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On the Mass Effect 3 endings. Yes, we are listening.


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#6451
N7Gold

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xScarecrowX wrote...

I kinda hope that it isn't the indoctrination theory or the dream theory. Those are both to obvious!

**Oh, God! Top comment and no image! Ahhhh...*Awkward Dances*


Too obvious?! Listen, people here completely dislike the fact that the mass relays get destroyed and species like turians and quarians will die of starvation due to the fact they have dextro DNA. If the indoctrination theory is true, if Shepard never actually entered the conduit and used the Crucible, then everything that happened after you chose to destroy, control or merge with the Reapers never actually happened and there is a chance that ME3 will end in a way we can be satisfied with! Posted Image

#6452
I. C. Wiener

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Thanks for listening

My favorite moment was on the planet Quarians

#6453
XFemShepX

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Eclypsis2 wrote...

 

This is the link for it and when you watch it be sure to pay attention to the Album's background, look familiar? Also look at the date the video was posted and look at the color changes of the background Red to Green to Blue. MOST IMPORTANTLY though read the LYRICS to the song. Odd ain't it? This video was posted on July 6 2011 yet seems to me like it was basically the script for the ending of ME3 .

also space magic :wizard:


Okay, first, I'm sorry that I even sat through that entire song because it's awful.  Sorry if that offends anyone, but I feel like my ears are bleeding.

But second--what a rip off!  That IS the picture at the end of ME3, right?  Looks almost identical from what I remember.  Is this band credited somewhere?  And those lyrics--I wonder if this is Mac's favorite band or something.  Maybe he just took the overarching concept for ME3 from this song.  Hilarious. :D  As per new site rules, I'll refrain from stating what I really think about all that.  Lulz.

#6454
Sorileus

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Entire game was Epic....till the end.....then I lost interest in replaying any of the ME games...really ? Is that how you want ppl to remember you by ? An ending that has literally made everyone that played it mad as hell, depressed and just all around feeling bad ?

#6455
SkullStrife

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XFemShepX wrote...

Eclypsis2 wrote...

 

This is the link for it and when you watch it be sure to pay attention to the Album's background, look familiar? Also look at the date the video was posted and look at the color changes of the background Red to Green to Blue. MOST IMPORTANTLY though read the LYRICS to the song. Odd ain't it? This video was posted on July 6 2011 yet seems to me like it was basically the script for the ending of ME3 .

also space magic :wizard:


Okay, first, I'm sorry that I even sat through that entire song because it's awful.  Sorry if that offends anyone, but I feel like my ears are bleeding.

But second--what a rip off!  That IS the picture at the end of ME3, right?  Looks almost identical from what I remember.  Is this band credited somewhere?  And those lyrics--I wonder if this is Mac's favorite band or something.  Maybe he just took the overarching concept for ME3 from this song.  Hilarious. :D  As per new site rules, I'll refrain from stating what I really think about all that.  Lulz.


Coincidence, of course...:innocent:

#6456
dakilla171192

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theoldludwigvan wrote...

Great game until end. Choices with "Starkid" were not what unique endings should have meant. Crucible was a cop out.

Crucible should have been a powerful weapon, not a deus ex machina that will save the universe.

Then you could've won back Earth with a long, multifaceted battle, then ended the game.

THEN you could've released a bunch of DLC containing the campaigns in other systems, one by one liberating your allies' home worlds with your war assets and your powerful (but not silly) weapon, the crucible.

A thought anyway. You would make bank on the DLC and it would be directly main-story related.




I agree completely, that stupid plot device "crucible" was definately a cop out. The devs even said they had enough time at the end of the production to make the prothean day 1 DLC, so why couldn't they try harder with, y'know finishing the actual game. (The "finishing the actual game" part is presupposing that the last sequence was indoctrination).

And taking back earth in a HUGE solar system-wide battle was what i wanted, and taking back the rest of the galaxy in DLC is what I hoped for. They could have done so much better.

#6457
Arctic Silence

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Tbh, even if the indoctrination theory isn't planned, I don't see any reason not to go with it. Personally, I wouldn't be angry, even if they took the credit and said "We planned this all along". It seems like the easiest way to patch up all the plot holes without getting rid of what was already put into the game. The only thing that would stop that from happening would be cost and charging for it wouldn't be the end of my world.

#6458
tornblade

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To be honest? There are WAY too many moments for me to call one my favorite. I'm in the "bad ending" camp so it'd be easy to say what I didn't like. In fact the only gripe I have outside of that would be not getting to actually "see" Tali's face - but I'm satisfied with what I got.

Really, the entire game up till the end was amazingly wonderful. I was literally sitting on the edge of my computer chair the entire game up until the end. Mordin's, Legion's, and Thane's sacrifice, Grunt's surprising survival (I literally screamed "**** YEAH!" so loud my roommate came to check on me), EDI and Joker developing a relationship, seeing Aria take a huge ego hit with losing Omega, uniting the Geth and Quarians, curing the genophage, talking about having a beer in heaven with Garrus, the "Han Solo in carbonite*" moment my Shepard and Tali had, I...I could go on with what I thought was so well done with this game. It's just easier for me to say "Everything but the last 5-10 minutes". Hells bells, even when Anderson and Shepard were sitting there bleeding out their last breaths I was enthralled.

* - to me, when Tali said "I love you" and Shepard replies "keelah se'lai" is as epic as when Han was being frozen in carbonite and replied to Leia's "I love you" with "I know". It just fit so well.

#6459
Apocaleepse360

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XFemShepX wrote...

xScarecrowX wrote...

I kinda hope that it isn't the indoctrination theory or the dream theory. Those are both to obvious!


Dream theory would be kind of dumb, IMO.

But I honestly expected that one of the endings to the series WOULD be indoctrination.  I mean, there's no reason to think that Shepard, having been around Reaper tech more than most, would NOT be indoctrinated.  They could've played this in so many ways--Shepard wondering if he's going crazy, fighting urges to backstab or kill allies...a play of his/her feat of iron will.

I'm surprised it wasn't addressed at all.  I'm also surprised that none of your allies, who have also been around Reaper stuff more often, weren't sleeper agents of the Reapers and fully indoctrinated.  I mean, Garrus was there in ME2 when you went INTO a Reaper.  It would've KILLED me to put him down, but I woul've fully understood if he was a Reaper agent.

It really was a lost moment, if you ask me.  Maybe they thought that they played that card already with the Arrival DLC.  <shrug>


How would the dream theory be dumb? I can see the indoctrination and dream theories being so much better if they merged. As I've said before, at least with the dream theory, you don't HAVE to backstab every synthetic that fought with you against the Reapers - unless the Catalyst VI was actually lying about that part and only said that so the destruction choice was even less appealing. And at least we'd get to keep our Mass Relays, meaning we didn't just doom the entire galactic civilization to live on a single planet.

#6460
silhouettegundam

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There were so many wonderful moments, truly (granted some of them less wonderful when you find out a particular character who died was merely replaced by some generic character). Hard to not do when some plot points are so intertwined as such, but I digress.

Mordin's arc was particularly awesome. The touch of scientist Salarian was perfect. So much was so well done, it is just shocking how unbelievably bad you could let the ending be.  It just kills the entire series for me.

Modifié par silhouettegundam, 19 mars 2012 - 03:58 .


#6461
AwefulShot

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Best part of the ME3 was the awesome soundtrack. They hit the soundtrack right on the head. I have been listening to it non-stop since playing. During the game each track 'fit' the situation to a tee. Even if you hated the ending the music that accompanied the 'Starchild' scene was magic. Well done Bioware, best original soundtrack for a game I have ever heard.

#6462
XFemShepX

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XFemShepX wrote...

Dream theory would be kind of dumb, IMO.

But I honestly expected that one of the endings to the series WOULD be indoctrination.  I mean, there's no reason to think that Shepard, having been around Reaper tech more than most, would NOT be indoctrinated.  They could've played this in so many ways--Shepard wondering if he's going crazy, fighting urges to backstab or kill allies...a play of his/her feat of iron will.

I'm surprised it wasn't addressed at all.  I'm also surprised that none of your allies, who have also been around Reaper stuff more often, weren't sleeper agents of the Reapers and fully indoctrinated.  I mean, Garrus was there in ME2 when you went INTO a Reaper.  It would've KILLED me to put him down, but I woul've fully understood if he was a Reaper agent.

It really was a lost moment, if you ask me.  Maybe they thought that they played that card already with the Arrival DLC.  <shrug>


How would the dream theory be dumb? I can see the indoctrination and dream theories being so much better if they merged. As I've said before, at least with the dream theory, you don't HAVE to backstab every synthetic that fought with you against the Reapers - unless the Catalyst VI was actually lying about that part and only said that so the destruction choice was even less appealing. And at least we'd get to keep our Mass Relays, meaning we didn't just doom the entire galactic civilization to live on a single planet.


Let's clarify:

I'm assuming that "Dream Theory" means that Shepard literally wakes up and finds out that either all or a part of what's happened thus far in the Reaper War is or was a dream.

If that's not what you're talking about, then we're miscommunicating and I'm sorry.

If that IS what you're talking about, then I stand by my assertion that it is "dumb".  Why is it dumb?  Because it makes the whole point of playing the game moot.  Nothing you did mattered.  At least if you're indoctrinated, the missions you played, things you did mattered--you just might not be seeing them from the right viewpoint.  In dream theory, they never really happened.  I hope that clears my opinion up a bit.

Modifié par XFemShepX, 19 mars 2012 - 04:03 .


#6463
rivqa

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I finished the game yesterday and have been lurking here all day, trying to put my thoughts together.

Firstly, what I loved: anytime I met former crew (especially Mordin and Thane), and brokering peace between the Quarians and the Geth. EDI. Regaining Kaidan's trust. And gameplay-wise, the transition between cutscenes and playing time were so smooth, and being able to jump was fun.

I think just about everything has been said about the ending -- its lack of choices and plot holes. But what I would have liked to see is something along the lines of DA:O with a bit of Awakening thrown in. In DA, the Warden can live or die, different people can rule Ferelden, you have Loghain's life in your hand, and there's the dark ritual/not -- which boils down to whether you'll do something morally ambiguous to save your skin. The elements from Awakening that I mean are the fortification of the Keep and deciding whether to side with the Architect or not. Of course, because ME is on a galactic scale, the choices should be bigger and harder to make, but they should be there. Getting your forces to full strength should make a difference, the way fortifying the Keep does (or indeed gaining your squad members' loyalty and upgrading the Normandy in ME2) -- but getting to full strength shouldn't necessarily be so straightforward (really, it was -- mostly go-fetch side quests for a non-multiplayer like me). I don't think it needs to be a fully happy ending, but something happy for my Shepard would have been good. My well-spoken paragon Shepard should have had the option to be the next human Councillor after making some gut-wrenchingly difficult decision that'll haunt her forever -- just like my (favourite) Warden lived knowing that whatever Morrigan is up to is going to come back to bite her. Not to mention the shorter lifespan and probable infertility. It's not all roses for her, but that's how you do bittersweet IMO. Sacrificing Shepard should be only one of many ways to reach that endpoint.

I hope that ramble makes some sense, and if not, just know that it's because I'm a little shattered right now. I think I'll start a new DA game.

Modifié par rivqa, 19 mars 2012 - 04:04 .


#6464
MassEffecter132

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Can they just change the ending like that?

#6465
VinHikaru

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So from the recent statement by the Facebook Mass Effect account I guess we should take it that you guys are listening but don't care?

It's one thing to listen to fan feedback, but another thing entirely to actually take it into account and do something about it.

#6466
whitelighter117

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When Mass Effect 1 came out, i wasnt sure about the game but i've always been a core sci/space adventure type of guy so i tried it out.  I was instantly hooked and i ended up playing the game eight or nine times and i knew everything about the game from where you can find the weapons and mods to which planet was the best for the mineral deposits to mine, I loved that game and i was not so patiently waiting for the next game, A few years later mass effect 2 came out and i had it preordered and played the game first thing when i got home, I loved Mass Effect 2 because your choices mattered from the first game, even the smaller ones would show up in one form or another in ME2 it was just so exciting and the game never got old and it still isn't. As with ME1, ME2 i played about eight to ten times. 


    Now mass effect 3 comes out on march sixth 2012 to my local gamestop, I was first in line and i waited for seven hours to get my hands on the most coveted game to me ever. In my hands was culmination of my choices of the frist two games i was so vested into. It was like a piece of me was going to be completed with this game. I go home i pop in the game on my 360 and the first problem i had was my male sheppards facial features couldnt be imported from ME2 (which that import was from ME1). I was a little upset with that but i made my sheppard on ME3 as close i could get him and i started the game.  From the get go the graphics where obviously better than ME2 and just the gears of war i  feel of going from cover to cover and advancing on the enemy. I'm glad you guys brough back the customation of the weapons and armor. I wouldn't mind more armor pieces, it felt like you guys were lacking a little there.

   So i get through earth and finish my mars mission as well as Priority Citadel. When we went to Palaven, man that was an awesome sight, we were only on the moon though . I thought it would've been neat if we had to go down to palaven in the middle of the destruction to do a mission like go pull out garrus's family. Next stop we had to go to the Salarian home world to get the krogan female. Now with my game Mordin is alive and we kept the cure for the genophage. So naturally had alot of fun on that mission because not only was this the salarian home world but you got to see Captain Kirahee. Next we got to Tuchanka and take on a reaper to cure the genophage. I got to say using a the mother of all thresher maws to take down a reaper was a stroke of genius and made for a good scene to watch. I was ok with mordin's death because he was giving his life to save the krogans future, It was only fitting and right and i was proud of Mordin. Also in both of the side missons of stopping the cerberus bomb and finding the rachni was really really fun, It was good to see Grunt and him walking out of the cave all covered in gore only for him to say "Sheppard, do you have any food". 
 
   All the N7 missions were fun and played well into the story as well and i made sure to do all i could when it came to the N7 missions and the War Assett searches in between the main missions. Next we had to deal with the Aardat-Yakshi monestary. This mission really shows just how monstrous the reapers are with what they do to the Assari. Now early in the game i got Javik, the last prothean, which was a really good way to create unique mass effect lore. And to make the prothean race empirical and well ruthless. 

   Now between the N7 missions and the search for war assets, you go to the Citadel and find war assets there as well as your spectre recquisition quarters. Here you find Miranda, Thane, and finally jacob who after you save him on an N7 mission is at the citadel as well. When Cerebus attacks the citadel thane if he survived the suicide mission of ME2 is there helping you stop cerebus. You finally find the salarian councilor and stop Kai Leng from getting to him, but even when its three on one Kai Leng still attempts to take out the councilor but thane steps in and thouroughly hands his butt to kai leng, but alas in the end of the battle thane takes a katan in the belly, while it did not kill him, it causes enough complications with his keprol syndrom that he dies in the hosbital. Thanes death was sad for me but not unexpected, like thane said it was a good death. But one thing that would be nice if it were possible was maybe in future dlc maybe let us go on a mission against cerebus or the reapers and let us find a cure for keprol syndrom or better yet got to the drell or hanar homeworld to find or deliver it with thane along side, because we still have some room abord the SSV Normandy SR2 like for example in the life support room there is no one there, i think thane would make a perfect edition to the team.

   Ok one of my favorite plot points of the game, the geth and quarian war. This mission stems alot from your actions of ME2 decisions made it so much more fun. First you had to take control of the reaper controlled get and you find out about what happend after you either destroyed the heretic geth or rewrote their programming. In my game i chose the ladder and saved the heretic geth and it turned out that they went to the reapers for help against the quarians in the war only to have the reapers to betray and take over the geth. When you join the quarian to take on the geth fleet you have to board the geth vessel who is projecting the reaper code to the other geth making them even that much tougher to defeat. Alright the geth dreadnought was destroyed thanks to the Quarian Admiral Han Gerrel jumped the gun by firing on the inert dreadnought with you on board luckly you escape. Next up you have the choice of saving an admiral who is stranded down on the quarian home world of Rannoch or the downed crew of the admrials ship, i chose the admirale for his ability to keep the civilian quarian fleet toghter and being a cohesive fighting unit. The you have two more missions on Rannoch, destroy the geth fighter base and destroy the geth reaper base, i did these both so you can limit quarian casualties. In this mission you find legion captive and free him. After you destroy the reaper legion gives you the option of destroying the geth or giving them the reaper code that gives true Artificial intellegence. Now my paragon points were maxed out so i chose to keep the geth and make peace between the quarian and geth. That makes two good assets to have with the battle with the reapers. 

   But back to the main story after the cerberus mission you're sent to thessia to retrieve a prothean artifact. Again a great mission and you got to see some of the Asari home world and the some of their history. But i digress guys, why is it we get to to see the asari and the salarian as well and the human home worlds as well as the quarian homeworld, but just the moon of palaven? only three of the big four? Anyways back to the assari mission, it turned out Kai Leng was there and he takes the prothean VI before you find out what the Catalyst is. This prompts you to go after the source of all the headache, Cerebus and the Illusive man. When you take on this mission it starts the end of the game mission so we have to make sure we have all our forces and weapons and armor ready, which thats perfectly ok because all the mass effects are famous for that and i was of course as ready as i could be.

   Taking down the cerberus base was a sweet victory, not only did you find out what the catalyst is, you take out Kei Leng on that base. The catalyst turned out to be the Citadel itself and you bring the full force of the galaxy to bear on the reapers who moved the Citadel to earth. The battle scene with the all your allies destroying a reaper was a great rewarding site for us ME fans, thank you. So you have to go to london and get to the citadel via the ground to citadel transport beam straight from london.

   Now as you guys have probably heard from thousands of ME fans, the ending sequence wasnt as it should be. For those ME fans they who are core veterans of the esteemed franchise they have to come to terms and basically expect that there can be bad and good and then perfect endings in the game. With mass effect one you could have saved the destiny ascension and sacrifice some of the Arcturus fleet to do so or save said fleet and let the council die. In ME 2 you can either not pursue the loyalty missions and let some of your team members or all die in the suicide mission, sheppard can even die in the misson. Or you can get all loyalty missions attained and sheppard can live, even then you choose whether to destroy the collector base or keep it. Thats what core mass effect fans and come to excpect or even look forward to with these games.

   Now the way that you guys went about this end was wrong, for one the choices are given to you and none of them pertain to the story you have given us, control the reapers, turn all organics into hybrids of organic and synthetic, or just destroy the reapers. You guys have it to where there is now good or perfect choice, there all bad. On the left hand option Sheppard can control the reapers and they may never come back but like the Catalyst says "synthetics will rebel against the creators" thats just laws of natural selection. But sheppard dies and to me thats a no go. 
  
    For the middle option you can do the hybrid method, but forgive me for sounding angry but thats just stupid, the common theme thoughout mass effect universe is that all organics are special and individual and deep down the same through out the galaxy, thats what makes it such a unique and exciting sometimes dangerous place. All organics of the galaxy cherish this. Also with this option you destroy the mass effect relays, which again to me i think is stupid because you lose the connectivity of the galaxy and there are just as apart as ever with happening no matter if their hybrid or not. And of course sheppard dies, thats anything but perfect to me so thats a no go.

  So finally we get to the third and final choice. If you go to the right side then you can destory the reapers and sheppard may die due to him being partly synthetic himself. What stinks about this option is that you not only destroy the repears but all synthetic life forms that means you effectively kill off all the geth you saved and you kill Edi your own crew mate. And to top all that off the mass effect relays as well as the citadel get destroyed, you loose the galactic connectivity in this choice as well.

  So my biq question, Bioware has helmed this franchise since day one. So you guys know that you were going to get this kind of reaction from Mass Effect fans, and if so then it seems like a slap in the face for us and you guys saying deal with it. Like for example Bioware Casey Hudson was quoted saying "I didn't want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what's going to happen next, and what situation are the characters left in.
That to me is part of what's exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it's a story that people can talk about after the fact." I understand perfectly what Mr. Hudson is saying but that still doesnt help clarifying the fact that you didnt five your fanbase the choices that they so rightly deserve because they put there time and money on creating the story and out based on the template you give them, so are you guys surprised when you take that very foundation away from the end.

   To add insult to injury guys you left the end out of the story for us and the only way to figure any of this out we are going to have to by the dlc you guys release months from now. So we pay sixty to eighty dollers for the game. In my case i spent sixty dollers and ten more dollers for the from the ashes dlc.  From a buisness standpoint guys i understand whats happening, put a semi completed product out on the market and make the people who spent said amount of money on the product pay more just to get various amount of dlc. But you must understand guys for the fans we feel kinda jilted because we never got the perfect ending or even a good ending for us. I'll be honest i never expected something like this. Maybe sheppard dying yes but for mass effect 2 there was the very possibility of that happening but us fans had the option through our hard work in the game to pull sheppard through. I guess i was naieve in hoping that sheppard could pull through in this one. 

   I've played Mass Effect 3 only two times through and the only reason why i played the game a second time is because i wanted to bring the full galaxy's might to bear on the reapers only see them fly away with the middle option i chose because i didnt want to kill my friends. It didnt feel like with all the battles won and lost, all the millions of lives withing the various species lost, that there was a feeling of justice, just frustraition.

   So i dont know if anybody high up, directly involved with ME3, or andybody from bioware is reading these forums at all. I hope you guys are listening to us. I hope you guys read this and i would love your feedback on my message because i would like to know that i was at the very least heard. I meant no disrespect to anybody in bioware, i've been a fan of your company since the days of KOTOR one and Jade Empire both some of your greatest games ever. I just expected and whole lot more for the ending from you guys. please if anybody reads this give me some feedback let me know what you think, and if you're from Bioware please some feedback would be appreciated.

#6467
jeweledleah

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XFemShepX wrote...

Let's clarify:

I'm assuming that "Dream Theory" means that Shepard literally wakes up and finds out that either all or a part of what's happened thus far in the Reaper War is or was a dream.

If that's not what you're talking about, then we're miscommunicating and I'm sorry.

If that IS what you're talking about, then I stand by my assertion that it is "dumb".  Why is it dumb?  Because it makes the whole point of playing the game moot.  Nothing you did mattered.  At least if you're indoctrinated, the missions you played, things you did mattered--you just might not be seeing them from the right viewpoint.  In dream theory, they never really happened.  I hope that clears my opinion up a bit.


most people going for dream/indocrination theory mean that at most it starts when Shepard wakes up in burned off armor after being hit by Harbinger.  not before.  in my personal theory  the dream part doesn't start untill Shepard loses conciousness while trying to reach a console, after being contacted by Hackett.

niether start points invalidates any of the decisions made prior.  the major difference is - indocrination, especialy if you go with long term, has serious bad repercussions on Shepard's actions, while hallucination/dream claims that the actions Shepard performed up untill that point were all done in right mind.

#6468
thehomeworld

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BW should've had the real child be the kid of the mother who argues with her brother in law back in ME. The brother in law wants to still be a father figure to her unborn sense his brother no longer can be you help them, they appear again in 2 talking in a store about the now born and in school boy she's asking about shots or the like, and then in 3 they're on the citadel talking again about what to do with the war going on.

If BW had done the trial they could've easily put this family there have them meet shep and say despite the fact he/she was on trial they were thankful for their help and introduce the boy later you see said boy playing outside events continue from there. The boy is established now, those who helped and fallowed this family know who this kid is, those who didn't play ME will be brought up to speed by them, the boy now has a tie to shep if it wasn't for shep this kid wouldn't be here then he dies and shep is haunted. I like shep being haunted I just wish the kid like Vega was somehow introduced alot better.

Modifié par thehomeworld, 19 mars 2012 - 04:09 .


#6469
Leyawin

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AwefulShot wrote...

Best part of the ME3 was the awesome soundtrack. They hit the soundtrack right on the head. I have been listening to it non-stop since playing. During the game each track 'fit' the situation to a tee. Even if you hated the ending the music that accompanied the 'Starchild' scene was magic. Well done Bioware, best original soundtrack for a game I have ever heard.


Exactly. I've been listening to it non stop as well. The soundtrack really added a lot of emotion to the story for me. The song you're speaking of especially... Clint Mansell is brilliant.

#6470
Naked David

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whitelighter117 wrote...

Giant Wall of Text.


Look bro. Condense your thoughts. I doubt anyone is going to read that.

#6471
crimsontotem

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https://www.facebook...275176599224397

you guys are not listening

#6472
XFemShepX

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VinHikaru wrote...

So from the recent statement by the Facebook Mass Effect account I guess we should take it that you guys are listening but don't care?

It's one thing to listen to fan feedback, but another thing entirely to actually take it into account and do something about it.


This kind of reminds me of KotOR, in the fact that the first one was brilliant and the second one was good, but.....what the heck was that ending all about...?  Like, whuuuuut?!?  :D

We'll see if they do anything about it.  They said they have DLC planned, which I always assumed was going to be centered around cleaning up Reaper forces left in the galaxy.  Either they brilliantly played us with an indoctrination ending (...am I really hopping on that bandwagon?  Guess so.), or they're going to introduce another main character in DLC which will branch to ME4--and will give them the perfect opportunity to cultivate new character without having to deal with the entanglements of the past previous characters we've grown to love over 3 games thus far.

Where are all the techie people?  Who's been able to find out what scenes/dialogue/ideas were stripped from this story so we can get an idea of what they might be thinking about future games?

Also, what was different in the leaked script (that I didn't read) than what was in the game?  Someone PM me a copy of the script, or tell me what was different, please!

#6473
Leones Maneres

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Ok, I played through as a Paragon, scrupulously attended to every side mission, paragon character challenge, etc. - and became enormously frustrated that it did not seem to matter or affect the final moments of the game.

It was not until I went online and started reading up on how various factors influenced the ending that I came across the significance of the Galactic Readiness percentage in the game. For those who haven't bothered to look yet - other gamers are reporting that there IS a better ending, if you are willing to do what it takes (play the multiplayer option) to increase your Galactic Readiness percentage in the solo game.

It is not "art" that requires a player to go online and play with other players in order to allow them to achieve the goal they desire in the game they purchased (ie an ending where Shepard survives). It's crass marketing. I'm really disappointed that Bioware felt they had to pull this kind of Behavioral Modification ploy to drive users to their online domain (where I'm suspecting there's an MMO on the horizon).

To Bioware: Just change the defaults on the GR percentage already - give the players what they want! Find another way to market your online multiplayer platform.

#6474
boyghost

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I'm sure nothing I'm going to say here is new, but I figured I might as well chime in as long as you guys are doing us the courtesy of listening. Let me say, first and foremost, that ME3 was impeccable (save for that ending bit). I don't think any entertainment has ever pulled at my heart the way this game did, and it is truly a testament to the brilliance of the team that so many share this exact sentiment.

I don't even know where to start when it comes to the things I liked. The interactions with the crew felt natural, and were just the sort of conversations you would expect to hear from "old soldiers." These people have been through hell together, and the worst is yet to come. That notion hangs heavy in every word they say, and the voice actors deserve heaps of congratulations and recognition for their performances. Seriously. This game gave most movies a run for their money in terms of drama.

In addition, I felt the action was polished and tight. The old problems with sticking like velcro to any surface with a three meter radius was pretty annoying, but I won't hold that against the rest of this game. Using abilities and powers felt natural, and was implemented well. No qualms there.

The story was also commendable... all up until the end. What would I have done differently? And here's where I have trouble putting into words what EXACTLY I would have done differently. The big things that really haunt me in the wake of completing the game are as follows:

The Catalyst — As soon as the Starchild came waltzing in from stage left, I started with the questions. Who is this? Why does he look like an incorporeal version of that kid that Harbinger killed in the opening scene? Speaking of, why isn't Harbinger here confronting me? Isn't he the main villain in all this? Why is the Ghost of Reapers Past lecturing me on the created rebelling against the creators? Does that mean that the Reapers are going to rebel against him? After millenia of haunting the Citadel, did this not occur to him? I hate having a new character with as much would-be importance as the Starchild introduced in the final moments of the last act, especially with so little clarity as to his origin, his purpose, and why, oh why, does he look like a boy from Earth?

Decisions — The three decisions were rushed and, while in theory very different, very similar in their explained end-states. Swallow the blue pill, and you can fly the Reapers away and let civilization continue. Except... where am I flying the Reapers away to? Are they coming back? Am I now a Reaper? Yes, the day is saved, but at what cost? This is an area where a little scope after the ending would show what implications this decision has on the Galaxy in the future.

Okay, but what if I choose the red pill... all the Reapers die, of course, and so do the synthetic life forms in the Galaxy. Except, how does the Crucible decide what is and is not a synthetic life form? The Starchild says that because I have synthetic implants, I, too, will die. Does that mean everyone with a prosthetic leg or a pacemaker will die, too? Again, the ramifications are introduced as being very limited in scope (as limited in scope as genocide can seem, anyway), but the Starchild's idea of synthetic life seems a little too inclusive if it means that Shepard must die along with the Geth, Edi, and the Reapers. How do you fix this? Simple: Swallow the red pill, and the Crucible acts as a giant space antenna to shut down the Reapers. Their life switches off, they crash and burn, massive shells left orbiting the civilized worlds of the Galaxy. Anything dependent on the Reaper code would also switch off. If that means Shepards implants are based on Reaper technology, at least we now have a reason why he must die. It elminiated "space magic" and gives us a logical reason why choosing the would-be "Renegade" path results in Galactic extinction of synthetic life.

But lest we forget the green pill. The only question going through my mind in this portion of the ending was "How in the seven hells does that even work?" I don't know how to salvage the green option. For a series that has operated within the bounds of Relatively Acceptable Sci-Fi Mechanics, introducing this level of "Poof! You're Robots!" space magic is painful. I would scrap this ending.

War Assets — The whole Galaxy is on fire, and I'm running around digging up Kakliosaur bones from some moon to give to some guy I overheard on the Citadel. Cool. How does that influence whether or not Starchild and the Technicolor Space Explosion incinerates Big Ben and the people of Earth in the final minutes? I'd rather see them employed in some nerd-fest, brainless sci-fi action. I've spent 100+ hours through all three games kicking butt, now I'd like to sit back and watch the combined fleets do their stuff. Hordes of Krogan rampaging over armies of Reaper minions, while towering Geth Primes lay waste to enemy forces. I want to see the highest of pew-pew laser violence as the orbiting Reapers fight off the organic resistance.

And if I didn't unlock a brigade of Asari Commandos, I want that to impact the battle. I want Paris to burn to the ground because I screwed up the relationship I had with the Krogans. If I let the Geth wipe out the Quarians, or vice versa, I want there to be a hole in the fleet that tips the favor to the Reapers. If I let the Destiny Ascension get blown up in the the first game, I want the Asari to get pummeled by the Reapers to the point that they have to limp away from the fight.

Break up the War Assets by species. If you don't have a high enough score for each species, have that impact their galactic standing afterwards. Have that impact the battle for Earth! We want to see that happen on our screen. We don't want to speculate on it aftewards.

Denouement — There are so many other problems with the end, and I don't even know how to approach them. Explalin why Joker is running away. How did the crewmates who were running with me to the beam decide to turn tail and run back to Joker while Commander Shepard plays John Wayne with Marauder Shields.

This part of the story—the ending— should be focused entirely on denouement. Wrap the story up. Don't introduce new characters, don't gloss over the ramifications of our decisions, and don't offer us skimpy and unsatisfying glimpses of our crew on a jungle paradise without telling us WHY they left their Commander to die, and just how they got there. And then what happens?

A number of reviewers have argued that this whole game is denouement, and I agree. But don't spend ten or more hours on wrapping up the plots of the entire series, only to unravel them all before saying THE END. Which leads me to...

Catharsis — By undoing all that wrapping-up, everything we had accepted in the game so far comes into question. A lot of good people died under my tenure as Commander Shepard, and I accepted their fates as a necessary step to vanquishing Evil from our Blue Marble in the System Sol. But if you're telling me that all their sacrifice resulted in was the destruction of interstellar travel, the abandoning of the combined might of the galactic fleets, and, potentially, everybody's suddenly robots, our investment in the story gets nullified. We spent the whole game accepting and coming to terms with the ramifications of our decisions, only to have them whisked away and replaced with inferior options.

Yes, I get to make a choice, and yes, I get to watch any one of three endings with the varied color palette of a box of crayons, but my emotional investment in the story is left... wanting. In completing Mass Effect 3, I don't feel completion, or satisfaction, or catharsis. I just feel like I wasted my time.

I won't pretend to be a game designer and tell you how to do your jobs. I just want to let you know what was going through my mind in the final moments of this near-masterpiece you've created. I've been a fan of BioWare's talent of creating immersive, deep, and textured entertainment since Baldur's Gate, and I want to continue to be a fan for as far into the future as I can see. I hope these points are helpful to you, and I hope you are sincere in saying you will listen to your fans. I have every confidence that you'll make release something that will provide a sense of closure to this gem of a universe you've created, and I look forward to the coming days to see what you come up with.

#6475
crimsontotem

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Marketing 101, re-establish the relationship with their customer almost always, most of the time leads to stronger loyalty and much stronger connection...