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On the Mass Effect 3 endings. Yes, we are listening.


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#6876
Hitokiri83

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DESTRAUDO wrote...


Unfortunately you and I make up about 2 percent of the people who played it according to polls. 


VOOYAH wrote...


DO NOT change the ending in this game.

Players should realize that this game is a story of
sacrifice and hope.

Shepard has to make the most trying decisions and ultimately
has one last to make in the game and in doing so Shepard sacrifices himself
knowing what has to be done to save earth and everyone else. Bioware did this
for two reasons I believe. First is - finalizing the series and wrapping it up
to move on to another game, secondly and most importantly was to make the
players go through the decision with Shepard and wanting you to personally feel
the emotions that you would have to go through if you knew that you only had two
choices to make and you were going to die NO MATTER WHAT to save humanity hence
the use of the word CRUCIBLE in the game. “A place or set of circumstances
where people or things are subjected to forces that test them and often make
them change”

I understand that this is a video game and there could have
been another option to have the happy ending that most people want, but that’s
not how life works, there are not always happy endings.  Just look at the beginning of the game when
Shepard talks to the young boy in the air duct and later watches him being
blown out of the sky by a Reaper and has recurring nightmares about it. HOW ARE YOU GOING TO MAKE A HAPPY ENDING AFTER SEEING THAT???  Are some players
that selfish that all they want to see is Shepard being the hero and riding off
into the sunset with his crew?  



On another note….Thank
you Bioware I believe this game honours men and women who are the “Shepard’s”
that would give their lives to save someone else. (Military/Police/Fire)



I dont want a happy ending. If they do so as you write it better let them do nothing

I want logical ending with no plotholes !!!

#6877
wsandista

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VOOYAH wrote...


DO NOT change the ending in this game.

Players should realize that this game is a story of
sacrifice and hope.

Shepard has to make the most trying decisions and ultimately
has one last to make in the game and in doing so Shepard sacrifices himself
knowing what has to be done to save earth and everyone else. Bioware did this
for two reasons I believe. First is - finalizing the series and wrapping it up
to move on to another game, secondly and most importantly was to make the
players go through the decision with Shepard and wanting you to personally feel
the emotions that you would have to go through if you knew that you only had two
choices to make and you were going to die NO MATTER WHAT to save humanity hence
the use of the word CRUCIBLE in the game. “A place or set of circumstances
where people or things are subjected to forces that test them and often make
them change”

I understand that this is a video game and there could have
been another option to have the happy ending that most people want, but that’s
not how life works, there are not always happy endings.  Just look at the beginning of the game when
Shepard talks to the young boy in the air duct and later watches him being
blown out of the sky by a Reaper and has recurring nightmares about it. HOW ARE YOU GOING TO MAKE A HAPPY ENDING AFTER SEEING THAT???  Are some players
that selfish that all they want to see is Shepard being the hero and riding off
into the sunset with his crew?  



On another note….Thank
you Bioware I believe this game honours men and women who are the “Shepard’s”
that would give their lives to save someone else. (Military/Police/Fire)


The problem isn't that Shepard dies, the problem is that nothing Shepard did matters, no matter what choices you made in all three games, you are given an option of three colors for an ending. Not only that but If the mass relays were destroyed that fleet that Shepard assembled is stuck very far away from their home systems, so they either starve or go cannibal. Not to mention the plot holes or contrdictions in the series lore. The point is that variety is needed in the endings there should be atleast one where Shepard dies, and one where the Reapers win and the cycle continues. What all endings should require is closure so the players can see how after playing one playthrough for 100+ hours how that universe ends up.

#6878
deity

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jeweledleah wrote...

VOOYAH wrote...

I understand that this is a video game and there could have
been another option to have the happy ending that most people want, but that’s
not how life works, there are not always happy endings.  Just look at the beginning of the game when
Shepard talks to the young boy in the air duct and later watches him being
blown out of the sky by a Reaper and has recurring nightmares about it. HOW ARE YOU GOING TO MAKE A HAPPY ENDING AFTER SEEING THAT???  Are some players
that selfish that all they want to see is Shepard being the hero and riding off
into the sunset with his crew?  


about 20 years ago, my classmate died.  we weren't really close, but it was someone I went to school with every day.  he got a synus infection one day.  that turned to menegitis.  one day he was fine, taking visitors in his hospital room, waiting to be discharge.  and the next day? he was gone.  just like that.  we were all in shock for a while.  but then life went one.  and we moved on.  and stoped bursting into random tears, or sitting morosely in class only half paying attention to the teacher, or having nightmares.

but according to you and people like you?  i should have gone into deep depression and sacrifice myself and never EVER dare to hope for happiness again. I should have never gotten into relationship with my husband, because in real life, death happens and we are not allowed to have a happy ending. becasue its so very SELFISH to want to be happy, when not everyone gets to be, when people are dying in wars elsewhere even now, because that brave soldier dying means I have to suffer too, becasue somehow my selfishness diminishes his or her death.  becasue I'm supposed to wallow in survivor's guilt until i die.

please, do get off your high horse.  and maybe watch some videos of the soldiers that did survive, extatic about getting home and being with their loved ones again.  and i dare you to tell them that they are wrong for being happy to be alive, be back home and get on with their lives and their loves.


I couldn't agree more with your statement... honor the dead, celebrate the living

#6879
Kyp

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I'm sure this has been posted before, buuuuut... http://i.imgur.com/JhtqY.jpg

This would have been - excepting the problem here of the Geth not becoming allies - an amazing way for things to work out. The ending up until Anderson's death could still be worked in with it, and Shepard coud even have died.


Oh, and on topic for the requested question...

The Mordin moment was my favorite of the game. I loved that character, and his death was so significant.

#6880
RAZ MAN 2452

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Well like alot of other people i just wanted shepard to live and have ''little blue children'' lol love that line, it was hard to kill shepard and not get anything out of it like dose shepard have a child and how will the rest of the galaxy live with out the mass relays. Overall i liked the game but i think it should of been made to chose if shepard lived or died.

p.s. great game bioware thank you!!!!!!!

#6881
tokenblackman5

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Dear Bioware,

I am from Edmonton now living in Vancouver and was so pround that a Canadian company like Bioware could make such great games, I was an avid follower of your games for years. NWN defined D&D for me. KOTOR had the best plot twist of all time. Dragon Age stellar story telling, Mass Effect 1&2 was to me the best games that I have played on an emotional level. I was so proud of you guys and jobs that you did on all your games.
That is why it is so hard for me to understand what the thought process was for the ending of ME3? All I wanted was some real closure to the story line.
I played all 3 games and invested considerable time in creating the a
Mass Effect experience that was uniquely my own. The last game was great
and emotional right up to last ten 10 minutes. All the decisions that
you made or all the characters you saved or died were made pointless by
this ending. All I wanted was a little closure to the storyline. What do
you get? The worst ending to any video game I have ever played. After
this experience of extreme disappointment I may give up on video game as
a really good story based genre. That is how bad the ending was. I really have wasted all that time I played these games becuse the ending is same no matter what you do, and does not take into account anything that you have done in the first 2 games.
Change the ending or consider this the last time I purchase a Bioware or EA game.

Sincerly
Gary Lewis

#6882
Alx_83

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 I really loved the game until the end. I am a fan of Hollywood endings and this is not it! i would ACCEPT a "bad" ending, but this is way over bad! too many holes in the story/ 
http://www.gamefront...fans-are-right/ ).

Please Bioware, change the ending! As i  said before. I love the fights, relationsship with other characters and so on. ME" ending was cool, ME2 ending was totally awesome and ME3 was crap.
Excuse my poor english, i am a swed-redneck:)

#6883
Lizkimo

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I'll start off with what I loved about the game, which was... pretty much everything. Getting to see so many characters from previous games and so many of the decisions I'd made (and forgotten about) coming into play was amazing. It really felt like the culmination of all these years of loving Mass Effect.

I loved the random banter I kept stumbling upon in the Normandy, like Garrus and Vega. That was epic. I loved the beautifully crafted scenes (Mordin, Thane) that had me crying like I'd just lost my best friend. The music was masterful. The combat was smooth, flawless. (Kudos on charge + nova.) I also (controversially?) love multiplayer. I play it because it's insanely fun, not because it boosts my readiness in the singleplayer campaign. The new weapons are boss. The old weapons are still boss! Love the armor, the Normandy's design, the way the side missions have been handled (though the journal is clunky and confusing). Vega is one of my favourite characters in the whole trilogy, which is impressive as I was pretty apprehensive about the VA (being a child of the 90s).

It was a masterpiece. I loved every second of it... until that platform took me up and I became seriously confused.

For me, the main problem I had with the endings was that they were pretty similar in outcome (mass relays destroyed) but also that... really, there was only one choice for me. Or for my Shep. Synthesis - playing God with the entire galaxy and forever changing it? That's not my call to make. Control - if the Illusive Man supported it, generally I'm against it, and GDI I came here to destroy the Reapers! So really, yeah, the only option I'd go for (even on my most renegade playthroughs) is destroy.

So that negates all the hard work I spent on helping the Geth and showing EDI that she had a soul too. I had come to terms with the fact that Shepard might have to die because although hope and unity are the main themes of the game, sacrifice is a big one too - that's okay, I could have dealt with it even though I would have been really sad, but it's not just HER sacrifice but all synthetics. Even the ones that made peace. What does that count for? What is the point of that? It goes against what we learned through the games and what we strived for.

The other problem is the lack of closure. DA and DA2 (which, incidentally, I completely LOVED) were great for this, they let you know what happened to every character. Even if the Grey Warden died. You got your closure. You got to know that even if there was some sadness, that it wasn't all for nothing.

I destroyed the Reapers... I also destroyed a sentient race who just wanted to live peacefully and I ruined the galaxy's chances to recover when the mass relays exploded. Earth survived but was still decimated and now all those troops up in the air have to somehow survive in the Sol system? The future is bleak. I fought to get the Quarians their homeworld - they can't go back. I fought to save Palaven - the Turians won't see it again. I bloody well fought for the Krogans to have a future - they can kiss that goodbye.

Sacrifice is fine. Sacrifice makes sense in the world of Mass Effect and military epics. But that sacrifice has to mean something, has to lead to hope - the other theme you have developed across the three games. With this ending, it didn't. I'm not mad, I'm just disappointed, and hoping that there's still more to come. I'm waiting. Please don't let us down.

#6884
MisterP146

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I would just love the option of telling the Starchild to **** off

#6885
gammle

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Yea i dont thing they gona fix the ending they just want to "We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions"

Talk about it....

i need a shower i feel dirty after the ending it was like droping the soap in the showers at a prison

#6886
DESTRAUDO

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The evidence clearly shows that the explosion of the batarian relays were totally different from the release of the energy wave from the relays. 

1 The normandy survives it.

2 The renegade ending shows shepard survived it.

So clearly it was not a supernova like release of energy. It was the release of a non destructive energy wave of the same type released by the citadel, with the same visual characteristics and effect.   




Frostfiend wrote...

DESTRAUDO wrote...

jamboyz wrote...

The only REAL problem I have with the ending is that the mass relays are destroyed, shouldn't that mean EVERY solar system that has a mass relay is destroyed too, (as shown in Arrival). Also the kid is creepy.


They specifically show that the energy wave released by the citadel etc does not do damage. Unless you got worst possible ending where it kills everything. I mean the normandy survived it. 


Exploding mass relays on the other hand obliterate the whole system they are in as shown in Arrival.



#6887
SilverTheEye

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So. I more won't buy production of the company BioWare until the game ending will be changed. The company BioWare will lose me as the buyer of their production until changes will be made to a game ending.

Vote for it! Extend it!

#6888
Leninsaurus

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DESTRAUDO wrote...

The evidence clearly shows that the explosion of the batarian relays were totally different from the release of the energy wave from the relays. 

1 The normandy survives it.

2 The renegade ending shows shepard survived it.

So clearly it was not a supernova like release of energy. It was the release of a non destructive energy wave of the same type released by the citadel, with the same visual characteristics and effect.   


That does not explain why the Normandy is severly damaged by the blast and has to crashland on a remote planet. If this energy was non-destructive, why would the Normandy be damaged if it was caught in it?


PS: I can understand your reasoning behind "setting off the bomb in a controlled way", even though I do not agree with it. I personally think the solution the Catalyst or Starchild has created is flawed and inconsistent, as are the three new options and how they are presented. But thanks for clarifiying your view.

#6889
Zonzez

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Loved the game - Disappointed toward the lack of information at the end!

I have no problem when / if shepard sacrifices himself to save humanity. But this did not seem as an ending at all! We did not find out what happened to all the planets, cities and people you come to "know" through the game series.

And am I the only person who is disappointed that you never got to "talk" or face the Harbinger!?!?!

And Actually I had hoped that there would be more time (Played hours), fights, locations and emotions on Earth while we fight the reapers. But no no, we barely even got to scratched the surface of London.

I do really believe the ME3 ending was BioWare way of saying. "Hey lets not end it here, we can still get more money out of shepard's story!"

BTW. Mass Effect 3 feels (to me) as a game where BioWare ran out of time because of a deadline by EA. So they were "forced" to rush the end of the game.
But in that case, would it atleast been too much to ask for an ending (with text) that Dragon Age: Origins had !?!?

My best guess is that BioWare(s) Mass Effect 4 will pick up exactly where ME3 ended. But now you will control a different character that ends all (depending on if your Shepard dies or not)

Thanks for reading, and sorry for some of my English

#6890
ardias89

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Dear Bioware
Thank you for an amazing game. It truly was an intertaining game and powerful story you have put together. I am amazed, yet i would like to report that the conclution of the series with 3 choices being presented to me felt... dull. I found all of them sad and incomplete.
Why did the Normandy have to crash. What happens to the warships and people back at/on Earth. Why did they have to be trapped at a ruined planet? I had fought my way through the galaxy, kept whoever alive i could and mourned at the death of those that i could not save.
I had seen a police officer turn into a superhero, met a Volus who found himself in the horrifying situation of having left a colleague to die to save his own life, let a terroist live to save some hostagees even though i knew more will die because of it and even sent a close friend to his death to cure the genophage and only to find out it didnt matter anyway. I only had 3 choices at the end and none of them i had any influence on. My only influence was that i could choose it. And i knew whith everyone of them that the galactic civilisation i had fought for had reached its end.
This is a sad ending of an amazing series for me. I would like to ask why we were only introduced to the consept of the reapers only being part of some larger puzzle in the last game while the two other games hinted at something else (the sun at haestrom acted wierd, we were told in ME2 that people were conserned with technology that used dark matter for some reason, the Protheans using time and money making the conduit and the crusible war assets speaking of dark matter theories like we didnt know it all)? Why did the reapers think that was a problem when we could prove otherwise (making the geth and quarians make peace and the geth joining the war) and what is the logic of saving organic life by making reapers and then use them to make other reapers in a never ending cycle. I think it was pretty clear the catalyst (whatever it was) was evil and did not care about life in any way.
So Bioware my hope is that you will use some time to give us more context about the ending and perhabs ultimately change it.
Anyway thanks for a blast of a sci-fi story. I hope this is the right place to post this.

#6891
Evanz

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Kyp wrote...

I'm sure this has been posted before, buuuuut... http://i.imgur.com/JhtqY.jpg

This would have been - excepting the problem here of the Geth not becoming allies - an amazing way for things to work out. The ending up until Anderson's death could still be worked in with it, and Shepard coud even have died.


THIS<3
Awesome. Skips the crap with starchild altogether, stil uses some of the movies, few scenes afterward would give enough closure (shep + garrus on the beach lol) and stays true to the series.

Entire concept of this ending looks many times better than the lack of ending we currently have.

#6892
kalamadeasidhe

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I haven't ready the 276 pages of responses to this, so I'm guessing my response will repeat some or all of what others have said...but... I understood the ending perfectly. It made sense to me...but I think people are angry about it because it completely invalidates everything we did. What is the point of saving the Geth or even having EDI at all if one answer destroys them and all technology? What is the point of having any decisions to interact with other races if both choices destroy galactic civilization and end the ability to communicate? Any sequels or other spinoff games you create will have to either come before the events of this "cycle" or several thousand years later so you can have space travel and galactic civilization again. All our decisions become pointless if there's not going to be any more communication for thousands of years afterward. If we had defeated the reapers and you had shown the galaxy rebuilding and coming together, that could be a good one....if you had revealed a bigger villain that the reapers were trying to protect us from awakening, that would've been a strange twist, but ok. If they had been trying to help us "ascend" as they said, then perhaps it would've been better if you'd had remnants of the people who died going into the human reaper talking through it as a way to muddy the decisions. Make cerberus more evil by having them know it's people and experiment anyway.
I would actually prefer telling people to stop at mass effect 2. Mass effect 3 is awesome right up to the end point, but not having a narrow victory in a big space battle or a large weapon that wipes out the reapers and leaves civilization to rebuild without destroying their ability to communicate...or even just give them the ability to build relays to replace the ones that were destroyed since the citadel is still around earth....as (I'm assuming) is the entire galactic fleet...which can no longer get back to their home systems and would drastically overpopulate the earth if they landed...

#6893
Pkxm

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Don't let it go down like this Bioware. You made an awesome trilogy here..how the hell could it end like this? DLC can fix this easily.

I've been trying to come up with something more constructive to say but I'm kind of speechless here.

http://www.gamefront...fans-are-right/

that article covers alot of it.

Modifié par Jsxdf, 19 mars 2012 - 06:06 .


#6894
Etherealprime

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When I played through, I loved it. I still do. I'm not sure people are as upset at the fact that there was no cliche "happy ending", but that there was no OPTION to have one, considering some played Paragon throughout all the games and felt they deserved it. As for Me, I went renagade through 3, loved it, and welcomed my ending with open arms. Then I found out that there was not option other than that one. I was dissappointed because the other alternate paragon profile I was reserving to play with sort of seems out of place now. What I loved about the franchise was that it gave nearly limitless options and allowed me to tweak a character just the way I wanted. I could be a paragon or a renegade by contex of situation if I so chose. While I would welcome an alternate ending option via mission to reflect alternate decissions made via dlc, I don't think the ending needs to be rewritten or undone.  I bought the game, and for the record, It was totally worth it.

...oh and I understand the realism argument with real life loved ones lost going to war. I think adding that element in a game centering around war is an approppriate touch. Remeber though, this is a game. We play games to have fun and explore unrealistic possibilities. I don't think we are selfish for wanting the option for a happy ending, even if we have to pay for it. Paying for more content we ask from Bioware, should they decide to supply, is simply fair. 

Thank you Bioware for the amazing series.

Modifié par Etherealprime, 19 mars 2012 - 06:03 .


#6895
Good_Chaos7

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http://thatguywithth...-ending#content


That covers most of it.. not all but most..

also, you can go ahead & call me a sap but I just want a Happy Ending!  All my Shepards are Colonist/Sole Survivor, so they've seen enough death..:crying:

It needs more this Posted Image

By ~JPShieux 

Or This Posted Image

By ~Kiki-Yuyu

and less of My Li & crew in a Gilligan's Island situation.. Posted Image

By ~Leemo626

I've also heard rumors that you guys might not change the ending..:blink:     ಠ_ಠ BULL Yes you can.. A part of me will always Love Mass Effect but the Ending makes me never want to touch the game again..:crying:

Modifié par Good_Chaos7, 19 mars 2012 - 06:05 .


#6896
jsl1016

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My perfect ending (And yes I don't mind alternates where Shepard dies but why not have the Hollywood end be an option)

Starchild finishes his BS speech. Shepard starts toward the Red area, gun blazing. He picks up his pace firing repeatedly until the station blows and the Crucible fires. Shepard is consumed in the explosion and we, the player, watch as the ground forces cheer the crucible firing and the Reapers falling.

Then we get the cut scene of the Mass Relays all destroying themselves, with the Normandy escaping complete destruction to arrive on some uncharted, unnamed planet with some surviving crew members emerging to “Start Over.”

Back to the ruined streets of London. Pan through the rubble to a man wearing some N7 armor and dog tags. “Gasp!” The person (Shepard) takes a breath and his head rises, but he falls back in agony, clutching his leg where a long piece of rebar is protruding through it (hence the limp in or delusion).

Shepard looks around but can barely see through the blood in his eyes. He can also barely hear sounds due to a loss of hearing from the explosion. But he hears…something. A familiar voice. A concerned voice. A despairing voice.

“Shepard! SHEPARD!” the voice calls. Its more audible now. Clearer. Is it Ashley? Where is she. Then you gasp again and start to remember.

Harbinger! He was here. He hit my squad almost squarely. Almost killed us all. But I went to the Citadel anyway…but how (Shepard looks around. The beam is gone. Harbinger is a dead husk in the distance). And TIM and that child…the one from from my dreams. Both giving me choices that all seemed…wrong. Both telling me that it was all for nothing. Years of fighting, coming back from the dead, forging alliances, all for naught. But I refused. I…I resisted…I…I was almost indoctrinated!

Shepard growls and sits up. Those bastards. ****ing Reapers. Harbinger, TIM. They almost had me. Almost indoctrinated me! I was never there. I wasn’t on the Citadel! But somehow I was the catalyst. I caused the crucible to fire! My resistance. My choice to destroy the Reapers caused it to fire. My god, I just destroyed everything I was fighting for. The relays gone. All my friends and allies stranded!

“Shepard! SHEPARD!” It is Ashely. She has spotted Shepard. She limps forward as fast as she can. Tali trailing behind, supported by Garrus.

“Ash!” we call, and a wave of pain and pleasure engulf Shepard as Ashley throws herself on him.

And now tears. Shepard begins to cry and babble incoherently into Ashely’s shoulder while Garrus tends Shepards leg. He faints for a moment as Garrus lifts his leg from the rebar, the pain too much, but wakes again to cool relief from the Medigel flowing through the leg. The sobbing begins again. Ashely holds Shepard as Tali and Garrus slowly help him to his feet. Garrus gently pushes Ash away and forced Shepard to look at him.

“Shepard! Get ahold of yourself. We need to get out of here. The Reapers are all dead but some of their minions are still alive and fighting. Come on man”

“Why Garrus? What’s the point? I destroyed it all! The Citadel. The Relays. All gone. Everyone’s stranded here.” He turns to Tali. “I’m so sorry. I wanted you so much to be able to build that home on Ranoch.”

They all look at each other, concern in their eyes. Ashely moves forward, tenderly caressing his cheek. “Shepard. What are you talking about? It’s all over the air from Admiral Hackett. The crucible fired. The Citadel sent signals to all the relays. The relays all began to pulse with energies the destroyed the reapers in each system. They weren’t destroyed. They were the weapons the crucible used to destroy the Reapers.”

Sheppard looks at her, confused. Then he hears it. The cheering. He looks around. There is still some gunfire. Still some artillery going off. But it is mostly cheering. Soldiers looking at him and his squadmates. Their waving their guns in the air and cheering them..all of them. They’re all there now, surrounding Shepard and protecting him in a ring of friends, guns pointed out to ward off any remaining Reaper minions. Liara, James, Javik, Grunt, EDI. They’re all there. All there for him as he has been there for them.

Shepard smiles then. And recalls something from his dream. He kisses Ashley and turns to Garrus. “You know what buddy..it’s time I sat down and rested. How about we head to that beach in Rio…”

Pan to the sky where we get another star map of the Mass Relays firing and destroying the Reapers in each system. We see soldiers of all races on all worlds wiping out the last of the Reaper minions. We see quick clips of each character, a sort of epilogue if you will: Tali building a home on Ranock, Grunt holding a Krogan baby boy, Liara helping rebuild her world, Edi & Joker working side-by-side on the Normandy, James in N7 training, Anderson being awarded for his service, Garrus sipping a drink at a bar on a beach somewhere and finally Ashley and Shepard lying together on that same beach, end as she smile at Shepard placing his hand on a noticeable bump in her belly.

Too mushy? Obviously you can fill in your own LI & characters as you see fit for your perfect good ending. But honestly, after close to 150 hours of playing in the ME universe and always striving to get the best possible results, I feel I deserve the mushy ending.

Thanks Bioware for completely ruing my entire ME experience as I will NEVER want to play through again (nor buy an DLC) because I CAN’T ACTUALLY GET THIS ENDING! ARGHHHHH!!!!!!

#6897
Ikari13

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Favorite moment? wow, from the moment I created my ME1 character to right before charging the beam to the citadel? I guess if I was going to have to pick a single moment it would probably be when Liara and I first started flirting and she all blundering and embarressed, it was adorable.

#6898
ramenbito

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Varus Torvyn wrote...

ramenbito wrote...

Varus Torvyn wrote...

The ending makes all future DLCs practically unplayable, due to the fact that choices are overruled, and single-player is hamstrung with a permanent 50% readiness.

With the ending the way it is, it provides little to no reason to play any DLC after "From Ashes".


I remember someone from BW saying that you do not have to play MP to get the best ending. Maybe they were right because there is no best ending at all, even having an actual ending is up to discussion.

I just did a third playthrough of single-player, and I got just under 7,100 fleet size (but still only 50% of that is any good). I'm at the point where Harbinger blasts Shepard.

What bothers me is if they had decided to keep ME3 as single-player, there would have been something Shepard would have to accomplish to get 75% readiness...why penalize gamers who don't wish to play online?


According to someone else from the bsn forums (I do not remember which one or who) the most you can get is around 8100. Ergo BW says go play MP. Personally the MP was much better than I expected and prior to finishing my first run I was around %78 but because of my nonexistent MP skills I guess whoever got me in their team were pretty doomed. Now that I know that you need to play MP to get better EMS the whole fun of MP seems to have vanished.

#6899
DESTRAUDO

DESTRAUDO
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The normandy was damaged because the mass free corridor it was travelling in was shredded while moving at thousands of times the speed of light. In reality it was damaged to have a scene on a planet with a bunch of life on it so that the full effects of the third ending option could be shown properly, and probably no other reason than that.  
I also, i like you understand the reasoning of the reaper solution ibut feel it is flawed. I was glad i was given the ability to change it.

Leninsaurus wrote...

DESTRAUDO wrote...

The evidence clearly shows that the explosion of the batarian relays were totally different from the release of the energy wave from the relays. 

1 The normandy survives it.

2 The renegade ending shows shepard survived it.

So clearly it was not a supernova like release of energy. It was the release of a non destructive energy wave of the same type released by the citadel, with the same visual characteristics and effect.   


That does not explain why the Normandy is severly damaged by the blast and has to crashland on a remote planet. If this energy was non-destructive, why would the Normandy be damaged if it was caught in it?


PS: I can understand your reasoning behind "setting off the bomb in a controlled way", even though I do not agree with it. I personally think the solution the Catalyst or Starchild has created is flawed and inconsistent, as are the three new options and how they are presented. But thanks for clarifiying your view.





#6900
bcfromfl

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I am pleased to read all the well-thought-out responses here to describe how folks felt about the ME3 ending.  I can’t hope to be as eloquent as some of you.
 
The ending ruined the game for me too, for many of the reasons already cited.  I don’t think this can be illustrated any clearer than my experience three nights ago.  I loaded up a new game, wanting to see some scenes I’d apparently missed because my ME2 imported character didn’t allow these interactions.  (I’d replayed games previously, with ME1 and ME2, several times – and enjoyed doing so.)  I made it through the first cutscenes and began playing the first few combat sequences, then quit.  It wasn’t fun any longer, and I asked myself, “Why bother?  None of this effort matters.”
 
To illustrate how much this story meant to me before, is easy.  On my previous (first and only) play-through, I goofed following the Reaper boss fight, and selected the wrong conversation choice with Legion.  I ended up exterminating the Quarian fleet, and Tali, so distraught with the news and in an extremely poignant moment, removed her mask and jumped off a cliff!  I was so upset with this that I had to go back to a previous save, way, way back, and play for over an hour to set things right!
 
I’ve read some comments comparing ME3 to good books, and I concur with this.  What I’d like to say about this is the writer’s responsibility to fans.  If there is only one book involved, then the writer can do pretty much what he darn well pleases.  (I submit, however, that if he wants to write a commercially-successful book, it has to conform to certain rules, both literary and emotional.)  All this changes when a series is written.  No longer can the writer write exactly what he wants to – especially if his ideas are vastly different than his fans.  Because, to write a series means, by its very definition, to give fans more of what they purchased and enjoyed previously.  If the writer changes the rules, then he violates their trust, which can be likened to a breach of contract, albeit an unspoken one.  Fans vote with their wallets, and if the writer wants continued success, he has to remember this.
 
I’ve dabbled a bit with Hollywood scripts, a few years ago.  One of the things I learned while doing so, is that in fiction, you NEVER take excessive leaps in logic with plot ideas.  These are too contrived, take the “easy way out” on a poorly-written story, and your audience will see right through them and be angry that you tried insulting their intelligence.
 
This is how I view ME3’s “Casper the unfriendly ghost” ending.  I think the writers took on too much with this idea, trying to explain the mysteries of the cosmos, as well as the Reaper story, in one fell swoop.  As far as the metaphysical part of this attempt goes, ME3’s ending strays too far from accepted thought on the Universe (across all the world’s religions), even for science fiction, and comes across as ridiculous.  Secondly, and others have spent much more time on this than I will, the Reaper explanation offers only a brief, unsatisfactory, and confusing culmination of the ME story, with basically no difference in choice for Shepard.  (The red pill, the blue pill, or the green one…?)
 
The “Catalyst” tells Shepard that the reason for the Reapers is to fix what’s broken with creation, and eliminate chaos.  What?!!!  Eliminate chaos with more chaos?  That makes no sense!  Intelligent life becomes more efficient and orderly as it progresses, not less so.  Recycling DNA to make huge synthetic monsters that destroy life?  Too much to swallow…
 
More likely, the Catalyst/Reaper ending attempts to “fix” the chaos of a poorly-executed fictional climax, with cutscenes that eliminate choice, and end the story as quickly as possible.
 
Movie producers test their films before release with select audiences, and I know some game publishers do this as well.  Had BioWare done this on a limited scale with a few, trusted fans, they certainly could have saved themselves a whole boatload of grief, ended up with a better game, and probably sold a few hundred thousand more copies to boot.
 
IMO, I think ME3 began getting too long in development, and the EA accountants and associated “bean counters” took over and told the BioWare team to wrap things up quickly.  If this is the case, and knowing how mega corporations work, I have little faith that I’ll ever see a happy resolution to this.
 
I think there are two types of folks who purchased ME3.  There is the classic “gamer”, who has shelves and shelves lined with games, and hops from one to the other as they suit him.  No deep involvement in any one title.  This type of player is probably satisfied with the ending, been there, done that…and moves on to the next game.  Then there is the “fan”, who owns fewer games, but delves more deeply into each one, and the elements of the story/mythology.  He either inserts himself into the persona of one of the characters, or forms pseudo-relationships with others, or both.  He is moved by elements of the story, that stir deep emotional feelings.  I count myself with this second group, as I believe are most others who have posted in this thread.
 
For those of you who are happy the way ME3 ended, I envy you…