Aller au contenu

Photo

On the Mass Effect 3 endings. Yes, we are listening.


  • Ce sujet est fermé Ce sujet est fermé
23455 réponses à ce sujet

#5776
Gemini

Gemini
  • Members
  • 2 messages
I love the **** out of Mass Effect 3. It brought out some real emotion. Heck, I even cried during scene with Anderson and Shepard sitting together ( dying together :C ), looking out on the war on Earth. Beautiful. ( adding my own personal soundtrack may have helped make it more sad, but still )

Yes, there is some... things... I very much dislike about the last few minutes of the game, but after getting some space away from the game and time to think about it -letting it all sink in and such- I kind of got over the rage-confusion: god child and choices... plot holes...

What I didn't get over was Shepard's final thoughts. I get Anderson and Joker. Understandable. Liara.... I get it. But why not Shepard's whole friggin crew that you've been with throughout the three games? OR ESPECIALLY why not your LI? I mean, this is kind of a minor thing as I haven't noticed anyone rant about Shep's final thoughts yet, but I really wanted to see if anyone felt the same.

All the other things I've been concerned with have been said, so I won't even go there...

...*cough*

Favorite moment? Easily when Garrus took Shep out on the Presidium and was all cute and ****.. aww, "I'm Garrus Vakarian and THIS is my favorite spot on the Citadel!" Priceless. ( I had some 40s tunes playing... really set the mood )


+OH!!! BTW, I'M SO HAPPY that FemShep actually walks more like a person this time rather than a strange man like in the 2nd one!! Hurroo!!

Modifié par Gemini, 18 mars 2012 - 07:57 .


#5777
Ingu

Ingu
  • Members
  • 199 messages
I'm still convinced that everything at the very end was just Shepherd's dream after passing out.

No, not really. But it may as well be. I can't tell if this is a poorly executed attempt at hooking people on for DLC (a new game in the franchise?) or if the team/EA really thought this would be a terrific way to end things, because it is not. The same arguments have been made a million times with varying levels of eloquence and courtesy, but those people are furious, dissapointed and miserable because their points are true.

The game absolutely blew my mind, the amazing level design, perfected game mechanics and amazing enemy varieties. The storytelling, the cinematography... I didn't even care that much about the franchise before ME3, this third game changed my mind about everything, it made me invested in ways the first two games never did (or, more fairly, set the groundwork for), and even gave me hope for the future of video games as an art form. Decisions and consequences, it was all marvellous.

But then you gave us this ending, not plural, a singular ending. You did every conceivable thing in the course of three games, roughly 100 hours of dedicated play time, to get us emotionally invested in this world you've created. You made us care about each race, gave us friends and made us fall in love - as exaggerated as it all may sound, and then gave us the laziest endings to Shepherd's story in any way imaginable.

Maybe there's a part of you who didn't want to Shepherd's story to end, maybe you were just thinking to hell with this I am so sick of Commander Shepherd saviour of the galaxy, or maybe you're even sitting there thinking to yourself 'but the story ISN'T over'! There's DLC coming out!

But the players, the franchise, the universe you've helped create, and the avatar of Commander Shepherd him/herself, really deserves better than that.

I just wish I knew why you decided to go and make Shepherd's final efforts, the paramount outcome of every choice he/she made, every being he/she killed, every loss he/she has had to suffer, all but meaningless in the whole scheme of things? What made you think this ending was the right idea? Did you just run out of time? Out of resources? I honestly want to understand.

It could have been so much more. Deus Ex: HR, they explained their decision, they gave the main character's sacrifice, or his sacrifice of others, substance and meaning by explaining just why this choice was best. Dragon Age gave us a written epilogue, it gave us some closure in the knowledge that life did go on and all our efforts, decisions, and thought did mean something, did pay off in the end.

Mass Effect 3 treated its endings like an afterthought. Like it really didn't matter anymore after all the fun and adventure and accomplishments Shepherd already had, and all the goodbyes that's already been said, when it should have been the one thing that tied it all together, when it was really the most important thing in a game. In this medium where the player invests themselves so much more than they ever could in a traiditional film or tv series.

I can only say I am dissapointed, Bioware. It really could've been perfect, if only.

Modifié par Ingu, 18 mars 2012 - 08:04 .


#5778
Flyers215

Flyers215
  • Members
  • 256 messages

ShadowAussie wrote...

I also notices females aren't in the game only krogan, asari and quarian but yet turian and salarian are not there. very strange. since the majority be in-game to cover up afew gaps.


Turian females are there. 

Modifié par Flyers215, 18 mars 2012 - 08:07 .


#5779
Utrabob

Utrabob
  • Members
  • 47 messages

Gemini wrote...

What I didn't get over was Shepard's final thoughts. I get Anderson and Joker. Understandable. Liara.... I get it. But why not Shepard's whole friggin crew that you've been with throughout the three games? OR ESPECIALLY why not your LI? I mean, this is kind of a minor thing as I haven't noticed anyone rant about Shep's final thoughts yet, but I really wanted to see if anyone felt the same.


I thaught that was odd too, but i chose to let it go, it was a minor flaw considering the others.

#5780
refuse81

refuse81
  • Members
  • 151 messages

Ingu wrote...

I'm still convinced that everything at the very end was just Shepherd's dream after passing out.

No, not really. But it may as well be. I can't tell if this is a poorly executed attempt at hooking people on for DLC (a new game in the franchise?) or if the team/EA really thought this would be a terrific way to end things, because it is not. The same arguments have been made a million times with varying levels of eloquence and courtesy, but those people are furious, dissapointed and miserable because their points are true.

The game absolutely blew my mind, the amazing level design, perfected game mechanics and amazing enemy varieties. The storytelling, the cinematography... I didn't even care that much about the franchise before ME3, this third game changed my mind about everything, it made me invested in ways the first two games never did (or, more fairly, set the groundwork for), and even gave me hope for the future of video games as an art form. Decisions and consequences, it was all marvellous.

But then you gave us this ending, not plural, a singular ending. You did every conceivable thing in the course of three games, roughly 100 hours of dedicated play time, to get us emotionally invested in this world you've created. You made us care about each race, gave us friends and made us fall in love - as exaggerated as it all may sound, and then gave us the laziest endings to Shepherd's story in any way imaginable.

Maybe there's a part of you who didn't want to Shepherd's story to end, maybe you were just thinking to hell with this I am so sick of Commander Shepherd saviour of the galaxy, or maybe you're even sitting there thinking to yourself 'but the story ISN'T over'! There's DLC coming out!

But the players, the franchise, the universe you've helped create, and the avatar of Commander Shepherd him/herself, really deserves better than that.

I just wish I knew why you decided to go and make Shepherd's final efforts, the paramount outcome of every choice he/she made, every being he/she killed, every loss he/she has had to suffer, all but meaningless in the whole scheme of things? What made you think this ending was the right idea? Did you just run out of time? Out of resources? I honestly want to understand.

It could have been so much more. Deus Ex: HR, they explained their decision, they gave the main character's sacrifice, or his sacrifice of others, substance and meaning by explaining just why this choice was best. Dragon Age gave us a written epilogue, it gave us some closure in the knowledge that life did go on and all our efforts, decisions, and thought did mean something, did pay off in the end.

Mass Effect 3 treated its endings like an afterthought. Like it really didn't matter anymore after all the fun and adventure and accomplishments Shepherd already had, and all the goodbyes that's already been said, when it should have been the one thing that tied it all together, when it was really the most important thing in a game. In this medium where the player invests themselves so much more than they ever could in a traiditional film or tv series.

I can only say I am dissapointed, Bioware. It really could've been perfect, if only.


I actually don't mind the endings now that I've had a week to cool down. Bioware wanted to get rid of the franchise and they succeeded. I still got to play a very good game even though I wished, like many more here, that it was the perfect game. 

Modifié par refuse81, 18 mars 2012 - 08:11 .


#5781
Mikeuicus

Mikeuicus
  • Members
  • 176 messages
I like the choices of the endings, to be honest. What made me feel cheated was the nonsensical scene of Joker fleeing the blast wave and the scene of my crew stepping out onto a strange planet. What was he escaping from? Where was he going? I would have preferred: Make your choice, see the "destroy" "merge" "control" cutscene, then we see what became of our squadmates. Just a sequence of a few second shots...Tali taking her mask off on her planet, your LI looking at a memorial with Sheps name on it, etc. Instead we got the scene of Joker fleeing and a man talking to his grandson....

#5782
Ingu

Ingu
  • Members
  • 199 messages

refuse81 wrote...

Ingu wrote...

I'm still convinced that everything at the very end was just Shepherd's dream after passing out.

No, not really. But it may as well be...

CUT FOR LENGTH

I can only say I am dissapointed, Bioware. It really could've been perfect, if only.


I actually don't mind the endings now that I've had a week to cool down. Bioware wanted to get rid of the franchise and they succeeded. I still got to play a very good game even though I wished, like many more here, that it was the perfect game. 



To be honest, I love the game, but I am mostly just disappointed. It was so close to being perfect, but they just went with the laziest option imaginable. It's almost like watching Da Vinci paint the Mona Lisa but then to see him draw a silly moustache and glasses on her face with a black marker to finish. Just... if only.

#5783
ShinyBrownCoat

ShinyBrownCoat
  • Members
  • 1 messages
Like so many others I loved this game up to its moment of closure. My game ended with the death of Shepard and my choice as to how I would save the galaxy. I liked that quite a bit as the death of the stalwart hero fit snugly with the end of the trilogy. The subsequent sacrifices along the way, Mordin, Thane and then Legion and any others lent weight and finality to the unfolding events and the cost of war. Then when it's all said and done and the final decision is made, we were given intermittent cut-scenes that showed the immediate consequence of your decision, the fate of the Reapers, then the Normandy that somehow got separated from the fleet AND somehow managed to pick up the scattered crew AND is trying to out run what I assume is the singularity caused by the destruction on the Mass Relays. Then left with but the smallest fraction of closure as the crew walks out onto an unknown planet in a mysterious galaxy. In a game series this epic with so many memorable moments the ending should have matched the standard set by the rest of the game.

This is what I believe happened but is never explained.

Hackett Believing the mission has failed after he is unable to raise Shepard on the Crucible who is now unconscious for an in-determinant amount of time and raises the Normandy. He tells Joker to round up all of the crew that where still alive being as they are the foremost experts on the Reapers and sends them gather whatever remaining forces remain and tell them that Earth is lost. Cortez or whoever rounds up the remaining crew and they shuttle back to the ship and they hit the Relay just before Shepard makes his final choice.

Of course even as I write this I can poke a billion holes in my theory and it's infuriating that this simple question is left open to interpretation. I don't want BioWare to change the ending, just add to it. Even something as small as a celebration scene similar to that of Return of the Jedi, a scene of Reapers falling on every major planet, and a scene on Earth where all races and warriors familiar and new stare up at the exploding Citadel and salute. ANYTHING other then a 3 minute cut-scene that wraps up nothing.

I know BioWare employs great writers and I have loved all of their stories I've had the privilege to experience. This conclusion seems a bit beneath such talent which leads me to think that the ending was intentionally vague and that there is more in store for the conclusion of this story.

#5784
Bunzmaster

Bunzmaster
  • Members
  • 87 messages
It seems like there are soo many things wrong with the ending of ME3 that everyone can find atleast one thing that upsets them about it, if not everything.

I agree with many others that think the entire thing after Harbingers beams was bad.

#5785
spensor25

spensor25
  • Members
  • 9 messages
Everyone should watch this video.  Someone explains what they think about the ending and i must say it makes a lot of sense and I hope he is right.  I missed so many hints during the ending. I must not play important parts of a game at 1am after a long day at work :P



#5786
Duranndal

Duranndal
  • Members
  • 254 messages
 Just finished the game a few minutes ago.
I went into Mass Effect 3 expecting the quality of storytelling from ME1... and was disappointed in literally seconds.  There were a few very good spots throughout the game, however (IMHO).
The real standout was the Quarian / Geth sequence.  But even that seemed like it was being held back by the overall ME3 storyline.  I almost wished that the Reapers wouldn't have been in the story, and the game ended with the Quarian/Geth sequence.
Anyways, somewhere along the way, I got talking with a lot of my friends who finished the game, and they were all incredibly depressed about the ending of ME3.  So I went into it really expecting the worst possible ending ever.  That's -almost- what I got.
First off, the entire end was pretty much a deus ex machina.  BOOM out of nowhere SPIRIT GOD CHILD grants 3 magical wishes.  Doesn't really fit in with the fiction of the world at all.  While I'm still digesting this, I quickly realize none of the 3 choices appeal nor interest me.  I would have rather talked to SPIRIT GOD CHILD for a while longer and come up with other solutions.  And found out who the hell he was.

Secondly, the end completely destroyed the awesome universe/fiction of Mass Effect that we all came to know and love. There's literally no point in me buying/playing any DLC that will ever come out for this because I already know it will have absolutely no effect on anything.  Unless the DLC changes the ending completely, or something.

Thirdly, what the hell was the Normandy doing flying between mass relays:huh:

Anyways, I'm not trying to be overly negative.  I still enjoyed the game.  Both the combat and gameplay were really improved.  I just wish both the story and storytelling were up to the quality that they were in ME1.

#5787
Archonsg

Archonsg
  • Members
  • 3 560 messages
 On Exploding Relays.
OKies guys, people keep going "this is Not Arrival... it wasn't hit by an asteroid, it got hit by a signal beam, so its explosion is not the same!

No it is not. 
Lets all just agree that we ALL do see the Relays explode. 
Whatch the video again :
youtu.be/liQV1N7jXis

Citadel fires signal, signal hits relay, relays charges to critial sends signal along then BLOWS up.

Note that Relays are superstructres that can withstand a Super Nova without taking any damage at all.
Refer to your Codex ; Secondary : Ilos : Mu Relay

All a Super Nova did to it while vaporising the system it was in and creating the nebular that hides the Mu Relay was to push the Relay out of position while not doing a single dent to it. (You guys USED it for crying out loud)

So to recap, the Relays in ME3 was NOT hit by a big planetoid (this makes it easier to destroy a Relay presumeably since now we have a huge butt load of mass and momentum of said mass added into the equation ... but we are talking about ME3)  which means the RELAYS exploded from kinetic / momentum force or energy alone which means that force had to had more velocity and momentum to damage a structure then if it was mass AND veloctiy.

If you want to do the math, here's a link

http://www.stardestr...Explosives.html 

In short and in lay man's terms,  a Relay can take a shockwave hit of Super Nova scale and not be structurely damaged.  
Relays are tough SOBs.

A structural explosion happens when enough kinetic / momentum force is applied to compromise said structure.
Big or Small Kaboooms, kabooms must be powerful enough to rip things to shreds.

Aka, A soda can will explode if you apply xxx ammount of pressure.  Does not matter if you want a big or small explosion you need xxx ammount of pressure to make a soda can explode. 

Thus that EXPLODING relay you saw = ONE BIG ASS KABOOM!

Logic would dictate that if structure is not damaged by Super Nova Scale energy, energy needed to not just bend but blow apart said structure = many orders of magnitude. 
REALLY REALLY big AND powerful KABOOM!

Now to understand just how powerful a Super Nova is
 http://www.nature.co...s/263398a0.html 

Essentitally a Super Nova as close to as 20-25 light years could take out half of Earth's ozone layer. 
Closer then 10 light years a good portion of Earth's atmosphere is lost
Closer then 5 light years .... 

The Charon Mass relay is 4 light hours away. 

Needless to say ANY system with an Exploding Mass Relay = Toast.
Any cluster with a Mass Relay = fracked up


Basically that ending we saw was producers who just wanted big fracking explosions.
Never mind the science behind it. 
Ignoring their own  "Issac Newton is the deadliest SOB in space" line (physics DO matter in Mass Effect) 
Threw logic and common sense out the window just to have a "cool looking cut scene"

I call BS on this too.

Bioware. Redo your SCIENCE Fiction (so ya, its fiction, you have leeway to do stuff ...just not go into space fantasy) master piece and redo that craptastic ending.

Modifié par Archonsg, 18 mars 2012 - 08:42 .


#5788
CmdrStJean

CmdrStJean
  • Members
  • 205 messages
Well, I don't know if I can add much to the discussion here but I did want to chime in anyway. I'm sure most of what I could say has already been gone over in great detail, but after reaching the end of ME3, I'd like to at least comment on my thoughts.

First off, I really enjoyed the game, I feel I got my monies worth. I really have no animosity towards Bioware or EA and I'm certainly not of a mind to join the chorus of those who feel the entire series has been run into the ground over this issue. That said however, I must say that I really don't understand what I just saw. I can't for the life of me figure out the intent, meaning or for that matter the intended continuity of this "grand finale" to the Mass Effect franchise. Whatever the writers and developers intended has been quite assuredly lost on me.

Oh sure, I get the choice offered to Shepard, and I can certainly fathom a Reaper defeat when I see it, but beyond that, it's all question marks. How exactly did Garrus get back aboard the Normandy? Why was Joker flying through a Mass Relay at the end? Just what's up with that additional scene that happens god only knows when? I'm just about as nonplussed as one can be. And was that supposed to be Shepard breathing again in a pile of rubble? I just don't know.

At the moment I'm speculating that Bioware ran out of time to "finish" ME3, and as a result spliced together a variety of scenes with no particular logical relation in order to release the game on time. If that's the case, then the culprit is EA and any complaints should be sent in their direction. Granted I could be wrong, I need time to process this, but that's the theory I'm going with at this point. Whatever the case might be, I'm very curious to see how this works itself out. Should be most interesting.

#5789
Arik7

Arik7
  • Members
  • 1 095 messages
The TIM confrontation and Anderson's "You did good, son" moments were truly epic. The crucible not working was also an interesting moment. It went downhill from there.

The star child was silly and inappropriate for a mature audience. What is this? Walt Disney? And of course there was no real choice and the ending cut scenes really sucked and ruined the whole trilogy. The epilogue with the star gazer was also out a children's story, not appropriate for an M-rated game.

Modifié par Arik7, 18 mars 2012 - 08:31 .


#5790
spensor25

spensor25
  • Members
  • 9 messages

Duranndal wrote...

 Just finished the game a few minutes ago.
I went into Mass Effect 3 expecting the quality of storytelling from ME1... and was disappointed in literally seconds.  There were a few very good spots throughout the game, however (IMHO).
The real standout was the Quarian / Geth sequence.  But even that seemed like it was being held back by the overall ME3 storyline.  I almost wished that the Reapers wouldn't have been in the story, and the game ended with the Quarian/Geth sequence.
Anyways, somewhere along the way, I got talking with a lot of my friends who finished the game, and they were all incredibly depressed about the ending of ME3.  So I went into it really expecting the worst possible ending ever.  That's -almost- what I got.
First off, the entire end was pretty much a deus ex machina.  BOOM out of nowhere SPIRIT GOD CHILD grants 3 magical wishes.  Doesn't really fit in with the fiction of the world at all.  While I'm still digesting this, I quickly realize none of the 3 choices appeal nor interest me.  I would have rather talked to SPIRIT GOD CHILD for a while longer and come up with other solutions.  And found out who the hell he was.

Secondly, the end completely destroyed the awesome universe/fiction of Mass Effect that we all came to know and love. There's literally no point in me buying/playing any DLC that will ever come out for this because I already know it will have absolutely no effect on anything.  Unless the DLC changes the ending completely, or something.

Thirdly, what the hell was the Normandy doing flying between mass relays:huh:

Anyways, I'm not trying to be overly negative.  I still enjoyed the game.  Both the combat and gameplay were really improved.  I just wish both the story and storytelling were up to the quality that they were in ME1.


Deus Ex was what I thought when I finished the game!  I played Deus Ex: Human Revolution when I waited for ME3 to come out.

Yeah a lot during that ending didn't make sense.  Like the Normandy flying between relays or how my crew that was with me on earth got off the Normandy when it crashed.

Yeah the length and story of ME1 was great but I think ME3 did a good job.

You should watch the youtube video I posted that tries to explain some of hints that were in the end.  If it is true then that was a good ending.  But if that was the real ending then boy did Bioware mess up.

#5791
trexmaster78

trexmaster78
  • Members
  • 3 messages
I should add that article which explains very well why ME3's ending is just bad :

http://www.themetaga...oblem-with.html

#5792
iwryou

iwryou
  • Members
  • 1 messages
i live most of mass effect 3 but my favorite moment is up for debate its either the last conversation between Anderson and Shepard or the way thanes death was handled it was a really go way to go about it in my opinion.

#5793
Shallyah

Shallyah
  • Members
  • 1 357 messages
Regardless anyone's own theory or interpretation (including mine, as I also have one), Mass Effect trilogy has been incredibly awesome, and we all agree, up to the point where we're shown that our choices did matter, but only in ephimeral manner. That is, since the moment we made them, until the end of the game, which feels rigged and railroaded. In my own game:

- Mordin died with a proud smile while humming his song.
- The genophage was cured.
- Legion gave own will to the Geth after you fought to end a enmity of hundreds of years.
- Tali sighed wishfully imagining her new home in her new recovered world.
- Dozens and dozens of other unique emotionally involving and teary moments.

And the conclussion is that all you made or broke over the course of ME trilogy was reduced to mattering only while the trilogy lasted. At its end, all became hollow.

Leaves you thinking that in fact, the best way to affect the ending and make you feel a little better is not gathering any War Assets and finishing the game with just the minimum possible resources and no squad mates. Tell everyone to stay home, that you'll solo the Reapers... that way a million people fleet from half a dozen races and all the people you learned to love won't be stuck in space to starve and die... that if they survive the Crucible's explossion to start with.

I believe it has been asked for many times in this thread, but I will add one more of my own. Many of us do not want to be just delivered a happy ending on a silver platter. But we want to feel that we can earn a non-cataclysmic ending. Through difficult storyline choices, through difficult combat tests or through anything that the devs think that would cut it. But please, let the option be there.

Sacrifices can be made. A lot of people are fine with Shepard dying, or with LI's dying. We had that choice in ME2 if we didn't do things right. Just feel bad that we've partaked so much in this story, we've fallen in love and so passionate about this trilogy we've loved, and then a cataclysmic ending is delivered, with no possibility of solace.

Yes... Tali lived in some faraway planet. Yes, my Shepard took a final breath after I saw how earth was saved. But... is that it? Is that really the best I can get? I still think you guys have stuff in store abd probably intended to deal with some of these things in future DLC, but you must understand that the vast majority of fans had hoped for something a little more fulfilling, for being able to reach a greater feeling of accomplishment.

Can't say enough thank you for Mass Effect Trilogy. But please, do not let it be remembered for the last bad 1% of it. It deserves much more than that.


PS: This is a little personal wish that seems minor in comparison to the rest, but I'd like to request that Tali gets a game skin in some future DLC without her bio-suit, and of course, without helmet. If you'll keep or enhance in any way the "picture" we got of her, that's up to you, but it would be great to have the chance to at least see her immune system healed, and relieved of the burden that haunts the life of the quarians for centuries. Or if that's too much to ask, maybe a "Tali takes mask off and smile" moment.

Modifié par Shallyah, 18 mars 2012 - 08:49 .


#5794
Virmire Vermin

Virmire Vermin
  • Members
  • 126 messages
If the ending turns out to be a hallucination, then do you think the choice of Synthesis, Destroy or Control will affect the real ending? If so, in what way?

#5795
sistersafetypin

sistersafetypin
  • Members
  • 2 413 messages
tl:deleted Carry-on

Modifié par sistersafetypin, 18 mars 2012 - 08:50 .


#5796
RobinEJ

RobinEJ
  • Members
  • 101 messages
I finished to play ME3 six days ago and still I'm sad and annoyed because so hopeless, illogic ending with plot holes, that killed playability the whole ME series!
I'm looking forward to your Bioware move.
Now I don’t know if I should keep my copy of ME3 or I should send it you back (with special dedication form true fan of ME universum since ME1)
I think 5 years of my playing, my Shephard, who did everything he could to save the ME universe, Kaidan (her LI), her team and Normandy deserve something better after generally sad ME3 and the death of many old friends.
I would like to play in ME series again and again, but current end makes it impossible – it’s too difficult to experience it again.
Please Bioware don’t disappoint my trust.

#5797
Flyers215

Flyers215
  • Members
  • 256 messages

Arik7 wrote...

The TIM confrontation and Anderson's "You did good, son" moments were truly epic. The crucible not working was also an interesting moment. It went downhill from there.

The star child was silly and inappropriate for a mature audience. What is this? Walt Disney? And of course there was no real choice and the ending cut scenes really sucked and ruined the whole trilogy. The epilogue with the star gazer was also out a children's story, not appropriate for an M-rated game.


I don't see what difference the rating makes at all.  I really liked the epilogue, but I didn't understand it.  I'd like to know more about what was going on there.

#5798
Sidney

Sidney
  • Members
  • 5 032 messages
I don't have an issue with blowing up the relays. That I almost expected to be honest. Srot of fitting that the reapers are toast and the tech they made goes down with them.

The inviso kid just kills me though. Wow, really, why not at least have us face down sovereign. Have him explain why they do what they do and then offer Shep the choices. We've been fighting the reapers and in the final moments we get a confrontation with....no one we've ever seen before. Frankly, the explanation of why they do what they do is awful as well.

#5799
Brawne

Brawne
  • Members
  • 661 messages
Maybe this was a test. Reapers wanted to know what Shepard would do if given choice. In reality Shepard was just out and under influence of Reapers.

I couldnt believe that there would have been single person in Bioware who thought that this ending as it was would be good idea after making three great games...

#5800
ITA_Xenos

ITA_Xenos
  • Members
  • 6 messages
Aside from plot-holes, the ending just make you feel angry and depressed, i've spent 30 hours to complete the game, trying to do every quest in order to get the best ending possible, and still, all you get to see is that everything you have accomplished so far has no real meaning in the big picture. After the ending I really had a hard time to play mass effect 3 again. Sadly, the ending ruined not only the replayability of mass effect 3, but also the replayability of mass effect 2 and 1, there's no point for me in playing the other 2 games, if everything I accomplish has no longer any meaning in the plot. I would like to just have another campaign in mass effect 3 right now, instead im here, I don't see how I can play another game if you just get "THAT" ending. It was lazy, superficial and largely incoherent with the plot. Right now's there's really no point to play the trilogy again, it's an epic 100 hours journey unworth of the destination

Aside from the ending I loved every game, my favourite scene in mass effect 3 it's when Mordin sacrifice himself to cure the genophage, it was a really sad and still beatiful moment.. He is a very model of a scientist salarian.