I want to thank BioWare for making such a fantastic story and game series. The work you guys did on this series is phenomenal and that most definitely deserves a huge round of applause! By far, the Mass Effect series is the best game series I have ever played and is also my favorite! Mass Effect took me (and thousands of fans by the looks of it!) on a fantastic emotional and gripping journey. The characters, the story, the universe...pretty much everything, was so well done that it left me speechless at the end of Mass Effect 1. To top things off, I was scared when first putting in the disc for Mass Effect 2 because I held a fear that it wouldn't be as good as the first one! (Luckily, that fear was put to ease shorty afterward

). When I put in my Mass Effect 3 collector's edition disc, I was confident that it would be even better than 2. I was ready for the next ride on this fantastic emotional roller coaster! But in the very end, I felt something that I didn't expect.
At the end of the game, I felt cheated. Two days later, I still feel that way. The end of the game was so drained of the characteristics that make Mass Effect great--Character development, dialogue, meaningful decisions, the wonderfully detailed lore, to name a few--that I was staring at my television seriously wondering if the game was over or not. To top things off, I thought there was little closure and I expected far more than what was presented. To be completely honest, it seemed as if BioWare stopped writing the story right after Shepard loses consciousness in Priority: Earth and let someone else finish it for them. The whole thing felt wrong. Here I am to try to figure out why.
Issues I have with the ending:Hundreds of people have given their opinions and thoughts, so here are mine.
Closure:This is the biggest issue for me. I originally played mass effect primarily because the idea of it was the best sci-fi I had heard of in a long time; however, that didn't last and I set ME1 down after 2 hours with it and didn't pick it up for a solid 11 months. Then, I got the urge to play it again for some reason (I can't remember). I think I beat it in about 4 days, but regardless, I was hooked. Above all, the character interactions and consequences of decisions sold it to me. And throughout the entirety of ME3, I thought that the character interaction was even better than in the other two. The segment in Priority: Earth where Shepard journey's up to Anderson's war room is one of my favorite parts of the whole series

I talked with all my squad members, heard all their plans for after the war was won and was prepared to see some of them come to frutition if Shepard defeated the reapers, even if Shepard didn't survive. What I got was...absent. Literally. The scene with Joker outrunning the relay blast was confusing, but even giving the story the benefit of the doubt, I feel like it doesn't even tie up the story--or characters-- at all. There wasn't even any dialogue or explanation of anything. Reading the forums, I can see that I'm not the only one who thought this. Even if Shepard does die, closure can still be given.
Shepard's Death (or psuedo-death):Shepard dying is not something that I didn't anticipate. I knew from finishing ME1 that Shepard would probably die in the end. But my question is, does he/she need to? I don't really think so. Nothing in my playthrough of ME3 pointed me in the direction of such a twist ending where Shepard died a death that changed the entire framework of the galaxy. In fact, up until the Illusive man shot me and I got a game over screen, I thought that I could get the fantastical "perfect ending" where Shepard lived, destroyed the reapers, and I got to see the galaxy rebuild itself. The fact that Shepard was forced to die (except for the breathing clip) seems kind of silly. Sure, ending could be bittersweet, but does bittersweet mean the main character has to die? Additionally, there are no endings in which Shepard can't do anything to stop the reapers. In my opinion a great ending would be shepard (harmed by the Illusive man's bullet) not being able to do anything and having to watch the destruction of his homeworld, the destruction of the fleets of the galaxy's races, and having the realization that everything is hopeless. The galaxy is doomed to cycle after cycle. The deaths of squad members could be shown, maybe him having terrible thoughts of how his/her LI was to die, and the screams of the reapers tearing at him. Ended with him/her bursting into tears, I feel like this could be a fantastic ending and one that truly seems tragic to me. While it is inferred that Shepard died, it doesn't have to be shown. This kind of an ending seems truly emotionally jarring to me, and while it isn't happy or good in any way, it provides more closure and deals with Shepard's death in a more believable manner. And to be clear, the example I gave is not meant to be a suggestion, but merely a way for me to convey what I mean.
The destruction of the mass relays:
This is another thing that irks me. The whole premise of the series and space travel was that mass effect fields could create massless space, and that the civilizations of the galaxy were far from discovering how to make mass relays. This act of destroying the mass relays destroyed the idea that the galaxy could be rebuilt, not to mention that we know from Arrival that destroying a mass relay destroys a whole system. This leaves more questions than answers, and at the end of an epic trilogy like Mass Effect, I don't feel this is appropriate. Sure, in some endings, I can see the mass relays being destroyed, but not all of them. Especially with no closure.
The number of endings and ways one arrives at them:
Okay, this is going to be a tough one, but I really think that there should be more than just three main endings that have small deviations. There's no significant difference between the endings. The war assets that I colleceted seemed meaningless, my choices seemed meaningless, and all the time that I had spent developing Shepard's story seemed wasted. Additionally, the ending was so brief, it instilled a huge sense of confusion and made me question the purpose of anything in the story. At the least I expected some sort of epilogue that was meaningful to the choices that I made and wrapped up some of the questions that were just raised, but destroying the mass relays killed that idea. Also, this Star Child really disturbs me. Besides making plot holes, what is his purpose? How did he come to be? If an alteration were to be made, then I really think that this whole plot segment should be scrapped. The Star Child's logic makes no sense and needs further explanation if it is to have any merit. To be honest, I really don't know where the ending should go, but what I know is that the ending should be determined on your choices throughout the mass effect series and your war assets (direct result of decisions). Maybe it would be a good thing to work in the endings that are already there into a new system with maybe something like 10+ more, extremely diverse endings, from Shepard surviving knowing all is lost to Shepard dying knowing all is saved, and a "golden ending" would be fantastic. Yeah, I know that's a lot of money, work, time, and is probably nigh impossible, but I don't think that anyone can deny that it would do the series phenomenal justice. Also, I personally think the Indoctrination theory is just okay, not fantastic. I feel like it could be wrapped up in a much more "Mass effectesque" way that doesn't involve tricking the player.
How to do any of thisI know many people are screaming DLC, and I agree, but I also realize that BioWare is a business. Making something that they didn't plan for is going to be hard and cost money. If BioWare were to tell fans that it could make a DLC, but it would be a paid DLC because it would put BioWare in a dangerous financial position, I would be willing to pay for it. But let me ask a question: what about a full expansion pack? I know that with the advent of DLC, full expansion pack kind of died out, but what about now? A full rewrite and restructuring to the ending of a game doesn't seem like something that would fit into a 1 or 2 GB download. I think that a full expansion pack is the way to go. Bundle it with something like 5 more full missions, more dialogue, more endings, and BioWare could charge something like $30 for it. They make money, fans get their endings

Seems like a win-win to me, but then again, this is my outside perspective. Check out this forum thread for more discussion on this idea:
http://social.biowar.../index/10275808My favorite parts of Mass EffectFinally, if you've read this far, I will answer Chris's question
My favorite parts of Mass Effect 1:- Virmire: Several important decisions were made on Virmire, and I was truly wracking my brain to decide what I wanted!
- Becoming a Spectre: Sent shivers down my spine

- Garrus's small "loyalty" mission to kill the organ thief: This was great! I found it on my second playthrough after beating ME2.
- RPG level up system: Loved this! For the most part I don't even like RPGs!
- Joker shooting Sovreign in the Normandy: This was a great scene, adrenaline pumping the whole time.
- The fight with Saren at the very end: This was so hard my first time! I felt like I accomplished something that I never had before

Speaking of which, this fight that mirrored the bigger one was a fantastic plot device!
- Elevator Banter: Garrus and Tali! YES!
Mass Effect 2:
- Meeting Tali right off the bat: This was a good way to re-enter the game, and made me feel at home.
- Finding Garrus across the bride in "Archangel": This was freaking awesome!
- The new level up system: Yeah, I like both the one in ME2 and ME1

- Powers that curve: Added lots of fun gameplay!
- M-6 Carnifex Hand Cannon: Still don't know how to use it well, still love it.
- The suicide mission choices: Getting to choose your squad's roles felt so important, especially because it was categorized as a suicide mission. Felt like my decisions had weight

- Loyalty missions were great story additions
- The ending was not a multiple choice question! It had several ways of happening! Including utter failure!
Mass Effect 3- Meeting Liara on Mars! Great opening!
- Seeing Earth get ripped to shreds by the reapers. This added a huge feeling of importance to the beginning of the game.
- Garrus and Shepard shooting match on the top of the citadel!
- The assault on the citadel by cerberus! This was totally unexpected

- The Geth and quarians at peace. Sweet!
- Harbinger looks like a keeper! Love the litte details!
- "Shepard! Everybody knows you can't dance!"
- Talking with squad member on Earth before making the final push
In addition to everything above, I also love how every little detail was expanded upon in the codex or storyline somehow (well, except for the end). But in conclusion, my favorite part of the whole series is Lair of the Shadow Broker, especially with Liara as LI

Great story addition, and best DLC I've played!
I really hope you do listen to our feedback BioWare, because I think that all this controversy about the ending of Mass Effect 3 comes from the fact that we, the fans, want to see Mass Effect have an ending that really does the series, the story, and BioWare proud!