After a great deal of thought, and considerable time away from the game to get some perspective, I'll respond as so many others have, and lend myvoice to the chorus. Forgive what I write that others have already said. Skip my post if this is all just trope by now. Forgive. This post will, I hope, be cathartic for me. You see, great storytelling is an art. And art, if it is to be truly experienced, must invoke pathos, logos, and ethos. But of these, pathos especially. Art is an emotional, visceral investment that must be invested in to be understood. The artist gives everything he or she has to the art, and the audience commits themselves wholly to the experience. And when one or the other of Aristotle's two necessary elements for art/drama violate the relationship? Well...then art/drama ceases to be.
Perhaps--and likely--I'm overdramatizing. Perhaps not. The reader may decide.
The ME3 ending was contrived, cynical, basely calculated, and self-indulgent. Why, oh why did they feel compelled to do something "different," even if it means at the expense of violating the art they've created?
First, weld some Fable 2-like false choices with a liberal dose of Battlestar Galacica-ish "and now it all REALLY
begins!" hash. Then sprinkle in a snarky "gotcha!" for one of the "pefect" endings--an end-choice that's fraught with contradictions, and will cause wails of bewilderment from even the most attentive ME devotees. Then no epilogue, save a "clever" guest voice-actor astronaut serving as yet another derivative coda. A violation of the hallmarks of video gaming. The devs have mashed vital elements of video-game storytelling, for what? "Difference." "Speculation." "Unforgettable." Oh, the ME3 end is all those things. In all the wrong ways. Will ME3 be long remembered as the worst all-time ending of one of the greatest gaming trilogies?
Like so many thousands, I poured 50+ hours from 3/7-3/16, the fastest that I've EVER moved through a game, enthralled bythe brilliant storytelling. Five years. The story mattered. What the trilogy was supposed to do for storytelling in gaming mattered. And then...
Like so many others, slapped. Punched in the stomach. Kicked in the groin. After two days of the CE version and game guide just sitting on the coffee table, I put them away. Cannot bring myself to begin another run through, if
that's it. Cannot gather those countless war assets, innumerable trips BACK to the Citadel, foster relationships after EVERY mission, again, knowing THAT ENDGAME awaits me. The sucker punch AGAIN.
As Edgar says, when Lear carries onstage a dead Cordelia,
"Is this the promised end? Or image of that horror?" Albany replies, "Fall, and cease."
This finish in ME3 was just as bleak, and just as hopeless. But ME3 was no
Lear. Might have come close to revolutionary storytelling. Might have. But it was dashed--all thrown away--for the sake of big, BIG question mark, hovering at the end. Thousands of us stared at the credits in disbelief. We just couldn't believe it. Not that. Not for the greatest gaming trilogy of all time. Oh, no.
No choice made sense. Not one. No, Shep was no Lear--he made no tragic error--no epic hubris--to even brook discussion of deserved suffering. You gave us almost 150 hours of an epic hero, then butchered his/our reward for our devotion and faith. Medea, you served us our chidren.
I have now "discharged my mind," to quote Thomas More in Bolt's
A Man for All Seasons. And your ME3 will stay on my shelf, a costly reminder of my faith, so misplaced it was.
Like so many others, I will certainly engage in constructive discussion. There is much to discuss, and so little of it good. And yes, the worst of endings WILL ruin the best of games.
Shaken, we are. Shaken to the core. We are shocked, confused, embarrassed, conflicted, and angry.
Sincerely wishing the devs the best of luck with constructive discussion after enough players have finished the game.
Modifié par RollaWarden, 19 mars 2012 - 03:49 .