I think I can let the series go now ... not that I had much choice.
Thanks.
Modifié par Bearddob, 20 mars 2012 - 03:57 .
Modifié par Bearddob, 20 mars 2012 - 03:57 .
THECRAZYSTUD wrote...
InLoveWithTaliZorah wrote...
My Experience with the ending to Mass Effect 3 and the Mass Effect Series:
I disliked the ghost child but was willing to forgive Bioware for that because it seemed at the time I was playing it that Bioware was going for a more Metaphysical ending which I could understand. I accepted that I would die if I chose the paragon or renegade choice which seemed like an inevitable end to a great series. However, the word "inevitable" contradicts everything the Mass Effect series stands for. Nothing is inevitable. There is always a choice. The fact that Bioware chose to create a finale that broke the principles of the game was disturbing but I forgave them for that at the time. After I took control of the Reapers on my playthrough however, the ending went downhill from there.
Why was the Normandy fleeing and leaving me to die? Joker would never do that!
How did Tali and Garrus get onto the Normandy? They were with me when Harbinger shot me with its LASER. I thought they were dead. They would never leave me behind. I romanced Tali for goodness sakes. That ending where the Normandy crashed onto the tropical planet and all of the mass relays exploded was disgusting. Everyone effectively died. Tali would most likely die of infection in a tropical environment where there are more microorganisms than in any other climate. Garrus would die of starvation, exposure, or maybe old age, and Joker would as well. And then the rest of the Armada that was left on Earth, now stranded there because there are no mass relays, will eventually die off as well due to infighting and lack of resources. If you say that the ships have FTL capabilities and can still travel to distant systems, and you say that the explosions of the Mass Relays didn't kill everything, then what was so bad about sending that asteroid into the Alpha Relay in the Arrival DLC for ME2? According to this proposed logic, nothing bad would have happened, only an increase in travel time between the systems. No big deal. But that didn't happen in the Arrival DLC. The whole system was either cut off or killed by the exploding Mass Relay. That happened to every system in the end of ME3. And you die. And your love interest and friends die.
With that ending, I could not forgive Bioware for creating this God Child and consequently breaking the lore and the whole point of the first game. The God Child could have just sent the reapers through the Citadel without Saren or any help.
With that ending, I inevitably reloaded those last 15 minutes and chose the neutral option next to see what would happen. The child did not say that I would die in this choice but that happened anyway.
I moved on to the Renegade choice and received the same outcome with the exception of the 10 seconds of seeing a piece of N7 armor move as if someone was breathing while under rubble. Not interesting at all unless Bioware intends to pursue the ending through DLC in accordance with the Indoctrination Theory that is floating around.
Apparently, no matter what I did, all the Mass Relays exploded and killed everything. Great. No happy ending available apparently, only happy in the philosophical sense not the personal sense which contradicts what these games stand for. Personal and intimate relationships with your squadmates/friends that have flourished since ME1.
To say the least, I was shocked that all of the endings were the same aside from the color palettes involved. I was shocked that I did not flash back to my Love Interest Tali, but rather to my Ex from ME1 Liara. What?
And then the credits rolled to great music and then I was kicked in the quad by Bioware. A grandpa in the future has just finished telling his grandchild this story. This story is the 3 games I just played. It wasn;t a life I was living, rather a story. Ouch. That hurt. And then the grandpa advertised DLC. Ouch. I got ulcers from that.
And then there was the simple text box saying that Shephard is a legend. What?
Where are the consequences to my actions from the past 3 games?
Where are the species rebuilding? Oh right, they are all dead. Great.
Where is my funeral?
Where are the multiple endings and not just the three color swapped 99% the same endings?! How would color blind people feel?
I understand that the ending was intended to be very philosophical and metaphysical (at least that's how I perceived it) but that is not what Mass Effect is based upon. This series is based upon the fact that your actions have consequences. There are consequences to your actions in the end but in all "3 separate endings" the consequences are all the same. This breaks the second most important principle which is Choice. We, the consumers, were promised 16 separate endings. This did not happen. The consequences from the A, B, C ending(s) were all effectively the same.
I won't go into other plot holes that are present in the ending because I am sure that they have been covered by countless people before me. These holes should not exist and must be fixed. Good thing DLC exists.
On a more personal note, I do not want to have to turn to Fanfiction writings to get the ending to a series that I have literally come to love with every ounce of my being. I love Fanfics and love reading Tali+Male Shephard fics but that is not what I have spent $200+ dollars on. I have spent plenty of cash to receive what was promised to us, the consumers, but Bioware has broken their promises and destroyed their reputation. Even if there is CLosure DLC, Bioware will need to work very hard to clean their reputation from this PR nightmare, especially if this hypothetical DLC is over priced.
Speaking of which, there is now a huge financial incentive for Bioware to make Closure DLC. Legions of fans would buy it. That is a huge incentive from a business perspective.
In conclusion, DLC should be released providing multiple endings where the consequences of our actions are shown. A little more focus on the respective Love Interests in the conclusion would be nice as well and provide emotional closure. I love this series. I reject the ending because it is not an ending to Mass Effect, rather an ending to a generic third person shooter with a single conclusion. I'll bury myself in Fanfics until this DLC arrives.
Help yourself by helping your fans Bioware. Don't betray us like this. Please.
Thank you for writing this, this is how I feel. I couldn't put into words what I felt because I was so angry and disapointed.
Iconoclaste wrote...
theoldludwigvan wrote...
The games are GREAT, but when you
know the ending that is coming, and you know your choices in the game
dont matter, nobody will replay.
Maybe this "won't replay" argument is not the strongest one : would Bioware prefer a fanbase playing numerous times over a same game, or have them buy new stuff in a relatively short time?
Sidney wrote...
iiNOMADii wrote...
I feel as if all the decisions I made in the first two games were almost completely meaningless in relation to the ME3 ending.
All your decision in DAO were meaningless too. The AD died, same thing everytime. You didn't have a choice to join the AD or control the AD or anything else. I'm not sure why folks feel like their decisions didn't matter any less than they didn't matter in most other games. The endings are bad but they're not more "fixed" than plenty of other games.
THECRAZYSTUD wrote...
InLoveWithTaliZorah wrote...
My Experience with the ending to Mass Effect 3 and the Mass Effect Series:
I disliked the ghost child but was willing to forgive Bioware for that because it seemed at the time I was playing it that Bioware was going for a more Metaphysical ending which I could understand. I accepted that I would die if I chose the paragon or renegade choice which seemed like an inevitable end to a great series. However, the word "inevitable" contradicts everything the Mass Effect series stands for. Nothing is inevitable. There is always a choice. The fact that Bioware chose to create a finale that broke the principles of the game was disturbing but I forgave them for that at the time. After I took control of the Reapers on my playthrough however, the ending went downhill from there.
Why was the Normandy fleeing and leaving me to die? Joker would never do that!
How did Tali and Garrus get onto the Normandy? They were with me when Harbinger shot me with its LASER. I thought they were dead. They would never leave me behind. I romanced Tali for goodness sakes. That ending where the Normandy crashed onto the tropical planet and all of the mass relays exploded was disgusting. Everyone effectively died. Tali would most likely die of infection in a tropical environment where there are more microorganisms than in any other climate. Garrus would die of starvation, exposure, or maybe old age, and Joker would as well. And then the rest of the Armada that was left on Earth, now stranded there because there are no mass relays, will eventually die off as well due to infighting and lack of resources. If you say that the ships have FTL capabilities and can still travel to distant systems, and you say that the explosions of the Mass Relays didn't kill everything, then what was so bad about sending that asteroid into the Alpha Relay in the Arrival DLC for ME2? According to this proposed logic, nothing bad would have happened, only an increase in travel time between the systems. No big deal. But that didn't happen in the Arrival DLC. The whole system was either cut off or killed by the exploding Mass Relay. That happened to every system in the end of ME3. And you die. And your love interest and friends die.
With that ending, I could not forgive Bioware for creating this God Child and consequently breaking the lore and the whole point of the first game. The God Child could have just sent the reapers through the Citadel without Saren or any help.
With that ending, I inevitably reloaded those last 15 minutes and chose the neutral option next to see what would happen. The child did not say that I would die in this choice but that happened anyway.
I moved on to the Renegade choice and received the same outcome with the exception of the 10 seconds of seeing a piece of N7 armor move as if someone was breathing while under rubble. Not interesting at all unless Bioware intends to pursue the ending through DLC in accordance with the Indoctrination Theory that is floating around.
Apparently, no matter what I did, all the Mass Relays exploded and killed everything. Great. No happy ending available apparently, only happy in the philosophical sense not the personal sense which contradicts what these games stand for. Personal and intimate relationships with your squadmates/friends that have flourished since ME1.
To say the least, I was shocked that all of the endings were the same aside from the color palettes involved. I was shocked that I did not flash back to my Love Interest Tali, but rather to my Ex from ME1 Liara. What?
And then the credits rolled to great music and then I was kicked in the quad by Bioware. A grandpa in the future has just finished telling his grandchild this story. This story is the 3 games I just played. It wasn;t a life I was living, rather a story. Ouch. That hurt. And then the grandpa advertised DLC. Ouch. I got ulcers from that.
And then there was the simple text box saying that Shephard is a legend. What?
Where are the consequences to my actions from the past 3 games?
Where are the species rebuilding? Oh right, they are all dead. Great.
Where is my funeral?
Where are the multiple endings and not just the three color swapped 99% the same endings?! How would color blind people feel?
I understand that the ending was intended to be very philosophical and metaphysical (at least that's how I perceived it) but that is not what Mass Effect is based upon. This series is based upon the fact that your actions have consequences. There are consequences to your actions in the end but in all "3 separate endings" the consequences are all the same. This breaks the second most important principle which is Choice. We, the consumers, were promised 16 separate endings. This did not happen. The consequences from the A, B, C ending(s) were all effectively the same.
I won't go into other plot holes that are present in the ending because I am sure that they have been covered by countless people before me. These holes should not exist and must be fixed. Good thing DLC exists.
On a more personal note, I do not want to have to turn to Fanfiction writings to get the ending to a series that I have literally come to love with every ounce of my being. I love Fanfics and love reading Tali+Male Shephard fics but that is not what I have spent $200+ dollars on. I have spent plenty of cash to receive what was promised to us, the consumers, but Bioware has broken their promises and destroyed their reputation. Even if there is CLosure DLC, Bioware will need to work very hard to clean their reputation from this PR nightmare, especially if this hypothetical DLC is over priced.
Speaking of which, there is now a huge financial incentive for Bioware to make Closure DLC. Legions of fans would buy it. That is a huge incentive from a business perspective.
In conclusion, DLC should be released providing multiple endings where the consequences of our actions are shown. A little more focus on the respective Love Interests in the conclusion would be nice as well and provide emotional closure. I love this series. I reject the ending because it is not an ending to Mass Effect, rather an ending to a generic third person shooter with a single conclusion. I'll bury myself in Fanfics until this DLC arrives.
Help yourself by helping your fans Bioware. Don't betray us like this. Please.
Thank you for writing this, this is how I feel. I couldn't put into words what I felt because I was so angry and disapointed.
Modifié par THECRAZYSTUD, 20 mars 2012 - 04:00 .
Guest_Paulomedi_*
Iconoclaste wrote...
In a sense, Bioware might just have attained their goal, if their intent was to have the fanbase to let go of their attachment to the trilogy, and move on to the next show on the shelves...theoldludwigvan wrote...
It isn't the best argument for a new ending in itself, it is the reason I think a lot of fans are pissed.
tiger_wsquared wrote...
THECRAZYSTUD wrote...
InLoveWithTaliZorah wrote...
My Experience with the ending to Mass Effect 3 and the Mass Effect Series:
I disliked the ghost child but was willing to forgive Bioware for that because it seemed at the time I was playing it that Bioware was going for a more Metaphysical ending which I could understand. I accepted that I would die if I chose the paragon or renegade choice which seemed like an inevitable end to a great series. However, the word "inevitable" contradicts everything the Mass Effect series stands for. Nothing is inevitable. There is always a choice. The fact that Bioware chose to create a finale that broke the principles of the game was disturbing but I forgave them for that at the time. After I took control of the Reapers on my playthrough however, the ending went downhill from there.
Why was the Normandy fleeing and leaving me to die? Joker would never do that!
How did Tali and Garrus get onto the Normandy? They were with me when Harbinger shot me with its LASER. I thought they were dead. They would never leave me behind. I romanced Tali for goodness sakes. That ending where the Normandy crashed onto the tropical planet and all of the mass relays exploded was disgusting. Everyone effectively died. Tali would most likely die of infection in a tropical environment where there are more microorganisms than in any other climate. Garrus would die of starvation, exposure, or maybe old age, and Joker would as well. And then the rest of the Armada that was left on Earth, now stranded there because there are no mass relays, will eventually die off as well due to infighting and lack of resources. If you say that the ships have FTL capabilities and can still travel to distant systems, and you say that the explosions of the Mass Relays didn't kill everything, then what was so bad about sending that asteroid into the Alpha Relay in the Arrival DLC for ME2? According to this proposed logic, nothing bad would have happened, only an increase in travel time between the systems. No big deal. But that didn't happen in the Arrival DLC. The whole system was either cut off or killed by the exploding Mass Relay. That happened to every system in the end of ME3. And you die. And your love interest and friends die.
With that ending, I could not forgive Bioware for creating this God Child and consequently breaking the lore and the whole point of the first game. The God Child could have just sent the reapers through the Citadel without Saren or any help.
With that ending, I inevitably reloaded those last 15 minutes and chose the neutral option next to see what would happen. The child did not say that I would die in this choice but that happened anyway.
I moved on to the Renegade choice and received the same outcome with the exception of the 10 seconds of seeing a piece of N7 armor move as if someone was breathing while under rubble. Not interesting at all unless Bioware intends to pursue the ending through DLC in accordance with the Indoctrination Theory that is floating around.
Apparently, no matter what I did, all the Mass Relays exploded and killed everything. Great. No happy ending available apparently, only happy in the philosophical sense not the personal sense which contradicts what these games stand for. Personal and intimate relationships with your squadmates/friends that have flourished since ME1.
To say the least, I was shocked that all of the endings were the same aside from the color palettes involved. I was shocked that I did not flash back to my Love Interest Tali, but rather to my Ex from ME1 Liara. What?
And then the credits rolled to great music and then I was kicked in the quad by Bioware. A grandpa in the future has just finished telling his grandchild this story. This story is the 3 games I just played. It wasn;t a life I was living, rather a story. Ouch. That hurt. And then the grandpa advertised DLC. Ouch. I got ulcers from that.
And then there was the simple text box saying that Shephard is a legend. What?
Where are the consequences to my actions from the past 3 games?
Where are the species rebuilding? Oh right, they are all dead. Great.
Where is my funeral?
Where are the multiple endings and not just the three color swapped 99% the same endings?! How would color blind people feel?
I understand that the ending was intended to be very philosophical and metaphysical (at least that's how I perceived it) but that is not what Mass Effect is based upon. This series is based upon the fact that your actions have consequences. There are consequences to your actions in the end but in all "3 separate endings" the consequences are all the same. This breaks the second most important principle which is Choice. We, the consumers, were promised 16 separate endings. This did not happen. The consequences from the A, B, C ending(s) were all effectively the same.
I won't go into other plot holes that are present in the ending because I am sure that they have been covered by countless people before me. These holes should not exist and must be fixed. Good thing DLC exists.
On a more personal note, I do not want to have to turn to Fanfiction writings to get the ending to a series that I have literally come to love with every ounce of my being. I love Fanfics and love reading Tali+Male Shephard fics but that is not what I have spent $200+ dollars on. I have spent plenty of cash to receive what was promised to us, the consumers, but Bioware has broken their promises and destroyed their reputation. Even if there is CLosure DLC, Bioware will need to work very hard to clean their reputation from this PR nightmare, especially if this hypothetical DLC is over priced.
Speaking of which, there is now a huge financial incentive for Bioware to make Closure DLC. Legions of fans would buy it. That is a huge incentive from a business perspective.
In conclusion, DLC should be released providing multiple endings where the consequences of our actions are shown. A little more focus on the respective Love Interests in the conclusion would be nice as well and provide emotional closure. I love this series. I reject the ending because it is not an ending to Mass Effect, rather an ending to a generic third person shooter with a single conclusion. I'll bury myself in Fanfics until this DLC arrives.
Help yourself by helping your fans Bioware. Don't betray us like this. Please.
Thank you for writing this, this is how I feel. I couldn't put into words what I felt because I was so angry and disapointed.
This is pretty much what I wanted to say but just couldn't get it right. Thank you!
Modifié par Big Grumpy, 20 mars 2012 - 04:12 .
theoldludwigvan wrote...
Lots of issues, but if you're listening, Bioware, the biggest issue seems to be the lack of unique endings, and the lack of closure. Yeah some people want a happy ending, or this or that, but the real killer is that the endings don't reflect your Shepard's journey of 3 games, and you don't get to see the fallout of that ending. NOBODY WANTS TO REPLAY THE GAME BECAUSE THE ENDING ISNT UNIQUE. The games are GREAT, but when you know the ending that is coming, and you know your choices in the game dont matter, nobody will replay.
InLoveWithTaliZorah wrote...
Your welcome. I know how you feel. It took me 2 days to calm myself down and formulate my ideas. I have Fanfics to thank for calming me down.
Paulomedi wrote...
Iconoclaste wrote...
In a sense, Bioware might just have attained their goal, if their intent was to have the fanbase to let go of their attachment to the trilogy, and move on to the next show on the shelves...theoldludwigvan wrote...
It isn't the best argument for a new ending in itself, it is the reason I think a lot of fans are pissed.
Doing it in a stupid way. Really, would you honestly buy any more content from a company that blalantly ripped you off?
Sidney wrote...
theoldludwigvan wrote...
Lots of issues, but if you're listening, Bioware, the biggest issue seems to be the lack of unique endings, and the lack of closure. Yeah some people want a happy ending, or this or that, but the real killer is that the endings don't reflect your Shepard's journey of 3 games, and you don't get to see the fallout of that ending. NOBODY WANTS TO REPLAY THE GAME BECAUSE THE ENDING ISNT UNIQUE. The games are GREAT, but when you know the ending that is coming, and you know your choices in the game dont matter, nobody will replay.
Again, the ending of DAO/DA2 aren't unique. The ending of BG2 IIRC isn't unique. Those games all end with a fairly simple state - the maint antogonist is dead no matter how you bob and weave. Same thing in KoTOR where you can be the most dark side SoB for the whole game and then blammo choose to go light side ending so the ending does reflkect your choices in the game only the choice you made at the end of the game.
What would make it unique? Are people really just asking for the Animal House style "post script" to sum things up in a neat package thw way DAO took that one AD is dead ending and then gussied it up with those postscript cards?
I'm not trying to defend the writing of the endings which is awful but I don't see the difference with this ending and most other endings in Bioware games.
theoldludwigvan wrote...
While DAO may have employed some standard rpg choice elements, it wasn't based on choice to the same degree as ME. And with DAO they didn't promise us after 2 games that the ending would be a result of all your choices, and that the ending wouldn't be "A, B or C."
We expected endings unlike "plenty of other games." We wanted to make our ending through our Shepards. Something that no or few other games has ever achieved, and this oppertunity was completely blown.
Paulomedi wrote...
Iconoclaste wrote...
In a sense, Bioware might just have attained their goal, if their intent was to have the fanbase to let go of their attachment to the trilogy, and move on to the next show on the shelves...theoldludwigvan wrote...
It isn't the best argument for a new ending in itself, it is the reason I think a lot of fans are pissed.
Doing it in a stupid way. Really, would you honestly buy any more content from a company that blalantly ripped you off?
theoldludwigvan wrote...
Sidney wrote...
iiNOMADii wrote...
I feel as if all the decisions I made in the first two games were almost completely meaningless in relation to the ME3 ending.
All your decision in DAO were meaningless too. The AD died, same thing everytime. You didn't have a choice to join the AD or control the AD or anything else. I'm not sure why folks feel like their decisions didn't matter any less than they didn't matter in most other games. The endings are bad but they're not more "fixed" than plenty of other games.
While DAO may have employed some standard rpg choice elements, it wasn't based on choice to the same degree as ME. And with DAO they didn't promise us after 2 games that the ending would be a result of all your choices, and that the ending wouldn't be "A, B or C."
We expected endings unlike "plenty of other games." We wanted to make our ending through our Shepards. Something that no or few other games has ever achieved, and this oppertunity was completely blown.
theoldludwigvan wrote...
Read my earlier response to another of your posts. The point is that ME isnt those other games. ME was much more about choice and the outcome, and it kept a narrative through 3 games with the choice/consequence schtick. The squandered the greatest oppertunity to do what no other games do: End a series based on player choice...and they squandered it.
Kabraxal wrote...
DAO is the perfect example of how to have a more singular "ending" while still showcasing choice... sure the main story ends roughly the same, but the epilogues slides are wehre the true breadth of hte experience is reflected in DAO. If ME3 had anything comparable to show how the universe changed depending on your choices, including the ending, then very few would be up in arms about the ending at all.
Sidney wrote...
theoldludwigvan wrote...
Read my earlier response to another of your posts. The point is that ME isnt those other games. ME was much more about choice and the outcome, and it kept a narrative through 3 games with the choice/consequence schtick. The squandered the greatest oppertunity to do what no other games do: End a series based on player choice...and they squandered it.
ME is those other games. It is really no different. How is chosing Quarians or Geth different than choosing werewolves versus elves?
Even something like FNV is merely a selection, pick the faction you want to work for and blammo everyone who picked that faction gets the same ending.
Modifié par hchadw, 20 mars 2012 - 04:14 .
Guest_Paulomedi_*
Modifié par Paulomedi, 20 mars 2012 - 04:14 .
Modifié par Tarquin_UK, 20 mars 2012 - 04:28 .