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On the Mass Effect 3 endings. Yes, we are listening.


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#6801
Sevuz

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Noctis22 wrote...

 Whether or not you enjoyed the conclusion to Mass Effect 3 (personally I feel
it tarnished an otherwise masterful series) please take a look at the
pre-release quotes below from websites and interviews with the game's
developers, writers and producers. 

Does all that talk of meaningful player choice, multiple significantly
different endings and closure for the characters and series not seem,
at the very least, strange? 

I believe Bioware can be legitimately accused of, at best, fudging the
truth if not outright deceit given the inconsistency between notions
of choice, closure etc. expressed before the game was released and
the ending as it currently stands.

In my opinion Bioware produced a badly written, ill-conceived shambles
of an ending riddled with plot holes and logical inconsistencies but
even if you loved the final moments of this great game do you really
think what was stated in the interviews below has been proved true?

Maybe Walters, Gamble, Hudson et al will be proved right when a decent
ending is released via (presumably free) DLC that explains the
original ending was just some sort of hallucination/indoctrination.
I'm not holding my breath waiting for that though. 


Official Mass Effect Website
http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c...-3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.” 

Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…” 

Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry

“Every decision you've made will impact how things go. The player's also the
architect of what happens." 

“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”

Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”

Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”

Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”


EDIT: Couple more interesting quotes I found, enjoy......or not.


Mike Gamble (Associate Producer)
http://www.nowgamer....in_bioware.html

Mass Effect 3 will shake up the player's moral choices more than ever
before, even going so far as allowing the Reapers to win the battle
for Earth, according to BioWare's community representative Mike
Gamble. 


In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".


Mike Gamble (Associate Producer)
http://www.nowgamer....ry_details.html


"Of course you don’t have to play multiplayer, you can choose to play
all the side-quests in single-player and do all that stuff you’ll
still get all the same endings and same information, it’s just a
totally different way of playing" 


Casey Hudson (Director)
http://gamescatalyst...active-stories/

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and
the Reapers, and being in the driver's seat to end the galaxy and all
of these big plot lines, to decide what civilizations are going to
live or die: All of these things are answered in Mass Effect 3.”

Casey Hudson (Director)
http://www.computera...ly-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”




Look Bioware, don't promise this much to gamers and then act like you can't understand why they get pist off <_<

The game is great, but the truth is, that the last 10 min ending is lazy and does not fit in at all :?

#6802
Varus Torvyn

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deity wrote...

Varus Torvyn wrote...

Frostfiend wrote...


Well now CNN is following this story.

Link please?


http://edition.cnn.c...ame-reviews.cnn

about 4 minutes in.

Thanks.Posted Image

#6803
F00lishG

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I was okay with the original endings. Really I was. Until this article came out saying the endings were rushed. http://www.inenterta...t-3-conclusion/

I'm not arrogant enough to demand more endings, or delusional enough to say I will never play Mass Effect or give Bioware more money, but I will say this. I am not happy, and Bioware, you should have done better.

#6804
dark_melancholy

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Favourite moments:
-Having to kill Mordin to sabotage the Genophage. Renegade Shepard - what have you done!?
-Ending the Joker/EDI romance. That was getting too creepy by half.
-Being presented with the final choice on Rannoch. It came of as suitably unclear, making it hard to decide.
-Hearing that Grissom Academy was lost because I didn't get there in time. Sorry, Jack!
-Finally killing that stupid ninja. Man, his blandness was satisfyingly infuriating. 
-Drunken Tali.
-Just about every time Garrus opened his mouth.

Least favourite moments:
-Every time the game forced a response on my Shepard. Too many automatic replies and too few choices otherwise.
-EDI getting a body. Was that really necessary?
-The kid on Earth and those pointless dream sequences.
-Being informed of Rana Thanoptis' death through e-mail. I've been waiting for two years to see her get in the wrong place at the wrong time again, dammit!
-Not being allowed to ignore Cortez tragic yaoi backstory. Turn off the sound on your boyfriend's noisy death, please!
-Nassana Dantius not making her triumphant return from the dead after being ressurrected by the Reapers or something :D
-Realizing that my actions meant nothing in the end



As for the ending, my concern is that it invalidates all the choices you made during the game. My Shepard did some pretty ruthless things knowing that it might give the galaxy a fighting chance. And then I'm presented with a "choice" entirely disconnected from all those desicions. Not only that, but those "choices" seem to carry some very arbitrary and unclear consequences.

Oh, and the fact that they had to reveal the Reapers' "master". That really wasn't necessary.

#6805
Sevuz

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Varus Torvyn wrote...

deity wrote...

Varus Torvyn wrote...

Frostfiend wrote...


Well now CNN is following this story.

Link please?


http://edition.cnn.c...ame-reviews.cnn

about 4 minutes in.

Thanks.Posted Image


Awesome :devil:

#6806
Skyline45

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Yes, Bioware is listening..... to EA

#6807
Sevuz

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Here is a good one for ya Hudson

 

Modifié par Sevuz, 19 mars 2012 - 04:13 .


#6808
flyingpanther71

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[color=rgb(53, 53, 53)"><span style="color: rgb(255, 102, 0)]I think that Bioware got it right. Mass Effect is driven by the choices that you make over the course of all three games. If you stayed true to the way you played the first game then things play out in a very satisfying way. You have to play the game based on how you would personally make those decisions. If you go against your own conscience then you will never be satisfied with the ending.[/color]

Modifié par flyingpanther71, 19 mars 2012 - 04:17 .


#6809
theoldludwigvan

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F00lishG wrote...

I was okay with the original endings. Really I was. Until this article came out saying the endings were rushed. http://www.inenterta...t-3-conclusion/

I'm not arrogant enough to demand more endings, or delusional enough to say I will never play Mass Effect or give Bioware more money, but I will say this. I am not happy, and Bioware, you should have done better.


I agree it is delusional to suggest someone will ever play Bioware games again. They are generally great, and much better than many other devs. However I don't think "arrogant" is a fair term for those wanting a new ending. Endings and other story elements can be changed. It's happened with games (a prince of persia game), books, shows, movies. Remeber that latest ME book (I can't remember the title) it just came out a month or so ago. It was declared non-cannon because of all the mistakes and failures in the ME lore. We had a part in the ME series, the devs said it themselves, and then they promised endings based on the choices we made throughout the series, not a choice made in the last 5 minutes.

#6810
theoldludwigvan

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dark_melancholy wrote...


Favourite moments:
-Having to kill Mordin to sabotage the Genophage. Renegade Shepard - what have you done!?
-Ending the Joker/EDI romance. That was getting too creepy by half.
-Being presented with the final choice on Rannoch. It came of as suitably unclear, making it hard to decide.
-Hearing that Grissom Academy was lost because I didn't get there in time. Sorry, Jack!
-Finally killing that stupid ninja. Man, his blandness was satisfyingly infuriating. 
-Drunken Tali.
-Just about every time Garrus opened his mouth.

Least favourite moments:
-Every time the game forced a response on my Shepard. Too many automatic replies and too few choices otherwise.
-EDI getting a body. Was that really necessary?
-The kid on Earth and those pointless dream sequences.
-Being informed of Rana Thanoptis' death through e-mail. I've been waiting for two years to see her get in the wrong place at the wrong time again, dammit!
-Not being allowed to ignore Cortez tragic yaoi backstory. Turn off the sound on your boyfriend's noisy death, please!
-Nassana Dantius not making her triumphant return from the dead after being ressurrected by the Reapers or something :D
-Realizing that my actions meant nothing in the end



As for the ending, my concern is that it invalidates all the choices you made during the game. My Shepard did some pretty ruthless things knowing that it might give the galaxy a fighting chance. And then I'm presented with a "choice" entirely disconnected from all those desicions. Not only that, but those "choices" seem to carry some very arbitrary and unclear consequences.

Oh, and the fact that they had to reveal the Reapers' "master". That really wasn't necessary.



I agree with the EDI part. That was unnecessary. And to think they could've given us Wrex or Grunt instead.

#6811
majinbuu1307

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Just read an article! "Bioware considering changing the ending to Mass Effect 3."

"We would like to clarify that we are actively and seriously taking all player feedback into consideration and have ruled nothing out," reads the statement. "At this time we are still collecting and considering your feedback and have not made a decision regarding requests to change the ending."

#6812
majinbuu1307

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On bioware's facebook page.
"We would like to clarify that we are actively and seriously taking all player feedback into consideration and have ruled nothing out," reads the statement. "At this time we are still collecting and considering your feedback and have not made a decision regarding requests to change the ending."

#6813
Stian7

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 If you are listening, here's an another devoted fan with a "what the?" about the ending.

The ending felt to me to be the one you get when you have not done everything. 

Then when I thought a little more about it, it did not add up:

- Why did the reapers have to let Sovereign stay behind? The Citadel it self could call for them. They are hyper intellegient robot race, don't say they missed that one. 

- The reapers should never leave if technology was the problem, they should simply stay as god figures and control all races to abandon technology - that's just as good.

- EDI and the Geth are willing to live in peace - it make no sense that all AI would embrace perfect order. The fact that the star child think so, only show it's very flawed.


The ending was not bitersweet, it was bitter.

Bioware, you have the power to update and change the ending, please do, I don't care if you use 6 months, please give us endings.

#6814
joiner87

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Is it true that you have people on your payroll who are in here saying they loved the endings:devil::devil::devil:

#6815
Fliprot

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I expect 25% of ME3 to be sold as DLC. Im sure theyll just say the first relay explodes form the Crucibles's beam but the rest are turned off. You can tell they dont explode because one of the realys shoots twice.

#6816
Phantom Menace

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Has anyone considered that the entire 50,000 year cycle, reapers, citadel, super weapon was all just some grand thought experiment by some god like being? 

Just a few things that don't quite add up, but point to a bigger picture. 

The crucible was not in fact designed by the Protheans, it was actually started possibly millions of years ago and was added on by each succeeding race in each new cycle. 
Meaning..... a prototype was built, possibly completed, and then ultimately destroyed by the reapers. This ended the cycle. 
The genius of the whole mass relay system & citadel was that all races would follow a certain technological path, a path chosen by some extra-galactic force. 
There is much more to the plot than is being let on. 

Also, why are all these races designing a super weapon that know one really knows anything about, and requires a critical component that .. no one knows anything about? 

Of course the whole, oh we wipe out all life every cycle so that you dont create synthetics and get yourself killed. By synthetics. Oh wait. 

The reapers set up a teleport beam station ON EARTH, that went straight to the center computer console on the citadel? Thats kinda odd since the reapers can directly interface with the citadel.. and have no need at all for a console to exist in the first place. Oh not to mention that no race has ever figured out how to access the secret areas of the citadel, so the reapers were kind enough to create a way for you to get there. 
Oh and then guard it with a HUGE ARMY!.... No actually just one reaper. .. .. that a few missiles could take out.. .. .. But wait! You ask yourself. The reapers built the teleport thingy for a reason right? So they could teleport a bunch of human corpses into the citadel to make a NEW REAPER. 

Lets just consider that for a moment. The reapers already have the knowledge to build a "human" reaper. Just because you blew up (or didn't.) the collector base, does not mean the reapers (who DIRECTLY controlled ) the collectors, would not have simply uploaded the blueprints at some point during the construction process. So why exactly do they need human corpses to make another reaper? They really just needed to extract the genetic information, which they did in ME2. 
Another point to consider is that the teleport beam did not take Shepard to a reaper construction facility, or a slaughterhouse. It took him to a console. 

So who exactly put that console there? And why? 
The reapers? Why would they create a console that activates a superweapon that would wipe them out. Or for that matter, why would they create a teleport beam station that leads RIGHT TO THE CONSOLE. 

Why was the illusive man with you in the room? The prothean VI never told anyone what the catalyst was, or what it did. So the illusive man made a lucky guess that the reapers could be controlled... by the super weapon (which was not in his possession) and by using the catalyst (which he did not know was some little kid VI). That is an awful lot of intuitive leaps and coincidences. Especially for a man as planned and calculated as the illusive man. 
Lets not forget that he made it to the teleport thingy unharmed.... 
But wait! He was indoctrinated! The reapers let him in, so that he could stop you! 
If the reapers were really all that concerned that you would succeed, they would have had more than 1 reaper guarding the place, and would have sent up a huge force to guard the room. Not one dude that was half-assed indoctrinated. (And unarmed) 


Just ask yourself a few questions. 
The reapers would have destroyed the Crucible many times over the millions of years, at some point they would have had to ask themselves. Hey how come in each new cycle they figure out how to build the EXACT SAME MACHINE TO KILL US WITH. 
Reaper 1: "Man thats totally odd. Should we look into that?" 
Reaper 2: " Nah. Lets just let it go back to dark space and take a nap." 
Reaper 1: "Yea for totally, last one there is a rotten synthetic egg!" 

Lets also not forget that the Geth in the end made friends with the Quarians, and EDI wants to grind all over Joker. So you're telling me that in all the millions of years that organic life has created synthetic life.. NOT ONCE did they get along? (Keep in mind, the implicit reason the reapers exist in the first place is because organic life will ALWAYS create synthetic life.) So based on that logic, it is safe to assume that in every cycle, synthetic life was created. 

I have more to my theory, including what I think is really going on.... I'll return when i'm less sleepy and post more information. 

#6817
Varus Torvyn

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The ending was so much like Deus Ex: Human Revolution, that I expected Adam Jensen to make a cameo appearance and speak with Shepard.Posted Image

#6818
markusprime

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DX:HR endings actually made more sense than ME3

#6819
ZajoE38

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Bioware, you did the best damn job with the ME3. But it still miss the epilogue that has been cut from the game. ME3 remains open for you to show the world how should the best game ever look like. Shepard finished his own mental war, took a breath and I think he is ready now (with proper decision) to kick off the Reapers for ever.

#6820
Varus Torvyn

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markusprime wrote...

DX:HR endings actually made more sense than ME3


Agreed, we don't have a canon ME3 ending in my opinion...our in-game choices should have driven the ending, just like the first two games did.

#6821
majinbuu1307

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Everyone please look at mass effects facebook page:) UPDATE
"We would like to clarify that we are actively and seriously taking all player feedback into consideration and have ruled nothing out," reads the statement. "At this time we are still collecting and considering your feedback and have not made a decision regarding requests to change the ending."

ALSO, it is mah birthday:D MARCH 19th ftw, woooO!

#6822
Le0n1

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joiner87 wrote...

Is it true that you have people on your payroll who are in here saying they loved the endings:devil::devil::devil:


That question is not as nutty as one might think.

Didn't someone involved in the production of DA2 write a review for the game stating how gloriously awesome it was?

Modifié par Le0n1, 19 mars 2012 - 04:30 .


#6823
Gc1988

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Sorry for the mistakes. I'm learning the language. I will be brief:
The game is great but the end destroys the saga. The saga.

- Not reflected in the end our decisions.
- The end is inconsistent.

In the Spanish forums there is a general malaise concerning that.

I'm sure there will be DLC, but not the same.

Deception, Bioware. The game cost me ninety Euros. I don’t like that to play with my money (It's not just the end, art book and comic in English. Only worthwhile new character and the BSO. Yes, I speak of the collector's edition. I had never bought a collector's edition. I regret it).

My support to all the fans disappointed.

Regards.

Modifié par Gc1988, 19 mars 2012 - 04:31 .


#6824
deity

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flyingpanther71 wrote...

[color=rgb(53, 53, 53)"><span style="color: rgb(255, 102, 0)]I think that Bioware got it right. Mass Effect is driven by the choices that you make over the course of all three games. If you stayed true to the way you played the first game then things play out in a very satisfying way. You have to play the game based on how you would personally make those decisions. If you go against your own conscience then you will never be satisfied with the ending.[/color]



I did stay true to my choices all the way through, and I was NOT satisfied with the ending... I sat there kept thinking "OK, so this is a dream sequence, like the ones where you chase the kid"... so I chose my ending, and was waiting for my Shep to wake up... when suddenly my companions are on the crashing Normandy....  then an odd conversation about Shep's adventures.... soooo "OK this is a loooong dream, yeahh but I'll get the final soon" .... And I did .... THE CREDITS Posted Image

With that said... the only DLC I'll be getting is if they actually give us an ending!

And just for the record I loved all 3 games up until last 10 minutes...

#6825
tschamp

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The one major question that needs to be answer is,"Why did you change the story mid stream?" You have all these hints thru ME1 and ME2 leading along to dark matter being important, but it now is just dropped. That story was the driving force of Mass Effect's success, why screw that up with basic "twist" ending? I don't understand what you all thinking dropping the plan that made Mass Effect great to play on many levels.