On the Mass Effect 3 endings. Yes, we are listening.
#7551
Posté 20 mars 2012 - 10:44
#7552
Posté 20 mars 2012 - 10:45
MaddestHatter wrote...
As i stated before, i like the end. And i makes pretty much sense. I don't understand what kind of sense is "missing" for some people...
Not only sense, but logic is missing!
How does Shep wake up in London when only moments ago he was blown up on the Citadel? (Destroy ending)
Where is Joker when he crash lands? The relays were detroyed and so our system wiped out. And there are no Jungle planets in our system. So where is he and how did he get there? And why are crew members, who were with us in London, no on board?
Where was the variety and chocie we were promised? All endings are pretty much the same.
Who is this Darkstarchild AI thing, why is he just thrown in at the end?
Why aren't previous plotlines tied up (dark energy)?
Why aren't we given the answers we were promised about the Reapers etc. So this AI controls them - but who/what is he and why does he control them?
The 'we created synthestics to kill organics so that organics wouldn't create synthetics that would kill organics' is...well, just look how it reads. It's weak.
Thats the start of what 'sense' is missing. As well as any sense of accomplishment after investing so much - the endings as they stand have robbed us of that.
#7553
Posté 20 mars 2012 - 10:49
Carefactorzero wrote...
So tired of people QQing all over the net about not getting their happy ending. I so didn't see this coming and cried when I choose to walk down the middle path. There is no game like the Mass Effect trilogy and it will be a long time before anything comes close.
Loved everything Bioware. Thank you so much for making this epic trilogy.
Just proves you are another one of those people who call us whiners and decides out of the blue that we're demanding a 'happy ending'. NO.
We're not demanding a happy ending, we're demanding a ending that makes SENSE. Walking into a bright blue beam who turns into a green beam once you jump into it doesn't make sense. So before you continue to call us whiners, I invite you to spend five, only FIVE mintues from your precious life to read one thread (which I'm absloutely sure you didn't, because you still say we're demanding a happy ending. If you understood from reading a thread or two that we're demanding a happy ending something must be wrong with you) and push that "QUIT QQin OVER IT ALL U WANT IS A HAPPY ENDING" aside.
#7554
Posté 20 mars 2012 - 11:06
#7555
Posté 20 mars 2012 - 11:17
It all depends on how your crew setup is (if ppl died in collectors base) on your Millitary efficient strength and so on.
So I do agree that it makes the game special with an ending not 'super happy'
However as some said before I myself felt a lot for the game, all the character building, the history, how to create relationship and all, and as a 98% paragon player I would've liked an ending were everything went ok, I reunite with squad members, tali at least (my partner) maybe that the relays survive.
And maybe for those who went renegade that they can control the reapers (or the other way around since destroying them is the renegade option) a special ending there
Because after all the hard work as a paragon and all species is united you still end up dead, away from your crew. A lot of hard work and devotion is just wasted, almost.
Paragon: you fight to stay alive and to save EVERYONE including yourself, most endings take away your own future, with crew members, your partner and everything.
And then it's the deal to survive, to have more than 4000 to 5000 Millitary strength at most, and you have to play online to get this, that is not working for everyone. I can but origin for a friend is really wierd so he cannot play online on origin, so he will never be able to get that EMS.
Over all, ok endings. But for a almost 100% renegade/paragon players there should've been an extra option for each not focused on EMS and that you have to play multiplayer.
If you take away the endings: the best game I've ever played!
#7556
Posté 20 mars 2012 - 11:20
#7557
Posté 20 mars 2012 - 11:22
The cinematics of the space battles were breathtaking, seriously amazing stuff. When sword fleet came through the mass relay, just awstruck me
Thanes death was awkward, idk something different, i don't like how he died, too religous for me
Mordins death, great dramatics, glad he got to redeem himself for his mistake he knew he made
When i thought i sent grunt to his death, then he comes back covered in blood, almost bawwfest.
When I noticed that legion considered himself as a singular person "i have to go to them", bawwfest
the dramatics definitely hit me
great game w/o a doubt, it will be one of my favs, but i think in any of my future playthroughs i just won't play the last mission, i know how it ends anyway.
#7558
Posté 20 mars 2012 - 11:23
http://www.gamefront...fans-are-right/
#7559
Posté 20 mars 2012 - 11:25
There's of course no shame in wanting an happy ending, just not my preferred flavor.
What really I can't grasp of the endings is not the sacrifice, seen that coming from a long way, it's not the plotholes (and they are many), it's the lack of Shepard in that choices. When has Shep ever done what somebody asked him to do just because they told him so? Sovereign? TIM? No and no, so why now?
And just as a side note: Liara's time capsule. There I started to think there was even an outcome where the reapers won, but that time capsule would have been the hope for somebody else to win.
All in all even the realays blown up are not that awfull as some (myself included) think, there's noetheless the lingering thought that somehow Shepard did the work of the Reapers anyway, but that's another story.
BTW, just remembered, Shepard can survive, entering atmosphere, in a broken space station, ending up in London (not for sure). So this is not an happy ending, this is a strange ending, an that left me with more questions than answers.
#7560
Posté 20 mars 2012 - 11:25
I appreciate that not everyone thinks the same way I do, most notably those who like the ending (I am completely fine that some people do like the ending. Everyone should be allowed their opinion even if it differs from my own.) But for those who, like me, really want a different ending, the opinions seem fairly similar in that we want more options, more control and more closure. (Obviously I'm generalisng a bit here)
I would also argue that, while online polls and forums are not the best way to show a true/ unbiased feeling towards the ending, a majority of roughly 60,000 people (from the poll) and all these posts/ facebook messages/ tweets from a large proportion of fans must show that something is amiss.
While I am a great supporter of an option for a happy ending (that can be got through single player) as well as several other endings if you do want to make it a one ending story then you still have to make it better. I was thinking about a book series that I read recently, again where the main Characters are fighting to save the world and at the end most people, including the two main characters die. I cried quite a bit at this ending but still came out feeling satisfied. Why? Because while it was heartbreakingly sad and ever so tragic, it was also beautifully written and poignant. The characters sacrificed their lives so that there was hope for the future, so that their child could live. Their sacrifice meant something. Then we found out what happened to all the other characters we cared about, whether they lived or died. We got a glimpse at a better future.
So if you're going to make it a one ending game (which I think is really not the way to go) then make it meaningful. We all know you can write like that. Look at Mordin's death or Legion's. Make it so that we know Shepard died for something, rather than the probable end to most life in the galaxy or at the very best a complete unknown.
#7561
Posté 20 mars 2012 - 11:28
#7562
Posté 20 mars 2012 - 11:28
Leem_0001 wrote...
MaddestHatter wrote...
As i stated before, i like the end. And i makes pretty much sense. I don't understand what kind of sense is "missing" for some people...
Not only sense, but logic is missing!
How does Shep wake up in London when only moments ago he was blown up on the Citadel? (Destroy ending)
Where is Joker when he crash lands? The relays were detroyed and so our system wiped out. And there are no Jungle planets in our system. So where is he and how did he get there? And why are crew members, who were with us in London, no on board?
Where was the variety and chocie we were promised? All endings are pretty much the same.
Who is this Darkstarchild AI thing, why is he just thrown in at the end?
Why aren't previous plotlines tied up (dark energy)?
Why aren't we given the answers we were promised about the Reapers etc. So this AI controls them - but who/what is he and why does he control them?
The 'we created synthestics to kill organics so that organics wouldn't create synthetics that would kill organics' is...well, just look how it reads. It's weak.
Thats the start of what 'sense' is missing. As well as any sense of accomplishment after investing so much - the endings as they stand have robbed us of that.
Okey from what i see is, there are gaps in the, more or less, ongoing story about the teammates. True, but there BioWare keeps an open path for further games or DLCs to come.
On the Question why sheppard woke up in a pile of rubble in the renegade end is a curious thing i'd like to know as well. But the hint is, there is something else coming.
I can't remember what the starchild told me, but i will come this after my second run through the game. But if i remember right, he was the final/ last creation of their creater (same guys who created the reapers, and no those are not the protheans).
Dark Energy has a great use, but here i can't remember the what happened in my playthrough of arrival.
A statet reason why starchild is "controlling" the reapers isn't given, logic dictates that he is the most advanced AI, and how "they" came to the conclusion to eliminate and absorb the advanced civilization every 50k years, is (more or less) what you wrote. To prefend a war that would annihalate everything, even races that aren't as advanced as humans, turian, quarians, etc. are. But the reapers allways stated that "you can't comprehend our solution" so for us mere bios to understand "their" solution would be quite complicate ;-)
But is it that weak of a story, that a race tries to save the galaxy by preventing a war which would destroy presumibly everything? I think it is a great story arc, for sheppard to fight for freedom of choice, survival and a different solution.
For the Synthesis solution, this one represents to moral best choice, since everyone survives and the issue of organic fightin synthetic life is annihalated. And its a good choice.
Also the the ends look similar, but the meaning is so very different, try to look over the edge. The Mass Relais had to be destroyed, i mean you put a fast amount of energy in it, to send to every known galaxy to merge/ controll or destroy the reapers in those galaxies, since their number is as they stated, either, Infinite or "our number can darken every sky on all your planets" (don't know if that was the full quote of sovereign). So this amount of energy had to "burst" and leave a ripped appart mass relais behind.
I won't say there aren't gaps in the story, but the reaper-thread-arc is closed. I think about the teammates we will get a dlc for that or another game, who knows.
But the end of the game overall is magnificant and true to the story as logic to it as well.
#7563
Posté 20 mars 2012 - 11:28
I think it's not fair, that you can't kill the reapers without destroying EDI and the Geth's no moatter how well you played through.
And if Shepard is indoctrinated or at least influenced, then I damn well want to see this and not piece it together by collecting hints.
Yes you may call me stupid, but I want a definitive asnwer to that idea.
#7564
Posté 20 mars 2012 - 11:36
The games reflect the constant struggle between machines and organics. ME1 establishes that the Quarians are at war with the Geth and that there is a huge danger of someone getting wiped out. To complement this, the races in the universe have reached their evolutionary peak and someone takes notice. Consequently, the Reapers are setting up to intervene. The 'evolution through destruction dogma' is not new and has been present throughout the literature for quite some time. What are the Reapers? The most advanced machines that have ever existed targeting organic races. Up until ME3 we think the Reapers are a means of destruction but the final moments of ME3 show us that they are only the tool and not the architect behind the scene.
Coming back to Mass Effect 2, the struggle between synthetics and organics is taken to the next level and you as the main character realise that there needs to be a way for them to coexist in peace. You see the huge potential in the Geth and the possible advantages of a cease fire between the quarians and the Geth. It will not only end a feud that has lasted for so long but also show that synthetics and organics can co-exist without war.
The synthesis ending sorts out this issue elegantly by eliminating completely the need for organics to create machines that will someday exceed their original parameters. Creating these new beings strenghtens the bond between organics and machines, ends the cycle completely and wraps up a storlyline that spanned over three games.
A small note to BioWare about this ending:
1. I had Tali and EDI with me in the final push so how can they be on the ship with Joker?
2. The Normandy was on the front line and in the Sol system. How did it end in a completely different system and crash land ?
Both of the above do not make sense at all.
Modifié par Darth Kreia, 20 mars 2012 - 11:38 .
#7565
Posté 20 mars 2012 - 11:38
die-yng wrote...
I've since come to understand the ending, or rather what I think was BW's motivation for this sort of ending better, but that doesn't change the fact that I want the plot holes filled, that I want an explanation why my Sheps just fall down and except everything starchild tells them at face value and that I want an option to get a better (little blue childred, yay!), or maybe even a worse ending, depending on the actual decisions I made during the playthroughs.
I think it's not fair, that you can't kill the reapers without destroying EDI and the Geth's no moatter how well you played through.
And if Shepard is indoctrinated or at least influenced, then I damn well want to see this and not piece it together by collecting hints.
Yes you may call me stupid, but I want a definitive asnwer to that idea.
Yeah, it's sad about EDI and the Geth, but they are partly build with reaper technology (either software or hardware is sufficent)
#7566
Posté 20 mars 2012 - 11:40
JDMiller5150 wrote...
If there is in fact another ending or "actual" ending on the way, I'm gunna be REALLY upset if I have to pay for it. I would consider that sort of DLC as additional content. I would consider it as a major chapter in the story. I payed 60 bucks at the store to buy THE WHOLE GAME. I surely do not want to pay 10 bucks more because a chunk of the game was missing.
This.
This has been my biggest problem with the entire fiasco, and for Aussies you can tack on an extra $20 to that 60 for a standard edition of the game. I've said it in one of the threads (not sure which, this is probably the most active I've been in any sort of forum EVER, that in itself says a lot about how I feel on the ending)- DLC should NOT be essential parts of the story. They should be for enhancing the enjoyment and longevity of a game, most certainly, but people should have to fork out extra cash for key elements of what should have been included in the first place.
If this does turn to be the case than personally I'll be done with BW. I'll just wait until someone inevitably uploads it to youtube and check it out there.
#7567
Posté 20 mars 2012 - 11:42
Modifié par Sniper21987, 20 mars 2012 - 11:43 .
#7568
Posté 20 mars 2012 - 11:44
#7569
Posté 20 mars 2012 - 11:45
#7570
Posté 20 mars 2012 - 11:46
Haargel wrote...
Archonsg wrote...
Choices, Closure and the Epilogue
SNIP
Anyways, if you have been reading this far.
Thank you.
This.
Wauw, just wauw.
Cliché much?
Modifié par Primula Nightfall, 20 mars 2012 - 11:47 .
#7571
Posté 20 mars 2012 - 11:46
I think I'll keep away from your future products seeing they're fated to be turds
#7572
Posté 20 mars 2012 - 11:49
die-yng wrote...
I've since come to understand the ending, or rather what I think was BW's motivation for this sort of ending
This is their motivation
#7573
Posté 20 mars 2012 - 11:49
Just to state this clear, nobody is saying that the endings must be rewritten for all the players. Think of it as Blade Runner. The ending wanted by Scott wasn't the one wanted by the producers. So we have a theatrical version and an extended cut.
The endings as they are would remain for all to see, then if you liked them, ok no problem, otherwise there is a DLC to change/expand them.
@MaddestHater yes, the hints for something to come are all there, otherwise Shepard breathing would be just an easter egg (and a less than logical one to be honest)
#7574
Posté 20 mars 2012 - 11:54
#7575
Posté 20 mars 2012 - 11:58




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