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On the Mass Effect 3 endings. Yes, we are listening.


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#7401
Iconoclaste

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hchadw wrote...

Iconoclaste wrote...

(Mildly said) I see a bit of selfishness in this so-called "community". No get what me want, me no like, me gowaway. Good. Your choice. Is that the most creative one can get? What about the hours spent by the guys who put together hints and scenarios to fill-in the plot holes, dozens of times around this forum? If "replay" is so important, will slamming the door be of any help?


Simple Economics my friend... (in a McCain voice all soft spoken and such)

ill let you think about that one ...

Well, I'll suppose you did not read the previous pages...

Iconoclaste wrote...

theoldludwigvan wrote...

The games are GREAT, but when you
know the ending that is coming, and you know your choices in the game
dont matter, nobody will replay.


Maybe this "won't replay" argument is not the strongest one : would Bioware prefer a fanbase playing numerous times over a same game, or have them buy new stuff in a relatively short time?



#7402
InLoveWithTaliZorah

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I wonder when Bioware will respond.

#7403
theoldludwigvan

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Sidney wrote...

Andy the Black wrote...

theoldludwigvan wrote...

What I wanted was there to be a difference if Wrex lived or died on Virmire. Or a real consequence of my squad surviving ME2 other than "+25" on the war asests. I wanted the assests I collected to help win or lose the final battle instead just add a quarian and a geth into the cutscene entering Earth system. I wanted to BE ABLE TO LOSE the war if I wasn't prepared enough. If I kelled off too many people, or made some wrong decisions, or for the end to be different if I had made those different decisions


Summed it up in one. Would have happy with an 'evryone dies, the Reapers win' endding if that outcome was because I messed up and made the wrong wrong choice with the rachni queen/the collector base/Wrex on Virmire and so on as long as it was MY ending.


You knew you couldn't get that though or you'd have hordes of people griping about how Bioware was saying there were "right" choices and they couldn't play the Shep the way they wanted. I agree it'd be cool but that is a none starter right there.

Again, how would you want Wrex to "help" in the final battle? DAO handles this by having generic "dwarves" or "evlves" as little helpers. A difference w/o a distinction by and large and about as meaningful as +25 war assets.


I stand by the idea you should be able to lose. You make a wrong decision, you have to work harder. And maybe wrex dead means you can't get the krogan to help, or they help in a different way, or he is an asset you can direct in the final stages (a la specialist and squad leader choices in ME2 reaper base). 

#7404
fastenator

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 This is my first post on these forums, been a long time fan of Mass Effect. I just wanted to say thank you to Bioware for such an incredible game, I was truly blown away by it, it is easily the best in the series. I disliked the endings, however after having had time to cool down about them I can enjoy the game again. 

I would have to say off the top of my head one of my favourite moments is when grunt holds the Rachni off for you to escape. I was sure that was it for him the moment the music started playing.

#7405
Twinzam.V

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Iconoclaste wrote...

hchadw wrote...

Iconoclaste wrote...

(Mildly said) I see a bit of selfishness in this so-called "community". No get what me want, me no like, me gowaway. Good. Your choice. Is that the most creative one can get? What about the hours spent by the guys who put together hints and scenarios to fill-in the plot holes, dozens of times around this forum? If "replay" is so important, will slamming the door be of any help?


Simple Economics my friend... (in a McCain voice all soft spoken and such)

ill let you think about that one ...

Well, I'll suppose you did not read the previous pages...

Iconoclaste wrote...

theoldludwigvan wrote...

The games are GREAT, but when you
know the ending that is coming, and you know your choices in the game
dont matter, nobody will replay.


Maybe this "won't replay" argument is not the strongest one : would Bioware prefer a fanbase playing numerous times over a same game, or have them buy new stuff in a relatively short time?


Yes. But dont forget that your brand will also become a mark for quality, if you lose that quality, most likely you lose various customers.

Modifié par Twinzam.V, 20 mars 2012 - 04:39 .


#7406
Siansonea

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The big issue I have with the ending is the same thing most people have. There's only one. Shepard's choices result in differences that are largely cosmetic. The game has been selling itself as something it turned out not to be. I was expecting to have such different experiences in the game based on my widely varying playthrough choices. But the differences were cosmetic even before the RGB endings. Wrex and Wreav were largely interchangeable, Mordin and Padok Wiks are largely interchangeable. And it just goes to show that only the "canon" events—things that happen in every playthrough—matter. And in the final analysis, those actually don't matter either.

#7407
InLoveWithTaliZorah

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cannabeastie wrote...

You guys know you messed up right? ... Don't get me wrong, up until this ridiculously non sensical ending was foisted on me, this was the BEST game ever. I actually got teary eyed when Mordin got in the elevator and rode it up, I'm former military and I almost saluted the damn screen. You guys are some of the best story tellers ever, and that's why this ending hurt so much, you know you're wrong.


Oorah. Mordin was my one of my favorite characters. I did cry when he sacrificed himself for the Krogan.

#7408
Sidney

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theoldludwigvan wrote...
I stand by the idea you should be able to lose. You make a wrong decision, you have to work harder. And maybe wrex dead means you can't get the krogan to help, or they help in a different way, or he is an asset you can direct in the final stages (a la specialist and squad leader choices in ME2 reaper base). 


Well I thought when they talked about war assets and such that you might start moving towards a Jagged Alliance 2ish type strategic element where you had to chose to deploy asset X you won to area Y to do Z type thing. They clearly never came close to that and really the "zones" don't seem to make much sense to me because they all always have the same readiness from what I can tell.

#7409
PoofyPinkPillow

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Mass Effect 3 Conclusion Analysis

     I loved Mass Effect 3. It was so extremely satisfying right until the very end. The final ten minutes was not only a disappointment, it was a betrayal. Here I analyze the endings to all three endings to the series and give my criticism.

#1: The Catalyst.
     The fact that the Catalyst was the Citadel was kind of cool if a bit unoriginal. I say this because in Mass Effect 1, Bioware already used the Citadel as a plot twist being one giant mass relay into Reaper dark space. The lame thing was that the Catalyst was sentient and as old as time who just coughs up all the answers. In the whole Mass Effect series, the Reapers are a mystery. One of my favorite moments in the series is when Vigil tells Shepard that the Reapers reasons for annihilating galatic civilization are completely unknown but entirely irrelevant. The only thing that truely matters is they're going to kill you, therefore you must stop them. But Shepard's little conversation with the Catalyst spoils the biggest mystery in the series. "Why are the Reapers doing this?" "To control the chaos of organic life." This is a far too simplistic answer for such an astounding question. Bioware should have just left it a mystery.

#2: The Destruction Ending.
     All throughout my playthrough of Mass Effect 3, I not only wanted to stop the Reapers, I wanted to kill them. At the same time, I brokered peace between the Geth and Quarians and was extremely satisfied by how that played out. At the end of the game I learn that the only way to kill the Reapers is commit genocide of my own against the Geth and kill my loyal friend & companion, EDI. Satisfying? Absolutely not.

#3: The Control Ending.
    The most disappointing thing about this ending are the questions that remain. Where did the Reapers go? Since Shepard is gone, who is controling them? How does this "control" effect EDI and the Geth? Satisfying? Not really.

#4: The Synthesis Ending.
     In my opinion, this has to be the most disappointing and confusing ending out of all of them. By absorbing Shepard's essence and projecting it upon the galaxy, every living thing has it's DNA rewritten to house both organic and synthetic components. WHAT? That sounds like a story written by a six-year-old saying, "...and then everybody became robots and there was no more fighting."  In story terms, this ending is also way too rewarding. "Save Earth? Haha! Not only will I save Earth, I'll elevate every single goddamn being to the pinnacle of evolution!" Lastly, the Synthesis ending is far too simplistic. In the other two endings, it's plausible that you could kill or control the Reapers with the proverbial "flick of a switch." With synthesis however, not only do you stop the Reapers with that "flick of a switch", you also rearrange the organic and synthetic structure of all life. Satisfying? Hell no.

#5: The Disappointing Similarities in All Three Endings: blow up the Citadel, blow up the Mass
Relays, and leaving the Normandy stranded on an unknown planet.
     The Citadel was the largest city in the galaxy. To think that everybody evacuated before the Reapers took possession of it would be naive. So when it blew up, congratulations! You saved the galaxy and killed the entire population on the Citadel! Real satisfying. I'm starting to see a pattern that it's impossible to stop the reapers without actively killing your allies.
     With the destruction of the Mass Relays, every single star system is effectively isolated and there is no longer any such thing as galatic civilization. Even at FTL travel, it would take years to travel between star systems. All those fleets stuck in the Sol system after the battle? I hope that Earth has some resources left to sustain that population (unlikely) because they're not going anywhere. Save Earth? More like turn it into the next warzone where the species will annihilate each other just to feed themselves.
     Lastly, I would like to know why was the Normandy in a relay jump while the relays were exploding? Wouldn't they be part of the battle? Oh well, at least they survived a crash landing on an unexplored world. They'll be alright. They'll probably throw up a distress beacon and just wait to be rescued. Oh wait, the relays exploded. Unless there is an inhabited planet or settlement nearby (also unlikely), the Normandy crew will live out the rest of their days on that planet. Maybe Bioware will make a Lost spinoff machinima show starring the Normandy crew!

     Bioware, I hope that the title to this thread is accurate and that you are actually listening because your ending to the series was nothing less than betrayal. In those final moments, you chose to force the player to make some retarded moral decision about the co-existence of organics and synthetics. That decision should have been control the Reapers (Renegade) or destroy the Reapers (Paragon). Instead, there was no decisiveness and no satisfaction. No matter which ending I choose, I've doomed Earth to more war, destroyed the citadel and everyone on it, crippled galatic civilization, and condemned the Normandy crew to a life sentence on some unknown planet. Yay, I sure feel great about that.<_<

Modifié par PoofyPinkPillow, 20 mars 2012 - 04:47 .


#7410
ElectronicPostingInterface

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InLoveWithTaliZorah wrote...

I wonder when Bioware will respond.

When Tali ends up on Rannoch again. >_>

#7411
Twinzam.V

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Without mass relays that will take a lot of time....

#7412
MetalCargo999

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Vox Doom wrote...

Leem_0001 wrote...

Vox Doom wrote...

Leem_0001 wrote...

ilComico wrote...

I have one question, but i'm not sure if it is OT:
Does anyone know what the leaked script endind included?

At this point I really want to know that


I second that - I have no idea what it was supposed to be.

And is this the same as the original outline of the trilogy that was put together by Drew KarpyshIcantspellhisname? If not, does anyone know what was supposed to happen in that. I heard ME2 was also radically different in that.


It was pretty much the same.

And Drew's ending had the Reapers trying to create a human reaper because it was the only way to stop the universe from being destroyed by the dark energy that powers the mass effect fields which is expanding at a stupidly fast rate.  Remember the star in ME2 that is older than it should be?  Yeah, that's what the reapers are trying to stop.

You could decide to let them go ahead with their plan or tell them no, that the young races would find another way to stop it.

A lot better, in my opinion, but I still prefer the idea that Reapers are simply harvesting to create more Reapers.


Thanks for the info, appreciate it. To clarify - the Reapers are taking time out from the cycle to stop this star that Tali spoke about in ME2? And the expansion of Dark Energy? Not sure how a human Reaper would do that. Still, sounds interesting and would like to see the idea fleshed out, but I'm with you, I prefer the Harvesting idea.

If only the synthetics weren't harvesting organics to protect them from synthetics. And Star Child was nowhere in sight lol


The original race who became Harbinger discovered that dark energy was expanding and would soon cause the universe to basically die.  They became Harbinger to try and slow down this process whilst looking for a solution.  There's more detail in there but the basic jist is that they are the ultimate Renegades, killing trillions to try to save the universe in the long run.

Apparently the human Reaper would have been the only thing that could actually have stopped it.


This is the ending we need.  I'd LOVE to see it, and find out why making a human reaper would help the reapers' solution.  It explains everything the reapers say about salvation through destruction and so on.  And then to see Shepard try and find a new solution?  sigh... so cool.  Thanks for this post!  It actually gives me some much needed closure to the story.  I can now ignore the current ending in peace.

#7413
AlucardXavier

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Bioware have been Indoctrinated, we must fix them via court case action.

#7414
HalfTangible

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I recommend an extension to the ending based on the indoctrination theory that leads into that dark energy stuff.

Like,
right before Shepard shoots the conduit, throws himself into the light
or throws his arms on the Reaper thing, reality flickers, and he
realizes 'oh snap this ain't real' and suddenly finds himself staring
down a hologram of Harbinger, who then explains the dark energy stuff
(how it needs to be allowed to decay or settle every 50k years or so or the galaxy will blow up
yada yada yada, look it up, im too sleepy to explain here right now [smilie]../../../images/forum/emoticons/angry.png[/smilie] )

Jediinexile wrote...

Okay, I feel like BioWare gave me the middle finger on this game in several ways...here are a few:

1) Bringing back the Rachni no matter what. Really? My choice in ME1 didn't matter? Why don't they just bring back Saren Arterius too? It would make just as much sense.

Putting aside for the moment that the game was awesome up until the star-child, Bioware doesn't owe you jack and that you seriously nitpicked for everything that could possibly be wrong (seriously, James wasn't any worse than Kaidan)...

If you didn't save the one in 1, you get a cloned, fully indoctrinated Rachni Queen that goes to the crucible, sits around for a while, then kills off some of the scientists and leaves. It's like how you get clan Urdnot for a while until Wrex finds out you didn't actually cure the genophage.

#7415
MetalCargo999

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AlucardXavier wrote...

Bioware have been Indoctrinated, we must fix them via court case action.


NO NO NO!!!  bad idea.  don't go that route.  Very bad idea!  This is not a legal situation, and it makes us and our cause look petty. 

#7416
Bufardo74

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To the folks at BioWare,

I wish to express my gratitude as a huge fan of the Mass Effect series. I have thoroughly enjoyed my time immersed in the wonderful fiction you have created for us, the gaming community.

That being said, as a member of the gaming community, a fan, & a patron, I appreciate the opportunity to engage in discussion about the ending/s of Mass Effect 3.

As this thread's topic states that "... Yes, we are listening.", I would like to offer my input. Personally, I believe this video compilation made by Acavyos, using your own fiction as a basis to "fix" or use as a platform to fill in the gaps left by the endings as they are, would be a great place to start.



Perhaps it has been your intention all along. There were times during the game that the thought had come to mind. I'm not entirely convinced that was merely coincedence. If that has been the plan from the get-go, I would believe that a brilliant, however somewhat confusing strategy.

Regardless, if the opportunity arises that an "ending resolution" patch/expansion DLC comes to fruition, I sincerely hope that it's handled with afforementioned ideas like these taken into consideration.
There are plenty of, as you're probably aware, other fantastic suggestions among these threads.

If nothing does come from our collective discourse & you choose to stand on artistic principle and your work will not be altered, so be it. That's your right & you're certainly welcome to it.
As a customer, however, I will approach your products with a bit of trepidation moving forward. I just feel like some promises were made and left unfulfilled, as it stands. I hope that I'm wrong.

Respectfully,
Bufardo74

Holding the line.

Modifié par Bufardo74, 20 mars 2012 - 07:26 .


#7417
treekanicko

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I want to thank BioWare for making such a fantastic story and game series. The work you guys did on this series is phenomenal and that most definitely deserves a huge round of applause! By far, the Mass Effect series is the best game series I have ever played and is also my favorite! Mass Effect took me (and thousands of fans by the looks of it!) on a fantastic emotional and gripping journey. The characters, the story, the universe...pretty much everything, was so well done that it left me speechless at the end of Mass Effect 1. To top things off, I was scared when first putting in the disc for Mass Effect 2 because I held a fear that it wouldn't be as good as the first one! (Luckily, that fear was put to ease shorty afterward :) ). When I put in my Mass Effect 3 collector's edition disc, I was confident that it would be even better than 2. I was ready for the next ride on this fantastic emotional roller coaster! But in the very end, I felt something that I didn't expect.

At the end of the game, I felt cheated. Two days later, I still feel that way. The end of the game was so drained of the characteristics that make Mass Effect great--Character development, dialogue, meaningful decisions, the wonderfully detailed lore, to name a few--that I was staring at my television seriously wondering if the game was over or not. To top things off, I thought there was little closure and I expected far more than what was presented. To be completely honest, it seemed as if BioWare stopped writing the story right after Shepard loses consciousness in Priority: Earth and let someone else finish it for them. The whole thing felt wrong. Here I am to try to figure out why.


Issues I have with the ending:

Hundreds of people have given their opinions and thoughts, so here are mine.

Closure:
This is the biggest issue for me. I originally played mass effect primarily because the idea of it was the best sci-fi I had heard of in a long time; however, that didn't last and I set ME1 down after 2 hours with it and didn't pick it up for a solid 11 months. Then, I got the urge to play it again for some reason (I can't remember). I think I beat it in about 4 days, but regardless, I was hooked. Above all, the character interactions and consequences of decisions sold it to me. And throughout the entirety of ME3, I thought that the character interaction was even better than in the other two. The segment in Priority: Earth where Shepard journey's up to Anderson's war room is one of my favorite parts of the whole series :) I talked with all my squad members, heard all their plans for after the war was won and was prepared to see some of them come to frutition if Shepard defeated the reapers, even if Shepard didn't survive. What I got was...absent. Literally. The scene with Joker outrunning the relay blast was confusing, but even giving the story the benefit of the doubt, I feel like it doesn't even tie up the story--or characters-- at all. There wasn't even any dialogue or explanation of anything. Reading the forums, I can see that I'm not the only one who thought this. Even if Shepard does die, closure can still be given.

Shepard's Death (or psuedo-death):
Shepard dying is not something that I didn't anticipate. I knew from finishing ME1 that Shepard would probably die in the end. But my question is, does he/she need to? I don't really think so. Nothing in my playthrough of ME3 pointed me in the direction of such a twist ending where Shepard died a death that changed the entire framework of the galaxy. In fact, up until the Illusive man shot me and I got a game over screen, I thought that I could get the fantastical "perfect ending" where Shepard lived, destroyed the reapers, and I got to see the galaxy rebuild itself. The fact that Shepard was forced to die (except for the breathing clip) seems kind of silly. Sure, ending could be bittersweet, but does bittersweet mean the main character has to die? Additionally, there are no endings in which Shepard can't do anything to stop the reapers. In my opinion a great ending would be shepard (harmed by the Illusive man's bullet) not being able to do anything and having to watch the destruction of his homeworld, the destruction of the fleets of the galaxy's races, and having the realization that everything is hopeless. The galaxy is doomed to cycle after cycle. The deaths of squad members could be shown, maybe him having terrible thoughts of how his/her LI was to die, and the screams of the reapers tearing at him. Ended with him/her bursting into tears, I feel like this could be a fantastic ending and one that truly seems tragic to me. While it is inferred that Shepard died, it doesn't have to be shown. This kind of an ending seems truly emotionally jarring to me, and while it isn't happy or good in any way, it provides more closure and deals with Shepard's death in a more believable manner. And to be clear, the example I gave is not meant to be a suggestion, but merely a way for me to convey what I mean.

The destruction of the mass relays:
This is another thing that irks me. The whole premise of the series and space travel was that mass effect fields could create massless space, and that the civilizations of the galaxy were far from discovering how to make mass relays. This act of destroying the mass relays destroyed the idea that the galaxy could be rebuilt, not to mention that we know from Arrival that destroying a mass relay destroys a whole system. This leaves more questions than answers, and at the end of an epic trilogy like Mass Effect, I don't feel this is appropriate. Sure, in some endings, I can see the mass relays being destroyed, but not all of them. Especially with no closure.

The number of endings and ways one arrives at them:
Okay, this is going to be a tough one, but I really think that there should be more than just three main endings that have small deviations. There's no significant difference between the endings. The war assets that I colleceted seemed meaningless, my choices seemed meaningless, and all the time that I had spent developing Shepard's story seemed wasted. Additionally, the ending was so brief, it instilled a huge sense of confusion and made me question the purpose of anything in the story. At the least I expected some sort of epilogue that was meaningful to the choices that I made and wrapped up some of the questions that were just raised, but destroying the mass relays killed that idea. Also, this Star Child really disturbs me. Besides making plot holes, what is his purpose? How did he come to be? If an alteration were to be made, then I really think that this whole plot segment should be scrapped. The Star Child's logic makes no sense and needs further explanation if it is to have any merit. To be honest, I really don't know where the ending should go, but what I know is that the ending should be determined on your choices throughout the mass effect series and your war assets (direct result of decisions). Maybe it would be a good thing to work in the endings that are already there into a new system with maybe something like 10+ more, extremely diverse endings, from Shepard surviving knowing all is lost to Shepard dying knowing all is saved, and a "golden ending" would be fantastic. Yeah, I know that's a lot of money, work, time, and is probably nigh impossible, but I don't think that anyone can deny that it would do the series phenomenal justice. Also, I personally think the Indoctrination theory is just okay, not fantastic. I feel like it could be wrapped up in a much more "Mass effectesque" way that doesn't involve tricking the player.


How to do any of this

I know many people are screaming DLC, and I agree, but I also realize that BioWare is a business. Making something that they didn't plan for is going to be hard and cost money. If BioWare were to tell fans that it could make a DLC, but it would be a paid DLC because it would put BioWare in a dangerous financial position, I would be willing to pay for it. But let me ask a question: what about a full expansion pack? I know that with the advent of DLC, full expansion pack kind of died out, but what about now? A full rewrite and restructuring to the ending of a game doesn't seem like something that would fit into a 1 or 2 GB download. I think that a full expansion pack is the way to go. Bundle it with something like 5 more full missions, more dialogue, more endings, and BioWare could charge something like $30 for it. They make money, fans get their endings :D Seems like a win-win to me, but then again, this is my outside perspective. Check out this forum thread for more discussion on this idea:

http://social.biowar.../index/10275808



My favorite parts of Mass Effect

Finally, if you've read this far, I will answer Chris's question :)


My favorite parts of Mass Effect 1:

- Virmire: Several important decisions were made on Virmire, and I was truly wracking my brain to decide what I wanted!

- Becoming a Spectre: Sent shivers down my spine :D

- Garrus's small "loyalty" mission to kill the organ thief: This was great! I found it on my second playthrough after beating ME2.

- RPG level up system: Loved this! For the most part I don't even like RPGs!

- Joker shooting Sovreign in the Normandy: This was a great scene, adrenaline pumping the whole time.

- The fight with Saren at the very end: This was so hard my first time! I felt like I accomplished something that I never had before :D Speaking of which, this fight that mirrored the bigger one was a fantastic plot device!

- Elevator Banter: Garrus and Tali! YES!


Mass Effect 2:

- Meeting Tali right off the bat: This was a good way to re-enter the game, and made me feel at home.

- Finding Garrus across the bride in "Archangel": This was freaking awesome!

- The new level up system: Yeah, I like both the one in ME2 and ME1 :D

- Powers that curve: Added lots of fun gameplay!

- M-6 Carnifex Hand Cannon: Still don't know how to use it well, still love it.

- The suicide mission choices: Getting to choose your squad's roles felt so important, especially because it was categorized as a suicide mission. Felt like my decisions had weight :)

- Loyalty missions were great story additions

- The ending was not a multiple choice question! It had several ways of happening! Including utter failure!


Mass Effect 3

- Meeting Liara on Mars! Great opening!

- Seeing Earth get ripped to shreds by the reapers. This added a huge feeling of importance to the beginning of the game.

- Garrus and Shepard shooting match on the top of the citadel!

- The assault on the citadel by cerberus! This was totally unexpected :D

- The Geth and quarians at peace. Sweet!

- Harbinger looks like a keeper! Love the litte details!

- "Shepard! Everybody knows you can't dance!"

- Talking with squad member on Earth before making the final push



In addition to everything above, I also love how every little detail was expanded upon in the codex or storyline somehow (well, except for the end). But in conclusion, my favorite part of the whole series is Lair of the Shadow Broker, especially with Liara as LI :D Great story addition, and best DLC I've played!


I really hope you do listen to our feedback BioWare, because I think that all this controversy about the ending of Mass Effect 3 comes from the fact that we, the fans, want to see Mass Effect have an ending that really does the series, the story, and BioWare proud!

#7418
StillOverrated

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I love how people just assume we're angry at not getting a happy ending with blue babies/adopted turian babies/adopted quarian babies/babies in general sugar, ice cream and a medal ceremony and not angry at the fact that we were promised one thing (namely a ****-ton of completely different endings, answers and some closure) and didn't get it.

#7419
Andy the Black

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Sidney wrote...

Andy the Black wrote...

theoldludwigvan wrote...

What I wanted was there to be a difference if Wrex lived or died on Virmire. Or a real consequence of my squad surviving ME2 other than "+25" on the war asests. I wanted the assests I collected to help win or lose the final battle instead just add a quarian and a geth into the cutscene entering Earth system. I wanted to BE ABLE TO LOSE the war if I wasn't prepared enough. If I kelled off too many people, or made some wrong decisions, or for the end to be different if I had made those different decisions


Summed it up in one. Would have happy with an 'evryone dies, the Reapers win' endding if that outcome was because I messed up and made the wrong wrong choice with the rachni queen/the collector base/Wrex on Virmire and so on as long as it was MY ending.


You knew you couldn't get that though or you'd have hordes of people griping about how Bioware was saying there were "right" choices and they couldn't play the Shep the way they wanted. I agree it'd be cool but that is a none starter right there.

Again, how would you want Wrex to "help" in the final battle? DAO handles this by having generic "dwarves" or "evlves" as little helpers. A difference w/o a distinction by and large and about as meaningful as +25 war assets.


True, some people would be complaining about getting themselfs into a no win no win scenario, but I think most would have appreciated it if it was a logical outcome of the path they took in the first two games. The war assets stystem is fine, it's just a shame they don't realy make a difference.

Modifié par Andy the Black, 20 mars 2012 - 04:50 .


#7420
AlucardXavier

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MetalCargo999 wrote...

AlucardXavier wrote...

Bioware have been Indoctrinated, we must fix them via court case action.


NO NO NO!!!  bad idea.  don't go that route.  Very bad idea!  This is not a legal situation, and it makes us and our cause look petty. 


See the Indoctrinated bit............joke enough said.

#7421
Iconoclaste

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Twinzam.V wrote...

Yes. But dont forget that your brand will also become a mark for quality, if you lose that quality, most likely youll lose various customers.

Quality is relevant only to a certain point, quantity is the unavoidable turnpoint. If most of the disappointed players plea for a "fix the game" in a respectful manner, they surely are quality "customers", and have a better chance to get what they want than the "I'm done with you, Bioware" ones.

Modifié par Iconoclaste, 20 mars 2012 - 04:51 .


#7422
Lordambitious

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I haven't seen this pointed out as a plot hole before, but then, there are ~300 pages on this thread so far

If the reapers had the citadel and could move it to earth, why didn't they also shut off the mass relays like Saren did in ME1? Why allow the allied fleet and crucible to make it to Earth Orbit? or even within a light year?

Also, the starchild said that he couldn't activate the crucible, and needed you to flip the RGB switch. I can kinda buy that for synthesis and destroy, but if he controls the reapers, why does he need your input? Can't he do that already?

Why is the star child even necessary?

How hard was it for bioware to factor your decisions in with a flowchart like ME2? A fan came up with a decent one in less than a week!

http://h9.abload.de/img/jhtqyrqxxg.jpg

#7423
jeweledleah

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theoldludwigvan wrote...

Sidney wrote...

iiNOMADii wrote...

I feel as if all the decisions I made in the first two games were almost completely meaningless in relation to the ME3 ending. 


All your decision in DAO were meaningless too. The AD died, same thing everytime. You didn't have a choice to join the AD or control the AD or anything else. I'm not sure why folks feel like their decisions didn't matter any less than they didn't matter in most other games. The endings are bad but they're not more "fixed" than plenty of other games.


While DAO may have employed some standard rpg choice elements, it wasn't based on choice to the same degree as ME. And with DAO they didn't promise us after 2 games that the ending would be a result of all your choices, and that the ending wouldn't be "A, B or C." 

We expected endings unlike "plenty of other games." We wanted to make our ending through our Shepards. Something that no or few other games has ever achieved, and this oppertunity was completely blown.


not only that - your choices determined what sort of outcome you would have to the AD's death.  would you die yourself?  would your lover sacrifice themselves?  would someone else make the last blow?  who would be with you for that finaly part?  and I don't just mean your immediate party - I mean your party in general (Loghain vs Alistair, Wynne/Leliana's presence depended on how you handled an earlier quest).  and after all these choices you made and the outcome changes you created?  you got an epilogue that told you exaclty what happend to Ferelden based on the choices you made, even the littlest ones.  whom you placed on dwarven throne?  mattered.  whether you helped some minor NPC, mocked them, or killed them?  mattered.  hell handling Alistairs personal quest mnattered, especialy when it came to both your relationship resolution and in case you made him king - the kind of king he ended up making.

DAO provided closure. 

#7424
hchadw

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jackalman12 wrote...

should explain a bit


OMG great vid...


who ever made that needs to work at bioware...................(unless they already do)

im starting to wonder now if this is a pr stunt... if so its BRILLIANT!!!!!!!!!!!!!!!!!!

#7425
Twinzam.V

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Iconoclaste wrote...

Twinzam.V wrote...

Yes. But dont forget that your brand will also become a mark for quality, if you lose that quality, most likely youll lose various customers.

Quality is relevant only to a certain point, quantity is the unavoidable turnpoint. If most of the disappointed players plea for a "fix the game" in a respectful manner, they surely are quality "customers", and have a better chance to get what they want than the "I'm done with you, Bioware" ones.


True. I have to agree with that, but that is "if" they plan to fix this and not say "screw you we already have your money".

Modifié par Twinzam.V, 20 mars 2012 - 04:55 .