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On the Mass Effect 3 endings. Yes, we are listening.


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#5851
Starscream723

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sadako wrote...

What I expected
http://h9.abload.de/img/jhtqyrqxxg.jpg

What I got
[a] [b] [c]


Well that chart nearly made me cry. Seeing what could have been, so clearly mapped out like that... well now I feel even worse than before.

#5852
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It surprises me that they're still burying their heads in the sand with ME3 sitting at 2 stars on Amazon. I mean, it's not as though the fact that the ending is problematic isn't already obvious to everyone.

#5853
Guest_Sion1138_*

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The game was epic and the endings are artisticly sound but somehow I was left with a rather bitter aftertaste. It just doesn't seem right.

#5854
rolson00

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heres something that will make you all laugh a fan went to the FTC!! :o:O:O

#5855
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They are not artistically sound because they are badly written. They may be thematically sound depending on your interpretation.

#5856
Dessalines

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Scyldemort wrote...

After finally finishing the game and seeing the three endings, I just have to add my voice to that of the rest of the community: incredible, amazing game. It delivers in every way it's possible for the game to deliver on the promise of the first two games. ... until the ending, at which point it slips and falls flat on its face.

I understand that it's hard to write a good ending to such a long, complex story, but that doesn't change the fact that the writers utterly failed to do so. Even Shepard bleeding to death in front of the control panel would have been preferable to the three options we were given.

What I want is not a happy ending, but an ending in which I am afforded the opportunity to utterly reject the star-brat's premise. I want to be able to call him on his bull****. "I have my AI monster fleet wipe out all advanced species every 50,000 years to save organic life from getting wiped out by AI monster fleets?" Really? Is it really necessary to go into how trite, how very infantile that assertion is? I want to tell him that he's wrong, that the force I've built to oppose him, doomed though it may be, represents not just the races of the whole galaxy uniting against him, but is also an alliance of organic and synthetic life that outright disproves him. I want to be able to tell him that there's a better way, and if he can't or won't accept that, I want to be able to point out to the allied fleet that the intelligence that controls the Reapers is INSIDE THE CITADEL, and hey, why not open fire and blow it all straight to hell?

Sadly, what I get instead is three equally repugnant choices that utterly betray every theme the entire series has built upon up to this point. So I guess my game ends with Shepard not deciding. I just quit and leave it there, assuming that either it was a hallucination and that  Shepard's actually dying back on Earth, or that she did make it to the citadel, but the catalyst didn't do anything and then the reapers won. Bad end, sure, but better than what we were given.

I disagree with people stating that it is hard to write an ending to this game. If you think about it  this game has about the same plot as Dragon Age: Origins. You gather forces to battle an ancient evil which takes other races and twists them in terrible ways.
At the end of Dragon Age: Origins, they gave you a summary of what happen to all of your comrades, the factions you brought to the war, and some npcs that you encountered along the way. This happen even if you elected to kill off the Grey Warden at the end.  Bioware has already proven that they can do this.

Modifié par Dessalines, 18 mars 2012 - 11:17 .


#5857
nikola8

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Web Access Card wrote...

It surprises me that they're still burying their heads in the sand with ME3 sitting at 2 stars on Amazon. I mean, it's not as though the fact that the ending is problematic isn't already obvious to everyone.


Amazon stars don't mean anything to them.  If you look at the sales numbers, the game is still selling solidly.  I guess the mantra that "any publicity is good publicity" is holding true.

#5858
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It may not mean much in the short term, but for a company who has worked hard for well over a decade producing excellent titles and building customer loyalty, they'd be wise to proceed with some prudence.

#5859
PuddySWE

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 


The above post, combined with the opinions voiced in video 1 below and the rage found in video 2, details EVERYTHING wrong with the ending in great detail. This is all the feedback BioWare needs.

Video 1: 
http://youtu.be/4H_A7SeawU4 
Video 2:   

#5860
iorveth1271

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I hope the Indoctrination theory proves to be right... if so, or if Bioware takes it as a basis for a possible future change of the otherwise imho shallow ending of ME3, then you guys at Bioware would be my heroes :D

If the theory is false... well, then I dunno what to do of these endings. Not what I expected nor what I wanted ME3 to end like. I'd have loved to have ME3 end at the Anderson-Shepard scene on the Citadel as they look at Earth and the Crucible annihilates the Reapers saving the Galaxy. That would have been the perfect ending for me at that moment.

#5861
JacobNZW

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Disclaimer:
This post is expression of my frustration based on one playthrough of ME3 and ONE and only ONE choice made in the end. I HAVEN'T exlored the other possibilities. I will explore them later so refrain from comments about my ignorance of the alternitives. Also, I haven't read other comments before posting this. I just want to post my thoughts regardless of what others say. I'm also not a native speaker thus my spelling, stylization and word use might be off.
-----------------------------------------------------------------------------------------------------------------------------------------------

I am the Catalyst.
What?

Who are you Catalyst? What form of life are you?

Introducing a mysterious character Catalyst right before the end is awkward. That character raises more questions then it answers and we don't want more questions than answers at the end of the trilogy, do we?
This is really, really awkward way to end a trilogy. Introduce a character that doesn't give a damn about anything 
throughout the game, and then authoritativelly pops up at the end, thinks you have to listen to it and muscles you into what choices you must make. Shepard asks Catalyst suprisingly little for my taste, feels awkward. Is this some kind of god character? (Notice the small g. I'm a believer so for me gods are lesser than God.) It really sucks as a unexplained god character, that I can tell you.

Also all the bombastic cinematics and cool sequences of the fleets of the whole galaxy arriving at Earth, all the heroism and all that... for what?!! So that some kid in the end will reveal that the ultimate goal of evolution is the so called Synthesis. Awgh! Than gives you one choice weirder than the other. This sucks. A lot! I don't understand the point of the story at all. I don't understand the Catalyst at all. So much left unexplained. It doesn't feel fullfilling. It's depressing, dark, fatalistic and the story serves it as "salvation". Ugh, this is contorted!
Is this some kind of experimentation in story-writting, trying out how much non-convetional endings players can take?

On the personal note:
I know this is a sci-fi, but philosophy of the story (and ultimatelly the story-writter, but wait I can be banned, oops.) as revealed at the end isn't very appealing to me. Although, I must say, it is quite intriguing in some aspects, but only as a sci-fi. I wouldn't want to live in a universe like that - writters in the story demote the very esence of humanity.

(I mean we only use 10% of our brain and so far have no idea what the potential might be and he mixes us with some synthethic life-form. Besides human bodies are essentially highly complex machines and I think in a way one can see human bodies as synthetic. Because we are made of the same atoms that make up "synthetic" and organic likewise. I think organic is much more advanced than synthetic and as such should dominate synthetic. Shape matter with though, mind over matter I say. That's also why I liked the idea employed in Skyrim, where the voice has the power. But I digress.)

In conclusion then, I realize my post is quite critical of the story and writers. One thing that is positive, sort of I guess, is that the ending surprised me and that I found also some of the things I wished for during the times of ME2 . So much for being positive. I can't imagine what DLCs will be about, I hope there will be some alternitive ending.


Peace, Jacob

Modifié par JacobNZW, 18 mars 2012 - 12:10 .


#5862
nikola8

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Web Access Card wrote...

It may not mean much in the short term, but for a company who has worked hard for well over a decade producing excellent titles and building customer loyalty, they'd be wise to proceed with some prudence.


Yes, however, while a majority of people (according to polls) dislike the ending, only a small percentage of them are turning activist to try to change the ending.  Most people really don't care that much one way or the other, and they will still buy Bioware games in the future.  Look at the release of SC2 (different circumstance but still comparable)- many claimed it betrayed the series and threatened boycotts of the publisher, but how many much was WoW really hurt?  Same thing will happen with this.  Bioware will ride this wave out, and probably get better sales due to the controversy and people 'wanting to see the ending', but in a year people will still buy the next Bioware rpg when it comes out.

#5863
ed87

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The indoctrination theory is just a story loop-hole that could turn things around. But seeing how bad things are at the moment, they should use it

#5864
Seival

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The game is great. Really, I have to admit ME3 (and the entire trilogy) is the best RPG game ever made. It deserves 10/10 rating.

But ME3 endings... They made me so sad... Never was so sad about a game before actually... I felt like everything I've made in ME1, ME2, and 99% of ME3 was for nothing...

I hope for a DLC with at least one more ending, where Shepard can survive + destroy Reapers without destroying all synthetics and Mass Releys. Even if will requre a lot of multiplayer to achieve.

Modifié par Seival, 18 mars 2012 - 11:34 .


#5865
MDT1

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RiGoRmOrTiS_UK wrote...

Well looks like Bioware don't want to change the ending... any point in continuing to ask?  copied from their twitter:

@masseffect have stuck with you since ME1 and it shows we love ME so much that we're wanting a better ending.
@whataboshtet We don't. We appreciate all of the feedback you give us. It's important to us what you guys think.

oh dear...


Anyone else gets the feeling they are mocking us by willingly misinterpreting our demands for a better ending, as a demand for a happy ending?

In this case we should perhaps be more precisely, so what the positive formulation of:
"We don't want to have only one possible ending that is utter rubish"?

Also perhaps fans should start to make a dictionary to understands Biowares business english

What they say <-> what they mean

art = something that must not make sense at any point
satisfying = short form of unsatisfying
awesome = awful
mysterious = must only contain more questions and no comprehensible answers
we are listening = talk to the hand

Any more additions?

Modifié par MDT1, 18 mars 2012 - 11:43 .


#5866
RobinEJ

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I'm a very true old fan of Your games from the beginning (BG, NWM, DA), but the series ME is my favorite. I love the ME universe for the captivating story, the possibility of making choices that affect the story, beautifully presented characters, and the ability to build a relationship with them (also romances) and too many more.
ME3 is a game suited to the entire series. Is really exceptional, evocative and powerful and strong sad. Unfortunately only to the last crucial few minutes. The current end puts all our choices to one bag, is illogical, unsatisfactory and nothing explains.
I'd like to complete the ME3 was so epic as the whole saga – it means more strongly differing endings form everyone – from happy end with female/male Shephard living with her/his LI and the rest of friends in rescued galaxy to bad end with dead Shephard and the whole galaxy destroyed with endings beetwen these two. I'd like to have endings which give satisfaction and catharsis after so exceptional story.
Please complete ME saga creating truly epic different endings: happy, heroic and unhappy, with explanations what happened after with Shephard, LI, friends, races, planets. Like you din in DA:O. I would like to play in ME series again and again but now... I can't.

Modifié par RobinEJ, 18 mars 2012 - 11:45 .


#5867
DnVill

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"We are listening"....

but are you doing anything about it?

#5868
Scyldemort

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Dessalines wrote...

I disagree with people stating that it is hard to write an ending to this game. If you think about it  this game has about the same plot as Dragon Age: Origins. You gather forces to battle an ancient evil which takes other races and twists them in terrible ways.
At the end of Dragon Age: Origins, they gave you a summary of what happen to all of your comrades, the factions you brought to the war, and some npcs that you encountered along the way. This happen even if you elected to kill off the Grey Warden at the end.  Bioware has already proven that they can do this.


Speaking as a writer, sticking the landing is actually pretty tricky. And even beyond the difficulty of ending a story in a way that fits what comes before it, in the writing process, it's really easy to get attached to an something (say, an ending to a story, or a scene between two characters, or a relationship between two characters, or whatever), to just fall completely in love with it and never put even a moment's thought into whether or not it actually fits into the greater narrative context in which it exists, and whether it actually stays true to the entire rest of the story. This is why writers need good editors. Someone who can tell them, "This part is stupid for the following reasons: (insert reasons)." This should all happen long before the product goes anywhere near the public, though.

Basically, in order for the three choices given to be a valid ending to the Mass Effect series, Bioware would need to go back and completely rewrite not only the entire rest of the game, but also Mass Effect and Mass Effect 2. Every single bit of story that comes before it stands completely at odds with the ending we were given; they needed someone without the personal investment in 'that amazing ending I wrote!' who could look at it and tell them why it didn't work and why they needed to (though I am loathe to use the phrase) 'kill their darlings.' Sadly, it appears they never had that person.

Modifié par Scyldemort, 18 mars 2012 - 11:49 .


#5869
Torhagen

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When i read this i dont think Bioware has plans to change anything to be honest

There’s been a lot of discussion and debate about the conclusion of
Mass Effect 3, so I thought I’d share my  perspective with you here.
I’ll avoid outright spoilers, but I’d still recommend finishing the game
and experiencing it for yourself before reading this. 

For the
last eight years, Mass Effect  has been a labor of love for our team;
love for the characters we’ve created, for the medium of video games,
and for the fans that have supported us.  For us and for you, Mass
Effect 3 had to live up to a lot of expectations, not only for a great
gaming experience, but for a resolution to the countless storylines and
decisions you’ve made as a player since the journey began in 2007. So we
designed Mass Effect 3 to be a series of endings to key plots and
storylines, each culminating in scenes that show you the consequences of
your actions.  You then carry the knowledge of these consequences with
you as you complete the final moments of your journey.

We always
intended that the scale of the conflict and the underlying theme of
sacrifice would lead to a bittersweet ending—to do otherwise would
betray the agonizing decisions Shepard had to make along the way. 
Still, we wanted to give players the chance to experience an inspiring
and uplifting ending; in a story where you face a hopeless struggle for
basic survival, we see the final moments and imagery as offering victory
and hope in the context of sacrifice and reflection.

We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade
calling it “an amazing accomplishment”, to emails and tweets from
players who have given us the most profound words of appreciation we've
ever received.  

But we also recognize that some of our most
passionate fans needed more closure, more answers, and more time to say
goodbye to their stories—and these comments are equally valid. Player
feedback such as this has always been an essential ingredient in the
development of the series.

I am extremely proud of what this team
has accomplished, from the first art concepts for the Mass Effect
universe to the final moments of Mass Effect 3.  But we didn't do it on
our own.  Over the course of the series, Mass Effect has been a shared
experience between the development team and our fans—not just a shared
experience in playing the games, but in designing and developing them. 
An outpouring of love for Garrus and Tali led to their inclusion as love
interests in Mass Effect 2.  A request for deeper RPG systems led to
key design changes in Mass Effect 3.  Your feedback has always
mattered.  Mass Effect is a collaboration between developers and
players, and we continue to listen.

So where do we go from here?
Throughout the next year, we will support Mass Effect 3 by working on
new  content.  And we’ll keep listening, because your insights and
constructive feedback will help determine what that content should be.
This is not the last you’ll hear of Commander Shepard. 

We look
forward to your continued support and involvement as we work together to
shape the remaining experiences in the story of the Mass Effect
trilogy.

Thanks for taking this journey with us.
 
Casey Hudson



#5870
RobinEJ

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@Torhagen
Read and do sth!
http://social.biowar...ndex/10084349/1

#5871
MDT1

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Torhagen wrote...

When i read this i dont think Bioware has plans to change anything to be honest


*snip*
 
Casey Hudson


I also think they expected to get away with this. Now it is on us to keep up the pressure make them plan to change it.

#5872
cristov

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I'm reading all those posts about DLC or fix for the ending of the game, and I have big doubts it will ever happen, because this reminds me a little situation with some DLCs for ME2. Last DLCs (Shadow Broker, Arrival) were not available for some versions of the game (Polish, Czech and Hungarian). Official statement found on forums was, that there are technical issues - end of topic. Yeah... Fans made those DLCs (in Poland - I don't know how about other countries) running one day after release, and one week leater we had unofficial translations. Fans in Poland were highly disappointed with this situation.

Those DLCs propably were never released in those languages because of business decision. And from when EA is releasing ME series, it is hard not to see how much they do to squeze as much $ as they only can from the game. Multiplayer in ME3 where people can play and buy items for real credits is great example of this. So my point is, when some guy in EA will look at his Excel table and numbers won't be satisfactory, then we can grumble as much as we only can, but we won't see any additional or updated ending because it simply doesn't calculate.

I only hope this will not happen...

Modifié par cristov, 18 mars 2012 - 11:59 .


#5873
MDT1

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cristov wrote...

I'm reading all those posts about DLC or fix for the ending of the game, and I have big doubts it will ever happen, because this reminds me a little situation with some DLCs for ME2. Last DLCs (Shadow Broker, Arrival) were not available for some versions of the game (Polish, Czech and Hungarian). Official statement found on forums was, that there are technical issues - end of topic. Yeah... Fans made those DLCs (in Poland - I don't know how about other countries) running one day after release, and one week leater we had unofficial translations. Fans in Poland were highly disappointed with this situation.

Those DLCs propably were never released in those languages because of business decision. And from when EA is releasing ME series, it is hard not to see how much they do to squeze as much $ as they only can from the game. Multiplayer in ME3 where people can play and buy items for real credits is great example of this. So my point is, when some guy in EA will look at his Excel table and numbers won't be satisfactory, then we can grumble as much as we only can, but we won't see any additional or updated ending because it simply doesn't calculate.

I only hope this will not happen...


This is why we as customers must make clear, that they can only make any more money with ME if they deliver an ending that doesn't ruin the franchise first.

#5874
Vashete85

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SPOILER ALERT

 I can't believe that 3 games doesn't matters for the final decission. I want to play with ALL people that i saved on the other games, but bioware decide not let us... Kasumi and Miranda was my star team on the mass effect 2, but i can't play with...

The ending is a copy-paste... Are you kidding me? Different aura colors? Maybe a director said that it must be on release date? Diablo delayed a lot the release date, and people can wait if the quality was better. Very disappointing final... 

Now, i will start another campaign, but it doesn't change the final... please, fix the final... Why Shepard must die?

#5875
Victoorius

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darkshadow136 wrote...

Game as is 3/10
Game with just the endings fixed 8/10
Game with all things fixed 10/10


You must have spent a long time in the dark shadow, this must be the reason for your disillusioned ratings. According to your scale, 5/10 points of a game is dependant on the ending of the game. You can't be serious!  Should you really rate ME3 as 3/10, go and grab some COD or BF3! :devil::devil::devil::devil: