On the Mass Effect 3 endings. Yes, we are listening.
#5626
Posté 18 mars 2012 - 02:30
My general opinion on the game is that it was as epic story-wise as I thought it would be, with some really cool twists to boot. There were a lot of moments where I felt like shedding some tears, and NEVER did I feel like that before with any movie or game in the past, regardless of how sad it was. From what I've read around here, I am not the only one, and that just proves that people really do get into this wonderful universe that you created, and WHY so many are feeling that these ending possibilities were a horrendous stab in the back.
I first started noticing the ending controversy when I was only a few hours into the game. I noticed highly rated comments on several websites that claimed horrors about the ending. I told myself "It can't possibly THAT bad". I kept going forward in the game, and the epicness level just kept increasing, further strengthening my misconception that I would enjoy the game's finale.
Until Shepard gets contacted by Hackett and tries to approach the citadel console, I was psyched and really enthusiastic about what would happen in the end. Then, enter the Catalyst, and I started suspecting that something was going the wrong way. After listening to his speech and was offered the choice between the three nerve-racking, I just couldn't make sense of what was happening anymore. After I picked my ending and watched all the cutscenes that followed it, I just felt awful. I can't believe that in the end, all off the commander's sacrifices and actions resulted in such an abysmal ending. I wished for an unpredictable ending, but not this.
It didn't make any sense and it was incredibly tragic for the "ideal" ending, but most of all, it was heartbreaking, disappointing and left us fans feeling empty.
I bet that all of this has already been mentioned by other fans, but I'll write it down anyway.
1- The first thing I thought that was weird was the fact that when Shepard was hit by Harbinger's beam, the two chosen squadmates are nowhere to be seen. Why? I guess that if I was Shepard, I would've told them to stay back, but there is no logical explanation to why they didn't run towards the beam like their commander did. It obviously serves the purpose of reducing the number of variations in dialogue and overall possibilities in the endgame, and although it bugs me a little, it doesn't really break the experience. I guess you *could* assume they got on a shuttle back to the SR-2, but it still felt a little off.
2- Shepard does not stand up to the Catalyst. I think this is one of the key flaws. Even though he/she is badly wounded, Shepard just accepts what it says and that is it. If you guys at Bioware really do care about this and give us a true ending, a simple interrupt would be enough for a new path to be opened.
3- Why is the Normandy retreating through a relay, when it could've just landed on Earth? Where were they going? The rest of the team would never abandon Shepard, and stranding the ship and its crew on some random undiscovered garden world feels like a slap to the face and just plain unnecessary.
4- If the blast from the Crucible is so powerful as to hit a ship that I suppose was travelling at FTL, what happened to Earth itself, since it was so close to it?
5- It doesn't really make sense that Shepard has to die in the way he did on the control and synthesis endings.
6- The destruction of the mass relay network. Not only were we told that relays were supposed to cause supernova-like explosions upon destruction, you basically cut off communication in the galaxy. Any species that needed extra help or resources would be stranded, which doesn't make the ending a whole lot brighter than if the Reapers had destroyed everything. Not only that, but any tale told after ME3 would be heavily crippled.
As much as I tried to rationalize what I saw, I couldn't. All the motivation I had to go back to the first point in the timeline and do everything all over again, gone, just like that. After I finished the game I went to bed and couldn't sleep for a few hours, just thinking about what happened. It may sound silly and over the top, but that's how it is.
I think I understand what you tried to do. Give us a darker, more unexpected ending to make people stop for a moment and think. An ending like this might've worked on a (non-Mass Effect) movie or game, but not on a series that focuses so much on connecting the player with the world and characters as these do.
Conclusion: I'm not going to say "Replace these endings with new ones". I say add an ending where everything goes according to plan and keep these as well. Sure, there are some plot holes, but those can be rectified. I know some people did like these endings and I respect that, and honestly, I believe I would like to have them in here, as long as there is something else to hold on to. We need something that reflects all the hard work our Shepards had to try and stop the Reapers. Instead, we got the commander either dead or permanently separated from his crew and the rest of the galaxy.
Don't get me wrong, Mac is a phenomenal writer and I have full confidence that he and the rest of the team can set this straight. I hope we hear from you soon.
Cheers
#5627
Posté 18 mars 2012 - 02:41
0
Choice and Consequence
ME2 has been praised, and rightly so, as an exemplar of
creating a gaming world in which the choices the player makes for their
character matter. While ostensibly this is encapsulated in the Paragon/
Renegade options provided, ultimately, provided the player maxed out enough one
way or the other, options were provided to get optimum outcomes. This was (and
is in ME3) a successful mechanism in the short term, ie how each scene and
mission played out, and also in the mid term, in terms of which characters
persisted and in what manner, eg in ME2 being able to tale an option to get rid
of Wrex. But I would argue that the real crux of the ‘choice matters’ principle
plays out at the end of ME2, and as mentioned by a number of contributors to
this forum already, leads to two resultants: replayability and ownership. To a
large degree, how significant these things are is obviously personal, and I can
only speak for my own experiences, but I wanted to replay ME2 to get a ‘better’
ending, which for me was to save as many – ultimately all – of my team mates.
In going through this process, and realising is what not only about getting
maximum Paragon points, but about decisions as to who lead which teams at the
end, the emotional bond so well created through the ME2 plot, was strengthened.
The first time I got everyone through was probably the most significant gaming
moment for me to date. On par with loosing Imoen in Baldur’s Gate 2 , for
anyone that that makes sense to.
So, there was an expectation, heightened by everything that
I read prior to the release of ME3 that not only would ‘choice matter’
continue, but that it would be even stronger in the last instalment. Thinking
about this, well before release date, it seemed to me that loosing Shepherd was
firmly on the cards. If not Shepherd, then many, if not all, of those
characters I was most attached to. So in terms of expectation of a ‘happy
ending’ similar to everyone survives in ME2, I had no expectations. In fact, as
I said, I was prepared for the worst.
At this stage let me make it clear that how happy or bleak
the ending is is entirely up to the writers – the issue, I believe, is not
about ‘happy endings’ versus any other type, but about the legitimacy of the
ending. The key aspect of acceptance of a writer’s tale where sub-created
worlds exist, ie Sci-Fi, Fantasy, is suspension of disbelief. No-one really
believes that mass effect exists, but given the acceptance of the context of
the world in which it is created, it is consistent, in other words believable.
This is where I believe, the ME3 endings fail.
The ending I went with was the ‘synthesis’ ending. My
reasoning being that the red choice (Renegade) was murder, on a mass scale. The
‘blue’ choice (Paragon – we have to assume is the Blue is Paragon and Red is
Renegade choices, given the consistent use of blue and red throughout the
trilogy to denote these types of choices), was not a Paragon choice, as pointed
out by many others. Or rather, it was only a Paragon choice if you accepted that
‘possession’ was not evil in itself. Well, seems to me that we’d had up to the
very end of ME3 a consistent framework where possession was always depicted as
an evil, something that our character (taking all Paragon choices) consistently
avoided. Jack’s story with Cerberus, Legion’s story in ME2 and as continued in
ME3 and the Paragon stance against the Illusive Man all (with one notable
exception – to which I’ll come back to) were clearly painted this way. The
acceptance that possessing the Reapers was Paragon then all rests on the
context provided by the child – God – superior being of some sort. As a plot
mechanic in any story, this is a highly risky strategy. By its nature it flies
against all that you have wanted the readers/ gamers to believe. The presentation,
execution and logic has to be faultless, or the suspension of dis-belief is
blown out the window. What’s worse, in ME3 there is no time to let go of this
loss of belief – trust in the validity of the story – and to rebuild as there
would be if something like this happened mid way, as the story ends virtually
immediately. This situation – loss of trust in the story – is exacerbated by
what pans out in the few minutes afterwards: the plot ‘holes’ at worst, or at
best poorly explained non-sequiters, are even more jarring coming as they do
right on top of the loss of trust. Others have articulated these, but examples
include: having squad members you took to the last mission appear from the
crashed Normandy (how did they get there when but minutes before they were with
you on the ground?); Why, when the green (blue/ red) explosion happens and it’s
shown as a spherical, expanding burst, is there a shooting singular burst on
the tail of the Normandy? (Is it meant to be one of the ‘rays’ that shoot between
the Mass Effect Relays? Then it’s just plain dumb luck that Joker headed in the
same direction? And if so, heck, why not just turn left, right, up or down to
get out of the way? And why was he hightailing it away anyway – he’d decided
Shepherd was not worth hanging around for?); and where are the other squad
members? And many more like these. The lack of knowledge about things the gamer
wants to know about are acceptable – poor decision to go this way, but it’s
just a decision as to how much info is provided. I have to say, I really
enjoyed the closure from the little end stories for each character at the end
of BG2; nice closure (“Hey, I’m Imoen”). But the others are straight
non-sequiters and will be perceived as plot holes – and the issue is not whether
they are or not, it’s how they will be perceived.
The ending – at least the one I’ve played through –the green
Synthesis ending – as a stand alone cinematic is wonderful. I have no qualms in
saying that it was a beautiful depiction of that ending (plot holes excepted).
But I can see that at the end, I just have these three choices, independent of
which path I took to get there, ie Paragon or Renegade. So there is no
consequence of the ‘morality’ versus ‘expediency’ of my decisions. And as I
have no idea what happens to any of my other squad mates, then there is no
consequence of my choices on them – well, none that I can see.
You asked what I liked? Lots – Mordin and legion’s deaths
stand outs for me. Great writing. And there are a lot of other gems and examples
of someone taking seriously the objective of writing something that matters. I
think it’s safe to say that a large portion of the angst about the ending is
EXACTLY because the rest is laudable to just brilliant. I can’t help feeling
like somewhere the notion of how the ending works got locked in and for
whatever reason, the real reason why the ending would work or not was lost. It
was always going to work, not based on happy versus sad, or good versus bad, or
grotty versus beatific. It was always going to be whether it was believable,
and specifically believable based on the hours and hours of moral and
pragmatically difficult (and at times heart burning) choices we as gamers had
made throughout ME, ME and ME3.
My one plea is: please don’t confuse the issues. The ending
was always yours to run to whatever conclusion you creatively thought it was to
go. But while I, and obviously many like me, fail to see the truth behind our
choices and their consequences, to understand what difference they made at the
end, then it’s virtually impossible to not judge the endings, to think “Sorry,
lost me.” And be left with this bereft feeling that it’s not fair on us, or
yourselves, that such a great piece of work overall should be judged poorly on
these last few minutes.
Thanks for everything that’s right about ME3 – everything
else basically.
#5628
Posté 18 mars 2012 - 02:43
taloris wrote...
AeronGreed wrote...
The indoctrination theory really gives me hope, no lie loool I'll admit i wasn't a big fan of the ending, but it's still an awesome game regardless.
I think people have to understand how much hard work goes into a game, let alone Mass Effect, and having that whole leaked script fiasco really is a punch to the face of the people working sooo hard on this game.
Yes we were promised an epic conclusion to Shepard's story with multiple endings depending on our choices throughout the whole trilogy, and we didn't get it; but the way the ending was set up gives hope to a bigger picture, something bioware can build on.
And if you're concerned about paying for DLC, don't you think a game of this scale, a game this good, deserves it? Enough people have probably pirated this game already (smh), and the developers don't deserve that. And they definitely don't deserve the abuse from raging fans, without them there would be no Mass Effect!
Believe in Bioware
I would expect having paid $80 for a game to actually have the beginning, middle AND actual end... not something that would stop just shy of a 'real ending' so they could make a quick buck off the people who have staunchly supported the series. Think of DLC as a dessert, sure it's nice but it shouldn't be absolutely essential. If this does turn out to be the case, well, if they think people are upset now... it's going to pale in comparison. I would like to think Bioware, despite being part of EA now, would be better than that.
But at the same time I wouldn't be surprised. My inner cynic is keeping me grounded on this one I think.
I think a lot of people do actually understand the work that goes into something like this, and I'm not hearing that much complaints about the game as a whole, you can go through this thread and find so many people pointing out the things they loved about it. It's just how they handed the ending that's causing the uproar. I, for one, would have been happy to wait a while until they needed time to finish properly, not simply lump a 10 minute ending that contradicted everything they promised and didn't make even the tiniest shred of sense.
Yeah i definitely agree with DLC being a sort of dessert/side dish =P But honestly, i think if bioware does release the DLC, they owe it to us fans to make it free. BUT at the same time, I'm just disappointed in how harsh the comments are about the ending, i mean it's okay to not like something, but where do you draw the line of just being plain offensive. I'm not just saying that it happens on these forums, but more so on the comments on youtube and other articles.
Personally tho, IF you are to pay for DLC, I wouldn't mind, i mean it IS the last time we'll get to play Shepard's story. Should it have been on the disc to begin with? Sure, but, IF bioware decides to pack this DLC with so much content for an epic ending, then it would probably be 3 discs you pop into the xbox as opposed to 2 =P
I'm also wondering if the leaked script had anything to do with them not delaying the game to refine the ending more? I don't know, but here's hoping that IF a DLC is shelled out, it'll maybe be Act 2 of the war for earth? A man can only dream lol
#5629
Posté 18 mars 2012 - 02:45
AeronGreed wrote...
taloris wrote...
AeronGreed wrote...
The indoctrination theory really gives me hope, no lie loool I'll admit i wasn't a big fan of the ending, but it's still an awesome game regardless.
I think people have to understand how much hard work goes into a game, let alone Mass Effect, and having that whole leaked script fiasco really is a punch to the face of the people working sooo hard on this game.
Yes we were promised an epic conclusion to Shepard's story with multiple endings depending on our choices throughout the whole trilogy, and we didn't get it; but the way the ending was set up gives hope to a bigger picture, something bioware can build on.
And if you're concerned about paying for DLC, don't you think a game of this scale, a game this good, deserves it? Enough people have probably pirated this game already (smh), and the developers don't deserve that. And they definitely don't deserve the abuse from raging fans, without them there would be no Mass Effect!
Believe in Bioware
I would expect having paid $80 for a game to actually have the beginning, middle AND actual end... not something that would stop just shy of a 'real ending' so they could make a quick buck off the people who have staunchly supported the series. Think of DLC as a dessert, sure it's nice but it shouldn't be absolutely essential. If this does turn out to be the case, well, if they think people are upset now... it's going to pale in comparison. I would like to think Bioware, despite being part of EA now, would be better than that.
But at the same time I wouldn't be surprised. My inner cynic is keeping me grounded on this one I think.
I think a lot of people do actually understand the work that goes into something like this, and I'm not hearing that much complaints about the game as a whole, you can go through this thread and find so many people pointing out the things they loved about it. It's just how they handed the ending that's causing the uproar. I, for one, would have been happy to wait a while until they needed time to finish properly, not simply lump a 10 minute ending that contradicted everything they promised and didn't make even the tiniest shred of sense.
Yeah i definitely agree with DLC being a sort of dessert/side dish =P But honestly, i think if bioware does release the DLC, they owe it to us fans to make it free. BUT at the same time, I'm just disappointed in how harsh the comments are about the ending, i mean it's okay to not like something, but where do you draw the line of just being plain offensive. I'm not just saying that it happens on these forums, but more so on the comments on youtube and other articles.
Personally tho, IF you are to pay for DLC, I wouldn't mind, i mean it IS the last time we'll get to play Shepard's story. Should it have been on the disc to begin with? Sure, but, IF bioware decides to pack this DLC with so much content for an epic ending, then it would probably be 3 discs you pop into the xbox as opposed to 2 =P
I'm also wondering if the leaked script had anything to do with them not delaying the game to refine the ending more? I don't know, but here's hoping that IF a DLC is shelled out, it'll maybe be Act 2 of the war for earth? A man can only dream lol
I disagree about the free DLC thing, that sounds a little too much like gamer selfentitlement.
#5630
Posté 18 mars 2012 - 02:47
My iPod just got a brand new background.
Keep Calm and ask for Good Ending DLC
I'm taking Good in this context to mean decent, as a bad ending would have been preferable, it would have showed a lack of preparation by my shepard (which there wasn't!
Modifié par Lordambitious, 18 mars 2012 - 02:48 .
#5631
Posté 18 mars 2012 - 02:48
jeweledleah wrote...
Flyers215 wrote...
The last number that I saw on sales was about 3.5 million. How many do you think have posted in this thread or said something negative through some kind of social media outlet? I'd wager that it's somewhere in the thousands, not exceeding maybe 50,000. That's pure guesswork, but I hope you get the idea. To be fair, many of the fans here in this thread are some of the most dedicated and invested fans of the series and/or BioWare as a company. Again, it's a shame that not everyone loves the game in all its aspects, but I feel that BioWare made a fantastic series through and through.
Now, I'm not claiming that opinions aren't important. I agree that BioWare has been very diligent in listening to fan feedback and you made a great point with the upcoming SW:TOR patch. It's constructive and works with the fans to provide what they've been asking for.
On the other hand, they gave us a great game. It's very well-made and the journey to the ending is just outstanding. I don't want them to just keep adding endings and adjustments from people complaining that it's not exactly what they wanted. BioWare is telling the story and we are consuming it. The same is true with authors, directors, poets, et cetera. In addition to Mass Effect, I'm a huge fan of the Harry Potter series. I was disappointed by that ending and thought that it was poorly done, but that is Ms. Rowling's story. She told it, it's over, and that's that. I have never argued that she should erase what she wrote and do it over because I asked for something different. I kind of find that offensive and a bit childish.
Yes, the Mass Effect situation is different. Many player choices were made throughout the series, but I feel that many, if not all, of them were resolved in the final game. Squadmates from previous games made appearances and explained what's been happening with them and they either died or came with you to Earth to fight the Reapers. No, those decisions did not come to fruition in the absolute ending, but the story doesn't allow for a plethora of choices. The Child told you how it is. More or less, he said this is what needs to be done. Now choose.
Them going through and changing endings and making alterations seems like a very slippery slope to me. If they do that, then I'll go on a tirade that Legion died, that Miranda isn't a squadmate, that EDI becomes corporeal, that I never got to see Tali's face, or whatever number of things that I'd like to see different in the game. If they're changing endings, then why should I be denied? Why should Legion not live or any of the other situations I mentioned become reality? I feel that it ultimately takes away from the story and makes everything seem just fake.
I don't understand your comments about Samantha, though. What fighting? What pushing? What did BioWare cave on? I'm just ignorant on the subject.
there's a difference between asking for the endings we've been promised (widly divergent, directly affected by our choices through all three games, completely acheavable through single player alone and the opposite of pick between a,b or c) and asking for minor changes to character outcomes. and even then - Tali and Garrus are ONLY romansable becasue fans asked for it. m/m romances as well as f/f only romance (aka Samantha) were added because fans fougt for it on these very forums. and I believe the number of people in Fight for the love group was barely above a thousand.
a lot of the choices, or more like non-choices that you are railroaded into already feel fake. giving people more choices gives more replayability. options are a good thing, you know. it doesn't take away from YOUR story. it gives you an opportunity to create NEW stories. which is what Mass Effect was supposed to be all about.
I originaly had 15 Shepards going into ME3. it cut down to 6 once I started reading the spoilers. I stopped at one after playing the game through the first time. becasue all of those stories? they don't matter. they all end exactly the same way.
I haven't seen these promises, but I'll take your word for it. To be honest, I'd have to see exactly what they say to see if "widly divergent" endings/outcomes were promised or not. From what I've read on this thread, there are quite a few ways to "experience the ending," but the ultimate outcome is the same.
I'm glad that some group was fighting for me to have Samantha, then. I didn't know until just recently that she's exclusively lesbian, which I actually find a tad odd. I can see Cortez being exclusively gay since he's actually a widower, but Samantha could certainly be playing for both teams. However, I'm glad to see that kind of attention given to players that pursue that kind of relationship. It's much appreciated.
More choices aren't bad. I don't mean to give the impression that I feel that they're bad, but adding them after the fact gives me the feeling that they're not real, original, or even supposed to exist. We'll both just have to wait and see what BioWare does about it.
Interestingly, I also had 15 Shepards going into ME3 and I intend to play every one of them. ME3 is more about the journey than the ending for me. I like playing as the different classes on the different difficulty settings as well.
#5632
Guest_npoqrhgcnpouheprouhncpo_*
Posté 18 mars 2012 - 02:54
Guest_npoqrhgcnpouheprouhncpo_*
Interestingly, I also had 15 Shepards going into ME3 and I intend to play every one of them. ME3 is more about the journey than the ending for me. I like playing as the different classes on the different difficulty settings as well.
were you able to import any of the faces of custom made Shepards into ME3?
Cause mine didn't not accept any of them!!
#5633
Posté 18 mars 2012 - 02:56
1) ashley in the hospital. Basically because i could feel the emotion in this scene which really set the table for the rest of the game.
2) Thane's death scene.
3) Mordin's sacrafice. This is really the first part in the game where a choice can cost you one of your friends.
4) the whole geth collector scene and how all quarians did not feel like destroying the geth.
5) My number 1 favorite scene which is underrated is when he/she looks at video at the cerebus base of the illusive man talking about rebuilding shepard and he starts to have doubts whether he is in complete control or whether it is him at all.
#5634
Guest_npoqrhgcnpouheprouhncpo_*
Posté 18 mars 2012 - 02:58
Guest_npoqrhgcnpouheprouhncpo_*
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
What I like about Mass Effect is that it doesn't give me Cookie Cutter, Color Coded Options
Modifié par npoqrhgcnpouheprouhncpo, 18 mars 2012 - 02:59 .
#5635
Posté 18 mars 2012 - 02:58
npoqrhgcnpouheprouhncpo wrote...
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
What I like about Mass Effect is that it doesn't give me ****ie Cutter, Color Coded Options
But i like bright colors
#5636
Posté 18 mars 2012 - 02:59
npoqrhgcnpouheprouhncpo wrote...
Interestingly, I also had 15 Shepards going into ME3 and I intend to play every one of them. ME3 is more about the journey than the ending for me. I like playing as the different classes on the different difficulty settings as well.
were you able to import any of the faces of custom made Shepards into ME3?
Cause mine didn't not accept any of them!!
I personally used the premade version but i hear you arent the only one in fact im not sure if it imports any custom faces
#5637
Guest_npoqrhgcnpouheprouhncpo_*
Posté 18 mars 2012 - 03:03
Guest_npoqrhgcnpouheprouhncpo_*
avatar2396 wrote...
npoqrhgcnpouheprouhncpo wrote...
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
What I like about Mass Effect is that it doesn't give me ****ie Cutter, Color Coded Options
But i like bright colors
Yes Green was so pretty that I almost decided to do another playthrough with better War Assets....
But NO I stuck to Blue because I was a Paragon and I wanted to be True to the Charcter...
#5638
Posté 18 mars 2012 - 03:04
avatar2396 wrote...
npoqrhgcnpouheprouhncpo wrote...
Interestingly, I also had 15 Shepards going into ME3 and I intend to play every one of them. ME3 is more about the journey than the ending for me. I like playing as the different classes on the different difficulty settings as well.
were you able to import any of the faces of custom made Shepards into ME3?
Cause mine didn't not accept any of them!!
I personally used the premade version but i hear you arent the only one in fact im not sure if it imports any custom faces
My X-Box copy transferred the face, at least it appeared to, it was one of the options but I went with the default face.
#5639
Posté 18 mars 2012 - 03:05
Chronor wrote...
@Flyers215
Either you are a troll, an ignorant boshtet, or living in denial.
If you enjoyed and UNDERSTOOD the ending that's awesome. Great for you.
Since that is the case, how am I either of three aforementioned things?
Chronor wrote...
However, can you honestly say that this ending (note the singular) is worthy of the ME lore? Can you honestly say that any of your decisions (remember this is a BIG selling point of the ME games) from your previous games had any noticeable (not miniscule) effect on the ending (note, again, the singular)? If you can answer yes, then I salute you as one of those with a unique view. Respect.
For me and a lot of others, we expect, and to an extent have the right to expect, wider variance in the promised ending. 16 was a number touted by BW et al. We got ONE. Closure was expected. We got SOME... during the game leading up to the ending.
For the life of me, I do not know how this is the product as advertised.
Yes, of course it is worth of the ME lore. BioWare makes the lore. It made this universe, these characters, and everything Mass Effect related. it's not my place to tell the creator of something that they're wrong. We're all more than welcome to say "I do not like this," but it's not quite as reasonable to tell someone that created something that they're just incorrect.
Did my decisions have an effect on the ending? Well, that depends on your view of what "the ending" actually is. Is it just the cutscene or is it all the conclusions that I draw from it? If it's the former, then absolutely not. If it's the latter, then yes and no (mostly no). Some of the decisions like certain squadmates in ME2 not making it to the end were not necessary. Their parts were filled by people such as Geth VI & Wreav. I more than feel like many of my decisions were factored into ME3 the game rather than just ME3's ending. I never expected that to happen. I've made way too many decisions as Commander Shepard for that to be plausible. Could some of them have been incorporated? Sure they could have, but oh well.
Maybe there are 16 different endings. Maybe the endings that we've all experienced have been different in certain ways for BioWare to justifiably say that there are 16. As I've said before, the end result is ultimately the same, but the whole ending sequence is just a bit different to make the claim that there are 16 different endings. If that's true, then it's quite underhanded of them.
For me, I got my closure. Just about each character had closure in a personal way, which I preferred. As Shepard progressed through the story, she had interactions with old friends and enemies where closure ocurred. After that was all done, it was Shepard's turn. She marched into the heart of the beast, destroyed the Reapers, and completed her task. The end.
#5640
Guest_npoqrhgcnpouheprouhncpo_*
Posté 18 mars 2012 - 03:06
Guest_npoqrhgcnpouheprouhncpo_*
avatar2396 wrote...
npoqrhgcnpouheprouhncpo wrote...
Interestingly, I also had 15 Shepards going into ME3 and I intend to play every one of them. ME3 is more about the journey than the ending for me. I like playing as the different classes on the different difficulty settings as well.
were you able to import any of the faces of custom made Shepards into ME3?
Cause mine didn't not accept any of them!!
I personally used the premade version but i hear you arent the only one in fact im not sure if it imports any custom faces
I don't think it does and that was my first warning sign that this game was broken...I actually disliked it even before the ending....since my Renegade which let the Council die to replace it with Humans in ME1 was facing the same Turian, Asari, Salarian trio that was supposed to be dead
#5641
Posté 18 mars 2012 - 03:07
JmyRoman wrote...
I just hope the peoples at BW are really reading these threads.
I hope they ignore the peoples who are outright blasting them disrespectfully.
I hope they are reading those great posts some peoples have posted that offer great material into future dlc.
Bioware you guys have what it takes make all these peoples who bad mouthed eat your shorts.
You don't understand the issue, do you? Fans are hurt, angry and disappointed precisely because they know Bioware can write great games. In fact, up until that ending, the writing was stellar. The ending was such a huge disconnect from the rest of the game, that fans who've been playing since ME1 felt insulted. Hell, I only started playing since ME2, and even I felt cheated by this ending. It's poorly-written, and the fact that it was written by Mac Walters makes the disappointment that more painful.
I think we're all waiting for Bioware – and Mac – to prove us wrong, that they do have a better ending in store. We are gladly waiting for Bioware to make us eat our shorts.
#5642
Posté 18 mars 2012 - 03:08
#5643
Posté 18 mars 2012 - 03:09
npoqrhgcnpouheprouhncpo wrote...
Flyers215 wrote...
Interestingly, I also had 15 Shepards going into ME3 and I intend to play every one of them. ME3 is more about the journey than the ending for me. I like playing as the different classes on the different difficulty settings as well.
were you able to import any of the faces of custom made Shepards into ME3?
Cause mine didn't not accept any of them!!
I've done two and so far so good. I changed to the default one for my first go on ME3 because I prefer the new default Shepard. She's also how I picture Shepard now. I'm sorry to hear that yours weren't accepted. I've also heard that it's an Xbox-specific problem. Is that true?
#5644
Posté 18 mars 2012 - 03:11
* Game saving -- when there is no combat, please allow a save game. Heck just allow a player to make a save game any time they want. I don't see a problem with that. There was a point where I had gone through about 30 minutes of conversations during one segment just prior to entering the final battle and had to leave the house. I could not do a save game. I had to replay that all over again. Real life does come into play. You need to take that into consideration especially for consoles. On a PC, well lets say there are work arounds via console commmands.
* I'm not going to slam you on the dialog options. I'm not a touchy feely person and don't need to continuously explore hundreds of different dialog trees, especially in the heat of battle. I thought the pacing of the game was fine.
Now onto the meat and potatoes.
First off please tell me HOW the Citadel managed to go POOF from where it was to the Sol System? That's a HUGE plot hole that I just cannot buy. It leaves me with a headache just trying to wrap my 140 IQ around that.
Then we get to the Citadel and there's this face off with the indoctrinated TIM. Whoopie. TIM of course is able to control the reaper tech in Shepard without an implanted control chip, and makes Shepard shoot Anderson. Shepard shoots TIM. Then gets tranported up to meet this hologram computer program called "Child" who created the Reapers as it's solution to the Chaos caused by organics creating synthetic life.
* Logical fallacy -- computers are based upon logic, not emotion, hence ORDER.
* So the child's solution is to do genocide, and make it palatable by calling it ascension, or "salvation through destruction". Doing so against one's free will is genocide. Sorry. The little f*** needs to be unplugged, but unfortunately it's a little late for that. He's been at it too long, just waiting for just one organic to make it this far.
1. It seemed more that there was a creation of illusion of choice making a difference rather than choice really making a difference. Take the Collector Base for example. The Illusive Man apparently got hold of a Reaper IFF to get through the Omega 4 relay, but no mention as to how, and managed to get exactly the same amount of tech from the destroyed Collector Base as he did from the intact Collector Base. Minor stuff -- in my ME2 playthrough Conrad Verner died. In ME3 he saved my life and died again.
2. The Endings: I'll just state how my three endings turned out -- I had 5800 EMS, the Crucible was complete. My rep was maxed. I made a save game at the last point where you could do so. I reloaded to see what each ending for the character would be like. Funny, there wasn't any difference.
Why didn't you allow a game save on the crucible? Some people do have to get up and go to work in the morning.
a. The Red Pill -- destroy -- Shepard dies. All the reapers die. And all the mass relays blow up. The Citadel blows up. Joker manages to FTL to a distant garden world and crash land in a jungle with Liara and Javik on board, so it looks like the three of them spawn the Asari race, well maybe two of them do (Javik and Liara) because Joker's not going to live very long with Vrolik's Syndrome. This is the Templar's ending in Deus Ex Invisible War. Synthetic "life" ends. The peace won't last. Well, the peace will apparently last several million years, and maybe permanently since there's no advanced organic life left because all inhabited worlds in systems with relays are now quantum particles. Javik and Liara will hunt and fish and become Adam and Eve.
b. The Green Pill -- sacrifice -- Shepard dies. The reapers leave and become one with all the races of the galaxy. The mass relays blow up. The Citadel blows up Joker manages to FTL to a distant garden world and crash land in a jungle that has a slightly different hue to it with Liara and EDI. Joker will survive because he's now a cyborg. This is cylon perfection. Liara is sh** out of luck unless she finds some local life form to mate with. This was the Saren Industries ending in Deus Ex HR, or the Free Nanites For All in Deus Ex Invisible War ending.
c. The Blue Pill -- control -- Shepard dies, or rather becomes the program that controls the reapers, but does it stop the cycle forever? The mass relays? it looks like still get destroyed in the cut scene except in blue this time. The Citadel explodes in blue. The reapers leave earth and presumably go off to dark space forever or until the little genocidal bastard decides they're needed again. Synthetic "life" becomes controlled by organics. This is the New Galactic Order ending of the Illuminati made famous by the Deus Ex Series.
Replay value of the game = 0.
I had 9 playthroughs waiting. Nine. All endings have Shepard dying, the Mass Relays blowing up, the Citadel blowing up within 100,000 miles of earth, and considering that is a mass relay itself, consider earth is vaporized. I mean WTF??? I waited 5 yrs for this? All because some genocidal AI program didn't get it's way and wasn't allowed to complete it's reaper harvest?
You had an epic game. And epic trilogy going right up until the Illusive Man managed to get on to the Citadel and somehow magically teleport it to the Sol System. If you'd explained HOW, and used correct science behind it, you still could have salvaged it. Then you give us these three endings (and you say there are 16?), which are virtually all the same for all intents and purposes. The ONLY difference between the endings is WHO gets off the Normandy on that jungle planet with Joker.
So if you are going to have different endings, make them different and make them meaningful. These aren't. These aren't just the end of Shepard's story, these are the end of life on earth as we know it. You made Shepard into a genocidal monster because no matter which choice Shepard made Shepard wipes out all inhabited systems because the mass relays are blown up.
Shepard could have been given the option to put one of those "magic bullets" into that genocidal little f***'s head, and had all the reapers magically go dark, permanently. Why do I call them magic bullets? Because they couldn't harm any of the Keepers either. Trust me I tried. That's every bit as valid as the endings you provided. Then have Shepard live just long enough to broadcast a log that it was a computer AI program running the whole thing to all alliance ships, then collapse and bleed out. Space magic, but no worse.
That would have made the game replayable, just to do that. There would have been massive clean up to do afterward, but it would have left Shepard's legacy a positive one, and would have left the door open for a new Mass Effect Trilogy. In other words, MORE PROFIT.
Please come out with an ending that fixes this catastrophe.
Modifié par sH0tgUn jUliA, 18 mars 2012 - 03:18 .
#5645
Posté 18 mars 2012 - 03:12
Lordambitious wrote...
My iPod just got a brand new background.
Mine too

Edit: I don't know why the image was removed. Here's the link: http://i867.photobuc...s0108/photo.png
Modifié par Flyers215, 18 mars 2012 - 03:13 .
#5646
Posté 18 mars 2012 - 03:12

#5647
Posté 18 mars 2012 - 03:12
Listen to this podcast I found. Put up not too long ago.
It's dedicated to this whole debacle by TheParanoidGamer
http://theparanoidga...-bioware-oh-my/
#5648
Posté 18 mars 2012 - 03:12
Bioware should be aware of the issue by now. Their time of just listening is running short. It's time for the fans and customers to listen to what is going to be done about the problem.
#5649
Posté 18 mars 2012 - 03:14
npoqrhgcnpouheprouhncpo wrote...
avatar2396 wrote...
npoqrhgcnpouheprouhncpo wrote...
Interestingly, I also had 15 Shepards going into ME3 and I intend to play every one of them. ME3 is more about the journey than the ending for me. I like playing as the different classes on the different difficulty settings as well.
were you able to import any of the faces of custom made Shepards into ME3?
Cause mine didn't not accept any of them!!
I personally used the premade version but i hear you arent the only one in fact im not sure if it imports any custom faces
I don't think it does and that was my first warning sign that this game was broken...I actually disliked it even before the ending....since my Renegade which let the Council die to replace it with Humans in ME1 was facing the same Turian, Asari, Salarian trio that was supposed to be dead
That was another thing I did dislike, that they forcibly changed some decisions from the previous games for the sake of the storyline, like Udina being councillor, and the council still being varied. They aren't the same three as the original council though.
#5650
Guest_npoqrhgcnpouheprouhncpo_*
Posté 18 mars 2012 - 03:14
Guest_npoqrhgcnpouheprouhncpo_*
Flyers215 wrote...
npoqrhgcnpouheprouhncpo wrote...
Flyers215 wrote...
Interestingly, I also had 15 Shepards going into ME3 and I intend to play every one of them. ME3 is more about the journey than the ending for me. I like playing as the different classes on the different difficulty settings as well.
were you able to import any of the faces of custom made Shepards into ME3?
Cause mine didn't not accept any of them!!
I've done two and so far so good. I changed to the default one for my first go on ME3 because I prefer the new default Shepard. She's also how I picture Shepard now. I'm sorry to hear that yours weren't accepted. I've also heard that it's an Xbox-specific problem. Is that true?
well since I am playing it on the xbox I'd say it might be an xbox versio issue....I guess one more thing they need to fix
It seems silly but I worked hard to build the perfect bad ass face and I kept all the scars from being a Renegade on ME2 you just CANNOT recreate that in ME3




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