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On the Mass Effect 3 endings. Yes, we are listening.


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#6976
theoldludwigvan

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Menalaos1971 wrote...

theoldludwigvan wrote...
I don't know if this is waht you're going for, but I personally would've loved to make specific decisions concerning war assests, squad mates etc. Like at the end of ME2, where you chose who led teams, who was the sepcialist etc. If they did that with the war assests? That would add a whole new layer to the ending battle. (ie choosing which fleets to do certain errands/attacks what have you


That's definitely one way the War Assets could have played more of a role than just a stat to build.  I'm not sure your average gamer would make the best tactical decisions in the middle of a major battle, or how the Fleet's Admirals might feel about you taking command.


Then I would just punch them in the stomachs hahaha (a renegade action towards a quarian at one point, in case you didnt know. Everyone here seems to be paragon. I play pretty renegade with exceptions).

Honestly though, I dont like the idea of Shepard taking control of the battle (like how Robin Hood somehow ran the last battle instead of the King's main military advisor in the Russle Crowe Robin Hood movie), but they already crossed that line with Shepard commanding eveyone to fire on his mark when they first engaged the Reapers.

#6977
Victoorius

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Keep pushing your ideas and feedback, guys, it may result in an alternative ending...

BioWare is taking player feedback

Modifié par Victoorius, 19 mars 2012 - 07:46 .


#6978
Maglor07

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SkullStrife wrote...

a friend just sent me a link to a very very very very very detailed analissis of the incongruences of the game´s ending... MUST READ!


https://docs.google...._source=message

(google account required)


excellent analysis.

#6979
titusrsoooooo1337

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You people REALLY need to read the indoctrination theory. There's really no way it isn't true, and it makes complete sense of all the issues you are bringing up. just my $0.02

#6980
theoldludwigvan

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Only feedback that matters is pushing the indoctrination theory (which coooouuuulld still be their original plan... maybe).

Until someone can explain to me how some other ending could "fit" without wiping the entire last 15 minutes.

#6981
MysticBinary82

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DrgnLrd187 wrote...

i just wanna say this...
wow Bioware.. You're ****ing over your fans so hardcore, we might have to start calling you Capcom


Please do not be unreasenable. We have to be polite, we are all adults.

First I have to say, that ME1-ME3 was a hell of a journay. I also liked the third game alot untill the conduit. 95% of the Game was a 9/10, I loved the MaleShep/Kaidan relationship but it could have been longer an a bit more intense. All the Priority Missions where almost flawless. Realy nice done. But the ending does your great work befor no credit at all. It gives no closure and it is filled with codex non-conformities and Plotholes.
 
Where are my 16 different endings? There was a nice sceme flowting around how it could have been done.

I know you can do better. please prove it.

#6982
taloris

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VOOYAH wrote...


DO NOT change the ending in this game.

Players should realize that this game is a story of
sacrifice and hope.

Shepard has to make the most trying decisions and ultimately
has one last to make in the game and in doing so Shepard sacrifices himself
knowing what has to be done to save earth and everyone else. Bioware did this
for two reasons I believe. First is - finalizing the series and wrapping it up
to move on to another game, secondly and most importantly was to make the
players go through the decision with Shepard and wanting you to personally feel
the emotions that you would have to go through if you knew that you only had two
choices to make and you were going to die NO MATTER WHAT to save humanity hence
the use of the word CRUCIBLE in the game. “A place or set of circumstances
where people or things are subjected to forces that test them and often make
them change”

I understand that this is a video game and there could have
been another option to have the happy ending that most people want, but that’s
not how life works, there are not always happy endings.  Just look at the beginning of the game when
Shepard talks to the young boy in the air duct and later watches him being
blown out of the sky by a Reaper and has recurring nightmares about it. HOW ARE YOU GOING TO MAKE A HAPPY ENDING AFTER SEEING THAT???  Are some players
that selfish that all they want to see is Shepard being the hero and riding off
into the sunset with his crew?  



On another note….Thank
you Bioware I believe this game honours men and women who are the “Shepard’s”
that would give their lives to save someone else. (Military/Police/Fire)


Have you even been reading the general theme of the majority of any of these posts? Most of us are well aware, and even accept, that there was a good chance that Shep had to sacrifice her/himself. What we want more than anything else is simply an ending that makes sense more than anything else and have the actual varied endings we were promised; not the 'pick the colour of your explosion' BS.

As for the young boy... of course Shep is going to see horrible things during war, just like any other soldier, it doesn't mean he has to live the rest of his life in complete and utter misery. Do you think that every soldier who experiences it comes home and only focuses on the travesties they've seen, or try and put their minds towards the reasons for which they fight, the promise of a good future and peace? How is wanting the person who united a galaxy to destroy the Reapers find a little bit of peace and well earn happiness selfish?

The way it all stands now is Shep didn't save a god damn thing, when no matter what you do the relays blow up and condemn the galaxy to a fate far worse than what the Reapers could ever dish out. While yes, having one of the supposed 'varied endings' we were promised -but never got- would have been nice as a 'Shepard lives' (after all that work dragging the galaxy together he/she would have deserved to see what happens after the enemy is defeated). Just make it an ending players have to work that little bit harder for is all.

As for the Crucible definition being “a place or set of circumstances where people or things are subjected to forces that test them and often make them change” doesn't mean it has to be a automatic and indomitable death sentence either.

Also in the end, it's a game, it doesn't have to mimic every single detail of reality. If that was the case there would be no point in the video game industry at all.

Modifié par taloris, 19 mars 2012 - 07:51 .


#6983
KarstenChu

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Ahhh, I doubt my voice will be heard amidst the hubbub, but here we go.

I liked the ending.  Indeed, the spirit of sacrifice is very much alive in the choices that are present to you.  It goes with the tone of the trilogy becoming progressively darker as each successive game comes out.

However.  You have a "New Game +" feature.  Why not lighten the mood a little bit and give us a happy ending?  The story line is fantastic, the writers excellent and voice actors superb, so I think you could pull it off without it seeming too cliched. 

Personally, I'd have liked for Shepard to have been reunited with his romantic interest and whomever is left in his squad.  How about a glimpse of said interest finding Shepard in the rubble followed by your much talked over gasp for air?  Haha, I would certainly play the game over for that seeing as how depressing my synergy option was.

In all, the ending was quite good.  I think that a lot of people probably expected your classic storybook ending.  I have to give kudos for breaking from this trend.  It was a very emotional ending and I think many people dealt with that by lashing out at it.  But it was quite well done and a good wrap up (?) to a sci-fi epic.

If you are listening, please consider a "perfect" ending.  Poor Shepard, how many times does this man have to die?  Perhaps he can be rewarded with survival and happiness if he saves the galaxy in his first playthrough ;)

Thanks and good work.

#6984
DuncanId

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admcmei wrote...

Apocaleepse360 wrote...

VOOYAH wrote...


DO NOT change the ending in this game.

Players should realize that this game is a story of
sacrifice and hope.

Shepard has to make the most trying decisions and ultimately
has one last to make in the game and in doing so Shepard sacrifices himself
knowing what has to be done to save earth and everyone else. Bioware did this
for two reasons I believe. First is - finalizing the series and wrapping it up
to move on to another game, secondly and most importantly was to make the
players go through the decision with Shepard and wanting you to personally feel
the emotions that you would have to go through if you knew that you only had two
choices to make and you were going to die NO MATTER WHAT to save humanity hence
the use of the word CRUCIBLE in the game. “A place or set of circumstances
where people or things are subjected to forces that test them and often make
them change”

I understand that this is a video game and there could have
been another option to have the happy ending that most people want, but that’s
not how life works, there are not always happy endings.  Just look at the beginning of the game when
Shepard talks to the young boy in the air duct and later watches him being
blown out of the sky by a Reaper and has recurring nightmares about it. HOW ARE YOU GOING TO MAKE A HAPPY ENDING AFTER SEEING THAT???  Are some players
that selfish that all they want to see is Shepard being the hero and riding off
into the sunset with his crew?  



On another note….Thank
you Bioware I believe this game honours men and women who are the “Shepard’s”
that would give their lives to save someone else. (Military/Police/Fire)

"That's not how life works", yeah, that's why we play video games :P


And by the way, what have all these people got against one single option of a "happy" ending? Are they really all that catholic that they can't accept someone succeeding without them losing everything (as if Shepard hasn't lost enough anyway, with Earth burned to a crisp and some of her friends dying, that would be "bittersweet", what we got was damn near tragic) in the process? My god, what a sad, grey point of view of life, these guys depress the crap out of me.


A lot of people seem to think that there can only be one ending. That's the problem with the game or all the reviews that criticise the people wanting a proper ending, mentioning books or movies with bad endings (and movies and books are known to have changed). If ever existed a game that could end in the most different ways, that game was mass effect 3. You can even end the trilogy in mass effect 2.

And considering that Sheppard was dead for two years in the previous game, and was capable of surviving the destruction of the crucible, I don't think that a happy ending is really that hard to imagine...

#6985
Leones Maneres

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Naked David wrote...

whitelighter117 wrote...

Giant Wall of Text.


Look bro. Condense your thoughts. I doubt anyone is going to read that.


Dude, funny post, but sadly this brouhaha has spawned literally hundreds of epic saga/posts.  I seriously doubt Bioware had any idea the ending flap would generate this kind of white hot (and LITERATE) reaction.

The game is way less than a month out of the gate and this thread alone is nearing 300 pages of fan reaction.  While it is cynical to think this way, I'm sure that from a PR standpoint the folks at EA's marketing dept. have to be totally jazzed...

#6986
dantric32

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Archonsg wrote...

dantric32 wrote...

I too just finished the game last night...and I didn't get the end with, presumably, Shepards breath in the rubble. I looked it all up.

Anyway...I think it's important that we really look at what BioWare has presented to us. Add up the peices, do any of those endings, aside from Destroy/Rubble Breath, really make any sense? The fact that we can continue the story in DLC, I think there is definitely more coming, regardless of any outcry from the fanbase.

Where we go from here is simple. We wait. As much as the choices we made to shape our Shepard, they are still within the confines of BioWare's story. This is their narrative, and we have chosen to participate. Let's wait and see where it goes. I feel more answers are coming, it just sucks we have to pay to get them, when we thought we had already paid to get them. Sneaky marketing sure, but I for one will definitely see what happens next.


There isn't a what happens next.
I posted my reasons why and the physics of blowing stuff up.  
Please read the article here :

http://social.biowar.../10098213/133  

To put it simply, you need xxx amount of force to blow something up. Not just break, bend or damage but to blow up as in explode. The relays we saw in that last cut scene exploded. 
Blowing  relays up = Earth and everything in Sol system, very likely vaporised. 

If anyone can come up with a better physics model, I'd be happy to hear it.



That makes sense assuming you take the ending at face value; but why would you? It makes no sense. The "ending" as it is presented, makes no sense, everything that you fight for is destroyed regardless of the choice you make? I refuse to believe that what we were shown is the "true" ending. There is more. BW has said several times, and in the game itself, there is more to come ie: DLC. and no, we shouldn't have to pay for the ending we thought we were getting...but, what should be and what is are two different things.

Your point is valid and logical, assuming you accept the presented ending as the final ending.

#6987
ryosmart

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I want a true happy ending for my paragon Shepard. He deserves a good life with his LI(in my case, Miranda). That would be a real conlusion of the trilogy for me!!!

#6988
taloris

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As for the 'Indoctrination Theory' (I admit I haven't bothered to really look into it) doesn't the Prothean VI itself poke a rather large hole in that idea? Considering it doesn't pick up anything in Shepard on Thessia OR TIM's base, it only get's alerted to an Indoctrinated presence when Kai Leng shows up. Or is there something glossing over this little tid-bit in this apparent theory?

#6989
Iconoclaste

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Why would any "race" wish to disappear to "free the galaxy"? What's the point in that? No survival scheme could ever dictate such a choice. If all was done to bring other species to defend Earth against the Reapers, destroying everything makes no sense. This is a kind of apology to a suicide, which would result in a better good for species not even existent, or not even aware of a "sacrifice" to save them. Would I choose to "sacrifice" all of my country to try to get a future to unknown people, in a remote country? They might even not share my own values, they might not even learn of what happened and why, so what would be the point?

A sacrifice with no positive outcome is called a "suicide" (or plain stupidity). Either the final cutscene was badly designed, and so it left us imagining the Mass Relay's explosions destroyed everything around, either someone imagined this kind of "sacrifice" was better than finishing the war with conventional means.

Modifié par Iconoclaste, 19 mars 2012 - 08:05 .


#6990
Andy the Black

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theoldludwigvan wrote...

Menalaos1971 wrote...

theoldludwigvan wrote...
I don't know if this is waht you're going for, but I personally would've loved to make specific decisions concerning war assests, squad mates etc. Like at the end of ME2, where you chose who led teams, who was the sepcialist etc. If they did that with the war assests? That would add a whole new layer to the ending battle. (ie choosing which fleets to do certain errands/attacks what have you


That's definitely one way the War Assets could have played more of a role than just a stat to build.  I'm not sure your average gamer would make the best tactical decisions in the middle of a major battle, or how the Fleet's Admirals might feel about you taking command.


Then I would just punch them in the stomachs hahaha (a renegade action towards a quarian at one point, in case you didnt know. Everyone here seems to be paragon. I play pretty renegade with exceptions).

Honestly though, I dont like the idea of Shepard taking control of the battle (like how Robin Hood somehow ran the last battle instead of the King's main military advisor in the Russle Crowe Robin Hood movie), but they already crossed that line with Shepard commanding eveyone to fire on his mark when they first engaged the Reapers.


Picard did it in the opening battle of First Contact. Granted the Admiral in command had already been killed, but the fleet deferred to Picard, who wasn't even supposet to be there, because he had the most experience fighting the Borg.

#6991
Lord_Durin

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Ok, i think we need some more happy thoughts here. My favourite part:

Grunt. Lives.

That is all.

#6992
dantric32

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taloris wrote...

As for the 'Indoctrination Theory' (I admit I haven't bothered to really look into it) doesn't the Prothean VI itself poke a rather large hole in that idea? Considering it doesn't pick up anything in Shepard on Thessia OR TIM's base, it only get's alerted to an Indoctrinated presence when Kai Leng shows up. Or is there something glossing over this little tid-bit in this apparent theory?


Indoctrination of Shepard occurs after Harbinger shoots at him while running to the Conduit. While unconcious he is indoctrinated, the events that then occur are simply played out in Shepards mind....it's possible.

#6993
Iconoclaste

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Endoctrination is, in my view, the "best" way out.

#6994
Skaan

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Mordin curing the Genophage is a great moment, Tali on Rannoch, all The game is really great till last 20 minutes. Really i believe this is one of the best game ever with Baldur's Gate, but last 20 minutes made me mad. Shep can live or dead, it's ok, but why normandy flee? and how Joker and 2 member of my crew (kaidan and javik) still live and on Normandy when they are with me on the harbringer run?
Why i've spent thousand of gameplay hours to achieve any reward and all paragon option when at the end you have only 3 choises? 3 choise only by name.
Why i've reunited quarian and geth if then i kill any synthetics?
Why Udina is on charge when i and Andrerson always hated him?
if 90% of fan dislike the ending, someting is wrong. just give us an answer, what happened to all?
i can accept that if you have less than 4000 EMS you lose, sacrify or wathever, but if you have more then 6000 at least give a chance for a better good ending.

#6995
Hkun2007

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Just know this if NOTHING is done about the ending(s), then you have lost a customer

#6996
vampyyri13

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The biggest plot hole of all, that proves the indoctrination theory:

If you are on the Citadel and chose to destroy the reapers > the Citadel explodes = how in the hell can anything survive on crashing ruble trough the outer space + the reentry in the earth atmosphere and the contact with the ground. With a little luck the broken pieces of the Citadel would burn in the atmosphere . . . with just a little bad luck the impact would be the equivalent of a lot of nuclear bombs.

Is no way that Shepard can be alive if it was on the Citadel:whistle:

Modifié par vampyyri13, 19 mars 2012 - 08:11 .


#6997
ramenbito

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Lord_Durin wrote...

Ok, i think we need some more happy thoughts here. My favourite part:

Grunt. Lives.

That is all.


He lives and he is hungry. Love that part when he comes all bloody and asks for food. Made me all teary eyed, Mama Shep was proud of him at that moment.

#6998
Iconoclaste

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And I can sum up why many players don't like this "endoctrination" theory, and what it implies on Bioware's behalf : those players just did not see the shadow of a hint of something going wrong, and maybe they feel dumb. Some even threaten Bioware of boycott or similar actions, which goes on par with their childish, non-reflective attitudes.

The end of this game clearly calls for some thinking, which for the most part people are doing here. Those who just erupt their outraged feelings surely never saw other outcomes by "reading between the lines" of the game.

The game is rated for "Mature content", so please, keep that in mind, if not too difficult.

Modifié par Iconoclaste, 19 mars 2012 - 08:13 .


#6999
Sydeno

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Don't remember if I already said it, but I think a cut scene, or even a play time with all the war assets we gathered until the end would be welcome... in addition to a better "end", of course...

I will add others ideas later, when I'll remember what you promised us in prerelease...

#7000
ramenbito

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Hkun2007 wrote...

Just know this if NOTHING is done about the ending(s), then you have lost a customer


According to this poll


http://social.biowar...88/polls/30018/

More than one, and according to the dislike ending poll probably half of the dislikers at least (around 27.500 people)
http://social.biowar...06/polls/28989/
(Which is btw the most voted poll in bsn at the moment)