Modifié par Badger_SO, 21 mars 2012 - 05:35 .
On the Mass Effect 3 endings. Yes, we are listening.
#6501
Posté 19 mars 2012 - 05:43
#6502
Posté 19 mars 2012 - 05:44
#6503
Posté 19 mars 2012 - 05:48
SavvyToli wrote...
The Indoctrination Theory is about Shepard being indoctrinated after Harbinger lands on Earth and the walk to the beam and the Citadel was all an attempt by Harbinger to finally be able to control him/her.
Capt. Anderson might represent Shepards good side and the Illusive man as the one favored in the dark side fighting over each other.
It may also be true that little TIMY (the boy who dies in the beginning and also reapers in Shepard's dreams) might also be a clue of indoctrination because nobody take notice of him when he boards the shuttle or even Anderson taking notice when he calls Shepard to the door. For TIMY to appear as the "Starchild" also further supports the theory that Harbinger is using that image of the child so that it can move Shepard to the right path of his own liking.
The "Starchild" smiles when you choose to control the Reapers assuming that your mind is now lost to the control of Harbinger.
If you chose to Destroy all Reapers and Synthetics, Shepard breathes at the end in the midst of concrete ruble, and the theory states that he/she has broken free of the indoctrination and that whole ending was a nightmare afterward.
I have personally made this profile just after i saw the ending because I just could't sleep anymore and decided to write all that frustration off. This indoctrination theory made me able to sleep again and am still holding onto this before the real truth comes out.
Check this vid out
Same here.... now I can have a sleep, and quit smoke again.
Modifié par lastforone, 19 mars 2012 - 05:49 .
#6504
Posté 19 mars 2012 - 05:50
http://www.gamefront...ns-are-right/6/
#6505
Posté 19 mars 2012 - 05:58
please forgive me for not asking you to change the game in any way, i just believe in the old ways where developers didn't care about petty complaints and made games the way they envisioned.
#6506
Posté 19 mars 2012 - 06:00
Modifié par jedisolo, 19 mars 2012 - 06:04 .
#6507
Posté 19 mars 2012 - 06:01
Here's my list:
- How does my galaxy readiness affect the power of the Catalyst beam, i.e. - how come that if i have a bigger fleet the Catalyst won't destroy Earth? i don't get it.
- How come that when the Mass Relays get destroyed - they don't annihilate their respected star system?
- How come my squadmates (even the active ones) get transported to the Normandy? using teleport powers? and why was Joker doing a relay jump anyway? wasn't this supposed to be a "We fight to the last human/krogan/turian/asari standing* kinda fight?
-Does it really seem plausable that during "Green explosion" ending, in which organics get synthesised with synthetics i.e. - their skin starts glowing green, that there won't be a conflict between Human looking robots and....uh non Human looking robots?....y'know....because...there's still a huge difference between the two. (at least visually)
-How did TIM and Anderson got to the Console on the Citadel before Shep? i mean wasn't there only ONE way to get there? the one Shep came through?
-and what was the importance of London again?.....no really, why was the Citadel moved to the Non Conquered part of Earth? No really i wanna know
-And what happened to the people that were present on the Citadel? did they get turn into reaper troops? So why wasn't there any of 'em on the Citadel itself?...What? was the Catalyst NOT WORTH PROTECTING? C'mon, not even a couple o' husks?
-Why didn't you incorporate the "Ah, yes Reapers" joke ?
-How come that Harbiner, a major and reminiscent character in ME2 and Arrival -
Didn't
get
a
single
LINE ? (No seriously, he basically showed up at the last minute for a brief cameo, even Liara's "father" had a more important role in the game)
-How come that when you choose which one of the coloured explosion you want to see Mass Relays blowing up, you Flashback to the Joker,Anderson,Liara....and NOT to your LI?....Allright i can understand if you flashhed back to the every close friend you had to sacrifice....but Liara and Joker are STILL ALIVE....that doesn't have as much emotional value as a LI OR a dead squadmate
(now tell me - would you honestly think about your Pilot BEFORE your BFF - Garrus or Tali?...that's just unrealistic)
-How come that we learned little new about the reapers? (Oh yeah, so they were created by a Catalyst as a solution to Synthetics wiping out organics.....*Ahem* Let me put this clear:
A synthetic race made to stop synthetics from wiping our organics by wiping out organics.....oh and preserving their....oh i don't know "DNA Paste" in IDENTICAL Reaper forms.....yeah that...makes sense.....so ...deep. Oh and they also can be killed by Nukes and ...Spaceship guns.....yay
- How come that there's no epic Boss Battle? i mean the Epic Boss Battle is the culmination peak point of (almost) every epic Saga! C'mon, you Had Epic confrontation with Saren in ME1, a Badass shootout with Human Reaper in ME2.....aaand....Marauder Shields in ME3....
now now, i personally think Marauder Shields is a great character but he just doesn't hold up as a final Villain of entire Trilogy IMHO
-The endings. Eeeyup just that. Can't say anything else that hasn't been said before. Just endings. The ones that left dozen thousands of heartbroken and dissapointed fans.
#6508
Posté 19 mars 2012 - 06:03
And I like Mass Effect enough to post in these forums for the first time.
Anyhow, I have just joined that club that has witnessed it and experienced it: THE ENDING OF MASS EFFECT 3. An ending which ruins Mass Effect 3 so much for me that I almost forgot the amazing drama I had experienced throughout the entire game. The ending of the game has me agonizingly shocked beyond belief.
Though ME3 does have some gameplay flaws here and there (which do not detract from my overall opinion of the game), I find it unbelieveable how 99% of the game felt like pure gold to me, and then that final 1%, the ending of the game, was completely out of place.
On the night I was doing the PRIORITY: EARTH mission, I had a big smile on my face. I was having a great time: there were the cinematics, the preparation, the stakes, the drama, the action. It was exhilerating for me. And then the ending happened.
That smile disappeared.
My personal angle on the ME3 endings is thusly. To me, it isn't about if the endings were weak or strong, good or bad, etc. I personally understand the ending(s) in ME3. But the thing is, the endings for Mass Effect 3 do not work.
Mass Effect 3 needs endings that work.
The ME3 endings do not work for three reasons:
1) Major plot holes. Many of these are very obvious and have been discussed. If you are reading this post at random for the first time, these plot holes include the fate of the allied "victory fleet," the Mass Relays exploding and potentially destroying entire solar systems, the SSV Normandy "running away" and why it ran away, and at least a couple others.
2) The power of choice, a major gameplay element throughout the Mass Effect saga, is completely removed. One feature I loved throughout Mass Effect 3 were how your choices from ME1 and ME2 influenced your ME3 journey. They even included the consequences of the DLC you had played. I personally thought that attention to detail was wonderful. Why leave it out when the ending happens? Also, what are the consequences to the galaxy from all the choices you made? What happened to your companions and friends? What happens to civilization? To the Reapers? We never get to know, because there are no consequences. There is just a short film. Nothing matters.
3) Bioware uses the "twist ending" method for Mass Effect 3. The end of the game rapidly introduces a character of no consequence, the so-called "star child," and place the player in an inescapable corner with new and non sequitor ("it does not follow") information. Twist endings are a completely bad move and are unpolished storytelling. Twist endings should never, ever be used in any context. At least, not that I can think of.
There is a blog I've read called "How To Write Badly Well," where a creative writing teacher named Joel Stickley humorously introduces ways to do bad writing and bad storytelling. He presents an example of bad storytelling with a funny twist ending:
‘So, you discovered the secret behind...’ The General paused, a strangely blank look in his eyes. ‘Behind... Behi... Behi... Behi...’ Now the whole room was flickering. I looked down at my hands and saw my fingers blurring in and out of reality. Then, with a snap, it was all gone.
As my eyes adjusted to the light, I smelled electrical burning.
‘Neural simulator offline,’ said a voice. I blinked.
‘Puh... Peter?’ I said. ‘Is that you?’
‘Not exactly,’ said Peter. ‘My real name is Doctor Hadrian. I inserted myself into your neural simulation as Peter in order to guide you.’
‘But.. why?’ I asked. He smiled and peeled an electrode off my temple.
‘Because I’m your father, Jake. I’m not dead after all – I was kept alive by aliens. And the aliens are God. And this is the year 8500 and we’re in space.’
‘Ah,’ I said. ‘That explains everything.’ Doctor Hadrian nodded.
‘And you’re a robot,’ he said.
I think that should drive the point home. In the end of ME3, Shepherd being raised up on that white platform was the equivalent of that General guy flickering out.
A "star child" whom we know nothing about, telling us what to do, and adding huge plot hole consequences (like the destruction of the Mass Relays) just does not work for the ME3 endings. The star child's spontaneous "Oh, by the way" circular logic with the purpose of the Reapers also doesn't hold up. Kill organics in order to save organics? What the? You know, it might be all right to make the Reapers cold, ruthless, and overall "evil." It may be simple, but hey, it could work.
And this is not mentioning the copy-and-paste method Bioware used for the endings, either. Anyone here saw the Star Trek VI and Star Trek Generations movies? Our red-green-blue explosions have been done once before.
Those are my three points. Now, most players here pretty much know what will make the Mass Effect 3 endings work. It really involves two simple things: reintroducing the power of choice, and revisiting the results of many choices made throughout the course of the three games.
We players want to see what happens to the galaxy, to the civilizations, and to the characters from the choices we made in all three games. We want to know if Jacob opens up a burger joint with his new family, or if Garrus acts as the best man at Shepherd's wedding with Ashley (saw that in a Youtube comment), or if the Krogans start a new rebellion (and either Shepherd stops it or promotes it), or whatever. Random stuff like that. We want to know these things, because that is the beauty of choice and we care about the characters.
In regards to making the ME3 endings better, here are my personal suggestions with what could have happened with them.
I understand the stance on the Synthesis ending, the so-called "best" ending: the ending where organic and synthetic sentients are hybridized. The theme Bioware was wanting to go with was the "AI versus organics" conflict. And I understand that. But that is a theme that should not be visited to make the ME3 endings work. Why? Because that is too sudden (the "twist ending") and too out of place. The focus of the ending is the conclusion of the Reaper War, not exactly some "higher question" deal with a theme.
If you want to explore a theme, why not go with humanity's rise to prominence in the galaxy instead? This has been a nicely recurring theme throughout Mass Effect and was strongest in the first game. Humanity has quickly arisen from an infant spacefaring civilization to a viable superpower in galactic affairs. You can use the result of humanity's role in the galaxy as the overall "big thing" to use for the ending. Instead of, uh, Synthesis. Just my suggestion.
Let me introduce my personal idea for the ending(s). Not to say my idea is solid or really good, but it's an idea which could work.
Firstly, instead of the "star child," there needs to be a mano-a-mano confrontation with the head honcho Reaper(s) themselves, or the villains. Mass Effect is action-based, after all. And Shepherd has confronted the Reapers face to face before (e.g., Sovereign).
If we got to speak to Harbinger in Mass Effect 2 and its DLC Arrival, why not speak to him again? Harbinger hates Shepherd's guts. Why not have a conversation wheel with Harbinger involving Shepherd saying, "YOU'RE GOING DOWN" or something like that? Why not have a big boss fight like the previous two games? Fight Harbinger? Fight something bigger than Harbinger?
After that drama segment should come the ending of Mass Effect 3. From my general idea, your choices are generally narrowed down to two main ones: destroying the Reapers or controlling the Reapers.
Let us say Shepherd is Paragon and chooses to destroy the Reapers. The Reapers are destroyed without affecting the Mass Relays or other synthetic life (like the Geth). From Shepherd's diplomatic and "good" choices, humanity becomes a big member of a new galactic council and helps lead the way in keeping the cooperative peace throughout the galaxy. Peace with the Geth creates coexistence with synthetics and organics (there is your "AI versus organics" theme, by the way). A new era, a new cycle without the Reapers, is born. Maybe there can be some extra choices with Shepherd to influence where galactic civilization goes. Or what Shepherd does with the rest of his career.
Or how about Shepherd is Renegade. Shepherd helps humanity become the ruling body throughout the galaxy after the Reapers are demolished. They rise up and take control, abolishing the council and sort of going the route of Javik's take on the Prothean Empire (see: From Ashes DLC). Maybe humanity hordes Reaper tech, too.
Let us say Shepherd is Paragon and chooses to control the Reapers. With this choice, Shepherd doesn't fully "die" persay. Let's say his mind is absorbed into the Reapers, or he becomes a Reaper entity, or something like that. (Something strange like Synthesis I suppose, but cooler, just bear with me on this one.) From this absorption, Shepherd gets to make extra choices, like talking with his comrades and telling them what he has done with his new form, and what he plans to do to completely stop the Reapers. Maybe make the Reapers leave the galaxy, or make the Reapers do something good for a change. Unfortunately, this makes Shepherd go away, but it is a worthy sacrifice to save the galaxy.
Or how about Shepherd is Renegade and he chooses to control the Reapers. You get a nice conversation option like, "Haha, it's time to do things MY way!" Shepherd chooses to rule the galaxy with an iron fist with the enormous power of the Reapers at his disposal. All the combined fleets are at Earth and at his mercy, after all. Instead of exterminating organics, he chooses to subjugate them out of greed sort like The Illusive Man. Maybe make humanity the head species. The conversation option(s) you choose can affect how this subjugation works. The Illusive Man wanted humanity to be on top, so The Illusive Man sort of gets his wish in this weird sort of way, right?
All the while with these main choices, you get to see an "epilogue" with what happens with the people you care about and with the galaxy. Can be a visual montage that could even have some text boxes. These can vary depending on what characters you have and what you do with the final big choices (which can be more than the ones I've mentioned). Also, maybe there is a funeral for Admiral Anderson. Maybe Shepherd dies in one of the big options and there is a funeral for that, too. Maybe Shepherd's love interest does a eulogy at that funeral? Who knows.
The ending doesn't have to be fully happy or fully sad. But there must be a sensible ending without plot holes and an ending which has consequences for the many choices you have made. An ending with these consequences is not a twist ending.
In essence, the current endings for Mass Effect 3 do not work. Sure, my ideas and an "epilogue" may sound like a simple ending. It might not be open to fancy "fan interpretation" like the current style of endings to the game. But these are endings which can work. We need endings that work! (And these endings do not necessarily have to follow my ideas, of course.)
Okay. Bioware, I am talking to you directly. The current endings for Mass Effect 3 are completely game breaking and break the Mass Effect franchise itself. The endings may not be some game breaking bug in code, but they are just as serious and should be considered as such.
Bioware, you will fix these endings by retconning them and creating extra endings which can be optionally experienced through downloadable content (DLC). The current endings do not need to be recanted, just new endings created. These newly created endings will "work" unlike the current "twist ending" being done.
The DLC will include endings which do not have major plot holes, include sensible choices that stay true to the rest of the game, and have consequences based on the decisions made by Shepherd throughout all three Mass Effect games. This DLC will be free. Why will this DLC be free? Because you want this DLC to be an apology to the disappointed fans and let them know that you care about the ME franchise. Because you understand that the current endings break Mass Effect for many players, that this DLC is the metaphorical equivalent of a major patch.
Bioware, you understand that your Mass Effect fans are your consumers, and as consumers, many of us like your company because it is a storytelling company. If you do unqualified storytelling, you will lose customer loyalty and also consumers for your future products. These changes can benefit your company in the future.
Please do something, Bioware. Let Mass Effect be remembered as a complete, beautiful, comprehensive science fiction saga, just as epic and worthy as Star Wars or Star Trek. From the start AND to the finish. The most important element of the Mass Effect 3 game is its ending, and its ending must be its strongest suit, not its weakest! Give us something memorable and something that can be praised throughout the media in the years to come. You can do this. Please.
Anyway, if you've actually read all of this, thank you for spending the time. I believe Bioware will ultimately make the right choice, we will have to see. Until then, I can only hope while moving on to other video games. Oh, and supporting the cause for better endings here. Bioware needs to hear as many voices as it can for feedback purposes.
(Note: I know I referred to Shepherd as "he," but please make note I equally refer to the female Shepherd as well.)
#6509
Posté 19 mars 2012 - 06:04
[STORY] - For the most part it was pretty good. I enjoyed wrapping up the loose ends with the Krogans / Salarians, and the Geth/Quarian story line was one of the most enjoyable of the series. The Cerberus storyline didn't work for me, though, as I never took the illusive man as someone who would take the careless risks taken in the third game. Although I understand the Reapers were invading all over the place, I would have liked city hubs other than the Citadel, even if they were only temporary for one or two chapters. After awhile I got sick of heading back.
[GAMEPLAY] - I actually enjoy the combat a lot more in this game, just feels a bit more fluid. The multiplayer has been fun as well, if anything because it is a change of pace from other multiplayer games.
[CHARACTERS] - I generally enjoyed the interplay between Shepard and the characters, including the old team members and the new team members. Seeing where the other characters ended up was nice, as was the discussions with the new team members. Although there was definately less this time around, I didn't notice it as much since there was a deeper sense of urgency with the story - rushing to save earth from annihilation would leave little time for BS with the crew.
[SIDE QUESTS] - Meh. Most of them weren't that fun, just retrieval missions of some sort. I felt obligated to complete them, but didn't have any real fun doing so. At least planet scanning was cut back, although the "reaper presence" scenario did get annoying after awhile, especially considering how easy it was to avoid them.
[ENDING] - Awful. There were too many plot holes, discussed in detail here and elsewhere. Honestly, I got the impression that the writers stopped caring and just wrote in the mystery "god genie" / end of mass relays / end of normandy ending because it was easy. Someone on this forum posted that the game should have ended with Shepard laying down beside Anderson - I agree. At least in that ending we would have been forced to use our imagination as to what happened next, which probably would have lead to better endings in the mind of the gaming populace than what we were ultimately subjected too. This honestly felt like a situation where no ending was better than the endings provided.
Overall, my best moment was the Quarian / Geth story line, if nothing more than I loved the Tali and Legion characters.
#6510
Posté 19 mars 2012 - 06:06
A) Shepard is not totally directly hit by Harbinger's beam which is why he survives.
C) Anderson get's there before Shepard because he come up in a different place and is not wounded, whereas Shepard can barely walk (It is soooo painful replaying that last section again and you get like 4 things to shoot, so the gun is essentially pointless except for scene talking to the illusive man)
D) While Shepard is painfully slowly making his way to the confrontation with the catalyst, Joker has plenty of time to fly in and pick up whoever is left from your team and get them out of there, but as they take off from Earth, Harbinger chases the Normandy and as we know from the galactic map, the only way to escape is to jump to another system or use the Mass Relays, hence the Normandy is making a Mass Relay jump.
E) When the Mass Relay's explode they do so from DESIGN (built in by the catalyst so they set of a chain reaction), not from accident (like the asteroid), so they don't kill anyone, they just release that energy wave which controls/synthesizes/ or destroys synthetic life everywhere in the galaxy.
F) "Stargazer" is in fact the elderly Joker (the only crew member that survives all the different outcomes) talking to Shepard's kid with LI....
OK, so most of that is really stretching credulity, but hey - there has to be SOME explanation, right?
#6511
Posté 19 mars 2012 - 06:07
Anyways, like I said in an earlier post I don't want these endings to be replaced, rather I want one or more endings added. There should be another conversation option when talking to the Starchild, just prior to Shepard making his choice of the three endings, to open other options. If you are happy with any of the 'ultimate solution' endings then you're fine, they are still valid as possible canonical endings to the story of your Shepard. If you're not satisfied, then at least you have a few more options to choose from, and hopefully one of them will result in an ending at least somewhat close to what you were imagining. An 'add-on' DLC rather than 'replacment' DLC.
Right now the three available are nowhere close. I think that people aren't looking for something completely satisfying, with rainbows and butterflies, happily ever after etc. But there are looking for something acceptably close. These are nowhere close for most people, and that's why this is at...wow 261 pages in 3 days!
Modifié par N-Seven, 19 mars 2012 - 06:15 .
#6512
Posté 19 mars 2012 - 06:08
rivian_daemon524 wrote...
imho i loved every moment in the game, kinda vague i know but in my eyes it was great. i'm not sour because of the 'crap' endings(was a little sad though), the game was meant to be the last was it not? please don't milk it by adding a suprise number 4 like some other company who shall remain nameless. i'm happy to say i enjoyed the trilogy up to the end.
please forgive me for not asking you to change the game in any way, i just believe in the old ways where developers didn't care about petty complaints and made games the way they envisioned.
They've been talking about continueing ME games since before ME3 was released. ME3 was supposed to the end of Shepards story. I find it ironic that you find our complaints about what was promised vs what was received in the ending, petty... While you plead for them NOT to make another ME game... ever.
Um... ok.
#6513
Posté 19 mars 2012 - 06:14
Shepard is moving slowly and floaty, and in a different perspective...well it's for artistic effect and atmosphere. Same thing with the gun with unlimited ammo. The black tendrils around the screen in the citadel? Same thing...it's atmosphere, to represent the indoctrination. Well-directed effects and conception, and I thought it was all really well done. Builds tension and drama.
Why Shepard is without a helmet, etc on top of the Citadel. Same thing...it's for atmosphere. You need to be able to see faces while these conversations are going on, so the helmets are removed.
I mean the video is really stretching IMHO when trying to point out inconsistencies to support a fan-made ending. I mean the indoctrination idea is interesting but the fan video is like a fat guy at a milkshake shop: grasping at straws.
#6514
Posté 19 mars 2012 - 06:14
Modifié par Streambeck, 19 mars 2012 - 06:21 .
#6515
Posté 19 mars 2012 - 06:16
Sure, I wanted like hell for Shep to live. But that just wasn't how this story ended. One of the best endings I've seen for a game OR movie in the past several years. Great job Bioware!
On the less positive:
I pre-ordered for my pc so like everyone else that = $60'ish. For my pre-order I received some weapons or something that really wasn't important in my opinion. No problem so far. I played the game and was super happy. Then I talked with my cousin and he mentioned a Prothean story line and a Prothean character. At that moment I felt anger for you people brewing deep inside. Still not completely mad by this point though.
I decided to look up the information for this Prothean guy. I watched all the in game footage for the Prothean on youtube. This equaled over half an hour of dialog and it was full of info YOU KNEW we all had been waiting for. Since we can no longer express extreme anger in these forums I will reframe from telling you how I really feel. The content in the Ashes DLC belongs in every single copy of the game period. Bioware you are sooooo low and soooo cheap. This is the EXACT kind of info you know we are playing for and you remove it??? You charge me extra for it??? I deserved that for the $60 I paid. It was a major part of the plot for the whole trilogy. What's wrong with you people?
This is why you get outrage over every single thing you do. If you weren't so greedy and treated your customers a little better then you would not get burnt around every corner you turn. I for one am never buying another Bioware game again. Done with your company forever.
You can keep your dishonesty and cheap marketing. I'll keep my money.
Modifié par jcainhaze, 19 mars 2012 - 06:25 .
#6516
Posté 19 mars 2012 - 06:17
Really, and again, respectfully, if I needed a unilateral envisioned ending, I would read a book.
#6517
Posté 19 mars 2012 - 06:18
monsoontide wrote...
OK, just for amusement, I am going to second guess what BIOWARE might say and play the other side of the field for a minute... here's MY attempt at plugging the more obvious plot holes...
...
F) "Stargazer" is in fact the elderly Joker (the only crew member that survives all the different outcomes) talking to Shepard's kid with LI....
OK, so most of that is really stretching credulity, but hey - there has to be SOME explanation, right?
But my kid is an Asari... They don't come in boy... :innocent:
Modifié par sistersafetypin, 19 mars 2012 - 06:19 .
#6518
Posté 19 mars 2012 - 06:19
#6519
Posté 19 mars 2012 - 06:23
What I would have liked to have seen happen was something similar to this:
If your war readiness rating was low, when your squad gets hit by the reaper beam, that's it. Cue end game cutscene showing Earth being destroyed, the fleet devastated in orbit by the reapers, and general devastation as the Normandy is torn apart by lasers and you lose. Start new cycle.
If your war readiness rating was higher, things progressed as it is in game now, with a few small additions...
Picture this: you make your choice, the Crucible fires, the Mass Effect gates start to surge and overload. The fleet in orbit around Earth realizes this, they all jump back to their homeworlds before the mass effect gates blow. But instead of a huge explosion as pictured, they simply go dark (ie. the Crucible acted as an EMP rather than a bomb)
That way, you still could have had a reason Joker jumped the Normandy away from Earth instead of him seemingly being a coward who fled from the battle. You'd have answered the question of how the mass effect gates could blow up without destroying all planets in the system like the previous gates that were destroyed in the game.
I'd also have liked an ending where I could have destroyed the reapers, and NOT have to destroy EDI and the Geth as well. After all, both were allies in my game, I doubt my Shephard would make a decision to save the Geth from destruction at the hands of the Quarians, negotiate a peace, only to then destroy them myself.
And it never hurts to have a little text box ending describing what happened based on key decisions you made in game (ala Fallout 1 & 2) I don't need to know everything, especially if DLC is planned in the future, but certainly a bit of info would have been nice.
#6520
Posté 19 mars 2012 - 06:23
Intrepid Lynx wrote...
An amazing, jaw-dropping triology with an absurd ending. Being so dishearted with the ending and taking out any and all wind I had of firing up ME One for another run. Hoping you guys are still listening.
I know what you mean. If the endings had delivered everything they had initially planned, I would be starting a ME1 game all over again and playing through the entire trilogy all over again to see how different the result could be.
It would have added replayability to the entire trilogy. Heck they could have created demand for new DLC for ME1 and ME2.
#6521
Posté 19 mars 2012 - 06:31
The ending is that thing that people remember the most. You can have a super great game like ME and all it takes to kill all enjoyment is 10 minutes of this crappy ending to kill all your effort.
So yeah fix the ending. In the end, the ending will highly colour what people take away from your games.
For me, thanks to the ending, I feel all my DLCs, all my hours of play, all the choices I made have hyped me to be cheated (stabbed in the back) by BW. Does not give a good impression to all involved.
Alot of people says it is only a game. But I hope you do realise that gamers take games more seriously then work. Work is something you have to do and then try to forget. Gaming is something we do for entertainment and to forget work. We do it for pleasure.
Does not take alot to discover why we are up in arms.
Modifié par gadenp, 19 mars 2012 - 06:32 .
#6522
Posté 19 mars 2012 - 06:34
#6523
Posté 19 mars 2012 - 06:36
#6524
Posté 19 mars 2012 - 06:36
I was astounded and incredibly impressed with Mass Effect 3, with that exception of the ending. I was utterly flabbergasted on how, after putting so much pain-staking effort and detail into the bulk of your game, you would end things so lazily.
Others have said, far more articulately then I, on the problems with the ending. I agree with them. But honestly, from consumer to creator, I was disappointing with how lazy you were. I don't know why you decided to do what you did, and I don't care. It was a mistake. You made a mistake. I didn't want a happy ending. I wanted a satisfying ending, and you failed.
I already paid for this product, and there is nothing I can do to take that back. But, if this is how Bioware treats it's franchises, then I think it's a significant lesson learned. I've said my piece, and now I'll let my wallet do the rest of the talking.
Modifié par xInfernocanuckx, 19 mars 2012 - 07:42 .
#6525
Posté 19 mars 2012 - 06:38
Case in point, I carried my character over through all three. The banter between Wrex, Garrus and Javik on the mission to get the krogan female had me laughing out loud. I then went to hang out with my oldest nephew and a few of his friends and 'play' a completely new character. Went FemShep and because ME3 does not have Wrex and I didn't have Javik on the his xbox, it completely changed that scene (of course).
I highlight that because it shows how IN DEPTH the game is only to have EVERYTHING destoryed by the ending that is colored coded. I just don't see how it stacks up at all. It's like you get raised up to the Starchild and they just quite writing. I can forgive the Anderson moving faster thing. He says he follows you up and Harbinger does fly off when he thinks he kills you. I can imagine that Andersone somehow got further behind in the charge or something so he didn't take a huge hit like Shepard.
Again though, I was so excited to play through this amazing trilogy, but as I saw another poster write the other day that he can't go more than a few minutes without getting frustrated and angry, I fear that would be my feeling at all. I mean, what's the point of being Shepard again?




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