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On the Mass Effect 3 endings. Yes, we are listening.


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#7626
partycarrot

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I wanted to say that not everyone hates the endings. I for one loved mine (synthesis ofc.)

I didn't feel the ending was rushed or "wrong" or stupid. **** happens, not every story needs a happy ending. What really mattered was ending the 50k cycle, destroying the mass relays and the citadel, which freed all life from developing in certain pre-ordained ways, and most of all, not having an end that just led back to status quo. The world changed thanks to Shepard.

Thank you, Bioware.

#7627
zombieord

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To whom it may concern,

I first want to thank you for crafting one of the finest gaming experiences I can remember. Mass Effect 3 was obviously a labor of love and it shows. Having said that, like many others, I took issue with how you chose to end the game and the trilogy.

I went in to Mass Effect 3 expecting my Shepard might not make it. Not because I felt unprepared, but I felt he may need to make the ultimate sacrifice to save those he cared about the most. Throughout the game, sacrifice seemed to be an underlying theme. Mordin, Thane, and Legion all sacrificed themselves. Whether it was to right a wrong, to help Shepard, or to save their species. I would expect nothing less of my Shepard.

What I did not expect, was to sacrifice the galaxy as we know it (relays) and Shepard without knowing the outcome. What should have felt like the culmination of 3 games felt like the destruction of 3. It seems your intention was to let us fill in the blanks, but this is simply unsatisfactory considering the vast ramifications our decisions should have.

I have to admit that whatever was intended felt rushed. Everything after The Illusive Man confrontation with Anderson felt off. It felt out of place in the Mass Effect universe. At the penultimate moment, I did not feel like Commander Shepard. As others have mentioned, the logic of the god AI (Catalyst) seems flawed and contradictory to my playthrough. I was able to unite the Quarians and the Geth. I feel that should count for something other than just another War Asset. I helped forge a relationship between a VI (EDI) and a human (Joker). Why do these events not shape the outcome?

Perhaps the galaxy I united can flourish, but I am not shown they have a glimpse of hope without the relays. Obviously life goes on in some fashion (the Stargazer scene) but we are shown only human(?) life. I needed to know curing the Genophage saved the Krogan species. I need to see Rannoch and Palaven being rebuilt. I need to know those choices mattered.

In an ideal world, I would love to have Shepard retire a hero with his love interest. I pine for him to receive the fairy tale ending he deserves. I would give anything to build Tali a home, help rebuild Earth, and have that drink with Garrus we talked about. If we cannot give him this, at least let him sacrifice himself in a more meaningful way. Some may find meaningful subjective, but I believe as is, the endings do not sufficiently provide closure to what we care about the most, THE CHARACTERS!

Seeing my squad mates stranded on a strange world without me is heartbreaking. I need to know they are okay, even if I am not. My mind can imagine the Normandy getting repaired or being rescued by a passing vessel. What my mind cannot do, is contemplate the thought of my crew abandoning the fight, only to be doomed on a remote planet. This is the most egregious of the mistakes in my opinion.

I would please ask for your consideration to augment the existing endings at the very least. Without some closure, I cannot move on from the Mass Effect series. I have nothing but pain and regret even when thinking of the good moments Shepard shared with his crew.

Mass Effect 3 was promised to deliver the ending to YOUR narrative. As it stands, I am stuck with what my imagination can fill in where so many gaps exist. I need to know those choices mattered, those hours invested mattered, and that Shepard mattered.

Please don’t let the last 10 minutes be the legacy of this series. This series deserves better. The fans deserve better. I will not tell you how to end Shepard’s story because each Shepard is different. On behalf of disappointed fans everywhere, please consider augmenting or providing alternative endings. Thank you.

#7628
Gandalug

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 It took about five minutes to figure out Alternative "bad" ending that could be done just with little video editing from existing material.. Basicly something like this;
After Anderson death scene shepard starts to loose  consciousness and his life passes before his eyes *fadin cutscenes from past* Shepard dies trying to reach console and reapers trap activates...red explosion destroys earth and spreads trough galaxy wiping all life ending this cycle. This ending would happend if your readines was too low and your team mates were killed while running towards pillar of light..

Maybe not very good ending but it's Different from A/B/C

I predict that soon fanmade alternative endings start to pop out to web.:wizard:

#7629
VV00d13

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Zombieord is right about if our chooses mattered?

That is the most frustrating part, all this commitment and hours making choises, and it all just vanish?
No long after scene with what happens with all the races? The cured krogans? Will they start a war?
Will the quarian and geth get their home planet going?

Everything you choosed did it matter?

#7630
KillScreen_

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I enjoyed the story as a whole and the ending was really epic. Glad that they didn't picked the usual "happy ever after" kind of bull**** endings like disney movies and got the nerves of presenting something out of the box. I'm glad that they took that risk, its a pity that closed minded people are reacting the way they are.

And i really hope they don't restrain their liberty and creativity on the next mass effect saga.

#7631
SandMan2012

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I will have to say the youtube video (linked a million times previously, no need to re link...look on page 305) about Indoctrination theory seems to hold quite a bit of fairly solid evidence. I did not buy into this theory until I just watched it and it actually makes more sense than the endings as they stand.

#7632
xFyre1

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KillScreen_ wrote...

I enjoyed the story as a whole and the ending was really epic. Glad that they didn't picked the usual "happy ever after" kind of bull**** endings like disney movies and got the nerves of presenting something out of the box. I'm glad that they took that risk, its a pity that closed minded people are reacting the way they are.

And i really hope they don't restrain their liberty and creativity on the next mass effect saga.


You sure love 'em plotholes. It's not just about a happy ending, it's about an ending that makes sense.

#7633
Jack Shephardi

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To bioware: I am casual gamer who almost never uses games forum and now I feel I must do so because of that pointless ending. And if you look at the amount of posts and views in threads about ending you can see this isnt anymore about some "hardcore" fans, a minority complaining.

That being said I want to add my thoughts about the new, better ending.

"Original" ending just hallusination
Throw Starchild, catalyst whatever away, or make it a voice controlled computer interface/VI with dialogue that makes sense.
Using crusible has to be a choise, can even deside not to use it. Destroy and control possible choises if used.
Make war assets matter, maybe even a chance of winning without crusible if big enough fleet?

In the end more information about battles outcome, losses etc.


I have to say though that I appreciate in rpg:s the journey more than the end and the journey in this is great.:)
And because of that the end doesnt ruin ME 3 for me but it makes one wonder how can the ending be so bad compared to rest of the game?:huh:

#7634
Leem_0001

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KillScreen_ wrote...

I enjoyed the story as a whole and the ending was really epic. Glad that they didn't picked the usual "happy ever after" kind of bull**** endings like disney movies and got the nerves of presenting something out of the box. I'm glad that they took that risk, its a pity that closed minded people are reacting the way they are.

And i really hope they don't restrain their liberty and creativity on the next mass effect saga.


But that's not the case at all. If you really liked the ending, fair play to you. But honestly, look at how many people hated it.

However, like it or hate it - the simple fact is we were promised 16 DIFFERENT endings where your choices in the previous games would play a part.

Did we get that? Not even close. We got one ending (that made no sense in my opinion) with 3 different colour schemes. Did we get what we were promised and what 90% of the fans were hoping for?

The FACT is that no, we didn't.

It isn't that we were close minded, it's that we were lied to and the product was miss sold to us.

Hell, Amazon are now taking refunds on the game, so that tells you something.

#7635
Jack Shephardi

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xFyre1 wrote...

KillScreen_ wrote...

I enjoyed the story as a whole and the ending was really epic. Glad that they didn't picked the usual "happy ever after" kind of bull**** endings like disney movies and got the nerves of presenting something out of the box. I'm glad that they took that risk, its a pity that closed minded people are reacting the way they are.

And i really hope they don't restrain their liberty and creativity on the next mass effect saga.


You sure love 'em plotholes. It's not just about a happy ending, it's about an ending that makes sense.


Exactly, what I have read most of the people dont complain about the absence of a happy ending but because ending we got is just poorly done.

#7636
furiousjimmy

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For those interested in the indoctrination theory, this site has a blog entry that expounds upon it in ways that haven't been done yet, and is very interesting to me.

http://www.gameseyev...ing-eventually/

When reading it, I was completely reminded of the red reaper lights and reaper growls in Shepard's dreams. To me this cements the Indoctrination Theory even more, but who can say without Bioware's input?

#7637
Scam_poo

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Wow, I think my favourite moments were everytime when I was fighting with a huge-ass reaper in the background. (Those being Earth, Palaven, Tuchanka, Rannoch, Thessia, Earth). My most favourite has to be the final cutscene on Tuchanka (Thresher Maw vs Reaper and Mordin's death).

Thanks for this amazing game! Ending was fine too (woooho, now haters slap me in the face!)

#7638
Mythrialus

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 Ok, here are my two cents about the ending.  This might sound like a rant but I need to get this out.  Here a few points about the ending that I get and understand:

Paragon/Renegade Ending:  First of all, I've read a lot of discussion about people not being sure which ending is Paragon or Renegade, and I think the heart of that problem is that we have associated BLUE with Paragon and RED with Renegade.  In my view, considering the choice the Illusive man would make as the Paragon choice is completely against everything we have learned to this point about him to this point.  He is no Paragon.  Remember back to ME2 when you choose to blow up the Collector Base, you get an orange/red explosion and if you save the Collector Base you get a blue one.  This is very similar I think to the Paragon/Renegade choices in ME3, blue explosion for Renegade, orange/red for Paragon.  Which makes more sense to me because Anderson certainly fits the Paragon archetype a lot more than the Illusive Man.

Mass Relay Explosions:  After watching the ending to ME2: The Arrival I think it is very clear that when a Mass Relay is DESTROYED, it wipes out a system.  Self-explanatory.  But at the end of ME3, the Relays executed a controlled explosion, transferring the majority of the energy through the network and only releasing enough into the system to do...whatever it is they did: Control/Kill/Synthesis.  The energy would have then been transferred throughout the Relay Network until it came to the last Relay where I assume it would have released the remainder of the energy which would have either destroyed the system and relay/there would have been only enough energy left to execute the command and destroy the relay/or the remainder of the energy could have been shot out into dark space so as to save the system.  

The Normandy:  In the Paragon ending where we choose to wipe out the Reapers and all synthetic life, Normandy getting the hell out of dodge makes sense because of EDI.  Regardless of their relationship (friends/lovers) Joker and EDI share a special bond and I can totally see her registering what the Citadel and the Crucible were about to do because everyone would have been watching it.  She registers the buildup, realizes what is about to happens, says goodbye to Joker, and then he immediately turns the ship around and makes for the Charon Relay in order to save EDI.  That makes sense to me.


Now here is everything else:

Vigil: In ME1, Vigil explains that the Protheans lost the war because the Reapers got control of the Citadel, destroyed heads of government, and systematically destroyed a civilaztion that was cut off from itself leaving every world vulnerable and alone.  Makes perfect, stratigic sense and I think that is what bothers me so much.  Because this cycle was supposed to be different.  Shepard had stopped the Reapers taking control of the Citadel in ME1 and had the Council remained intact, regardless of whether or not you saved them structures of government remained in place.  

This made the Reapers take notice of Shepard and humanity.  So they change their tactics, they decide to concentrate on the humans rather than the Citadel because they realize that humanity is going to be the greatest threat in this cycle.  And then you stop the Collectors from creating a Human-Reaper.  Now the Reapers know for sure that if they are going to win this war, they have to take out Earth first.  And that is exactly where you start out in ME3, with the invasion of Earth.  And then what is the game about, what do you do as Commander Shepard?  You do everything right this time.  You save the heads of galactic government, you build the alliances and maintain the communication that was never done in the other cycles.  For the first time, the fleets of the galaxy have banded together in a unified front against the Reapers; something that had never happened before because they had sent the governments of the races into disary by killing the heads of state in the past and breaking off communication.  That is why Shepard has the chance he has, because the Reapers have become so targeted on Earth.  

And then you have the Crucible.  Weapon built from the ideas and hope of countless races across countless cycles and millenia of existance; not just organic but synthetic as well.  As we know the Reapers destroy all advanced civilization without discrimination.  So with the hope of countless races throughout the galaxy and a symbol of victory from all of those that had died to develop it, Shepard leads an armada of cooperating races to stand against the parasites that have been harvesting the galaxy for millenia.  It should have been a galactic battle!  But in the end, it should have been OUR battle.  The entire galaxy says NO to the Reapers and even though it almost destroys us, we manage to stop them, send them into retreat, fight it to a stalmate, something.  Something other than some new, weird, god-like AI telling us how it is and these are our choices.  

I just felt like nothing I had done really mattered up to this point.  Shepard dying, I don't think it had to happen, but it wasn't unexpected.  I guess what bothered me is that I had spent all this time for one last stand against the night, and it didn't matter.  I didn't get to play it out.  "The created will always turn against the creators."  "Synthetics would eventually destroy all organic life."  "I bring order to chaos."  Really?  How self-rightous is that?  My Shepard wanted to tell this thing to go straight to hell!  The Reapers are good when they are attacking worlds cut off from one another, but when it came to a unified fleet, I expected them to get their asses handed to them in the end.  

Which would have been a great setup for another game!  The remnants of the Reapers that survived the battle for Earth!  And ya, the Crucible acts as some big bomb that kills the Destroyer-class and ground Reapers, but maybe only damaging the Dreadnaughts, giving the fleets the chance they need to destroy or drive them off.  And a conclusion to all the characters and worlds I saw.  Something to the effect of, "The Reaper threat is always looming over us, but for the first time we beat them back and now we are ready for them.  And more then that, the races are looking forward to a new future for the galaxy, for the first time, one filled with the hope that the Cycle never has to happen again."  And in the next game, you play the story of someone who is out there dealing with the aftermath of the Reaper War and the plans the Reapers have to try and gather their strength to return.  I don't know.  But to me, that makes more sense then the endings I got.


Speaking of which, things about the endings that DON'T make sense:

The Normandy:  Every other ending has no effect on the Normandy and EDI.  Shepard taking control of the Reapers doesn't effect any other AIs and doesn't blow anything up...so why are they running and why does it blow up the ship?  The Synthesis ending is the same.  It doesn't blow anything up and it isn't going to destroy any AIs...so why are they running and why is it blowing up the Normandy.  The argument I expect will be that the destructive force of the Relay exploding behind them gets transferred to the Normandy, but I disagree.  I don't think they are making a Relay jump, I think Joker just went into FTL to try and outrun the explosion behind him.  But all of this only makes sense in the ending where you are DESTROYING THE REAPERS AND ALL SYNTHETIC LIFE!  Otherwise, WHY??

I think those are my biggest grips.  I really loved the game.  I loved the series.  I loved the story.  And I can appreciate the artistic quality of what they were trying to do, delving into the high-concept evolution of the species idea.  I can understand it and appreciate it and really have no problem with it.  But I understand what the fan community and myself are saying to.  Let that be a possible ending because it isn't a bad one.  But I think a lot of people were expecting something with more closure, more "down to Earth" if you'll pardon the pun.  We spent a lot of time developing these relationships, these alliances, and it just feels like in the end, its not given the credit it deserves.  I really hope this wasn't done for the sack of trying to sell DLC, because come on, really?  The idea that if you give us something that feels complete we will not want to buy or play anything else that happens in the universe is just absurd.  If your fans were not so loyal and invested, all this talk about the ending wouldn't be happening in the first place.  We would have still bought the DLC and I think we would have all been happier with a complete, and satisfing ending.

Ok, if you have made it to the end of this rant, congratulations!  I rarely read any posts this long, so I hope you were entertained!  I think I have one more play through left in me for the game, I just can't stop loving my biotics.  And I want to see what happens with Liara.  I have to say, I think ME's blue girls beat ST's green girls anyday...never thought I would say that.

#7639
Kyp

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I first posted my thoughts on the ending in my post i nthe review thread, but I thought it best if it would be reiterated here.  First, though, I have to thank Bioware for an engrossing and emotional experience that is practically unrivaled in my personal videogame history.  The story was truly immersive.

This immersion, really, is what makes the very end so weak. Anderson dying was a heartfelt final moment that felt perfectly on point, the Illusive Man's insanity due to long-term indoctrination felt very real given the game's mythos, and even the Citadel AI (or VI) controlling the Reapers didn't feel off. The lack of a final "boss" felt very in line with the tale being told, and I didn't miss the idea of a boss fight one bit. The problem, as I see it, is three-fold.

My first gripe with the finale is that a person has to play multiplayer in order to get the perfect ending with 4,000+ Effective Military Strength (where Shepard wakes up after choosing destruction, which I chose on a second way through the end just to see, and the ability to talk the Illusive Man into a small redemption). While I like multiplayer aspects of some games, I buy Bioware games for the stories that Bioware is telling me and immersing me in, and I felt rather betrayed that all the work I did in the game to collect war assets and complete side missions was partially in vain because of an arbitrary calculation based upon how much you played the multiplayer component that was not a part of any of the previous installments. My 6600+ Total Military Strength meant nothing because it was being cut in half because I didn't feel like playing on Xbox Live. I understand that the Team wanted interconnectivity, but there ought to be a way to make up for it for players like myself who did not want to play online.

The second problem I have is the final level and ending cinematic, themselves.  Those conversations with your squadmates as a final goodbye are incredible, but from there it feels like less and less of the player's decisions made it into the game.  The ending cinematic is particularly problematic for this. I don't care about the coloring of the shockwaves, but I do have a problem with the fact that we don't see anyone fighting in that final scene but human Alliance soldiers. Where are the Geth Prime paving the way through (and you way through the earlier parts, for that matter) the Reaper forces? Why don't I see Victus's squads celebrating? How come the Grissom students are nowhere in sight? Or Grunt's forces? What about the Geth and Turian fleets? Wouldn't an image of the two of them fighting alongside one another have been a stirring one? What about Joker and my team? Not a one of them would ever flee the battle like that, not without confirmation that all was lost; all their character development and demonstrated loyalty (Garrus had JUST said to me that you know who your true friends are when they don't leave you behind in the darkest times, yet there he was coming out of the Normandy with Joker and Ashley in my Destruction ending) and the history we had together was thrown out the window for a cheap demonstration that some beloved members of the team were alive, seemingly in hopes of giving a minor amount of closure to the fans, which didn't work. Hell, I'd have preferred to see them all die in a blaze of glory than that. A better cinematic would go a LONG way to fixing the ending.

The final problem is the most trying for me, and it’s in the choices presented to you at the end: destruction, synthesis, and control. The choices were utterly imperfect and their imperfection seems to stem from the imperfection of the AI, itself (which was a perfectly acceptably "villain" flaw to explain the reasoning behind the Reapers). Destruction was wrong for me because I could hardly condemn the Geth and EDI to death just to save others, not after I'd depended on them and told them of their humanity. Control could not be considered since we just talked to the Illusive Man about how that was futile, and ultimately impossible. And Synthesis - which my Shepard chose as the least of three evils - was a forced change that is both utterly unnatural and basically exactly what the Reapers and their AI were trying to accomplish all along, just less violent. The fact that the Mass Relays were destroyed seemed utterly arbitrary, and felt like I was betraying all the races I'd asked to trust me. If there was a reason for this tied to gameplay - i.e. you didn't properly build the crucible by not collecting enough resources - it would have been perfectly okay. Shepard sacrificing himself was perfectly within character - though I felt like he deserved to shoot more bottles with Garrus and to settle down with Ashley - and I was willing to accept it, but even here I felt that prior decisions could have played a part. At the very least, though , it would have been nice for Shepard to tell the AI it was wrong, that he had just brought together synthetics (Geth) and organics (Quarians). It felt like the idea of the AI was rushed and poorly execute in favor of getting the game to market.

Still, despite that long rant about the ending, the story was truly engrossing and remarkably emotional. As I said before, the game is absolutely amazing and should easily win several Game of the Year awards. I'm sad to say goodbye to Shepard and the Normandy crew, but it's been great to serve with them all. Thank you for an amazing experience, and a wonderful tale. If you could change a bit of the end, though, I'd not mind at all.

#7640
KillScreen_

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xFyre1 wrote...

KillScreen_ wrote...

I enjoyed the story as a whole and the ending was really epic. Glad that they didn't picked the usual "happy ever after" kind of bull**** endings like disney movies and got the nerves of presenting something out of the box. I'm glad that they took that risk, its a pity that closed minded people are reacting the way they are.

And i really hope they don't restrain their liberty and creativity on the next mass effect saga.


You sure love 'em plotholes. It's not just about a happy ending, it's about an ending that makes sense.


I don't like them, but comparing to other games like twisted metal and other games out there... yeh. I like this one the most.

#7641
Ingve78

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I have found closure AND it makes sense. Well, at least to me.

So if you're interested in knowing how and why then take a few minutes and read on.

I must admit that I was a bit dissapointed when I finished the game. I felt that there were major plot holes, and that quite a lot was not making sense. So I checked the net to see whether there were others feeling similarly. And, boy, was there ever. Many of the questions asked by others were the same as I was asking, and quite a few more that I hadn't thought of.

This made me think that perhaps there is more to these endings than meets the eye. Especially since my Shepard got the "deep breath"-scene even though she chose to synergize organics and synthetics AND she only had a Military Standing of about 6600 (effectivly 3300) while everything I had read on the net so far suggested that you HAD to choose destruction and have an EMS above some number to get the "deep breath"-scene. This, to me, suggests that there is more things deciding the ending than military readiness.

Much have been said about the final scenes aboard the Citadel and all the strangeness is a indoctrination attempt by Harbinger (for the sake of argument let us say it's him, since he seems to have a vested interest in Shepard since at least part 2). I don't think so.

While Shepard is running down the hill Harbinger arrives and shoots down everyone and specifically targets Shepard, knocks her out and "enters" her mind while she is unconscious. Bear in mind that at this point he can break her like an emergency induction port at will. There is no need for him to try to indoctrinate her as he can just finish her off and the war will be over soon anyway, so he wouldn't need her for any tasks either.

The next scene where Shepard enters the beam and travels to the Citadel is only happening in her mind. Whether by Harbingers choice or by Shepards state of mind, as could very well be as that was the goal that was set for her before being knocked out, is not important. Here she has a long and hard discussion with herself through Anderson and TIM, and depending on this discussion it may alter the options given to her by Harbinger in THE CHOICE-scene and maybe even the outcome of that scene. Specifically whether one gets to take a deep breath.

And now the choice comes. Many have suggested that since the paragon choice (Anderson) is red and the renegade (TIM) is white that this is a sign of Harbinger trying to manipulate Shepard. But this isn't about paragon and renegade, as stated by Harbinger just moments before, this is about Order (white - control) and Chaos (red - destruction).

This choice, to me, is akin to the geth asking Shepard whether to destroy the renegade geth in part 2 since they couldn't reach a consensus on the subject themselves and Legion asking whether to upload the updated software in part 3.

The reapers have realized that their plan to keep order has failed. Maybe not specifically today, but it will fail soon. And coming up short for solutions have decided to have Shepard choose for them. They present the three options of control, destruction and synergy.

The reason that you CAN trust them is that they did not HAVE to give you ANY choices at all, given that you are really still in London unconscious at the feet of Harbinger. They are opening themselves up for total annihilation through the destruction option and cycles of chaos will begin, or you can choose to control the reapers and more cycles of order will follow.

The last choice, synergy, is the melding of the two. Perhaps in the future order will get a stronger foothold, or maybe chaos will take over. But it does reset the playing field.

Some have suggested that choosing either control or synergy really plays right into the hands of the reapers. Control might, but surely synergy is NOT at the top of their list. They want nothing to do with chaos, though, of course, it beats letting chaos reign supreme (but at least they would not be there to witness it).

To my Shepard there really was only one choice. Control was right out the window. Taking away all free will was not something she would have done. Destruction was also not particularly pleasing. She had just saved the Rachni (twice!), the Geth, the Quarians, the Krogan, probably the Batarians and she would even have saved the Thorian if it had let her. She was not now about to erradicate at least two species, the geth and the reapers, and maybe even more because of the lack of Mass Relays.

With choosing the synergi option not only is it possible that there are other ways for all creatures to get energy than through regular edibles, but the reapers are also still around to rebuild the Mass Relays.

One can argue that choosing synergi you have effectivly chosen for everyone and thereby removed free will. But at least there still is free will afterwards, and of the three evils, to my Shepard, this was definately the lesser one.

So in essence Saren was right in part 1. Or rather, Sovereign was right. However his plan was flawed as he tried to force the issue through indoctrinating and not through free will. But I am speculating that this is the main reason that the reapers figured that their plan to keep order would fail. Chaos was starting to creep into their midst.

The last thing I want to bring up is the scene where Joker evidently has gotten all the crew back on board the Normandy and have run through at least one Mass Relay. This, to me, seems more like either wishfull thinking on behalf of Shepard in her dreamlike state, or maybe even images planted Harbinger to give peace to a dying creature (it is not as if the reapers are inherently evil even though they seem to have some faulty logic). I'm sure the Normandy is still somewhere nearby.

Dying as she might have been, Harbinger at least thought that, since he told her that she would die after choosing which direction the universe should take, she through sheer will and staying true to character survives (cue: deep breath).

To me this makes sense and explains "everything". And I'm sticking to it. I really don't care whether this is what the ME Team meant to convey.

But I want to thank them for making an excellent series, with what has now become a great ending (even though I still would have liked to see some consequences of Shepards actions (other than blue, red or green)). This is, by far, the book, movie, game ending I have spent most time contemplating.

Can't wait to see if they dare to make a ME4 with Shepard as the protagonist. I know that MY Shepard is ready for another round.

Thank you for reading. Perhaps it gave some food for thought.

I am content.

#7642
Ginnungagap

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Just finished ME3, it's past midnight, I'm tired and nigh brain dead so I'll be brief. ME2>ME3>ME1. Going to have to join the disappointed mob regarding the ending, I've heard concerns before reaching it and I was determined to give the (otherwise truly superb) game the benefit of the doubt until the end. So far everything that happens after Shep is struck by that red beam feels weak and anti climactic, the conclusion at this time truly undoes the magic. I won't repeat the points already made all over the internet, I agree with most of existing arguments against the ending as it is, the ones I don't agree with aren't significant to me. This http://www.gamefront...fans-are-right/ sums it up. See I never actually post on game forums, does it indicate anything that I decided to now? I'll let you decide. Without making it weird, this series had me invest myself on slightly more emotional level (the main reason would be, that it's quite good at encouraging the actual roleplaying - I was able to play through the whole trilogy with Shepard acting like I would under the same circumstances) - something I'll avoid doing in the future given it was paying off only to abruptly stop in the citadel control room or whatever it was. It's not about fan service but i think we've all earned better and the team has proven it could deliver better. Superb product otherwise, will continue to cautiously support depending on how this backlash pans out. PS. Fun co-op but shouldn't have been tied into SP, also feels like money would've been better spent elswhere considering. So yep, another one. PPS Bring back film grain, game feels sterile without.

#7643
Darth Kreia

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"The Normandy: Every other ending has no effect on the Normandy and EDI. Shepard taking control of the Reapers doesn't effect any other AIs and doesn't blow anything up...so why are they running and why does it blow up the ship? The Synthesis ending is the same. It doesn't blow anything up and it isn't going to destroy any AIs...so why are they running and why is it blowing up the Normandy. The argument I expect will be that the destructive force of the Relay exploding behind them gets transferred to the Normandy, but I disagree. I don't think they are making a Relay jump, I think Joker just went into FTL to try and outrun the explosion behind him. But all of this only makes sense in the ending where you are DESTROYING THE REAPERS AND ALL SYNTHETIC LIFE! Otherwise, WHY?"


Usually when you see a Mass relay explode you want to get the hell out of there. So Joker's reaction is natural as is EDI's for self preservation and to save her love and crew. Now the question you should ask .... WTH! Was the Normandy doing on the run in the first place? I agree with you in was an FTL jump and not a Mass Relay Jump what Joker was doing. 

Modifié par Darth Kreia, 20 mars 2012 - 02:50 .


#7644
Riddledim

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I see some people would prefer the Indoctrination theory to the endings.
I think I would prefer the endings to the Indoctrination theory, but rather neither than any.

I want the refusal ending. With enough military strength we should be allowed and able to crush the Reapers head-on without too heavy losses.

We want the possibility of a happy ending in addition to the sad endings.

#7645
StillOverrated

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KillScreen_ wrote...

I enjoyed the story as a whole and the ending was really epic. Glad that they didn't picked the usual "happy ever after" kind of bull**** endings like disney movies and got the nerves of presenting something out of the box. I'm glad that they took that risk, its a pity that closed minded people are reacting the way they are.

And i really hope they don't restrain their liberty and creativity on the next mass effect saga.


I'd like a happy ending, yeah. The player prepared Shepard and the army well enough and Shepard gets the chance to flip the Catalyst off, tell him his logic goes completely against the evidence presented to us in, you know, the course of three goddamn games, and put his/her trust on the fleet he/she so painstaikingly put together. The Galactic Armada suffers heavy losses but, in the end, they win. And Shepard goes off to celebrate and/or be happy with his/her love interest or something. Maybe even a medal ceremony, hahahah.
But You know what else I'd like? A bad ending. One where the player's readiness is below minimum requirements and you get cutscenes of Shepard's friends and squadmates dying in increasingly horrible ways, the last thing Shepard seeis is his/her love interest's mangled bloodied corpse right before Shep is squished by the destroyer on Earth. Then you get a cutscene of the Reapers harvesrting everyone else along with the caption "the cycle continues..."
You know, something OTHER than the same cutscene with some minor changes.
And some answers. Some answers might have been nice, too.

#7646
Leem_0001

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Does anyone have a link to a thread where people are posting their own suggestions to endings? Preferably one thread that has multiple posts. They would be a fun read, and I have my own idea to add, and I bet 99% of what I read there is better than what we got.

I tried a search but if you search but only got threads with 1 or 2.

#7647
MaddestHatter

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Darth Kreia wrote...

"The Normandy: Every other ending has no effect on the Normandy and EDI. Shepard taking control of the Reapers doesn't effect any other AIs and doesn't blow anything up...so why are they running and why does it blow up the ship? The Synthesis ending is the same. It doesn't blow anything up and it isn't going to destroy any AIs...so why are they running and why is it blowing up the Normandy. The argument I expect will be that the destructive force of the Relay exploding behind them gets transferred to the Normandy, but I disagree. I don't think they are making a Relay jump, I think Joker just went into FTL to try and outrun the explosion behind him. But all of this only makes sense in the ending where you are DESTROYING THE REAPERS AND ALL SYNTHETIC LIFE! Otherwise, WHY?"


Usually when you see a Mass relay explore you want to get the hell out of there. So Joker's reaction is natural as is EDI's for self preservation and to save her love and crew. Now the question you should ask .... WTH! Was the Normandy doing on the run in the first place? I agree with you in was an FTL jump and not a Mass Relay Jump what Joker was doing. 


In every ending, you need to reach every part of the galaxy for YOUR solution, because in all galaxies where mass relais are, there are an army of reapers left. to send a signal that strong needs a huge amount of energy, the mass relais can just handle that much and falls apart, more or less.
Why was the normandy effected? a huge wave of Mass-relais-send-energie hit it while the ship was in a mass effect field.
Why was the normandy there? No idea, new plot new game, DLC perhaps?? Maybe, we'll see

#7648
Kyp

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Ingve78 wrote...

This made me think that perhaps there is more to these endings than meets the eye. Especially since my Shepard got the "deep breath"-scene even though she chose to synergize organics and synthetics AND she only had a Military Standing of about 6600 (effectivly 3300) while everything I had read on the net so far suggested that you HAD to choose destruction and have an EMS above some number to get the "deep breath"-scene. This, to me, suggests that there is more things deciding the ending than military readiness.



Can anyone else confirm this?  I had a Military Strength of a little higher that 6600, Effective Strength of a little higher than 3300, chose Synthesis, and the deep breath scene did not play for me.

#7649
VelvetStraitjacket

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This is getting so much coverage. Forbes, Yahoo, CNET, BBC, not to mention pretty much all the gaming sites/blogs. Imagine them not fixing the endings....all those reports saying they don't listen to fans...this could end very good for everyone, or very bad, for them. No pressure, Bioware.

Modifié par PsychoHitsPeach, 20 mars 2012 - 02:55 .


#7650
gadenp

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Yea, now not only Forbe but BBC has done a story on the Mass Effect 3 Ending Issues, we fans have. Copied from my postings on Mass Effect facebook page:

The impact of the gaming community and our voice against the inconclusive and just plain horrible bad ending for Mass Effect 3 has made BBC.

It is no longer just a fringe issue that can be hidden away. It is now international News. Cheers and Hold the Line.

http://www.bbc.co.uk...nology-17444719