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On the Mass Effect 3 endings. Yes, we are listening.


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#5251
jkflipflopDAO

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Starscream723 wrote...

R0Gun13 wrote...

I just replayed the final battle again last night and chose a different ending!

Yea..!

After the talk with the child/ghost/illusion/dream thing I decided to just stand there, sit back and watch the destruction of earth and the entire galactic fleet. I realise now I was indoctrinated from the moment I talked to Sovereign and I gathered all the galactic forces to their doom.

Actually the battle is still going on, the same 3 reapers and 5 dreadnoughts are still circling the citadel. Been doing that for nearly 16 hours now, although they may have had a tea break, I wouldnt know as the game's been minimised on my desktop.

Plus I didnt want to destroy the relays


Actually you get a Critical Mission Failure message because the Crucible is destroyed. This pops up after a while, I don't remember how long, but it was more like 10 minutes than 16 hours.


Pwnt.

#5252
Dagob_h

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I never have posted anything on this forum, until now I just perfectly enjoyed the mass
effect games, but I thought this time, that it was important to express my
disappointment about the ME3 ending. But since I’m not a native speaker in English,
I will just quote someone who has already perfectly expressed my feelings and
quoted several times.

 

bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you
guys promise you're listening here, I'll try to just say it all, get it all
out.



I have invested more of myself into this series than almost any other video
game franchise in my life. I loved this game. I believed in it. For five years,
it delivered. I must have played ME1 and ME2 a dozen times each.



I remember the end of Mass Effect 2. Never before, in any video game I had ever
played, did I feel like my actions really mattered. Knowing that the decisions
I made and the hard work I put into ME2 had a very real, clear, obvious impact
on who lived and who died was one of the most astounding feelings in the world
to me. I remember when that laser hit the Normandy and Joker made a comment
about how he was happy we upgraded the shields. That was amazing. Cause and
effect. Work and reward.



The first time I went through, I lost Mordin, and it was gut-wrenching:
watching him die because I made a bad decision was damning, heartbreaking. But
it wasn't hopeless, because I knew I could go back, do better, and save him. I
knew that I was in control, that my actions mattered. So that's exactly what I
did. I reviewed my decisions, found my mistakes, and did everything right. I
put together a plan, I worked hard to follow that plan, and I got the reward I
had worked so hard for. And then, it was all for nothing.



When I started playing Mass Effect 3, I was blown away. It was perfect.
Everything was perfect. It was incredible to see all of my decisions playing
out in front of me, building up to new and outrageous outcomes. I was so sure
that this was it, this was going to be the masterpiece that crowned an already
near-perfect trilogy. With every war asset I gathered, and with every
multiplayer game I won, I knew that my work would pay off, that I would be
truly satisfied with the outcome of my hard work and smart decisions. Every time
I acquired a new WA bonus, I couldn't wait to see how it would play out in the
final battle. And then, it was all for nothing.



I wasn't expecting a perfect, happy ending with rainbows and butterflies. In
fact, I think I may have been insulted if everyone made it through just fine.
The Reapers are an enormous threat (although obviously not as invincible as
they would like us to believe), and we should be right to anticipate heavy
losses. But I never lost hope. I built alliances, I made the impossible happen
to rally the galaxy together. I cured the genophage. I saved the Turians. I
united the geth and the quarians. And then, it was all for nothing.



When Mordin died, it was heartwrenching, but I knew it was the right thing. His
sacrifice was... perfect. It made sense. It was congruent with the dramatic
themes that had been present since I very first met Wrex in ME1. It was not a
cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful,
significant, relevant, and satisfying. It was an amazing way for an amazing
character to sacrifice themself for an amazing thing. And then it was all for
nothing.



When Thane died, it was tearjerking. I knew from the moment he explained his
illness that one day, I'd have to deal with his death. I knew he was never
going to survive the trilogy, and I knew it wouldn't be fun to watch him go.
But when his son started reading the prayer, I lost it. His death was
beautiful. It was significant. It was relevant. It was satisfying. It was
meaningful. He died to protect Shepard, to protect the entire Citadel. He took
a life he thought was unredeemable and used it to make the world a brighter
place. And then it was all for nothing.



When Wrex and Eve thanked me for saving their species, I felt that I had truly
accomplished something great. When Tali set foot on her homeworld, I felt that
I had truly accomplished something great. When Javik gave his inspiring speech,
I felt that I had inspired something truly great. When I activated the
Citadel's arms, sat down to reminisce with Anderson one final time, I felt that
I had truly accomplished something amazing. I felt that my sacrifice was
meaningful. Significant. Relevant. And while still a completely unexplained
deus ex machina, at least it was a little bit satisfying.



And then, just like everything else in this trilogy, it was all for nothing.



If we pretend like the indoctrination theory is false, and we're really
supposed to take the ending at face value, this entire game is a lost cause.
The krogans will never repopulate. The quarians will never rebuild their home
world. The geth will never know what it means to be alive and independent. The
salarians will never see how people can change for the better.



Instead, the quarians and turians will endure a quick, torturous extinction as
they slowly starve to death, trapped in a system with no support for them.
Everyone else will squabble over the scraps of Earth that haven't been
completely obliterated, until the krogans drive them all to extinction and then
die off without any women present. And this is all assuming that the relays
didn't cause supernova-scaled extinction events simply by being destroyed, like
we saw in Arrival.



And perhaps the worst part is that we don't even know. We don't know what
happened to our squadmates. We didn't get any sort of catharsis, conclusion. We
got five years of literary foreplay followed by a kick to the groin and a note
telling us that in a couple months, we can pay Bioware $15 for them to do it to
us all over again.



It's not just the abysmally depressing/sacrificial nature of the ending,
either. As I've already made perfectly clear, I came into this game expecting
sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was
beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous
sacrifice had meaning, relevance, coherence, and offered satisfaction.



No, it's not the sacrifice I have a problem with. It's the utter lack of
coherence and respect for the five years of literary gold that have already
been established in this franchise. We spent three games preparing to fight
these reapers. I spent hours upon hours doing every side quest, picking up
every war asset, maxing out my galactic readiness so that when the time came,
the army I had built could make a stand, and show these Reapers that we won't
go down without a fight.



In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see
that the Reapers aren't as immortal as they claim to be: that even they have
basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one
get taken down by an overgrown worm. We saw one die with a few coordinated
orbital bombardments. We saw several ripped apart by standard space combat. In
ME1, it took three alliance fleets to kill the "invincible"
Sovereign. By the end of ME3, I had assembled a galactic armada fifty times
more powerful than that, and a thousand times more prepared. I never expected
the fight to be easy, but I proved that we wouldn't go down without a fight,
that there is always hope in unity. That's the theme we've been given for the
past five years: there is hope and strength through unity. That if we work
together, we can achieve the impossible.



And then we're supposed to believe that the fate of the galaxy comes down to
some completely unexplained starchild asking Shepard what his favorite color
is? That the army we built was all for nothing? That the squad whose loyalty we
fought so hard for was all for nothing? That in the end, none of it mattered at
all?



It's a poetic notion, but this isn't the place for poetry. It's one thing to
rattle prose nihilistic over the course of a movie or ballad, where the
audience is a passive observer, learning a lesson from the suffering and
futility of a character, but that's not what Mass Effect is. Mass Effect has
always been about making the player the true hero. If you really want us to all
feel like we spent the past five years dumping time, energy, and emotional
investment into this game just to tell us that nothing really matters, you have
signed your own death certificate. Nobody pays hundreds of dollars and hours to
be reminded how bleak, empty, and depressing the world can be, to be told that
nothing we do matters, to be told that all of our greatest accomplishments, all
of our faith, all of our work, all of our unity is for nothing.



No. It simply cannot be this bleak. I refuse to believe Bioware is really doing
this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but
we knew that we had worked hard, worked together, and won. The ending of ME2
was perfect. We saw the struggle, we saw the cost, but we knew that we had
worked hard, worked together, and won.



Taken at face value, the end of ME3 throws every single thing we've done in the
past five years into the wind, and makes the player watch from a distance as
the entire galaxy is thrown into a technological dark age and a stellar
extinction. Why would we care about a universe that no longer exists? We should
we invest any more time or money into a world that will never be what we came
to know and love?



Even if the ending is retconned, it doesn't make things better. Just knowing
that the starchild was our real foe the entire time is so utterly mindless,
contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot
be forgiven. If that really is the truth, then Mass Effect simply isn't what we
thought it was. And frankly, if this is what Mass Effect was supposed to be all
along, I want no part of it. It's a useless, trite, overplayed cliche, so far
beneath the praise I once gave this franchise that it hurts to think about.



No. There is no way to save this franchise without giving us the only
explanation that makes sense. You know what it is. It was the plan all along.
Too much evidence to not be true. Too many people reaching the same conclusions
independently.



The indoctrination theory doesn't just save this franchise: it elevates it to
one of the most powerful and compelling storytelling experiences I've ever had
in my life. The fact that you managed to do more than indoctrinate Shepard -
you managed to indoctrinate the players themselves - is astonishing. If that
really was the end game, here, then you have won my gaming soul. But if that's
true, then I'm still waiting for the rest of this story, the final chapter of
Shepard's heroic journey. I paid to finish the fight, and if the indoctrination
theory is true, it's not over yet.



And if it's not, then I just don't even care. I have been betrayed, and it's
time for me to let go of the denial, the anger, the bargaining, and start
working through the depression and emptiness until I can just move on. You
can't keep teasing us like this. This must have seemed like a great plan at the
time, but it has cost too much. These people believed in you. I believed in
you.



Just make it right.


 

And btw,
it’s a shame that the ending written by someone on this forum looks more
realistic and fulfilling than the one we were given. (http://social.biowar...61/151#10060891)

Modifié par Dagob_h, 17 mars 2012 - 05:31 .


#5253
superfuzznpd

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Thinking about this a bit more, if the destruction of the Charon relay destroyed the Sol system, then that means most habitable planets in the galaxy have just been destroyed by all of the mass relays exploding. If that is the case, that is even more depressing than if the reapers had won. At least life could have flourished for 50 thousand year cycles. Now you have one lone bastion of life on some luckily placed garden world, with no hope of ever going anywhere, because everything worth visiting has been blown to bits. Then you have the whole issue of destroying hundreds of star clusters, thousands of stars and their myriad planets across the galaxy at once. The massive gravitational flux of that would probably be enough to tear the galaxy apart. So thank you Bioware. You just destroyed the Milky Way as a reward for 3 games worth of struggle.

Modifié par superfuzznpd, 17 mars 2012 - 06:03 .


#5254
tchuron

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Thought I would post this here too

Honestly it wasn't the endings that bothered me, it was the fact that there was no followup cinematic that quickly showed what happened to everyone. Al you get is the whole Grandpa Bioware.

So what I would like to do is add a sort of epilogue thatshows how the endings Biwoware made weren't as bad as everyone thought. Here's an example of an epilogue for the Paragon Ending (Control the Reapers):

Commander Shepard decides to Control the reapers, and you know what happens from there. The Reapers pull away from all of the worlds they have conquered. The mass Relays are destroyed but the citadel is still intact. Commander Shepard is dead, and all of the Allied Fleets are now stuck in the Sol system with no way of returning to any of their homeworlds. What happens now?

Obviously the first thing that needs to happen is the Ceremony that honors the billions of dead across the Galaxy, the brave ones that sacraficed their lives to save others, and last of all Commander Shepard and the members of his crew that didn't survive. Without their service the reapers would have flooded into the galaxy years ago and no one would have stood a chance.

Okay now the dead have been honored and everyone in the Sol system have some important matters to turn to.

What are we going to do about the Quarians and Turians stuck in the Sol system? Are they going to starve to death? No, the Quarians fleet included a few of their massive Live-Ships also referred to as Agricultural Ships with massive self sustaioned eco-systems contained within. These should provide enough to sustain the Dextro Amino aliens for as long as they are stranded in Sol.;

Next Problem there are milions, perhaps billions of people on earth in need of relief, they are homeless and staving. Many families have been seperated and even now that the Reapers are no longer a threat the inhabitants of Earth are in Chaos. So in response to this situation the Alliance fleet and anyone else that is willing to help begins to organize a reconstruction task force. New homes are built, food is planted and provisons carried on the fleet are rationed out to those who are in the most need. Admiral Hackett gives a kick *** speech about how Commander Shepard and many others gave their lives so that everyone else could live and now it is up to them to ensure that their future is rebuilt.

The next problem is one that has many people concerned. What about the Salarians, Turians, Asari, Krogan, Rachni, Geth and Quarians that have no way of returning to their homes to help the rest of their species in rebuilding what the Reapers have destroyed? The fleets can still communicate to their civilizations across the galaxy by using Quantum Entangled Pairs, but that is of little consolation to the stranded fleets. Not just in Sol but all acrsoss the galaxy there are people trapped in one system or another because all of the mass relays have been destroyed. There is only really one Solution; we will have to build our own mass relays. It is an enormous undertaking but it will give the alien fleets trapped in Sol something important to do as well as hope of returning to Sur Kesh Rannoch, Thessia, Palaven, or Tuchanka one day.
Fortunately there are many many scientists that came to Sol with the Crucible, there is also the remains of the Sol mass Relay. The Citadel which was once the center of the Mass Relay network and a mass Relay itself is still intact and available to study. There are also the remenants of the reapers that were destoyed by the fleet; perhaps the ones that created the mass relays could provide some information. And besides if a united galactiv force couldconstruct the crucible in such a short time, how hard could it be to create new mass Relays? Just give it some time a few months, a couple of years, maybe even a decade. No amount of time is too long if it means the fleets can return home.

I can't think of anything else I would like to see resolved, maybe show some shots of people rebuilding on their homeworlds, a nursery full of Krogan babies, the framework of a Mass Relay under Construction. But if something like this could be shown after the ending I would be almost completely satisfied with the way BioWare ended the trilogy.(and it would be a lot easier to do something like this than using the Indoctrination Theory)

What do you guys think? Would an epilogue like this make the ending better?
You could do the same thing but a little different for the other two endings 

#5255
KunamiMata

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knightnblu wrote...

First, let me say how impressed I am with the BioWare team. You had a lot of fires to put out including the debacle with the new novel, the leaked beta, the leaked script, etc. and you still managed to pull together an amazing game with the exception of the very end. I really felt as if I commanded a war ship in a time of great peril. Great job people!
 
Where we run into a problem is with the ending of ME3. As in DA2, one is left wondering what the point was. The Catalyst clearly states that he controls the Reapers, he clearly states that the Reapers were his solution, and he clearly states that his solution is now unworkable. So why can he not call off the dogs while he considers a new solution? Is he so invested in wanton slaughter that he just cannot pull himself back from it? If so, why did he bother to bring up Shep at all?
 
The other problems I have with the endings is that the conclusion does not necessarily follow the premises of advanced life will always construct synthetics, the constructed synthetics will always rebel, this results in chaos and the eventual destruction of all organic life, therefore we are going to harvest all sentient life in the galaxy every 50,000 years by injecting massive amounts of chaos into the galaxy. But the recovery of the Geth proves that this is a false assertion.
 
The Geth rejoin the races and even go out of their way to assist the Quarian people in what may eventually become a symbiotic relationship of great benefit to both people and it is this counterexample that proves the previous argument false because it is an unsound conclusion. Each premise is an absolute. Therefore, it only takes one counterexample to make the argument false and the Geth are certainly that. Further, chaos/entropy is one of the fundamental laws of the universe.
 
As such, life is by necessity an agent of entropy. This means that the machine logic defies the natural order and is by definition destined to fail. One would think that a machine intelligence would have figured this out in the possibly billion years that it has been in existence. Entropy continually supplies an improving life that will eventually overcome the machine or the machine will fall prey to entropy in the event of a ghost in the machine and the result is a return to the natural order. Then there are the moral objections.
 
If the Arrival DLC has taught us anything it is that an exploding relay is a very bad thing. According to Dr. Kenson, it releases an amount of energy equivalent to a supernova. That is an incident of unbelievable destruction. The control and destruction options cause the relays to explode thereby wiping out all life in the path of that energy. That means goodbye Thessia, goodbye Palaven, and goodbye Earth, unless I am missing something. The only option that blows the relays and preserves the life is in the synthesis option.
 
The synthesis option requires all organic life to re-write itself to match a new genetic code and to re-create the flesh while leaving the occupying intelligence intact. That would require an amount of energy that humans cannot even begin to imagine. Never the less, the explosions of the relays and their connection of unknown reserves of dark energy fuel this change resulting in the ascension of life to its highest form according to the AI.
 
If rape is the violation of the physical self, how much more invasive is the violation of the essence of the self? This is the end result of the synthesis option. Each individual is fundamentally changed into something new and completely different with no path back to the old and familiar. While one could argue that it was either that or death, you still have effectively denied any choice in the matter to the very people whose lives you are forever altering. Where is the individual right to privacy? Where is free choice? Why is it necessary to force this down the galaxy's throat? These are questions that Shepard apparently never even considers.
 
As for Shepard ceasing to exist in every scenario, I have no problem with that. How many times can you enter the lion's den with the pride home and come out to tell about it? Sooner of later, Shepard is going to bite the dust. That isn't a commentary on the man, but the odds. That's why Anderson had to die. But the ending of ME3 forced Shepard to die in vain.
 
Shepard and the unified fleet are fighting and dying to save Earth and the galaxy. By blowing the relays, with the exception of synthesis, you have effectively sacrificed trillions in stopping the Reapers. In short, Shepard does the Reapers job for them by forcing the galaxy into a near extinction level event and some races will likely go extinct as a result.
 
Hence we see the Normandy crash landed on some alien world somewhere in the galaxy without enough genetic material to begin to rebuild the species. Yet somehow, they manage to do so despite the preceding fact. Bad luck for the lesbian comms officer and the gay Steve Cortez because they are going to need to be pressed into service for their genetic material whether they want to be or not and sexual preferences be damned. There can also be no permanent pairings because everybody has to contribute genetic material. That is a situation that will have to continue for centuries and will most definitely alter both morals and culture.
 
The point of a climax is to resolve the story's dilemma. The ME3 climax does that, but it also opens several new cans of worms, fails to answer any of the fan's questions, and leaves the player wondering why he stuck with Mass Effect for about 100 hours of gaming to get this ending. It also does a disservice to the protagonist by rendering him mute and agreeable to anything the Catalyst wants to do. Why does Shepard stop fighting the good fight all of the sudden? Why does he just go along with this? Why does he not look for a better way? Hasn't that been his mantra all throughout the Mass Effect series? What happened to the Commander's spirit? But at the end of ME3 he just meekly lays down in the street to be run over. It isn't right.
 
Ultimately the game's climax is nonsense from a moral perspective, from logical perspective, and from a character identity perspective. To me, that is why the fans are up in arms over this. They may not be able to articulate it like this, but they still feel it. Shepard and his squad are characters that we have grown to love and that is a triumph for the creators at BioWare. While I certainly don't believe that BioWare intended to agitate, they never the less failed to take a long view of what they had created by giving us these endings and by and large, the fans are not amused by it.
 
The endings of ME1 and ME2 gave a euphoric feeling to the player for having overcome incredible odds and managing to survive while preserving life. While the ending of ME3 was no doubt to leave the player feeling bittersweet, it failed. It left the player bewildered, confused, and angry. In light of today's world, that is something the player does not wish to experience.
 
While it is true that not every story will have a happy ending, i.e. Shepard surviving the Citadel, the death of a beloved character can be accepted if they died for something noble. Shepard is exactly the kind of person who would gladly sacrifice himself to protect and defend others, but he would not make that decision lightly or without weighing the options to insure its necessity. That was why we could accept Mordin's death and the death of Thane. Both gave their lives in the service of the greater good. Shepard didn't have that option.
 
That's why I, and many others, cannot buy the ME3 ending.


Perfect.

#5256
Shin Yodama

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Bravo Archonsg - just read your version of the ending and I must say I like it. It's still a bitterweet tragedy, no happy ending, but then very few of us are actually after a happy ending, just one that makes sense and fits with the ME universe.

Bravo.

#5257
venohaze

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There are a bunch of people already expressing their distaste/dislike/hatred for ME3 and its ending, so I won't say much on it here.  I would just like to ask bioware staff/devs how they feel about it.  What do you like about it?  What would you change?  Things like that.  

Personally, I really only have two problems.  1: Why do I feel like I basically doomed the armada I brought to Earth? 2: What happened to the characters after the battle?  (Unless all they did was get marooned on a pretty planet and watch the sun until they died.)

I'm no professional story writer/game maker or anything like that, so maybe there's something I'm missing.  Maybe the end does make sense and i'm just too stupid to figure it out.  idk

#5258
N-Seven

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captainbob8383 wrote...

N-Seven wrote...
Man, it's hard to even get excited about a potential Mass Effect movie now.


Yeah, in fact it's hard to even get excited about anything  Mass Effect now. The ending killed the series, plain and simple. 
You wanted to make the ending memorable, you achieved the exact opposite: people want to forget it, and even forget the whole game. You make us wanting we never played the series, good memories became too painful.


Indeed.  These endings have killed any future for the franchise, IMHO.   And no, I really don't want to see anything that's like a 'prequel', 'set in the Mass Effect universe but before the civilization-ending events of Mass Effect 3', etc.

#5259
Dockerr

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Two things, one: even if the scientists manage to build a mass relay, you would still need to move a second one out to where you want to end up. which would require standard FTL flight. Which is more than a decade or two, I think somebody did the calculations but its a long time depending on how fast you take FTL to be. And that's only to the nearest planet. The furthest ones would be for at least a lifetime or two.

Secondly, if we can just rebuild the relays then what was the point of destroying them from a story point of view? It would be like curing the genophage only to assume they contract it again a decade later.

#5260
ZEEKY94

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Jeremy Jahn's summary was great!

#5261
KobaTali

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Actually, I don't think the Relays exploded like the Alpha Relay. I'm guessing they(writers) assumed we would assume that there was a sort of failsafe that, after the beam shot through the relay, it sorta dismantled itself or some s***. I dunno. i think the writers just had a severe hangover from starting the release party too soon. Or they got their bonuses for early completion from EA...

#5262
REBELUS MAXIMUS

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My favourite moment was when I thought grunt had died. Then out he comes, covered in blood "got anything to eat?"
Last run to the beam was epic, armour....what was left of it looked wicked.
Kai leng was solid opponent (played as soldier) not easy lol

#5263
ShepGep

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/end thread

#5264
Chk-2000

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Ups, wrong thread. Moved.

Modifié par Chk-2000, 17 mars 2012 - 05:54 .


#5265
Senario

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maddlarkin wrote...


A.) I wondered what happened to that Asari I spared on Vermire ME 1 and then again getting Grunt on ME2 but maybe I just missed her.


It was in the mail you recieved. Apparently she was complaining about whispers in her head while on thessia, she assassinated several high ranking officials before being put down.

#5266
KobaTali

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REBELUS MAXIMUS wrote...

Kai leng was solid opponent (played as soldier) not easy lol



lol You think it was hard as a soldier? Try it with a dang Engineer. All those Phantoms... *shudder*Posted Image

#5267
Papagiorgina

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I agree with most of my fellow players here. Was there only $5000 left in the game budget when it came time to write and produce the endings or something? I'm very disappointed in Bioware.

#5268
Mallissin

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I was sort of hoping for a Dragon Age Origins style ending, where all the people you brought to the fight would arrive at certain parts to help you fight off incredible waves of enemies.

But instead we got this silly solo team crap and some radio chatter. Yah, so epic...not.

#5269
quiff

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no one commented on my last post :( so ill keep this one short and simple, EPIC END SPACE BATTLE AND EPIC EARTH GROUND CUTSCENES FEATURING ALL RACES AND FACTIONS FROM WALKING TANK ELCOR TO ECLIPSE HEAVY MECHS TO THE DESTINY ASCENSION BEING SAVE BY THE GETH ETC ETC please :) and thanks for your time, still cant believe no one seems to care about that part of the ending being a bit lame :(

#5270
Guest_BrotherWarth_*

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I say ditch the entire space-God child giving you three choices thing. My idea isn't complex, but I think it would make people happier in the end.



When you get blasted by the Reaper, it doesn't knock you unconscious. This is
to avoid any "it was all a hallucination" or "you're just
indoctrinated" wiggle room. Instead you're just gravely hurt while one of
the 2 squadmates you took with you has died and the other is severely injured
and unconscious. Which is which is random. I know some fans would
complain, but it adds an emotional impact each time you play. So after you get
up and see your 2 squadmates, you shamble your way to the beam of light just
like before. But once you're in the Citadel things are different. You are there
alone. Anderson is not there with you. This is to give a sense that everyone
who has helped Shepard along the way did it for THIS moment, and this is the
moment Shepard lives up to their expectations.

So as Shepard arrives, he notices clean but entirely alien hallways(no dead bodies,
that makes no sense for this ending). The area is unlike anything else in the
Citadel and doesn't seem to have been created to be inhabited or traversed by life
as we know it. Shepard must make his way through a labrynthine maze of odd
corridors riddled with fatal drop-offs and steep inclines to climb. Once he
makes it through he sees the Illusive Man. He is attempting to use an interface
located on the center of a massive chamber, but cannot make sense of what he's
seeing. The language and presentation are so alien he's dumbfounded. As Shepard
approaches TIM turns around and reveals his hideously altered face. This is
where their conversation begins, but it's different than the one we saw in the
game. TIM is under the impression that he can control the Reapers, but believes
he must sacrifice his body to do so. He thinks that by existing as a purely
thought-based entity inside the conscious of the Reapers he can influence and
eventually control them, ending the Reaper menace. His ultimate goal is to use
the Reapers simply as vessels to further humanity's knowledge and travel beyond
our galaxy. You can talk him down from this, which leads to him shooting
himself in the head(yup, just like Saren). Or you can shoot him in the back
just as the Crucible is docking with the Citadel. If you do neither, he
attempts to use the interface again after the Crucible is docked and is hit
with massive amounts of information like a Prothean beacon, but much more
intense. It overloads his mind and leaves him braindead.

As TIM falls and Shepard examines him, the Crucible activates and the interface
bursts to life. The light takes a roughly humanoid shape, but is mostly just an
amalgam of light. As Shepard talks to the interface, it is revealed that this
is the representation of the creator of the Reapers, mass relays and
Citadel(just like the space-God child, but not a freakin child). It explains
that the Crucible is not a weapon and is in fact a communication device. This
entity explains that he is not of our perception or our universe. He is from an
alternate universe. One that is linked to ours through dark energy. While dark
energy is a destructive and mysterious force in our universe, it is the
building block of life and matter in the other. The dark energy in our universe
is their universe encroaching into ours. This was caused by a previous race in
our universe, many millions of years earlier, opening a window to their
universe. The window could not be completely closed, but the impact could be
minimized. It was decided in this other universe that because dark energy is
destructive to our universe that steps must be taken to protect us from
ourselves. As civilizations grow more advanced, their curiosity becomes more
dangerous and future races making the same mistake cannot be allowed. Thus the
Reapers were created. The entity explains this to you to make you understand
why the Reapers cannot stop, why the cycle cannot stop. But as we all know,
Shepard is the most persuasive mofo that ever was.

You are given the chance to make the entity see things from your perspective.
You tell the entity that you can make sure dark energy and the other universe
are never tampered with. The entity offers a solution. You give yourself over
to the Reapers' collective mind and act as a countermeasure or conscience,
making sure the Reapers only purge the galaxy as a last resort instead of every
50000 years.

If you accept this, you see Shepard go limp and collapse. Then cut to Earth as
all the Reapers are all leaving, returning to dark space. The galaxy can now
rebuild and still has access to the mass relays and citadel, so life can go on
much like before. If you cured the genophage you see the Krogan spread and wars
break out all over the galaxy to keep them in check. If you saved the Geth and
let them become wholly sentient you see many factions rise up within their
ranks and wars break out as Geth claim entire systems and increase their
numbers exponentially. If you saved the Rachni and cured the genophage you see
them aiding against the Krogan's spread.

However, if you reject this option and assert that the Reapers can be done away
with entirely you can make the entity agree to this, but only if your
reputation is SUPER HIGH. The entity tells you it can show you the likely
outcome of this. It gives Shepard a vision of dark energy flooding into our
universe through a tear in reality and causing widespread destruction that
eventually leads to the galaxy being destroyed entirely. You are then told that
if this happens it could consume our entire universe, essentially having their
universe replace ours. But this is merely the likely outcome. You are then
given the option once again: Give yourself over and be the Reaper's conscience,
or stop them entirely but likely doom the entire universe. It comes down to
free will and how highly you value it.

If you take the "I'll risk it" ending you are shown reuniting with
your crew/ love interest and helping to rebuild the galaxy and cautioning
against meddling with dark energy.

edit-- Not sure why that came out formatted all weird.

#5271
KobaTali

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quiff wrote...

no one commented on my last post :( so ill keep this one short and simple, EPIC END SPACE BATTLE AND EPIC EARTH GROUND CUTSCENES FEATURING ALL RACES AND FACTIONS FROM WALKING TANK ELCOR TO ECLIPSE HEAVY MECHS TO THE DESTINY ASCENSION BEING SAVE BY THE GETH ETC ETC please :) and thanks for your time, still cant believe no one seems to care about that part of the ending being a bit lame :(


There's much bigger stop-loss tactics to worry about than Elcor infantry... Posted Image

#5272
ShepGep

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We don't like Space Magic, Bioware. Fix the ending, thanks.

#5273
SebbeT

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New favourite moment: The armada coming to Earth (mine, not the reapers) was just as breath taking and epic as the first time around.

#5274
sangy

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[quote]Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening.


http://pl.st/s/867469585


Posted Image

#5275
KovaksCA

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Hey Bioware folks,

I wanted to begin by expressing my appreciation for the broken silence and the willingness to come to the table and now listen to your fans. I have never actually followed any video game series before M.E. and the little time I spend gaming is pretty much exclusively spent in the M.E. universe which I why I feel very driven and passionate to see some sort of acceptable solution to an ending that I feel is sub-standard vis-a-vis what was promised and what I know your company is capable of.

Being in business development and project management I know of a lot of the 'stock' PR options available to stymie negative press and have seen many other companies try to pay 'lip-service' to their fans while simply waiting out the clock of negative opinion; the difficulty you face here is that this is not a small group of disgruntled 'fanboys' you are dealing with but a large percentage of your overall casual fan-base. The olive branch is very much appreciated but if this dialogue stops with just 'were listening' without a solid resolution then I for one will be very disappointed. My biggest request now is 'okay, you're listening and that's great...how long will you listen for? Will you kindly provide us with a date for the next step? If the feedback you gather indicates that the only thing we will accept is a rewrite of the ending would you do it regardless of the short-term cost?'

I for one am very happy that you are listening but I also need you to know that while it's a good first step the expectation I have (and many others) is that the information you now gather will be applied to some sort of update/DLC/fix. If your intention is not to 'upgrade' the ending experience then would you consider providing refunds for what myself and many others feel is a product that does not deliver what was promised? Beyond this I have little to add to the feedback from an artistic standpoint that hasn't already been presented; tie up the loose ends, provide closure to all the disparate strands of storyline and give us a feeling that all our hours spent and choices made do indeed have meaning and play a part in the ending to what had been, up to the ending of ME3 the finest example of story-telling in a video game.