On the Mass Effect 3 endings. Yes, we are listening.
#5701
Posté 18 mars 2012 - 04:56
#5702
Posté 18 mars 2012 - 05:01
"Are you ready to bring the might of the Galaxy to bear on the Reapers"
Sudden cut to music:
"Am I hell, have you seen the ending?!"
Modifié par Cryorex, 18 mars 2012 - 05:01 .
#5703
Posté 18 mars 2012 - 05:03
because I'm damn sure they didn't intend us to get that feeling. Just the fact Casey calls the endings 'bittersweet' tells me that, because a galaxy-wide extinction... there's no sweet at all in that. I do think they either dropped the ball in considering the facts of the situation as noted or did come up with explanations for the survival of everyone, they just didn't give it to us in a clear and concise manner. I'm leaning slightly toward the former, thus causing them to have to come up with explanations for No Galactic Holocaust on the fly.
#5704
Posté 18 mars 2012 - 05:04
It's still interesting, you don't know what is going on, there is a chance to make the illusive man shoot himself in the head... then the catalyst comes in and the sequence for that was fantastic, then Anderson and Shepard share one final moment... but once Shepard's body goes up that light beam elevator platform to the room with the starchild, that's where I would give it the 15/100.
Goes from being, yes this ending is cool and interesting and gruesome, to hang on a sec starchild, you just told me you CREATED THE REAPERS, then a few moments later you tell me that the CREATIONS ALWAYS TURN ON THEIR CREATORS.... hold on a sec.. what gives... shouldn't the reapers have turned on you by now.. if not then your entire argument is invalid.
#5705
Posté 18 mars 2012 - 05:04
My favourite parts of ME3 would be:
First the attempt to retake earth i feel that this
is portrayed brilliantly, with a perfect atmosphere, the music, combat and of
course the environment, the level design, acting, the difficulty
everything is excellent right up to the very end with harbingers attack.
The attack on the Citadel is both unexpected and
entertaining, civilians running for their lives, as the invaders attempt to
control the station.
Shepherds Nightmares, especially the second one,
these scenes show that sheperd is human and has emotions
adding some much needed defined sheperd charicter
traits that fit with both paragon and renegade sheperds from both of the
previous titles. In direct regards to the second nightmare i love how the music
and the "reapers screech" merge emphasising the atmosphere of the
situation.
Modifié par Utrabob, 18 mars 2012 - 06:11 .
#5706
Posté 18 mars 2012 - 05:05
Damn, I wanted a happily ever after soo bad :'(
If bioware releases one as dlc I'd get it instantly.
#5707
Posté 18 mars 2012 - 05:06
Modifié par monsoontide, 18 mars 2012 - 05:07 .
#5708
Posté 18 mars 2012 - 05:06
JaylaClark wrote...
The galactic-wide extinction issue is interesting--
because I'm damn sure they didn't intend us to get that feeling. Just the fact Casey calls the endings 'bittersweet' tells me that, because a galaxy-wide extinction... there's no sweet at all in that. I do think they either dropped the ball in considering the facts of the situation as noted or did come up with explanations for the survival of everyone, they just didn't give it to us in a clear and concise manner. I'm leaning slightly toward the former, thus causing them to have to come up with explanations for No Galactic Holocaust on the fly.
It's bittersweet because Shepard's crew and LI survives (some with the power of magic and necromancy!) at the end, and Liara's project keeps the story alive.
That doesn't mean the ending is good, mind you.
#5709
Posté 18 mars 2012 - 05:07
I could go on about the "Hallucination / Indoctrination" theory, but I would just be stealing ideas from people who have already thought them up. So here is a link to the thread and make up your own mind whether or not Bioware made one of the worst endings to a choice driven game, or could have quite possibly tricked everyone into the biggest META-game experience ever.
social.bioware.com/forum/1/topic/355/index/9727423/1
Modifié par ZyionPrime, 18 mars 2012 - 05:21 .
#5710
Posté 18 mars 2012 - 05:08
JaylaClark wrote...
The galactic-wide extinction issue is interesting--
because I'm damn sure they didn't intend us to get that feeling. Just the fact Casey calls the endings 'bittersweet' tells me that, because a galaxy-wide extinction... there's no sweet at all in that. I do think they either dropped the ball in considering the facts of the situation as noted or did come up with explanations for the survival of everyone, they just didn't give it to us in a clear and concise manner. I'm leaning slightly toward the former, thus causing them to have to come up with explanations for No Galactic Holocaust on the fly.
I think they intended that the mass relay explosions in the ending to be viewed as benign and just propagate the control/synthesis/shutdown signal across the galaxy This might have been better received if they hadn't made Arrival, in which they repeatedly drill the idea into you that the destruction of a mass relay is equivalent to a supernova that will destroy the cluster in which the relay is.
Modifié par BWGungan, 18 mars 2012 - 05:10 .
#5711
Posté 18 mars 2012 - 05:08
I have rarely been so mad about a game but these endings were awful, out of left field you suddenly have the star child with 0 clue as to who or what this is or where it came from, suddenly the reapers make slightly more sense in some ways and a lot less in others as for 'preservers' who are harvesting organic races and storing them inside new reapers they seem to take a malevolent glee in there work, and where did the plans for the crucible come from then? the star child? the reapers? and WHY dose Shepard just take everything this Star child says at face value never question any of things it says? why is Joker trying to out run the energy wave from the crucible? I mean in 2 of the three endings it's effecting nothing but the reapers and well other synthetics in one I guess but he'd have no way to know that?
Also how on earth, in the time it takes Shepard to drag her ass into the transporter at the end until the crucible fires dose Jacker manage to evac your 2 squad mates out from under the guns of three reapers standing guard over the portal and why when Liara and Javik exit the wreck of the Normandy in the final cut scene have they not one scratch on them? Shepard was tougher than both of them by the end and she looked like hell and was half dead?
Ultimately I've heard people say people who hate it just don't get it or we want a dumber ending with everything happy and Shepard alive, really a happy ending for people that have stuck with the series through 1,2 and now 3 wouldn't have been asking much to be given a happy conclusion, personally I could have lived with a more downbeat ending with Shepard dying to stop the Reapers.
Ultimately these endings are linear and you feel rail roaded into them with no choice, you get no answers really, do the Krogen stick with Wrex and find a new way to live? or did my curing of them lead to them rampaging across the galaxy? do the Asari recover from the loss of Thessia? what part do a united Geth/Quariens play in the future of the galaxy? what happens to my friends and crew? hell what happens to Anderson dose he bleed to death? to say Dragon Age: Origin was just the first game in a series and leads almost directly into in sequel IT HAS MORE CLOSURE that Mass Effect 3 "THE END OF SHEPARD'S STORY"...
and I think I'm not alone in the people raging about the ending to ME3 in saying if more endings are going to be released but we have to pay for them as DLC I will be avoiding BW games in future and I really don't want to do that as I love your games up to this point, but fobbing us off with such abysmal endings then expecting us to pay extra on top of the game for content that should have been in there to start with is inexcusable.
That aside it was a great game and picking my favourite moment would be hard there were so many awesome moments, I think Morden's finally goodbye is probably at the top as something that's going to stick in my head of a long time I really liked that character.
Issues I have beside the ending well honestly not much, and what issues I did have were so minor I would likely have ignored totally had the ending not annoyed me as much as it did that I actually found myself going back and nit picking, firstly the quest log and gathering quests were very badly implemented, flying half way across the galaxy into reaper controlled space to get something you only know is there cos you randomly overheard 2 guys talking about it is silly, and then getting back to citadel and not having a clear idea where the person who wanted the item was or even if you have the right item as ultimately you have no inventory and quest log doesn't help you at all. Also a lot of the conversion options seemed watered down to basically just 2 options and investigate a bit more and in some chats the conversation choices were virtually identical.
Modifié par onlycore6007, 18 mars 2012 - 05:17 .
#5712
Posté 18 mars 2012 - 05:09
ZyionPrime wrote...
I've spent most of the day today reading people's comments on this forum and others about their ideas for the ending. And I have one conclusion. The correct answer to the ending is to ask questions. Questions about plot holes, questions about the lack of choice at the end, and questions about subtle hints given in the final scenes. After looking at byne's thread on the "Hallucination / Indoctrination" theory, I am convinced that Boiware's true goals won't be seen until the game has been released throughout the world and everyone has had a chanse to play through the game. And according to byne's thread, it could be quite possibly the most ambicious thing any video game company has ever attempted.
I could go on about the "Hallucination / Indoctrination" theory, but I would just be stealing ideas from people who have already thought them up. So here is a link to the thread and make up your own mind whether or not Bioware made one of the worst endings to a choice driven game, or could have quite possibly tricked everyone into the biggest META-game experience ever.
social.bioware.com/forum/1/topic/355/index/9727423/1
We can really only hope.
#5713
Posté 18 mars 2012 - 05:10
Watch this.
THIS SHOULD BE PROMOTED EVERYWHERE
THIS SUPPORTS OUR CAUSE
MOST RECENT VIDEO TO RETAKE MASS EFFECT 3
HOLD THE LINE
#5714
Posté 18 mars 2012 - 05:11
Traderjoeeeee wrote...
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
Quoting so it doesn't get burried.
I've been a rabid BioWare fangirl since I first started playing Baldur's Gate II, waayy back in the day. Hell, I still am that fangirl as I have recently been considering doing some sort of BioWare themed tattoo. I bought my first XBox for the sole reason of being able to play Jade Empire.
I rolled my eyes at people who complained about Dragon Age II. Yes, it had its issues. But overall? I loved it. The ending was sad, destructive and inevitable. But you know what? That was okay, because it made sense. I can deal with sad endings, as long as they make sense.
I avoided all spoilers going into my first playthrough, so the way it ended was quite a shock. I sat through the credits in stunned silence, then went to the game guide. It told me Shepard would live if I gathered a certain number of War Assets. So I played through it again, still avoiding spoliers, and making sure to log in some MP hours so I could make the grade. I made the same choice at the end as I did before (synthesis), only to have it end the same way.
This spurred me to FINALLY go online and see just what was up with these endings, and found out that destruction of the Reapers is the only way to live. There is no way in hell my Shep would commit mass genocide of the geth, especially after Legion's sacrifice. And even if she did, what was her reward? Waking up in some pile of rubble (or is she still on the citadel?) with her crew on some random planet, with no guarantee they will ever see each other again. No thanks.
I get that the Hero sacrificing him/herself at the end to save everyone is a common way of ending an epic story. When done right (Thane, Mordin) it can be beautiful. Shepard's end was not, for the reasons listed by the oh-so-eloquent person in the above quote. She was able to talk the Krogan, Salarians, Asari and Turians into uniting to fight this threat. She took down a reaper (hell, more than one) on FOOT. I find it hard to believe that she would kowtow to some little snot-nosed glowing ball of light and accept the terms presented to her. She'd been saying the whole game that a sentient being gets to choose their own destiny, but at the very end she allows terms to be dictated to her without a fight.
The last few minutes felt like a betrayal. I know it sounds melodramatic, but frankly I can't put it any other way. I'm heartsick over it. I play video games to escape and refresh myself from the stresses of the real world, not to walk away feeling like life is just one giant series of sacrifices before you die, alone.
When you allow a player to customize a character and a story to the level that they have in Mass Effect, that character, in a sense, becomes a part of you. Ultimately, BioWare wasn't killing some Hero figure, they were killing ME. And try as I might, I can't get over that.
#5715
Posté 18 mars 2012 - 05:16
shephard987 wrote...
GUYS this video is brilliant.
Watch this.
THIS SHOULD BE PROMOTED EVERYWHERE
THIS SUPPORTS OUR CAUSE
MOST RECENT VIDEO TO RETAKE MASS EFFECT 3
HOLD THE LINE
Hahahaha. Not laughing at the retake video... but rather one of the videos that was in the side bar:
#5716
Posté 18 mars 2012 - 05:19
As for the puported screen shot of "The Truth" DLC - I could whip up something the same Myself. Unless someone shows it in action...
Modifié par monsoontide, 18 mars 2012 - 05:21 .
#5717
Posté 18 mars 2012 - 05:19
After going through so many emotions and thoughts about the endings, most negative, I finally realized all FOUR of the endings are the “real” ending depending on what you, as the player, choose to believe. I came to this conclusion because of the fact that there is just so much evidence that exists on the indoctrination theory, but only for those who choose to look for it and believe it. That leads me to believe that you specifically made the ending, so that, for people like me who felt that the last 10 minutes made little to no sense at all and did not trust the space child as far as they could throw him (can't throw a hologram), you put in a hidden forth ending (Indoctrination ending). Everyone else was given a significant choice on how to deal with the reapers.
So while my story ends with Shepard breaking free from indoctrination and going on to try to defeat the reapers, other peoples stories end with Shepard deciding which is the best way presented to deal with the reapers and having to face the consequences for their choice.
Yet, as different as these two above endings are, they are both the “real” ending depending on what you (the player) choose, and that, is what the Mass Effect series is all about.
Some may ask then, why you (Bioware) did not go into detail about what happens after Shepard breaks free of indoctrination? Well, after thinking about this I realized that if you (Bioware) were to do this, it would then make the indoctrination ending the “real” ending and would have essentially made the other endings the “fake” endings, thus invalidating what many players chose for their final choice, forcing them to choose the “real” ending in order to conclude “their” story.
Truth is I'm probably wrong about all of this, but just can't ignore the fact that someone at Bioware had to have written the final 10 minutes with the thought of possible indoctrination in mind. This maybe an error in my way of thinking, but I do not believe it can all be a coincidence.
So, while I wish there was a little more closure and that I could actually see how my Shepard's story ends, I can now appreciate the ending for it's ability to let the player decide what happens.
Thank you Bioware, it's been a fun ride.
Modifié par Blaytron, 18 mars 2012 - 05:25 .
#5718
Posté 18 mars 2012 - 05:21
#5719
Posté 18 mars 2012 - 05:22
The last few minutes felt like a betrayal. I know it sounds melodramatic, but frankly I can't put it any other way. I'm heartsick over it. I play video games to escape and refresh myself from the stresses of the real world, not to walk away feeling like life is just one giant series of sacrifices before you die, alone.
When you allow a player to customize a character and a story to the level that they have in Mass Effect, that character, in a sense, becomes a part of you. Ultimately, BioWare wasn't killing some Hero figure, they were killing ME. And try as I might, I can't get over that.
That first paragraph should have been dialogue somewhere.
#5720
Posté 18 mars 2012 - 05:26
Blaytron wrote...
You know after thinking about the ending and reading comments on both sides, all I have to say is,
Bravo Bioware, I think I finally understand what you have done in storytelling and it is amazing.
After going through so many emotions and thoughts about the endings, most negative, I finally realized all
FOUR of the endings are the “real” ending depending on what you, as the player, choose to believe. I came to this conclusion because of the fact that there is just so much evidence that exists on the indoctrination theory, but only for those who choose to look for it and believe it. That leads me to believe that you specifically made
the ending, so that, for people like me who felt that the last 10 minutes made little to no sense at all and did not trust the space child as far as they could throw him (can't throw a hologram), you put in a hidden forth ending (Indoctrination ending). Everyone else was given a significant choice on how to deal with the reapers.
So while my story ends with Shepard breaking free from indoctrination and going on to try to defeat the
reapers, other peoples stories end with Shepard deciding which is the best way presented to deal with the reapers and having to face the consequences for their choice.
Yet, as different as these two above endings are, they are both the “real” ending depending on what you (the
player) choose, and that, is what the Mass Effect series is all about.
Some may ask then, why you (Bioware) did not go into detail about what happens after Shepard breaks free
of indoctrination? Well, after thinking about this I realized that if you (Bioware) were to do this, it would then make the indoctrination ending the “real” ending and would have essentially made the other endings the “fake” endings, thus invalidating what many players chose for their final choice, forcing them to choose the “real” ending in order to conclude “their” story.
Truth is I'm probably wrong about all of this, but just can't ignore the fact that someone at Bioware had
to have written the final 10 minutes with the thought of possible indoctrination in mind. This maybe an error in my way of thinking, but I do not believe it can all be a coincidence.
So, while I wish there was a little more closure and that I could actually see how my Shepard's story
ends, I can now appreciate the ending for it's ability to let the player decide what happens.
Thank you Bioware, it's been a fun ride.
The problem is all the brainstorming scrap notes, and flow charts coming out of the Final Hour app about the development of the game clearly show that they had written endings, they tore out enough to make them make no sense, and indoc wasn't anywhere in those notes. It was all about the Matrix ending, which only works because it's a passive medium - and even then some Matrix fans thought it was stupid too.
Writers need to stop using deus ex machina because it is contrived by its very definition.
#5721
Posté 18 mars 2012 - 05:31
#5722
Posté 18 mars 2012 - 05:32
#5723
Posté 18 mars 2012 - 05:32
Modifié par Redban103, 18 mars 2012 - 12:28 .
#5724
Posté 18 mars 2012 - 05:33
I made the mistake to look up a mission and fell over all this ending S***
Now I simply can't make myself go back and finish it - I don't want my FemShep to go out this way! NO!
This is NOT why I play this game.
Just fix it!
#5725
Posté 18 mars 2012 - 05:34
Check that out too... just trying to help in anyway i can!
i hope my shep was indoctrinated and i get to pistol whip harbingers ass... he talked alot of smack in part 2 but i didnt hear a peep out of him in 3.... WHY Was THAT!




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