Okay, I finished ME3 for the first (and only) time on Saturday – and I still can’t believe what I saw. I have had to wait a while to post due to the 24 hours you need to wait after sign up to this board, so I thought maybe my anger would have subsided – but no. THIS IS HOW THE SERIES ENDS??? Are you kidding me? Since this thread was set up for specific things we think are wrong with the ending, rather than just saying ‘it sucks’ (which it does, big time), I will go through specific things and try to remove the anger from my points (will probably fail at that), and hope they are constructive. I’m sure they will be repeats of what others have said, but I think that helps highlight exactly where things went wrong. This will be a long read, but then there is a lot wrong with the ending, but is mainly aimed at Bioware in the hope they read it.
Choice – where were the different endings we were promised? Having being stuck with those 3 pathetic ‘decisions’ to make on the citadel, I chose to synthesize organic and synthetic life. Then I looked into the different endings, only to find they are all pretty much the same, except for the colour scheme and who follows Joker out of the crashed Normandy. I am utterly shocked by this after the promises of different endings made by Bioware. They should have been vastly different, with different outcomes, totally different ways for your story to play out taking into account the CHOICES you made throughout the series. That is what we were quite rightly expecting after all the claims made by Casey & Co. Bioware failed massively at this.
Logic – simply put the ending made no sense! Ambiguity is a powerful tool in storytelling, and I love it when done right. But this wasn’t even ambiguity, as it makes no sense at all. Where did the Normandy crash land because, as I understand it from Arrival, destroying a Mass Relay destroys the system it’s in? That means our system is gone (so much for saving Earth), so did Joker skip through the Mass Relay before it went? If that’s the case, I am confused – Ash was on the final No Man’s Land mission with me, yet she followed Joker out of the ship with EDI at the end. Did Joker break from the battle, pick her up, and leave before the relays were destroyed??? Why would he do this, he had no way of knowing what was coming? Or did he just decide all was lost and run, but first make a detour to pick up squad mates? Pretty out of character. No matter which ending you use, none make sense, no sense all. That isn’t ambiguity – that is stupidity.
Story – one of the reasons I fell in love with the first Mass Effect was the story and this fantastic universe Mass Effect had. Talking to Sovereign on Virmire, and Vigil on Ilos stand as two of the greatest moments in video games for me. Speaking with Sovereign and seeing what the threat actually was, how big and ancient of a threat, was amazing – it gave a sense of wonder. Then Vigil explaining more about how the Protheans went down, and that this cycle has repeated countless times, was fascinating. I wanted to know more – so should have really seen the signs when ME2 rolled around. I love that game too, but we didn’t find much out other than the Protheans had been repurposed as Collectors. And when you think of the stakes of the first game – to find out ME2 was simply about stopping one more Reaper being built, well it’s a bit underwhelming. I thought in ME3 we could find out more about the Reapers plan, how if the Collectors were successful in producing their additional Reaper in ME2, nothing we could have done in ME3 would count for anything. Make ME2 mean something! As it stands, it was simply another Reaper to add to the countless that invaded in ME3. Does one additional Reaper really make any difference when talking about this amount of enemy?
There were two points in ME3 where I thought the game was on the right track and we would learn more about the Reapers. The first; when we spoke with the downed Reaper after helping the Quarians, the way he spoke, as if the Reapers had no alternative, no choice, hinted to something bigger behind the whole thing, which again give us some mystery and it reminded me of the conversation with Sovereign on Virmire. ‘This is getting good’ I thought. Then the conversation with the Prothean VI on Thessia before Kai Leng showed up, where it was confirmed something was behind the whole thing, and that the Crucible was a design passed down through the cycles – it gave me goose bumps and the same sense of wonder I got from the first. I was worried Bioware was leaving it late in the day to start getting into the Reaper history though (what they are and where they came from), but hoped that’s what the rest of the game would cover. I was excited about the story again.
Then it ended. Oh dear Lord how badly it ended. Can someone explain to me what the AI KidGod was on the Citadel? I know he must have been some kind of AI consciousness that controlled the Reapers (and the fact he was in kid form was for Shepherds benefit) – but what was he exactly? Where did he come from? Are we saying an AI was behind the whole thing? Another AI, controlling the most advanced AI ever (till that point)? The way he started talking hinted that he was a level above the Reapers and that he controlled them. Fair enough. Then he started talking about them as one, he and the Reapers (‘you could destroy us’). And then he lets Shepherd decide the fate of all synthetics – but why? Why would he do that? And why is he the Catalyst? The Crucible was developed by earlier cycles, but none knew of this ‘entity’ as none got as far as Shepherd, so how would they know that this catalyst was needed and therefore develop the weapon of the Crucible around it? We didn’t really find anything out at all – just more questions and last minute confusion. I’m not sure of the technical terms, so I don’t know if this AI and Catalyst was a Mcguffin, a plot device, a Deus Ex machine (I would think it’s a plot device) but what I do know – it was crap. Oh, and if he was part of the Citadel, this crappy kid Mcguffin Machina, then why did he not intervene in Mass Effect 1 when the signal from the Citadel was blocked?
Again, where did the Reapers come from??? What is their reason, or this creators reason, for the cycles? To bring balance? So that machines wouldn’t wipe out organic life? Are you kidding me? Okay, so where did it start, why was it decided that this is how it should be, how the Galaxy should work? Who made this AI and then the Reapers? So many answers that we were promised and we got nothing. With the Reapers, and what was behind them, Bioware initially created a fantastic Sci-Fi mystery for us to get lost in. They had a brilliant set up. But mysteries are about set up and pay off – they are there to be solved. Bioware did not give us a pay off. They gave us a LAZY, incoherent, garbled mess. One so out of sync with what came before it, I can’t help but wonder what they thought they were achieving. Great endings that make you think only work because they are in keeping with the context of what came before them in the story. None of this was. It was randomness masquerading as thought provoking intellect. And that is what is infuriating. For a series with so much creativity, this ending was, I’ll say it again, LAZY. I never thought I would say that about the end to the Mass Effect adventure.
So what are we left with? The galaxy in the dark ages, countless dead due to the Mass Relays being destroyed, families torn apart as they have no way of reuniting without the relays, the Normandy somehow happening to crash land on a planet that supports life, only God knows where, and a hero (in Shepherd) that acted so far out of character it has left the fans outraged. And this is all we get???
And what amazes me is that on a team as big as the one that worked on Mass Effect 3, in one of the meetings, I can’t believe someone didn’t raise their hand and say: ‘You know the endings we are going with? Well, are we sure they aren’t, um, you know, a little bit sh*t?’
You failed, Bioware – you failed.