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On the Mass Effect 3 endings. Yes, we are listening.


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#5726
Utrabob

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shephard987 wrote...

GUYS this video is brilliant.

Watch this.



THIS SHOULD BE PROMOTED EVERYWHERE
THIS SUPPORTS OUR CAUSE
MOST RECENT VIDEO TO RETAKE MASS EFFECT 3


HOLD THE LINE


This!

Seriously though i doubt that so many people and
media outlets have ever supported anything like this if they themselves did not
agree, i hope that Bioware and EA respect there audience enough to listen, i do
not want to see a game industry future where the audience controls the product,
however what would be worse is allowing developers to destroy their own
creations, and expect people who are paying in my case hundreds (since i own PC
and Xbox variants of the game) to take the swill given to them.

Please remember one the golden rule of games
design "DESIGN THE PRODUCT FOR
THE PLAYER AND NOT YOURSELF"
 this
is one rule that was drilled into me when i studied the art of games design the
moment this rule is ignored the product takes a hit, see below.


http://gamedesignthe...logspot.co.uk/ 

http://www.oecd.org/...9/39414857.pdf 


Edit: While i doubt that this is some "clever"
strategy to keep selling DLC to players with content that should have been
included with the game like others believe, hope that i am correct, doing something
like forcing DLC on a title with a fan base like this would be one of the most distasteful
things i could imagine a company doing towards their fans. 


Oh and dont forget,
Hold The Line!

Modifié par Utrabob, 18 mars 2012 - 05:44 .


#5727
shephard987

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If we are a group, we need theme music.

I nominate this.


Hold The Line

#5728
pandoras shadow

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Like so many I too was disappointed, but as a writer I can't help but flinch at the way the ending was done. If one of my classmates or I tired to pass thing as an ending to a story we would have failed that projected on the ending alone. Giving the endings Bioware has done before, this sadly looks and feels like a lazy mans copout. Having read close to 100 books and watched 200+ movie and played nearly 200 games this was by far the most disappointing and anti-climatic ending I have personally seen or read. This series has been from day one about choice yet last minuet this is very nearly revoked. As a fan of Bioware games I can only hope this is a lead in to something, anything. Even as a joke I could put up with it, mostly it is close to April after all but if its left hanging ... well something are best left unsaid. The best I can hope for is that a mention of youtube is correct in that what we see at present is a last ditch effort by the Reapers to indoctrinate Shepard. Hmm that gives me an idea now that I think on it...

#5729
pennyguin

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When trying to predict the end of the game, I always felt that Shepard would die. I figured the Crucible would utilize the relay network and send out a pulse to all systems deactivating the Reapers. Also, I figured this would destroy the relay network, allowing galactic civilizations the chance to finally evolve in their own unique way, not based on Reaper constructs. So those points I liked and felt appropriate in the end. With that said, however, I really, really disliked the ending. It felt cheap. Even though I was prepared for much of what happened, it felt like a total let down…not the ending to the series I wanted.


There's a couple reasons why I feel the ending is so bad. The following points have been stated before, but as long as you're willing to listen I'll restate them. Firstly, the moment Shepard is lifted by the platform and meets the Catalyst, the ending goes down hill. You went from one of the most powerful moments in the game - sitting there with Anderson, watching the battle below you - to one that is so utterly confusing. Standing there talking to the Catalyst, It felt so deus ex machina…such a cheap plot device just to move the player to the end of the game. The whole scene is so hard to suspend my disbelief (example: how can Shepard breathe in space?) and comes out of no where (there's not enough foreshadowing to believe that the scene is even happening) and feels tacked on at the last second. 


How would I have changed things? Get rid of the entire Catalyst AI scene and maybe make the confrontation with the Illusive Man more involved. Maybe you're squad makes it through to the citadel with you depending on your EMS score, your reputation or who you chose to bring. Then the Illusive Man could try controlling all of you. Perhaps TIM controls you into killing them all, or maybe you all survive depending on dialog choices and paragon/renegade interrupts. Afterwards, there's no need for the Catalyst AI scene. If Shepard survives TIM then (s)he activates the Crucible that destroys the Reapers and relays.


The second reason why the ending is so bad is because of the scene where Joker is flying the Normandy away from the blast. Then he's marooned with some or all of the crew on an unknown planet. How would he have enough warning to fly away from the blast (plus the blast appears to move much faster than the Normandy ever could at FTL)? How did he have time to pick up the crew? Where was he going? Why would he leave Shepard? There's nothing that makes sense about that scene. How would I change it? I would replace it with scenes showing how all your choices throughout the game came together. Show the Geth and Quarians working together (if you saved them), show the Turians and Krogan shaking hands, show all of them cheering from their ships as Reapers burn up in the atmosphere…something along those lines. 


So those are my feelings on why the ending was so poor and how I would have ended it. I want to add that I feel the way many others do and believe that 99% of the game is pure gold. I love the games so much and thank Bioware for all their hard work. Mass Effect is my favorite series of all time! 

#5730
AmaraDark

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 


This person summed it up neatly - the plot holes and betrayl we all felt running into this ending. Knowing that we've issued a death sentance to all our friends and camrades of the armada, no matter what we do.

I loved this game (and ME/ME2) right up until the endings. The difficult choices, the sacrifices - it handled the death of my favorite characters (Mordin and Thane) with dignity, made me sweat, laugh and cry. But still gave me hope that we'd somehow get through it, and if I tried hard enough, Shepard would finally get a little well deserved retirement after the torments and suffering she had endured. Rebuilding civilization from the ashes and terrible losses it had suffered. By preference, with Garrus.

Then I hit the endings. Oh boy.

The game was "Bittersweet" already. There are plenty of characters you were attached to, that die in this game. They did really, really well with showing that you couldn't save everyone. But the reason I and many of us soldiered on was because there was -hope-, that if you work hard enough, that if you struggle and bleed, there will be a little bit of happiness (finally) for Shepard in the end. THAT is what made it bittersweet - victory, in the face of overwhelming odds and tremendous sacrifice from those whom you cared for. Thane and Mordin demise made it bitter - where is my sweet though? Am I supposed to take joy in my ultimate goal being "Pick a color"?

The existing ME3 endings crush all of that. The hope is gone - I have no reason to play the games any more when all the choices you gave us ultimately result in nothing. You could drive a space garbage scow through the plot holes the ending has. Dragon Age: Orgins is a good example of giving us a lot of options for endings that we could work toward - with what ending was best is totally up to the individual player.

On the scale of probable events I expected to encounter the day I got the game, having this kind of ending dumped on to me by -Bioware- was above "rats remove my tonsils with lasers" and below "Dancing Thriller-Zombie invasion".

Not to mention the star child deux ex machina that got tacked on. It would be so easy to ditch this Matrix/BSG/balance of the force... I mean universe stuff they shoehorned in on the last five minutes. Until the ending, I thought the dreams were just Shepard trying to deal with the stress and guilt of having lost so many near and dear to her. - imagine my surprise! If I wanted to play Mass Effect: A Space Odyssey I'll just put Space Odyssey on the TV. I'm not in it for balance of the universe woo-woo. I'm here -for the characters-.
 
Just dump it and write some better ending(s). Like one where Shepard defies the starchild and the cycle, points to the Quarians and Geth, Joker and EDI as proof we can live peacefully. And tells it that we're going to make our own way, for victory or death, and we will no more bow to the non-choices of the Crucible/Catalyst then we bowed to the non-choices the Reapers/Collectors gave us before, or Cerberus.

Seriously, let me write more endings for you. Ditch the crucible, it turns out to be a dude. Final scene is the grand armada, the forces you've ralied, the galaxy united gathering up and launching toward Earth. Some voice overs of Shepard giving a speech about the long and hard war ahead toward final victory. Nods at the LI as they step off the troop transport and into battle, for the difficult struggle ahead to retake the galaxy. Fade to black. I'd have been happy right there. Bioware could have then written in whatever they wanted to as the "ultimate cannon ending" during the next game.

#5731
Defiantfa11

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www.youtube.com/watch

Hidden Cameras in the Bioware War Room

#5732
Faithwhisper

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I really don't care if this is the last in the series and need an epic ending.

I bought the game because I had read a lot about the whole series and thought WOW, what a bad ass game. I get to be a hero, that can save the universe! Yeah right!

I'm not gonna save the day - pursue my love interests - and feel good about myself by the end of the day! Nope, never - it's not gonna happen.
Why is that!!??

I'm not finishing my game - I don't care about it anymore.
I'm NOT gonna buy some DLC, since there's no point, when the ending/outcome will be the same.

#5733
KGBrAm

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The arrogance in this thread is staggering. I really hope BioWare does not cave in to this :(

#5734
MasterDracoStoc

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I want a "You did everything right and now the world is kittens and rainbows and you will have blue babies" ending and a "You did everything horribly wrong and now the Reapers have won" ending. The galaxy is facing a force that has been reapin' for a long time and there is no reason to not give the players a "You're an ID10T" ending. Make it something nearly impossible to get without doing everything wrong like Shepard dying in ME2.

#5735
ZyionPrime

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Redban103 wrote...

Even if the indoctrination theory is right and the ending was a dream, it still didn't even hint that with the conclusion. Also if it were true then why didn't we finish the fight if shep survived? I see it as a poorly thought out ending either way. Even if the indoctrination theory is true, then that just means Bioware release another incomplete game. If anything I can see them ripping off the indoctrination theory because it minimizes the work that would go into changing things. I won't feel like paying more money for a game that was already meant to be complete. If it wasn't ready don't release it, we'd understand as long as you get it right.


You need to understand Bioware's underlying though process for making an indoctrination ending (if it is true). The idea is to provide a meta-game experience by giving the player lack of choice and in this process give the player a chance to feel what it is like to be indoctrinated in real life. I'm probably butchering the theories that people have came up with a little, but it is all explained in byne's thread on it. He has been updating starting post with the best supporting evidence for the theory along with people's theories on Boiware's methods.
social.bioware.com/forum/1/topic/355/index/9727423/1 

Modifié par ZyionPrime, 18 mars 2012 - 05:55 .


#5736
Kavadas

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Just hit the ME3 ending. Like many it was awesome until I got lifted up to chat with the Star Child and then it got horribad.

What pissed me off the most is that the biggest decision in the entire series, the ending of Mass Effect 2 to save or destroy the Collector base, wasn't even mentioned in ME3 let alone influenced anything.

I kept waiting and waiting for some huge reveal about the repercussions of that decision I made and... it just never came. Save it, destroy it, it didn't matter like all of my decisions throughout the franchise :(

Modifié par Kavadas, 18 mars 2012 - 05:56 .


#5737
Off-Road

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Hey Bioware, thanks for listening!

I think you did a fantastic job with the game right up until the last few moments. Other people on here can do a much better job explain exactly HOW the ending failed to satisfy, I just wanted to add my voice to the chorus. Please note that I cannot see myself completing another playthrough of Mass Effect 3 - I have tried - or going back and playing through again from Mass Effect 1 as I had planned. I will also not be purchasing any DLC, playing multiplayer or financially supporting BioWare or EA until I feel satisfied with the resolution of the series.

Again, thank you and good luck! I am sure the current situation is as difficult for you as it is for us.

#5738
JaylaClark

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KGBrAm wrote...

The arrogance in this thread is staggering. I really hope BioWare does not cave in to this :(


I really do not get this. You hope that BioWare doesn't cave by actually giving us an ending that's coherent and makes sense? That's all at least half of us are asking for. Tell me I'm lying, tell me there aren't eight inconsistencies in the end, tell me that I should be satisfied with no information on anyone we fought, or fought with.

And if BioWare can't provide that, then they aren't BioWare anymore. The company that made Baldur's Gate, Neverwinter Nights, Knights of the Old Republic, Jade Empire and Mass Effect should know better than this. We're just reminding them that. That's all.

#5739
UrgentArchengel

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Defiantfa11 wrote...

www.youtube.com/watch

Hidden Cameras in the Bioware War Room


Ha, that is freaking perfect!

#5740
BWGungan

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JaylaClark wrote...

KGBrAm wrote...

The arrogance in this thread is staggering. I really hope BioWare does not cave in to this :(


I really do not get this. You hope that BioWare doesn't cave by actually giving us an ending that's coherent and makes sense? That's all at least half of us are asking for. Tell me I'm lying, tell me there aren't eight inconsistencies in the end, tell me that I should be satisfied with no information on anyone we fought, or fought with.

And if BioWare can't provide that, then they aren't BioWare anymore. The company that made Baldur's Gate, Neverwinter Nights, Knights of the Old Republic, Jade Empire and Mass Effect should know better than this. We're just reminding them that. That's all.


This. The ending of Mass Effect is not a time for:

a) Existential babble.
B) Waxing poetic.
c) Discarding player choices up to this point.
d) Lose ends.
e) Discarding themes of the series.
f) Speculation.
g) Deus ex machina.

Modifié par BWGungan, 18 mars 2012 - 06:09 .


#5741
xxskyshadowxx

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JaylaClark wrote...

KGBrAm wrote...

The arrogance in this thread is staggering. I really hope BioWare does not cave in to this :(


I really do not get this. You hope that BioWare doesn't cave by actually giving us an ending that's coherent and makes sense? That's all at least half of us are asking for. Tell me I'm lying, tell me there aren't eight inconsistencies in the end, tell me that I should be satisfied with no information on anyone we fought, or fought with.

And if BioWare can't provide that, then they aren't BioWare anymore. The company that made Baldur's Gate, Neverwinter Nights, Knights of the Old Republic, Jade Empire and Mass Effect should know better than this. We're just reminding them that. That's all.


They aren't Bioware anymore they are EA.

They also said there would be 16 very different endings....but there were actually what 6 versions of the same ending....are the other 10 the DLC?

#5742
F3rnando Bacate

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Our numbers will darken the topics of every gaming forums,
you cannot escape, from changing those endings.

We will impose order on the chaos of Mass Effect 3 endings.

These endings exist because you ALLOWED it,
and they will change because we DEMAND it.

****  YEAH

:alien:

Modifié par F3rnando Bacate, 18 mars 2012 - 06:10 .


#5743
Kither

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 I enjoyed the endings.... though to be honest I was hoping for a more of We saved it and shepard would be able to be with the person he/she romanced through out the games. With regards to that I must give props to show how the war affected other characters in the game. With Ereba and Char, Wesha and her bondmate. The teen that was waiting for her parents. I get two of the endings but I didn't get the third choice. Sacrifice yourself and control the reapers good. Destroy the reapers also good. Third one though( rewrite the dna sequences to make a synthetic/organic life... did not get that part at all. Not to mention why the destruction of the relays and the Citadel was necessary. I mean with the room in the citadel already there I would think that it would have been designed to do that and not end up being destroyed in the process. Overall I give the game a 8/10 as a series 10/10 Mass Effect 3 left me with more questions than answers and I didn't understand the final sequence with joker and the normandy. It gives the impression that the series isn't finished.

#5744
akashacatbat

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JaylaClark wrote...
The company that made Baldur's Gate, Neverwinter Nights, Knights of the Old Republic, Jade Empire and Mass Effect should know better than this. We're just reminding them that. That's all.


Yes.

#5745
jeweledleah

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KGBrAm wrote...

The arrogance in this thread is staggering. I really hope BioWare does not cave in to this :(


its funny.  whenever I create something that's meant to be sold, in quantity - I create it to please the client, not my self.  I'm not arrogant enough to think that they should just pay me for going off in my own direction, doing something other then what I promised them.  and when I design something and it doesn't quite work for a client and they tell me as much - I'm not so arrogant as to just go: "this is my artistic integrity!  you will take what I give you and like it!"  becasue as a commercial artist I realise that this arrogance will jeopardize my current order, but even if they do end up paying me?  thye are not coming back in a future.

this doesn't mean I have no intergity or that I'm not a real artist.  it means that I'm intelligent enough to realize that art for the sake of art only works if the only person I need to please... is myself.  and if I break an explicitly made promise?  I own up to it. and in most cases?  issue a refund, if I cannot fix the broken promise after all.

it IS however arrogant to think that consumers will just take it lying down and you can ignore negative feedback.  even if you still like your original ideas?  consumer doesn't and its THEM you have to please, when you sell your product

#5746
neverdiephoenix2

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Appreciate this thread.

-We do not work so hard on the Galactic Rating just to see who walks out from the Normandy, and to see Shepard breathes for one second. I am OK with Shepard's sacrifice, but having the Mass Relays destroyed is equivalent to losing the whole war, as we all know that the races won't survive without it. The fact that Normandy escape to a foreign planet also does not make sense.

-We need a closure for each and every race and character. It can be done like cutscenes, DAO style, but I'm sure the ME team can make it better. We need the cutscenes to reflect all the choices that we have made over the 3 games.

-It could have ended well if Bioware stopped at Shepard and Anderson watching the Reapers get destroyed after watching Illusive Man getting killed, but I guess that the fans won't be satisfied now.
Therefore, we really need a DLC that gives closure. An Indoctrination Theory DLC will be great, showing Shepard waking up after being attacked by Harbinger and realising that the God Child is just a hallucination, and the real final battle begins.

-We want to see how the races and the war assets that we acquire affect the final battle. For e.g. Appearance of the Rachni, if we allowed it to survive.

-I believe that 90% of the fans here will not settle for anything except for a DLC that gives a proper ending and closure, with ending cutscenes of the fate of all races and characters. Any other campaign DLC will be quite meaningless without this.

-The game is almost perfect, and Bioware owe it to themselves to complete the Trilogy. At the state of it now, it's like an artist painting a picture perfect Mona Lisa, but decided to just use black circles for the eyes just so he can go to rest early.

All in all, a lengthy DLC with proper closure is all that we want. Thank you in advance Bioware.

#5747
trexmaster78

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About the endings, you should do a lot more than listening what we're saying about them, you should be working on rewriting them completely (and I won't repeat the reasons why you should be rewriting them completely since they're all over the internet and these forums anyway).

That said, I think my favorite moment was when I managed to put an end to the Geth-Quarian war by having Legion sacrifice itself to bring true consciousness to the rest of the Geths. Now THAT is what can be called bittersweet, cause I liked that character a LOT !

Modifié par trexmaster78, 18 mars 2012 - 06:16 .


#5748
cubie_hole7

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KGBrAm wrote...

The arrogance in this thread is staggering. I really hope BioWare does not cave in to this :(


Well, it is only rivaled by the amount of arrogance it took for Bioware to put out the ending it did and honestly not think that it would be so negatively received.

#5749
shephard987

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Signing off for the night.
Need my rest.
While I'm gone,
DO NOT CEASE

Hold the Line

#5750
Defiantfa11

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UrgentArchengel wrote...

Defiantfa11 wrote...

www.youtube.com/watch

Hidden Cameras in the Bioware War Room


Ha, that is freaking perfect!


Made me giggle :P