On the Mass Effect 3 endings. Yes, we are listening.
#5876
Posté 18 mars 2012 - 12:07
[quote]sadako wrote...
What I expected
http://h9.abload.de/img/jhtqyrqxxg.jpg
What I got
[a] [b] [c][/quote]
If that is legit, then WHY wasn't it used??? I cannot fathom...
#5877
Posté 18 mars 2012 - 12:08
"If there will be no such thing as a (free) DLC with a true and satisfying ending, all we got annihilates the past 5 years of playing/ hard work. From ME1 on, Shepard's goal was to DESTROY the reapers and save the galaxy.
Now, what we have if this was NOT indoctrination/ a dream etc is far from "genius" and totally out of character for Shep:
When Caspar the Ghost gives you three choices, it's either:
1) Control: Whoops, my bad - and I wanted to destroy you all these years and told Saren/ TIM they were complete jackasses for wanting to work together with you/ control you, while they were definitely being controlled by you. OK, let's work together, spooky ghost-child who I absolutely trust and never question anything you say.
2) Synthesis: Pretty much the same as 1.) - but: Well, all the time I worked my ass off to help the different INDIVIDUALS of this world to work together and even like/ love each other. But hey, let's just melt them all together to one big lump of cyber-organic hybrids. I mean, individuals won't ever go along, that's totally what I've experienced the last 5 years.
(BTW, you all know, what the "synthesized" creatures look and act like? Brutes, Banshees...)
3) Destroy: Would be the only "Shepard-like" choice, but still the galaxy is doomed/ trapped in Sol or other systems and Joker is a lousy traitor/ coward and your squadmates are magicians. Just like Caspar the Ghost who still does not fit into the ME-universe.
So. Do you really think that this is genius? My oppinion is, that they simply had not enough time to finish the game properly (hence also lack of choices, dialogue as well as the missing depth in missions/ side "quests" etc.) and had planned a full ending, but had to rush because of stupid release-in-march-pressure (EA). I guess they could have used another half-year at least.
So doesn't this call for a DLC? "
Modifié par weltraumhamster89, 18 mars 2012 - 12:18 .
#5878
Posté 18 mars 2012 - 12:08
Vashete85 wrote...
Why Shepard must die?
Well there is some cinematic with N7 badge which allows us to think that Shepard might survive, but it is unclear how to archive this. However, Shepard's death is one thing - most disappointing is that everything in the end doesn't hold together. For example I had Ash on the London mission and in the end I saw her getting out from the Normandy just after Joker and EDI. How?
Modifié par cristov, 18 mars 2012 - 12:13 .
#5879
Posté 18 mars 2012 - 12:10
[quote]Starscream723 wrote...
[quote]sadako wrote...
What I expected
http://h9.abload.de/img/jhtqyrqxxg.jpg
What I got
[a] [b] [c][/quote]
If that is legit, then WHY wasn't it used??? I cannot fathom...[/quote]
It's a fan representation of what should have happened.
According to the Final Hours stuff....the devs ran out of time due to developing multiplayer....and had to cobble some crap ending together at the last minute. Hope the folks enjoying multiplayer are happy. That feature ruined the story.
#5880
Posté 18 mars 2012 - 12:11
#5881
Posté 18 mars 2012 - 12:11
No offense, but if you don't make an ending where the choices i have made actually mean something, i will never buy a Bioware game at full price again. I will wait until it reaches 50% or 75% off.
#5882
Posté 18 mars 2012 - 12:20
jedimomhg5 wrote...
I love the entire game. It was brilliant and so was the star child crucible part. Don't change a thing! This story is not over. Please don't let the masses dictate your creativity! I'm tired of the same old games with the same happy endings. Some of us get "it".
Spot the emo
#5883
Posté 18 mars 2012 - 12:22
#5884
Posté 18 mars 2012 - 12:23
sadako wrote...
What I expected
What I got
[a] [c]
This is just what I meant (in case it gets removed: The picture is a chart not unlike the one for the ME2 ending, showing a couple of variables that affect what happens during the final battle). This is the structure you should go with, as a rule of thumb, if you give the battle for Earth an overhaul. Just with a little more complexity, since many of us really work hard to get all the assets, and it should show and be rewarded. If you can add a few decisions during the battle to that, it would make it perfect.
And again: Try to give us a lot of endings based on decisions, EMS, Paragon/Renegade and what the player chooses (i.e. Paragon/Renegade makes variants available, decisions may open others up or make them impossible to choose, EMS affects how good/bad the outcome is, but the player chooses which one he/she takes).
Example (going with the existing endings to illustrate):
The player chooses Destroy.
Low EMS (overrides Paragon/Renegade): A Reaper attacks the Crucible as it is building up energy. It explodes and the raw energy spreads, destroying Reapers and Organics alike, burning the surface of the Earth. The energy spreads in its raw form to the mass relay, makes it explode and, through the relays, engulfs the entire galaxy. The exploding mass relays kill every living thing in the system with mass relays, effectively ending the cycle with genocide.
Paragon: The energy spreads. Only the Reapers are affected and being destroyed. The mass relays don't take harm.
[b]Renegade: All synthetic life is wiped out.
Of course, this is very basic. This needed to take account of medium, high and very high EMS aswell, even if one went with the existing endings. But you get the idea.
And the epilogue, well... One could implement a dialogue at some point where Shepard states what he/she might want to do when it's all over (settle down, continue work as a Spectre, focus on working for the Alliance military, become a human diplomat...). And depending on how you handled things (Example: Wrex or Wreav is in charge of the Krogans), there are repercussions or payoffs (Wreav starts his conquest on the other races almost immediately after the Reapers' defeat --vs.-- Wrex leads the Krogans into a 'golden age', restricting the number of births to avoid another Krogan Rebellion and forges a strong alliance with the Turians). Stuff like that.
Modifié par JulienJaden, 18 mars 2012 - 12:41 .
#5885
Posté 18 mars 2012 - 12:25
Modifié par CmdrSkinner, 18 mars 2012 - 12:27 .
#5886
Posté 18 mars 2012 - 12:26
The disappointment is not issued from the "bitter" ending and Shepard's death. The big disappointment is issued from the very bad storytelling and the awful disruption of the whole game approach and philisofy.
Many users already made the point perfectly, but just to consolidate the point and summarize my opinion, these are the most critical issues:
1 - Choices and personal storylines are completely neglected. The final does not take in account nothing of what you've done along 120 and more hours of the three games. This is really a betrayal of the whole game assumptions and of the players.
2 - The three ending are basically the same ending with little variations. There is not really a choice. Also the way they are presented is pretty dull and anticlimactic, no emotional impact.
3 - Huge plotholes: the last part doesn't resolve the many open points and threads of the ME saga. On the contrary it messes up everything adding more complications and inconsistencies. Who is the Catalyst and why he/it appears out of the blue at the end in this way (I understand that it's a kind of Matrix's Archiect)? The explanation he provides about the cycle and the reapers is nonsense, and it is in open contraddiction with what we have heard meeting the reapers in the previous chapters. Also the three options he offers are in contraddiction with his/its role and explanation: for instance why he/it offers the option to destroy the reapers and him/itself? Not to mention the implications and the consequences of the ending.
Most of these points are about the creative approach to the final, which really seems disconnected from the rest of the story and the Mass Effect experience, undone and hasty from many points of view.
I think we deserve something better.
Best regards
Modifié par Low Resolution, 18 mars 2012 - 06:28 .
#5887
Posté 18 mars 2012 - 12:26
cristov wrote...
I'm reading all those posts about DLC or fix for the ending of the game, and I have big doubts it will ever happen, because this reminds me a little situation with some DLCs for ME2. Last DLCs (Shadow Broker, Arrival) were not available for some versions of the game (Polish, Czech and Hungarian). Official statement found on forums was, that there are technical issues - end of topic. Yeah... Fans made those DLCs (in Poland - I don't know how about other countries) running one day after release, and one week leater we had unofficial translations. Fans in Poland were highly disappointed with this situation.
Those DLCs propably were never released in those languages because of business decision. And from when EA is releasing ME series, it is hard not to see how much they do to squeze as much $ as they only can from the game. Multiplayer in ME3 where people can play and buy items for real credits is great example of this. So my point is, when some guy in EA will look at his Excel table and numbers won't be satisfactory, then we can grumble as much as we only can, but we won't see any additional or updated ending because it simply doesn't calculate.
I only hope this will not happen...
I see your point, but I doubt it will play out like that.
If another ending doesn't come out, how many people do you think will be buying other DLC? There'd be nothing for fans to look forward to besides a dead hero and no more galactic community.
EA is a buisness machine, everybody knows that. They want money. However, as long BW delivers a solution to this, I doubt most will problems with paying for future DLC. I believe that's pretty much where we stand.
#5888
Posté 18 mars 2012 - 12:31
The Huge plot hole of your squad on Earth being teleported back to Normandy (WTF?)how they survived the Beem ? given the fact that only Sep and And survived and went to the citadel.
1)By mysterious they survived Reaper's beem but they haven't follow Sep. to assist him .
2)Magic teleportation to Normandy?How the hell did that happened?
3)Why Normandy running to escape?Cowards?Fleeing in the middle of the batttle?
4)Normandy Crash in a mysterious planet.....
EA and BIOWARE i am 100% sure that they are planning a DLC that will continue from the Normandy crash site .
That why the have put huge plot holes in the end , because they want to make more money from DLC and they did't have time to think how to fit this properly . they wanded the game to be out on their schedule .
So with no time left they decide it to end ME3 and destroyed this wonderfull game game in the last 10 minutes .
And now they wait to bring some DLC to make more millions . No from me . As much i love this trilogy there not even one in A million i will ever give money to buy something from Bioware and EA. I will play some of there games maybe but i will not give money ...........For me this company doesn't deserve to get my money again.
#5889
Posté 18 mars 2012 - 12:33
Modifié par Redban103, 18 mars 2012 - 12:35 .
#5891
Posté 18 mars 2012 - 12:35
jedimomhg5 wrote...
I love the entire game. It was brilliant and so was the star child crucible part. Don't change a thing! This story is not over. Please don't let the masses dictate your creativity! I'm tired of the same old games with the same happy endings. Some of us get "it".
Again, it cannot be stressed enough, that most people don't simply just want a happy ending, they want an ending shaped by the many choices they've made throughout the series - that and closure.
BioWare told us that it would be this way, it was arguably one of the biggest selling points, yet the current state of the game conradicts everything they "promised".
Atleast they should have told possible customers that "look, forget everything what was said about how the story ends - instead of closure you get confusion, more questions than answers"
#5892
Posté 18 mars 2012 - 12:37
cristov wrote...
Well there is some cinematic with N7 badge which allows us to think that Shepard might survive, but it is unclear how to archive this.
Even though I want my Shepard survive, I think I don't want to survive her like that. I keep my Shepard in high esteem, after all she's the most powerful biotic in the galaxy, yet even I cannot imagine how she managed to fall from The Citadel in space unmasked back on Earth and... survive. Would make Chuck Norris pale in envy. ;-)
The end-story is utter crap, there's simply no fix to it. None at all, it's frustrating non-sense over non-sense.
Modifié par Arivle, 18 mars 2012 - 12:59 .
#5893
Posté 18 mars 2012 - 12:38
The relays are destroyed which makes every race that helped you die on earth so it doesnt really matter what you did trough every game and even if they tried to make Shepard look like hero choosing one of the options and being sacrificed at the end it doesn't feel good.
Bioware please either explain your ideas to us and why you did this or please change the ending to something else.
#5894
Posté 18 mars 2012 - 12:42
Here are the sum of my hopes. (evidence, credit to others for looking most of it up)
1. Harbinger was ruthlessly efficient at the Citadel/Earth Bridge Portal. Leaving Shep/Anderson visibly (even remotely) alive is unlikely. Harbinger only leaving the scene when everyone, Shep included, is burried under a pile of rubble visibly dead makes more sense.
2. Anderson & Shep both comment on the initial room of the Citadel being foreign, unknown, secret... like it didn't fit with the Citadel they knew. Anderson comments that the walls were re-organizing themselves. Anderson comments he came in behind Shep, yet he is found ahead of Shep at the end of a single route Shep took where Anderson was not previously seen.
3. At the Citadel, Shep follows an unusually direct path from the initial room to a terrace with a terminal that seemingly allows for Station control... while in ME1 the point where Station control could be achieved was the tip of the Presidium/Council Chambers. In fact Sovereign's behavior further coroborates this fact as he clung to that point to assume control of the Station and trigger it's 'hidden Reaper functions'.
4. The Illusive Man's entrance makes absolutely no sense. How did he get there? Why would the Reapers 'allow' him passage? If they did allow such a thing, how would they know Shep was going to make it to the Citadel they were so furiously protecting? Wouldn't Harbinger have completely melted the entire FIELD that Hammer team was rushing prior to Shep's going through the bridge/portal!?
5. Black Tendrils are seen during the 3-way conversation Between Anderson, Shep, Illusive Man. Voices are heard whispering. Shep & Anderson's behavior is odd, their speech strained, their movements jerky, clearly fighting some kind of control. The gunshot that can kill Anderson is another product of visible mind control. The Illusive Man somehow 'projecting' this mind control is possible, but the experiments performed by Miranda's father only produced a way to attempt control of Reaper Troops, not to Indoctrinate others.
6. The extra Terrace that Shep ascends to is surreal with seemingly nothing between him & vacuum. While a Mass Effect Field is possible in this case, it is an extra 'leg' in a journey that isn't necessary and even more unusual when the next clues below are considered;
7. The Starchild's form makes no contextual/logical sense. No explanation was even hinted at for this form. It is quite obviously taken from Shep's mind.
8. The visual presentations (terminals) to represent the 3 choices (less of a terminal for the neutral one) have no logic in their design. The Starchild comments that Shep is the first Organic to ever stand there. Then what is the purpose of those Terminals? They were so obviously designed to be approached & used by an ORGANIC of HUMAN size. The paradoxical juxtoposition of Anderson as the Renegade Option & Illusive Man as Paragon (red/blue colors respectively) is also logically backwards.
9. The conversation with the Starchild shows Shep is not him/her self. Shep does not question the Starchild once. Shep doesn't ask for further information or show ANY defiance. Shep merely accepts what the Starchild says. Shep does not even BRING UP the fact that the Starchild's claims that if Reapers/Synthetics are destroyed (red choice) Organics will make more Synthetics in the future & bring more War are proven false! This is possible & obvious if the player had Shep make peace between Quarian & Geth.
10. The Starchild smirks when Shep chooses the Blue/TIM/Control option or the Starchild abruptly disintegrates right after Shep finishes shooting the terminal representing the Red/Renegade/Destruction option.
11. After the Red/Renegade option is chosen, the clip with Shep waking up under a pile of rubble is obviously Earth. There is no rubble in the Terrace Shep was last seen in on the Citadel & the profile of a building is visible in the background of the scene. What's more Shep could not survive a trip down to Earth. If the trip was somehow performed with that same bridge/portal, why is Shep under rubble?
12. Finally, the Red/Renegade choice is the only one that attempts to fulfill the mission of ending the Reaper Threat. The Control/Blue option is already seemingly proven to be impossible from the Prothean VI which states that certain separatists in their cycle thought the same thing, that they could control the Reapers, but this was merely Indoctrination that the Reapers used to turn those Organics against the others and further frustrate/block resistance to their harvesting. Whereas the Synthethis/Synergy option is what the Reapers ALREADY DO! This is fact taken from the ending of ME2 in the Collector Base & what the Starchild says. The Reapers purpose is to anihilate all sophisticated Organic Life (much of which is done through Indoctrination/Slavery) to prevent them from creating Synthetics over & over again which turn on them & render them extinct. These sophisticated Races are then turned into Reapers by a synthesis of Synthetic & Organic material to create something that is a product of both! (still unknown if 1 or more races are chosen, Reaper variants MAY suggest different races, as the races of THIS cycle are largely humanoid, whereas Reaper variants are similarly 'squidlike' yet slightly different in appearance to Sovereign/Harbinger) In this cold, calculated & brutal way races are preserved as Reaper versions of what they were into the next cycle. (there is a slight plot hole here in that the Reapers from the Prothean cycle are accepted as appearing the same as the Reapers in the current cycle, ALA flashbacks from the Prothean squadmate's memory in From Ashes DLC. ... it's possible that the hint in ME2 where Protheans may not have been deemed acceptable 'stock' to make into Reapers & were only worth rendering as Collectors with slightly more complex tasks than simple shock troops ((they were the Reapers first attempt at harvesting Organics)) is the reason for this)
I hope to have my mind truly blown by Bioware soon!
They have the money, gumption, & perhaps thick enough skin (patience too!) to pull this off...
to Indoctrinate their players.
If so... I'd better start singing Daisy Bell & calling myself the Vanguard of My Own Destruction.
#5895
Posté 18 mars 2012 - 12:47
I think this explains a lot: most of us saw the 4chan leaks just before the game's release. Personally, I managed to avoid them right up until the final trailer came out, at which point a certain Youtube comment declared: "THE KID IS THE ULTIMATE REAPER (CATALYST)" etc., in full block capitals.
Now, after seeing this, I took it (as did many, I suspect) as a troll. Hell, I tried to convince myself it was a troll. I, like many others, simply had too much faith in Bioware's talent to believe you'd come up with a twist like that. All through the game, as I watched those blurry dream sequences (which were brilliant, kid excluded - why would Shepherd be more upset about some duct rat who wouldn't let himself be saved than, let's say, Mordin, or Thane, or even Legion?), I was telling that doubtful bit in the back of my brain that it was just a psychological cliché. Which is why it hurt all the more when, after a brilliant conclusion (or at least I thought it was the conclusion) with TIM, a truly touching scene with Anderson, and a final resolution, I was lifted into that secret-never-before-known part of the Citadel and the hateful little god-child walked out. I'd been expecting to see Shepherd and Anderson fall back, exhausted, and fade to white as the Crucible fired with them inside. That would have been a good ending - not the happy ending some people are looking for, but a noble one, and more importantly one that made sense. At the words "I am the Catalyst", however, I swore rather loudly at the screen. So kudos, Bioware, you produced a fantastic game, but I sure hope this is part of a monumentally clever bluff, because if not, you've ruined it with ten minutes' worth of plot twists and plot holes. The sole resolution of "winning" the fight is that Shepherd kills/ruins more people than the Reapers ever did in this cycle, and that's not a "polarizing" or "dark" ending, that's just a spit in the face.
tl;dr, it boils down to this:
4chan leaked the real ending. And we thought it was a joke.




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