Aller au contenu

Photo

On the Mass Effect 3 endings. Yes, we are listening.


  • Ce sujet est fermé Ce sujet est fermé
23455 réponses à ce sujet

#576
JemmaProphet

JemmaProphet
  • Members
  • 69 messages
My favorite moments -- lord, there were tons. :D Garrus Vakarian's favorite place in the Citadel, interrupting him and Tali together in the main battery before the final assault, pretty much _all_ of Rannoch -- I SHOT A REAPER IN THE FACE! AND IT WORKED!

I like the new characters a lot -- Traynor, Cortez and Vega are all solid and very well VA'd. Cortez and Vega's shouted interactions across the hangar bay were a lot of fun.

The emotional tone of this game was really the most engaging and best executed I've ever seen. The little nuances, the tone of voice, the ambient conversations, the style direction -- all of it. All day Saturday I was telling everyone I knew that it was the best game I'd ever played.

...then I beat it, and I stopped telling people that. :/ It's still an amazing game, but the ending. Well. Y'all have heard it many times before.

#577
lynsk86eir

lynsk86eir
  • Members
  • 8 messages
It just boggles my mind how the bioware team came to an aggrement on this being the ending to shepards story. its just unbelievable! They had done nearly everthing right up to the citedal at the the end and bang we got that! I know some people like the ending but the majority of the fans will tell you otherwise! I would have said before i finished ME3 there is no way, just no way they can do it but alas they did the unthinkable!
Favorite moment was " Thats for Thane you son of a b***h

#578
Slash_luke

Slash_luke
  • Members
  • 86 messages
Favorite moment? When I realised that the whole ending scene is just effect of indoctrination. Until then I was really angry, depressed and confused, because it didn´t make any sense..but now..we just have to wait until you release REAL ENDING.

P.S.: There were many great moments (although I like ME1 and 2 slightly more than ME3) before the ending, but I just can´t think about them until my brain will be satisfied by suitable ending for this great trilogy.

#579
KatieLovesBioware

KatieLovesBioware
  • Members
  • 96 messages
Bioware...thank you for coming to us at last. I think i speak for many when i say this means alot.

#580
SerWhat?

SerWhat?
  • Members
  • 115 messages
ME3 is without a doubt the best game I have ever played.
One of my favorite parts was near the end when I walked in on Garrus and Tali during a romantic moment.

MY ALLTIME favorite moment was when I realized you gave us the ultimate choice: fight indoctrination or give in. It took me a long time to figure out the ending but I think I finally have it.. I chose destroy but I'm still not sure what happened to Shepard after. I'll have to play the ending again I suppose. Also, I'm a little unsure about what my team was doing on the Normandy when they were with me just a few moments before.

#581
Elendstourist

Elendstourist
  • Members
  • 79 messages

Rabbidsquirrel88 wrote...

My favorite part was where Marauder Shields tried to save you from having to watch the endings.

He was the true hero of the franchise. I teared up on my second play through when I had to kill him :(



I lol'd :D

#582
heretica

heretica
  • Members
  • 1 906 messages
One does not simply engage into "healthy discussions" about ME3 ending.

#583
ADeadDiehard

ADeadDiehard
  • Members
  • 372 messages
Oh, so many to list.
  • Mordin, Thane, Legion's death :crying:
  • Killing Kai Leng
  • Killing a Reaper on foot
  • Walking in on Garrus and Tali
  • Drunk Ashley and Tali
  • Conrad's slow-mo dive
  • The Geth Consensus
  • Garrus' favorite spot on the Citadel
  • "They used to eat flies."
  • The council believing me for once.
  • The fleets arrival (though I would have like for more of the fleets to be mentioned: Batarian, Volus, Terminus, etc.)
Honestly, this game was pretty much perfect until the ending, which takes none of your decisions into account and forces you into three colour swapped endings.

Great work otherwise.:D

Modifié par ADeadDiehard, 15 mars 2012 - 04:19 .


#584
justlogme

justlogme
  • Members
  • 277 messages

Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:


   So do you always kill those you appreciate?
   Perhap you appreciate the ME Fanbase and thats why you gave us one craptastic ending full of holes in which none of your choices in any of the ME games has any effect.
    In the end why all the lies about there being multiple endings where ones choices actually mattered / made a difference.?

#585
hotdogbsg

hotdogbsg
  • Members
  • 832 messages
Has anyone mentioned how the ending spoiled their enjoyment? Just back on the forums after completing the game and I'm disappointed in the ending. Not what I was expecting or hoping for but hopefully BW will fix it.

That being said the game was awesome up until that point.

Stand out moments in my first playthrough:

"I made a mistake!" - Loved that.
Drunk Tali and hungover Ashley
Garrus sniping on the Citadel
Garrus and Tali hooking up
The squadmate interaction as a whole was very well done.

#586
Skypezee

Skypezee
  • Members
  • 975 messages

PurebredCorn wrote...

I just remembered a favorite moment last night that I forgot to mention in my game feedback. My paragon Shep seeing David (from Overlord) healthy and smiling during the Grissom Academy mission. I was so happy I got misty-eyed. Sweet moment, and having Jack there to help those kids out just made it even sweeter.


Oh my god, yes. In Overlord it was just depressing because he looked very unhealthy, tortured, and miserable. Then when I saw him again at Grissom Academy he looked much healthier and happier.

#587
Vajraja

Vajraja
  • Members
  • 146 messages
Appreciate you guys taking our feedback on the endings.

Personally my main objection (amongst many that have been voiced) is the lack of options at the end. I have a hard time believing that Shepard (regardless of being beaten emotionally and physically) would ever just submit to you only have three options given by the Reapers. It totally goes against Shepard's character. Where was the screw you we will make our own destiny option.

But ME3 did provide some of the most amazing moments I have ever experienced in gaming -

* The Primes coming to talk to Quarrians and offering to share their home world after Legion's sacrifice

* Mordin's sacrifice

* Shepard just being so tired and beaten after the mission on Thessia

* Evil brought out in Ceberus' experiments on the refugees (I really started loathing/hating them - I felt so connected to the game)

* Being able to punch the Quarrian Admiral after almost killing my squad

* Being able to cure the genophage - I really felt touched by the plight of Krogan females

* Your best bud Garrus

Many more - it really was an amazing experience. Which is once again why I am shocked at how much of a sour note the ending has left me - but it truly was traumatic and depressing. And not in a way that I'm sad the journey ended. The ending just was a complete let-down for such an amazing journey.

#588
ajunta_

ajunta_
  • Members
  • 136 messages

Rabbidsquirrel88 wrote...

My favorite part was where Marauder Shields tried to save you from having to watch the endings.

He was the true hero of the franchise. I teared up on my second play through when I had to kill him :(

Never forget.

#589
Jallennn

Jallennn
  • Members
  • 1 messages
There were more moments in this game than the previous two together I think. Though in particular I suppose:
-Taking back Rannoch and peace with the Geth
-Just Miranda (I saved before and watched the scene to break up with her and after that I just couldn't do it, damn you Bioware -.-)
-Grunt's beastmode session and bloody-emergence
-Liara's time capsule project
-The goodbye present from Liara before the final push (I thought that was moment was really cute aha) And also the goodbyes over the comm system too - I can only imagine how my Shep and Miranda reunion would be like :/
-The snipe-off on the presidium roof
-Finally being able to kill Udina
-Avenging Thane (That shot was done absolutely PERFECTLY)
-Mordin's sacrifice in curing the Genophage

Seriously, I'm not even ashamed to admit to the amount of times I teared up during the course of this game, the characters are developed so brilliantly and its easy to get attached to them.

#590
jeweledleah

jeweledleah
  • Members
  • 4 043 messages
favorite moments? characters interacting with each other. being able to hang out with them outside of the ship. music. prothean particle rifle with a scope. drunk dialing Tali and Javik putting Vega in his place, voice acting by almost everyone really.

least favorite moments - all the auto-dialogue, extreme linearity of the quests, scanning the systems for assets (and not enjoying it... and I actually liked planet scanning in ME2) only to realize all that time was wasted for nothing, finding out just how much of the dialogue is copy pasted. puts ME1 's occasional - pick 1 of 3 options, say exactly the same thing every time - to shame. and speaking of picking out of 3 options to get exactly the same thing....

oh yeah.  frogot to mention.  Jacob cheating on femshep, Thane barely getting extra romance dialogue no new male LI's for femshep in ME3, so if you saved Ashley and didn't romance Garrus - you are basicaly SOL. Horrible relationship triggers.  didn't we learn our lesson with ME1?  make them obvious instead of your character being friendly/understanding and suddenly finding themselves being hit on, or god forbid they express any anger early on ,that is actualy reaosnable to have - no romance for joo!

Modifié par jeweledleah, 15 mars 2012 - 04:40 .


#591
Tailen

Tailen
  • Members
  • 28 messages
To be honest -- and I'm being completely honest here -- the more I think (read: obsess) about it, the more I think the ending might be my favorite moment.  Not just in Mass Effect 3.  Not just involving Shepard.

It might be my favorite moment in the history of gaming; in the history of storytelling.

We may not have all the answers yet, but I don't need a definitive ending to know that the one we have so far is the next step in the evolution of storytelling.  Somehow BioWare has transcended the bounds of ordinary storytelling and actually caused the player to become Shepard.

To feel what Shepard would be feeling.  To actually live it.  Those final moments aren't gaming or storytelling.
 They are existence.  Existence as Shepard for a moment in time.

But naturally -- as many would with such a foreign feeling overtaking them -- a significant, vocal part of the ones who shared this existence have rejected it entirely; refused to let this new feeling overtake them.

And that's fine.  I, for one, accepted it wholly and completely.  I let it overtake me, and will look back on it fondly forever.

I believe we're witnessing history in the making.  I believe this is storytelling at its finest; at its core.

I believe I was Shepard... even if only for a fleeting moment.

Thank you, BioWare.

Modifié par Tailen, 15 mars 2012 - 04:20 .


#592
ValendianKnight

ValendianKnight
  • Members
  • 135 messages
Favorite moment? Too many, a. Few notable things:

-EDI. She was awesome, and people commenting on her new body was priceless.
-Garrus callibration jokes.
-ANYTHING Javik says.
-Combat, squad leaving Normandy to chill, new Citadel locations.
-The ending!(assuming it was indoctranation....if not....never mind!)

#593
Tajtusek

Tajtusek
  • Members
  • 50 messages
I am one of the few people that actually liked the endings, but I have one great question to ask. What happens to the Citadel? Because even in the destroy ending it isn't completely destroyed. So does the Citadel survive in all the ending or only in the Control ending? I'm really curious.

Also Marauder Shields is a pretty cool guy and doesn't afraid of anything.

#594
Miraider

Miraider
  • Members
  • 75 messages
Whole game was the best moment for me...until the last 10 minutes.
I could live with these endings, just need a little bit more closure.

#595
hotdogbsg

hotdogbsg
  • Members
  • 832 messages
Also, I'm sure it's been brought up but could the tease of Shepard breathing be him/her waking up after being ko'ed by that laser beam?

#596
JSheridanLFC

JSheridanLFC
  • Members
  • 14 messages
 Well my favorite moment would have to be all of the game! I was on the edge of my chair all the time playing Mass Effect 3.^_^

#597
maddlarkin

maddlarkin
  • Members
  • 69 messages
Lets see Feedback as your listening... apparently... okay,
Main game great, fantastic even, did wonder what happened to that Asari I spared on Vermire ME 1 and then again getting Grunt on ME2 but maybe I just missed her, otherwise epic.

Oh and the Boss fight with the laser Targeter n the Reaper was a little annoying but fine once I got the hang of dodging its beam.

And I'd of like a mission to the Elcor home world, rather than a quick scan to get some war assets, something like covering a retreating force of Living Tanks or protecting the evac shuttles from the door of a Kodiak like I did with the Quarrians, that would of been awesome.

But these Small Gripes aside easily the Best game I have played since I don't remember when, I loved it, loved escorting the Mako's (shame I couldn't drive one for old times sake) the story twists the alliances the war asset mini game.... but then and we all know what’s coming here... THE ENDING

All I can ask is what you were thinking? seriously unless its a planned prelude to this Truth DLC a web article hinted at... really!!! Even if it is, you'd allow an unethical marketing campaign like this where professional (and I use the word loosely) journalists have been attacking your loyal fan base in several different publications, hat alone deserves a public apology!!!!!

But this is feed back so I'll skip to specifics... Anderson/ Shepard speech, beautiful! Utterly and moving that’s the one high point the positive, now the negative:
-Star Child... a gold like AI telling me which colour of galactic destruction I get  to commit
-No way to win, its a game I want to win and all my ending achieve galactic destruction, it would of probably been better if I left it for the Reapers no matter what I do I loose!!!
-Where was Harbinger, he could barely keep quite in the last game, this one doesn't say a word, just blasts me without as much as a  'How'd you do'
- Destroying the Mass Relays... what the heck, makes all my decisions totally pointless, doesn't matter what species I brought together it'll be 20,000 years before they see each other again and they won't remember if they argued by then, it totally destroys the galaxy I've been trying to protect as much as the reapers would... if not more so
- Even without the other consequences people have mentioned, mass galactic death, due to loss of relays. Starvation, the fact Turians and Quarrians can’t eat human food, bare minimum, I kill 15 million people when the Citadel explodes or they starve to death when I turn into a computer and fly off with it... nice
- the massive amount of Plot inconsistencies...
* why am I listening to this star Child with no option to tell him to stuff himself,
* how did my crew end up on the Normandy crashed on another world, inc. the characters 3 feet from me when Harbinger blasted us,
* This is the Reapers goal to save us from chaos? Because in the chaos of evolution we will always make synthetics who with destroy us... a predictable pattern is not chaos its order.
* This is really the Reapers motivation, honestly given every other game seems a little altruistic for their motivation I'd of expected the cycle to be purely for their benefit, the whole speech from ME1 by Sovereign about 'You exist because we allow it and you will die because they demand it'
* The AI destruction theory is a bit wrong, the Prothean mentions they had a war with an AI and won it, and the Geth our either dead at the end or our friends, not to mention EDI, bit of a hole in your logic there Star Child (not that I can tell him this)
* Why was Joker piloting the Normandy away from the battle, that’s court martial behaviour right there and if he took the time to pick up the rest of my remarkably uninjured crew and he left me, well that’s field execution time for me.
* In the control ending, I just get the Reapers to play nice and leave... surely it would be more logical and have them blast one another or at least drop their shields and hold still while the galactic fleet pummels them? Otherwise they always remain a threat, what if I loose control?
* Then there’s the idea of controlling the Reapers, really, each one is described as an individual and a nation, the geth describe each passing though as titanic and dominating and yet, my puny human mind is able to control them, easily and at will
* Further to this, anything controlling the Reapers for that matter, for the reason I've already described, how does that work? A Star child who is the Citadel is there boss, no boss or overlord is ever even hinted at beyond Harbinger and yet its the Citadel? This leads me to my next point.
* The Prothean science team form Ilos altered the signal the keepers react to, to prevent the Reaper invasion... and succeeded. Sovereign had to go to extreme lengths and got itself destroyed trying to activate that Mass Relay to Dark Space, but if the Reapers Boss was the Citadel all along, then why didn't it just activate itself and get the Reapers on the job, a sense of fair play?
* Synthesis, all organics and synthetic's fuse becoming part organic or synthetic respectively... how does this work... magic, how can an energy wave possibly alter metals and plastics to working flesh and  blood and how can  flesh alter to be complex functioning machinery, it makes no sense what so ever... besides wasn't this the sort of union the Reapers are and have been trying to force us into and Shepard has been rejecting it for the sake of our individuality... for 3 games!! and its presented as the main choice... a bright glowy light right in front of the player (I admit here ad's a lot of credence to the indoctrination theory and would really explain a lot paving the way for special ending DLC this truth expansion pack... but really guys now is the time to come out and admit that as it's upset a lot of people and lead to a lot of arguments and press attacks on your fans as I have already mentioned above)

That’s every problem I have and bit of feedback I can think of there’s probably more, but breakfast is calling and I've already put it of for 40 minutes to type this :-)

#598
darkshadow136

darkshadow136
  • Members
  • 1 796 messages

Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)





:devil:


Thank you Chris. I wrtote my review in my blog here along with a couple others you may want to read, that also pertains to this situation with ME3. I just don't feel like writing it all again, at least not until I get more coffee. lol

For the short version. I feel the endings as unvaried, vague, and most of all took all our choices from the past 3 games and threw them out the window ruined the whole series as a whole. If the endings were done right from the start, the game would have been a 9.5/10 to me, but as it sits I would only give it a 3/10. The endings kill the replay value of the game as well.

Modifié par darkshadow136, 15 mars 2012 - 04:21 .


#599
bcrich18

bcrich18
  • Members
  • 49 messages
Anything with your LI, I wish the ME2 LIs got the same amount of time as the originals did. I find that Miranda and Jack for example (I don't play femshep, I don't really know all the romances) both got less time and were missing the "I love you" from them. Don't get me wrong, it was good to actually see Miranda in the game, I just wish there was a lot more of her in the end and more face time, less vidcomms.

#600
AcacianLeaves

AcacianLeaves
  • Members
  • 60 messages
 I know I speak for everyone in my local gaming "network" when I say this, for whatever that matters. We have discussed this AT LENGTH. I've probably discussed ME3 more than the Star Wars prequels!

GOOD POINTS:
- <3Thane's, Mordin's, and Legion's death scenes - these weren't just "good" or "favorite parts of ME3", these were our favorite parts of ANY GAME EVER. We agreed that these scenes were setting the bar of game writing and storytelling higher. 
- <3The fights with the Reaper on Tuchanka and on Rannoch. The fight and activation, and the scene where the Thresher Maw takes down the Reaper are things we will remember forever. The 'painted laser' takedown was a great way to handle the idea of fighting a Reaper 1 on 1. Again, this set the bar high.
- <3Character moments throughout. Seeing Garrus and Tali 'hook up', Tali drinking at the bar, Liara reacting to the destruction of Thessia and lashing out at Javik, Garrus and Shepard's sniping session - these were highlights of the game, and they seemed natural to the characters.

BAD POINTS:
- :unsure:Not treating characters with respect at the end! The reason that Thane, Mordin, and Legion's scenes were so memorable is that it wrapped up their story and gave you closure to the characters. THAT is how to handle character death! We get NO such closure to the rest of the cast, not even Shepard! A brief dialogue scene via a hologram is NOT the way that characters from ME2 should have 'ended'. Tell us how their story ends, or at least if it continues AT ALL! Kill them all off if you must, but they all deserve the same amount of respect and attention you gave Thane, Mordin, and Legion. Note that I don't want a "happy" ending, just an ending.
- :unsure:No real closure with our Love Interest. I realize there are A LOT of choices here, but the only one that seems to really have a well written relationship in ME3 is Liara. Don't be afraid to show SEX in your SEX SCENES. It doesn't have to be cheap or tawdry, Liara's was great! But just getting within touching range and fading to black is not romantic and does not reflect the mature, REAL relationships that you were hoping to achieve. Lots of people want to see Shepard's "children" - but that doesn't mean Shepard has to live. Show us the effects of a mature relationship, don't just imply them. 
- :unsure:No final boss fight! You have these great set pieces and great epic fights throughout the campaign, but when we reach Earth there isn't a fight that is memorable. Kai Leng was the last 'unique' enemy that we fight. You had us face down a Reaper one on one earlier in the campaign, and you end on what amounts to a multiplayer survival level. ME1 had Saren, ME2 had Human-Reaper, ME3 just has waves of enemies we've already faced. Harbinger has been speaking directly to Shepard since ME2, why is he so quiet now?
- :crying:No matter what we do, the choices we make, the people we gather, none of that makes any bit of difference. The end leaves us with the sense that we have failed, we didn't "win", we just doomed the galaxy in a different way than the Reapers intended. We are essentially forced, no matter which of the three "choices" we make, to be the agent of the destruction of galactic civilization. This 'cycle' is over and, because we aren't told otherwise, are left to assume that civilization crumbles and everyone starves to death due to lack of resources. We do the Reapers' job for them, but we also ensure that any future cycle won't have the Relays as a means of interstellar travel. We don't CARE about the 'next' cycle, we were trying to save THIS one! On that note...
- :crying:The completion of the trilogy appears to eradicate the Mass Effect setting. I'm sure you have something up your sleeves, but at the moment we are left to assume that all our hard work, all the decisions we've made - curing the Genophage or not, uniting the Geth and Quarians or not, saving the Council, patching up the Turian/Krogan conflict - it doesn't amount to anything. We might as well, at the beginning of game ONE, just sat on a beach drinking mojitos and waited for death. That is NOT because Shepard 'dies', its because everything Shepard did was to preserve humanity and this "cycle" and defeat the Reapers. If at the end of the story this cycle is going to be totally doomed anyway, what was the POINT of it all? Yeah we fought - but we lost. You literally made a game that no matter how we play, no matter what we choose, we LOSE. In every ending we FAIL at the task that we set out to accomplish. And that, of course, leaves us with no sense of accomplishment!


I hope you do have something up your sleeves, because only minor adjustments to the ending would make this easily the Game of the Year. Hell, half an hour before the ending I was telling my wife that this was probably my favorite game of all time. The previous spot was held by Planescape: Torment. You still have the chance to raise the bar in video game storytelling - I hope you seize it.

Modifié par AcacianLeaves, 15 mars 2012 - 04:33 .