On the Mass Effect 3 endings. Yes, we are listening.
#701
Posté 15 mars 2012 - 04:37
#702
Posté 15 mars 2012 - 04:37
By holding back from any commentary as a company for whatever reason, I feel you are in the end going to damage your own brand. When we purchased Mass Effect 3, we expected a completed product. Holding onto an ending, rolling it out later, for whatever reason, isn't right. Some of us, like myself, actually took paid vacation to sit at home and play in the universe you have given us. Had I known the ending would have been like this, or that you were holding out the real ending till it is released everywhere - I would not have used my own paid leave time to play an incomplete product.
Its just as wrong as if you bought a new car, but the dealer forgot to include the engine. The only thing you are doing at the moment is alienating your customer base, and allowing reviews of your products on retail sites to receive low ratings (Amazon PC version is showing 2/5 stars). Look at CCP with EVE Online for a recent example of what happened to them when they were out of touch with their customer base. This is the real ending of Mass Effect as a franchise due to the actions you are taking.
I don't wish any ill will toward Bioware, but if you lose money and customers, there won't be any Mass Effect 4, additional DLC's, or other goodies. People may lose their jobs, divisions may shut down. This universe will cease to exist as no money will be put into further development if things go south. For the good of your own brand and company, just give us all a straight answer, and make it be the truth. As paying customer's, thats what we deserve.
Modifié par LordIxliam, 15 mars 2012 - 04:45 .
#703
Posté 15 mars 2012 - 04:38
NovinhaShepard wrote...
Those of us who want the little blue children!
Pick the destroy ending, and imagine Liara digging Shepard out of the rubble. There you go.
Also, fantastic, cheer up fanart by Neehs:
http://neehs.deviantart.com/#/d4sq3si
I've been picturing that exact scene from the moment I saw that breath, only that Garrus and Tali and the rest of the surviving squadmates were with her (I think one or two should really have died in the battle of london).
And that is the first fanfic I'll be writing about ME3, even before doing my Kelly chambers eulogy.
#704
Posté 15 mars 2012 - 04:38
Begins with the horrible idea of the kid(he being the catalyst), then to saying that organics and synthetics cant live together? Wait didn't I just prove him wrong when I united the Geth and the Quarians again? I know that sheppard would not just stand there and take everything that "kid" says with a golden spoon, he would fight him(by telling him of his actions[paragon shep or renegade]) and told him that he had proved him wrong in many of the events. Leaving sheppard to simply believe what the "catalyst" without questioning him, does not seem like the shep everyone knows. Also, his own synthetics that he has created are the ones that kill him, so whats up with that?The rest of the ending just defeats everything you guys establish with your squad mates, starting with joker and the relays.
What is joker doing in the middle of a battle, running away? Why on earth are my LI, Joker and Other squadmates getting out of the ship at teh crashsite?
Werent they with me , you know in the battle? Did they just up and left me to rot? Oh and the relays, in the Arrival you established that when a relay is
destroid it wipes out the system... so on every ending you commit mass genocide? Or is it that the beams are 'special' , the type called space magic? Not only that if the realys are now destroyd then that means that every race is stranded so; hunger, starvation, famine and war(local wars at best) are the galaxys new dinner for the next millenia? Is that not backward to what sheppard(paragon) would want? My squad mates where are they(the rest), what are they doing? What happens with the rest of the galaxy? The krogans and turians? The asary?
Guys the ending is horrible, I have to say the overall of the game is A+, but the ending has many things wrong that it looks like a horrible job, also Bioware, if I where to pull that Stokphoto thing in college I would get banned from college for not giving credit where is due, in a job fired and in the federal goverment I would be deemed unhireble.
#705
Posté 15 mars 2012 - 04:38
#706
Posté 15 mars 2012 - 04:38
#707
Posté 15 mars 2012 - 04:38
You and you're team should be proud regardless of our feelings to the ending though, you have inspired tens of thousands of people on a forum to unite and organize on a level most didn't believe possible and do amazing things. This being said we will contiune to Hold The Line and fight for more endings to be added.
As for a favorite part, I can't really say, if I had to pick I'd say it's when Shepard and Liara finally admitted they want to spend forever together, twas a touching moment.
Hold The Line.
#708
Posté 15 mars 2012 - 04:38
I can however pick my least favorite bit of the game. Care to wager a guess?
#709
Posté 15 mars 2012 - 04:39
second favorite thing was the ability to interact with squad mates outside of the normandy. more realistic, that was nice. i didn't appreciate, however, that most of the dialog inside of the normandy was not through the conversation wheel - one of the fundamental elements of the game to me.
#710
Posté 15 mars 2012 - 04:39
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
Chris thanks for responding.
I think this is now a critical stage for Bioware. You guys can either forge a legacy here or have it tarnished forever. I am a firm believer that this was a truly epic game, executed brilliantly up until the ending. Its clear how much work your team put into making this game as good as it was, which is why I was so confused and frankly upset with how the game ended.
I understand leaving the ending open for interperatation, and I actually love that kind of ending, however these endings did not just do that, they hit us with sequences that seemed out of place and directly were directly contradictory to the actual story that was playing out right in front of us. I believe every person here knows there had to be a definitive ending, but to have the normandy booking it out of system with crew members on board that were supposedly "killed" in the rush on Harbinger was downright looney.
Listen, I don't think anyone wants to take away artistic license from the writers because that is what made this game so great, but please note there are a great deal of intellegent fans here who for us, the ending just doesn't line up.
I'm sure we are all looking forward to any updates you provide and I for one am appreciative that you took the time to say that you are in fact, Listening.
Thanks
#711
Posté 15 mars 2012 - 04:39
Very pretty though. Very nice environments. You should have just hid all this architecture away on different planets and have the player go search for it.
I happily scouted out every random enemy base in ME1 even though they looked the same. Every planet, every artifact. It meant something.
This time it didn't.
But I wanted or expected the ending to make it meaningful. Instead I got a cosmic keyboard cat.
Modifié par ForEffsSakeNoMoreHassle, 15 mars 2012 - 04:41 .
#712
Posté 15 mars 2012 - 04:39
Favorite moments:
Thane, legion, and Mordins' death scenes: all so beautifully portrayed and great send offs for characters that I spent so much time invested in, making their sacrifices help me in my mission towards winning the war against the reapers.
Curing the Genophage: basically saving an entire race from fading into obscurity, and helping to bring hope back to the galaxy(to Krogans and Turians, Salarians were kinda dicks about it for the most part)
Resolving the Quarian/Geth Conflict: Uniting creator and created, ending centuries of conflict, not to mention helping the Geth achieve free will and Quarians finally having a home again.
The cutscene where the batlle for earth begins when the fleet i had assembled begins engaging the reapers: Hands down one of the greatest CGI space battles I have ever seen, and it felt so rewarding to see the whole Galaxy united in the fight to take back earth.
The build up to retake London: I honestly felt like this was it, everything I had worked for since first playing Mass Effect 1, time to finally wrap this up and show the big bad Reapers what it means to mess with OUR galaxy. I was on the edge of my seat the whole time I was fighting tooth and nail down city street, and my adrenaline was pumping as I charged towards the beam to retake the Citadel.
Disliked:
the ending: besides making me feel like everything I've done for 3 games was all for nothing, I was really hoping for at least some sort of view of the galaxy my actions helped shape, whether its right after the battle, or down the line as the galaxy has a chance to rebuild. The ending as is, just leaves me feeling like their was no point to any of my actions over the past 3 games and X amount of hours i spent playing them.
Modifié par L33tBadMofo, 15 mars 2012 - 04:45 .
#713
Posté 15 mars 2012 - 04:39
Hydralysk wrote...
Tailen wrote...
To be honest -- and I'm being completely honest here -- the more I think (read: obsess) about it, the more I think the ending might be my favorite moment. Not just in Mass Effect 3. Not just involving Shepard.
It might be my favorite moment in the history of gaming; in the history of storytelling.
We may not have all the answers yet, but I don't need a definitive ending to know that the one we have so far is the next step in the evolution of storytelling. Somehow BioWare has transcended the bounds of ordinary storytelling and actually caused the player to become Shepard.
To feel what Shepard would be feeling. To actually live it. Those final moments aren't gaming or storytelling.
They are existence. Existence as Shepard for a moment in time.
But naturally -- as many would with such a foreign feeling overtaking them -- a significant, vocal part of the ones who shared this existence have rejected it entirely; refused to let this new feeling overtake them.
And that's fine. I, for one, accepted it wholly and completely. I let it overtake me, and will look back on it fondly forever.
I believe we're witnessing history in the making. I believe this is storytelling at its finest; at its core.
I believe I was Shepard... even if only for a fleeting moment.
Thank you, BioWare.
The problem is we believed we were our Shepard's as well, and then we are apparently told that the Reaper leader has three choices for you, none of which our Shepard's would have chosen and he just accepts it and goes "Well if you say so...".
You're missing the point of my praise, and the point of the ending.
I'm not talking about everything leading up to the end. I'm talking about the end. That "Well, if you say so..." element is crucial, and is every bit a part of the genius behind this ending as anythinge else.
That feeling of helplessness -- of forced choice, of willing something to change that simply won't -- is all part of the desired effect. You/Shepard are being indoctrinated. You are facing it; living it. The series quietly, subtly built up to this moment and then executed it to perfection.
I understand why some people don't like it, and it's not just people who don't get it. It was a risk, but a risk any innovator has to be willing to take.
Anyway, I don't want to take up a bunch of this thread with discussion. I just wanted to make myself clear.
#714
Posté 15 mars 2012 - 04:39
The vast majority of users on the forums right now want a straight, up front answer to the question "What the heck happened to the ending". Answer that, address that.
#715
Posté 15 mars 2012 - 04:39
That leaves out so many perfect moments though, I almost don't want to make that decision.
And for my part, I am sticking to my guns. I don't believe I've seen the ending of Mass Effect 3 yet. Until I'm told definitively otherwise, or until I see the actual conclusion, I shall reserve all judgement.
#716
Posté 15 mars 2012 - 04:40
#717
Posté 15 mars 2012 - 04:40
AcacianLeaves wrote...
I
BAD POINTS:
- :unsure:Not treating characters with respect at the end! The reason that Thane, Mordin, and Legion's scenes were so memorable is that it wrapped up their story and gave you closure to the characters. THAT is how to handle character death! We get NO such closure to the rest of the cast, not even Shepard! A brief dialogue scene via a hologram is NOT the way that characters from ME2 should have 'ended'. Tell us how their story ends, or at least if it continues AT ALL! Kill them all off if you must, but they all deserve the same amount of respect and attention you gave Thane, Mordin, and Legion. Note that I don't want a "happy" ending, just an ending.
-
Agreed, well said.
#718
Posté 15 mars 2012 - 04:40
#719
Posté 15 mars 2012 - 04:40
even as a full paragon Shep, finally decking Khalisah al-Jilani, didnt mean too but i think that was the first paragon/renegade trigger, but i was glad my reflexes got the better of me on that one.
Modifié par haloxx, 15 mars 2012 - 04:43 .
#720
Posté 15 mars 2012 - 04:40
The frustrating thing with the ending for me is that it suffers from a problem so common in science fiction that the Encyclopedia of Science Fiction has an entry for it - "sense of wonder." The sense of wonder is the thing that appeals to people about sci-fi when they're young, and it's what a lot of sci-fi writers spend their careers trying to replicate. It's an addictive sensation. The problem is that while trying to blow your mind with the revelation of some heretofore unguessed-at universal truth is an awesome idea for a story, it's hard to just invent transcendent universal truths out of thin air.
Some sci-fi writers cleverly cheat a sense of transcendence into their stories through a dirty trick called "conceptual breakthrough," which is a flavor of plot twist that involves the sudden, shocking realignment of the narrative's perspective, so the story you thought you were reading becomes something else entirely. That moment in Book of the New Sun where the reader finally catches on that the castles and towers are actually old rotting spaceships is a good one - holy ****, this fantasy story is actually science fiction! The bit in ME1 where you find out Sovereign is actually a Reaper is a good example as well - suddenly, your sense of the entire plot and the stakes involved become completely realigned. Or there's an infamous last sentence in an otherwise not actually very good book called The Weapon Shops of Isher by A.E. van Vogt where the story, which to this point has been a third-person narrative about a heroic human space badass (kind of a proto-Shepard), suddenly ends with the line "This much we know: This is the race which will rule the Sevagram." Bear in mind that that is the first time that word has appeared in the book. It blew a bunch of 1950s kids' heads wide open as they argued about what it could possibly mean: was the story being told to us by a third party within the story? What is the Sevagram? Has someone been watching the hero this whole time?
Basically, the vibe you're going for with conceptual breakthrough is this.
It's a good way to generate the sense of wonder, but it suffers from the usual caveats involving any plot twist - it has to be surprising but feel fair, it can't invalidate what has come before, and so on. There are plenty of bad examples of it, like some of the cheesier Twilight Zone twist endings.
Other writers try to achieve the sense of wonder by sheer scale, often by literally just throwing a big object like a Dyson Sphere or Alderson Disk into the story. Which is cool, I like that crazy stuff as much as the next guy, but the sense of bigness and scale only works for so long, and often the actual stories being told are incredibly prosaic and don't reinforce that sense of bigness at all. Often they involve heroic space marines fighting evil aliens for control of the object.
Other writers try to go for the sense of wonder obliquely, deploying powerful symbols and appealing to the emotions with hints and suggestions rather than actually delivering explanations that can't possibly satisfy. I like this approach a lot, and I think it's part of the reason Dan Simmons' book Hyperion works so well - he used to be a horror writer, so he just sticks a bunch of vivid, memorable imagery in his sci-fi and leaves it to you to guess at the meaning rather than sitting down and going "well, robots and humans hate each other, and..."
very specific, spoilery discussion about the end:
I feel like with ME3 they felt some crazy pressure to deliver a mind-blowing ending and just kind of flailed at a bunch of ideas that hadn't really been given much significance up to that point. The sad thing is I don't think it was necessary! If the crucible had blown up the Reapers, Shepard had sacrificed himself, and there was a cutscene showing geth and quarians living happily together etc etc - if everything had fallen into place exactly as we all kind of expected it would - that would have been basically mission accomplished right there.
There were some moments in the main game of ME3 that did trigger that fantastic, tingling sense of wonder, and ironically they used all three techniques successfully on Thessia:
Learning that the Crucible wasn't a Prothean device but an ongoing project worked on by thousands of races over millions of years was fantastic. That was an example of the sense-of-scale approach actually working, because suddenly you're entrusted with not just a rinkydink Prothean laser but the collected heritage of all life in the galaxy ever.
The Asari were secretly hoarding Prothean knowledge to ensure their preeminence as a species? Wham. That's conceptual breakthrough - a plot twist that makes you reassess everything that's come before, but also makes perfect, seamless sense in context.
The cycles repeat each other down to something as specific as machine uprisings and deluded Reaper collaborators? That's a great example of the less-is-more, oblique approach. It's a suggestive idea that hints tantalizingly at a larger, unfathomable cosmic order behind events without actually explaining anything and ruining the magic.
The ending, though, is like a perfect storm of trying all those things at once and accomplishing none. Conceptual breakthrough: the Catalyst is actually the Citadel, and it's actually alive, and the Reapers are actually working for it? That's plot hopscotch. It's not that it's a bad idea - I firmly believe that there aren't really bad or good ideas so much as appropriate or inappropriate ones - the problem is that it's not suggested, hinted at, or supported anywhere in the text. It comes completely out of left field and doesn't illuminate anything that came before.
Sense of scale: EVERYTHING BLOWS UP. Including everything you had been invested in accomplishing for the previous thirty hours - effectively trading away all the personal, small-scale choices and relationships you'd made in hopes of impressing you with the apocalyptic scale of events. Except we've already gone through one apocalypse and fatigue has set in.
Oblique: it's a ghost kid and he's speaking cryptically and you're not actually going to get any meaty answers about motivation or even just the basic, nuts and bolts mechanics of what's going on. Why does taking choice A do this one thing that doesn't seem to logically follow at all, and taking choice B does this other thing that doesn't seem to logically follow at all? Why are these the choices being offered to us instead of other things? Who knows?
I need to emphasize that I did really, really love the game. I think in many ways it represents the apex and fulfillment of what Bioware have been trying to accomplish with their mode of storytelling since Baldur's Gate. The game was filled with payoff after payoff and made me think and feel. You can't ask for more than that.
In a way, that's kind of the irony here. All the ridiculous hatemongering coming from the internet quarters turned out to be just hot air. EA didn't ruin ME3: the multiplayer was great, Ashley having her hair down wasn't the end of the world, the DLC character didn't mug me in an alleyway and take my wallet, and the collectible preorder guns did not violate the essence of my being. The problem with ME3 was a problem of writing, straight up. No soulless corporate executive could have asked for that ending. Just as I give Bioware credit for their successes, the stumble at the end is theirs and theirs alone.
#721
Posté 15 mars 2012 - 04:40
And the "goodbye" part in the ending, makes me cry everytime.
the worst moment, definitely the ending. To be more accurate, this:
1. The normandy flying who knows where.
2. The "teleport" of the squadmates into the normandy after the beam run.
3. The nonsense explanation of the kid, and why is a kid and not a reaper.
4. The "far beyond our comprehension thing" that Sovereing told you, explained in a few lines by the kid
5. The almost chance to fight harbinger and then he flew away without saying nothing.
6. The suicide of TIM, cheap copy of ME1 Saren's death.
7. The armies of the other races stuck in Sol's system or earth.
#722
Posté 15 mars 2012 - 04:41
die-yng wrote...
NovinhaShepard wrote...
Those of us who want the little blue children!
Pick the destroy ending, and imagine Liara digging Shepard out of the rubble. There you go.
Also, fantastic, cheer up fanart by Neehs:
http://neehs.deviantart.com/#/d4sq3si
I've been picturing that exact scene from the moment I saw that breath, only that Garrus and Tali and the rest of the surviving squadmates were with her (I think one or two should really have died in the battle of london).
And that is the first fanfic I'll be writing about ME3, even before doing my Kelly chambers eulogy.
I want this to happen, please please please, I will even buy a hoodie Bioware and post a pic of proof of purchase, just give us this option:O
#723
Posté 15 mars 2012 - 04:41
I would like to throw my 2 cents in by asking if it be possible if Harbinger would have a "larger" role instead of 10secs at the VERY END of the game............
#724
Posté 15 mars 2012 - 04:41
loved all of it, until the last little bits....
#725
Posté 15 mars 2012 - 04:41
..Until the ending.
Well anyway I shall try to wait patiently for further 'announcement'




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