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On the Mass Effect 3 endings. Yes, we are listening.


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#5926
Redban103

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Dolphin FFetus wrote...
Why bother? Hudson and Walters aren't going to read this. Gabe and Tycho will just post another blog beratting the haters and say how people just don't "get" the ending.


lol whats there not to get? I hate blogs like those from people who think they know what they're talking about. It's pretty lame how people to try justify a terribly orchestrated ending. It stands out pretty badly when roughly 80% of players are displeased compared to maybe a 5-10% they're used to critiqing.

Modifié par Redban103, 18 mars 2012 - 02:00 .


#5927
JeffKaos

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It doesn't really matter what my favorite part of the game is, because the ending sucked all life from the entire series. Every action, every choice and every decision I made through 3 games had absolutely no impact on the final outcome. During my playthrough of ME3 I kept thinking how great the game was and how I was going to create a new character in ME1 and replay the entire series, but now I'm thinking what's the point? Nothing I do is going to matter in the end.

#5928
Grasich

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GizmoKodiak wrote...

Did anyone else think that the music that started as Joker stepped out was also totally out of place and also quite lame? Where was the ME theme? I was so waiting for that to flair up in a fanfare...


Yes! That music started playing and I about threw something at my computer. lol

It was upbeat music after seeing one of the most depressing and confusing sequences of scenes I've ever witnessed.

#5929
Safoulan

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Enichan wrote...

Like others are saying, its not about it not being a happy ending, it's about missing the point on all counts.

...

- Watch our team mates get vaporized, yet somehow in the epilogue (as far as you can call it that) I watched Liara somehow walk off the Normandy unscathed. There goes what little immersion was left for me.


That's exactly the kind of possible proof to there being a 'real' ending coming.
There are so many glaring plot holes that can't be explained away in ANY of the endings.
Except if it wasn't real.

What's more Bioware hasn't gotten into 'defending' their endings yet.
They've simply stated they want more people to experience the ending before getting into it.
... they want more people to believe that was the real ending.
Heck I accepted it the first time through as so many other games have been exactly that, the ending was the end.

The Stargazer scene seemed out of place even with the 'Artsy' Endings, even if they were genuine.
Stargazer seemed to me like Bioware talking to the Fans, telling them there's more.

After you beat the game it sends you back to the Save just before assaulting TIM's HQ.
It's even possible (however unlikely) that Indoctrination started there, inside TIM's Room.
The initial moments on Earth didn't seem fake but perhaps the Indoctrination itself BEGAN there.
... and the real ending replays events with you aware of & staving off Indoctrination before/during Earth assault.

Grasping at straws? Sure.
But the entire game makes perfect sense (& was a stunning evolution of the series) up until the Citadel Ending.
I'm just not convinced the writers & producers could have taken so large a leave of their senses for those Endings to be genuine.

#5930
Durontan

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Okey, to answer Casey's question. Best part of the game is entire game, my favorite moment of the game is probably Mordin singing Scientist Salarian prior to death, and then we have the super starchild AI that comes into the game after Andersons death. I don't mind Shepard dieing, hell I expected it entire game. I don't mind our entire fleet beeing wiped out, hell I wouldn't mind reapers wining after all we have done.

But I do have a problem of me not able to convince the kid that sintetics and organics can coexist. There was not even a small chance of Shepard that acted entire 3 games like that to even make a case of it with EDI/Joker romance, Geth/Quarian co-existance. Yes, I do have a huge problem with that. I have a problem with final animation that makes 0 sense at all. Someone explain how did my LI, my entire squad for that matter end up on Normandy from earth and Normandy started running through the mass relays into somewhere wherever? WTF is that? Joker wouldn't leave the fight, he couldn't pick entire team up and get to mass relay prior to Shepards super boom of one of 3 shiny color explosions. Choices in the end I wouldn't mind, that they made sense, but when you do the "paragon" choice of united DNK (as that really is only paragon choice) mass relays get blown up? Oooooooookey... can I atleast tell everyone in ****ing galaxy get to your homes as in few minutes you will be stuck and 99% die.

But all those bull****s I'd be able to live with but to see Liara blue/green with Joker and EDI on crashed Normandy while he was supposed to be with the fleet, Liara supposed to die running with me to Harbringer and EDI probably trying to get up there also is just... HUH?!

I have a feeling like that final sequence was added randomly into the game to make it feel like God tells us we have to choose one of three choices that he decides are the only choices even do our Shepard through 3 games did NOTHING, but NOTHING like any of the choices they placed in front of us.

Like I said, I don't mind Shepard dieing, I don't mind reapers wining, I don't mind to have an end where I can say okey, great game, even if It was all for nothing in the end, it would make me smile cause even if we lost in the end I had a satisfaction of having entire galaxy fighting with me, everyone united against a common enemy. What I do mind is having 3 random choices that have NOTHING to do with any chocies and decisions in the 3 games till that point.

I know now it is to late, I just don't get how testers and writers didn't see that there is something really wrong with the game ending.

#5931
I am Sovereign

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JeffKaos wrote... It doesn't really matter what my favorite part of the game is, because the ending sucked all life from the entire series. Every action, every choice and every decision I made through 3 games had absolutely no impact on the final outcome. During my playthrough of ME3 I kept thinking how great the game was and how I was going to create a new character in ME1 and replay the entire series, but now I'm thinking what's the point? Nothing I do is going to matter in the end.

There, there, it's okay *hugs* Bioware can't hurt you anymore.

Modifié par I am Sovereign, 18 mars 2012 - 02:08 .


#5932
Redban103

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Grasich wrote...

GizmoKodiak wrote...

Did anyone else think that the music that started as Joker stepped out was also totally out of place and also quite lame? Where was the ME theme? I was so waiting for that to flair up in a fanfare...


Yes! That music started playing and I about threw something at my computer. lol

It was upbeat music after seeing one of the most depressing and confusing sequences of scenes I've ever witnessed.


yeah lol, thats one of the reasons I think the ending was their genuine idea of a legit conclusion (even if it was terrible) and not part of like a hallucination by Shep in the Indoctrination theory. It's just so out of place lol, that's their idea of a happy ending? Hey look, your crew survived after all! ...... but they're most likely going to experience a slow and painful death from starvation. Jeez put some thought into it, just play it for yourselves before releasing what a 5 year old can would even recognize as crap.

Modifié par Redban103, 18 mars 2012 - 02:09 .


#5933
Xandurpein

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Fred_MacManus wrote...

You people at Bioware need to read this, then sit back and THINK about it.


Brilliant reading. It puts words to all my frustration at the end of Mass Effect 3. Regardless of whether Bioware ever own up and try to fix this fiasco or not, I'm pretty sure that eventually an analysis of Mass Effect 3 and why it failed will be required reading for all future Game Developers.

#5934
Ksandor

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Durontan wrote...

I know now it is to late, I just don't get how testers and writers didn't see that there is something really wrong with the game ending.


When art hits market it is just a commodity. They saw what is wrong but they wanted to sell it. Our job is to convince them that this is wrong.

They call us entitled people. Of course we are. Bioware can decide which game to develop but WE decide whether to buy it or not. We do not depend on them THEY depend on us. Vote with wallet people.

Don't play their games, don't buy their games, don't buy DLCs. Play ME3 offline.

Show them that at cold calculus ME3 endings are bad business and a net loss. They WILL understand that.

Be civil, be polite but don't budge. Do not give in to marketing ploys like this weekend's MP event or PR stunts and don't give in to we are listening lines.

Do not sympathize if they lose sleep over this, if they feel tired. They are well paid for sleepless nights.

Give them the same message over and over. We do not like the endings. We pay for it, we ask them to change the endings.

#5935
Kreiger42

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Mcfly616 wrote...

I'm not asking for anything....and I don't expect anything from them....but if its not fixed, or the true ending isn't added or announced soon, the end of my favorite videogame series will have effectively ruined videogames entirely for me....

I love games....I've purchased 31 games in the past 12 months alone....pretty hardcore....I haven't picked up my controller since beating the game last Sunday night....insane....

I planned on playing through the series from the beginning again....that was until the credits rolled in ME3....now I can't even bring myself to turn on my Xbox


as extreme as this sounds, im in a similar boat. i had 2 characters lined up, a pragon and a renegade and was going to put both through there paces and then make an "unltimate trilogy playthrough" with one more shepard, a "farewell tour" in a way, but after just one playthrough and even reloading and redoing the end just to hope for something better... i havnt touched my console scince. i have just over 170 games and the mass effect series sat proudly atop my cabnit rather than within it but now... now there next to the console, im trying to bring myself to play start to end but cant find a drive, a want. pleeeeeease bioware, take note of whats happening here and add a dlc or something to fix this. personaly i dont care if you charge for it, you work hard and need to be paid.

#5936
t_i_e_

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We were promised 16 different endings. We didn't get that. We got one messed up ending with a few different snips of video and three different colours. We were lied to. Also all the advertisements showing a massive battle on earth would have someone think they'd spend more then an hour or two there, but nope it just comes to a fast bad ending.

Bioware has three choices:

1) Offer free (and good) DLC to fix their product and fulfill their promises. This will restore my faith (and hopefully the fanbase's) in Bioware. I will continue to buy Bioware products.

2) Offer paid for DLC to fix the ending. I will buy it and will even pay more the better it is. My faith in Bioware will increase slightly. I might buy another Bioware product in the future but it will be based on fan reaction not paid of journalists. Might borrow games from a friend instead.

3) Do nothing OR offer bad/short DLC (free or not). Lose all faith in Bioware and promise I will never buy another one of their products. I will only 'borrow' them from a friend regardless of how good the product is. I would also support any class action lawsuit regarding the lies and misleading advertisement. I have these rights as a consumer.

PS- Stop stalling Bioware we want some statements. What is happening behind closed doors? Was this planned? Did you actually think you released a quality ending for a game that is all about choice?

#5937
Safoulan

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ALA Portal, The Kid Is A Lie

This could in fact be true, as we never saw our squadmates get vaporized by Harbinger.

They could easily be in the same rubble we wake up in. (assuming chose the red 'pill')

And Anderson DID comment about the Citadel walls moving, which could explain how he got there ahead of Shep.

TIM told the Reapers about the Citadel & wasn't at his 'Lair' when you arrive, which means he could have been at the Citadel well BEFORE Reapers took it, trying to work out a way to Control them with the tech Miranda's father crafted.

And it's eerily true... that kid wasn't really noticed or interacted with by anyone but Shep.
to quote one of the Biotic kids @ Grissom Academy: "I think I pulled a muscle in my brain."

#5938
nitefyre410

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Fred_MacManus wrote...

You people at Bioware need to read this, then sit back and THINK about it.



Great read... sums everything up rather nicely.. 

I second this. Bioware's staff needs to sit back and read the blog in the link, reflect and think out. 

Hopefully that will be bring some understanding as to way the fan base is so upset 

#5939
mrdusk

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Mass Effect has always been a character driven blend of Star Trek and Star Wars with stories that work on a personal level and on a philosophical one. The final game had fantastic moments throughout, the best like many have said being Mordin's end and learning the truth about the geth uprising.

All this excellence is what makes the ending so galling. If it isn't an indoctrination mind game, if those events took place as Shepherd really saw them, then I don't know how writers who usually cover all angles and think of every question could write something so lazy. What's worse is to think that the true ending where Shepherd wakes up and the game finishes for real wasn't shipped with the game. Even worse if you make us pay for it. It would be holding the finale to a beloved series captive for ten dollars and would be almost unforgivable because you know people will grit their teeth, think "f*ck you guys" and buy it just so they can get a satisfying conclusion.

Either as a poorly written ending or as a "it was all a dream," I really don't know how you guys let this come to pass. You can't give that Star Trek/Wars hybrid for 2.99 games and then go all The Fountain on everyone at the end and expect people just to take it.

#5940
jkflipflopDAO

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Safoulan wrote...

Enichan wrote...

Like others are saying, its not about it not being a happy ending, it's about missing the point on all counts.

...

- Watch our team mates get vaporized, yet somehow in the epilogue (as far as you can call it that) I watched Liara somehow walk off the Normandy unscathed. There goes what little immersion was left for me.


That's exactly the kind of possible proof to there being a 'real' ending coming.
There are so many glaring plot holes that can't be explained away in ANY of the endings.
Except if it wasn't real.

What's more Bioware hasn't gotten into 'defending' their endings yet.
They've simply stated they want more people to experience the ending before getting into it.
... they want more people to believe that was the real ending.
Heck I accepted it the first time through as so many other games have been exactly that, the ending was the end.

The Stargazer scene seemed out of place even with the 'Artsy' Endings, even if they were genuine.
Stargazer seemed to me like Bioware talking to the Fans, telling them there's more.

After you beat the game it sends you back to the Save just before assaulting TIM's HQ.
It's even possible (however unlikely) that Indoctrination started there, inside TIM's Room.
The initial moments on Earth didn't seem fake but perhaps the Indoctrination itself BEGAN there.
... and the real ending replays events with you aware of & staving off Indoctrination before/during Earth assault.

Grasping at straws? Sure.
But the entire game makes perfect sense (& was a stunning evolution of the series) up until the Citadel Ending.
I'm just not convinced the writers & producers could have taken so large a leave of their senses for those Endings to be genuine.


If that's the case, they just sold us a $60 game that they knew didn't have a proper ending, and they have been planning in advance all along to sell us the ending of the game for an extra $10. Does that somehow make you feel better?

I would say that's actually correct, though. Since Bioware isn't Bioware anymore, they're EAware. And we all know how much EA cares about it's walking wallets. . . oops I mean "customers".

#5941
freedemshouldbefree

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Favorite moment from the series? Meeting all the old characters. Some of the personal moments you had with each of them were really fantastic. The Garrus one really sticks out but the Liara one was beautiful too as were they all.

As for the ending...yes I hated it. Everything I can think of (and probably more) has been said already but really the lack of choice, closure and originality really disappointed me. I deliberately avoided as much about me3 as possible so that I could really enjoy it and what a mistake that was. It is a sign of how much a disliked the ending that I feel like I would rather never have played me3 or possibly all three games and then have the huge crushing disappointment of that ending ruin it all.

Favorite moments of all three games? The big revelations about what/who the reapers and collectors were was fantastic.

P.S. this is kind of related to the ending but I wanted to ask what other people thought of this. In pre release interviews for me3 we were told that unlike the second game we really wouldn’t know what we needed to do to win. The solution to the reaper problem would be a mystery and we would be searching the galaxy for clues on how to win. Yet right from Mars you are told how you can defeat the reapers (The Crucible) and what we needed to find to make that work (The Catalyst). Even uniting the galaxy was something that we knew right from the start (although admittedly not how) so my question is this. Was this a misquote/misunderstanding by me or was this another mistruth by Bioware in the same vein as there being 16 different endings?

Modifié par freedemshouldbefree, 18 mars 2012 - 02:49 .


#5942
Kanon777

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Anyone said anything about the Indoc Theory?

#5943
Wingzero87

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Enichan wrote...

I planned on playing through the series from the beginning again....that was until the credits rolled in ME3....now I can't even bring myself to turn on my Xbox

Me too. I was also planning on buying the DLC I hadn't bought yet to do just that. Now I'm definitely not spending more money on this franchise, unless the ending gets fixed, which seems pretty unlikely.


I actually can't bring myself to think about turning on my xbox, part of me wants to play ME1 and ME2 for the great story and character interactions but with the dark cloud of ME3 hanging over head I really can't be bothered. 

Modifié par Wingzero87, 18 mars 2012 - 03:04 .


#5944
Guest_Paulomedi_*

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Xerkysz wrote...

And before any idiots come on here raging about "Wanting new endings because they were crap!"
Read!

1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!



2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.



3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.



4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.



5. Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade.



6. Shepard awakes at the end of destroying Reapers. But Shepard is not awaking from the aftermath. He is awaking from either after he is hit by Harbingers lazer attack on Earth or after the scene with Anderson and the Illusive Man.



7. Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.



8. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win.



9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.



10. Shepard awakes at the end because he has broken hold of the Reaper's control.



11. Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.



12. Bioware not only get more $$$ for DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS OWN PLAYERS! I do not know of another gaming company that has tried to fool all of its consumers, but they look to be the first and reap all of the attention.



13. This could be great, as Bioware could be tailoring better true endings for each of us, and our choices. Now this is also bad, as this implies "ENDINGS ARE NOW DLC" I would of waited 2 months of delay again for them to include the real endings once you wake up from the rubble. But no...I am disappointed if this is true in the sense that now EA/Bioware thinks endings should be DLC on an already 60USD game before tax.



15. Shepard is not wearing his armor when he wakes up in the Citadel, implying that this is a dream.



I have a couple of observations to contribute to the theory that it doesn't seem like others have caught (apologies if someone else caught these already and I missed it...)



17) The line Harbinger repeated over and over in ME2 was that the Reapers would be "your salvation through destruction." Well, the synthesis and control options are literally salvation for the galaxy through Shep's destruction, buying into a compliance mindset. The only option that leaves Shep breathing is to destroy the Reapers, which has been the point since ME1. All the evidence points to the last sequence being a battle for Shepards mind that is only won when Shep chooses the path that the god-kid tries to convince him not to take.



by Luc0s



Listen carefully and you'll hear 3 very distinct voices when the Catalyst speaks. Strange you say? It's getting even stranger...Listen REALLY carefully and you'll hear that the 3 voices are a kids voice, femShep's voice and maleShep's voice.



The first voice you'll hear is the kid's voice. His voice is the loudest and panned in the middle.



The second voice is femShep's voice. Her voice is panned to the left. If you carry a headphone, you'll hear her only in the left speaker of your phone.



The last voice is maleShep's voice. His voice is rather hard to hear because he's almost whispering, but it's clearly manShep's voice. If you carry a headphone, you can hear that his voice is panned to the right speaker.



19) Anderson is clearly killed by the laser



20) No squad members are scene once you're hit by the laser



21) after being hit by the laser, you see shadowy whisps on the floor, similar to the much larger whisps seen in the dreams during the game.



-The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live.Shepard is not awake during the final scenes.



-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.



-Choosing Synthesis - Allows everyone in the galaxy to be manipulated by Reaper code, like they have done to the Geth multiple times now.



-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.



-Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade. The reapers are saying that Destroy is the worst, Control is worse, and Synthesis is the best. They want you to fail.



-Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.



-Shepard wakes up after Destroy, because the Reaper's hold is diminished. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"



-The child does not actually exist. He is an attempt to indoctrinate Shepard. Nobody but Shepard ever sees or interacts with the child.



-When Anderson calls for Shepard at the beginning of the game, when Shepard is talking to the child, Shepard turns back and the child is gone. Shepard has been "snapped out of it".



-When Shepard turns towards Anderson after being "snapped out of it", a growl is heard. In the third novel, when Greyson resisted the reapers they would make a growling noise once they realized they didn't have him under complete control.



-During Shepard's final dream with the child, chatter can be heard over the radio about nobody making it to the beam. Shepard is still in London.



-When Shepard catches the child in the final dream, they are both engulfed in flame. Going with the child (thereapers) means Shepard's destruction.



-Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.



-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser



From the user

lookingglassmind:





In defense of the Hallucination/Indoctrination theory: the BioWare/Player Indoctrination Theory



With the assistance of my peers throughout the rest of this thread, I have collated a series of facts that I would like to present to the community as being evidence for a a priori intention for the endings of ME3. Some of this information will not be new to a lot of you, and it may seem downright strange to a lot of you. It does require a strong and disorienting amount of suspension of disbelief, so if you cannot engage in this type of thought process, I encourage you to skip over this post. :) It will hurt your brain. Or make you think that I'm crazy. Likely both. (I'm okay with either.)



With the assistance of countless others' highly important observations in this thread, I sumbit to you that possibility the endings of ME3 represent the highest form of the metagaming experience. The highest form of BioWare's "giving the player choice that matters, from ME1 to ME3". The highest form of player interaction that we have yet seen from a video game. This has never before been attempted by a company, and it represents the ballsiest dedication to story and lore that may exist.



I believe that the endings may be indicative of BioWare attempting to allow the player the real-time experience of what indoctrination would be like. This theory explains (in a highly weird, impossible, and completely insane way) all of the missing pieces in the hallucination sequence, and also explains BioWare's real-world actions (such as complete silence since the fan sh*tstorm broke in response to the endings).



If you have not been keeping up with the thread, or if you have not read Byne's/Kitten Tactics/Turtlicious' amalgamation of all of the evidence we have accumulated for the originial hallucination theory on page 1, then I would urge you to do so before you read any more of this post. Due to time constraints, I won't be posting all of the evidences that we have located in this post to confirm or contradict this theory: I leave it in your capable and self-aware hands to attain this information yourself. I am posting this as an add-on to page 1, as I don't think it was properly represented there in its entire grand scope.



So, to the meat of the issue:



We have already established as much evidence as we can that 'proves' that Shepard is either hallucinating/dreaming just prior to/immediately after he runs into Harbinger's beam/Conduit. The hallucination/dream sequence has been quite well fleshed out, with a lot of compelling environmental evidence to support it (again, please see page 1 for further analysis). I am going to use this particular vehicle of suspension of disbelief to propose that BioWare's intention during this sequence is to flag the player with as many markers as they can: This current reality playing before your eyes (the Citadel, the Catalyst, TIM, Anderson) is a reflection of Shepard. It is the product of his/her mind. The meeting with the Catalyst may or may not be rooted in reality; they may meet in some metalphysical dimension, or Shepard may just hallucinate the entire thing. Either way, this theory would argue that it essentially doesn't matter, because what truly matters is the role of the player in this sequence. Your role. The scene is set in a way that urges the player to become aware of things just not being right, of being a place that mirrors (literally) Shepard's experiences throughout the game. The reality presented on the Citadel is an amalgamation of archetypes of every thing Shepard has seen in the series, which this theory challenges the player to understand as being adirect prompt from BioWare to understand that what is truly happening during this scene is all within Shepard's mind. His/her reality. Under her/his control.



Understanding that the reality on the Citadel as being a cerebral concoction that is entirely of Shepard's creation is important when we arrive upon the Crucible. It becomes a vital understanding when we are faced with these three, seemingly bizarre and unexpected choices that the Catalyst gives us. This theory submits that BioWare is asking the player to actively question EVERYTHING that happens once Shepard runs into Harbinger's beam. The cost of not questioning, or making the right choice even if you do?



Real-time player indoctrination. Shepard's literal death.



Think about it carefully. We arrive on the Crucible, and are faced with an archetype of manipulation, the Catalyst. Taking the form of a child that has come to represent everything that is horrendous about the Reapers to Shepard, the Catalyst/Harbinger provides Shepard with three strange and disorienting choices. He first presents Shepard with the option of Destroy, making swift and empty assertations about how it is the wrong choice because it would kill all synthetic life and Shepard herself/himself. At its surface, this seems like the renegade/chaos option, and is even insidiously portrayed in Renegade Red, a direct nod to the Player himself/herself. Directly appealing to your experiences with how the game works. He then goes on at great length about the Control and Synthesis options, portraying Control as the blue paragon/order option. Again, directly appealing to the Player. He arguesthat Control is the best option, implies that Shepard is the new Catalyst, and leaves us to contemplate the possibility that we could use it to try and save the people we love; after all, we are Shepard, and we would never become like TIM.



Synthesis is the last option explored, and it is portrayed as a compromise or as being the Brave New Hope for the galaxy. I have a suspicion that Synthesis may actually be the 'perfect' choice, but thatis for another theory. :) (If you're curious, read about the tech-singularity lore within the game, and research humes spork's posts about the singularity within this thread.) Either way, Synthesis smacks of strangeness because it seems so inherently Reaper-oriented. As though it were servicing the Reapers' philosophy more strongly than the other two options.



This moment, when you are standing there, agonizing over your choice? This is your indoctrination moment. This is where, it could be (fantastically and insanely) argued that this is the moment when indoctrination and all of its insidious power becomes as real as it possibly CAN be to the Player. Think about it! We stand there. We agonize. We freak out about the ridiculous choices, and we wonder (like Shepard would) why we just can't ARUGE with the Catalyst (like Shepard would). And then, as this reality seems to be the only way forward (much like how indoctrination presents a version of reality to the indoctrinated that he/she sees as being the ONLY REAL OPTION -- echoes of TIM, Kai Leng, Saren here), we begin to accept it. Tremulously, we start to make our choice.



If you choose Control, then you, the player -- the one who moves through the game though Shepard's eyes; every choice s/he has ever made in the game has been directly because of you -- have been indoctrinated. It mayhave been because you thought you could save your crew, your LI, or that you really could gain perfect Control over the Reapers because you are Shepard. Regardless, you have been duped. Indoctrinated by the game.Your slow exposure to the Reapers in 2007 culminates to this final choice -- complete and free player agency and determination.



If you choose Synthesis, you face a fate similar to that of Control. It's debatable to me at this point as to whether or not you have chosen to fulfill the Reapers' purpose, but indoctrination is still a heavy possibility with this one. The only reason that I state this with any certainty is because, like the ending we see with Control, Shepard is dead at the final credits.



If you choose Destroy, then the Player Indoctrination Theory submits that this is you, the player, deciding whether or not Shepard overcomes the indoctrination attempt being rained upon him/her by Harbinger/the Catalyst. If you decide this option, and if you have enough EMS to ensure that Shepard has enough real-world time to get through the indoctrination attempt/hallucination -- Shepard lives. We see him/her breathing in the rubble of London streets at the end of the game. Shepard has defied indoctrination. You, yourself, have defied indoctrination.



Does this theory make sense? Maybe not. When we consider BioWare's real-world motivations and risks (profit, losing a large fanbase over the disgusting wretchedness of the endings as they currently exist), then the theory is hard to support. But if, for just one moment, we can let ourselves believe that BioWare may just have lived up to their celebrated philiosophy of Player Choice and Player Acutalization, then this theory becomes awe-inspiring. Is it possible? Could BioWare have sacrificed the potential for safe profits in order to bring the most insane and beautiful gaming experience of all time to its fans? The most unprecedented example of player immersion of our times? Would BioWare have truly allowed the risk for profit and angering a serious amount of their fan population in pure deference to the story, and its lore?



It may explain BioWare's silence on the matter, until "more people have played the game", or until all regions have the game. It may explain Jess M.'s twitter about fans "reacting before having all of the facts". It may.... just may explain these super sh*tty endings in a way that would make BioWare the God of RPGs.



Lastly from myself the originator of this note: Many people say that if your EMS is low you can only choose destroy, and you die anyway. Mass Effect has punished lazy shep since ME2. With you dying if your teammates aren't loyal or ship not upgraded. You can in ME2 defeat the collectors, and still die (but it isn't canon). So this might apply to ME3. You have a low EMS score, then you can beat indoctrination, but you will die leaving DLC/Continuing the story pointless just like in ME2.



That is all.

TL;DR Go die!


If it's true, nothing short of amazing. BUT I would still like some...closure, you know?

#5945
jkflipflopDAO

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Don't feel bad, Bioware. Activision is doing the same thing to Blizzard. They're having their goodwill and fandom squeezed out of them and thrown away so the publisher can make a fast buck. Diablo 3 is just full of systems designed to part the player from more and more money.

Just like you've built into your games as of late. I mean, stopping abruptly at the end and having the gall to ask the player to pay another $10 a month down the road to experience the real ending is low. Wow is that low. And I know who issued that marching order, some sleezeball EA executive.

#5946
Rock Gotti

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I've read most of the pages of this forum, not all of them so I don't know if this has been addressed.  So if it has, then disregard.

Am I the only one that got the strategy guide?  Cause it clearly states on page 323 that you can have an ending where you can destroy the Reapers and Shepard lives.

Like I said if this has been talked about then cool, but all I have been reading about is how everyone hates the ending, no closure, plot holes, etc.

I get the criticism from other gamers so I'm not bashing them, I was just legitimately confused, that I couldn't have been the only person on this board to read the strategy book.

#5947
Guest_Paulomedi_*

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Rock Gotti wrote...

I've read most of the pages of this forum, not all of them so I don't know if this has been addressed.  So if it has, then disregard.

Am I the only one that got the strategy guide?  Cause it clearly states on page 323 that you can have an ending where you can destroy the Reapers and Shepard lives.

Like I said if this has been talked about then cool, but all I have been reading about is how everyone hates the ending, no closure, plot holes, etc.

I get the criticism from other gamers so I'm not bashing them, I was just legitimately confused, that I couldn't have been the only person on this board to read the strategy book.


Read my post above. It's a great theory!

#5948
jkflipflopDAO

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Paulomedi wrote...

Rock Gotti wrote...

I've read most of the pages of this forum, not all of them so I don't know if this has been addressed.  So if it has, then disregard.

Am I the only one that got the strategy guide?  Cause it clearly states on page 323 that you can have an ending where you can destroy the Reapers and Shepard lives.

Like I said if this has been talked about then cool, but all I have been reading about is how everyone hates the ending, no closure, plot holes, etc.

I get the criticism from other gamers so I'm not bashing them, I was just legitimately confused, that I couldn't have been the only person on this board to read the strategy book.


Read my post above. It's a great theory!


Yes, but it only makes things worse if it's true.

#5949
Sheridan31

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Rock Gotti wrote...

Am I the only one that got the strategy guide?  Cause it clearly states on page 323 that you can have an ending where you can destroy the Reapers and Shepard lives.


You mean the red ending destroying the reaper and seeing shepard in the ruines?
Do you need 3000 aktive military forces for it?

Well i still do not understand a lot of things.I am unsure of what was indoctrination/a dream. Where the normandy is, where shepard is (citadel, still on the landing beam). What happens to the others and why does he survive what happens to the starchild etc.

I wish Bioware would not just listen but also explain.

I am really curious about the ending.

#5950
SupremeLegate

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Since all we can do is sit and wait for a response from Bioware, here is what my favorite part of ME3:

Watching Tali's reaction when the Geth destroyed the Quarian fleet, I actually felt guilty afterward.