Lord_Durin wrote...
Ok, i think we need some more happy thoughts here. My favourite part:
Grunt. Lives.
That is all.
Yes, this was a win.
But, to prove that not everything has to be sweet and happy, I thought Mordin, Thane and Legion's deaths were all wins. I cried like a baby with the three, and that was a very, very good thing. When a game/movie/book makes you cry, because you invest yourself in it, because you relate to the protagonist, you inmerse yourself in the story, the characters, it's a sign that that game/movie/book is excellent.
I read, before ME3 was released, a little article by one of the writters of Bioware that was working on ME3, about how they wanted to check very closely about possible racist characters. I don't remember the exact words, but the idea behind was that, when a player feels anger because they feel for their characters that's a very good thing to accomplish from a writers perspective. But when a player feels angry because that character has given you a bad memory of how beliterating and unjust real life is, in other words, when it offends the player in real life that's a very bad thing that should be avoided at all costs, because it denotes poor writing and will trigger a lot of bad feedback.
And that's the case of the ending of Mass Effect 3. And why I can't wrap my mind around it. Because I think that people sat and discussed about it when creating the ending, and when I think that they had to agree, to reach a sort of consensus and say "Yeah, this is the best way" I can't but go like: Really?
Unless it is all planned, and after deciding the endings they added a "...and then..." that has yet to be revealed. Which would make a lot of sense, and if done well can end up being about brilliant.
But in which case, one would think that they'd already say "ok, yeah, there's more to it but it has yet to be released" by now. So that theory doesn't work... Sigh.
Here's hoping!