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On the Mass Effect 3 endings. Yes, we are listening.


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#6476
orpheo23

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Wantedto say thanks for a great game and awsome endings

if it was anything then what i is right now it would have not done the game any justice
Only a blind person and deaf person can play mass effect 3 and and completely miss the whole
theme/feel of the game.

#6477
bahamutomega

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i have to say that i also enjoyed just about any interaction with Javik with only two exceptions. i thought the dawning realization on both Liara's and Shepard's faces was priceless when they realized that the Protheans were not the shining utopia i think a lot of us were expecting. after all, you don't get to be on top without stepping on a few faces. his condescending behavior throughout was utterly deplorable and exactly what i expected after seeing the memory clips from Eden Prime - it was brilliant.

the two problems i had were the touchy-feely-i-can-learn-everything-about-your-species-by-touching-you ability and the scene on the Citadel. the first was what my pencil and paper RPG friends and i call a "Detect PC" spell, which can be forgiven. something was needed to integrate this character into the Normandy quickly, and that was their solution. not the worst, and it certainly made for some amusing dialogue throughout (Samantha's "Charming cultural clue" was one of them). the reaction to a Prothean's presence was more than a little underwhelming on the Citadel. between his condescending attitude and THE FACT THAT HE WAS A ****ING PROTHEAN WALKING AND TALKING ON THE CITADEL? i dunno, call me naive, i don't think he would've been walking off the Citadel anytime during the next 100 years. seriously.

but like i said, darkly amusing overall, great distraction from the wartime darkness in the game.

-edit:  corrected my spelling of Porthean.  woops

Modifié par bahamutomega, 19 mars 2012 - 04:58 .


#6478
thegamefreek78648

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I have a suggestion on what could be done to the ending of ME3 and it could be a rather simple one.

I would not require the changing of the ending choices as they stand, leave those be, what I would do is take a page from Dragon Age: Origins and after the ending cinematic throw in a speech from Admiral Hacket to the surviving forces that would give some indication of how the choices you made through the game will impact Earth and the Galaxy.

IMO and the opinions of a few of my friends, this is the minimum that could be done to the endings of the game to kick them up a few notches. Simply having some idea of how our choices could impact everything.

#6479
Nisser101

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Don't want to stoke the fire, but after going through the leaked script (The ending of which was quite alright), I feel that an actual minority of players who went through it hated it and literally forced Bioware to change the ending which now the majority of fans hate. Perhaps this is why Bioware is wary of trusting us forum users now, and are seemingly unwilling to change the ending. So the minority of players who have overlooked all the plotholes and convinced themselves that the ending was good are praising Bioware for their fantastic ending, and now Bioware is (only) listening to them, which I feel is not entirely their fault.

To be honest, I think the majority of players would have been satisfied with anything that made sense and gave us a sense of closure. There will always be nit-pickers, but then it would be alright to ignore them. We don't mind DLC as long as it's not necessary to complete the experience. But DLC for the true ending? Lolwut?

As I said before Bioware isn't entirely to blame for this; they changed the ending to satisfy us and what reward do they get? If someone is to blame, it is the person who leaked the script. That douchebag should be tried and hung. They probably spent 6 months or so banging out that script and had definitely started work on it, then this a**hole comes along and screws up everything. They can't exactly restart from scratch can they?

So, I guess what I am trying to say is; Forgive Bioware. I think they've done enough to deserve it. And enough time has passed for me to just leave then ending as it is. Hopefully, Bioware might make a better one as free DLC, but I think you'll know that's highly unlikely.

#6480
sistersafetypin

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I'm going to give a review where I don't touch the ending at all. Didn't like it, and I can't give a positive review and talk about the ending at the same time. So...

Gameplay Mechanics

[Pros]
Fighting felt much more fluid, and the way that the action scenes seamlessly flowed from cut scenes really impressed me. I'm not ashamed to say, playing as my Shep just made me feel like a boss. That's how well done it was.

[Cons]

One button to rule them all works, less well. The amount of times I died because the 'a' button on xbox is used for: crouching, running, activating things, etc... was a little ridiculous. I'd attempt to run and crouch and instead I'd run and jump over what I was trying to hide behind. Not good, when you have Banshees, Ravagers, Husks and everything else on the other side.

Relationships - Platonic & Romance

[Pros]

First: Thank you for Trayner! She was adorable and before I reached the ending I fully planned to run a playthrough where my Shep got to know and eventually romanced her.

Second: Liara "Uh oh, this sounds serious..." Yes! Being loyal to her paid off in a fantastic way. Their scenes together were amazing, Jennifer and Ali deserve serious raises because I literally felt the love and caring pouring out of their voices. It felt honest and I loved it. Down to the LotSB shout out right before the final push on Earth when Liara says: "I don't know what to say... Those little blue children will be disappointed I didn't have a speech."

Thane, Mordin & Legion: I felt their scenes and subsequent deaths were handled masterfully. I literally shed a tear as a Mordin sang his song as redeemed himself. When Kolyat asked me to recite that prayer with him... And I found out it was Thane's wish for me, I felt like I was losing a friend. What's more I felt like I had to honor his life by beating the Reapers, as he honored mine by standing with me against the Collectors. Legion... Was a great friend, I was eternally thankful that I he gave me such incite into the Geth. It made my Shep stronger for having known and his sacrifice didn't even feel like death, it felt like he would live on in every Geth on Rannoch that helped rebuild with the Quarians.

Samara: Seriously, guys... No lie, when Samara pulled the gun out I literally screamed, "Samara NO!" And was only able to breathe once I saw and clicked my Paragon interrupt. That was so unbelievably well done.

Edi: ftw.

Garrus & Wrex: I loved all of their scenes as well.

[Cons]

Ash: Her continued distrust of Shepard honestly didn't make sense to me. After Shepard destroys the Collector base, Completes the Arrival mission, surrenders the Normandy and surrenders herself to the mercy of the Alliance high command... Why would she still treat Shepard so poorly? And why in the name of everything would she believe the words of Udina of all people? She hates and properly distrusts him in ME1, but she trusts his opinion of Shepard more than Anderson? More than Hackett? Yes she redeems herself in the end, but that it honestly took her that long to fall in line just didn't really make sense to me.

Ashley pt 2: Why isn't Ashley a romance option for femshep; especially considering that Kaiden IS romancable by mShep? As a whole romance options for femshep were pretty abysmal in ME3, and I don't understand why there's such a disconnect in equality between the ME franchise and the DA franchise. At the end of the day, the only thing I can think of was when that dev said: "Shepard isn't gay." Um. Well excuse me, we thought we were playing an RPG.

Miranda/Jack/Jacob: While their lines and VA were still top notch... Having Shepard barely be able to interact with them, especially if they were romance options... Well, just at all... Didn't really make sense to me. These people when on a Suicide mission together. I can't really see them just... becoming strangers after that.

Story Resoluction
The Genophage and the Quarian/Geth conflict, were really well done. I felt like I was not only making real progress in assembling my fleet, but helping out really close friends in the process.

Dialogue Wheel

Or rather, the assassination of it. No neutral option ever? Shepard was never a Hero of uncompromising extremes, so why in the finale is she suddenly so now? For Example: When Edi gets her new body.. My choices are: Scold her [Paragon] or Agree she did the right thing [Renegade] When honestly, EDI was such help even before she got the body, I don't see how agreeing with her somehow constitutes Renegade... But there should have been a cautious Shep option there.

Misc. Cons

Spacer Shep's Mom: Admiral Hackett tells you she is alive and well... That's awesome. But if her daughter is out there doing something so... Massively important before the Galactic Civilization that could ultimately lead to her death... It doesn't make that she would not break regs/use her own downtime to contact her daughter[Shepard] and give some words of encouragement. I truly don't even think an email would suffice here. We're talking mother and daughter in what is a potential end of the world situation.

The Journal: Now, I understand the point of making the journal vague when it comes to exact directions to what we're fetching... But what I don't understand is why the journal never updates. That was a needlessly confusing design oversight and I don't understand why it made it to the finished game. People had to resort to pen and paper just to keep track of finished-waiting-to-turn-in and brand new needs to be done, missions. And that takes you out of the game.

Glitches: I've never talked to more ghosts then in this game. However, since there were no game breaking glitches that makes this a minor issue I include only for the sake of giving a thorough honest review.
===

And that's it. This game is fantastic and if I judged it based on the main 90% of the SP story I'd give it an 8. Or rather a B+ with an asterisk saying that even though it's not an 'A,' it's still my favorite game, from my favorite series.

But then the ending happened.

Modifié par sistersafetypin, 19 mars 2012 - 04:38 .


#6481
Opack15

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boyghost wrote...

I'm sure nothing I'm going to say here is new, but I figured I might as well chime in as long as you guys are doing us the courtesy of listening. Let me say, first and foremost, that ME3 was impeccable (save for that ending bit). I don't think any entertainment has ever pulled at my heart the way this game did, and it is truly a testament to the brilliance of the team that so many share this exact sentiment.

I don't even know where to start when it comes to the things I liked. The interactions with the crew felt natural, and were just the sort of conversations you would expect to hear from "old soldiers." These people have been through hell together, and the worst is yet to come. That notion hangs heavy in every word they say, and the voice actors deserve heaps of congratulations and recognition for their performances. Seriously. This game gave most movies a run for their money in terms of drama.

In addition, I felt the action was polished and tight. The old problems with sticking like velcro to any surface with a three meter radius was pretty annoying, but I won't hold that against the rest of this game. Using abilities and powers felt natural, and was implemented well. No qualms there.

The story was also commendable... all up until the end. What would I have done differently? And here's where I have trouble putting into words what EXACTLY I would have done differently. The big things that really haunt me in the wake of completing the game are as follows:

The Catalyst — As soon as the Starchild came waltzing in from stage left, I started with the questions. Who is this? Why does he look like an incorporeal version of that kid that Harbinger killed in the opening scene? Speaking of, why isn't Harbinger here confronting me? Isn't he the main villain in all this? Why is the Ghost of Reapers Past lecturing me on the created rebelling against the creators? Does that mean that the Reapers are going to rebel against him? After millenia of haunting the Citadel, did this not occur to him? I hate having a new character with as much would-be importance as the Starchild introduced in the final moments of the last act, especially with so little clarity as to his origin, his purpose, and why, oh why, does he look like a boy from Earth?

Decisions — The three decisions were rushed and, while in theory very different, very similar in their explained end-states. Swallow the blue pill, and you can fly the Reapers away and let civilization continue. Except... where am I flying the Reapers away to? Are they coming back? Am I now a Reaper? Yes, the day is saved, but at what cost? This is an area where a little scope after the ending would show what implications this decision has on the Galaxy in the future.

Okay, but what if I choose the red pill... all the Reapers die, of course, and so do the synthetic life forms in the Galaxy. Except, how does the Crucible decide what is and is not a synthetic life form? The Starchild says that because I have synthetic implants, I, too, will die. Does that mean everyone with a prosthetic leg or a pacemaker will die, too? Again, the ramifications are introduced as being very limited in scope (as limited in scope as genocide can seem, anyway), but the Starchild's idea of synthetic life seems a little too inclusive if it means that Shepard must die along with the Geth, Edi, and the Reapers. How do you fix this? Simple: Swallow the red pill, and the Crucible acts as a giant space antenna to shut down the Reapers. Their life switches off, they crash and burn, massive shells left orbiting the civilized worlds of the Galaxy. Anything dependent on the Reaper code would also switch off. If that means Shepards implants are based on Reaper technology, at least we now have a reason why he must die. It elminiated "space magic" and gives us a logical reason why choosing the would-be "Renegade" path results in Galactic extinction of synthetic life.

But lest we forget the green pill. The only question going through my mind in this portion of the ending was "How in the seven hells does that even work?" I don't know how to salvage the green option. For a series that has operated within the bounds of Relatively Acceptable Sci-Fi Mechanics, introducing this level of "Poof! You're Robots!" space magic is painful. I would scrap this ending.

War Assets — The whole Galaxy is on fire, and I'm running around digging up Kakliosaur bones from some moon to give to some guy I overheard on the Citadel. Cool. How does that influence whether or not Starchild and the Technicolor Space Explosion incinerates Big Ben and the people of Earth in the final minutes? I'd rather see them employed in some nerd-fest, brainless sci-fi action. I've spent 100+ hours through all three games kicking butt, now I'd like to sit back and watch the combined fleets do their stuff. Hordes of Krogan rampaging over armies of Reaper minions, while towering Geth Primes lay waste to enemy forces. I want to see the highest of pew-pew laser violence as the orbiting Reapers fight off the organic resistance.

And if I didn't unlock a brigade of Asari Commandos, I want that to impact the battle. I want Paris to burn to the ground because I screwed up the relationship I had with the Krogans. If I let the Geth wipe out the Quarians, or vice versa, I want there to be a hole in the fleet that tips the favor to the Reapers. If I let the Destiny Ascension get blown up in the the first game, I want the Asari to get pummeled by the Reapers to the point that they have to limp away from the fight.

Break up the War Assets by species. If you don't have a high enough score for each species, have that impact their galactic standing afterwards. Have that impact the battle for Earth! We want to see that happen on our screen. We don't want to speculate on it aftewards.

Denouement — There are so many other problems with the end, and I don't even know how to approach them. Explalin why Joker is running away. How did the crewmates who were running with me to the beam decide to turn tail and run back to Joker while Commander Shepard plays John Wayne with Marauder Shields.

This part of the story—the ending— should be focused entirely on denouement. Wrap the story up. Don't introduce new characters, don't gloss over the ramifications of our decisions, and don't offer us skimpy and unsatisfying glimpses of our crew on a jungle paradise without telling us WHY they left their Commander to die, and just how they got there. And then what happens?

A number of reviewers have argued that this whole game is denouement, and I agree. But don't spend ten or more hours on wrapping up the plots of the entire series, only to unravel them all before saying THE END. Which leads me to...

Catharsis — By undoing all that wrapping-up, everything we had accepted in the game so far comes into question. A lot of good people died under my tenure as Commander Shepard, and I accepted their fates as a necessary step to vanquishing Evil from our Blue Marble in the System Sol. But if you're telling me that all their sacrifice resulted in was the destruction of interstellar travel, the abandoning of the combined might of the galactic fleets, and, potentially, everybody's suddenly robots, our investment in the story gets nullified. We spent the whole game accepting and coming to terms with the ramifications of our decisions, only to have them whisked away and replaced with inferior options.

Yes, I get to make a choice, and yes, I get to watch any one of three endings with the varied color palette of a box of crayons, but my emotional investment in the story is left... wanting. In completing Mass Effect 3, I don't feel completion, or satisfaction, or catharsis. I just feel like I wasted my time.

I won't pretend to be a game designer and tell you how to do your jobs. I just want to let you know what was going through my mind in the final moments of this near-masterpiece you've created. I've been a fan of BioWare's talent of creating immersive, deep, and textured entertainment since Baldur's Gate, and I want to continue to be a fan for as far into the future as I can see. I hope these points are helpful to you, and I hope you are sincere in saying you will listen to your fans. I have every confidence that you'll make release something that will provide a sense of closure to this gem of a universe you've created, and I look forward to the coming days to see what you come up with.



Well this is the best post the dev team should read it

#6482
XFemShepX

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boyghost wrote...
*snip*

Yes, I get to make a choice, and yes, I get to watch any one of three endings with the varied color palette of a box of crayons, but my emotional investment in the story is left... wanting. In completing Mass Effect 3, I don't feel completion, or satisfaction, or catharsis. I just feel like I wasted my time.

I won't pretend to be a game designer and tell you how to do your jobs. I just want to let you know what was going through my mind in the final moments of this near-masterpiece you've created. I've been a fan of BioWare's talent of creating immersive, deep, and textured entertainment since Baldur's Gate, and I want to continue to be a fan for as far into the future as I can see. I hope these points are helpful to you, and I hope you are sincere in saying you will listen to your fans. I have every confidence that you'll make release something that will provide a sense of closure to this gem of a universe you've created, and I look forward to the coming days to see what you come up with.
 
*snip*


+1, yes, absolutely well written sir.

All good points, all wonderfully valid questions, and your analysis of the ending and feeling like you wasted your time is EXACTLY how I felt!

Also, I applaud your sarcasm (though I failed to quote it).  I find it hilarious.  :D

#6483
retic

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agreed with Nisser101's views; also surprised that the leaked ending apparently got criticisms which caused Bioware to rewrite the endings. And a resounding NO PAID DLC FOR THE "REAL ENDING".

I actually LOVED the destroy ending; when I read afterwards that universes are supposed to go kaput if the mass relays are gone, the destroy ending basically reminded me of that scene in back to the future when the Delorian was destroyed.

Fresh start for everyone.

Plus the part where Shepard lived through the rubble.

#6484
NightRaidca

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I have to say, there are a lot of moments I quite enjoyed as well. And generally really did enjoy the game.
Such as Thane keeping even with Leng, even being as sick as he was

The end of the war between the geth and quarians, and the benifits the quarians gained from the truce/alliance

And the scene where all the races for the last fight, and engage the reapers.

But there were also a few things that also bother me, which I'm sure have already been mentioned, but I'll still voice an opinion. Even though all the questions were brought to a close in this one, there were more smaller ones brought up, such as, what about your team/crew? does that not mean all those forces are now stranded at earth? and wouldn't the destruction of the relays have just destroyed all of their systems? It didn't feel like it was a war either, more like a major conflict, as there was very little fighting a war, just on thessia and earth. And for a perfect ending, if there would be one, would be destroying the reapers, while the geth and EDI survive, and shepard reunites with their romantic interest. But there's just no perfect or happy ending at all. However I suppose that can be expected, do to a do or die situation, not everyone will survive a genocidal war. Still, I like my happy endings, and regardless of choice it's a sad ending, which is unfortunate.
 Although out of the choices, the first time I did synthesis as the best choice given. I think what happens is that organics don't become robots, but that the overlay that both sides share act similar to a transmitter to synthetics, allowing them to comprehend feelings and emotions, which would explain EDI's reaction at the end if you helped get them together, cause I never saw her smile like that before then, and her getting in close to joker like that seemed too natural to be a "simulation" effect from her, what it does to organics, I don't know, it may be what prevents future A.I. from rebelling against their creators, if they are able to understand them at that level.  Although it's only a guess and I could very well be way off here, the lack of explanation anywhere at the end is frustrating.

Sorry if this seems like it's all over the place, I'm a little scatter-brained from lack of sleep.

ok, I have to say that boyghost sums it up quite well. Far better then I could have worded it.

Modifié par NightRaidca, 19 mars 2012 - 02:21 .


#6485
Ilzairspar

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MassEffecter132 wrote...

Can they just change the ending like that?


There is a bit of prescedent with it.  Now it's been awhile since I played Fallout 3 so my memory is a bit swiss cheese and I can't remember the details well anymore.

Fallout 3 had a "die or kill" ending where you either sacrificed yourself and died of radiation poisoning or got someone else to do it and she'd die.   Completely ignoring the mutant you were with that was immune to radiation.  Actually he refused if you asked him to go instead.  People were so pissed that in their DLC they put a patch where your mutant friend would go in, plus any game that was completed assumed that the change is what happened if you had chosen the "sacrifice" ending.

I believe that Prince of Persia also got itself had a DLC Epilogue...due to the well lack of one when you ended the game.


I admit that the ending has completely soured my experience.  I finished with 100% completion, chose destroy and got the "perfect" ending.  I have 5 other saves, romancing different people each time and making different choices that I was looking forward to playing.  Now, I can't even get the desire to click on the ME3 button on my desktop, much less start a new game.

I am a 100% indoctrination/dream supporter.  That is everything since Harbringer shoots at you the first time is in Shepard's head and a test, with "destroy" allowing your mind to wake up.  It might not fix all the plot holes within the story but it fixes most of the glaring ones and quite a few smaller bumps.  Baring that, just SOMETHING that makes our choices matter.  I'd love a "happy" ending "okay" ending and well..what we got as the "Bad" ending.  But that might take more work than slapping a DLC/Patch that makes the "end" actually a test in Shepard's mind, and the real ending occuring after.

I've got over 700 bioware points waiting for me to use... if they don't fix this ending I'm considering them a loss.  I won't be buying anything from them until at least 1 year after it's out and I get 4 recommendations from people I know.   Even then, not so sure.

Patiently Holding the Line until Bioware fixes the mess they built.

#6486
lanep25

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You're listening, but that doesn't mean you're going to do anything about it. Step up and take responsibility for your mistakes, Bioware.

#6487
Omilophile

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Akael_Bayn wrote...

How about a straight answer about where all the many and varied endings we were promised went?


Posted Image

“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”

“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”

“Every decision you've made will impact how things go. The player's also the architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”


Definitely this.

#6488
ar35660

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Modifié par ar35660, 19 mars 2012 - 05:11 .


#6489
pulyaover

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I don't really write in forums, figure no one really cares. I have played Mass Effect on my PC since the first one,  I stayed faithful to Ash the entire time, and kept Commander Shephard honorable and good throughout the trilogy. 
  I was completely deflated with the ending. It did the game and my character no justice. I felt like I was watching the last episode of the Sopranos. 
  There was no mention on how the rest of the characters lives continued or ended. It amazes me that people on here are calling it a great ending. To get someone so wrapped up in a character to have him disintigrated in the end ruined the story mechanics of the game for me...


#6490
shepLJ

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IAs I said to my best friend - ME3's last few minutes stops it being the masterpeice of RPG

#6491
Fros7bite

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sircaren wrote...

It was pure brilliance.

Until the ending.


This.

#6492
sanseraph

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I didn't like the endings...they were riddled full of plot holes IMO. I won't bother going into them, as it is complained about at length elsewhere on the forum, and on Youtube (check out Angry Joe's take if you need a rec). But in all honesty, I'd feel a lot more gratified/appreciated/placated just to get a plausible explanation to fill in those holes from the powers-that-be. Heck, put it into an e-book if you want, I'd buy it. I go into any work of fiction with my disbelief suspended...I WANT to believe. I'm a fan of this franchise and I WANT to like and accept what you've sold me. But I can only "suspend" so far. There wasn't enough there to keep that suspension from reaching the snapping point, with the endings as they stand. Sure, I'd love some DLC that broadens the PC's options and offers alternatives, but even a post or two explaining how things happened with the game as it is now, whether I care for that explanation or not, would go a long way for me personally. Just my 2 cents'.

Hearkening back to the original post, I thought the game up to that point (the end) had a lot of great moments. I cried when Thane died, I thought it was well done. I'm kind of glad he didn't just waste quietly away, he went out doing what he does best. The Garrus romance was much better developed than in ME2 and the conclusion-such as it was- was satisfying. I had thought the last on-Normandy encounter was probably it, their last conversation in London was a pleasant surprise and a nice touch. When the thresher maw took down that Reaper, oh man, that was a true crowning moment of awesome. Mordin's sacrifice, so heart wrenching and brilliant (particularly how his final moments were handled). Seeing Jack with "her kids," the "how do you want to be remembered" scene with Liara...heck, Liara's goodbye when she rests her head on Shepard's shoulder. There is so much brilliance there, we come to care so much about the story and the characters in it, and then it ends...like it did.

At least tell me why/how Garrus abandoned Shepard to run back to the Normandy (as evidenced when he safely emerges from the crashed Normandy on the paradise planet, when last I'd seen him and Liara they had been heading to the beam with Shepard??). Because that little plot hole alone cheapened and hollowed everything I just raved about with both of them. (Sigh.) Thanks for your time.

#6493
Collier1313

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Mass Effect 3 was one of the greatest video games I've played from the moment I put it in my Xbox to the moment I got blasted by Harbinger.
Also...
Mass Effect 3 was one of the worst video games I've played from the moment I got blasted by Harbinger and was given the illusion of a choice of three "endings" when all you really get is basically one (lack of) ending with the choice of a different color of explosion.

I'm not asking for a mega happy ending even though it would be nice to have one in there even if it meant you had to do x, y, and z "right" through the first two games to get that ending, it would add replay value and make the experience worth while. Right now what we have takes everything we've done and all the characters we have grown to love absolutely worthless because no matter what you do it's the same endgame. The cryptic (lack of) ending we got would be fine if this weren't the conclusion to the story we've invested over 140 hours into, but it's not, it's the finale, the END, endings are supposed to have closure, hell at this point I'd even settle for little epilogue boxes like you got at the end of Dragon Age: Origins, while it's not what I'd ideally want at least it would give me tell me what happened as a result of my choices giving me a sense of closure. So to end my rant I basically wanted to say Bioware/EA thank you because with the Mass Effect series you have given me 2 amazing games, 1 game that is phenomenal minus the (lack of) ending it was released with, and given me hundreds of hours of gaming enjoyment and please stop being coy and just tell us when you're going to officially comment so we can relax a little until then.

#6494
monsoontide

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Again, as someone else suggested, I was hoping for more of a "final battle", "Take back earth" scenario, then repaying all those who helped you by retaking their systems from the reapers, not some mega powerful macguffin... that would have allowed for some nice DLC after earth was retaken - or destroyed depending on how YOUR decisions played out.
Come on - seeing the Elcor army in action would have been great.. or helping the Rachni against their husked versions... just SO MUCH POTENTIAL for MORE!

and I DID play through all three endings personally, with a paragon Shepard that had been loyal to Liara, destroyed the collector base and had the loyalty of all My squad members (including DLC squad memebers), rescued the rachni, joined the quarians and the geth, cured the genophage... yeah I know goody two shoes, but that's the way I wanted to go... which IS/WAS the great thing about MASS EFFECT - MY Mass Effect is not the same as yours - er until the very end.

Modifié par monsoontide, 19 mars 2012 - 05:31 .


#6495
clos

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Polat995 wrote...

HERE ARE SOME PROMISES OF BIOWARE AUTHORITIES:

"As Mass Effect 3 is the end of the planned trilogy, the developers are not constrained by the necessity of allowing the story to diverge, yet also continue into the next chapter. This will result in a story that diverges into wildly different conclusions based on the player's actions in the first two chapters." - CASEY HUDSON

"“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t say
any more than that…” - MIKE GAMBLE

"Whether you’re happy or angry at the ending, know this: it is an
ending. BioWare will not do a “Lost” and leave fans with more questions
than answers after finishing the game. "

BioWare Co-Founder Dr. Ray Muzyka has talked about the ending, saying that “Pretty much everything that people want to see wrapped up, or to be given answers, will be.”

"his will result in a story that diverges into wildly different conclusions based on the player's actions in the first two chapters." - CASEY HUDSON

Good lies Bioware but you can't deceive us anymore!


Woah, if those are real quotes we just have been seriously lied to.

#6496
Avex0100

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I just think that they need to include an ending where Shepard survives to see what the end of the war caused. What happens to the krogan? Was there lasting peace between the quarians and geth? What happened to my love interests? Will Wrex's firstborn be named Mordin?

They can solve that by ending the game with an epilogue in a fashion similar to DA: Origins were the game tells you the future of your characters. I would settle with that, but until then I will continue to scratch my head at how Anderson got to the Citadel without a scratch while blasted all to h#$$ by Harbinger- and survived.

(Just to clarify, that Reaper that shot me was Harbinger, right? And also, who thinks there should have been a chance to kill it?)

Modifié par Avex0100, 19 mars 2012 - 05:32 .


#6497
Andy the Black

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OK, I want to try and get my thoughts on the ending down, if taken at face value. So here goes.

At worst Shepard just destroyed every system with a relay, killing billions, but at least the Reapers are no more. Those that survived can go on living. Future civilization can evolve and flourish without the Reaper threat. At best the relays are just gone and didn't wipe out whole solar systems, essentially stranding every one in whatever system they are in. Not great news for those in the Sol system, and not realy super good for everyone else. But at least some will survive. I'll confess I wasn't expecting a Disney ending but this is what I would have thought the two worst endings next to the Reapers winning would have to be. Yet part of me thinks I can live with it, like I said at least life, in whatever form, can go on without getting stomped on every 50,000 years. Even so, I would have liked the diverse endings depending on the path I had taken through the trilogy I was let to believe I'd get. As for the 'Star Child', the Normandy high tailing it out of the fight,  various characters sudden ability to teleport, and total lack of epliogue or closure ?... What eles can I say that has not been said.

Modifié par Andy the Black, 19 mars 2012 - 05:35 .


#6498
im commander shep

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http://www.atomicmpc...re-closure.aspx

Another site thinks the indcotrination ending would be EPIC, (there words).
Do it Bioware you have set it up, (inadvertently or not) make this game the best game of all time and give us the complete ending.

Shephard Out

#6499
lastforone

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Rannoch moment with LI Tali. Every moment with Tali when she is my LI.

Fix ending........ and please make this ending fix really really good. If you just try to save your ass, u will lose many faithful BioWare game users.

Btw, indoctrination theory is really nice twist. If you guys need more time, please take your time. And then let us know something big episode and ending is coming for all ME players.

Modifié par lastforone, 19 mars 2012 - 05:42 .


#6500
Avex0100

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Omilophile wrote...

Akael_Bayn wrote...

How about a straight answer about where all the many and varied endings we were promised went?


Posted Image


“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”

“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”

“Every decision you've made will impact how things go. The player's also the architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”


Definitely this.


That just stings...<_<