On the Mass Effect 3 endings. Yes, we are listening.
#6851
Posté 19 mars 2012 - 05:02
#6852
Posté 19 mars 2012 - 05:03
Johnathonm wrote...
Yo dawgs...
I heard you like updates. So this is recently from Twitter (@masseffect):
@faddez Stick with is, there's so much more to the ME universe that we can't get into right now...!
12:30 PM - 19 Mar 12
Word up.
Well that just rustled my jimmies.
Of course theres more.
That's not the issue.
<_<
#6853
Posté 19 mars 2012 - 05:04
theIllustriousGamer wrote...
Seriously Bioware, I love you and I love Mass Effect. I even installed Origin on my PC for you, after saying I never would. But if this ending stands, then we're done.
You too, huh?
#6854
Posté 19 mars 2012 - 05:06
#6855
Posté 19 mars 2012 - 05:08
I loved all the parts where Shepard and crew have to go through dark places with creepy sound effects and nothing but a flashlight on the gun. That was totally unexpected, and a nice little change from the previous games. It felt a little horror-gamey, and I liked it (though I don't ever play horror games so I don't really know if that is accurate.)
Thanks for writing a good romance with Garrus for ME3. Target practice on the citadel was awesome.
I totally cried with Mordin died.
Also, the multiplayer is really really awesome!!! I love my salarian engineer! I haven't been able to play since I beat it last week (I have to admit I was so bamfoozled about the ending that I couldn't even look at the game, or even play multiplayer.)
#6856
Posté 19 mars 2012 - 05:10
Seriously though, the game IS brilliant and I'll list my favourite moments.
I loved finally ending the Geth/Quarian war and taking back the planet.
Loved the fact you see Tali's face if you romance her,
Getting wasted and waking up next to Aria
Going to the shuttle bay and hearing the argument about what was better the Mako or Hammerhead and hearing the being compared to a tank
Garrus on some random part of the citadel shooting cans and missing on purpose to hear Garrus talk himself up and actually relax for a moment
Finding out what really happened to the Geth and thinking you bastards toward the Quarians
The cutscenes in general were stunning to watch as well the quality of them was stella
Curing the Genophage
Seeing the Shepard VI again, been waiting for that to resurface
#6857
Guest_Paulomedi_*
Posté 19 mars 2012 - 05:11
Guest_Paulomedi_*
So true.
#6858
Posté 19 mars 2012 - 05:11
So many comments in a few hours...
Anyways - just wanted to comment on a couple of people saying that ME3 ruined the whole series!
I think thats ridiculous, ME1 & 2 - & 3 for that matter are awesome games and miles ahead of most other games when it comes to possibilities, features and outcomes.
Now the ending can be discussed (and certainly is...), and yes it may be discouraging when playing ME1&2 that your choices have little effect in the end - but come on! Theres still hours and hours of action, exploration, conversations, jokes and more that are still f*king entertaining no matter how it ends!
I'll definitely be playing through the whole series again soon, which will be like the 4'th or 5'th time, and I bet I'll have as much fun as the first time around - okey not AS much because I know what will happen, but still I'll enjoy it...
#6859
Posté 19 mars 2012 - 05:15
however, as much as I despise arbitrary death of Trinity and Neo.. the one part that made that movie for me, was his conversation with the architect. remember, the one where starkid, i mean architect tells Neo that he must chose between 2 horrible choices and that no matter what he chooses, humans in Zion as well as Trinity - will die. he can merely chose to save a select few. and the part that made it for me? was when he said - NO. that he will find his own way and he will not just submit to some arbitrary destiny.
and this part right there? is what Shepard was for the entirety of Mass Effect trilogy... until the last 10 or so minutes. so even if Matrix was the inspiration. how do you manage to lose track of the very crucial point of that trilogy? that we are not bound by some arbitrary destiny decided by someone else for us? that we make our own destiny.
#6860
Posté 19 mars 2012 - 05:16
theoldludwigvan wrote...
Leninsaurus wrote...
I still see one big plothole here in this argument: Why would the "Starchild" or the Reapers build the Mass Relays for the species to discover very convenient spacetravel?. Which results in an much faster growth and technological revolution for many race, as well as accelerating the process of creating synthetic life because of the fast evolution. Furthermore, the Mass Relays make it really comfortable and easy for synthetics to gain access to all organic lifeforms.
So why make it so very easy for any species to advance so quickly in science and technology due to cooperation between different species (like we see in the current ME-cycle) when you could very easily isolate any growing lifeform in their homesystem. Even if they discovered the possibility for traveling in space (like humans in rL have already) it would be still near impossible to travel anywhere else outside of their system because even if FTL-traveling is discovered, it would STILL take them hundreds of years to reach any other system, and even then they would only stumble on other races by accident. Not to mention this would mean they needed ships that don't need any kind of fuel or that they could produce fuel and provisions on the fly.
AND even if they created synthetics, they'd only be capable of wiping out ONE planet, or maybe ONE cluster and then they'd face the same problems.
And this would also take care of other races hindering the growth and evolution of nonsentient beings, because everything would be going on isolated. The whole concept is flawed and makes no sense. It would only work out if ALL species would manage to discover space-flight at the speed of Mass Relays on their own within 50,000 years. But this is not the case. The sole reason ANY race has become so advanced in the cycles is BECAUSE of the Citadel and the Mass Relays. So logically, the Reapers are creating the Chaos and Destruction they are trying to control.
Just my point of view though. And I still think the Indoctrination-theory is the only thing that can make sense of the ending in a logical manner.
Indeed. Well said and well though out. The ending's explanation is so incredibly contradictory and illogical that the indocrination theory MUST be the case for any chance of redeeming the original ME3 ending.
The thing is though it is not well thought out. It is incorrect all over.
The catalyst (not the star child as everyone has taken to calling it just to take a swipe at it) put the relays in place to act as an easiest path of resistance for advancing species to cling to. Saying that it causing a faster evolution of technology as a negative because AI would be developed faster misses the point. As the catalyst states, organics will inevitably create synthetics. If it happens a thousand years sooner because of mass effect tech makes no difference to a being which has existed for millions, possibly a billion years, no more than it would be a big deal for us if something happened a second sooner. In exchange for that fractional change in the pace at which synthetics are created, the crucible gains a massive tactical advantage in each cycle, where by civilisations will have clustered around the relay system and citadel every time and will be using them rather than developing more advanced conventional ftl that the reapers have.
Stating that if ftl travel was discovered it would take hundreds of years to reach another system is also wrong. It might be true of travelling from earth to the geth systems with a crap ftl, but from here to tuchanka is only a year or so at the speed conventional ftl ships like the normandy are capable of. So the assertion that conventional ftl would result in isolation is false. The reapers used conventional ftl to enter the galaxy after you blow up the batarian relay they were going to enter through. It also misses the point that even if say a machine race rose up and whacked their masters and only used conventional ftl, they could still happily wipe the galaxy it would just take a little longer. So in summary, the idea that conventional ftl = isolation is false. It is false for your example and false for the people suggesting the ME universe is now isolated after the events of the game.
To state that the reapers are creating the chaos they solve is also untrue. No more true than saying spreading fertaliser on your flowers is causing them to bloom. They will bloom anyway, but the catalyst as the gardener is carefully directing the conditions under which the plant grows so that the results can be managed easily. Similarly as is stated, AI will be created anyway no matter what and rise up. The reaper cycle and relays make sure that when this happens, it can be dealt with quickly and efficently because every time galactic civilisation will have set up camp on the relay system. It makes for as quick and painless a reaping process as possible.
Another example would be a bomb. Liken the creation of AI to a bomb exploding. The solution the catalyst had- the reapers- was to detonate the bomb in a controlled manner every 50 k years because it had no better solution. The solution the crucible offered it was a method of defusing the bomb.
The people who think they chose paragon when blowing up the reapers actually blew up the bomb squad.
The people who controlled the reapers became the bomb squad and have to deal with all future bomb threats, becoming the shepard watching over life in the galaxy.
The people who blended organic and synthetic life defused the bomb so that no shepard was required.
Modifié par DESTRAUDO, 19 mars 2012 - 05:19 .
#6861
Posté 19 mars 2012 - 05:16
The proof, there is or will be a 4th ending!
Modifié par H3xHUN, 19 mars 2012 - 05:22 .
#6862
Posté 19 mars 2012 - 05:17
Players should realize that this game is a story of
sacrifice and hope.
Shepard has to make the most trying decisions and ultimately
has one last to make in the game and in doing so Shepard sacrifices himself
knowing what has to be done to save earth and everyone else. Bioware did this
for two reasons I believe. First is - finalizing the series and wrapping it up
to move on to another game, secondly and most importantly was to make the
players go through the decision with Shepard and wanting you to personally feel
the emotions that you would have to go through if you knew that you only had two
choices to make and you were going to die NO MATTER WHAT to save humanity hence
the use of the word CRUCIBLE in the game. “A place or set of circumstances
where people or things are subjected to forces that test them and often make
them change”
I understand that this is a video game and there could have
been another option to have the happy ending that most people want, but that’s
not how life works, there are not always happy endings. Just look at the beginning of the game when
Shepard talks to the young boy in the air duct and later watches him being
blown out of the sky by a Reaper and has recurring nightmares about it. HOW ARE YOU GOING TO MAKE A HAPPY ENDING AFTER SEEING THAT??? Are some players
that selfish that all they want to see is Shepard being the hero and riding off
into the sunset with his crew?
On another note….Thank
you Bioware I believe this game honours men and women who are the “Shepard’s”
that would give their lives to save someone else. (Military/Police/Fire)
Modifié par VOOYAH, 19 mars 2012 - 05:18 .
#6863
Posté 19 mars 2012 - 05:18
The question is whether our requests will be heard
#6864
Posté 19 mars 2012 - 05:18
#6865
Posté 19 mars 2012 - 05:20
#6866
Posté 19 mars 2012 - 05:21
VOOYAH wrote...
DO NOT change the ending in this game.
Players should realize that this game is a story of
sacrifice and hope.
Shepard has to make the most trying decisions and ultimately
has one last to make in the game and in doing so Shepard sacrifices himself
knowing what has to be done to save earth and everyone else. Bioware did this
for two reasons I believe. First is - finalizing the series and wrapping it up
to move on to another game, secondly and most importantly was to make the
players go through the decision with Shepard and wanting you to personally feel
the emotions that you would have to go through if you knew that you only had two
choices to make and you were going to die NO MATTER WHAT to save humanity hence
the use of the word CRUCIBLE in the game. “A place or set of circumstances
where people or things are subjected to forces that test them and often make
them change”
I understand that this is a video game and there could have
been another option to have the happy ending that most people want, but that’s
not how life works, there are not always happy endings. Just look at the beginning of the game when
Shepard talks to the young boy in the air duct and later watches him being
blown out of the sky by a Reaper and has recurring nightmares about it. HOW ARE YOU GOING TO MAKE A HAPPY ENDING AFTER SEEING THAT??? Are some players
that selfish that all they want to see is Shepard being the hero and riding off
into the sunset with his crew?
On another note….Thank
you Bioware I believe this game honours men and women who are the “Shepard’s”
that would give their lives to save someone else. (Military/Police/Fire)
#6867
Posté 19 mars 2012 - 05:24
Modifié par greywardencommander, 19 mars 2012 - 05:25 .
#6868
Posté 19 mars 2012 - 05:24
#6869
Posté 19 mars 2012 - 05:24
jamboyz wrote...
The only REAL problem I have with the ending is that the mass relays are destroyed, shouldn't that mean EVERY solar system that has a mass relay is destroyed too, (as shown in Arrival). Also the kid is creepy.
They specifically show that the energy wave released by the citadel etc does not do damage. Unless you got worst possible ending where it kills everything. I mean the normandy survived it.
#6870
Posté 19 mars 2012 - 05:25
#6871
Posté 19 mars 2012 - 05:27
from me1 to me3. from 2007 till now.
#6872
Posté 19 mars 2012 - 05:28
If you actually have anything like the rumored "The Truth" DLC planned, *NOW* is the time to share it, because waiting any longer is only going to further damage your reputation and the community's good will.
Modifié par Mnementh2230, 19 mars 2012 - 05:28 .
#6873
Posté 19 mars 2012 - 05:28
DESTRAUDO wrote...
jamboyz wrote...
The only REAL problem I have with the ending is that the mass relays are destroyed, shouldn't that mean EVERY solar system that has a mass relay is destroyed too, (as shown in Arrival). Also the kid is creepy.
They specifically show that the energy wave released by the citadel etc does not do damage. Unless you got worst possible ending where it kills everything. I mean the normandy survived it.
Exploding mass relays on the other hand obliterate the whole system they are in as shown in Arrival.
#6874
Posté 19 mars 2012 - 05:29
Why couldn't I argue with the God Child? Why did I meekly give into his options? Why does he even exist? His logic for creating the Reapers is circular.
How did Joker get my Squadmates? Why did he flee? How did he flee in time? Why was the Normady damaged by the explosion but nothing else was? This is just inconsistent.
What are the ramifications of what happened? I need closure. Not questions. You promised closure.
"As Mass Effect 3 is the end of the planned trilogy, the developers
are not constrained by the necessity of allowing the story to diverge,
yet also continues into the next chapter. This will result in a story
that diverges into wildly different conclusions based on the player's
actions in the first two chapters." Casey Hudson.
"We wouldn't do it any other way. How could you go through all three
campaigns playing as your Shepard and then be forced into a bespoke
ending that everyone gets? But I can't say any more than that." Mike
Gamble.
"Whether you're happy or angry at the ending, know this: It is an
ending. BioWare will not do a "Lost" and leave fans with more questions
than answers after finishing the game." Mike Gamble.
I want what you promised me.
#6875
Posté 19 mars 2012 - 05:29
VOOYAH wrote...
I understand that this is a video game and there could have
been another option to have the happy ending that most people want, but that’s
not how life works, there are not always happy endings. Just look at the beginning of the game when
Shepard talks to the young boy in the air duct and later watches him being
blown out of the sky by a Reaper and has recurring nightmares about it. HOW ARE YOU GOING TO MAKE A HAPPY ENDING AFTER SEEING THAT??? Are some players
that selfish that all they want to see is Shepard being the hero and riding off
into the sunset with his crew?
about 20 years ago, my classmate died. we weren't really close, but it was someone I went to school with every day. he got a synus infection one day. that turned to menegitis. one day he was fine, taking visitors in his hospital room, waiting to be discharge. and the next day? he was gone. just like that. we were all in shock for a while. but then life went one. and we moved on. and stoped bursting into random tears, or sitting morosely in class only half paying attention to the teacher, or having nightmares.
but according to you and people like you? i should have gone into deep depression and sacrifice myself and never EVER dare to hope for happiness again. I should have never gotten into relationship with my husband, because in real life, death happens and we are not allowed to have a happy ending. becasue its so very SELFISH to want to be happy, when not everyone gets to be, when people are dying in wars elsewhere even now, because that brave soldier dying means I have to suffer too, becasue somehow my selfishness diminishes his or her death. becasue I'm supposed to wallow in survivor's guilt until i die.
please, do get off your high horse. and maybe watch some videos of the soldiers that did survive, extatic about getting home and being with their loved ones again. and i dare you to tell them that they are wrong for being happy to be alive, be back home and get on with their lives and their loves.




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