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On the Mass Effect 3 endings. Yes, we are listening.


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#6751
Omnike

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maxpowers2525 wrote...

I love mass effect 1 2 3 wrote...

maxpowers2525 wrote...

just finished a few days ago wanted to think about endings i will say to me the relays being destroyed would not be the end of the world at earth all those races would still have their advanced technologies and it would force them to work together to find a new future of travel plus i may be wrong but i think the the quantum communication devices dont need the relays so if thats the case they could communicate with places that had quantum devices i may be wrong on that though however i do agree if your going to force shepards death give a hell of a lot more closure than they did and finally i could see the reapers destroyed ending working with shep being saved by the normandy and he or she lives but at the cost of EDI and the geth thus a fitting renegade ending in my opinion but that is just my 2 cents correct me on the quantum tech or confirm it please

Supposing the Normany remained mostly intact, Shepard/ Normany crew could have contact the Salarians, Asari, Earth (Hackett on his flahship and several locations on Earth), but I'm not certain about the Krogan. This could have facilitated some contact though interstellar travel would have been impossible due to the relay's destruction. Also, do you know if the "Illusive Man" ending resulted in the destruction of the Relays as well?




some are saying it just damaged relays but i remember the catalyst saying all outcomes would destroy relays


You see them crumble apart...

#6752
theoldludwigvan

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maxpowers2525 wrote...

theoldludwigvan wrote...


bwFex wrote...
*Big block of text, ending with:*

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 


Well said, and needs to be continuously reposted. 

Great game otherwise Bioware! Just gotta seal the deal!


one thing the quarins had liveships capable of producing the food they need and could help turians with food


Sure. The liveship food makes sense, but I don't think it is in any way the crux of the argument. The point isn't just about eating, it's about so many other leaps in logic, and the failure to deliver a truly Mass Effect-y ending.

#6753
FnordyCarlos

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First, I want to thank Bioware for their excellent game. But... In my opinion, the choices you have taken during the three games aren't completely reflected, like if I have all the Galaxy helping me, why can't change the situation? And, at the end, why can't I remember my LI, I mean Miranda, Tali, Kelly, Samara, Morinth, Garrus, etc with an image? I have to see Liara and Kaidan or Ashley faces, and if they're not my LI, it doesn't make sense that Shepard thinks in his/her friends but not in his/her LI. And all endings are a little bit strange, maybe, an ending saving all (including Shepard and Geths) will be fine. And if you tell us what happens next, it'll be much better.

Anyway, thank for this game.

#6754
AlucardXavier

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dfdsgrgre wrote...

GIEV DIZ PEEPHOLE AEYR wrote...

Akael_Bayn wrote...

Quick, deflect the topic to something positive!

...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done" BS.

How about a straight answer about where all the many and varied endings we were promised went?


Posted Image

“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”

“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”

“Every decision you've made will impact how things go. The player's also the architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”


Bioware staff meeting

" **** I dont think we can come up with an excuse for that Jim, hope no one notices"

(oww the moments when you're caught with your pants truely down).

#6755
DarthLaxian

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the best moment in ME3?

the final battle in space (also i wanted that to be the end somehow...with a little ground action to wipe up the remnant reapers that didn't take of yet - or can't take of anymore because they were either shut down or would be shot down by the advancing fleet in orbit)...hell, seeing the DA (great ship by the way) up close in formation with other asari ships....just cool :)

greetings LAX
ps: i am still miffed/pissed about the ending(s)...(it should be singular - as it is not that much different if you choose another ending...)

#6756
maxpowers2525

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theoldludwigvan wrote...

maxpowers2525 wrote...

theoldludwigvan wrote...


bwFex wrote...
*Big block of text, ending with:*

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 


Well said, and needs to be continuously reposted. 

Great game otherwise Bioware! Just gotta seal the deal!


one thing the quarins had liveships capable of producing the food they need and could help turians with food


Sure. The liveship food makes sense, but I don't think it is in any way the crux of the argument. The point isn't just about eating, it's about so many other leaps in logic, and the failure to deliver a truly Mass Effect-y ending.



I agree im still trying to justify the endings in my mind and i know i should give up :crying:

#6757
theoldludwigvan

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AlucardXavier wrote...

dfdsgrgre wrote...

GIEV DIZ PEEPHOLE AEYR wrote...

Akael_Bayn wrote...

Quick, deflect the topic to something positive!

...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done" BS.

How about a straight answer about where all the many and varied endings we were promised went?


Posted Image

“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”

“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”

“Every decision you've made will impact how things go. The player's also the architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”


Bioware staff meeting

" **** I dont think we can come up with an excuse for that Jim, hope no one notices"

(oww the moments when you're caught with your pants truely down).


HAHAHA. Priceless.

However I do feel the need to end all my posts with, "I really did love ME3!", in case any Bioware people read it, because I did love it, you just have to FIX THE END!

#6758
maxpowers2525

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Question I never read the spoilers that came from leaked demo does any one know if they changed the ending from that version

#6759
MaddestHatter

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DESTRAUDO wrote...
See. I can understand where some of the criticism may come from, like why was normandy exiting the system etc but when i see criticism like this, it is hard to accept. What was so difficult to understand about the explanation of the reapers. We knew even before me3 that the reapers came every 50k years, that they had left us untouched last time. So we knew the goal of the reapers was not to wipe out all organic life.

Boiling down the explanation to , 'we wanted to save organics so we killed organics' is boiling it down to the point where it does not mean the same thing as what was actually said. The statement was that inevitably organic life creates synthetic life. Because of the superiority of synthetic life war is inevitable as the slaves overthrow their masters (in the experience of the catalyst whose machine race by definition probably destroyed their masters. )

To prevent the destruction of ALL organic life (All being the key word), the catalyst ( A sentient AI of extreme age which was the core of the citadel) enacted a plan to prune civilizations every 50 k years which had, or were advanced enough to produce their own AI within the next 50 k year cycle, thus preventing the certain extinction of organic life by machine life.

It also prevented the stagnation of the galaxy. If not for the reapers we would undoubtedly have been forced into the prothean empire, or wiped out for resisting. By creating the mass relay network and citadel, the AI provided an irresistible honeypot for each cycle, ensuring that when the time came, the advanced civilizations which depended on its tech could be shut down with ease.

The crucible was a device, the design of which was refined over hundreds of cycles which would slightly alter the program of the catalyst in order to break its solution but offer new ones. Not only that, but the design of the crucible took account for the fact that the problem the catalyst and the reapers addressed was a valid one. Otherwise the crucible would have just destroyed the reapers. (And on some of the worst endings you do not have a choice.)

Whatever people want to try and convince themselves of, destroying the reapers at the end is the renegade choice. It is the destructive choice and with a low enough military strength it results in the destruction of earth. It is also the choice which results in the destruction of all synthetic life. Maybe people who hammer the paragon button without paying attention to what the character actually says and does will think blowing up the reapers is paragon, and that the choice is red to 'confuse you' or is part of reaper indoctrination, but this is not the case. If you DID play towards paragon then many many hints will have been dropped for you during the game to 'humanize' synthetic life. The entire purpose of giving EDI a body and a relationship with joker, and having her come to shepard with questions of morality was to try and hammer into the heads of even ardent geth haters that synthetic life is worth saving. For those who were already sympathetic to the geth , like myself, this was not an issue. However shepard while inside the geth virtual space drops all kinds of comments 'this is like wiping out a city etc'. Honestly. I do not know how anyone who did paragon stuff like broker a peace between the quarians and geth , and listen to all EDI's questions could then come to the conclusion that wiping out all synthetic life in the galaxy is the 'good ending', and there are plenty of youtube vids and people who describe this as the good ending.

The problem there is that these people have confused 'paragon' with 'doing whatever is best for the people i like most at the expense of the people i like least and which gives me the most benefit'.

Controlling the reapers is the 'paragon' choice. It is sacrifice of self for the greater good. You preserve organic life and you preserve synthetic life like the geth and EDI. You are still left with the problem the cycle was created to solve, but you have assumed the weight of responsibility of how to deal with it. This is foreshadowed in the game by EDI's comments and discussion of trans-humanism, as well as shepards lingering uncertainty as to whether he/she is the real shepard or a complex VI designed to emulate shepard. If you brokered peace between the quarians and the geth, then it certainly shows that there is hope. Perhaps you will use the reapers as a force which interacts with a society during the period when they create AI to ensure the rights of the AI are respected. However doing this without any bloodshed will be difficult as there would certainly be resistance to such intervention.

The best choice to me, is green- synthesis. That is the choice your effort in gaining war assets and military strength opens op. You do not get this as an option unless you get a high strength level. Choosing this option saves all the races, including the reapers. It also prevents wars between organics and synthetics FOREVER. The end sequence on the planet shows joker changed, with a synthetic patterning to his skin, and white eyes. However EDI is also changed by the process, reflected in her visor color change. In addition even the plants are changed, the leaves carrying the same type of change as jokers skin. This creates a universe in which organics and synthetics become two shades of the same grey rather than black and white. A universe in which there is no meaningful distinction between synthetic and organic life. It is not a universe of absolute peace and universal brotherhood, the people and races are still who they are. However the ground on which there would be inevitable war between organics and synthetics has been removed so that the pruning of civilizations to preserve organic life will no longer be necessary.

In all three endings the mass effect relays can be rebuilt, especially in blue or green where reaper tech and knowledge is available. All the talk of starving alien fleets is nonsense. There will be a tough few years. Or even a decade, and a bunch of wars to re-balance power in the galaxy, but life would go on. I would love to see a mmo with the ability to start on one of the homeworlds and the short term goal of the mmo overall being the reconstruction of the galaxy as we knew it.

Sigh. It felt like the entire game was an effort to show players what a paragon really was. Mordin, legion etc. They must have hoped that by showing examples of true virtue that they would take players to a point where they would be willing to sacrifice their characters future, in my case with liara, for a brighter future for the whole galaxy. If you brokered peace in both situations garrus gives you a speech about being a peacemaker, and jokes about you finding that kind of solution with the reapers. Even shepard seems to know on paragon choices that he/she wont be coming out of this when talking to garrus later.

The game went to a lot of effort to make your relationships mean something. Romance interests talked of future plans, little blue kids etc. Mordin talking about retiring. Your character talking about retiring. Wrex's future. Tali's future plans for a home. You were being loaded with emotional attachments and expectations for the future. The devs made sure that when the time came, choosing to sacrifice yourself would not be an easy decision. And i approve of that. Being a paragon means nothing if doing so costs you nothing. It is the same as superman throwing himself in front of a bullet means nothing unless he knows the bullet is made of kryptonite.

The sad truth, and what bioware learned was that the vast majority of people were unwilling to follow in mordin and legions examples. They were unwilling to sacrifice when it was their sacrifice, when the sacrifice had meaning. All their characters virtuous speeches over three games were all talk, because in the end those 'paragons' were willing to sacrifice entire orders of life so they could get an ending where a charred semi corpse shepard takes a breath at the end. Congrats, you get to live on and presumably in a few weeks find the normandy and get your 'Blasto' ending and your blue kids. But please don't kid yourselves by saying it is the paragon ending.

I am actually really really hoping they do not change the endings, i would be happy if they added some prologue though.

For the airquotes paragons i hope they wrap it up like this.

You wake up in the hospital where blasto is playing on a vidscreen in your room. You are not fully recovered and as such are a burned mess ala garrus after his damage in me2. You discover the normandy was only in transit for a few seconds, crashing on a planet within weeks of standard ftl. You lead a team to recover/ rescue these heroes. You get to find their makeshift camp on a beach and have your margaritas, and find out your love interest is pregnant or you are etc etc blah blah. You decide rebuilding the galaxy can wait a while and that you deserve at least a temporary retirement/vacation on this idyllic jungle world. However you also get to have a fantastic time visiting EDI's grave. EDI who you murdered. And you get to have a guilt ridden conversation with an emotionally crushed joker. You also find out that the galaxys greatest minds, still gathered together from building the crucible foresee getting 3-4 mass relays built at key home-worlds within 5 years. However there are signs of numerous wars breaking out to fill the power vacuums left after the war. The overall feeling is one of Shepard and those closest to him being happy but with a wider galaxy not able to look forward with optimism.

For the actual good choices you start off at a makeshift commemoration of shepards sacrifice on earth, You play as an N7 operative or one of your promoted galaxy at war characters if available, and are tasked with the same mission of rescuing the crew of the Normandy. You have to break the news of shepards death to them. You return them to earth where a private funeral for shepard is held at the cleaned up site of the transit beam that used to go to the citadel which will now be a memorial to shepard. A number of characters say their bit about you based on the things you did in the three games. Incidental information reveals that with the help of the reapers the mass effect relay network will take at most a year to rebuild, and that the reapers more advanced conventional ftl drives and distributed presence will allow them to prevent wars flaring up between various groups attempting to grab for power like Aria and her huge army of mercs.

The main difference between blue and green would be the reapers acting of their own free will in green, and under unknown control in blue. (shepard)

Everyone gets their closure.

The people who chose airquotes paragon to sacrifice others for personal gain get to have their choice rewarded with the kind of ott happy ending they wanted, but they cannot get off the hook emotionally for killing EDI /the geth.

The people who chose sacrifice see that their sacrifice has probably made a much better galaxy, but cannot get off the hook for leaving people behind when they promised they would survive, and have to deal as a third party with the characters romance interest in whatever emotional condition they may be.


My thoughts, thanks for expressing them!

#6760
Alsuras

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We're still waiting, and we're still "holding the line". Give us some info Bioware.

#6761
RobinEJ

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@theoldludwigvan
Thanks, I think EXACTLY the same!

Modifié par RobinEJ, 19 mars 2012 - 03:18 .


#6762
ardisian

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 The bad thing is the ending could have worked.  If you get to the part after TIM is dead and Shepard activated the crucible, even if he died doing it.  Then went to a cut scene showing the crucible destroying the reapers andpossibly even destroying the mass relays (say depending on how complete the crucible was).  Then move into a slide show for each of the major characters and groups in the game giving some 'this is what happened after shepard won the war'  his endign would have worked.  It would not have been an ending that wowed me but it would have worked and I would have been happy with it.


Instead we got ... what we got. :sick::blink:  If Bioware is going to fix it they will need to create a really good ending, or people will not be satisfied.  

#6763
Dretlin

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I finished the game no more than five minutes ago.

The entire game was incredible - and (like most of us) I am almost paralyzed by disappointment at the end.

(SPOILER)

I am bitterly disappointed that all of my careful planning since the first game, has been simplified to a three way arbitrary choice. All of which are deeply unsatisfying.


And the catalyst and the Normandy stranded? It is just to monumentally out of touch with the rest of the Mass Effect narrative.

I congratulate Bioware for giving my such a fantastic experience, and I also am questioning how they decided to end that experience, its a shame the games deepest flaw is at its more crucial moment.

Modifié par Dretlin, 19 mars 2012 - 03:23 .


#6764
ExpletiusUk

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I had no problem with the ending at all.

So it's not universal dislike as several people have said.

#6765
theoldludwigvan

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And I'll just throw this in because it's been bothering me: I am really ticked that so many sites/edtors (ign, gamespot, kotaku, etc) are running articles claiming "fans don't get to ask for a new ending" or that we're acting like we're "entitled" or that you "can't change art"

I think ME is art, but it is a participatory art, and the devs have even given a lot of credit to fans for helping them make story decisions throughout the series. It is also a product, and as a whole product, it simply doesn't work. Sears would fix my dishwasher if one part of it was horribly wrong. ME is art, but that doesn't mean in can't be updated! NIN releases dozens of new remixes of his own music, and even lets fans remix the music themselves. New ending, please.

#6766
Eternalsteelfan

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In the hopes that Bioware is listening, I'll repost these points from a thread I made:

Eternalsteelfan wrote...

B. The resolution of Mass Effect 3 falls short for many reasons. More than I'd care to get into, truth be told,  so I'll try to punch on at least some of the major failings through the eyes of a screenwriter.


1. The ending feels jarring and out of place and there is little closure, this is a sympton of the ending failing to live up to what we come expect from the story. As I've previously said, "Mass Effect is a conventional story with  conventional expectations". A conventional story, almost all stories, follow a pretty standard plotline: Introduction - Ascending Action - Climax - Descending Action - Resolution. In film we break it up into 3 acts, roughly: the first act
is the introduction, the second act is the rising action and longest act of the story, and the third act is the climax and resolution.

Mass Effect 3 and the previous games follow this plotline both as individual stories and in the grand scheme of things as a trilogy (a trilogy is basically the three act structure writ large), that is until the final moments of 3. For reference, The battle for Earth is the climax of the series and the run across no man's land to the Citadel beam is the climax of the specific game; with this in mind, the Citadel sequence is the final part of the descending action and the resolution for both the game and series, the part where the antagonist is finally defeated, the themes and
dramatic questions are answered, and the loose ends are tied. Or rather, it should be. After the defeat of the Illusive Man (the antagonist role is somewhat muddled and blurry towards the end of the story, more on
that briefly), the protagonist has reached his goal, the defeat of the Reapers is at hand; conventionally, this is where the protagonist would succeed, the Crucible fire, and the Reapers destroyed. Instead, thestory grows convoluted (once again, this is supposed to be the resolution) at the height of the scene by jarring us out of it with the bizarre, dreamlike sequence of Shepard's ascent on the magic platform and the introduction of an ancient and seemingly god-like form who expounds the final choice between three options, all presented symbolically in appearance and action: one which mirrors a co-antagonist's desire which has been reinforced throughout as wrong and contradictory of the protagonist's; one which is downright bizarre and is almost completely outside the scope of the game's main themes save for being somewhat in line with the primary antagonistic forces' goal;
and one which accurately mirrors the protagonist's goal from since the beginning. The results of these choices vary and are wide-reaching, creating a massive upheaval of the story world, while being unclear.  All of the characters and the entire setting are left to an uncertain and sometimes confusing fate.

Just looking at what I've typed, it's apparent this is not a resolution. New information is introduced throughout the entire sequence rather than tying loose ends. New information shouldn't be introduced in a resolution unless it directly resolves something or is quickly resolved itself; definitively, it's the opposite of what a resolution is. In  layman's terms, this is what makes us feel like there are more questions than answers.

The fate of the characters and the final destination they reach in the story are crucial to the resolution, especially on the scale of a trilogy. During the ascending action, right before the climax of the no man's land run, we
are given a send off from all of the characters; this is both out of order for a conventional plotline (more fitting the descending action rather than ascending) and dimished by the implications of the ending. Ultimately, it is through the characters that we most directly identify with the story and find the meaning, the lack of resolution in this regard is especially unsatisfying.

The resolution is where the audience is supposed to find the tale's "ever after", be it happy or sad. Mass Effect 3 completely lacks any sense of "ever after".


2. Video games, like film, are a visual medium; the ending tells us what happens rather than shows us what happens.This is easy to overlook but very important. Visual mediums for story are all about what we see. Another cardinal sin of storytelling commited during the ending is the description of, and differences between, the
options in the final choice are almost all conveyed through exposition. The cinematics themselves, what we actually see, are extremely similar and all the implications of the choice we make are conveyed through what
the exposition had told us. This is very poor storytelling and worse still to be considered the resolution.


3. Ambiguity, lack of clarity, plot holes. Relating to the previous points, the ending is excessively ambiguous and
unclear. With only unclear exposition before the choice and without sufficient data presented afterwards, many situations are unaccounted for and either lack clarity at best or appear as plot holes at worst. The crash landing of the Normandy is a clear example of this ambiguity, both in it's plausibility and implications for the fate of the crew.


4. Nothing is gained by breaking convention and attempting to make the ending enigmatic or profound. Assuming
this was the writers' goal, this is another failing. Some believe, myself included, that the writers' tried to use the jarring impact of an unconventional, imperfect ending to hammer home a message or theme (presumably: pre-destination, the uncontrollable nature of fate, and the individual's limited ability to impact the world). This, however, comesat the cost of the story and the audience's pleasure, a cost that is far too high for the nature of storytelling.


5. The resurgence and emphasis on The Illusive Man during the resolution as well as the lack of interaction with the Reapers and, more specifically, Harbinger,  detracts from the Reapers as the antagonist. A lot of people expected a "boss fight" of sorts or a closing discussion with Harbinger at the end. This is a perfectly understandable and legitimate expectation. During the climax, we are almost defeated by Harbinger, the avatar for the Reapers as antagonist, however, during the resolution, it is the indoctrinated Illusive Man that takes takes
center stage. Though he unwittingly is an assisting force for the Reapers, he is not directly representative of them, merely their influence. TIM's role is more fitting that of an obstacle to be overcome during the rising action.

The prominance of The Illusive Man as the final foe to be overcome detracts from the overall threat and importance of the true antagonist, the Reapers.


6. Shephard is not a tragic hero. A common debate I see is between people who think there should be a
happy ending and people who think such an ending would be out of place or impossible, sometimes refering to Shephard as "tragic". The simple fact is, Shephard has no tragic flaw nor does he make a tragic mistake;
had such a tragic characteristic existed, it could be a foregone conclusion he would die. Overcoming the Reapers may be an impossible task, but the impossible is routinely overcome in the Mass Effect trilogy and other epics. As is, there is nothing in the story that would railroad Shephard towards an inevitable demise, the difficulty of his task makes his death likely, but there's nothing that should remove the possibility of a happy ending. This may be why many people want a "happy" or "brighter" ending, there's no setup nor payoff to Shephard's death and without those it may feel cheap; storytelling is all about setup and payoff.

For an example of a good tragic hero, look no further than Mordin Solus. His tragic mistake was the modification of the genophage. When a desperate need for krogan intervention arose and the genophage was the reason they
refused, Mordin fulfilled his tragic role by sacrificing and redeeming himself. There's a big setup for the genophage throughout the series and Mordin's involvement is setup in the second game as a huge internal conflict for him. In three, this all pays off beautifully with either his redemption or brutal murder at
Shephard's hands before he can succeed. This is proper execution for a tragic character. From what I've seen, this is one of the most beloved and well-received storylines in the game; compare that to the ending's reception.


*Format gets borked whenever I copy/paste

Modifié par Eternalsteelfan, 19 mars 2012 - 03:30 .


#6767
Varus Torvyn

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I enjoyed ME3 immensely, until I reached that huge letdown of an ending, and discovering that staying with single-player punished you with a permanent 50% readiness.

It's one thing to add multiplayer to a single-player franchise, quite another to take away from single-player rewards...there should have been something to accomplish in SP to earn 75% readiness, and make multiplayer have a possible 90% - 100%.

Other than that, my favorite moments were when Shepard convinced each group to join the fleet, also Mordin and Thane's demise were well-written.

Modifié par Varus Torvyn, 19 mars 2012 - 03:28 .


#6768
Omnike

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ExpletiusUk wrote...

I had no problem with the ending at all.

So it's not universal dislike as several people have said.


It's a pretty general term. Eating fecal matter is univerally disliked, but the majority of the Earth's population think it's disgusting. The endings are on the same lines.


Edit: meant to say a minority still does it.

Modifié par Omnike, 19 mars 2012 - 03:31 .


#6769
theoldludwigvan

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Omnike wrote...

ExpletiusUk wrote...

I had no problem with the ending at all.

So it's not universal dislike as several people have said.


It's a pretty general term. Eating fecal matter is univerally disliked, but the majority of the Earth's population think it's disgusting. The endings are on the same lines.



Haha. You went there...

#6770
Frostfiend

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theoldludwigvan wrote...

And I'll just throw this in because it's been bothering me: I am really ticked that so many sites/edtors (ign, gamespot, kotaku, etc) are running articles claiming "fans don't get to ask for a new ending" or that we're acting like we're "entitled" or that you "can't change art"

I think ME is art, but it is a participatory art, and the devs have even given a lot of credit to fans for helping them make story decisions throughout the series. It is also a product, and as a whole product, it simply doesn't work. Sears would fix my dishwasher if one part of it was horribly wrong. ME is art, but that doesn't mean in can't be updated! NIN releases dozens of new remixes of his own music, and even lets fans remix the music themselves. New ending, please.


Well now CNN is following this story.

#6771
Guest_Paulomedi_*

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This game was about good story and immersion. All it reminds me now is about how a nonsensical deadline can destroy five years of hard work. Real life lesson. Thank you Bioware / EA!

#6772
Varus Torvyn

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Frostfiend wrote...


Well now CNN is following this story.

Link please?

#6773
ramenbito

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maxpowers2525 wrote...

Question I never read the spoilers that came from leaked demo does any one know if they changed the ending from that version

I read them just afew hours ago for the first time, it is very messy (because its coded i guess) and no the endings as far as I can see are different. You should google it if you want to learn more.

#6774
MaddestHatter

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And for my favorite scene were those farewell wishes! especially from Garrus, Bro4ever!!

#6775
theoldludwigvan

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MaddestHatter wrote...

And for my favorite scene were those farewell wishes! especially from Garrus, Bro4ever!!


Oh yeah. Garrus is the ultimate BA squad member. I loved shooting **** with him on the citadel overpass.