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On the Mass Effect 3 endings. Yes, we are listening.


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#7326
xFyre1

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I just hope that BW really is taking all this feedback seriously.

#7327
Iconoclaste

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theoldludwigvan wrote...

The games are GREAT, but when you
know the ending that is coming, and you know your choices in the game
dont matter, nobody will replay.


Maybe this "won't replay" argument is not the strongest one : would Bioware prefer a fanbase playing numerous times over a same game, or have them buy new stuff in a relatively short time?

Modifié par Iconoclaste, 20 mars 2012 - 03:37 .


#7328
lalilulelo

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And you can't compare a movie with a bad ending with a game with a bad ending, because if you leave before the movie is over, you CAN get your money back. And movies don't have you actively making choices and influencing the plot and characters leading up to its conclusion. And good movie trilogies don't completely turn the themes and plot on their head leaving plot holes and loose ends for the sake of a twist ending.

#7329
InLoveWithTaliZorah

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My Experience with the ending to Mass Effect 3 and the Mass Effect Series:
I disliked the ghost child but was willing to forgive Bioware for that because it seemed at the time I was playing it that Bioware was going for a more Metaphysical ending which I could understand. I accepted that I would die if I chose the paragon or renegade choice which seemed like an inevitable end to a great series. However, the word "inevitable" contradicts everything the Mass Effect series stands for. Nothing is inevitable. There is always a choice. The fact that Bioware chose to create a finale that broke the principles of the game was disturbing but I forgave them for that at the time. After I took control of the Reapers on my playthrough however, the ending went downhill from there.
Why was the Normandy fleeing and leaving me to die? Joker would never do that!
How did Tali and Garrus get onto the Normandy? They were with me when Harbinger shot me with its LASER. I thought they were dead. They would never leave me behind. I romanced Tali for goodness sakes. That ending where the Normandy crashed onto the tropical planet and all of the mass relays exploded was disgusting. Everyone effectively died. Tali would most likely die of infection in a tropical environment where there are more microorganisms than in any other climate. Garrus would die of starvation, exposure, or maybe old age, and Joker would as well. And then the rest of the Armada that was left on Earth, now stranded there because there are no mass relays, will eventually die off as well due to infighting and lack of resources. If you say that the ships have FTL capabilities and can still travel to distant systems, and you say that the explosions of the Mass Relays didn't kill everything, then what was so bad about sending that asteroid into the Alpha Relay in the Arrival DLC for ME2? According to this proposed logic, nothing bad would have happened, only an increase in travel time between the systems. No big deal. But that didn't happen in the Arrival DLC. The whole system was either cut off or killed by the exploding Mass Relay. That happened to every system in the end of ME3. And you die. And your love interest and friends die.
With that ending, I could not forgive Bioware for creating this God Child and consequently breaking the lore and the whole point of the first game. The God Child could have just sent the reapers through the Citadel without Saren or any help.
With that ending, I inevitably reloaded those last 15 minutes and chose the neutral option next to see what would happen. The child did not say that I would die in this choice but that happened anyway.
I moved on to the Renegade choice and received the same outcome with the exception of the 10 seconds of seeing a piece of N7 armor move as if someone was breathing while under rubble. Not interesting at all unless Bioware intends to pursue the ending through DLC in accordance with the Indoctrination Theory that is floating around.
Apparently, no matter what I did, all the Mass Relays exploded and killed everything. Great. No happy ending available apparently, only happy in the philosophical sense not the personal sense which contradicts what these games stand for. Personal and intimate relationships with your squadmates/friends that have flourished since ME1.
To say the least, I was shocked that all of the endings were the same aside from the color palettes involved. I was shocked that I did not flash back to my Love Interest Tali, but rather to my Ex from ME1 Liara. What?
And then the credits rolled to great music and then I was kicked in the quad by Bioware. A grandpa in the future has just finished telling his grandchild this story. This story is the 3 games I just played. It wasn;t a life I was living, rather a story. Ouch. That hurt. And then the grandpa advertised DLC. Ouch. I got ulcers from that.
And then there was the simple text box saying that Shephard is a legend. What?
Where are the consequences to my actions from the past 3 games?
Where are the species rebuilding? Oh right, they are all dead. Great.
Where is my funeral?
Where are the multiple endings and not just the three color swapped 99% the same endings?! How would color blind people feel?
I understand that the ending was intended to be very philosophical and metaphysical (at least that's how I perceived it) but that is not what Mass Effect is based upon. This series is based upon the fact that your actions have consequences. There are consequences to your actions in the end but in all "3 separate endings" the consequences are all the same. This breaks the second most important principle which is Choice. We, the consumers, were promised 16 separate endings. This did not happen. The consequences from the A, B, C ending(s) were all effectively the same.

I won't go into other plot holes that are present in the ending because I am sure that they have been covered by countless people before me. These holes should not exist and must be fixed. Good thing DLC exists.

On a more personal note, I do not want to have to turn to Fanfiction writings to get the ending to a series that I have literally come to love with every ounce of my being. I love Fanfics and love reading Tali+Male Shephard fics but that is not what I have spent $200+ dollars on. I have spent plenty of cash to receive what was promised to us, the consumers, but Bioware has broken their promises and destroyed their reputation. Even if there is CLosure DLC, Bioware will need to work very hard to clean their reputation from this PR nightmare, especially if this hypothetical DLC is over priced.
Speaking of which, there is now a huge financial incentive for Bioware to make Closure DLC. Legions of fans would buy it. That is a huge incentive from a business perspective.
In conclusion, DLC should be released providing multiple endings where the consequences of our actions are shown. A little more focus on the respective Love Interests in the conclusion would be nice as well and provide emotional closure. I love this series. I reject the ending because it is not an ending to Mass Effect, rather an ending to a generic third person shooter with a single conclusion. I'll bury myself in Fanfics until this DLC arrives.
Help yourself by helping your fans Bioware. Don't betray us like this. Please.

#7330
aksoileau

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Oxy Clean wrote...

PKchu wrote...

Why, exactly, do things like this keep happening?

Chris Priestly just retweeted an article fromt he The Globe and Mail.

Here's the link: http://www.theglobea...article2373708/

Key parts of the article:

" It’s so beautiful that I can’t imagine ruining it for those yet to experience it. "

" Despite what you might read from irate fans, it is far from lazy or simple. It is complex and thought provoking."

" I truly hope that BioWare remains uninfluenced by fans’ protests. It’s rare to see an artist’s vision persist through the development of a major game series. Altering that vision based on audience response – which may or may not represent the majority of players (few would argue that the dissatisfied are much more likely to give voice to their grievances than the contented are to yell out their satisfaction) – would be a disservice to a medium still struggling for mainstream acceptance as an art form."


"Cmdr Owen Shepard ‏ @CmdrOwenShepard
· Open
@BioEvilChris Really Chris?"

"Chris Priestly ‏ @BioEvilChris
Close
@CmdrOwenShepard Yeah, really. This surprises you?"

...Cool, good job with that whole PR thing EA!


The only thought going through my mind at the end was: 

What the f**k?!?!?!?!?!

Unless BioWare considers this reaction "thought provoking"....and complex? please, a 8 year old could have successfully written that ending better. Lots of speculation from everyone...yes, speculation on how such a talented team could f**k something up that bad...


Isn't it ridiculous that Chris is so vocal against the backlash, but Jessica plays the cards with more empathy?  Serioulsy get on the same page you two.

#7331
Shadowblade1213

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I would personally like a better ending but this is Bioware's idea so mabie they like the ending. For now I'm just hoping for more of an explanation once the game's been out a while..

#7332
Trisskit

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AwefulShot wrote...

@StoleTree. A funeral cutscene once the dust (of the exploding Mass Relays) settles with the survivors going over Shep's life from ME to ME3 would be Frak'n AWESOME! That would be my ULTIMATE ending to the er endings. To relive the whole journey from ME to ME3 as told by your nearest and dearest.

That would be pure magic.


I would be crying for a completely different reason if we had this. This would be the bittersweet they keep mentioning. Though it wouldn't hurt to have the option of Shepard living as well.

#7333
Shadowblade1213

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InLoveWithTaliZorah wrote...

My Experience with the ending to Mass Effect 3 and the Mass Effect Series:
I disliked the ghost child but was willing to forgive Bioware for that because it seemed at the time I was playing it that Bioware was going for a more Metaphysical ending which I could understand. I accepted that I would die if I chose the paragon or renegade choice which seemed like an inevitable end to a great series. However, the word "inevitable" contradicts everything the Mass Effect series stands for. Nothing is inevitable. There is always a choice. The fact that Bioware chose to create a finale that broke the principles of the game was disturbing but I forgave them for that at the time. After I took control of the Reapers on my playthrough however, the ending went downhill from there.
Why was the Normandy fleeing and leaving me to die? Joker would never do that!
How did Tali and Garrus get onto the Normandy? They were with me when Harbinger shot me with its LASER. I thought they were dead. They would never leave me behind. I romanced Tali for goodness sakes. That ending where the Normandy crashed onto the tropical planet and all of the mass relays exploded was disgusting. Everyone effectively died. Tali would most likely die of infection in a tropical environment where there are more microorganisms than in any other climate. Garrus would die of starvation, exposure, or maybe old age, and Joker would as well. And then the rest of the Armada that was left on Earth, now stranded there because there are no mass relays, will eventually die off as well due to infighting and lack of resources. If you say that the ships have FTL capabilities and can still travel to distant systems, and you say that the explosions of the Mass Relays didn't kill everything, then what was so bad about sending that asteroid into the Alpha Relay in the Arrival DLC for ME2? According to this proposed logic, nothing bad would have happened, only an increase in travel time between the systems. No big deal. But that didn't happen in the Arrival DLC. The whole system was either cut off or killed by the exploding Mass Relay. That happened to every system in the end of ME3. And you die. And your love interest and friends die.
With that ending, I could not forgive Bioware for creating this God Child and consequently breaking the lore and the whole point of the first game. The God Child could have just sent the reapers through the Citadel without Saren or any help.
With that ending, I inevitably reloaded those last 15 minutes and chose the neutral option next to see what would happen. The child did not say that I would die in this choice but that happened anyway.
I moved on to the Renegade choice and received the same outcome with the exception of the 10 seconds of seeing a piece of N7 armor move as if someone was breathing while under rubble. Not interesting at all unless Bioware intends to pursue the ending through DLC in accordance with the Indoctrination Theory that is floating around.
Apparently, no matter what I did, all the Mass Relays exploded and killed everything. Great. No happy ending available apparently, only happy in the philosophical sense not the personal sense which contradicts what these games stand for. Personal and intimate relationships with your squadmates/friends that have flourished since ME1.
To say the least, I was shocked that all of the endings were the same aside from the color palettes involved. I was shocked that I did not flash back to my Love Interest Tali, but rather to my Ex from ME1 Liara. What?
And then the credits rolled to great music and then I was kicked in the quad by Bioware. A grandpa in the future has just finished telling his grandchild this story. This story is the 3 games I just played. It wasn;t a life I was living, rather a story. Ouch. That hurt. And then the grandpa advertised DLC. Ouch. I got ulcers from that.
And then there was the simple text box saying that Shephard is a legend. What?
Where are the consequences to my actions from the past 3 games?
Where are the species rebuilding? Oh right, they are all dead. Great.
Where is my funeral?
Where are the multiple endings and not just the three color swapped 99% the same endings?! How would color blind people feel?
I understand that the ending was intended to be very philosophical and metaphysical (at least that's how I perceived it) but that is not what Mass Effect is based upon. This series is based upon the fact that your actions have consequences. There are consequences to your actions in the end but in all "3 separate endings" the consequences are all the same. This breaks the second most important principle which is Choice. We, the consumers, were promised 16 separate endings. This did not happen. The consequences from the A, B, C ending(s) were all effectively the same.

I won't go into other plot holes that are present in the ending because I am sure that they have been covered by countless people before me. These holes should not exist and must be fixed. Good thing DLC exists.
 



My opinion on this is the indoctrination idea look it up its pretty interesting...and it fills in a few holes...:blush:

#7334
Trisskit

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aksoileau wrote...

Oxy Clean wrote...

PKchu wrote...

Why, exactly, do things like this keep happening?

Chris Priestly just retweeted an article fromt he The Globe and Mail.

Here's the link: http://www.theglobea...article2373708/

Key parts of the article:

" It’s so beautiful that I can’t imagine ruining it for those yet to experience it. "

" Despite what you might read from irate fans, it is far from lazy or simple. It is complex and thought provoking."

" I truly hope that BioWare remains uninfluenced by fans’ protests. It’s rare to see an artist’s vision persist through the development of a major game series. Altering that vision based on audience response – which may or may not represent the majority of players (few would argue that the dissatisfied are much more likely to give voice to their grievances than the contented are to yell out their satisfaction) – would be a disservice to a medium still struggling for mainstream acceptance as an art form."


"Cmdr Owen Shepard ‏ @CmdrOwenShepard
· Open
@BioEvilChris Really Chris?"

"Chris Priestly ‏ @BioEvilChris
Close
@CmdrOwenShepard Yeah, really. This surprises you?"

...Cool, good job with that whole PR thing EA!


The only thought going through my mind at the end was: 

What the f**k?!?!?!?!?!

Unless BioWare considers this reaction "thought provoking"....and complex? please, a 8 year old could have successfully written that ending better. Lots of speculation from everyone...yes, speculation on how such a talented team could f**k something up that bad...


Isn't it ridiculous that Chris is so vocal against the backlash, but Jessica plays the cards with more empathy?  Serioulsy get on the same page you two.


It may be that way for a reason. If they didn't have Jessica to balance it out the reaction would probably be even worse.

#7335
Archonsg

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One other major issue I have with the game is tying Single Player results to Multi-Player mode. Your galactic readiness drops after a period of time, this mea s that if you want to maintain your Galactic readiness you HAVE to keep playing multi-player. What happens 2,3 years from now or if you shut the MP servers down? How am I going to get my readiness above 50%?

#7336
theoldludwigvan

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Iconoclaste wrote...

theoldludwigvan wrote...

The games are GREAT, but when you
know the ending that is coming, and you know your choices in the game
dont matter, nobody will replay.


Maybe this "won't replay" argument is not the strongest one : would Bioware prefer a fanbase playing numerous times over a same game, or have them buy new stuff in a relatively short time?


It isn't the best argument for a new ending in itself, it is the reason I think a lot of fans are pissed.

#7337
THECRAZYSTUD

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Mass Effect 3 is nothing but a disapointment.  I have 20 play throughs on 1 and 2 and I was going to bring each one to 3 but why bother.  Any decision I made in any playthrough gets a tiny amount of glory in 3.  They all still lead to the most disapointing ending either way.  This went from game of the decade to a used games shelf in gamestop quicker than you had Jenkins as a squad member.  Rewrite the ending, the fans made you and it is what we are asking of you.  As of right now I know my friends are boycotting your next dlc if the ending isn't redone.  I might buy it again if thats the case.  Call me over dramatic and what not, I'm not the only one that feels this way. 
Posted Image

#7338
Sidney

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Archonsg wrote...

One other major issue I have with the game is tying Single Player results to Multi-Player mode. Your galactic readiness drops after a period of time, this mea s that if you want to maintain your Galactic readiness you HAVE to keep playing multi-player. What happens 2,3 years from now or if you shut the MP servers down? How am I going to get my readiness above 50%?


It isn't about the MP, this feature just stinks outloud because if you, as I did, take a vacation for a week you are screwed. I understand in gametime it might drop but not in real time.

#7339
iiNOMADii

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I was a huge Mass Effect fan for years, absolutely loved the first two games, especially the story and how it was interactive, second to no other series I have ever played.  I also thought while playing ME3 that it was amazing and on par to even beat the others, which is saying a whole lot. I often reflected on how awesome it would be to start over completely and play the entire series from the beginning during my ME3 playthrough, but this was sadly before I completed the game. 

The ending, as others have put it, was such a huge let down to the point that I no longer have any desire to even look at the old games anymore.  That ending in 20 minutes obliterated the integrity of the series in one fell swoop.  Literally hundreds of hours of gameplay (replaying ME1 and ME2 and beating every single side mission...i'm anal like that) were systematically cut down, all interest lost.  I really wish it weren't that way.  I wish I could say, " you know what, sure ME3 was a dissapointment because of the ending, but at least I have the first two games to play, and they are amazing and fun in their own right!" 

But I sadly can't. 

I feel as if all the decisions I made in the first two games were almost completely meaningless in relation to the ME3 ending.  All that time spent perfecting every single little detail of the first two games, very nearly irrelevant.  This is my main gripe with the ending of the game, not that it was a bleak one ( I actually have nothing against bleak endings instead of the cliche 'every bad guy is dead and the good guys are fine' bit) but that all my decisions made in the past were (as promised) barely necessary at all. 

Bioware, I want to like these games again.  I so want to be able to play my hands-down favorite video game series again and all that, but that ending you wrote has destroyed my love for the series, whether I wanted it to or not.

Modifié par iiNOMADii, 20 mars 2012 - 03:50 .


#7340
Archonsg

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Iconoclaste wrote...

theoldludwigvan wrote...

The games are GREAT, but when you
know the ending that is coming, and you know your choices in the game
dont matter, nobody will replay.


Maybe this "won't replay" argument is not the strongest one : would Bioware prefer a fanbase playing numerous times over a same game, or have them buy new stuff in a relatively short time?



Actually, it is. I have 24 game saves, that I had meant to play in ME3, *buy* DLCs to extend those playthroughs, but since that ending the first time, can't find the motivation to "re-play" even a second time. Why would I since my choices did not matter? And if I don't want to re-play the game, why would I buy DLCs for it?

#7341
THECRAZYSTUD

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InLoveWithTaliZorah wrote...

My Experience with the ending to Mass Effect 3 and the Mass Effect Series:
I disliked the ghost child but was willing to forgive Bioware for that because it seemed at the time I was playing it that Bioware was going for a more Metaphysical ending which I could understand. I accepted that I would die if I chose the paragon or renegade choice which seemed like an inevitable end to a great series. However, the word "inevitable" contradicts everything the Mass Effect series stands for. Nothing is inevitable. There is always a choice. The fact that Bioware chose to create a finale that broke the principles of the game was disturbing but I forgave them for that at the time. After I took control of the Reapers on my playthrough however, the ending went downhill from there.
Why was the Normandy fleeing and leaving me to die? Joker would never do that!
How did Tali and Garrus get onto the Normandy? They were with me when Harbinger shot me with its LASER. I thought they were dead. They would never leave me behind. I romanced Tali for goodness sakes. That ending where the Normandy crashed onto the tropical planet and all of the mass relays exploded was disgusting. Everyone effectively died. Tali would most likely die of infection in a tropical environment where there are more microorganisms than in any other climate. Garrus would die of starvation, exposure, or maybe old age, and Joker would as well. And then the rest of the Armada that was left on Earth, now stranded there because there are no mass relays, will eventually die off as well due to infighting and lack of resources. If you say that the ships have FTL capabilities and can still travel to distant systems, and you say that the explosions of the Mass Relays didn't kill everything, then what was so bad about sending that asteroid into the Alpha Relay in the Arrival DLC for ME2? According to this proposed logic, nothing bad would have happened, only an increase in travel time between the systems. No big deal. But that didn't happen in the Arrival DLC. The whole system was either cut off or killed by the exploding Mass Relay. That happened to every system in the end of ME3. And you die. And your love interest and friends die.
With that ending, I could not forgive Bioware for creating this God Child and consequently breaking the lore and the whole point of the first game. The God Child could have just sent the reapers through the Citadel without Saren or any help.
With that ending, I inevitably reloaded those last 15 minutes and chose the neutral option next to see what would happen. The child did not say that I would die in this choice but that happened anyway.
I moved on to the Renegade choice and received the same outcome with the exception of the 10 seconds of seeing a piece of N7 armor move as if someone was breathing while under rubble. Not interesting at all unless Bioware intends to pursue the ending through DLC in accordance with the Indoctrination Theory that is floating around.
Apparently, no matter what I did, all the Mass Relays exploded and killed everything. Great. No happy ending available apparently, only happy in the philosophical sense not the personal sense which contradicts what these games stand for. Personal and intimate relationships with your squadmates/friends that have flourished since ME1.
To say the least, I was shocked that all of the endings were the same aside from the color palettes involved. I was shocked that I did not flash back to my Love Interest Tali, but rather to my Ex from ME1 Liara. What?
And then the credits rolled to great music and then I was kicked in the quad by Bioware. A grandpa in the future has just finished telling his grandchild this story. This story is the 3 games I just played. It wasn;t a life I was living, rather a story. Ouch. That hurt. And then the grandpa advertised DLC. Ouch. I got ulcers from that.
And then there was the simple text box saying that Shephard is a legend. What?
Where are the consequences to my actions from the past 3 games?
Where are the species rebuilding? Oh right, they are all dead. Great.
Where is my funeral?
Where are the multiple endings and not just the three color swapped 99% the same endings?! How would color blind people feel?
I understand that the ending was intended to be very philosophical and metaphysical (at least that's how I perceived it) but that is not what Mass Effect is based upon. This series is based upon the fact that your actions have consequences. There are consequences to your actions in the end but in all "3 separate endings" the consequences are all the same. This breaks the second most important principle which is Choice. We, the consumers, were promised 16 separate endings. This did not happen. The consequences from the A, B, C ending(s) were all effectively the same.

I won't go into other plot holes that are present in the ending because I am sure that they have been covered by countless people before me. These holes should not exist and must be fixed. Good thing DLC exists.

On a more personal note, I do not want to have to turn to Fanfiction writings to get the ending to a series that I have literally come to love with every ounce of my being. I love Fanfics and love reading Tali+Male Shephard fics but that is not what I have spent $200+ dollars on. I have spent plenty of cash to receive what was promised to us, the consumers, but Bioware has broken their promises and destroyed their reputation. Even if there is CLosure DLC, Bioware will need to work very hard to clean their reputation from this PR nightmare, especially if this hypothetical DLC is over priced.
Speaking of which, there is now a huge financial incentive for Bioware to make Closure DLC. Legions of fans would buy it. That is a huge incentive from a business perspective.
In conclusion, DLC should be released providing multiple endings where the consequences of our actions are shown. A little more focus on the respective Love Interests in the conclusion would be nice as well and provide emotional closure. I love this series. I reject the ending because it is not an ending to Mass Effect, rather an ending to a generic third person shooter with a single conclusion. I'll bury myself in Fanfics until this DLC arrives.
Help yourself by helping your fans Bioware. Don't betray us like this. Please.


Thank you for writing this, this is how I feel.  I couldn't put into words what I felt because I was so angry and disapointed.

#7342
Andy the Black

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Iconoclaste wrote...

We already have a "happy ending" : we "saved" the galaxy!


Exactly. At least this will be the last cycle. To be honest it's not the out come that gets me, bleak as it may be, it's not even the 'Star Child' or he's/it's motives anymore. It's the fact thats it's the only ending, our war assets and the alliances we've made don't realy count for anything. We could rock up to Earth with minimum assets and still get pretty much the same ending as if we had max. I though we were getting diverging endings depending on the paths we took to get there. I get the whole game acts like an ending to storys and themes running throughout the series, I just throught they would come into play a little more than they did.

Modifié par Andy the Black, 20 mars 2012 - 03:54 .


#7343
Sidney

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iiNOMADii wrote...

I feel as if all the decisions I made in the first two games were almost completely meaningless in relation to the ME3 ending. 


All your decision in DAO were meaningless too. The AD died, same thing everytime. You didn't have a choice to join the AD or control the AD or anything else. I'm not sure why folks feel like their decisions didn't matter any less than they didn't matter in most other games. The endings are bad but they're not more "fixed" than plenty of other games.

#7344
Twinzam.V

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Archonsg wrote...

Mass Effect 3 in a nutshell.

You were told that you'll have cake.
What kind of cake depends on you.
You choose how fruity, nutty, spongy,soft or moist you want that cake to be.
To get the best cake, you'll need to work at it, get everything right, but it'll be unique, a cake you made.
So you go on and put in what you want in a cake and bake it.
During baking, the smells coming from the oven just get better and better.
Timer rings, you open your oven only to see 3 slices of bread, one buttered, one with jam and one with ham.


"Where the "F" is my cake?!" you say.
Then notice on top of the oven a note ; "We wanted to give you an experience that you'll remember. All that work and anticipation, wonderful isn't it? Does it matter if you didn't get your cake? Surprise!!

The cake was a lie.

"Mass Effect won't have an A,B,C ending ...." - So was this.


Bioware i paid for cake, ill want that cake.

#7345
TiMiXitUP

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I am not displeased with the outcome of the current endings. The ending should be bitter sweat no matter what, because that's how life is with this many factors in play. There is never an absolute perfect outcome. I also absolutely love this game. It is my favorite of all time, even with my mild complaints.

Now where i take issue is just that we don't see much of the aftermath. Whether Shepard lives or dies, we need to see more of how this and the outcome affects the characters left. at the very least: if Shepard lives, let us see him be reunited with everyone, or if he dies: let us see the crew come together for a "funeral like/memorial" scene. We have poured so much into these relationships, and i feel that that side of things was not given its due.

Keep in mind. I don't hate the game or the endings. I just feel there needs to be more closure at the end since this really is the end of this story.

#7346
hchadw

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Archonsg wrote...

One other major issue I have with the game is tying Single Player results to Multi-Player mode. Your galactic readiness drops after a period of time, this mea s that if you want to maintain your Galactic readiness you HAVE to keep playing multi-player. What happens 2,3 years from now or if you shut the MP servers down? How am I going to get my readiness above 50%?


I have asked that question myself.... This multiplayer is so bad i dont see it lasting 6 months....

This is Horde Mode

Kill wave 1
Kill wave 2
kill wave 3
kill wave 4 while getting objectives.
kill wave 5
kill wave6
kill wave 7 while fighting bosses and getting objs
kill wave 8
kill wave 9
kill wave 10   Fight more while securing more goofy objectives on a small map
kill wave 11  Extract... Collect ingame credits...

Spend End Horde mode credits.

Then do it all over again... This game was designed to support people with ADD and ADHD    EA/Bioware seems to think the fan base is retarded!
 
Multiplayer Took away from us getting the Quality Single player adventure bioware promised... thats how i feel!!!!!

Modifié par hchadw, 20 mars 2012 - 03:55 .


#7347
Iconoclaste

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theoldludwigvan wrote...

It isn't the best argument for a new ending in itself, it is the reason I think a lot of fans are pissed.

In a sense, Bioware might just have attained their goal, if their intent was to have the fanbase to let go of their attachment to the trilogy, and move on to the next show on the shelves...

#7348
blade12444

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i have been thing about this for a long time... People are saying there will be infighting on earth because all the relays where destroyed and took half a system with it.

Well the citadel is one massive relay... did that not exploded right next to earth thus wiping out the entire massing fleets. Effectively leaving only the Normandy's crew left

PS: (THAT MIGHT EXPLAIN WHY JOKER WAS RUNNING AWAY)

#7349
Bowie Hawkins

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Griffin12965 wrote...

Instead I won’t waste my time trying to appeal to the pestilent, coddled children who are unhappy with the games' ending.


Which is a good thing, because if you had decided to appeal to people who don't actually exist then you'd hve wound up wasting the time of the people who have valid reasons to object to the ending of the game.

#7350
InLoveWithTaliZorah

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Shadowblade1213 wrote...

InLoveWithTaliZorah wrote...

My Experience with the ending to Mass Effect 3 and the Mass Effect Series:
I disliked the ghost child but was willing to forgive Bioware for that because it seemed at the time I was playing it that Bioware was going for a more Metaphysical ending which I could understand. I accepted that I would die if I chose the paragon or renegade choice which seemed like an inevitable end to a great series. However, the word "inevitable" contradicts everything the Mass Effect series stands for. Nothing is inevitable. There is always a choice. The fact that Bioware chose to create a finale that broke the principles of the game was disturbing but I forgave them for that at the time. After I took control of the Reapers on my playthrough however, the ending went downhill from there.
Why was the Normandy fleeing and leaving me to die? Joker would never do that!
How did Tali and Garrus get onto the Normandy? They were with me when Harbinger shot me with its LASER. I thought they were dead. They would never leave me behind. I romanced Tali for goodness sakes. That ending where the Normandy crashed onto the tropical planet and all of the mass relays exploded was disgusting. Everyone effectively died. Tali would most likely die of infection in a tropical environment where there are more microorganisms than in any other climate. Garrus would die of starvation, exposure, or maybe old age, and Joker would as well. And then the rest of the Armada that was left on Earth, now stranded there because there are no mass relays, will eventually die off as well due to infighting and lack of resources. If you say that the ships have FTL capabilities and can still travel to distant systems, and you say that the explosions of the Mass Relays didn't kill everything, then what was so bad about sending that asteroid into the Alpha Relay in the Arrival DLC for ME2? According to this proposed logic, nothing bad would have happened, only an increase in travel time between the systems. No big deal. But that didn't happen in the Arrival DLC. The whole system was either cut off or killed by the exploding Mass Relay. That happened to every system in the end of ME3. And you die. And your love interest and friends die.
With that ending, I could not forgive Bioware for creating this God Child and consequently breaking the lore and the whole point of the first game. The God Child could have just sent the reapers through the Citadel without Saren or any help.
With that ending, I inevitably reloaded those last 15 minutes and chose the neutral option next to see what would happen. The child did not say that I would die in this choice but that happened anyway.
I moved on to the Renegade choice and received the same outcome with the exception of the 10 seconds of seeing a piece of N7 armor move as if someone was breathing while under rubble. Not interesting at all unless Bioware intends to pursue the ending through DLC in accordance with the Indoctrination Theory that is floating around.
Apparently, no matter what I did, all the Mass Relays exploded and killed everything. Great. No happy ending available apparently, only happy in the philosophical sense not the personal sense which contradicts what these games stand for. Personal and intimate relationships with your squadmates/friends that have flourished since ME1.
To say the least, I was shocked that all of the endings were the same aside from the color palettes involved. I was shocked that I did not flash back to my Love Interest Tali, but rather to my Ex from ME1 Liara. What?
And then the credits rolled to great music and then I was kicked in the quad by Bioware. A grandpa in the future has just finished telling his grandchild this story. This story is the 3 games I just played. It wasn;t a life I was living, rather a story. Ouch. That hurt. And then the grandpa advertised DLC. Ouch. I got ulcers from that.
And then there was the simple text box saying that Shephard is a legend. What?
Where are the consequences to my actions from the past 3 games?
Where are the species rebuilding? Oh right, they are all dead. Great.
Where is my funeral?
Where are the multiple endings and not just the three color swapped 99% the same endings?! How would color blind people feel?
I understand that the ending was intended to be very philosophical and metaphysical (at least that's how I perceived it) but that is not what Mass Effect is based upon. This series is based upon the fact that your actions have consequences. There are consequences to your actions in the end but in all "3 separate endings" the consequences are all the same. This breaks the second most important principle which is Choice. We, the consumers, were promised 16 separate endings. This did not happen. The consequences from the A, B, C ending(s) were all effectively the same.

I won't go into other plot holes that are present in the ending because I am sure that they have been covered by countless people before me. These holes should not exist and must be fixed. Good thing DLC exists.
 



My opinion on this is the indoctrination idea look it up its pretty interesting...and it fills in a few holes...:blush:



I agree. Bioware should be ecstatic that the fanbase has created a loophole for Bioware to exploit and use it to fix the ending. I would be happy if the Indoctrination Theory is true and DLC comes soon. But if the Indoctrination theory is true, then Bioware is still the biggest Troll ever. But I'd still buy that DLC.