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On the Mass Effect 3 endings. Yes, we are listening.


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#7376
theoldludwigvan

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Sidney wrote...

theoldludwigvan wrote...

While DAO may have employed some standard rpg choice elements, it wasn't based on choice to the same degree as ME. And with DAO they didn't promise us after 2 games that the ending would be a result of all your choices, and that the ending wouldn't be "A, B or C." 

We expected endings unlike "plenty of other games." We wanted to make our ending through our Shepards. Something that no or few other games has ever achieved, and this oppertunity was completely blown.


So if the ending had been the Crucible fires, all Reapers die and end plaquards with "the krogan lived on..", "the quarian and geth had a sock hop" that would be better than having A/B/C choice?

I'm not sure anyone can really define what it is they wanted other than "not this" because a world that is the sum of your decisions sounds a lot like the DAO approach of dead big mean baddie and a lot of "wrap up" stuff.


What I wanted was there to be a difference if Wrex lived or died on Virmire. Or a real consequence of my squad surviving ME2 other than "+25" on the war asests. I wanted the assests I collected to help win or lose the final battle instead just add a quarian and a geth into the cutscene entering Earth system. I wanted to BE ABLE TO LOSE the war if I wasn't prepared enough. If I kelled off too many people, or made some wrong decisions, or for the end to be different if I had made those different decisions

#7377
hchadw

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Paulomedi wrote...

Last post of the week. I will lurk occasionally, but real life is priority now.

If you are really listening Bioware I will say this

Total playthroughs of ME1: four

1- Paragon Soldier, Normal
2- Paragon Infiltrator, Insanity
3- Renegade Vanguard, Normal
4- Paragon Adept, Normal

Total Playtrhoughs fo ME2: four and a half

1- Paragon Infiltrator, Veteran
2- Paragon Infiltrator, Hardocre
3- Paragon Infiltrator, Insanity
4- Renegade Vanguard, Insanity
5- Renegade Engineer, Insanity (stopped because of ME3)

Total DLC purchased: all

Total Playthroughs of ME3: one

1- Paragon Infiltrator, Insanity

Total DLC purshased: none

There'll be no more playthroughs of none of the ME series for me, nor DLC purchases.

Good job.


Feel ya there i had so many playthroughs... Masseffect tools and savegame organizers and stuff.... and now its all broke with a broke ass ending that makes my set of play throughs worthless..

I did the samething.. I bought ALL the DLC thinking it would matter..... wander if i can get a refund on that too.... since it didnt matter to have it?

Feel ya !

Modifié par hchadw, 20 mars 2012 - 04:16 .


#7378
Jediinexile

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Okay, I feel like BioWare gave me the middle finger on this game in several ways...here are a few:

1) Bringing back the Rachni no matter what. Really? My choice in ME1 didn't matter? Why don't they just bring back Saren Arterius too? It would make just as much sense.

2) Over-sexualizing everything in the game. If I wanted blatantly crude exaggerated sexuality, I'd buy Soul Calibur or Final Fantasy. I want real characters that don't look like they stepped out of 90210 or Jersey Shore. Why are ALL the main female characters top-heavy and gravity-defying? Why does Kaiden have a torso with a higher polygon count than the entire Citadel? BioWare should have learned from George Lucas' mistake: if you try to appeal to everyone, you WILL lose your core fanbase.

3) Tali's face.

4) Why is Legion used as an amplifier for the Reaper signal? If he's that capable, why didn't he just jam it? Who wrote this drivel?

5) How did the Illusive Man get the Reaper IFF to salvage the remains of the Human Reaper larva? Why did so much of it survive intact, despite the staggeringly large explosion that annihilated the Collector Base, the debris field, and the hard radiation from the galactic core? How would he even know what to look for? How did his salvage operation get around the virus? How did he get so much Reaper technology? Was he holding back on himself? Why did his priorities shift so dramatically? Am I supposed to believe he was indoctrinated by small amounts of Reaper tech over the course of several months? It's supposed to be a subtle process that occurs gradually even in the center of a dead Reaper! You know, Miranda would have noticed something...or Kai Leng. I hear the hallucinations are a dead give-away.

6) The Crucible. I can write better solutions to the Reaper menace than deus ex machinae. Assemble your fleet! Have it hide in the center of a star cluster, or behind the gravitational lensing effect of a singularity. Space is vast, and the Reapers are focusing on planets. Have the scientists of the galaxy resurrect ancient defenses like the cannon on Klendagon; let Primarch Victus secure a victory against a Reaper fleet with a bold and cunning strategy! He's supposed to be a maverick, but all I see is a Turian Anderson.

7) James from Jersey Shore. He's more 2-dimensional than a Saturday morning cartoon character.

8) Why would Udina blow his cover by moving large sums of money? Money is not his main obsession; power is. There is absolutely no reason to believe that he would not have been able to kill the Council members and seize control of the station with the Illusive Man's help before anyone had time to react. He's not a complete fool, so why write him like one?

9) Why does the story feel like a first draft? A larger plot? The Catalyst? Some non-corporeal life-form? Why does it look like the PTSD kid? How exactly does Shepard uniting the entire galaxy and posing a real threat to the Reapers prove the the "solution" of preserving species in Reaper form won't work anymore? How exactly are species being preserved? I'm no doctor, but I'm pretty sure that liquefying entire species is a rather odd course of action if your stated intention is to save life. Also, it might just be the medigel or borderline exsanguination, but nothing Shepard says from the final showdown with Illusive Man to the credits makes any sense at all.

10) Space magic. Why did I play 100+ hours of Mass Effect and enjoy making different choices only to be offered the same ending with different colors of space magic? Why did Joker ditch Shepard? How did the exploding relays not wipe out all life in their star systems? Nothing about the ending makes any sense at all. Trying to elucidate its consistency with the rest of the series is like trying to comb a five-year-old's hair. Every time you think you've got everything down, a new logical cowlick springs up.

In summary, everything about this game feels contrived and contrary to everything in ME1 and ME2. None of your previous actions carry any consequences into this game, there is more chemistry between helium and gold than there is between Shepard and Ashley, and the only thing I can feel emotionally invested in is Thane Krios' death. The plot is just a massive turd of a deus ex machina. There is not the slightest hint of the elegance found in ME1, where every enemy you face is capable of eroding your will and dominating your personality; or in ME2, where you foil the Illusive Man's ruthless machinations and make his most trusted confidant your staunchest ally.

I will never buy anything from BioWare ever again. I have been insulted, cheated, and held in utter contempt by it for the first and last time. If I had the chance to get a refund on my digital copy, I would take it in a heartbeat. I paid 70 USD for an intelligent, well-written game with extensive consequences, and all I got was this game. I don't have to be burned twice to learn to avoid the flame.

#7379
hchadw

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theoldludwigvan wrote...

Sidney wrote...

theoldludwigvan wrote...

While DAO may have employed some standard rpg choice elements, it wasn't based on choice to the same degree as ME. And with DAO they didn't promise us after 2 games that the ending would be a result of all your choices, and that the ending wouldn't be "A, B or C." 

We expected endings unlike "plenty of other games." We wanted to make our ending through our Shepards. Something that no or few other games has ever achieved, and this oppertunity was completely blown.


So if the ending had been the Crucible fires, all Reapers die and end plaquards with "the krogan lived on..", "the quarian and geth had a sock hop" that would be better than having A/B/C choice?

I'm not sure anyone can really define what it is they wanted other than "not this" because a world that is the sum of your decisions sounds a lot like the DAO approach of dead big mean baddie and a lot of "wrap up" stuff.


What I wanted was there to be a difference if Wrex lived or died on Virmire. Or a real consequence of my squad surviving ME2 other than "+25" on the war asests. I wanted the assests I collected to help win or lose the final battle instead just add a quarian and a geth into the cutscene entering Earth system. I wanted to BE ABLE TO LOSE the war if I wasn't prepared enough. If I kelled off too many people, or made some wrong decisions, or for the end to be different if I had made those different decisions


Happens to all the great franchises i guess.... Get to number 1 with ur fans... get rich.....then the greed sets in...... and you have this happen.

seems all they where looking at is Dollar signs on DLC...........I hope to GOD they dont use Freddy Prince Jr. to try to save this franchise..........He sucked in wingcommander.... then again that movie sucked anyways.
What part did he play anyways... The Mexican on board as to appeal to hispanics.... i was supprised there wasnt any spanish parts.....  Could have dropped the money you payed for him to be in it and just used some random voice and gave us a good epic ending instead.... This game didnt need More high dollar actors it needed Closure.

IMO to illusive man wasnt in it enough either

Modifié par hchadw, 20 mars 2012 - 04:27 .


#7380
hchadw

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I know of one good thing that will come from this Ending Issue in Masseffect 3


Mabe when they make the movie they will be sure to put an actual ending in it...... Makes me scared to go see the MassEffect movie if its just gonna End suddenly with no explanation?

#7381
MassEffecter132

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Please Bioware, I beg of you, do something about the endings. Please.

#7382
Twinzam.V

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Well not me, about any other games that Bioware will make forget it. I was about to buy Star Wars TOR, not anymore. That way ill know that i wont suffer when i get the ending.

#7383
theoldludwigvan

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hchadw wrote...

I know of one good thing that will come from this Ending Issue in Masseffect 3


Mabe when they make the movie they will be sure to put an actual ending in it...... Makes me scared to go see the MassEffect movie if its just gonna End suddenly with no explanation?


It'll be an HBO show called "The Shepards" and will end mid sentence.

#7384
Iconoclaste

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(Mildly said) I see a bit of selfishness in this so-called "community". No get what me want, me no like, me gowaway. Good. Your choice. Is that the most creative one can get? What about the hours spent by the guys who put together hints and scenarios to fill-in the plot holes, dozens of times around this forum? If "replay" is so important, will slamming the door be of any help?

#7385
cannabeastie

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You guys know you messed up right? You got a potential Federal Trade Commission action, which could conceivably lead to a class action lawsuit against you for false advertising, you have an absolutely mind blowingly fantastic game, best game ever, with the absolutely most mind blowingly worst ending ever, on so many levels..., you have hundreds of thousands of ravenously loyal fans who love this universe that you have just pissed all over, on purpose or not, you guys better fix this, or best case scenario your stocks are gonna take a tumble
How could you do this? ME3 was coming together so well, right up to the end I was entranced, gripped, excited, driven. All my hard work was leading to this moment, and it was coming together beautifully, and then...
I was ready to forgive you all for taking my favorite free roaming sci-fi shooter rpg, and putting it on rails and taking out the bad ass rock crawling tank with jump jets, I was ready to forgive you for being lazy and making the game so dark to make your coders lives easier, and your rendering costs cheaper, and then...
Did you think people just wouldn't notice? What in the name of God happened? You know your wrong. Be grown ups and admit it. Don't get me wrong, up until this ridiculously non sensical ending was foisted on me, this was the BEST game ever. I actually got teary eyed when Mordin got in the elevator and rode it up, I'm former military and I almost saluted the damn screen. You guys are some of the best story tellers ever, and that's why this ending hurt so much, you know you're wrong.

#7386
Sidney

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hchadw wrote...


Your not seeing the issue.... the point is there is not different endings other than a light show of Red, Green, or Blue. Showing almost the exact same thing in all 3 ... minus a few seconds different here that hell i didnt even notice until i watched it on the web in slow motion... (it was that small of a differnce)... Lazy Lazy thrown together ending or Wonderfully THOUGHT up Troll!.... im hoping its the second one!

You are forced into making 1 of 3 decisions that DO NOT reflect your decisions in any way shape or form..... (As was avidly advertised on websites, emails, interviews, and of course...


I'm not, you are right. This doesn't explain it at all - and I don't really want to argue but I want to understand where folks are coming from with this angle of their anger. I get the endings are bad and unsatisfying and grossly illogical in their form. The fact that they are choices seems to be not an issue to me.

DAO: Killing the AD is not an option it is a mandate.
KoTOR: What you do with the Star Forge is a A/B choice it is also not dependent upon your choices in game as there is no limit to what you can choose to do.
JE: You can choose to fight or not at the end (which is quite cool) but again the selection of these options has no limits and in no way reflects your game decisions.
BG1: Sarevok dies, again no options
BG2: Irenicus dies, again no options and no relection of your story choices.

Agai, I'm curious what people think an ending that reflects the choices in 3 games would actually look like other than Animal House end cards.

#7387
Andy the Black

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theoldludwigvan wrote...

What I wanted was there to be a difference if Wrex lived or died on Virmire. Or a real consequence of my squad surviving ME2 other than "+25" on the war asests. I wanted the assests I collected to help win or lose the final battle instead just add a quarian and a geth into the cutscene entering Earth system. I wanted to BE ABLE TO LOSE the war if I wasn't prepared enough. If I kelled off too many people, or made some wrong decisions, or for the end to be different if I had made those different decisions


Summed it up in one. Would have happy with an 'evryone dies, the Reapers win' endding if that outcome was because I messed up and made the wrong wrong choice with the rachni queen/the collector base/Wrex on Virmire and so on as long as it was MY ending.

#7388
RyianaT

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I will be repeating what many others have said, however I want to add my voice to those who are dissatisfied with the endings.  My suggestions for changes:

- Make our choices matter.  Why do I really need to bother with the side missions or gathering troops or working out galactic societies' myriad issues if the same thing happens no matter what I do? 
- Give us the variety of endings that were advertised.  I was looking forward to replaying ME 3 many times and had made a number of Shepard's with which to do so.  I couldn't wait to see the "wildly varying endings" and was looking forward to the number of times I would have to play to find those outcomes.   While I enjoy the first 98% of the game, the ending ruins it for me.  You can say that "it’s not about the ending, but the journey" all you want, but if at the end of my long trip I find a crappy motel room covered in bugs and smelling like cat pee, I can guarantee that the horrible end of my journey will be what is remembered long after the journey itself.  The climax of the journey (the end) is every bit as important as the journey itself - the climax is what makes the journey worth taking in the first place.

- I would like a victorious ending.  I don't say happy, because even if Shepard and all her crew are alive, the galaxy is seriously devastated.  Billions have died; Earth, Palaven, and Thessia (at least) are big piles of rubble. Many more will die in the time following the destruction of the Reapers due to starvation, illness, rioting, etc. The end of any war, even one you win, is ALWAYS bittersweet because people died to make that happen, because life is different because of the war. Having an ending where I work my tail off and Shepard and her crew live does not negate the bittersweet – it just makes it a lot more hopeful. Some of us want some hopeful as ONE of the options. 
- The glowy god-child/AI thing should not even be included. I don’t know where that thing came from and it goes against the previous lore established in the first two games. - My Shepard would not have stood there almost docile while the glowy god-child/AI thing spouted off its nonsense. She would have fought, even 2 seconds from death’s door, she would have fought to find another way and she would have argued with that thing because she had already seen that synthetics and organics could learn to work together, could co-exist, and that everything that thing said was total looney, AI, "synthetics will always be better and beat you" crap.

#7389
Twinzam.V

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Iconoclaste wrote...

(Mildly said) I see a bit of selfishness in this so-called "community". No get what me want, me no like, me gowaway. Good. Your choice. Is that the most creative one can get? What about the hours spent by the guys who put together hints and scenarios to fill-in the plot holes, dozens of times around this forum? If "replay" is so important, will slamming the door be of any help?


No but at least i made my choice. It was a good ride but if they dont fix this is the only option i have.

Modifié par Twinzam.V, 20 mars 2012 - 04:28 .


#7390
Siegeforth

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First off I have loved playing the Mass Effect series and my favorite part has been interacting with the crew (Liara, Tali, and Garrus are my favs) and wacthing them evolve. The problem Is that the ending essentially made whatever evolution those characters went through including the choices my Shepherd made irrelevent to the player. Sure the journey is the most important part, but if the ending wasn't worth the journey, then why would I play the take the journey again? The ending also doesn't make any sense geiven the information presented throughought the series. The purpose of the cycle is to store the genetic information of a species in reaper form and then wipe out all advanced organic life, but if in every cycle the reapers fight the next advanced civilization and some get destroyed in the process, then they aren't doing a very good job of protecting the data they contain. And what is with the claim that advanced life needs to be destroyed so that the synthetics they will inevitably create can't kill them, by killing them with huge reapers which are supposeddly synthetic? Also why can't Shepherd reason with the Catalyst, why can't it just call the reapers off instead of letting Shepherd destroy them?  If this is due to the current indoctrination theory, then its an understandable metaphysical event, albeit one that isn't properly concluded. If dlc that caps the story is on the horizon, then I paid full price for an unfinished game. I don't want a new ending, because what is done is done, I'm just giving feedback as to why the game I have been waiting years to play has let me down worse than any Michael Bay or George Lucas abomination. I will try to post something more though out and coherent later when I come down off my nerd rage.

By the way BioWare thank you for making these games, the mere fact that you created such a compelling experience that got me so invested as to make me post this complaint is truly a testament to your abilities as game makers.

Modifié par Siegeforth, 20 mars 2012 - 04:30 .


#7391
Ace6706

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almightydavidbc27 wrote...

  I finished the game a couple days ago, and although I haven't been on the forums in quite some time, I was, let's say, compelled to come back and post about my experience with the ending.  Let me preface by saying I've been a member here since 2007, and I've never considered myself a flamer or a negative poster all in all.  I'm going to give a rundown on why the ending to the second game was perfect, and why the third game was so offensive. So, here goes.

The second mass effect had the perfect ending, the best ending I'd ever seen in a video game. It was a complete culmination of everything you did the whole game. Every squad member was involved (unlike other games where I always wondered what everyone else was doing as the galaxy is on the line lol). Let me describe what it was so perfect in my opinion.
The entire game was about building your squad and preparing for this suicide mission. All the hard hours scanning planets for resources, and doing loyalty missions, and talking with your squad was rewarded in a direct way. Every upgrade was shown to keep your crew members alive during the initial run. The loyalty missions meant everyone was there 100% and lived through things they wouldn't live through otherwise because you had inspired them. And in choosing people to lead the teams etc you had to know your guys to know who should do what, otherwise people would die. And if you did all those things right, you got out of a suicide mission with everyone alive (aside from Mordin sometimes dying for no reason). The game responded to your direct input throughout your playthrough, I had never felt so accomplished than seeing my choices directly alter the story. The end cutscene where everyone sees they really lived through something, and you get ready for the reapers, I was on board. It was remarkable, wholly remarkable.

Now, about Mass Effect 3. I couldn't feel more opposite about Mass Effect 3's ending. Let me say that before the final 5-10 minutes it was the best of the bunch. The combat was stellar, the tone was maintained, I cried when Legion died. I was ok with losing people in the battle. It happens. the 4 or so people that sacrifice themselves along the way, I was ok with it, it hurt but it was fair.

You spent the entire game readying the galaxy for one last final stand. Ending centuries old disputes, bringing the galaxy together under a common goal. It was astounding to see it all unfold. And then it was like none oof it mattered for the end. We never got to see the krogan fight side by side with the turians, or the geth save a quarian about to be killed, or see all those assets put to work against the reapers. We got to see the upgrades, why can't we get some benefit. And it would've been cool to see how each race effected the fight, based on their strength rating, instead of some random magic number bar that has no real direct effect in the story.

More than that is that Mass Effect has been your game, your choices, and your endings. All 3 endings in this game are practically the same, just different light shows. There is no real payoff for filling your bar all the way, or winning over every race, or anything. You get the same result regardless. A dead shepard, a dead anderson, and no closure. Even worse you destroy the mass relays NO MATTER WHAT?! What is the point of saving galactic civilization if you're sending us back to 21st century times. I didnt defeat the reapers. I want to see all the races head back to their devastated worlds to rebuild, maybe with a glimmer of hope, as we all stand united. You know, lessons learned, a future to be held.

Mass Effect 3 was amazing in the way in tied up all these loose ends, incorporated 2 games of prior characters and happenings, and developed things further. Unitl the end. Once again, we see the normandy outrun the blast given off by the crucible. It damages the normandy. So, did I just destroy every ship in the galaxy? How many millions or billions of beings just got slaughtered above earth? How are all these now stranded millions supposed to get by living together on a devastated earth?

What was the point of Wrex saving the Krogans future, fixing the genophage, reclaiming the Quarians homeworld, and breathing life into the geth if none of them get to continue on? It renders all the previously listed stories null and void. Tali has spent 3 games waiting for this moment, and now she's stuck on earth or some random planet? For that matter I don't even know what happens to my squad members, i would have loved some dramatic cutscenes during the climactic battle of them risking their lives. and even worse, how the hell do any of them magically appear on the normady before it crash lands on some planet? They were all on earth before, did they get magically beamed up?

And finally, I worked hard for a happy ending. i cried during those see you on the other side conversations. I never got to see them or me on the other side. i want the chance to live, remember, and retire away with the love i built for 3 games. Why can't that be an option. If you do everything perfect, and have two previous imports, there was no reward for all the hard work and dedication we put in. 

I can't understand how bad the ball was dropped, when you exceeded expectations so amazingly. I sincerely hope that you come out with a DLC addressing the issues listed above. I'd pay for it. I just want the ending i earned.

Thank You.


In a nutshell this is pretty much exactly my feelings on the subject. Well put together.

#7392
jackalman12

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should explain a bit

#7393
theoldludwigvan

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Iconoclaste wrote...

(Mildly said) I see a bit of selfishness in this so-called "community". No get what me want, me no like, me gowaway. Good. Your choice. Is that the most creative one can get? What about the hours spent by the guys who put together hints and scenarios to fill-in the plot holes, dozens of times around this forum? If "replay" is so important, will slamming the door be of any help?


I'm mad about the ending, but I for one never said I've given up. I'm still holding out for the indocrination theory. And I'll buy all the ME3 DLC, no need to beat around the bush. I just think they should end ME3 better, if only for the ME universe. To clearly end Shepard's story for the sake of the story.

#7394
hchadw

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Iconoclaste wrote...

(Mildly said) I see a bit of selfishness in this so-called "community". No get what me want, me no like, me gowaway. Good. Your choice. Is that the most creative one can get? What about the hours spent by the guys who put together hints and scenarios to fill-in the plot holes, dozens of times around this forum? If "replay" is so important, will slamming the door be of any help?


Simple Economics my friend... (in a McCain voice all soft spoken and such)

ill let you think about that one ...

#7395
InLoveWithTaliZorah

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Word_Bearer wrote...


InLoveWithTaliZorah wrote...

Your welcome. I know how you feel. It took me 2 days to calm myself down and formulate my ideas. I have Fanfics to thank for calming me down.


Oh, you too? I went to FF the night I finished the game and just read...


I started reading FFs the next day. My mind had to process what was just thrown at it Saturday night. The Tali+Male Shephard romance fics gave me some of the proper endings I yearned for and others just reminded me that this ending made by Bioware is wrong.

#7396
AlucardXavier

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I would say the staff have a lot of reading to do with this ever growing forum but they know whats being said, This 'listening to what you have to say", We've said it, what now?

Its just a buy for time or for the 'flame' to burn out.

Just do what you said you would.
Show a little value to your word.

#7397
Sidney

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Andy the Black wrote...

theoldludwigvan wrote...

What I wanted was there to be a difference if Wrex lived or died on Virmire. Or a real consequence of my squad surviving ME2 other than "+25" on the war asests. I wanted the assests I collected to help win or lose the final battle instead just add a quarian and a geth into the cutscene entering Earth system. I wanted to BE ABLE TO LOSE the war if I wasn't prepared enough. If I kelled off too many people, or made some wrong decisions, or for the end to be different if I had made those different decisions


Summed it up in one. Would have happy with an 'evryone dies, the Reapers win' endding if that outcome was because I messed up and made the wrong wrong choice with the rachni queen/the collector base/Wrex on Virmire and so on as long as it was MY ending.


You knew you couldn't get that though or you'd have hordes of people griping about how Bioware was saying there were "right" choices and they couldn't play the Shep the way they wanted. I agree it'd be cool but that is a none starter right there.

Again, how would you want Wrex to "help" in the final battle? DAO handles this by having generic "dwarves" or "evlves" as little helpers. A difference w/o a distinction by and large and about as meaningful as +25 war assets.

#7398
ElectronicPostingInterface

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Bioware, will we get a response soon?

#7399
InLoveWithTaliZorah

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hchadw wrote...

Paulomedi wrote...

Iconoclaste wrote...

theoldludwigvan wrote...

It isn't the best argument for a new ending in itself, it is the reason I think a lot of fans are pissed.

In a sense, Bioware might just have attained their goal, if their intent was to have the fanbase to let go of their attachment to the trilogy, and move on to the next show on the shelves...


Doing it in a stupid way. Really, would you honestly buy any more content from a company that blalantly ripped you off?


Im with you on that.... My sheperds Dead... No need for DLC for me... could careless about the crappy redundent multiplayer... thats for people with ADHD.

My story is over... they didnt let my choices matter... my sheperd is dead ........ so why would I spend more money on this game.. .

I have no interest in this Half Hearted... Half Assed attempt at muliplayer which is nothing more than a horde mode and a real world MONEY dump pit to buy ingame multiplayer items!

this 3rd Installment WREAKS of Corp. Greed and Publisher Poking and Proding!


Agreed. But I hope for some Closure DLC that fixs this damn ending. Perhaps something along the lines of the Indoctrination Theory but it will need to be one hell of a good DLC before I buy it. (It should be free but that sure isn't going to happen). That's what online reviews are for.

#7400
Chewie07

Chewie07
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I hope this gets seen - this forum is very long

Here's what I want:

BioWare - don't retcon the ending. Keep it exactly as it is - it's f'ing brilliant, and you should not apologize for something you meant to do.

However, what I would like you to do is actually END the trilogy. The endings on the disc are not actually endings - as if you take them the only way that makes sense (indoctrination/hallucination theory,) than the story does not end, and the reapers have not been dealt with yet. Give us an ending where Shepard shrugs off the indoctrination attempt, and destroys the reapers for good.

If you were planning on releasing DLC down the line to actually do this, than by all means, do it. Just do it right, and give us an actual ending, like what was promised.