On the Mass Effect 3 endings. Yes, we are listening.
#5826
Posté 18 mars 2012 - 10:06
The game play up to the last part of
ME3 was great, but the end of the game ruined the entire series and the
franchise. The parts that ruined the game for me are listed below.
1.1.
The endings for the game were
horrible 3 choices that led to 16 variations of the same black. No variety like
promised, all the endings shared 95% the same cut scenes. We were promised
throughout the series that all our choices would shape not only our Sheppard
but the galaxy and the final ending to the series; this was taken away in the
final 15 minutes of the game. You can’t just take an interactive game built on
choice and make it into a linear game in the final moments.
1.2.
Multi player content should have no
effect on the single player campaign. There is a reason why no other game has implemented
this, since not everyone like multi player. A player should be able to reach
100% galactic readiness without having to play multi player.
1.3.
I did not like that after you make it
clear to Cortez that you are not interested in him, that he still seems to push
you towards liking him in future conversations. My personal beliefs I don’t
approve of the Homosexual lifestyle, and I don’t feel I need to have that
pushed on my in a game.
1.4.
We want our endings more varied and distinct
from each other like was promised, having all our choices taken into account in
the final outcome.
1.5.
Fill the plot holes give us a real back
round on the Reapers, and their purpose, bring Harbringer into the picture
more.
1.6.
For those that ME3 is their first
exposure to the ME universe, offer them a DLC that allows them to make the
choices they would have had a chance to if they played ME1-ME2. This will make
more revenue for Bioware in a DLC purchase, and give the player a chance to
have a real full ME3 experience and a bump in galactic readiness to help with
their ending.
1.7.
The Rachni were always represented in
ME1/ME2 as being an important part of ME3, and in ME3 they played a very small
part. We had to save them again, and all they did was help build the crucible.
We should have seen some Rachni ships in our fleet and so on.
1.8.
We were also told in previous
magazine interviews prior to release that Cerberus was going to be an enemy,
and that we should make sure to destroy the collector base in our ME2 saves, This was so the illusive man
would not get a hold of Reaper tech. Well I destroyed the collector base and
the Illusive man still got a hold of Reaper tech. How he got acquired Reaper
tech needs to be explained.
1.9.
One of the pieces of feedback many of
us asked for was the return of the Mako Tank and exploration missions. That
feedback seems to have fallen on deaf ears since we have no Mako missions in
ME3.
1.10.
We had Loyalty missions in ME2 and it
would have been nice to have them with the new squad members of ME3, it added
immersion into the relationships with the characters.
1.11.
A helmet toggle option similar to
what we had in ME1 would be nice, especially with the custom sets of armor we
got from pre-orders, and import saves.
1.12.
If you are going to have 16 variations
on the ending fine. But You could cut that to 6 endings and make them so varied
and different it would make a more complete experience, with a excellent, very
good, good, neutral, bad, very bad ending. The key thing being that it takes
our past choices and actions into account, not just war assets and galactic readiness.
I know that if at least the endings
are not redone I will no longer purchase products from Bioware, and the ending
DLC should be free, since we already paid for a proper ending to the game we
purchased. People make the argument that the game is Art and not subject to
pressure to change.
I make the argument that an
Interactive game like the Mass Effect series, in which certain promises and
descriptions and player game shaping was established by the company makes it a Commercial
product , with art aspects, and a every changing storyline, sue to the players participation
in the creative process. ME3 is not a piece of art to mat and hang on a wall
and it is not a 1st edition book to place in a protective case.
When customers like us give you Bioware
5 years of our life playing your series, making choices, taking different paths
on different Sheppard’s so we can have a complete experience, and that trilogy
is ended in the linear way you chose to do, it was a betrayal not only to your
customers, but to the epic masterpiece that we have helped you shape over the
last 5 years.
Bioware it is time for you to be
Sheppard, and you have a new mission, gain back our loyalty so we can together battle
and claim victory over the Reapers.
Game as is 3/10
Game with just the endings fixed 8/10
Game with all things fixed 10/10
#5827
Posté 18 mars 2012 - 10:09
Secondly, proof of the Indoctrination Theory being invalid is in the new short book 'The Final Hours of Mass Effect 3' (a VERY interesting read, currently available on amazon kindle dl). Apparently a fourth ending was planned where they were going to have Shepard truly get indoctrinated, but it was scrapped due to technical reasons with the software. So, like them or hate them, the endings we got are to be taken at face value, because there isn't an Indoctrination Theory that overrides them somehow.
#5828
Posté 18 mars 2012 - 10:12
Generally I wanted to see different ending without kid (because he just isn't good solution), with references to the dark energy (like Drew Karpyshyn written). Also upset that the Harbinger didn't speak even near the end.
#5829
Posté 18 mars 2012 - 10:15
Or better yet, drop Anderson's body to the Control option. Dead Reapers through Control, EDI and the Geth survive, hah!
Modifié par gingerale, 18 mars 2012 - 10:18 .
#5830
Posté 18 mars 2012 - 10:19
But soon after that, it all turns out to be pointless. I didn't like the starchild, but when he told me the mass relays would be destroyed no matter what, I hated everything about the ending. I was devastated. And I still don't understand. Please, BioWare, explain. Why did the relays have to be destroyed? Why would you destroy the most important things in Mass Effect?
#5831
Posté 18 mars 2012 - 10:19
#5832
Posté 18 mars 2012 - 10:23
Cant get myself to play ME3 again too...Shkaw wrote...
I was blown away by the game for more than 28h, although I lost quite a lot of my comrades. Not a single scene disappointed me.
...
Originally I planed to play ME3 AT LEAST 3 times, one time mixed to get to know with the consequences and one time both absolute renegade and paragon.
But with the ending as it is today, I just can't play it again, because it is just too unsatisfying.
And I have the bad feeling, that there will be a DLC to correct the ending, but not a FREE DLC...
So far, the fact that a game is from Bioware was enough reason for me to assume a great story. SO FAR however...
...
Played ME2 at least 3 times to get the best ending, changed some choices i made before, but in ME3 maybe the best ending is to not do anything, at least others will get the chance to fight the Reapers...
Great story before the final act with that kid.
And also I didn't see Normandy fire its main gun that destroyed the collector ship in ME2!
Modifié par Bergy_si, 18 mars 2012 - 10:24 .
#5833
Posté 18 mars 2012 - 10:28
xxskyshadowxx wrote...
The more I read of the Final Hours stuff, the angrier I become. They ran out of time to develop an ending and just slapped something together half-assed at the last minute. Why? Because they had less time to develop than in the previous games and wasted a ton of that time with multiplayer.
That isn't what 'Final Hours' says at all. Read the full document. They actually had two groups working on the game, one on the SP and one on the MP. The group working on the MP, since they weren't working on anything but battle dynamics, actually innovated a lot of stuff for the game that got moved into the single player. So, the refined fighting dynamics in the single player game is largely the result of advances from the MP group.
And they didn't run out of time to develop the ending according to 'Final Hours'. The endings, as is, were drawn up at the beginning of the development cycle. When they first sat down to make ME3, they outlined the plot points of the entire game, including the endings. It wasn't like they simply started coding and coded themselves into a corner and ended up with these endings. These endings were all part of the plan from the beginning. Sure they made some design decisions late- for example, they initially were going to have an Illusive Man battle similar to the Saren fight in ME1, but that was scrapped because they felt it was cliche. The execution of the game changed throughout the development process, but the actual plot remained the same.
#5834
Posté 18 mars 2012 - 10:30
@masseffect have stuck with you since ME1 and it shows we love ME so much that we're wanting a better ending.
@whataboshtet We don't. We appreciate all of the feedback you give us. It's important to us what you guys think.
oh dear...
Modifié par RiGoRmOrTiS_UK, 18 mars 2012 - 10:30 .
#5835
Posté 18 mars 2012 - 10:36
It was not a good ending. It was an offensive ending that promoted an ideology of hatred. It is not in the best tradition of sci-fi, it was in the best tradition of genocidal propagandists.
That they cannot recognize this only goes to show that they are not worthy of any further product purchases.
#5836
Posté 18 mars 2012 - 10:38
u know what i'd pay $500 annually for?
[first] upgrade ME universe:
0. convert ending to dream sequence
1. reapers stopped (idea below)
2. discover the citadel is really a galaxy-to-galaxy relay and all other galaxies are tied in to some kind of galactic god-level conspiracy
[intermission]
1. milky way opens up considerably with dormant relays online... many beautiful worlds
2. within the halted reaper fleet, you find 1000s of amazing species and re-seed them to their original worlds (including the living starship species)
[second] release mass effect 4 as stopping this all-galaxy god-level harvest (i know u wanted only 3, but i'm sure your financial pimp will make you do more) (end might revolve around this entity trying to harvest resources to stabilize the galactic expansion or prevent cosmic collapse into the next big bang)
[third] where i give you my $$$$$$ - within ME4 universe:
1. you now have access to the entire universe to draw on stories
2. like Dr. Who stories are all over the place, build a bioware department that just harvests the amazing stories people come up with of unique problems, species, galaxies, etc. and month-by-month release new DLC in this amazing universe
3. completely customizable galaxy hopping normandy SR3 starship, with the characters you love, collection of civilization artifacts you collect and can decorate how you want (like in Oblivion), maybe even fun unique multiplayer games that are seamless tied into your starship.
4. essentially, your own spaceship, the characters you like/love, and adventures through the stars... that'll never get old
[first] reapers stopped idea:
find a lost "personal relay" prototype that can send you to anywhere in space and using a special device can send you back. through a dead reaper, you find schematics on the harbringer. you lock on to the harbringer signal... you beam in... attach the receiver to the core brain of the harbringer and beam it out. using multiple quantum communicators you use the combined geth processing power to hack the system. you find a deeply embedded and forgotten "emergency stop" dead code function the creators built.
through another incident of a lost civilization, the "mission complete" signal was recorded at the end of the reaper harvest. using that data, you find the function and issue "return to base" to all reapers. the still living harvested species are un-indoctrinated and released back to their homeworlds. the galaxy now looks to you to stop the galactic conspiracy
#5837
Posté 18 mars 2012 - 10:38
The whole game is my favorite moment since there is not one scene i did not enjoy.
However to the ending discussion. I can't say i dislike them, from an artistically point of view, however since
it was said that this is shepards final game, why not give him like a happy end? (or bad one depending on choices) i mean we are far out of the times were a good story is a story were the hero dies.....
It'd be cool if there was something like in dragon age, a text or some scenes that show what happend to the rest of the party or what happend to the universe in generell.
despite that, thumps up for the best game of 2012
#5838
Posté 18 mars 2012 - 10:38
#5839
Posté 18 mars 2012 - 10:41
RiGoRmOrTiS_UK wrote...
Well looks like Bioware don't want to change the ending... any point in continuing to ask? copied from their twitter:
@masseffect have stuck with you since ME1 and it shows we love ME so much that we're wanting a better ending.
@whataboshtet We don't. We appreciate all of the feedback you give us. It's important to us what you guys think.
oh dear...
Nice twitter pickup. Does seem pretty final worded like that. Much more direct than the stuff Casey Hudson has said recently.
#5840
Posté 18 mars 2012 - 10:48
#5841
Posté 18 mars 2012 - 10:52
#5842
Posté 18 mars 2012 - 10:53
just finished with 7k+ war assets. now to see how my fish survive.
#5843
Posté 18 mars 2012 - 10:54
If we did not care about the game, if we did not still hold on hope that they are going to listen to ouar demands all of this would have never happen.
If we did not care, we would simply forget about all this, and forget about the game and the company!
It means we have expectations from them, that we belive in them.That we still now like and want to support their work.
Not responding to thoose feeling would result in a loss for both side.(But in your case you are loosing costumers.)
#5844
Posté 18 mars 2012 - 10:57

What I got
[a] [b] [c]
Modifié par sadako, 18 mars 2012 - 11:04 .
#5845
Posté 18 mars 2012 - 10:58
BioWare should hire (no matter the cost) ME 1 & Me 2 lead writer Drew Karpyshyn to fix or "enhance" ME3.
...
Drew Karpyshyn, the lead writer of ME1 and ME2, clearly understood the importance of ending and the importance of how the ending matches and fits the story to breathe life into the whole. That's clear from the fit between content and ending in both ME1 and ME2, and the value of those endings to the whole of each story. Karpyshyn's absence from ME3 is most apparent in the obvious disconnect between ME3's content and ending.
Schwartz identifies other disconnects present in ME3; further reflections IMO of Karpyshyn's absence from ME3.
#5846
Posté 18 mars 2012 - 11:00
KER-CHING.
#5847
Posté 18 mars 2012 - 11:03
1)The game was geared for people to play multiplayer. If you just bought the game without importing a new save, it is almost impossible to get some of the endings without going through multiplayer to raise your galactic readiness. Multiplayer generates income after the game is sold. The game sold 3.5 mlllion copies, some of the multiplayer packs cost .99 cents.) I am not sure what Biowares take on this, but it is a very profitable endeavor
2)They just sold the movie rights to Mass Effect.universe.
http://www.forbes.co...sses-new-movie/
I am pretty sure they had to prove that this game was going to be a success, before the deal was signed. So that explains why they did not want to "spoil" the game for anyone by talking about the ending. You got to keep those sales up.
Yes, Virginia, Bioware cares about making money.
Modifié par Dessalines, 18 mars 2012 - 11:06 .
#5848
Posté 18 mars 2012 - 11:04
I understand that it's hard to write a good ending to such a long, complex story, but that doesn't change the fact that the writers utterly failed to do so. Even Shepard bleeding to death in front of the control panel would have been preferable to the three options we were given.
What I want is not a happy ending, but an ending in which I am afforded the opportunity to utterly reject the star-brat's premise. I want to be able to call him on his bull****. "I have my AI monster fleet wipe out all advanced species every 50,000 years to save organic life from getting wiped out by AI monster fleets?" Really? Is it really necessary to go into how trite, how very infantile that assertion is? I want to tell him that he's wrong, that the force I've built to oppose him, doomed though it may be, represents not just the races of the whole galaxy uniting against him, but is also an alliance of organic and synthetic life that outright disproves him. I want to be able to tell him that there's a better way, and if he can't or won't accept that, I want to be able to point out to the allied fleet that the intelligence that controls the Reapers is INSIDE THE CITADEL, and hey, why not disconnect the Crucible so it can't do the whole 'blow up all the relays' thing, and then open fire and blow it all straight to hell?
Sadly, what I get instead is three equally repugnant choices that utterly betray every theme the entire series has built upon up to this point. So I guess my game ends with Shepard not deciding. I just quit and leave it there, assuming that either it was a hallucination and that Shepard's actually dying back on Earth, or that she did make it to the citadel, but the catalyst didn't do anything and then the reapers won. Bad end, sure, but better than what we were given.
Modifié par Scyldemort, 18 mars 2012 - 11:19 .
#5849
Posté 18 mars 2012 - 11:04
What happens to your companions...theres a ending for Thane and Mordin but the rest stuck on another planet even though some were on earth trying to get to the citadel and the normandy was fighting reapers..................I'm confused. Mass relays exploding not taking out the systems they are in like what happens in ME2 Arrival, that energy from the relays has to go somewhere basic science.
With an ending like that (and they are all pretty much the same) you may as well have just lay down with a paper bag over your head and let the reapers just win. Its worse because everything up to that point was great, I really enjoyed it.
#5850
Posté 18 mars 2012 - 11:08
However to the ending discussion. I can't say i dislike them, from an artistically point of view,
There are two kinds of people who like the ending. People who didn't think it through, or sick and twisted individuals who actually condone genocide.
You seem to be in the former.
People don't want a happy ending. The real reason why they hate the ending is because Bioware forced them to work with Space Hitler. They made you sit through Space Hitler's Mein Kampf, and forced you to pick its new Final Solution - which in some cases involve genocide.
That Mac "My ending was so awesome!" Waters cannot recognize this only demonstrates his poor taste as a writer, and complete lack of artistic ability in coming up with an actual thought-provoking ending.




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