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On the Mass Effect 3 endings. Yes, we are listening.


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#6701
ElectronicPostingInterface

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Grasich wrote...

Something I think Bioware is missing that Sushu also points out, is that having the fans give up is NOT a good thing for them. Their current PR strategy seems to be "bunker up and hide and hope it all goes away", which would work if this was truly a vocal minority. However, from all evidence I've seen, it's a vocal majority instead. What that means, is those fans that give up and don't care anymore are simultaneously giving up on Bioware and aren't too likely to put any money their way.

Bioware, fans giving up is NOT a good thing for you. We do NOT want to see you fail, we want you to succeed, but you won't do that by ignoring your fans.



#6702
HeartyMedusa

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Bioware,
Look me in the eye.
Tell me that you want me...that you'd do anything for me.
Now, give us an alternate ending DLC.

#6703
Chewbacca99

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Jeitiiea wrote...

A lot of people resent gamers asking for a new ending DLC, because they consider it whining self-entitlement, and feel that Bioware should 'stand strong' and not give into gamer demand. I find this argument interesting, but somewhat outdated. A huge component of modern commerce is the immediacy of consumer responsiveness, and the degree to which corporations show themselves capable of reacting to negative (and positive) feedback. The commercial world is changing, and innovative companies keep up by showing themselves to be (ahem) flexible.

I like to believe that Bioware, who has always been eager and willing to take on board the fan's feedback, will show themselves to be one of the trailblazers of the gaming industry. By creating a game that is so interactive, and provides so MUCH choice for players, they've already raised the bar for future video games. I would love to see them do it again, by acknowledging the product they gave was insufficient to consumer demand, and responding accordingly.

It honestly isn't 'giving in' to the whining or crying of fanboys (or even fangirls). No company is ever going to change their product for the sake of a few discontent customers. But when the overwhelming majority protest their dissatisfaction with their product? Yes, it is entirely valid and reasonable for a company to re-evaluate their product and provide a replacement. That's just good business in terms of customer relationships management.


Seriously, has any of these people even visited the numerous consumer advocacy sites out there (consumerist.com is a good example)?  If folks can complain about a one off service lapse or a defective product / service, why can't people complain when the product they paid for does not deliver the expected goods?  Let's get this straight, there will ALWAYS be complainers, or whiners, but when you see the depth and breadth of this outcry, you realise that this is not the minority of customers here.  These are the most ardent fans, with a vested interest in the franchise, which is why the "tacked" on endings are heartbreaking to us all!  This core group of loyalists (a marketer's nirvana, to be honest) can make or break a company.  Bioware, it's time to treat this group with the respect it deserves, rather than the platitudes and doublespeak we have been getting so far.

#6704
HeartyMedusa

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AMEN!!!!!

#6705
TheBigLebowski

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Epic!

Btw. knowing ea they just gave us a stupid ending for them to bring out paid dlc to milk us some more! 

Modifié par TheBigLebowski, 19 mars 2012 - 01:44 .


#6706
Raygne

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I completely agree the endings were terrible. This is clearly a case of a writer deciding to get all artsy and doing something different just for the sake of being different. I can't believe no one in Bioware realized this and just suggesting that the players choices should dictate the ending. I would think having enough paragon/renegade for another choice just like in normal conversations would matter.

Not only were the endings bad, they decided to go against the very spirit of Shephard in that he always dictated his fate. The big selling point to the games was that your choices had consequences. The very idea that suddenly there is this magical being that appears out of nowhere just to allow a bad writer to feel important made no sense. It was completely random which is a sign of bad writing. Then they decide to blow up the relays just to really screw the galaxy over. Obviously someone needs to learn to write better.

Don't believe a word they say. They got there money, they honestly don't care anymore. All the statements are obligatory or they risk looking even worse. They were done with Mass Effect so they move on to something else. It's a shame since the universe they created was so alive and deserved to live on in more games. Plenty of stories to tell.

In the end, sometimes the journey is emotional enough so in the end, let the player smile. Drama doesn't always have to be tragic. A hero deserves to live in the world he saved. We were robbed because all the choices we made didn't matter. I feel like they mocked us this time. I just can't believe how bad the endings turned out. Anything would have been better.

All we can do is just not buy anymore of there games. I won't waste my money. I see no reason to even play the games ever again.

#6707
xaurabh123

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we are holding the line. Bioware have to respond.

#6708
BurningIce

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Ok so here are my toughts after playing ME3.

From what i see in the game Sheperd is slowly being indoctrinated. Probably has to do something with the reaper artefact in the arrival DLC and his constant proximity to indoctrinated ppl.

He has the vision of the Starchild even from the begining. He sees and hears the kid while Anderson and the others are unaware of his pressence.

This kid represents Sheperds torment he is like a face for all of the people sheperd failed to save or for the ones left back on earth wating for Sheperd to bring help.

I belive the ending were actiually indoctrinations due to the following facts:

1. you get up like in a dream state your weapon has unlimited amo and doesent need reloading.
2. you get on the citadel in a processing area filled with dead boddies similar to the piles of corpses on the collector ship.(familiar(Anderson) voice tells you that to make it even more familiar.)
3. the short pass with the moving walls looks a lot like a part from the Shadow Broker's ship
4. the room in witch you "discuss" with Anderson and the ilusive man looks allmost identical to the ilussive man's observation center only with citadel walls.(again familiar places).
5. Anderson tells you he folowed you into the beam, yet he arived before you did. He allso talks about HUNDREDS of hallways leading to the command center but if you look around there are none exept for the one sheperd came trough.
6. To get from the PROCESSING AREA to the CONTROL CENTER you just have to walk a few steps with absolutely no oposition and in a straight line. Makes no sense does it ?
7. Talking to the Illusive man seems strangely familiar ? That's becouse it's allmost the same conversation you had with Saren, like an altered memory if you will, it even ends in the same way: -if you fought saren you will shoot the illusive man, or if you convinced saren he was wrong and he shot himself the illusive man will do the same.
8. And this is where things get even more weird. You get lifted up in space where you can breathe without a helmet right between the citadel and the crucible.
9. The same gosly apearance that tormented Sheperd troughout the entire game apears again but this time as something allmost godlike, spirit form made of light simbolizing good. He talks and talks and tries to put you in a perspective where the reapers are actually not that bad. Not many dialogue options you canot control your dream.
10. after you make your choice you see the relays exploding and the Normandy running away, when the Normandy was actually in the battle above Earth. Allso most of the crewmembers getting of the ship after the crash were allso on the ground in London.
11. the codex entry on indoctrination describes perfectly what you see in the last minutes of the game. Hearing voices (echoes of the starchilds voice that sound a lot like sheperds voice), sheperd constant head ache as we see him grabing his forhead everytime the image of the illusive man speaks. Allso ghostly apearance manifests (the kid) and he shoots Anderson or Anderson's image, as the betraying friends part of the indoctrination codex entry.
12. and most important of all, if you you're choice was to "destroy" the reapers you see Sheperd in London between some rubble drawing breath leading me to belive the indoctrination process failed. And all of the events starting with Sheperd getting up and going for the beam were just in Sheperd's mind they did not really happen, therefor the reaper treath is still present.

I asumme we will see a ton of DLC and that eventually we will get to kill/disable/destroy the reapers eliminating the reaper treath once and for all.



P.S. Sorry for the long post, poor gramar and if these things have been said before, i did not read the entire post but most of what i saw were complaints and i tought i should write the conclusion i got to after playing the ending part 3 times. And i do not have the certanty that my perception over the ending is correct and i would love to hear from anyone at BIOWARE about this.

Modifié par BurningIce, 19 mars 2012 - 01:57 .


#6709
darkway1

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Get the Mass Relay's back up and running,we need Mass Effect 4.

#6710
Hernok

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Oh yeah and the final credits are illusion of shepard....
Bioware please, i will your final, no a final make it for fans....

#6711
DuncanId

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I loved mass effect 3. It was not perfect (far from it) because of certain issues (no dead zone in the controller, X to skip and to choose...) but it was pretty good. It made me cry (with manly tears of course) at some points out of joy (geth/quarian peace, Tali enjoying her homeplanet), out of sadness (Thane's death) or even a mix of both
(Mordin's sacrifice). And then, the end happenend. The only emotion it created was frustration, and that's not even a proper emotion.

Some reviewers (like the IGN guy) say that we don't like the ending because it's not happy, and compare the situation with other movies or books with controversial endings. That only shows how much the ending fails. ME is not a movie or a book, it's something completely different. It's not even the usual game. In this game there is no reason not to create all the endings that fans wanted. Some said that the universe of ME is too dark for a good ending. Not. Even. Close. The babylon 5 universe was far more darker and they pulled a happy ending to the shadow wars, and a pretty good one. And the thing is, that way of resolving the conflict would have worked in ME3. It didn't have to be the "standard" ending, but an ending hard to get, one that only works if you do everything right "Hey godchild, look out there. Those are geth cruisers defending the quarian fleet. And if you look at the battleground you will see
krogan, salarian and turian soldiers fighting together. The son of the primarc gave his life to save the krogan homeworld! You said nobody else has come this far before. Well, we did, and we deserve the chance to
prove ourselves. It won't be perfect, but we earned it!". I can see that as a perfect paragon ending. Or something similar with a renegade. And honestly, I would like to see an ending where my femshep is at the beach with a spiky kid and saying to garrus "Next time you are the one giving birth" :P

And there are many other ways to end the game. Maybe you couldn't unite all the races, so your only choice is to activate the crucible, or if you screw everithing you may not have the military resources to even reach the citadel. Game over, reapers win. One ending to every fan. A movie cant do that, but mass effect could have. Instead
we have only one ending. Sorry, but I don't buy the different endings claim. For me, they are exactly the same with a few changes. Not enough to make and ending truly different from the others.

Another point that bothers me is the complete destruction of the characters. All the squad members were incredibly well defined, their motivations, their personality, the bonds with sheppard... None of that really matters. I made a test, describing very briefly garrus and liara and asking "What would they do after the Harbringer beam?" to people that never played the game. Some said "They keep going", others " They help you get up" and many variations. What they never said was the "Turn around and run like chicken" that we are supposed to believe happened at the actual ending. For me, that's the biggest problem with that scenario.

And to those who compare this situation to movies or books, one more thing...

I remember this movie about a bunch of guys that couldn't die unless you chopped off their heads. It was a beautiful and deep movie with great fighting scenes. So they made another movie. In this second movie they decided that those inmortals were aliens from a distant planet. The fans were so disappointed that in a 1995 cut they actually altered that part of the movie changing the planet to a distant land.

I remember these books about a great detective that had this one nemesis always onestep ahead of him. The author was tired of writing about the same over and over (because those were very low quality novels, he said) so he decided to kill that character, giving him a heroic ending in which he fell  to his death with his long enemy. The fans were so disappointed that after some years the ending was changed in another book.

I remember this TV series about a group of people that travelled around the galaxy using some sort of gate to the stars. They connected very well even though they were very diferent to each other (a soldier, a scientist, an alien, an archaeologist...) but at some point one of the actors decided to leave the show, so his character died. The fans were so disappointed that after one season he was brought back to life.

No matter how good you are, you can screw up. And you can fix it. Always.

BTW, 120 dollars for the CE here in Spain, that's an expensive disappointmen. Last time I preorder something from bioware I'm afraid...

This ending was like receiving the most romantic love letter from your girlfriend after 15 years together that ends with the sentence "by the way, I married your brother yesterday". And you dont even have a brother...

Well, all that said, new one here holding the line with all of you. Still with hope, but just a little.

Modifié par DuncanId, 19 mars 2012 - 02:01 .


#6712
Guest_Paulomedi_*

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MDT1 wrote...

Paulomedi wrote...

fastjetjockey wrote...

Paulomedi wrote...

This game was about good story and immersion. All it reminds me now is about how a nonsensical deadline can destroy five years of hard work. Real life lesson. Thank you Bioware / EA!


Blizzard, while apples to oranges, have got this **** down. Release a game in their own goddamn time, and it shows.


I wouldn't mind playing mass effect 2 for another year or so. I would still buy Mass Effect 3, and I am sure that the game overall would be better. Not just the ending, but the whole story as well.

Now that the ending made the game fall flat on its face, we start to see all the bad writing that lurks around the third installment.

Again, I must say:

1-Where is the Dark Energy?

2-Where is the big metaplot from the first two games i.e. the Reapers were delayed in this cycle by the Prothean Mass Relay on the Citadel, so they had to change the plans.

3- The reason why they are so interested in humans in the second game. Answer: Human-Reaper could stop the Dark Energy!

4- Where is the big suicide mission on Earth?

5- Why use the Crucible, a Deus Ex Machina?

All in all, it appears that they had a change on the writing due to a script leak, and half-assed the story. To make things worse, all the good parts of Mass Effect 3 were about the relationship that you built from the first two games, so we are not really playing Mass Effect 3, but Mass Effect: Closure. To prove this, the biggest plot of the third installment is about the Cruicible, the weakest part in the Mass Effect lore.

Mass Effect 3 would be about the war, yes, but finding out the ultimate reason why the reapers exist, and discovering all this amidst the war. Not in 10 minutes of rainbow disaster.

I am very disappointed how can a serious company doing a serious business can make such disastrous choices.




Well, I can see why Bioware would try to change the Dark energy ending.
It is an A,B ending with no closure to the dark energy problematic.
But it would have at least explained the whole series and given closure to the characters...

Instead we get 3 colors of exploisions as a new ending that make ME1 vanish in a huge plothole and don't explain anything.

So in the end, yeah, would have prefered dark energy ending.





It's good because it approaches real science. Dark Energy is accelerating the Universe's expansion, and will ultimately dismantle ordinary matter. So the Reapers were the last effort from a desperate forgotten race to stop it.

And we wanted closure for our beloved characters, The Dark Energy problem would be adressed like any problem in real life: by generations of hard work. And in the game, by the diversity of races and ways of thinking that Shepard brought to the galaxy by breaking the cycle.

Modifié par Paulomedi, 19 mars 2012 - 02:01 .


#6713
Ravennus

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http://www.themetaga...oblem-with.html

Great and well written article on ME3. Read and pass it on!

#6714
Sonicsnak3

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https://www.facebook...275243029217754

Read that then you have ASSURANCE that BioWare are listening, not ignoring and plan on properly and directly discussing the endings soon. Keep all feedback to BioWare calm + constructive. We have an open window and a chance to be heard, so lets not spoil it by Demands* :)

#6715
UnfavoredStore

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The one question I had throughout all of ME3 was, what was the real reason the Illusive Man wanted Shepard back so much? I never figured it out, and it's been bugging me! It was rather dissapointing not having Wrex back on the team, or Grunt, or any Krogan, but that's why I have James. I call him my krogan, just because he's so combat-heavy! Oh, and did you hear that ME2 is featured in an exibit in the american art museum, here in dc!, http://americanart.s...ive/2012/games/   Posted Image

Modifié par UnfavoredStore, 19 mars 2012 - 02:04 .


#6716
Deschi

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another idea for a PART of the final battle/ending to integrate the way the player behaved during the game could be something like:
- played more paragon-like: psychological duell with the ILM near the end like it is now... but a bit harder and tricky and longer
- played renegage mode: use of armed force / boss fight
- played neutral all in all, paragon and renegade are almost balanced: some smaller waves of enemies and some dialogue options.

#6717
AlucardXavier

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Just Finnished ME3,

Fav moment The final goodbyes in Londen before approaching Anderson, and Mordins death.

Before today they was my favourite gaming company, The Rolls Royce of gaming, always a genuine product.

But after ME3, the word of the day is Betrayel.

However I am so thank full they're 'listening' and reconsidering a new ending because thats proof of their good will and loyalty to fans, nothing at all to do with 'behind' covering and doing whats strategically best for the company no no no, I mean it costs nothing to start a thread and not commit to anything but thank you I feel genuinly cared for.

Theres many things they could do to set things right. Changes will be made If enough huff is made about it but it wont come from their good will.

So many themes from ME concerning standing up to the reapers are mimics of whats happening here lol.

If only Shepard were here.

#6718
zug40k

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finished the game last night. so disappointed. approx 150 hrs between three games, amazing series and you guys wrap it all up with "then shepard dies the end". ****, the SP ending made me not even want to play MP anymore. Used to get some sense that the MP missions were helping the war effort but in reality it's just as feable as Space God Kid saying "pick a color, any color!"

#6719
UnfavoredStore

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269 pages? You guys must be REALLY excited, huh?

#6720
afroman280

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Everything up until the last 5 minutes was great and well executed, with ending there are some things i would like to know,
what is that kid all about
where was joker going
what is the relevance of the dreams
how come the endings where quite similar

if anyone could give any feed back or help me understand feel free to help cheers :).

#6721
I love mass effect 1 2 3

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I like the ending but felt very sad that Shepard died. It was a hero's death and very faithful to his larger than life style. So far I have only made the "Anderson" decision and the "Synthesis" decision. Synthesis was my first because I thought it had the greatest probability for bringing peace to the galaxy. As a quick side note on "Synthesis", what actually happened to the Reapers within this decision? Also, I thought the Citadel AI (the little kid) said that only Synthesis would destroy the Mass Effect Relays. Why is this not true? Did I just hear it wrong?

In a related matter, why did the kid who died present himself to shepard as the AI? I mean, did the AI just choose a manifestation that would have been familiar and somewhat comforting to Shepard? I also thought the AI was a random last minute detail that didn't exactly fit the story but it worked out quite well in my opinion and was plausible because there is already so much advanced tech in the galaxy. But what exactly was the purpose of this AI? Did he control the reapers or was he some managerial entity created by them or for them?

I know it's a lot of question but I loved the game so much I just have so many!Posted Image

#6722
I love mass effect 1 2 3

I love mass effect 1 2 3
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AlucardXavier wrote...

Just Finnished ME3,

Fav moment The final goodbyes in Londen before approaching Anderson, and Mordins death.

Before today they was my favourite gaming company, The Rolls Royce of gaming, always a genuine product.

But after ME3, the word of the day is Betrayel.

However I am so thank full they're 'listening' and reconsidering a new ending because thats proof of their good will and loyalty to fans, nothing at all to do with 'behind' covering and doing whats strategically best for the company no no no, I mean it costs nothing to start a thread and not commit to anything but thank you I feel genuinly cared for.

Theres many things they could do to set things right. Changes will be made If enough huff is made about it but it wont come from their good will.

So many themes from ME concerning standing up to the reapers are mimics of whats happening here lol.

If only Shepard were here.


*Sigh* Yes, if only...

#6723
MD2

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Srefanius wrote...

mothbanquet wrote...

bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 


This deserves a bump.

read it the first time...

Bioware I know there are so many posts on these forums, you can't read all. Read this one. It says all things that matter to us according the ending.


This post must've been quoted countless times but it should be reposted constantly for those new to the thread, and so that Bioware takes note, it's written perfectly.

#6724
Himmelstor

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Ladies and gentlement.
On why the endings were terrible we have:

Angry Joe.
http://thatguywithth...ate-me3s-ending

#6725
dfdsgrgre

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GIEV DIZ PEEPHOLE AEYR wrote...

Akael_Bayn wrote...

Quick, deflect the topic to something positive!

...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done" BS.

How about a straight answer about where all the many and varied endings we were promised went?


Posted Image

“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”

“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”

“Every decision you've made will impact how things go. The player's also the architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”