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On the Mass Effect 3 endings. Yes, we are listening.


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#6951
Sir Fluffykins

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Me again. After saying I'd only make 1 post, this is now my third.

Thinking long and hard I've thought of what "type" of ending I'd have liked. I've played ME1 twice, ME2 tiwce and am now on my second ME3 playthrough even though that ending... (2nd playthrough always on highest difficulty). In all those playthroughs I've stuck to Paragon, only time I did Renegade was in ME2 where the one Krogan makes a long winded speech and in the end I just said screw it and in Me3 where you stuck Kai Leng. I'm that type of player, I can only bring myself to do the harsh options if time becomes an issue, or it's someone who deserves it.

So when it came to the end, my idea of a Paragon end isn't self-sacrifice it's over coming all odds and making speechs, I know Shepard was in no fit state to do much arguing but I didn't feel those endings gave me a Paragon death, like Mordin, Mordins death was heart breaking but you still got the feel-good Paragon vibe.

I read about the Asari you meet in Sarens base and then in ME2 and how she's actually indoctrinated in ME3. This reminded me of something I've been missing in choice-games for over a decade.

Unrelated, there is something about CHOICES I wanted to suggest, maybe not for ME3's end, but for any future title. A long time ago in my early High School years, a friend gave me an emulator and a rom of Chrono Trigger. Now, in case you've never played, you start the game at a fair, Chrono bumps into a girl who drops a necklace, you give her her necklace back and she's so smitten with you you enjoy the fair together. That is until she gets accidently thrown through time and Chrono goes rescue her.

Much later after some time traveling, you return in the "present" only to get arrested for kidnapping the girl, who turns out to be the princess and you stand trial. Now this is prehaps the most thought provoking moment in a game to ever hit me. Witnesses come forward and mention everything you did at the fair either against or for you. I picked the necklace up first and the witness says I cared more about the jewelry then if the girl was ok. I ate a food item out in the open which turned out to be some guys lunch, etc.
What I'm saying, I'd love this to be recreated. Hidden choices that come back to bite you much later in the game when it's far to late to do anything about them.

#6952
Apocaleepse360

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VOOYAH wrote...


DO NOT change the ending in this game.

Players should realize that this game is a story of
sacrifice and hope.

Shepard has to make the most trying decisions and ultimately
has one last to make in the game and in doing so Shepard sacrifices himself
knowing what has to be done to save earth and everyone else. Bioware did this
for two reasons I believe. First is - finalizing the series and wrapping it up
to move on to another game, secondly and most importantly was to make the
players go through the decision with Shepard and wanting you to personally feel
the emotions that you would have to go through if you knew that you only had two
choices to make and you were going to die NO MATTER WHAT to save humanity hence
the use of the word CRUCIBLE in the game. “A place or set of circumstances
where people or things are subjected to forces that test them and often make
them change”

I understand that this is a video game and there could have
been another option to have the happy ending that most people want, but that’s
not how life works, there are not always happy endings.  Just look at the beginning of the game when
Shepard talks to the young boy in the air duct and later watches him being
blown out of the sky by a Reaper and has recurring nightmares about it. HOW ARE YOU GOING TO MAKE A HAPPY ENDING AFTER SEEING THAT???  Are some players
that selfish that all they want to see is Shepard being the hero and riding off
into the sunset with his crew?  



On another note….Thank
you Bioware I believe this game honours men and women who are the “Shepard’s”
that would give their lives to save someone else. (Military/Police/Fire)

"That's not how life works", yeah, that's why we play video games :P

#6953
wolfeye7

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I am sure this link has already been posted, but please, this man deserves your attention: www.youtube.com/watch

Bioware - HIRE THIS MAN! I will pay good money for this DLC!

Modifié par wolfeye7, 19 mars 2012 - 07:21 .


#6954
Mr. Gogeta34

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What does "listening" mean Bioware?
(according to you guys)

Modifié par Mr. Gogeta34, 19 mars 2012 - 07:24 .


#6955
Abreu Road

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 Never used on Bioware Social before, and sorry for my english. I`m not used to write in this language, altough I can compreend it very well when written or spoke.

Mass Effect 3 is probably one of the most epic games I've ever played. Hell, probably it IS the best. It surpasses even Metal Gear Solid series for me - which was my all time favorite series since 1998. I did not stop playing videogames because of Mass Effect 1 in 2007, for Bioware showed me how games have evolved in the medium and how fantastic and capable they were at telling stories. Damn, I've even payied like 140 dolars to have the game on my hands three days after launch date (you know, brazilian taxes sux).

But ME3 is also one of the Worst Endings in entertainment history. It is almost unbelievable that the same minds who conceived momments like Mordin Solus (who in my opinion turned out to be one of the best VG characters of all time) goin trought his own redemption and curing the Genophage. The moment when he turns to the camera and says  ''Genophaged cured. Krogan free. New beginning... to all of us'', is in my opinion one of the most powerful moments in videogames history. And even the same minds who let us help Tali reclaim her homeworld with the unexpected (to her and the quarians) help of Legion, an AI/synthetic who shows signs of free will more and more throught the story.

To heard our long time friend Urdnot Wrex telling us that from that time now on, Shepard will be a word of hope to all the people of Tuchanka. Or let us read a Drell bible to a dying friend just to discover that he wanted, as his last wish that the final words he will ever listen were this prayer about redemption and forgivness directed to you, his friend. You had give me the oportunity to create this fantastic character Jane Shepard who was a ruthless soldier who did not give a damn about anything but her orders and was xenophobical, till she meets and fall in love with one Dr. Liara T'Soni and changed her ways of thinking and acting, turning herself an ally and defender of alien species. You game the power to create that character, and so many others (like Danny Trejjo Shepard).

How the hell you guys could give us that godlike child/Matrix-esque Architect who reduces Commander Shepard to that stupid moron who can't even stand by himself/herself? For christ sake, Shepard convinced conflics thousands years in the making to cease just by his actions and words. He/she achieved peace between mortal enemies. He saved more than once a race from certain extinction. How could Shepard just say those vague and mindlesse words to the annoying child?

Damn, Bioware. I've been playing videogames till now mainly because of you and the outstanding skill you have at telling a story. Then, you give me that... dumb ending, which was clearly tuned down and lost a lot of good content. And let's not forget dooming galactic civilization whichever path you choose. Tali, Garrus and anyother turian, quarian and krogan will starve to death on Earth and the Normandy Eden planet.

I dont know if you ever had the intention to do this Epilogue DLC thing, but if you did not, then you should consider it, 'cause you have in hands the possibility to transform this terrible ending in one of the most fantastic and powerful moments in videogame history. You know, the Indoctrination theory. 

Also, you can make something unforgettable to your fans. For good. And not something they want to forget.

#6956
admcmei

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Apocaleepse360 wrote...

VOOYAH wrote...


DO NOT change the ending in this game.

Players should realize that this game is a story of
sacrifice and hope.

Shepard has to make the most trying decisions and ultimately
has one last to make in the game and in doing so Shepard sacrifices himself
knowing what has to be done to save earth and everyone else. Bioware did this
for two reasons I believe. First is - finalizing the series and wrapping it up
to move on to another game, secondly and most importantly was to make the
players go through the decision with Shepard and wanting you to personally feel
the emotions that you would have to go through if you knew that you only had two
choices to make and you were going to die NO MATTER WHAT to save humanity hence
the use of the word CRUCIBLE in the game. “A place or set of circumstances
where people or things are subjected to forces that test them and often make
them change”

I understand that this is a video game and there could have
been another option to have the happy ending that most people want, but that’s
not how life works, there are not always happy endings.  Just look at the beginning of the game when
Shepard talks to the young boy in the air duct and later watches him being
blown out of the sky by a Reaper and has recurring nightmares about it. HOW ARE YOU GOING TO MAKE A HAPPY ENDING AFTER SEEING THAT???  Are some players
that selfish that all they want to see is Shepard being the hero and riding off
into the sunset with his crew?  



On another note….Thank
you Bioware I believe this game honours men and women who are the “Shepard’s”
that would give their lives to save someone else. (Military/Police/Fire)

"That's not how life works", yeah, that's why we play video games :P


And by the way, what have all these people got against one single option of a "happy" ending? Are they really all that catholic that they can't accept someone succeeding without them losing everything (as if Shepard hasn't lost enough anyway, with Earth burned to a crisp and some of her friends dying, that would be "bittersweet", what we got was damn near tragic) in the process? My god, what a sad, grey point of view of life, these guys depress the crap out of me.

#6957
Menalaos1971

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I've read several excellent posts over the last couple of days about what we "expected" the ending of the game to be, and I just wanted to make sure that was reflected in here.

There are a lot of us that expected to not have any "choice" at the end of the game at all. We've made lots of decisions over the course of the three games, and assembled our personal team and the allied Fleet, and we honestly expected that when we reached that final place in the game that the end would just "happen" based on everything we've done.

If we had managed to make "good" choices, and gathered enough and the right forces, that when the end came we would defeat the Reapers or not, and live or die solely based on that.

For me, I pictured a little more "involvement" with the specific War Assets. For example, if you manage to get the Volus Bombing Fleet that in the final push on the Beam in London being guarded by the Reaper Destroyer, having the bomber fleet could result in the number of forces coming per wave being less (because they're being bombed), or the time between when the Reaper shoots at you being longer. Another would having Grunt's company help defend your flank lessing the forces you fight. Things like that...

But none of that seemed to matter beyond how many "colors" you get to choose from, and then the Mass Relays explode making even that not really matter...

#6958
theoldludwigvan

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Apocaleepse360 wrote...

VOOYAH wrote...


DO NOT change the ending in this game.

Players should realize that this game is a story of
sacrifice and hope.

Shepard has to make the most trying decisions and ultimately
has one last to make in the game and in doing so Shepard sacrifices himself
knowing what has to be done to save earth and everyone else. Bioware did this
for two reasons I believe. First is - finalizing the series and wrapping it up
to move on to another game, secondly and most importantly was to make the
players go through the decision with Shepard and wanting you to personally feel
the emotions that you would have to go through if you knew that you only had two
choices to make and you were going to die NO MATTER WHAT to save humanity hence
the use of the word CRUCIBLE in the game. “A place or set of circumstances
where people or things are subjected to forces that test them and often make
them change”

I understand that this is a video game and there could have
been another option to have the happy ending that most people want, but that’s
not how life works, there are not always happy endings.  Just look at the beginning of the game when
Shepard talks to the young boy in the air duct and later watches him being
blown out of the sky by a Reaper and has recurring nightmares about it. HOW ARE YOU GOING TO MAKE A HAPPY ENDING AFTER SEEING THAT???  Are some players
that selfish that all they want to see is Shepard being the hero and riding off
into the sunset with his crew?  



On another note….Thank
you Bioware I believe this game honours men and women who are the “Shepard’s”
that would give their lives to save someone else. (Military/Police/Fire)

"That's not how life works", yeah, that's why we play video games :P


Hahahaha

#6959
billyzero

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I registered just so I could give you feedback.  I love the ME series, it is far and away my favorite computer gaming series and Shepard and crew feel like good friends.  THANK YOU for giving me this series!

Everything ws perfect up until the ending and then it went off the rails completely.  I feel that not only did you fail in providing closure, you made a nonsensical ending that directly flies against everything the series stood for.

Ultimately, my choices meant nothing.  No matter what I do, essentially the same thing happens and mass genocide is committed. 

Please chagen this horrendous ending to something more Mass Effect like.  Your director stated he wanted a darker ending or something.  If I want a darker ending, I will browse CNN and read about Iraq or Afghanistan or the situations in many Afircans countries. 

I play computer games because I want to play a heroic character, do heroic things and beat the odds to win that mega-happy ending.

Maybe you feel this franchise is yours and you will end it how you see fit.  Fair enough, I have no controlover that.  However, realize that because I know that regardless of what I do before the ending happens, things will still result in death, and genocide, I have no reason to play this game.  Future DLC is meaningless because why do I care if I help Aria take back Omega when in a few days, it's going to explode?  

You've basically killed the franchise.  However, it's not too late.  You can work with your loyal and loving fans and create an ending worthy of this game that we love.  Please, save it!

#6960
theoldludwigvan

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Menalaos1971 wrote...

I've read several excellent posts over the last couple of days about what we "expected" the ending of the game to be, and I just wanted to make sure that was reflected in here.

There are a lot of us that expected to not have any "choice" at the end of the game at all. We've made lots of decisions over the course of the three games, and assembled our personal team and the allied Fleet, and we honestly expected that when we reached that final place in the game that the end would just "happen" based on everything we've done.

If we had managed to make "good" choices, and gathered enough and the right forces, that when the end came we would defeat the Reapers or not, and live or die solely based on that.

For me, I pictured a little more "involvement" with the specific War Assets. For example, if you manage to get the Volus Bombing Fleet that in the final push on the Beam in London being guarded by the Reaper Destroyer, having the bomber fleet could result in the number of forces coming per wave being less (because they're being bombed), or the time between when the Reaper shoots at you being longer. Another would having Grunt's company help defend your flank lessing the forces you fight. Things like that...

But none of that seemed to matter beyond how many "colors" you get to choose from, and then the Mass Relays explode making even that not really matter...


I don't know if this is waht you're going for, but I personally would've loved to make specific decisions concerning war assests, squad mates etc. Like at the end of ME2, where you chose who led teams, who was the sepcialist etc. If they did that with the war assests? That would add a whole new layer to the ending battle. (ie choosing which fleets to do certain errands/attacks what have you

#6961
Iconoclaste

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billyzero wrote...

Please chagen this horrendous ending to something more Mass Effect like.  Your director stated he wanted a darker ending or something.

Hell, the whole game is a "darker ending" to the series!!

#6962
Hunting-bird

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I would liked to have said that my most memorable moment in ME3 was shooting cans with Garrus; however I find that the current ending has tainted my experience of the ME universe and I feel like I have wasted my time and money playing the previous games.

#6963
BOSTONJOHN32

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 Well E.A will have a very close ear to every word which bioware says and i will say this much.Bioware is just an example of how much has changed in the gaming industry over a 5 years span.Bioware imo is full of creative and passionate guys and gals and nothing has changed in regards to their abilities but sometimes certain elements are in place which directly effect the outcome within the development stages and or decisions within a game/movie etc. Bioware created such a fearsome, dark and controlling evil , the reapers and somehow the are more pawn like and controllable which was brought to light during the end sequence. 
i consider certain publishing and gaming industry juggernauts reaper like. and just like the ending these "reapers" can put development teams in an a,b,c situation and in any event there is no good choice and morality will interfere w/ business hence the "damned" effect, damned no matter what.. movies very sim to games, so for a moment think of a certain trilogy which went from good to great to wtf.. and then look at any changes or major events which would influence such a change in direction, usually its a new producer or director..
in any event the gaming and film industry has changed quite a bit since say , 2007-8 for example. piracy was in full effect, smaller companies couldnt survive against the tidal waves created by the giant corp's.. and w/ piracy comes loss of gains and w/ a new digital age inevitable , everything from stock trading to newspapers will be forever changed by this, globally. and the gaming industry was about to enter a very trying period, smaller development companies were swallowed up whole by juggernaut's of the industry, some went bankrupt, some bought out and some that had to make an informed decision to be able to not only survive but also be able to compete on a high level, and make enough gains for more development and of course, paychecks. and sometimes one has to make a decision o either sink, swim or "climb aboard" a huge vessel. 
Bioware is NOT invincible, nor exempt from uncertainty. when 2 parties join and share a common interest it can lead to a stronger more imposing force if the goal is the same, but when one party is focused on creating quality by way of ideas and vision and the other party is a well oiled machine w/ a goal of keeping shareholders pockets full as well as profitable gains using clever marketing and focused on ever angle, avenue and practice to ensure max gains then this product is "shared" as i will put it. online pass as most of us know is a way to ensure that the developers get paid thus sustaining loss from "used" sales and piracy. E.A is a "supporter" of implementing an online pass, more importantly a "master of the design" in their history of the adaptation of it. 
E.A is also very "hands on" and brings "suggestions" to the table in regards to the development process, and its usually based on max gains. bioware needs to continue to create but its in a more "cramped space" and because of certain fine lines in a contract, bioware must be "open minded" to such "suggestions" and more importantly can not "object" if it involves gains, and what doesnt involve gains ? thats my point. the development is effected due to a "conflict of interest" and "contractual obligations", in other words a top down operation which inserts a "back seat driver" at almost every level. micromanagement should not be in the stages of development/creation. 
picture an artist painting a picture while the hand of a investment banker is holding the artists wrist while he paints, doesnt guide or help paint but will jerk the wrist in another direction if and when the banker thinks a different stroke is more appropriate/beneficial in regards to profits/gains. 
co-op, we will never really know how and who brought this into the equation, and because of contractual obligations "the stick to the story" is in place and the freedom of discussing particular stages of development or process is muffled. but i ask myself "what makes sense, would bioware introduce this with its reputation being one of, and built from, single player? more importantly a reputation that can be effected by such a change in direction"  
how about trying to form an opinion based on history, well i know that E.A is very good in the department of online features such as the season ticket, online passes and it would make sense if E.A saw a window of opportunity to utilize the co-op feature as a steady funnel/stream of profits, it makes "business sense" to capitalize in every possible way and online purchases on "packs" and equipment for co-op as well as maybe introducing new skins and maps is a common and effective practice in the gaming industry. ( packs can also be bought w/ in game currency earned in game/co-op.it is also very interesting that to have the best "ending sequence" or victory one must have a sufficient balance of war assets and "galactic readiness" / co-op gaming, and during matches of galactic battles/waves one may buy/and or earn better equipment which makes for a better soldier. 
BIOWARE has given me a great exp, one which i have grown to love, one that is almost seamless in regards to the formula of decision making and a story in a league of its own, a formula so good that while i play i am constantly being cautious, precise,aware in my choices to prep my exp to bring w/ me into the next one. so if a game has you already thinking of the next game from start , well then i would say thats as close to story telling and creative genius / perfection a game can get.
but mass effect 3 seemed like it was trying to bring me back and i felt like i was but something went wrong, the "choices" seemed stripped and gutted, being able to toggle them of / on is basically telling me "insignificant".. scanning planets were no longer a feeling of accomplishment, it felt more like "here take this and carry on" well call me crazy but i enjoyed spending time searching for minerals/elements. i felt like i was actualy doing something, using my probes wisely. but now the probes are unlimited but only for the purpose of one asset on one planet and usually not needing to move my scanner more that an inch.
bottom line, BIOWARE WAS CREATING MASS EFFECT 3, E.A. WANTED MORE OF A MASS APPEAL.. marketing the game as one which "fits any play style" .. dont like stories? go combat, hate decisions? theres a toggle for that.. well what the heck am i playing for? i didnt sign up for this.. i came to import my game any continue my journey, not have one paved out for me and a feeling of " hurry up, finish,now go play co-op" but make sure you play co-op during also so you dont lose galactic readiness as well as maybe spending a few bucks for a PACK.
the gaming industry has changed over the years, mass effect was ultimately effected and the reapers ended up getting the best of them. BIOWARE i still love you guys, its not hard to read between the lines. and i KNOW that if in fact you guys do release a dlc for the sp, that every once of your heart and soul will fix a situation that was maybe unavoidable. We trust in you, have supported you and WE ARE MASS EFFECT, we are the core and the breath of this game and I SINCERELY HOPE AND HAVE FAITH that whatever barriers or hurdles that may be in place will be conquered, and my only request is that if in fact there is more and its sitting on the floor, please pick it up and release it in a timely manner, dlc for co-op is already slated, but THE LONGER THIS LINGERS THE MORE SOUR IT WILL TASTE. i will support you @ pax east and i hope to learn something now or hopefully prior to then. It would make your appearance less focused on the end sequence and more effective on the level of doing what is right for your core, your fans, US.. what better way to make an appearance? 'BIOWARE TAKES BACK MASS EFFECT AND DELIVERS IT BACK TO ITS FANS" will be the headline everywhere, and what better way to come to boston and see smiling , happy faces.. its hard to focus on new developments etc with this lingering. none of which will be apparent if this is resolved prior.. pax east will be a wasted opportunity, it will be all about a 'FIX' rather than utilizing the time to discuss whats next. its very hard to focus on the next if its all about right now..  as one of your many devoted fans, i ask to do all you can to resolve this so i / we can go back to what matters, whats important, playing mass effect 3...    

I AM JUST TRYING TO POST MY THOUGHTS WHERE EVER I CAN TO DO MY PART TO SUPPORT YOU AS WELL  AS HOPING FOR RESOLVE.
WILL SEE YOU GUYS AT PAX E@ST..  :(  -------> :D

#6964
dantric32

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I too just finished the game last night...and I didn't get the end with, presumably, Shepards breath in the rubble. I looked it all up.

Anyway...I think it's important that we really look at what BioWare has presented to us. Add up the peices, do any of those endings, aside from Destroy/Rubble Breath, really make any sense? The fact that we can continue the story in DLC, I think there is definitely more coming, regardless of any outcry from the fanbase.

Where we go from here is simple. We wait. As much as the choices we made to shape our Shepard, they are still within the confines of BioWare's story. This is their narrative, and we have chosen to participate. Let's wait and see where it goes. I feel more answers are coming, it just sucks we have to pay to get them, when we thought we had already paid to get them. Sneaky marketing sure, but I for one will definitely see what happens next.


EDIT: oh and my favourite moment(s), running up the Citadel to defeat Sovereign in ME1, flirting with Kelly in ME2, Mordin's sacrifce, the Thresher Maw defeating the reaper, the initital assualt of the fleets vs reapers. The feeling of hopelessness I felt when looking at the Reapers and thinking, "how the hell are we gonna do this?" and excited to see how it played out.

Modifié par dantric32, 19 mars 2012 - 07:37 .


#6965
Iconoclaste

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Hunting-bird wrote...

I would liked to have said that my
most memorable moment in ME3 was shooting cans with Garrus; however I
find that the current ending has tainted my experience of the ME
universe and I feel like I have wasted my time and money playing the
previous games.

Where do we go from here, then?

Modifié par Iconoclaste, 19 mars 2012 - 07:34 .


#6966
Sydeno

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theoldludwigvan wrote...

Sorkatani Loki wrote...

Sydeno wrote...

Until then, don't say people who like it are more than the others... It's totally false...


As soon as you stop assuming there are more people who dislike the ending, sure. :P


I think we can agree there are enough people who dislike the ending for it to matter. We're glad you like it. Good for you. However there are many of us that actually care whether or not Bioware keeps the promises it has made to the fans (those who buy Bioware products, and therefore making Bioware's further existence possible). 



Believe me, it's true. I'm glad some people like it... Well at least, i'm not angry about that. That's bad enough for Bioware that we are not in good mood. I suppose if everybody was unhappy, it could be worst...

sadly for you, only 2-5% of satisfied people answer here...
I suppose that if the majority of people would hate it, the polls would say "2% of players don't want another end"... Nonsense...

#6967
Menalaos1971

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theoldludwigvan wrote...
I don't know if this is waht you're going for, but I personally would've loved to make specific decisions concerning war assests, squad mates etc. Like at the end of ME2, where you chose who led teams, who was the sepcialist etc. If they did that with the war assests? That would add a whole new layer to the ending battle. (ie choosing which fleets to do certain errands/attacks what have you


That's definitely one way the War Assets could have played more of a role than just a stat to build.  I'm not sure your average gamer would make the best tactical decisions in the middle of a major battle, or how the Fleet's Admirals might feel about you taking command.

#6968
Talarak

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My favourite part of ME3 was the anticipation of how all my decisions would have a drastic impact on the ending of the game. My 2nd favourite part was looking/searching/waiting for Dark Matter/Energy related plot points becuase ME2 made it very obvious that the Dark Matter stuff would be a vital/important part of ME3 and the fight against the Reapers.

Unfortunately neither of those things happened, the choices I made, while having some minor impact during the game, had absolutely no impact on the ending since all the endings were the same with a bit of difference in explosion color and for some reason the Dark matter/energy stuff just stopped being important/mentioned.

So I guess my favourite part of ME3 is rewriting the ending script in my own head so that what happens in the game actually makes sense, and ties in well to the previous games and established plot.

Essentially my favourite part of the entire series has been all the varied decisions I've been able to make that were promised to have a major impact on the ending (as your own people stated/promised, the endings will be very different depending on how you played. 3 Identical, with slightly different colours, endings is a major breach of that promise.)

If anyone at Bioware is considering a new/alternate/true ending (the whole Shep is Indoctrinated and that's why the ending makes no sense thing would certainly explain it) I would suggest you go back to the plot lines established in the previous games and have the real ending/Reaper motivation/Victory have something to do with the Dark Matter/Energy thing.

I will gladly pay for a DLC ending that makes sense and is true to the series (no Joker fleeing for no reason when you make your choice, there are no possible explainations that would justify that), but if we don't get an ending at some point, paid or otherwise that delivers on all of biowares 'vastly different' ending promises, or at least gives us some information/closure on the fate of the allied races/sheppards friends (as in the Closure that almost everyone wants and was denied evern though this is the end of the series), then I will never buy another Bioware product again. and I a very big fan of your games, at least before you sold out to EA.

I already boycot EA games for their shameful practices, largely regarding DLC and false advertising and now it looks like Bioware is headed the same way both with overcharging for DLC (MP pack purchasing? Really? And we can't unlock most of the races without it??? BS) and of course the outright LIES regarding the affect of ME1/ME2/ME3 decions having a big influence on multiple and very different endings, which your sites are still advertising even though the community is in an outrage because that's not true.

I loved Bioware games before the EA thing, hopefully you can somehow ignore the EA involvement and return to making quality products with good stories and either stay true to your promises, or if you can't deliver on them, promise less.

Until Bioware starts caring about what the fans think/want/etc... (yes it's your game series, but I've spent about 400 dollars + to play it over the years on multiple systems, so what the fan wants most certainly does matter) my new favourite part of ME3 will be convincing everyone I know not to buy it. Got 3 people who were getting it to change their mind already, your move Bioware.

#6969
TheMakoMaster

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Sorkatani Loki wrote...

Sydeno wrote...

Until then, don't say people who like it are more than the others... It's totally false...


As soon as you stop assuming there are more people who dislike the ending, sure. :P


I think it's more a case of many of bioware's core fans feeling betrayed, regardless of which camp has the numerical majority.  You can't deny that this mass uproar about the ending is unique, nor can you deny that however you spin it, the ME3 ending came down to only 3 choices and the same cutscene.  If I had begun the series with ME3 I wouldn't be that upset because I haven't been religiously told since 2007 that my choices are going to matter.  I am discouraged because I think Bioware, for whatever reason, is prioritizing these people (its casual players) over they guys and girls who have stuck with Bioware since ME1 or back even further to Baldur's Gate.

#6970
DrgnLrd187

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i just wanna say this...
wow Bioware.. You're ****ing over your fans so hardcore, we might have to start calling you Capcom

#6971
susanwb

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theoldludwigvan wrote...

Menalaos1971 wrote...

If we had managed to make "good" choices, and gathered enough and the right forces, that when the end came we would defeat the Reapers or not, and live or die solely based on that.


Yes, I agree.  I would have liked my choices to have meant something, really, other than just a number.  I also like the idea of being able to have Admiral Hackett order specific fleets/assets to carry out specific actions, so that having recruited a strong/diverse fleet would have a direct impact on how the battle swung.

That's in ME tradition.  Choices directly impacting outcomes.

Modifié par susanwb, 19 mars 2012 - 07:39 .


#6972
fity2

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Please vote about the endings

http://social.biowar.../index/10256333

#6973
medusa_hair

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Chris,

Read this:  http://calitreview.com/24673

and have Casey read it, too. 

It captures so much of how we feel about ME3 pre-ending, why we hate this ending, and why the ending matters in a way that is vastly disproportionate to the percentage of actual gameplay it requires. 

#6974
Archonsg

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dantric32 wrote...

I too just finished the game last night...and I didn't get the end with, presumably, Shepards breath in the rubble. I looked it all up.

Anyway...I think it's important that we really look at what BioWare has presented to us. Add up the peices, do any of those endings, aside from Destroy/Rubble Breath, really make any sense? The fact that we can continue the story in DLC, I think there is definitely more coming, regardless of any outcry from the fanbase.

Where we go from here is simple. We wait. As much as the choices we made to shape our Shepard, they are still within the confines of BioWare's story. This is their narrative, and we have chosen to participate. Let's wait and see where it goes. I feel more answers are coming, it just sucks we have to pay to get them, when we thought we had already paid to get them. Sneaky marketing sure, but I for one will definitely see what happens next.


There isn't a what happens next.
I posted my reasons why and the physics of blowing stuff up.  
Please read the article here :

http://social.biowar.../10098213/133  

To put it simply, you need xxx amount of force to blow something up. Not just break, bend or damage but to blow up as in explode. The relays we saw in that last cut scene exploded. 
Blowing  relays up = Earth and everything in Sol system, very likely vaporised. 

If anyone can come up with a better physics model, I'd be happy to hear it.

#6975
ve1988

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Normally I'm against massive walls of text on the forms, but a topic like this calls for it. Normally I don't like quoting what I've written in another area, but I put a lot of work into making my arguments before this, so again I'll make an exception. If you really are listening bioware here it is, pulled from my blog on this very site.

To the good people at Bioware,

I have played and enjoyed your
games for many years. I picked up the first KOTOR game when it first
came out and have been a loyal customer of yours since. When I first
played Mass Effect...I can't think of how to describe the utter elation
that I felt. I love that game. The odd mix of shooter and RPG elements
that seemed to blend so well together, the engaging Sci-Fi setting, the
characters and storytelling. It remains to this day on my list of
games that everyone should play. I was hooked on the series, and when I
heard there was going to be a sequel I was overjoyed.

I wanted
to continue to explore this world and the people that inhabited it.
More than that the choices I made had consequences. This wasn't
something that I was experiencing, it was something that I was a part
of. You have said the we, the players, create the story. Within
Commander Shepard, acting as our avatar into this fascinating world, we
had the opportunity for the first time to not just watch a story but to
be an active participant in it.

Mass Effect 2 while it may have
toned down on the RPG elements was a more than worthy successor to the
original. The story continued to be enthralling, the characters rich
and detailed, the world continued to be a vibrant place that I wanted to
come back to, and more than that I began to care about it's well being
and the well being of my crew. I found a way to make it work and after
doing everything that I could, I earned my happy ending. I pulled ALL
my crew out and stopped the threat, for a while at least. Mass Effect 2
not only built upon the legacy of it's predecessor but did it's job in
the story perfectly. The threat was coming, and we needed to be ready.
It was one delaying action after another. Until "The Project".

When
Mass Effect 3 was announced I did something that I had never done
before. I went out and I put in my pre-order on the first day, and I
put down money for the collector's edition. I held onto that pre-order
for almost an entire year. When I got my copy in my hands, I was...I
was a child on Christmas morning again. All was right in my world. I
put it in and starting playing, and for almost three days all I did was
play and sleep when I no longer had the strength to keep my eyes open. I
had taken care of my school work in advance. Nothing was going to get
in my way.

The game was everything I had hoped for and more.
Everything that I loved was there front and center. I wept for Mordin
and Legion. I have no problem saying that, the story was that good. I
felt an emotional resonance with these characters, I cared about them.
Not Commander Shepard, I cared about them. When Thane met his end, I
set the controller down looked at my TV and swore vengeance. This was
set to be the perfect end to our generations contribution to literary
history. That's how good the story was. That's the level of connection
that I felt to it. But it all went wrong in the last ten minutes.

When
I entered into the crucible my only reaction was a flat "what?" I
could not believe that this is how it would end. I understand that the
theme of the game, of this chapter in the epic, is consequences. Every
action taken has led up to this point, this moment in time. But in the
end none of them mattered. It was all one choice, forced on me by a deus
ex machina the likes of which is astounding. In the end that is my only
real problem. The random introduction of something, some entity, that
created the reapers, that started the cycle of death and rebirth. I
know that there was some foreshadowing of this, but when all is said and
done I am left with more questions then answers. Not exactly a good
idea for a grand finale now is it?

For the past few hours I've
been trying to find the right word for how I feel about the ending as
it currently stands. The only thing that fits is betrayed. Now I have
no problem if you feel the need to have Commander Shepard make a heroic
sacrifice, but there was no need for the crucible scene. There he was
sitting on the floor about to watch as the crucible fired ending the
threat once and for all. That was the payoff, that's where all the
sacrifice, all the lives, all the joy, all the pain, where everything
lead to. I was waiting for a bright light to fire out, the reapers to
be shut down, after all you only get so long to study the nature of the
reapers and their signals it would make perfect since that it would take
multiple cycles to find their shutdown code and using the citadel as a
link to piggyback the signal across the entire relay network to ensure
the it saturates the galaxy is simply brilliant, then an epilogue screen
where the consequences are shown.

If you pushed for
cooperation all the way through, if you saved the council from
sovereign's attack, a untied and expanded council made up of
representatives of the Asari, the Turians, the Salarians, the Alliance,
The Geth, The Quarians, and The Krogans stand in front of a diverse
crowd speaking about Shepard and how he was a great peace maker and how
the Galaxy will stay united from here on out. If you followed a humans
first policy, an all human council saying that you were responsible for
ensuring human control of the galaxy for centuries to come. The reason
people sacrifice is in the hope that it will mean something greater.

The
ending as it stands now is hollow, it shows so much sacrifice but gives
so little hope. It gives us a glimpse a being, an entity, someone or
something who was truly pulling the strings all along, but leaves us
with only questions, not answers. This is not the way to end something
like this. While it saddens me to say this, because I truly believe
that you have made a great and lasting impact on the entire gaming
industry, I will no longer purchase any of your products. You have
turned your back on what made you and your products great, your
commitment to crafting a engaging story. I know that the loss of
revenue from one person will hardly be significant, but I can not
continue to support you.

With Deepest Regrets.