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On the Mass Effect 3 endings. Yes, we are listening.


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#6776
Kleli

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I don't think the ending is bad per se. But the ending doesn't fit with the rest of the Mass Effect story. It's a great ending but for a different game.
The problem as I see it is that now that I have played through this game once there really isn't any reason for me to play through it again with one of my other characters. There simply are no reasons for it (story wise) since I now know that what ever I did in the other two games doesn't matter at all and doesn't affect the outcome of the story.
I do find it a bit stange though that this ending is nothing like BioWare said it would be. It didn't bring a full closure to the story, it didn't answer all the big questions and our choices earlier in the story didn't affect the outcome.

Modifié par Kleli, 19 mars 2012 - 03:52 .


#6777
wigge1

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Best moment in game? 
Seeing the Yagh archaeologist unearthing Liaras time capsule and beeing snappily saluted at by a holographic Shepard. :)

Would rather have died at the console than taken the elevator ride to the RGB-endings. Up until then I was only a little confused. The worst part is the tacked on Normandy obligatory happy ending scene.

Best Regards with high hopes for some DLC closing endings instead of the frustrating WTH happened.
MatsJ

#6778
ramenbito

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theoldludwigvan wrote...

MaddestHatter wrote...

And for my favorite scene were those farewell wishes! especially from Garrus, Bro4ever!!


Oh yeah. Garrus is the ultimate BA squad member. I loved shooting **** with him on the citadel overpass.

agreed. ^^

#6779
bloodstone2007

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The endings... What endings? If this is how they are going to end the seiries, if it was a book I would never buy from the author again. If it was a movie...I would not hype it up nor would I buy the DVD. if it was a restaraunt, and they server me a nice looking steak and potatoe and I got sick from it, I would probablly not goto that restauraunt again. That being said EA has some serious issues both in support and dealing with IP and games. I am not a fan of EA, bioware however has been given the bennifit of the doubt until now. They have in my eyes ruined there reputation and lost my trust as a company. Personally, they said the day one DLC was made months before, so that means they either had some DLC ready or nearly ready and are holding off releasing it or as it has been suggested they thought this ending would stand as is. The longer bioware waits for a replay the more they hurt themselves and any future DLC. As the ending stand if there is a REASON for that kind of half assed ending then someone Official needs to come out and say so. I havent heard one way or another that Bioware stands by the ending, just we are listening. That mean absolutly nothing,  is a tale. Told by an idiot, full of sound and fury, Signifying nothing.( Macbeth Act 5, scene 5, 19–28.)...

The ending scene with the hologram, or whatever it was uspposed to be seemed rushed to me. In that I didn;t really understand what I was being asked. I turned around and got not dialog or information bubble. I have never been more angry at a game at that moment. I felt that there was something wrong with the game. Where was all my gear, where did this gun come from? it was very weak plot and ending. more questions were created than answered. And where is my boss fight!? I expected there to be a boss fight. I personally felt cheated and let down by the endings. I bought the collectors edition and I also purchased the full art booklet for my daughter. However if Bioware is going to burn the franchise I guess they can do that, makes no sense to do so. Thats what I feel they did. I found some mention of a possible movie in the mass effect universe, unless they fix the endings, I really don;t see that happening.

Modifié par bloodstone2007, 19 mars 2012 - 04:00 .


#6780
theoldludwigvan

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ramenbito wrote...

theoldludwigvan wrote...

MaddestHatter wrote...

And for my favorite scene were those farewell wishes! especially from Garrus, Bro4ever!!


Oh yeah. Garrus is the ultimate BA squad member. I loved shooting **** with him on the citadel overpass.

agreed. ^^


I must admit, as much as I absolutely loved Garrus (my favorite squad member alongside Ash), I couldn't bring myself to miss on purpose for him. I guess I'd rather him know I had his back with my mad skills instead of make him think he was the best shot. Still feel bad about it though. When I replay it in the next 2 weeks, I'll miss on purpose...  

#6781
apieros

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theoldludwigvan wrote...

or that you "can't change art" 

Only the truly ignorant say this. I'm a writer. What you learn by writing is this: art is fluid.

You change the order of words. Order of sentences. Order of chapters. You add, delete, or combine characters. You ask your writing group, and could change anything based on feedback. Then your editor steps in...

Look at the artbook that came with the N7 edition. See how many times they changed the look of characters. They eliminated a monstrous TIM as a bad guy. They changed their art constantly.

Art changes constantly. It's utterly necessary to iterate in any design process.

To claim that, once the game goes gold it is hallowed and untouchable and must never, ever be changed... is idiotic. Truly.

If you believe that, you know nothing of art.

Modifié par apieros, 19 mars 2012 - 03:51 .


#6782
Noctis22

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 Whether or not you enjoyed the conclusion to Mass Effect 3 (personally I feel
it tarnished an otherwise masterful series) please take a look at the
pre-release quotes below from websites and interviews with the game's
developers, writers and producers. 

Does all that talk of meaningful player choice, multiple significantly
different endings and closure for the characters and series not seem,
at the very least, strange? 

I believe Bioware can be legitimately accused of, at best, fudging the
truth if not outright deceit given the inconsistency between notions
of choice, closure etc. expressed before the game was released and
the ending as it currently stands.

In my opinion Bioware produced a badly written, ill-conceived shambles
of an ending riddled with plot holes and logical inconsistencies but
even if you loved the final moments of this great game do you really
think what was stated in the interviews below has been proved true?

Maybe Walters, Gamble, Hudson et al will be proved right when a decent
ending is released via (presumably free) DLC that explains the
original ending was just some sort of hallucination/indoctrination.
I'm not holding my breath waiting for that though. 


Official Mass Effect Website
http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c...-3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.” 

Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…” 

Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry

“Every decision you've made will impact how things go. The player's also the
architect of what happens." 

“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”

Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”

Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”

Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”


EDIT: Couple more interesting quotes I found, enjoy......or not.


Mike Gamble (Associate Producer)
http://www.nowgamer....in_bioware.html

Mass Effect 3 will shake up the player's moral choices more than ever
before, even going so far as allowing the Reapers to win the battle
for Earth, according to BioWare's community representative Mike
Gamble. 


In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".


Mike Gamble (Associate Producer)
http://www.nowgamer.com/features/1229983/mass_effect_3_developer_interview_shepard_coop_story_details.html


"Of course you don’t have to play multiplayer, you can choose to play
all the side-quests in single-player and do all that stuff you’ll
still get all the same endings and same information, it’s just a
totally different way of playing" 


Casey Hudson (Director)
http://gamescatalyst...active-stories/

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and
the Reapers, and being in the driver's seat to end the galaxy and all
of these big plot lines, to decide what civilizations are going to
live or die: All of these things are answered in Mass Effect 3.”

Casey Hudson (Director)
http://www.computera...ly-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”

#6783
Noctis22

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That All the lie Bioware Spread

#6784
theoldludwigvan

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apieros wrote...

theoldludwigvan wrote...

or that you "can't change art" 

Only the truly ignorant say this. I'm a writer. What you learn by writing is this: art is fluid.

You change the order of words. Order of sentences. Order of chapters. You add, delete, or combine characters. You ask your writing group, and could change anything based on feedback. Then your editor steps in...

Look at the artbook that came with the N7 edition. See how many times they changed the look of characters. They eliminated a monstrous TIM as a bad guy. They changed their art constantly.

Art changes constantly. It's utterly necessary to iterate in any design process.

To claim that, once the game goes gold it is hallowed and untouchable and must never, ever be changed... is idiotic. Truly.

If you believe that, you know nothing of art.


Well said. Perhaps art must be fluid. I know releasing art can be the most difficult, because you never feel it is finished, which is why it should always have a fluidity. 

#6785
Guest_Paulomedi_*

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Kleli wrote...

I don't think the ending is bad per se. But the ending doesn't fit with the rest of the Mass Effect story. It's a great ending but for a different game.
Another problem as I see it is that now that I have played through this game once there really isn't any reason for me to play through it again with one of my other characters. There simply are no reasons for it (story wise) since I now know that what ever I did in the other two games doesn't matter at all and doesn't affect the outcome of the story.
I do find it a bit stange though that this ending is nothing like BioWare said it would be. It didn't bring a full closure to the story, it didn't answer all the big questions and our choices earlier in the story didn't affect the outcome.


I agree with everything in this. The end would be perfect in a Space-Lovecraft story. You are not a space marine,  but a scholar involved in a plot much bigger than his studies, and in the end, this were the only choices he had.

#6786
ramenbito

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theoldludwigvan wrote...

ramenbito wrote...

theoldludwigvan wrote...

MaddestHatter wrote...

And for my favorite scene were those farewell wishes! especially from Garrus, Bro4ever!!


Oh yeah. Garrus is the ultimate BA squad member. I loved shooting **** with him on the citadel overpass.

agreed. ^^


I must admit, as much as I absolutely loved Garrus (my favorite squad member alongside Ash), I couldn't bring myself to miss on purpose for him. I guess I'd rather him know I had his back with my mad skills instead of make him think he was the best shot. Still feel bad about it though. When I replay it in the next 2 weeks, I'll miss on purpose...  


He has this awesome line when you miss it. My shep even being an infiltrator missed on purpose. Anything to keep Garrus happy. =)

#6787
Varus Torvyn

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The ending makes all future DLCs practically unplayable, due to the fact that choices are overruled, and single-player is hamstrung with a permanent 50% readiness.

With the ending the way it is, it provides little to no reason to play any DLC after "From Ashes".

#6788
ramenbito

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Varus Torvyn wrote...

The ending makes all future DLCs practically unplayable, due to the fact that choices are overruled, and single-player is hamstrung with a permanent 50% readiness.

With the ending the way it is, it provides little to no reason to play any DLC after "From Ashes".


I remember someone from BW saying that you do not have to play MP to get the best ending. Maybe they were right because there is no best ending at all, even having an actual ending is up to discussion.

#6789
theoldludwigvan

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Varus Torvyn wrote...

The ending makes all future DLCs practically unplayable, due to the fact that choices are overruled, and single-player is hamstrung with a permanent 50% readiness.

With the ending the way it is, it provides little to no reason to play any DLC after "From Ashes".


Yeah. There are a lot of good ideas, but I like the idea of defeating the reapers at Earth (the crucible being a powerful weapon, but not a cheesy superwaepon that kills everything), and then the DLC would be campaigns liberating the other systems of reapers; one by one libersting your allies' homworlds. 

Then the DLC would make sense in the story and make people actually want to buy it. It wouldn't be trivial. You would "take back earth", but still be able to play primary-story DLC. 

#6790
Craigolas

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DESTRAUDO wrote...
See. I can understand where some of the criticism may come from, like why was normandy exiting the system etc but when i see criticism like this, it is hard to accept. What was so difficult to understand about the explanation of the reapers. We knew even before me3 that the reapers came every 50k years, that they had left us untouched last time. So we knew the goal of the reapers was not to wipe out all organic life.

Boiling down the explanation to , 'we wanted to save organics so we killed organics' is boiling it down to the point where it does not mean the same thing as what was actually said. The statement was that inevitably organic life creates synthetic life. Because of the superiority of synthetic life war is inevitable as the slaves overthrow their masters (in the experience of the catalyst whose machine race by definition probably destroyed their masters. )

To prevent the destruction of ALL organic life (All being the key word), the catalyst ( A sentient AI of extreme age which was the core of the citadel) enacted a plan to prune civilizations every 50 k years which had, or were advanced enough to produce their own AI within the next 50 k year cycle, thus preventing the certain extinction of organic life by machine life.

It also prevented the stagnation of the galaxy. If not for the reapers we would undoubtedly have been forced into the prothean empire, or wiped out for resisting. By creating the mass relay network and citadel, the AI provided an irresistible honeypot for each cycle, ensuring that when the time came, the advanced civilizations which depended on its tech could be shut down with ease.

The crucible was a device, the design of which was refined over hundreds of cycles which would slightly alter the program of the catalyst in order to break its solution but offer new ones. Not only that, but the design of the crucible took account for the fact that the problem the catalyst and the reapers addressed was a valid one. Otherwise the crucible would have just destroyed the reapers. (And on some of the worst endings you do not have a choice.)

Whatever people want to try and convince themselves of, destroying the reapers at the end is the renegade choice. It is the destructive choice and with a low enough military strength it results in the destruction of earth. It is also the choice which results in the destruction of all synthetic life. Maybe people who hammer the paragon button without paying attention to what the character actually says and does will think blowing up the reapers is paragon, and that the choice is red to 'confuse you' or is part of reaper indoctrination, but this is not the case. If you DID play towards paragon then many many hints will have been dropped for you during the game to 'humanize' synthetic life. The entire purpose of giving EDI a body and a relationship with joker, and having her come to shepard with questions of morality was to try and hammer into the heads of even ardent geth haters that synthetic life is worth saving. For those who were already sympathetic to the geth , like myself, this was not an issue. However shepard while inside the geth virtual space drops all kinds of comments 'this is like wiping out a city etc'. Honestly. I do not know how anyone who did paragon stuff like broker a peace between the quarians and geth , and listen to all EDI's questions could then come to the conclusion that wiping out all synthetic life in the galaxy is the 'good ending', and there are plenty of youtube vids and people who describe this as the good ending.

The problem there is that these people have confused 'paragon' with 'doing whatever is best for the people i like most at the expense of the people i like least and which gives me the most benefit'.

Controlling the reapers is the 'paragon' choice. It is sacrifice of self for the greater good. You preserve organic life and you preserve synthetic life like the geth and EDI. You are still left with the problem the cycle was created to solve, but you have assumed the weight of responsibility of how to deal with it. This is foreshadowed in the game by EDI's comments and discussion of trans-humanism, as well as shepards lingering uncertainty as to whether he/she is the real shepard or a complex VI designed to emulate shepard. If you brokered peace between the quarians and the geth, then it certainly shows that there is hope. Perhaps you will use the reapers as a force which interacts with a society during the period when they create AI to ensure the rights of the AI are respected. However doing this without any bloodshed will be difficult as there would certainly be resistance to such intervention.

The best choice to me, is green- synthesis. That is the choice your effort in gaining war assets and military strength opens op. You do not get this as an option unless you get a high strength level. Choosing this option saves all the races, including the reapers. It also prevents wars between organics and synthetics FOREVER. The end sequence on the planet shows joker changed, with a synthetic patterning to his skin, and white eyes. However EDI is also changed by the process, reflected in her visor color change. In addition even the plants are changed, the leaves carrying the same type of change as jokers skin. This creates a universe in which organics and synthetics become two shades of the same grey rather than black and white. A universe in which there is no meaningful distinction between synthetic and organic life. It is not a universe of absolute peace and universal brotherhood, the people and races are still who they are. However the ground on which there would be inevitable war between organics and synthetics has been removed so that the pruning of civilizations to preserve organic life will no longer be necessary.

In all three endings the mass effect relays can be rebuilt, especially in blue or green where reaper tech and knowledge is available. All the talk of starving alien fleets is nonsense. There will be a tough few years. Or even a decade, and a bunch of wars to re-balance power in the galaxy, but life would go on. I would love to see a mmo with the ability to start on one of the homeworlds and the short term goal of the mmo overall being the reconstruction of the galaxy as we knew it.

Sigh. It felt like the entire game was an effort to show players what a paragon really was. Mordin, legion etc. They must have hoped that by showing examples of true virtue that they would take players to a point where they would be willing to sacrifice their characters future, in my case with liara, for a brighter future for the whole galaxy. If you brokered peace in both situations garrus gives you a speech about being a peacemaker, and jokes about you finding that kind of solution with the reapers. Even shepard seems to know on paragon choices that he/she wont be coming out of this when talking to garrus later.

The game went to a lot of effort to make your relationships mean something. Romance interests talked of future plans, little blue kids etc. Mordin talking about retiring. Your character talking about retiring. Wrex's future. Tali's future plans for a home. You were being loaded with emotional attachments and expectations for the future. The devs made sure that when the time came, choosing to sacrifice yourself would not be an easy decision. And i approve of that. Being a paragon means nothing if doing so costs you nothing. It is the same as superman throwing himself in front of a bullet means nothing unless he knows the bullet is made of kryptonite.

The sad truth, and what bioware learned was that the vast majority of people were unwilling to follow in mordin and legions examples. They were unwilling to sacrifice when it was their sacrifice, when the sacrifice had meaning. All their characters virtuous speeches over three games were all talk, because in the end those 'paragons' were willing to sacrifice entire orders of life so they could get an ending where a charred semi corpse shepard takes a breath at the end. Congrats, you get to live on and presumably in a few weeks find the normandy and get your 'Blasto' ending and your blue kids. But please don't kid yourselves by saying it is the paragon ending.

I am actually really really hoping they do not change the endings, i would be happy if they added some prologue though.

For the airquotes paragons i hope they wrap it up like this.

You wake up in the hospital where blasto is playing on a vidscreen in your room. You are not fully recovered and as such are a burned mess ala garrus after his damage in me2. You discover the normandy was only in transit for a few seconds, crashing on a planet within weeks of standard ftl. You lead a team to recover/ rescue these heroes. You get to find their makeshift camp on a beach and have your margaritas, and find out your love interest is pregnant or you are etc etc blah blah. You decide rebuilding the galaxy can wait a while and that you deserve at least a temporary retirement/vacation on this idyllic jungle world. However you also get to have a fantastic time visiting EDI's grave. EDI who you murdered. And you get to have a guilt ridden conversation with an emotionally crushed joker. You also find out that the galaxys greatest minds, still gathered together from building the crucible foresee getting 3-4 mass relays built at key home-worlds within 5 years. However there are signs of numerous wars breaking out to fill the power vacuums left after the war. The overall feeling is one of Shepard and those closest to him being happy but with a wider galaxy not able to look forward with optimism.

For the actual good choices you start off at a makeshift commemoration of shepards sacrifice on earth, You play as an N7 operative or one of your promoted galaxy at war characters if available, and are tasked with the same mission of rescuing the crew of the Normandy. You have to break the news of shepards death to them. You return them to earth where a private funeral for shepard is held at the cleaned up site of the transit beam that used to go to the citadel which will now be a memorial to shepard. A number of characters say their bit about you based on the things you did in the three games. Incidental information reveals that with the help of the reapers the mass effect relay network will take at most a year to rebuild, and that the reapers more advanced conventional ftl drives and distributed presence will allow them to prevent wars flaring up between various groups attempting to grab for power like Aria and her huge army of mercs.

The main difference between blue and green would be the reapers acting of their own free will in green, and under unknown control in blue. (shepard)

Everyone gets their closure.

The people who chose airquotes paragon to sacrifice others for personal gain get to have their choice rewarded with the kind of ott happy ending they wanted, but they cannot get off the hook emotionally for killing EDI /the geth.

The people who chose sacrifice see that their sacrifice has probably made a much better galaxy, but cannot get off the hook for leaving people behind when they promised they would survive, and have to deal as a third party with the characters romance interest in whatever emotional condition they may be.


Yes Exactly! I saw the right action was the synthesize, but the lack of seeing how my actions changed the galaxy didn't really express themself. All I saw was the SAME ENDING no matter how I took except a couple small details.

#6791
Leninsaurus

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MaddestHatter wrote...

DESTRAUDO wrote...
See. I can understand where some of the criticism may come from, like why was normandy exiting the system etc but when i see criticism like this, it is hard to accept. What was so difficult to understand about the explanation of the reapers. We knew even before me3 that the reapers came every 50k years, that they had left us untouched last time. So we knew the goal of the reapers was not to wipe out all organic life.

Boiling down the explanation to , 'we wanted to save organics so we killed organics' is boiling it down to the point where it does not mean the same thing as what was actually said. The statement was that inevitably organic life creates synthetic life. Because of the superiority of synthetic life war is inevitable as the slaves overthrow their masters (in the experience of the catalyst whose machine race by definition probably destroyed their masters. )

To prevent the destruction of ALL organic life (All being the key word), the catalyst ( A sentient AI of extreme age which was the core of the citadel) enacted a plan to prune civilizations every 50 k years which had, or were advanced enough to produce their own AI within the next 50 k year cycle, thus preventing the certain extinction of organic life by machine life.

It also prevented the stagnation of the galaxy. If not for the reapers we would undoubtedly have been forced into the prothean empire, or wiped out for resisting. By creating the mass relay network and citadel, the AI provided an irresistible honeypot for each cycle, ensuring that when the time came, the advanced civilizations which depended on its tech could be shut down with ease.

The crucible was a device, the design of which was refined over hundreds of cycles which would slightly alter the program of the catalyst in order to break its solution but offer new ones. Not only that, but the design of the crucible took account for the fact that the problem the catalyst and the reapers addressed was a valid one. Otherwise the crucible would have just destroyed the reapers. (And on some of the worst endings you do not have a choice.)

Whatever people want to try and convince themselves of, destroying the reapers at the end is the renegade choice. It is the destructive choice and with a low enough military strength it results in the destruction of earth. It is also the choice which results in the destruction of all synthetic life. Maybe people who hammer the paragon button without paying attention to what the character actually says and does will think blowing up the reapers is paragon, and that the choice is red to 'confuse you' or is part of reaper indoctrination, but this is not the case. If you DID play towards paragon then many many hints will have been dropped for you during the game to 'humanize' synthetic life. The entire purpose of giving EDI a body and a relationship with joker, and having her come to shepard with questions of morality was to try and hammer into the heads of even ardent geth haters that synthetic life is worth saving. For those who were already sympathetic to the geth , like myself, this was not an issue. However shepard while inside the geth virtual space drops all kinds of comments 'this is like wiping out a city etc'. Honestly. I do not know how anyone who did paragon stuff like broker a peace between the quarians and geth , and listen to all EDI's questions could then come to the conclusion that wiping out all synthetic life in the galaxy is the 'good ending', and there are plenty of youtube vids and people who describe this as the good ending.

The problem there is that these people have confused 'paragon' with 'doing whatever is best for the people i like most at the expense of the people i like least and which gives me the most benefit'.

Controlling the reapers is the 'paragon' choice. It is sacrifice of self for the greater good. You preserve organic life and you preserve synthetic life like the geth and EDI. You are still left with the problem the cycle was created to solve, but you have assumed the weight of responsibility of how to deal with it. This is foreshadowed in the game by EDI's comments and discussion of trans-humanism, as well as shepards lingering uncertainty as to whether he/she is the real shepard or a complex VI designed to emulate shepard. If you brokered peace between the quarians and the geth, then it certainly shows that there is hope. Perhaps you will use the reapers as a force which interacts with a society during the period when they create AI to ensure the rights of the AI are respected. However doing this without any bloodshed will be difficult as there would certainly be resistance to such intervention.

The best choice to me, is green- synthesis. That is the choice your effort in gaining war assets and military strength opens op. You do not get this as an option unless you get a high strength level. Choosing this option saves all the races, including the reapers. It also prevents wars between organics and synthetics FOREVER. The end sequence on the planet shows joker changed, with a synthetic patterning to his skin, and white eyes. However EDI is also changed by the process, reflected in her visor color change. In addition even the plants are changed, the leaves carrying the same type of change as jokers skin. This creates a universe in which organics and synthetics become two shades of the same grey rather than black and white. A universe in which there is no meaningful distinction between synthetic and organic life. It is not a universe of absolute peace and universal brotherhood, the people and races are still who they are. However the ground on which there would be inevitable war between organics and synthetics has been removed so that the pruning of civilizations to preserve organic life will no longer be necessary.

In all three endings the mass effect relays can be rebuilt, especially in blue or green where reaper tech and knowledge is available. All the talk of starving alien fleets is nonsense. There will be a tough few years. Or even a decade, and a bunch of wars to re-balance power in the galaxy, but life would go on. I would love to see a mmo with the ability to start on one of the homeworlds and the short term goal of the mmo overall being the reconstruction of the galaxy as we knew it.

Sigh. It felt like the entire game was an effort to show players what a paragon really was. Mordin, legion etc. They must have hoped that by showing examples of true virtue that they would take players to a point where they would be willing to sacrifice their characters future, in my case with liara, for a brighter future for the whole galaxy. If you brokered peace in both situations garrus gives you a speech about being a peacemaker, and jokes about you finding that kind of solution with the reapers. Even shepard seems to know on paragon choices that he/she wont be coming out of this when talking to garrus later.

The game went to a lot of effort to make your relationships mean something. Romance interests talked of future plans, little blue kids etc. Mordin talking about retiring. Your character talking about retiring. Wrex's future. Tali's future plans for a home. You were being loaded with emotional attachments and expectations for the future. The devs made sure that when the time came, choosing to sacrifice yourself would not be an easy decision. And i approve of that. Being a paragon means nothing if doing so costs you nothing. It is the same as superman throwing himself in front of a bullet means nothing unless he knows the bullet is made of kryptonite.

The sad truth, and what bioware learned was that the vast majority of people were unwilling to follow in mordin and legions examples. They were unwilling to sacrifice when it was their sacrifice, when the sacrifice had meaning. All their characters virtuous speeches over three games were all talk, because in the end those 'paragons' were willing to sacrifice entire orders of life so they could get an ending where a charred semi corpse shepard takes a breath at the end. Congrats, you get to live on and presumably in a few weeks find the normandy and get your 'Blasto' ending and your blue kids. But please don't kid yourselves by saying it is the paragon ending.

I am actually really really hoping they do not change the endings, i would be happy if they added some prologue though.

For the airquotes paragons i hope they wrap it up like this.

You wake up in the hospital where blasto is playing on a vidscreen in your room. You are not fully recovered and as such are a burned mess ala garrus after his damage in me2. You discover the normandy was only in transit for a few seconds, crashing on a planet within weeks of standard ftl. You lead a team to recover/ rescue these heroes. You get to find their makeshift camp on a beach and have your margaritas, and find out your love interest is pregnant or you are etc etc blah blah. You decide rebuilding the galaxy can wait a while and that you deserve at least a temporary retirement/vacation on this idyllic jungle world. However you also get to have a fantastic time visiting EDI's grave. EDI who you murdered. And you get to have a guilt ridden conversation with an emotionally crushed joker. You also find out that the galaxys greatest minds, still gathered together from building the crucible foresee getting 3-4 mass relays built at key home-worlds within 5 years. However there are signs of numerous wars breaking out to fill the power vacuums left after the war. The overall feeling is one of Shepard and those closest to him being happy but with a wider galaxy not able to look forward with optimism.

For the actual good choices you start off at a makeshift commemoration of shepards sacrifice on earth, You play as an N7 operative or one of your promoted galaxy at war characters if available, and are tasked with the same mission of rescuing the crew of the Normandy. You have to break the news of shepards death to them. You return them to earth where a private funeral for shepard is held at the cleaned up site of the transit beam that used to go to the citadel which will now be a memorial to shepard. A number of characters say their bit about you based on the things you did in the three games. Incidental information reveals that with the help of the reapers the mass effect relay network will take at most a year to rebuild, and that the reapers more advanced conventional ftl drives and distributed presence will allow them to prevent wars flaring up between various groups attempting to grab for power like Aria and her huge army of mercs.

The main difference between blue and green would be the reapers acting of their own free will in green, and under unknown control in blue. (shepard)

Everyone gets their closure.

The people who chose airquotes paragon to sacrifice others for personal gain get to have their choice rewarded with the kind of ott happy ending they wanted, but they cannot get off the hook emotionally for killing EDI /the geth.

The people who chose sacrifice see that their sacrifice has probably made a much better galaxy, but cannot get off the hook for leaving people behind when they promised they would survive, and have to deal as a third party with the characters romance interest in whatever emotional condition they may be.


My thoughts, thanks for expressing them!



I still see one big plothole here in this argument: Why would the "Starchild" or the Reapers build the Mass Relays for the species to discover very convenient spacetravel?. Which results in an much faster growth and technological revolution for many race, as well as  accelerating the process of creating synthetic life because of the fast evolution. Furthermore, the Mass Relays make it really comfortable and easy for synthetics to gain access to all organic lifeforms.
So why make it so very easy for any species to advance so quickly in science and technology due to cooperation between different species (like we see in the current ME-cycle) when you could very easily isolate any growing lifeform in their homesystem. Even if they discovered the possibility for traveling in space (like humans in rL have already) it would be still near impossible to travel anywhere else outside of their system because even if FTL-traveling is discovered, it would STILL take them hundreds of years to reach any other system, and even then they would only stumble on other races by accident. Not to mention this would mean they needed ships that don't need any kind of fuel or that they could produce fuel and provisions on the fly.
AND even if they created synthetics, they'd only be capable of wiping out ONE planet, or maybe ONE cluster and then they'd face the same problems.

And this would also take care of other races hindering the growth and evolution of nonsentient beings, because everything would be going on isolated. The whole concept is flawed and makes no sense. It would only work out if ALL species would manage to discover space-flight at the speed of Mass Relays on their own within 50,000 years. But this is not the case. The sole reason ANY race has become so advanced in the cycles is BECAUSE of the Citadel and the Mass Relays. So logically, the Reapers are creating the Chaos and Destruction they are trying to control.


Also I don't quite understand why the starchild didn't let the Reapers build the Crucible AND uses synthesis to rid the galaxy of this problem on it's own? Apparently the device can be built. Apparently the blueprints for it were there all along. Also they have the wisdom and technology of the Protheans preserved, and at their disposal. They only needed to use it.
So why do they need Shepard to activate it? Just because they are partly synthetic? They could have used ANY random Collector as the catalyst if they needed the unique biological DNA of a synthetic being. Or any of the husks. Or hell, if they need a sentient being they could have used anyone with biosynthetic implants. It doesn't add up.

Just my point of view though. And I still think the Indoctrination-theory is the only thing that can make sense of the ending in a logical manner.

Modifié par Leninsaurus, 19 mars 2012 - 04:06 .


#6792
vampyyri13

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I really love the Mass Effect games, all of them. The story, the freedom of choice and that you could import your save in the next game have been fulfilling for me even the wildest dreams I could have about a game. In my opinion this should be taken as an example by all games made nowadays. Just to be able to decide how the story will go on . . . is just extraordinary.

The greatest moment from Mass Effect 3 for me was when I cured the genophage, it even made me cry.

But I also felt that Mass Effect had let me down somehow. My main problems are:

* Why we did not had any rachni ships in the game . . . or/and some rachni hive exploring? More to do with them (the ones uncorupted by reapers).

* Why we did not had in the game these videos:
http://masseffect.co...3613e34b763bd18
http://masseffect.co...1b430d289aecfce
http://masseffect.co...74bb3bac867c5e2

They are much more touching intro videos than what we got. I installed the game and I was expecting to see such touching videos . . . instead I felt quite indifferent with what we got.

* We should have had some cinematic or some more info with what happened with the people from the citadel when the reapers took over it.

* What is with the dark energy?

* I really hated the crucible. That Deus ex machina felt far too convenient and unrealistic.

* The ending was feeling unsatisfying, I mean that we just got these choices A-B-C indifferently what we would have done in the game. We should have had few different endings based on the choices we have done and in these endings some A-B-C choices.

* We had huge plot holes in the ending. Like what the hell Normandy was doing? Deserting from the battle or what????

* We should have had some epilogue . . . how our choices had inpacted the universe of Mass Effect. . . like that grandpa telling the child that . . . . . and that . . . . . and that . . . .

* The ending just leaves me in the mist. How did actually it ended? Do we have now the mass relays destroyed and the Earth is becoming home to all of the races? Do the reapers are just nice and leave everybody be (if we chose A-B)?

#6793
Varus Torvyn

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ramenbito wrote...

Varus Torvyn wrote...

The ending makes all future DLCs practically unplayable, due to the fact that choices are overruled, and single-player is hamstrung with a permanent 50% readiness.

With the ending the way it is, it provides little to no reason to play any DLC after "From Ashes".


I remember someone from BW saying that you do not have to play MP to get the best ending. Maybe they were right because there is no best ending at all, even having an actual ending is up to discussion.

I just did a third playthrough of single-player, and I got just under 7,100 fleet size (but still only 50% of that is any good). I'm at the point where Harbinger blasts Shepard.

What bothers me is if they had decided to keep ME3 as single-player, there would have been something Shepard would have to accomplish to get 75% readiness...why penalize gamers who don't wish to play online?

#6794
theoldludwigvan

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Leninsaurus wrote...



I still see one big plothole here in this argument: Why would the "Starchild" or the Reapers build the Mass Relays for the species to discover very convenient spacetravel?. Which results in an much faster growth and technological revolution for many race, as well as  accelerating the process of creating synthetic life because of the fast evolution. Furthermore, the Mass Relays make it really comfortable and easy for synthetics to gain access to all organic lifeforms.
So why make it so very easy for any species to advance so quickly in science and technology due to cooperation between different species (like we see in the current ME-cycle) when you could very easily isolate any growing lifeform in their homesystem. Even if they discovered the possibility for traveling in space (like humans in rL have already) it would be still near impossible to travel anywhere else outside of their system because even if FTL-traveling is discovered, it would STILL take them hundreds of years to reach any other system, and even then they would only stumble on other races by accident. Not to mention this would mean they needed ships that don't need any kind of fuel or that they could produce fuel and provisions on the fly.
AND even if they created synthetics, they'd only be capable of wiping out ONE planet, or maybe ONE cluster and then they'd face the same problems.

And this would also take care of other races hindering the growth and evolution of nonsentient beings, because everything would be going on isolated. The whole concept is flawed and makes no sense. It would only work out if ALL species would manage to discover space-flight at the speed of Mass Relays on their own within 50,000 years. But this is not the case. The sole reason ANY race has become so advanced in the cycles is BECAUSE of the Citadel and the Mass Relays. So logically, the Reapers are creating the Chaos and Destruction they are trying to control.

Just my point of view though. And I still think the Indoctrination-theory is the only thing that can make sense of the ending in a logical manner.


Indeed. Well said and well though out. The ending's explanation is so incredibly contradictory and illogical that the indocrination theory MUST be the case for any chance of redeeming the original ME3 ending. 

#6795
Frostfiend

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wigge1 wrote...

Best moment in game? 
Seeing the Yagh archaeologist unearthing Liaras time capsule and beeing snappily saluted at by a holographic Shepard. :)


That would be one good ending.

#6796
jeweledleah

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apieros wrote...

theoldludwigvan wrote...

or that you "can't change art" 

Only the truly ignorant say this. I'm a writer. What you learn by writing is this: art is fluid.

You change the order of words. Order of sentences. Order of chapters. You add, delete, or combine characters. You ask your writing group, and could change anything based on feedback. Then your editor steps in...

Look at the artbook that came with the N7 edition. See how many times they changed the look of characters. They eliminated a monstrous TIM as a bad guy. They changed their art constantly.

Art changes constantly. It's utterly necessary to iterate in any design process.

To claim that, once the game goes gold it is hallowed and untouchable and must never, ever be changed... is idiotic. Truly.

If you believe that, you know nothing of art.


I like this human. he understands!

#6797
deity

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Varus Torvyn wrote...

Frostfiend wrote...


Well now CNN is following this story.

Link please?


http://edition.cnn.c...ame-reviews.cnn

about 4 minutes in.

#6798
DAMASCUS_MAXIMUS

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Bioware listening, doing nothing....and yeah, waiting to view sales statistics for a month or 2.

In the meanwhile, I'll be shelving ME3 indefinitely and re-playing other games like Arkham City.
Bioware as good as you used to be, its a competitive video game market out there, and consumers always hold the power of "choice".

Modifié par DAMASCUS_MAXIMUS, 19 mars 2012 - 04:10 .


#6799
Ilzairspar

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Noctis22 wrote...

That All the lie Bioware Spread


And remember, according to Dante, liers are only one level of hell higher than traitors and Satan himself.  

And they said Literature class was pointless. :P

#6800
Rencor2k

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Thornquist wrote...

I LOVED MASS EFFECT 3!
Want all at Bioware to know that.

Mordins death, Thane, Garrus.. I cant choose the best part, there were so many moments of pure genius!


wait what.. did garrus die in your game? i completed the game for the second time last night and only Mordin and thane died both times.

Modifié par Rencor2k, 19 mars 2012 - 04:08 .