences be damned. There can also be no permanent pairings because everybody has to contribute genetic material. That is a situation that will have to continue for centuries and will most definitely alter both morals and culture.
 
The point of a climax is to resolve the story's dilemma. The ME3 climax does that, but it also opens several new cans of worms, fails to answer any of the fan's questions, and leaves the player wondering why he stuck with Mass Effect for about 100 hours of gaming to get this ending. It also does a disservice to the protagonist by rendering him mute and agreeable to anything the Catalyst wants to do. Why does Shepard stop fighting the good fight all of the sudden? Why does he just go along with this? Why does he not look for a better way? Hasn't that been his mantra all throughout the Mass Effect series? What happened to the Commander's spirit? But at the end of ME3 he just meekly lays down in the street to be run over. It isn't right.
 
Ultimately the game's climax is nonsense from a moral perspective, from logical perspective, and from a character identity perspective. To me, that is why the fans are up in arms over this. They may not be able to articulate it like this, but they still feel it. Shepard and his squad are characters that we have grown to love and that is a triumph for the creators at BioWare. While I certainly don't believe that BioWare intended to agitate, they never the less failed to take a long view of what they had created by giving us these endings and by and large, the fans are not amused by it.
 
The endings of ME1 and ME2 gave a euphoric feeling to the player for having overcome incredible odds and managing to survive while preserving life. While the ending of ME3 was no doubt to leave the player feeling bittersweet, it failed. It left the player bewildered, confused, and angry. In light of today's world, that is something the player does not wish to experience.
 
While it is true that not every story will have a happy ending, i.e. Shepard surviving the Citadel, the death of a beloved character can be accepted if they died for something noble. Shepard is exactly the kind of person who would gladly sacrifice himself to protect and defend others, but he would not make that decision lightly or without weighing the options to insure its necessity. That was why we could accept Mordin's death and the death of Thane. Both gave their lives in the service of the greater good. Shepard didn't have that option.
 
That's why I, and many others, cannot buy the ME3 ending.

#5218
Archonsg

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 What I was led to believe from the start of the Mass Effect Series was to have an ending like this :

(Version 1.01b Paragon Shepard Dies)
Been thinking about the ending a bit more and about that first one I came up with. And thought it was pretty weak. so here’s another attempt, though this time Shepard dies. 

*note : Most people Should get this ending. I do have a “Paragon Shepard Lives” ending scenario floating up in my noggin but that will be done another day, maybe. :) 

Also my version of events scraps everything right after the combined Galactic fleet enters Earth space, assumes the player has completed all side quests and has at least 3300 EMS. 
Why only 3300? 
I feel that “forcing” players to play Multi-player just to get the “best” possible ending is rubbish. Higher EMS just skews a slightly different cut scene of your ground troops.Higher EMS = more varied troops based on which races you have recruited to the cause. 

The trigger on what causes Shepard to  live or die however I’ll post later. 
This ending also assumes you have saved every companion in ME2 (just mentally edit them out if you got yourskilled) and Assumes that certain paths are followed in ME3. Again you can mentally edit those characters out of the cut scenes if yours are absent or dead. 

Liara assumed to be LI and Shepard to be male. (just switch him for her if your Shepard is female) Also this is an entire “re-write” of events in London.
So no, I don’t follow the Shepard was indoctrinated” school of thought. Sorry shep-zombie fans. 
And no Star Child crap either. Sorry Bioware. 

Scenario:  
Cut Scene 

Combined Galactic ground forces consisting of all the forces and assets Shepard has gathered. Krogan on Keiosaur mounts charging, Geth and Quarian engineers setting up hack proof auto turrets, mercs fighting dirty in hand to hand, pistol shot to the face combat, Turian and Human infantry and armor supported by Asari commandoes and Grissom Academy (Jack!) Biotics form a linked shield system and together they all carve a path and finally take down the Guardian at the Conduit. 

Shepard and team go in, and it’s a race find the master control and open the Citadel Arms so that that Crucible can dock. 
Shepard and team fights way to Citadel central command room which EDI helps to pin point. Within the Citadel itself Shepard faces a combined force of indoctrinated Cerberus forces and reaper forces.  

Midpoint : 
Cut Scene.

Harbinger’s holo appears and in the course of talking to it. Player learns that the Citadel is not only a huge mass relay, it is also the Reaper’s command and control centre from which the reapers direct their systematic “cycles” and that means it’s also one big galactic broadcasting device and that some ancient race finally figured this out and came up with the Crucible which is essentially one big “signal booster” .  

This old race figured out that you can send a kill switch from the Citadel but such a signal would only effects its local space for the kill switch to work, the signal needs to be sent simultaneously across the galaxy using the Mass Relays as piggy back signal towers.

Shepard also learns that the Reapers were once AI meant to protect a race, created at a time when there was another war of organics and Synthetics.
The AI’s primary directive was to Protect and dictate the race’s war efforts. In the course of time the AI decided that to win the war against Synthetics, organics had to become Synthetics themselves and thus the Reapers and Cycles came about.

Harbinger shows nothing but disdain for Shepard, for all organics. It demands that Shepard submit as it is the only way to salvation that it is the only logical outcome.

Shepard tells it to go to hell. 

Harbinger then tells Shepard that Organic life in this Cycle had become too much of a problem, that order was disrupted when Sovereign was destroyed and later the planned entry point in Batarian space blocked. 
That it has decided that the best solution for the current situation now, is for the galaxy to reboot itself and life and the Cycle can start anew.

Shepard is confused by what it meant till Admiral Hackett communicates that reports are coming in that EVERY Mass Relay is powering up, gathering Charge at a rate that would when would make each relay go critical and cause Ultra Super Novas in every system that holds a Mass Relay.
Everyone is shocked and horrified by the implications.

Harbinger gloats that order will be restored and the Cycle can start anew again. 

Shepard Speech.Chooses final Squad members and assigns the rest to rear guard to cover his back and come up behind when they can.
Player fights to last checkpoint.

Meets Illusive man who holds the final key to unlocking the Citadel. Illusive man tries takes control of Shepard’s implants. 
Illusive Man Makes Shepard shoots both squad members and they are out of combat (not dead)
If Love interest is in squad however, Shepard finds strength to resist after he shoots the first squad member and the illusive man tries to make Shepard shoot his LI. (Love has to count for something ya?) 

Boss Fight. 
One on One Shepard vs Illusive man or two vs one if Shepard is with LI 
Shepard wins, Illusive Man slumps to the ground.

Cut Scene. 

Harbinger arrives too late at the Conduit but starts blasting at ground troops. (poor EMS = more die, not just nameless troops but Jack, Grunt, Wrex and any other non-squad companions from previous games at the scene, we will however assume high EMS for this cutscene) 

More Reaper Destroyers land with Harbinger and starts blasting as well.
Jack plays mother hen and orders Asari commandoes around to help bolster the linked shields so that ground forces can hold ground. She refuses to leave but realise her shields cannot withstand a direct hit from a Reaper canon. Reluctantly leaves when Miranda tells her, “Shepard will find a way, he always does.”

Meanwhile on the Citadel, Shepard with EDI’s help shuts down the Relay Nova sequence and finds the kill switch.Harbinger’s Avatar appears one last time, but this time it shows fear. It knows death is imminent and it doesn’t want to die. Harbinger admits that perhaps its assessment is wrong and gives Shepard a choice, instead of killing every reaper, Shackle them. 
Each Reaper would then beHumanity’s tool and weapon against anything or anyone, organic or synthetic. Through them, Humanity would achieve power unimaginable and through humanity’s control of the reapers, order be imposed on all organic life. (Renegade Choice of course)  

Shepard refuses. 
Takes the Paragon path and triggers the kill switch. 

THE CITADEL DOES NOT BLOW UP, BREAK APART OR GETS DESTROYED.

The signal goes off and Every Reaper in Earth Space flatlines, including Harbinger. Now that the Earth space is safe and cleared of Reapers, the Crucible goes through its docking sequence shedding its protective armor anddocks. (I ALWAYS hated that part in the original Ending. WHAT Military Genius decides to try and dock a “soft” target in the middle of a fire fight while your “air space” isn’t clear of bogies and hostiles? You still have REAERS around the Citadel firing Reaper beams left and right and you want to advertise “hey guys over here …SHOOT ME!!!”) 

(Final moments / epilouges)

Garrus : “So Shepard, do the honours?”

Shepard: “I thought you’d do it, I mean, isn’t that why you calibrate stuff so much?”

Garrus : “The guns. Are. On. The. Normandy Shepard.” ”But now that you mentioned it, why not? I could never resist pushing big red buttons... Uhhh There is a big red button right?” 

EDI. : “No Garrus. Just your standard VI overlay” 

Garrus : “Pity. Well Palaven isn’t free of Reapers yet while we stand here talking.” *reaches up and touches controls*

Signal beam goes out to the Charon Relay, Relay pulses then shoots out beam to other Relays.

”RELAYS ARE NOT DESTROYED.*

Pretty colour signal rings Galactic map display depicting each relay receiving and sending the kill switch out. Reapers across the Galaxy flatlines. Cheers from groundtroops in Palaven, Asari on Thessia, everywhere, troops emerge bloodied but not beaten. 


*Everyone in room cheers*
Ashley : “We did it! We finally did it! Its all because of you Shepard, I am sorry I doubted ….”

*Rapid auto gun fire. Shepard’s Shields flare then in slow motion, HEAD SHOT*

Liara : “Goddess! Noooooooo…”

*everyone turns to see a shakily Illusive man standing with a modified machine pistol in hand .. Everyone unloads their weapons into Illusive man. All except Liara who is cradling Shepard and crying. 

*Fade to black.*
*scene opens 5 years later. We see a small Asari child playing in the grass on Thessia laughing and giggling with another Asari child. She turns when she hears someone approaches and it is Liara and Matriarch Aethyta.  One of the girls run up to Liara.* 

Child : “Mother, Aria here says that everyone is nice to me only because my father is famous. Why do you never talk of him? 

Liara : “Oh Hannah, *breathes in deeply* your father was the most important man in the galaxy. He is why we still have Thessia, our home.”

Hannah : “Aria says he’s human. Aria’s mother says humans are at best centuary flings. I don’t understand….*looks up and sees Liara in tears* I am sorry mommy. I didn’t mean to make you cry. *stays silent for a few seconds* What was he like, my father?” 

Liara : “He was …he was….*breaks down and cries*

Aethyta : “ He was  a man. Had a quad on him for sure but he had heart, he….."

*scene cuts to Garrus at SPECTRE Academy*

Garrus : “ … was not just a SPECTRE, he was THE SPECTRE. I was there when he took down Saren, when at the time we Turians still thought all humans were only good as canon fodder."

Spectre trainee: “But sir, surely he was JUST a human....”

Garrus : "Son, on Rannoch, Shepard played tag with a reaper, on foot. He won. *touches side of his face* You see this, got this from a Gunship’s rocket in Omega. Shepard took it down, with small arms and saved my life. No, I learned from the best and that was Shepard.  I learned that no matter how good you are, nothing is better than a true friend guarding your back and Shepard was …” 

*scene cuts to Wrex and Grunt*

Wrex : “….an Honorary Krogan because I made him so! Arrrhharrhahhaaa!”

Grunt : “Bah, I knew that before you. You were there, he fought beside me on my Rites of Passage and at the time he said he was “my krant” *does finger air quotes* …huh. When that Thresher Maw popped up and he didn’t flinch, just stared down that big ass rifle of his and shot, I knew then, that he’s no one’s Krant. That I was lucky to be in his.”

Krogan : “Clan Utnev says The Shepard is human and they spit on humans.” 

Wrex Grunt : “SHEPARD IS URDNOT! Shepard is why our women are whole again!

Grunt : "WHO IS SHEPARD?!!"

Krogans :" URDNOT!!"

Grunt : "AND WHAT WILL MAKE THEM SAY WHEN WE STOP ON UTNEV'S BONES??!"

Krogans : "SHEPARD IS ....."

*scene cuts to Tali. ALL Qurians have their helmets off*

Tali : “ ….the most compassionate man I know.” 

Quarian girl : "What is it like travelling with the humans? With Shepard?

Tali: “Trying. Often you just want to shoot them. *she grins* sometimes I don’t get them but when I see Shepard I see the best humanity has to offer. Let me tell you of a story about a Quarian named Lia’Vael nar Ulnay a young quarian girl on her pilgrimage. She went to the citadel but before long, her money was stolen, she was beaten and people spat on her. All because she was Quarian. We met her while a Csec officer and a Volus had her held for questioning and NO ONE wanted to help. Shepard did. He cared. He didn’t see us as Quarians or aliens but as people. As someone of worth and Lia was someone worth helping. I asked him afterwards, why did he helped. He just said “Its what I do.” *Tali falls silent for a bit, eyes with a far away look, wishful*

Quarian girl : “Was he dreamy? *giggles* 

Tali : *flushed* “Uhhh.... what? …Shepard was …” 

*scene cuts to Aethyta*

Aethyta : “…. Many things to many people. But most of all he was hope. He never stopped trying. They took away his ship, they took away his command they took everything that he was but they could not take away his spirit. Your mother loves him very much because of that spirit. Hell, if she had not already claimed him, I would have been tempted to myself! Bet I can teach him a thing or two…” 

Liara : “Aethyta!”

*Hannah climbs into Liara’s lap*

Hannah : “He sounds wonderful. I wish he was here.”

Liara : *wraps arms around Hannah and hugs her tightly* “We all do, little dove, we all do.”

*FADE TO BLACK*

END CREDIT ROLL.

(Only did those few companions, would have Samara, Jack, Miranda, everyone who is still alive retelling Shepard as they saw him..... Different "memories if Shepard was Renegade and of course a VERY diffent one if Shepard Lives)


BUT ... instead, we got this :

Posted Image

Modifié par Archonsg, 17 mars 2012 - 04:40 .


#5219
Defiantfa11

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I wonder..

#5220
Mcfly616

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Better?

#5221
Fred_MacManus

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ek5000 wrote...

And no, I don´t want a 4th happily-ever-after type of an ending, I want the end result(s) to depend on the many choices I´ve made along the way.


To all you people who constantly, DESPITE WHAT WE HAVE SAID, keep insisting that we're agitating for a "happy" ending, read these words. Tatoo them on your foreheads. Read them again. THINK about what ek5000 said.

We DO NOT want a "Disney" ending. We want what Bioware PROMISED: endings that depend on the choices that we made during the course of the three games. Nothing more, nothing less.

#5222
R0Gun13

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I just replayed the final battle again last night and chose a different ending!

Yea..!

After the talk with the child/ghost/illusion/dream thing I decided to just stand there, sit back and watch the destruction of earth and the entire galactic fleet. I realise now I was indoctrinated from the moment I talked to Sovereign and I gathered all the galactic forces to their doom.

Actually the battle is still going on, the same 3 reapers and 5 dreadnoughts are still circling the citadel. Been doing that for nearly 16 hours now, although they may have had a tea break, I wouldnt know as the game's been minimised on my desktop.

Plus I didnt want to destroy the relays

#5223
Mcfly616

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I'm just venting my frustrations due to my impatience....bwFex took the words out of my mouth yesterday....best post ever

#5224
ThisisaScott

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I loved the part where the Normandy is trying to outrun the Crucible blast while in the mass relay network even though the mass relay network is supposed to be instantaneous transmission. It was just such a great twist that completely undermined the Mass Effect lore and it was so subtle that I didn't even catch it right away.

This is sarcasm, Bioware. Please just tell us you'll add more endings that make sense and answer some questions as to what happens after the Reapers are defeated.

#5225
N-Seven

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With any of these endings...I mean what sort of 'extra content' DLC can you really do?

Some 'intercept some pirates' or 'investigate a Cerberus base' side-quest that takes place before the ending(s)?  All of which is ultimately pointless? No one who has finished the game would care to pay or play for anything like that, IMHO.  And forget about a second playthrough.

This fantastic series culminates in the collapse of galactic civilization any way you look at it, without any real closure regarding the close friends you made, and your Shepard dies.  In the ending where he/she possibly survives, it's at the cost of committing genocide and killing your friend EDI.

That's just...awful.