On the Mass Effect 3 endings. Yes, we are listening.
#7251
Posté 20 mars 2012 - 01:44
So much take Earth back, take Earth back, and then we did not take Earth back :x We either destroyed it, or doomed it. And we don't even get to know what the hell happened...
#7252
Posté 20 mars 2012 - 01:49
#7253
Posté 20 mars 2012 - 01:49
Bioware- What can be said that hasn't already been said on this forum. There are lists of what people did like, what they didn't like, and their ideas to fix it. All you need is the motivation now.
Don't do it for me because I need the answers to the convoluted ending, or for so-and-so because he/she can't handle a sad ending...Do it for Mass Effect. Do it for the universe, and the characters, and the stories you so brilliantly created. They deserve a proper ending more than we do.
#7254
Posté 20 mars 2012 - 01:53
Hashishim wrote...
I just realized something now, after reading few sites about the ending, Bioware is sharp or genius or just doing a gamble,
Look at Galaxy at War, it all of us who play multi-player take part in the Galaxy at War system, the fact that the ANN news is also available via a website is another thing, The fact they wanting all of us to be united against the reapers in the Multi-Player segment boosts this idea.
Perhaps they want to bring out the whole united stand in the Galaxy into reality, this whole ending kind of in a way created two groups amongst the consumers.
1) People (larger amount) who want a change to the ending and are going nuts, and finding all possible ways to end it, and basically fighting a war that alot have doubt we will never win.(which is similar to the game)
2) People (a minority) who happy with the ending and siding with Bioware/EA
Now if you look at the story line of ME, and equate it to reality terms,
THE PEOPLE(OF 1) = Allied forces wanting to destroy the Reapers
BIOWARE/EA = The Reapers who want change from and we uniting against but some of us feel we wont go far
THE PEOPLE (from 2) = Cerberus, the people who are from the consumers but support and help and are corrupted by the Reapers, in this case EA/BIOWARE
Indoctrination process is trying to win over them, and creating a division.
A sense of CHAOS in reality from a excellent game which revolved around similar concept.
Anyway if the above has any relevance or truth, it simply brilliant as a marketing strategy, and in a way bringing the effect of a game into REALITY, creating a wholesome experience which is awesome!
The MASS EFFECT or title is a great way to term it,
THEY MANIPULATING USif they do bring out dlc's that solves it, then I do not mind being manipulated it making me stick on these forums:P
This is also what I think. (And hope) is happening.
#7255
Posté 20 mars 2012 - 01:55
RGB it is then.
#7256
Posté 20 mars 2012 - 01:57
zsavk1 wrote...
Hashishim wrote...
I just realized something now, after reading few sites about the ending, Bioware is sharp or genius or just doing a gamble,
Look at Galaxy at War, it all of us who play multi-player take part in the Galaxy at War system, the fact that the ANN news is also available via a website is another thing, The fact they wanting all of us to be united against the reapers in the Multi-Player segment boosts this idea.
Perhaps they want to bring out the whole united stand in the Galaxy into reality, this whole ending kind of in a way created two groups amongst the consumers.
1) People (larger amount) who want a change to the ending and are going nuts, and finding all possible ways to end it, and basically fighting a war that alot have doubt we will never win.(which is similar to the game)
2) People (a minority) who happy with the ending and siding with Bioware/EA
Now if you look at the story line of ME, and equate it to reality terms,
THE PEOPLE(OF 1) = Allied forces wanting to destroy the Reapers
BIOWARE/EA = The Reapers who want change from and we uniting against but some of us feel we wont go far
THE PEOPLE (from 2) = Cerberus, the people who are from the consumers but support and help and are corrupted by the Reapers, in this case EA/BIOWARE
Indoctrination process is trying to win over them, and creating a division.
A sense of CHAOS in reality from a excellent game which revolved around similar concept.
Anyway if the above has any relevance or truth, it simply brilliant as a marketing strategy, and in a way bringing the effect of a game into REALITY, creating a wholesome experience which is awesome!
The MASS EFFECT or title is a great way to term it,
THEY MANIPULATING USif they do bring out dlc's that solves it, then I do not mind being manipulated it making me stick on these forums:P
This is also what I think. (And hope) is happening.
Haha. More far-fetched than the indocrination theory (that I do believe, in a very cautious way), but interesting
#7257
Posté 20 mars 2012 - 02:02
While I am more than ecstatic about the possiblity of some dlc/possible new endings, because this would give them completely new levels of replayablity to the game for me. However, if the rules with Galactic Readiness remained in play, this could drastically change the outcome of the game in a few years when they take the servers offline. Just a thought.
#7258
Posté 20 mars 2012 - 02:03
Doppelgaenger wrote...
I am frustrated. I really am frustrated. I spend 75€ on a game and over 100 hours playing all three parts and at the end of the experience all I can feel is an emotional disconnect? You dropped the ball. Big time. However, let me explain why I think this is.
...(cont.)
After writing this part down I really thought about just saving my money in the future and to walk away from your company. However, there is still something that I will see through (till): The End
I finished the Dialogue with the "god child" and immediately felt confusion. I felt nothing more. Afther that I completed the ending and went straight to the forums to find out what was wrong. A lot was wrong and still is.
I will now share something with you concerning interactive storytelling. I have a good amount of experience in roleplaying games (pen and paper/larp) as storyteller and as player. This I think is very much akin to interactive storytelling like you do it in your game. I once had a stunning experience that is pretty much akin to what I experienced with the ME 3 ending. A certain adventure (this was written by an author and we had bought it) of the game "The Dark Eye" ended in flat out "tragic" failure. I as a player was upset as hell, not only because the adventure had been annoying and bad in so many ways, but because I had put effort into this only to see how nothing came out of it. I was like "**** this, I could have stayed out of the Orcland (with my character) and nothing would have been different!" There was simply no payoff. This is a lesson to be learned from true roleplaying: When you are the character you want them to succeed. The player becomes in part the figure he is playing. This goes way deeper than the attachement to a character in a movie or a book. You emphazise stronger.
This goes so far that the Vampire the Masquarade Core Rulebook give advice like this: "Acommodate Player expectations: It's their game too, remember. You have to have some kind of idea what type of game the players want to play.", "Don't forget the payoff: If the players work hard and make smart decisions, their characters' success must be in proportion of the challenges they have faced, or they will feel cheated.", and "Don't abuse your power: You are the final arbiter of events. Your word is law, but you can not use this authority to beat the characters into what you want them to do."
The same thing goes for Mass Effect 3.It is an interactive storytelling experience. The player is Commander Shepard. When you force Shepard into the "god Child" choices you betray everything outlined above. You force them (!) into your (!) conclusion and deny them any payoff (!). This does not mean that you are not crafting the story but this is interactive! Shepards fate can simply not be predetermined (obviously the real of the plausible has to set borders here) because that would mean our choices don't matter. (remember what you advertised by the way?). Forcing one ending - and yes 17 or 16 variations of three differently colored explosions leading to almost the entirely same conclusion count as ONE ending – denies the players the story they want to play. You forgot the payoff to. [at this point i wanted to write something mean about the popup at the end but I cut that out because I try to reason here] You just walk over the players work. You have to show them for what they did all this and why it mattered to make choices in the first place.
This is how I describe what is wrong here: You as storytellers have a responsibility to us as players as much as I have the responsibility towards my players. The deep emotional investment needs to be handled carefully. When you start to mistreat your customers and players this will come back to hurt you. This is over all a business relationship. We pay you to be treated right. However, the ending caused me and others much emotional distress. This is not to be taken lightly! Because when you mistreat someone in a roleplaying game (even if not on purpose!) you need to realize that they themselves are partially invested. Let that sink in.
Your customers actual lives an psyche are invested in your products. (If you don't believe me go to your forums and look or ask! I personally felt almost sick for two days and still focus on this one week after the end. God knows I have better thinks to do... maybe not, preventing one other person from going through this is worth more than my stupid science paper) You have a responsibility in an interactive story. In this game series in particular, because interactivity is the central feature. This is true roleplaying. You might not want the responsibilities coming with this but you have them and you need to address them.
So as a customer in this relation I urge you strongly to put out an alternative ending that addresses the grievances of the people in the Forums. I want to like your games I truly do, I want you to continue making games, and I want to buy them and the merchandise for them. I wan't to get invested in your games because you truly did an awesome job with them and provided not only an enjoyable but a meaningful experience. The ending of ME 3 stand in complete contradiction to everything that has come before. Please allow me to still be part of this.
Do not forget: In this relationship profit is strongly connected to brand loyalty and you can not afford to lose this loyalty by abusing it in form of exploitation (10 points above) or bad (interactive) storytelling.
...
You should make sure everyone of your employees responsible reads the following articles:
Musings of a Screenwriter: The Ending Thread
http://social.biowar...ndex/10022779/1
This is a screenwriter and from the standpoint of his profession he explains in detail, why Shepard is not a tragic hero and what else is wrong with the endings. This is rather conventional but still an important read!
Why you enjoy art and the one problem with Mass Effect 3
http://www.themetaga...oblem-with.html
This is about why your players felt emotional disconnect and distress. The source is frustration and he explains how your ending fails to deliver emotionally.
This video will also go a long way of helping you to accomplish a better ending (this is not me):
Mass Effect 3 Ending: My Thoughts, What Could Have Been, What Should Have Been
I urge you strongly to take his war asset approach for your ending. Ignore the indoctrination theory, because mental battles are not the ones a player fights. This is about a real battle let us fight it.
I absolutely agree. You've just taken most of my concerns and put it into one well thought out explanation of what they need to hear. I've posted this on a couple different websites, but of course, I still feel the same way. Before the game came out, you could see everywhere there were claims to tie all the loose ends, answer all questions and provide legitimate conclusions for all the stories and relationships Shepard had in the game. The game itself was great (gameplay, depth of characters, story build up), all up until the part where Shepard gets hit by Harbinger in the final mission.
There were 3 poor endings provided as tribute to the many hundreds of hours and dollars the fans put into this game. I have been having the same post-game reaction, being one of the fans that became immersed in the story and emotionally involved. I might play through the game again, but avoid watching any endings to avoid any more emotional distress.
One of the big things in the game that makes me feel very unsettled, particularly the romance part, I'm extremely confused. My FemShep romanced Garrus, had a wonderful story with him up until the end. I put him on the squad for the final mission. Supposedly the squad gets hit by a reaper cannon, Shepard almost gets killed, then gets beamed up to the citadel. I got the "Best" Destroy ending with approx. 5500 EMS and then at the end Garrus and James are on the Normandy when it crash lands. Shepard is breathing, laying in a pile of rubble when it's done.
1. Did Joker swoop down and save the squad while Shepard is beamed to the Citadel?
2. Do they eventually find Shepard laying in the rubble? Is s/he in the rubble on Earth or on the citadel?
3. Does the Citadel come crashing to earth or stay in orbit? (The derelict reaper in ME2 could not stay in orbit after losing its mass effect field, so what would happen to the citadel after the Crucible/ base of the citadel explodes?)
4. Are Shepard & their romancee ever going to see each other again? (In my game, before you enter No-Man's-Land, Garrus mentions Turian-Human children to FemShep if you romanced him. Garrus is on the Normandy when it crash landed, so ultimately that means he lived.)
5. What was the point of saving Rannoch and curing the Genophage if the Mass Relays are destroyed regardless? The Entire Quarian fleet as well as the Krogan travelled to Earth to fight the reapers. If they can't go back to Rannoch, and the only ending where Shepard lives involves destroying synthetics, what was the point of recruiting the Geth??
6. And they said all synthetic life would cease to exist, but Shepard's children would create synthetics again and start a war. Isn't that a little contradictory? This means that they can still create & use machines, probably restore their ships and of course the possibility of finding Shepard. (<--I think this rules out the non-function of Shepard's Lazarus Project parts..plus the Illusive Man said their brain was intact and they restored major organs, so they'd still have the ability to live..)
7. And what happened to the COUNCIL?? There was nothing to indicate they evacuated the citadel, so after saving them in ME1, they die anyway? (I'm picturing everyone on the citadel smashed like a pancake when the arms close...)
Bottom line, too many questions, possibilities, plotholes, etc. If I had it my way, there would be a 4th game, an extensive DLC or expansion or whatever it takes, to fill all the holes. Preferably still following each players specific story and choices..
A customized EPILOGUE, per se: showing the remaining crew, creating closure for the relationships and romances each player chose, reactions to the outcome of your decisions, character relations, like in ME2...just a little more detailed.
Modifié par Mayjeank, 20 mars 2012 - 02:33 .
#7259
Posté 20 mars 2012 - 02:05
Beautiful.
Aside from that, even if I hadn't liked it, I would never demand the team behind the game change the art that they have made. You don't demand a new final song on an album, you just don't buy it if you don't like it, and people don't try to sue painters for using oil over pen. This whole she-bang sickens me, but that's just my two cents.
#7260
Posté 20 mars 2012 - 02:06
#7261
Posté 20 mars 2012 - 02:11
Scattaclysm wrote...
I for one loved the middle-ground ending (brave new world), the choice at the end of how to reorder the 'gods' was one of the greatest I have ever had in a video game. I think I stood there for a good 10 minutes deciding as they all had a sacrifice attached to them (admittedly, I thought the middle ground ending would kill everyone and re-invent life, the actual sacrifice I ended up making with tiny).
Beautiful.
Aside from that, even if I hadn't liked it, I would never demand the team behind the game change the art that they have made. You don't demand a new final song on an album, you just don't buy it if you don't like it, and people don't try to sue painters for using oil over pen. This whole she-bang sickens me, but that's just my two cents.
This isn't an album. It's paticipatory art. Things were explicitly promised and not delivered (different endings based on your decisions from the whole series). It is also a product, and it doesn't work as advertised. There are incredible diffrences between an album and a video game, especially one made specifically for fans, not as a piece of art in and of itself, like an album.
Not trying to be a troll, but I don't think there is a real connection there.
#7262
Posté 20 mars 2012 - 02:11
Scattaclysm wrote...
I for one loved the middle-ground ending (brave new world), the choice at the end of how to reorder the 'gods' was one of the greatest I have ever had in a video game. I think I stood there for a good 10 minutes deciding as they all had a sacrifice attached to them (admittedly, I thought the middle ground ending would kill everyone and re-invent life, the actual sacrifice I ended up making with tiny).
Beautiful.
Aside from that, even if I hadn't liked it, I would never demand the team behind the game change the art that they have made. You don't demand a new final song on an album, you just don't buy it if you don't like it, and people don't try to sue painters for using oil over pen. This whole she-bang sickens me, but that's just my two cents.
Yeah let me just un-buy the game. Great logic there. Also, you cannot compare music to an INTERACTIVE game that bases it's outcomes on YOUR decisions.
I'd also like to let you know that even though you agonized over the choice for 10 mins, you ultimately got the exact same ending as everyone else just re-colored. Acceptable? No.
Ignorance such as you are displaying sickens me. You only have to read the forums to get an insight into how the devs lied about the endings, why they don't make sense, ridden with plot holes etc etc.
It being so called 'art' does not save it from being bad, even though it seems you assume it does.
That's just my humble opinion, though.
#7263
Posté 20 mars 2012 - 02:11
IMO, all of the endings on this game feel like what would happen in a "neutral" ending scenario, not on an "optimal/perfect/true/whatever" ending one. As they are, I hate them, just like more than 90% of the world's population.
I wouldn't mind them staying in the game and happening under non-optimal readiness (as long as the plot holes are fixed and we are given a better explanation on who the randomly introduced ghost AI is), but as everyone else has already stated, we need an ending (read as: endingS) which reflects our choices throughout the trilogy, like you promised that would happening. Anything from happy, bittersweet, sad and disastrous should be possible, not just a bitter ending that gives players nothing but a feeling of emptiness.
Look through this thread carefully. Most of the work has already been done for you, a lot of fans came up with wonderful ending possibilities that you could easily integrate into the game. Most of them would only require an interrupt during the conversation with the starchild and some additional dialogue.
An ending like the one you gave us could've probably worked fine for any game or movie, but not for Mass Effect. For a franchise that focuses so much on connecting you to the world and characters, it's just results in a heartbreaking experience.
So please, do not ignore these protests and help us do the trilogy justice. I have the utmost respect for you guys, but you really would be risking a lot by ignoring our call. Fans need to find a reason to care about the future of the series, be it DLC, comics, novels or new games.
~ From a huge Mass Effect fan.
Modifié par xFyre1, 20 mars 2012 - 02:14 .
#7264
Posté 20 mars 2012 - 02:12
Scattaclysm wrote...
I for one loved the middle-ground ending (brave new world), the choice at the end of how to reorder the 'gods' was one of the greatest I have ever had in a video game. I think I stood there for a good 10 minutes deciding as they all had a sacrifice attached to them (admittedly, I thought the middle ground ending would kill everyone and re-invent life, the actual sacrifice I ended up making with tiny).
Beautiful.
Aside from that, even if I hadn't liked it, I would never demand the team behind the game change the art that they have made. You don't demand a new final song on an album, you just don't buy it if you don't like it, and people don't try to sue painters for using oil over pen. This whole she-bang sickens me, but that's just my two cents.
Who says you don't?
If you don't like something, you damn well will try to change it. In any aspect of life. Not trying, and giving up without a fight is coward and comformist.
If you like it, awesome! Good for you, you're luckier than most of us.
But we don't. You can't really say we can't demand for something better. We can, will they listen or do something about it? That's another story.
#7265
Posté 20 mars 2012 - 02:14
#7266
Posté 20 mars 2012 - 02:16
Fame-KIllz wrote...
Scattaclysm wrote...
I for one loved the middle-ground ending (brave new world), the choice at the end of how to reorder the 'gods' was one of the greatest I have ever had in a video game. I think I stood there for a good 10 minutes deciding as they all had a sacrifice attached to them (admittedly, I thought the middle ground ending would kill everyone and re-invent life, the actual sacrifice I ended up making with tiny).
Beautiful.
Aside from that, even if I hadn't liked it, I would never demand the team behind the game change the art that they have made. You don't demand a new final song on an album, you just don't buy it if you don't like it, and people don't try to sue painters for using oil over pen. This whole she-bang sickens me, but that's just my two cents.
Yeah let me just un-buy the game. Great logic there. Also, you cannot compare music to an INTERACTIVE game that bases it's outcomes on YOUR decisions.
I'd also like to let you know that even though you agonized over the choice for 10 mins, you ultimately got the exact same ending as everyone else just re-colored. Acceptable? No.
Ignorance such as you are displaying sickens me. You only have to read the forums to get an insight into how the devs lied about the endings, why they don't make sense, ridden with plot holes etc etc.
It being so called 'art' does not save it from being bad, even though it seems you assume it does.
That's just my humble opinion, though.
I dont agree with EDIT: Scattaclysm, but it isn't a humble opinion if you're being offense and belittling. I don't think he is right, but he has the right to have his opinion. You can respectfully argue with him but you can't be getting on here calling him ignorant. (You can think it, but try to be civil in the forum)
Modifié par theoldludwigvan, 20 mars 2012 - 02:17 .
#7267
Posté 20 mars 2012 - 02:16
Everything had built up elegantly to what should have been a pay-off of some sort and instead we got another dream sequence as had been apparent throughout the game BUT there was no wake-up...
instead we got Joker and the crew being the only people NOT in the Sol system without working transport and Buzz Aldrin trying to belittle the story into nothing more than a fairytale without a logical end
Everything up until then was effortlessly handled,
FemSheps love sacrificing himself to save her and the council (Thane),
Mordin finding peace by saving Eve and the Krogans,
Legion's sacrifice, Admiral Tali leading a united Geth-Quarian front,
Grunt taking on hordes of Rachni and winning,
Miranda popping daddy in the face,
Shep falling into Samantha's embrace as a surrogate for the love lost in the deaths of her 2 lovers: Thane and Chambers (who died defient of Cerberus),
Jack the teacher,
Joker & EDI,
Morinth's sisters,
Thresher Mawther vs Reaper,
punch reporter (again),
Liara's goodbye gift,
the last Prothean,
all perfectly balanced and well thought out:
so WHY the senseless finale? The War assets fought unseen and didnt seem to aid you... why couldnt we utilize them in the final battle?
Why would the IllusiveMan become the Paragon choice??
Anderson is no villian!
Creepy ghost boy came outta nowhere plot wise and broke the atmosphere for me
Only ABC endings AND they all had the same core outcomes
Joker would NEVER flee!
Hackett is somehow psychic? How did he know you were next the console in the Citadel when you were presumed dead?
PLEASE LET IT ALL BE A LIE
BRING ON MASS EFFECT 3: THE TRUTH Q2:2012 (and make sure the ME universe gets some REAL closure else all efforts are for nought)
how bought a 'Reapers win' ending as well as a 'Shepard gets a life' one at the very least rather than :
no matter what Shep dies/loses soul AND relays destroyed AND EVRYONE is on Earth >_<
#7268
Posté 20 mars 2012 - 02:19
theoldludwigvan wrote...
Fame-KIllz wrote...
Scattaclysm wrote...
I for one loved the middle-ground ending (brave new world), the choice at the end of how to reorder the 'gods' was one of the greatest I have ever had in a video game. I think I stood there for a good 10 minutes deciding as they all had a sacrifice attached to them (admittedly, I thought the middle ground ending would kill everyone and re-invent life, the actual sacrifice I ended up making with tiny).
Beautiful.
Aside from that, even if I hadn't liked it, I would never demand the team behind the game change the art that they have made. You don't demand a new final song on an album, you just don't buy it if you don't like it, and people don't try to sue painters for using oil over pen. This whole she-bang sickens me, but that's just my two cents.
Yeah let me just un-buy the game. Great logic there. Also, you cannot compare music to an INTERACTIVE game that bases it's outcomes on YOUR decisions.
I'd also like to let you know that even though you agonized over the choice for 10 mins, you ultimately got the exact same ending as everyone else just re-colored. Acceptable? No.
Ignorance such as you are displaying sickens me. You only have to read the forums to get an insight into how the devs lied about the endings, why they don't make sense, ridden with plot holes etc etc.
It being so called 'art' does not save it from being bad, even though it seems you assume it does.
That's just my humble opinion, though.
I dont agree with EDIT: Scattaclysm, but it isn't a humble opinion if you're being offense and belittling. I don't think he is right, but he has the right to have his opinion. You can respectfully argue with him but you can't be getting on here calling him ignorant. (You can think it, but try to be civil in the forum)
I'll meet belittling with belittiling as you can see by my post sort of mirroring his.
Modifié par Fame-KIllz, 20 mars 2012 - 02:20 .
#7269
Posté 20 mars 2012 - 02:23
Doppelgaenger wrote...
* snip *
(I bought a collector's edition for a significantly higher price. I found that product to be lacking in a number of ways. Don't think that I would not have spent more on it! However even what I got for 75 € was lacking.)
2) The promised comic is a preview for a comic not a finished product
3) The artbook is a preview for an artbook not a finished product
4) I really had hoped the soundtrack to be a CD
5) The "dog" is useless
6) Why has the patch velcro hooks? Thoose make it almost useless. Was it not intended to be sewn onto something?
* snip *
I just wanted to quote this again, I also thought I didn't get my money worth. This was the first collectors edition I ever bought, because Mass Effect is so awesome it deserved my money, but if I knew exactly what was in it I would have gone for a normal copy for sure.
Also, the CE-weapons are quite useless and replaced after 2 hours of gaming.
Modifié par Anhihi, 20 mars 2012 - 02:24 .
#7270
Posté 20 mars 2012 - 02:23
ME3 had good moments and some really sad one's I just couldn't do the renegade on Mordin when he entered the tower, I started to cry because I thought about his singing in ME2 and knew I was gonna loose a friend the renegade blinked away and then Mordin turned and nodded and up he went, even as I type this my eyes are filling with tears.
Then the battle on earth and the final push to the beam and up we went seemed impossible that HArbinger would even let me get close to it let alone Anderson, The choices no matter how you color them make no real sense maybe to a renegade Shepard but not a Paragon, As a Paragon Shepard I wouldn't give into the child I would find another way to fight back I wouldn't give the Reapers the satisfaction, My Shepard is Strong Willed as an lesser mind would have been utterly destroyed.
To give into the Reapers is what these endings feel like all scripted on their part that Shepard follows their path and be damned if Shepard should choose diffrently according to his or her beliefs and the sacrifices made along the way for the good of the galaxy.
To choose to push these buttons and die a meaningless death at the expense of the Reapers with them getting the last laugh as the Mass Relays get zapped and SUPERNOVA's consume every Solar System with a MASS RELAY thus erradicating everything Shepard and his/her ally's fought for ends in meaningless. <An anyone who loved the endings has no clue what the the destruction of the MASS RELAY's really means an end to all things in the galaxy> There is no Grandfather or child talking about THE LEGEND OF SHEPARD as it doesn't exist. Maybe in a few million years the galaxy will start to see new life. If anyone did survive they would be talking about the greatest War Crimminal that Shepard was to destroy everything without a second thought.
I just can't believe BW/EA Chris P. & Casey Hudson ever actually played their own games could even remotely say these are awsome endings for ME3 with no thought of the Lore that was trashed and the plot holes. The bad part of all this is how much this game has gotten under my skin and how furious I am that every waking moment I'm thinking about how the endings should have been and what would have worked and what wouldn't.
Ah well it is as it tis!
#7271
Posté 20 mars 2012 - 02:24
My thoughts on the ME3 ending are simple: I like it as is, but could use more exposition.
To clarify: the choice my cannon Shepard made (Control) was perfect. He sacrificed himself (something he was always prepared to do) to remove the Reapers from the picture and allow the galaxy to create it's own destiny. The destruction of the relays also allows the galaxy to rebuild itself on it's own terms, not on the terms that the Reapers/Catalyst laid out for them. Up to that point, I considered it a beautiful and fitting end.
Where I need more exposition:
1. Where was the Normandy? Why was it not close to the battle on Earth?
2. Although I doubt that the destruction of the Mass Effect relays destroyed the systems they were in (I imagine it like as a controlled demolition, as opposed to the catastrophe of an asteroid hitting it in Arrival) some confirmation of this fact would be good. Another reason I doubt Earth and other systems are destroyed is because there is a particular bad ending (with very low EMS) that shows Earth getting utterly devastated.
My two cents.
#7272
Posté 20 mars 2012 - 02:24
Scattaclysm wrote...
I for one loved the middle-ground ending (brave new world), the choice at the end of how to reorder the 'gods' was one of the greatest I have ever had in a video game. I think I stood there for a good 10 minutes deciding as they all had a sacrifice attached to them (admittedly, I thought the middle ground ending would kill everyone and re-invent life, the actual sacrifice I ended up making with tiny).
Beautiful.
Aside from that, even if I hadn't liked it, I would never demand the team behind the game change the art that they have made. You don't demand a new final song on an album, you just don't buy it if you don't like it, and people don't try to sue painters for using oil over pen. This whole she-bang sickens me, but that's just my two cents.
Painters that do not cater to their patrons do not get jobs that pay.
Singers that write bad songs, that majority people do not like, stay in their garage.
Story tellers that tell horrid stories, do not get published or get 1 stars on Amazon.
Sorry pal, but in the end it is the consumer that decides. And I for one, and deciding by my voice and my wallet.
#7273
Posté 20 mars 2012 - 02:24
Liara sharing her memories with Shepard (beautiful cutscene, Liara leaning on Shepard's shoulder... just too cute)
(a romanced) Kaiden saying goodbye to Shepard
#7274
Posté 20 mars 2012 - 02:26
#7275
Posté 20 mars 2012 - 02:27
Anhihi wrote...
Doppelgaenger wrote...
* snip *
(I bought a collector's edition for a significantly higher price. I found that product to be lacking in a number of ways. Don't think that I would not have spent more on it! However even what I got for 75 € was lacking.)
2) The promised comic is a preview for a comic not a finished product
3) The artbook is a preview for an artbook not a finished product
4) I really had hoped the soundtrack to be a CD
5) The "dog" is useless
6) Why has the patch velcro hooks? Thoose make it almost useless. Was it not intended to be sewn onto something?
* snip *
I just wanted to quote this again, I also thought I didn't get my money worth. This was the first collectors edition I ever bought, because Mass Effect is so awesome it deserved my money, but if I knew exactly what was in it I would have gone for a normal copy for sure.
Also, the CE-weapons are quite useless and replaced after 2 hours of gaming.
I like the valiant. Besides that it didn't seem that great to me either. I don't regret it, but I don't feel like with was really worth it. The out of game stuff sucked, and the ingame stuff (appearance packs and weapons) are either already for sale in the from ashes DLC, or will be shortly... and for all around cheaper than the 80 bones I dropped on it. Whatevs though... it WAS ME3, so I can't imagine not buying the CE




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