On the Mass Effect 3 endings. Yes, we are listening.
#5326
Posté 17 mars 2012 - 07:33
#5327
Posté 17 mars 2012 - 07:34
luci90 wrote...
Kathleen321 wrote...
Ghost of a Messiah wrote...
I'm on the edge here about to jump off... Its just to bad I don't have a big green friggin laser beem to jump into. I haven't been able to play games anymore since that end. I turn on my console, I put in Mass Effect 1 to try to look for some clue or at the very least some kind of closure. I just want my Mass Effect back. I don't care how but i'm afraid some bells you just can't un-ring.
I feel the same way. I haven't played a game or touched my console since I finished ME3. I just can't....
Me too.
I find it very disturbing that I can't enjoy other games because of this.
As great as ME1 is (and yes, let's even put ME2 out there. I enjoyed it despite Engineer being a pain to play as), if the ending is never fixed, I will never play them again. I can't, in good conscience, get myself invovled in it just to stop 10 minutes before the ending, or go through the ending and deal with the emotional fallout of it again.
Shame because I never changed classes. It had been a while since I played, so for ME3 I deleted my old ME1 and 2 saves and played through again. I wanted to try Infiltrator next.
#5328
Posté 17 mars 2012 - 07:35
Modifié par xaurabh123, 17 mars 2012 - 07:38 .
#5329
Posté 17 mars 2012 - 07:36
So please, we beg you, be honest with us and with yourselves, and admit that ME3 ending is a complete fail, listen to fans feedback, and make a brand new one.
We deserve that, you deserve that, and above all Mass Effect deserves that.
#5330
Posté 17 mars 2012 - 07:36
I know you probably won't read this or the majority of the posts either here or any other way the gamers try to reach you, but I can say with pride we all are coming together on this. The Mass Effect series is iconic, you truly did an amazing job, and your request for "which one did you like best" brings a swell of little things that made the games truly fantastic. The bittersweet counter to our anger at the ultimate ending to the series, no, but then your development of the game was never brought into question.
As a decorated war veteran, I love a lot of the little things you brought to the table that the majority of first person shooters lack, like the emphasis of cover and concealment- and the much needed addition of grenades to flush you and your opponents out into the open. As a kid at heart , I love that you allowed me to create a personalized Shepard that was the hero of the galaxy: saving the universe and as many individuals I could as I went down story lane. As an electrician, I could make the tangible universe you created feesible in my mind (for the most part- I won't forgive your excuse for switching from weapons that fire indefinitely to a universal thermal clip for "heating issues" that wouldn't have been figured out at the beginning of mass-effect weapon warfare- next time go with the Widow's "needed to fire larger shots without breaking your arm or melting your gun- hense the thermal clip"). The games weren't perfect, but one never really is as there's some bug or glitch not worth chasing down when you gave us so much more to overlook them. Then came Mass Effect 3.
You did everything right. The combat mechanics were there and improved (took everyone long enough to figure out that grenades flush things from cover... missed the heavy weapons you brought with you though). The story was there and closing up the loose ends nicely while still being surprisingly believable that even after thousands of years old a conflict can still be resolved with the right pretense and both sides admitting how they were handling it was wrong and agreeing to move forward together. The crew was there as everyone's story came full circle, Shepard grew closer to his love interest and they had a potential future planned together if this all turned out right (and the Tali lovers got to see what they had signed Shepard up for, much to their enjoyment/dismay). You saved all you could, banded everyone that would together and watched as those that didn't were isolated and slaughtered- akin to the oldest of war phrases "fight together, die alone." Good or Evil, you were the answer of the universe to the reaper problem- fought on your terms, reinforced by both the fruits of your actions and the lessons of your failures...and finally the end to your saga, where your answer- be it yourself and the badass that you were or the universe working-it-out together, solves the problem... only to find that your answer doesn't matter. That your story and all of your experiences never mattered. That your Shepard doesn't matter and could have easily been anyone else that didn't die in that sovereign laser blast.
Shepard, the avatar of the Mass Effect universe- was nothing more than the "one that made it through." By either sheer luck or skill you make it to this... entity that had already decided three choices how it all plays out. And what adds further insult to injury you just fixed the "synthetics vs. organics" problem with the Quarrian/Geth equation, yet the answer you arrived at is conveniently left off the table unless you opted to kill the Geth making that decision feel pointless as well.
Either by accident in your story creation, or by some joke in your heirarchy that's borderline sick you've made the player feel pointless. Surprise at the community's outrage just looks smug, from our prospective you take years developing this story, throwing in all of the great things and moments only to end it like this? "God" thing telling you how it will end, and none of those options satisfactory? Shepard wouldn't accept that, paragon or rogue. He'd inform Hackett of the FUBAR situation and make damn sure where the protheans failed at making the "next cycle" prepared enough humanity wouldn't- at the very least- instead of just bending over and accepting a half-cocked answer like that. In my story he worked his ass off to bring the galaxy together, just to leave it shattered and alone in the end? Either conjoined against their will, or on the backs of something more technologically advanced than him- he learned the lessons the game taught, that "cultural uplifting" can be just as chaotically damaging as wiping out entire species every 50,000 years, and that even "conjoined" a culture will rip itself apart as readily as it will smash another into extinction. At some level, all three choices were a slap to his face and one he'd never accept given all three, so if you really do just want a cruel ending- at least give us the option of getting destroyed fighting for what we believe in.
And to whoever wrote those endings in, even if I get banned stating it, Jack said it best: Thanks for listening, and **** you. You either didn't play the game or didn't care enough about it to see it out properly. The crucible was an option, albeit the last resort, and by all accounts it failed. Better to let us go out in a blaze of glory than shackle us to someone else's decision no matter how old or right it is, and Shepard would have realized that.
#5331
Posté 17 mars 2012 - 07:38
Though adding to this I believe the main characters have to be spectres. In my opinion spectres are best fit for main characters with all their perks and all with being able to travel where they want and do what they want as long as they adhere to the Council.
#5332
Posté 17 mars 2012 - 07:44
Spanking Machine wrote...
I loved everything about the first 99% of the game, right up until the Catalyst showed up and started talking nonsense about how conflict between organics and synthetics was inevitable. Based on our experiences withvEDI and the Geth we know that's not true. That made everything that followed, which was based on that "inevitable" conclusion, just seemed like some weird nightmare where we were forced into participating in the end of galactic civilization and give our lives for no good reason. I was prepared at that point to die fighting the Reapers, but not for some crazy nonsense that seemed to do as much or more damage than good.
Totally agree that conflict between synthetics and organics, dose not seem invitable, agree our experince with EDI and the geth makes this hard to belive, then i might as well belive that it is invitable that the reapers will win and not play at all.
#5333
Posté 17 mars 2012 - 07:44
Now i have read the rumors and the posts from DLC, in the future. I really hope they and gameplay, cutscene and dialog. I really don´t understand why many people think it´s silly that some others would like a happy ending. I support this. So Bioware, please add a happy ending to the endings.
That would be awsome! : D Party on earth! With squad members. Some epilouge dialog, and a scene with your love intrest. Or something like that.
I have faith in you bioware, you make great games. So i hope you listen to your fans. And add some things. Im aware that it is impossible to please everybody. But i think you find good ideas.
Hope you release a bunch of DLC. Like a DLC for Tali, there you can se Tali face, so those who want to see it, can. Please Bioware??
greatest moment?? Rannoch. That mission rocked! And the entire opening on earth, that entire thing is pure epicness!
Thank you bioware, for great games. Look forward to see whats next.
#5334
Posté 17 mars 2012 - 07:44
jmarkows wrote...
As great as ME1 is (and yes, let's even put ME2 out there. I enjoyed it despite Engineer being a pain to play as), if the ending is never fixed, I will never play them again. I can't, in good conscience, get myself invovled in it just to stop 10 minutes before the ending, or go through the ending and deal with the emotional fallout of it again.
Shame because I never changed classes. It had been a while since I played, so for ME3 I deleted my old ME1 and 2 saves and played through again. I wanted to try Infiltrator next.
Funny, I wanted to try engineer.
But I can't now.
I tried to play ME1 but I couldn't even make it off the Normandy.
It's just too sad.
#5335
Posté 17 mars 2012 - 07:44
#5336
Posté 17 mars 2012 - 07:46
First I would like to say I'm not just a fan of Mass Effect, but in your company in general. Ever since I played KOTOR it helped showed me in which direction I wanted to go career wise in the video game industry. Then Mass Effect came along and I found the first game I would ever consider myself to be a "fan" of.
All that said Chris, to be honest, I didn't like a single thing about the ending. Sure, I liked the stuff leading up to it...Shepard/the player still hurt, forcing his/her way into the Citedal, limping your way into the control room, loved all of that. But the three choices? Three choices that end the exact same way (for the most part) other than some texture swaps? Even though you can't admit it, and from what I've experienced in the past in the industry, it just felt like Production realized you were running out of time and money. I fully expected a bitter sweet ending to be a choice, that is, if I got a "bad" ending. But I wanted to see Shepard on the beach hanging with Garrus, I wanted to see Shep helping Tali to build her house (seeing her face finally and not some photo on the desk), or raising their "blue babies" together with Liara, or maybe being with Kaiden as the first two human Spectres kicking ass as a couple. Whatever your love interest, something that showed Shepard enjoying that relationship to its fullest, while basing so many of our choices over the course of three games. Because as of now, all my choices seem pointless in the end.
Probably my biggest disappointment still is that you never settled on a Tali design so we could see her face. I understand the cost of creating a model asset that's only going to be used once and not seen by all....but still, out of anything, if I were to ever consider my Shepard's story complete, it would be able to wrap up the ending in a fashion that I get to see what Shepard has already seen.
Thanks for listening and I hope you have a good day.
Modifié par Killer Irish, 17 mars 2012 - 07:57 .
#5337
Posté 17 mars 2012 - 07:47
#5338
Posté 17 mars 2012 - 07:48
It's sum up perfectly this whole thread.
Modifié par captainbob8383, 17 mars 2012 - 07:49 .
#5339
Posté 17 mars 2012 - 07:49
Bioware, whatever it takes, fix this. You do not want to have the best damn narrative in the history a video games to end in such a lazy, simplistic, convoluted, illogical way.
I'll try to add something more construtive once I get up to speed with all that has happenned and all that's been said since the game's release.
But... Jesus.
Modifié par Le0n1, 17 mars 2012 - 07:51 .
#5340
Posté 17 mars 2012 - 07:51
Modifié par Chilitomato, 18 mars 2012 - 09:31 .
#5341
Posté 17 mars 2012 - 07:53
#5342
Posté 17 mars 2012 - 07:54
What we have to remember is that Mass Effect is a story - and an epic one at that. It is the brainchild of a writer or writers and writers are often compelled to do terrible things to their beloved creations, all for the sake of the story. The story's the thing.
There have been many epic tales where the hero dies saving his or her loved ones, or even the world. We can't really expect to write to the authors and say, "I didn't like that ending: write me another." Won't happen. The difference with Mass Effect is, it's a game and the ending can easily be changed, but should it? If it really is the ending the writer wanted, then no matter what we say/demand/beg, it won't change anything.
One thing I will take away from my experience playing these games is the memorable moments that have made up Shepard's remarkable story, and shaped him/her. I remember my Shep's heroism, her sarcasm, her moments of self doubt, all personified by the incredible voice acting talents of Jennifer Hale. At the beginning of this thread, the question was asked: what are your most memorable moments of the game? Well, the ending was one - the heart wrenching realization that Shepard's long journey was at an end and she would never see her companions again, never get to settle down with her loved one. Love it or hate it, the ending has power - it obviously has sent a shockwave through many of us dedicated to this game, right or wrong. We have a right to be sad and angry - even outraged, but life rarely works out the way we have dreamed.
There are far too many instances in this series to choose one definitive memorable moment, but two from this last game stand out in my mind, evoking a surge of emotion I never thought possible from playing a game. One is when, after the assault on the Cerberus base, Shep has her last chat with Samantha Traynor and Sam tells her she wants them to be together; that she wants a house with a white picket fence. And two kids. And a dog. In the end, she says, "No matter what happens, I love you." I would never have considered myself a romantic before, but that scene nearly choked me up. The truth is out, I guess.
The other scene that has stuck with me from the very beginning of the game is when Shepard sees the boy emerging from the ruin, looking confused. You see in her eyes that maybe there is hope after all, but when the boy's ship is blasted out of the sky, you see the hope in those eyes die. Add to this the haunting music as the Normandy rises to the sky and vaults into space . . well, poweful stuff.
Whether nr not Biowarse gives me the ending I want - the one Shepard really deserves - I will never forget the amazing experience of playing this series and the stirring of emotions it has wrought. For that, at least, I thank you, Bioware.
#5343
Guest_maideltq_*
Posté 17 mars 2012 - 07:54
Guest_maideltq_*
Balmung31 wrote...
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
When I see Bioware give appreciation to Shepard by having an optional ending where he lives and can be reunited with his crew and LI, maybe I'll tell you.
I do too...even if the cost for it is to have all points full to the max.........
#5344
Posté 17 mars 2012 - 07:56
And the people do. And it's incredible.
The artist then comes by with a massive abstract sculpture, it is unstable.
"Help me make this art" The Artist calls out. "Build this how you feel it should be built, but be wary, if you do not prepare or properly gird this structure, it will collapse"
And people not only build it, they add their own unique twists to it, using one piece to support other, free standing pieces.
They even add on to it a year down the road.
2 years later, the Artist comes by a third and final time. They reveal that the painting is wrapped around the base of the statue, the lines of color made by the people leading to the contours of the sculpture, the latter being visually supported by the former.
The artist then says "My people, we have built this amazing thing, we now have one final addition to make. Enjoy this final leg of your journey" And the people rejoiced, and excitedly each took a section of the art to make their own, they tweaked it, removing bits of sculpture, reshaping it as they felt needed to be done, and was the stated wish of the Artist.
With 15 minutes left in the Day, the artist announces "It is almost done. now we must decide, Should I cover it in a Blue, Red, or Green Tarp?"
"But by covering it, you're negating all the work we've done! All the decisions we made!" cries many of the townspeople who have labored over this amazing interactive art for the past five years.
"But it is a fitting ending!" mumbles the artist
"No it is not. The aesthetic nature was secondary to the fact that despite this being a beautiful piece of art, it was *INTERACTIVE* the art was in US! We helped shape its direction in a myriad and beautiful ways! The strokes of paint on the canvas feed directly to the struts and beams of the sculpture! By putting a blanket on it, you are cheapening and negating one of the most beautiful and thought provoking things in this bleak time!"
"But I needed to do SOMETHING"
"Then do what you've always done before, allow us to contribute, and finish it right"
#5345
Posté 17 mars 2012 - 07:57
same here i cannot believe it is affecting me this muchluci90 wrote...
Kathleen321 wrote...
Ghost of a Messiah wrote...
I'm on the edge here about to jump off... Its just to bad I don't have a big green friggin laser beem to jump into. I haven't been able to play games anymore since that end. I turn on my console, I put in Mass Effect 1 to try to look for some clue or at the very least some kind of closure. I just want my Mass Effect back. I don't care how but i'm afraid some bells you just can't un-ring.
I feel the same way. I haven't played a game or touched my console since I finished ME3. I just can't....
Me too.
I find it very disturbing that I can't enjoy other games because of this.
#5346
Posté 17 mars 2012 - 07:59
http://w11.zetaboard...opic/7688087/1/
and many others and began piecing it together. Though I still I'm trying to understand it fully so replayed through. Enjoy those wonderful moments again until the ending was dawning upon me. I started to examine things very carefully from the theory and what I read around. Though even after all that I still can't make much sense of what the hell just happened. The indoctrination theory give light but the darkness is vast. Which ever ending I chose at the end led to exact same thing happening the only difference is if the reapers fell or flew away but that doesn't amount to the questions I still have lingering. Why did the Normandy Leave? How is my squadmate there? Did the Mass Relays really explode? Where my choices for nothing but only to shape the moments of the game instead of the ending?
So many more questions and all I wanted to see was a ending or full paragon happy end with my LI but Im just left withquestions after questions and hope.
#5347
Posté 17 mars 2012 - 07:59
#5348
Posté 17 mars 2012 - 08:01
"So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey."
I really laughed at these comments though
"We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received."
YES! For the most part all the reviews ARE great.... BUT from what I have seen those high scores are for the first 95% of the game... While I am sure most people are either "meh whatever" or "arrrrgh" about the ending - even several of the reviews I read stated that the ending was out of synch with the rest of the game.
Then the real kicker...
"So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard. "
Ummmm.... sounds like the accountants at EA are demanding tribute from Bioware and not only did they force this damn money grab that is ORIGIN on us, but almost certainly PAID DLC so it's not the last we'll be hearing of Commander Shepard...
Of course... these are MY personal opinions based on the statements made by Bioware so far and knowledge gleaned from the various articles I have read. Like most of the people frustrated about the ending, I have really enjoyed the entire series, but come on - they sold 890,000 in the first 24 hours of release (according to EA sales PR) at $59.95 a pop here in the U.S. (NOT taking into account the Collectors Editions like I paid for OR the people who paid for the Prothean DLC), that's $53,355,500 in the first 24 hours of sales alone... I wonder just where that is all going... I imagine they've recouped their development costs already.
To me I wonder just how much corporate greed started to factor into getting the game out the door, OR if it was given ample development time.
Was the 2001 style star-child ending really the direction they wanted to go? (And given the rsponse to the ME3 ending, I wonder how Kubrick's ending for 2001 would have gone down had it been released in today's climate?).
#5349
Posté 17 mars 2012 - 08:01
#5350
Guest_maideltq_*
Posté 17 mars 2012 - 08:01
Guest_maideltq_*
MarcusKane wrote...
I have invested a great deal of time in playing the Mass Effect games, always with the fervent hope that in the end, Shepard would prevail, that she would happily walk away from a job well done into a much deserved retirement, or on to other challenges. Sadly, I never got to experience that, but the truth is: I was not terribly disappointed in the ending; just disappointed that my favorite video game character had met her end. The ending was painful to watch and heartbreaking, but I understood where the writer's were coming from. It's a Greek Tragedy: Shepard is elevated to the status of a Tragic Hero. We don't have to like it, but it is what it is.
What we have to remember is that Mass Effect is a story - and an epic one at that. It is the brainchild of a writer or writers and writers are often compelled to do terrible things to their beloved creations, all for the sake of the story. The story's the thing.
There have been many epic tales where the hero dies saving his or her loved ones, or even the world. We can't really expect to write to the authors and say, "I didn't like that ending: write me another." Won't happen. The difference with Mass Effect is, it's a game and the ending can easily be changed, but should it? If it really is the ending the writer wanted, then no matter what we say/demand/beg, it won't change anything.
One thing I will take away from my experience playing these games is the memorable moments that have made up Shepard's remarkable story, and shaped him/her. I remember my Shep's heroism, her sarcasm, her moments of self doubt, all personified by the incredible voice acting talents of Jennifer Hale. At the beginning of this thread, the question was asked: what are your most memorable moments of the game? Well, the ending was one - the heart wrenching realization that Shepard's long journey was at an end and she would never see her companions again, never get to settle down with her loved one. Love it or hate it, the ending has power - it obviously has sent a shockwave through many of us dedicated to this game, right or wrong. We have a right to be sad and angry - even outraged, but life rarely works out the way we have dreamed.
There are far too many instances in this series to choose one definitive memorable moment, but two from this last game stand out in my mind, evoking a surge of emotion I never thought possible from playing a game. One is when, after the assault on the Cerberus base, Shep has her last chat with Samantha Traynor and Sam tells her she wants them to be together; that she wants a house with a white picket fence. And two kids. And a dog. In the end, she says, "No matter what happens, I love you." I would never have considered myself a romantic before, but that scene nearly choked me up. The truth is out, I guess.
The other scene that has stuck with me from the very beginning of the game is when Shepard sees the boy emerging from the ruin, looking confused. You see in her eyes that maybe there is hope after all, but when the boy's ship is blasted out of the sky, you see the hope in those eyes die. Add to this the haunting music as the Normandy rises to the sky and vaults into space . . well, poweful stuff.
Whether nr not Biowarse gives me the ending I want - the one Shepard really deserves - I will never forget the amazing experience of playing this series and the stirring of emotions it has wrought. For that, at least, I thank you, Bioware.
Yea...it is true.....por Shep needed and had 3 choices at the end..........depending on galaxy readiness, and not taking into account that the great thing about this game was an "individual" experience. For the first time you were given the control of how and why. The "Hero HAS TO die" ...ok.....I screw in one of the plots that took my character to that end... Saving other character, and decide whom will die or live.............but not even a chance save Shepard? If this was a "linear" story, I would have understood your point, yes....I would have accepted. But my story and how I treated my crew, and the decicions I made in each quest and sidequests were different than yours........
And at the end I got your same 3 endings. WHAT???




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