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On the Mass Effect 3 endings. Yes, we are listening.


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#7826
Hitokiri83

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MysticBinary82 wrote...

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I know this has posted already but that is the simpliest and best ending I have seen. BW should realy use this.



This is the best example of how WA should be used in the final mission

As for the ending of it a little less critical of

Final itself I liked, was that how I wanted, the final scene with Shep was well shown with the motif of sacrifice, brilliant music in the background, but why in the last 15 minutes we have so many plot holes. One is to leave the threads for the interpretation of the fans but the second is to leave almost everything to the fans leaving a clause logic holes

After 200 hours of spending time (I passed all parts several times) players deserve more than just "I'm aCatalyst- kid and built Reapers, which will kill organic beings, before these organic beings
build other synthetics that will kill them. Now select gate 1, 2 or 3"

REALLY!!!

Bioware before they told us to choose colors endings should give options to past questions to our catalyst. We desere to get some answers

Many will not agree with me but if Shep would survive such a huge galactic war, I think I'd kill him myself. I do not want a superhero who throws at the end : "IN YOUR FACE STUPID MACHINES !!!!" but a person who devotes life to others and become a symbol / legend and no matter how trivial it sounds

THE ENDING IS GOOD AND HEARTBREAKING BUT ALSO ILLOGICAL

What can I do now Bioware


1 Not doing anything is shot in the foot

2 LiveChat with fans where you can ask questions not fit all

3 theory of indoctrination is even good, but contrary to what many think probably difficult to do and we should also think about the people that liked the ending, maybe you not care but they will feel cheated

4 throwing more importance on the tip of the decisions taken in the game and patching holes in the story is the best option but also more difficult than the previous option

Bioware we beliving  you do something for long term fans

Fansmaybe cannot agree on how to resolve the matter of ending i but we all want logical closure I think

I'm not a negative attitude to you, but if anyone of you reading this at all. Somebody once in a while could come and speak referral to fans

Regards

#7827
cristov

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Pandoravv3 wrote...

While I love it, They would still have to do something after that. It's a great checklist, but I want some closure for what happens to all my squadmates at the end of the story.


I agree. Better ending is one thing. Epilog is another missing thing, because I don't think we can call this picture with probably good father telling his son a story about Shepard an epilog of this game...

#7828
fargofallout

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I, unfortunately, went into the ending of Mass Effect 3 already expecting a bad ending (I played the game over the course of two weeks), although I sort of thought it was going to be something ambiguous and people were just whining because they wanted something with closure. I'm fine with a lack of closure if it makes sense.

I didn't at all expect what I got, though. I was sort of bewildered by the star child, but I wasn't terribly offended by the ending. After it was over, I immediately loaded up the last save I could and did it again. To my surprise, and as everyone knows, the ending was functionally the same. Rather than suffer through all of the unskippable stuff again, I watched the third ending on YouTube. I was amazed that the game completely ignored everything I had done throughout the three games and reduced the ending to three choices, and even then the outcome was almost exactly the same.

Now, don't get me wrong – I don't necessarily think the ending is bad (although I wouldn't ever call it good). I think it is extremely lazy, which I believe is much worse than bad, especially considering how ambitious most of the rest of the series is. And when you consider how people working on the game were building up the ending throughout their interviews, the ending we got is dishonest.

Unlike a lot of people clamoring for BioWare to change the ending, I'm more realistic. I don't want them to change the ending for two reasons:

First, and most importantly, I can't unsee what I have already seen. I saw the endings, I know them to be lazy and not at all in the spirit of Mass Effect, and nothing they can patch in will change that. Quite honestly, I doubt I'd even bother to play through another ending because I already know how they originally intended the story to end. Isn't putting in a new ending sort of disingenuous? It's as though they'd be saying "well, we obviously thought the endings were fine because we shipped the game, but man, people sure are mad, so we'd better change this so they'll continue to give us money in the future." Knowing when you should and shouldn't bow to the whims of your audience is important, and this is one of those times when I think you shouldn't, because I see no point to it. Like I said, I already saw their lazy ending. How does a new ending change that?

Secondly, I like to think I'm realistic about how much effort would be required to create endings that make sense and deliver upon the expectations set up by the dev team throughout their interviews. For them to create a set of endings that take player choices into account and create all sorts of new assets would be an enormous undertaking – one for which they presumably wouldn't be getting paid. Granted, they have made a lot of money on this game already, but I think it's pretty obvious they're more interested in making DLC that people pay for, and then moving on to their next project. Creating games of this scope is not cheap, and if they did create new endings, they'd have to ask the question of whether or not they charge for it. If they didn't charge for it, that time they spent creating it would be effectively flushed down the toilet – they'd be trying to earn back some fan good will, which is an important resource for every company, but good will doesn't necessarily pay their employees. On the other hand, if they did charge for it, fans would probably revolt even more than they are now. Ask yourself this, and be honest – would you feel good about paying money for a different ending to a game that you already played? Would you even be willing to pay for it? And what kind of crazy precedent would that set for future games?

On the one hand, I'm sympathetic to them and the almost impossibly high expectations people had. Mass Effect 3, other than the ending, is a great game, and I don't regret having played it. On the other hand, the ending has caused me to lose a great deal of faith in BioWare. They could have spent some of their multiplayer time creating a better ending (I realize thinking the team working on multiplayer could easily create content for the ending is a gross simplification, but I'm just making a point – I think their priorities were out of order), or they could have pushed the ship date out a little bit (in both of these scenarios, I am assuming they realize the ending is not good).

Regardless, I have already put the game on the shelf, and I sincerely doubt anything they can do will make me take it off the shelf and buy – or even download – any additional DLC. In my game, Shepherd is dead, having destroyed himself in the process of destroying all machines, and the relays are gone. I have to live with that. Going back to the game to play more as Shepherd with an intact universe would be weird and not fitting with the choices I made (or was forced to make). They should cut their losses and move on to the next thing. I'm much more interested in a new BioWare game coming out sooner rather than them fixing a mistake that shouldn't have been there in the first place.[/b]

#7829
Miguelitosoyyo

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After watching the video twice and doing some reading, I support the Indoctrination theory, so I'll give some time of credit to Bioware. Even though I still think selling the real ending as DLC is greedy to the top!!

#7830
Mikeuicus

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My biggest fear is that if Bioware does address the endings, they will capitulate to the masses who want some fairytale, Shep+LI living on a beach ending. That's immature, childish storytelling and just as bad as the lackluster ending we already have, if not worse. The problem with the ending isn't the tone, the difficulty Shepard faces and the realization that the fight against The Reapers was largely inevitable. In real life the choices people have often times come down to "Bad". "Less bad" and "not quite as bad". The problem with the endings is a lack of closure, of impact, and diversity of outcome (ie, no matter what you choose, the relays blow up, the reapers are hit by a color coded shockwave, etc).

For example: Destroy. I want to see the Reapers destroyed, hear Hackett discuss how the loss of the relays imacts the army Shep amassed when everyone realized they were stranded. I also think this should be the only ending where the relays are destroyed, as they are made of Reaper tech.

Control: The trouble with this ending is what it implies for Paragon or Renegades. My Shep chose to control the reapers so he could banish them to dark space, forever, as he didn't want to kill the Geth alongside the Reapers. However, a renegade Shep might take control of the reapers to continue the cycle, or to better humanity TIM style. This is an ending that should have multiple outcomes based on alignment, or choice (for example the catalyst asks, "why do you seek control?" a) To save B) to continue the cycle, etc)

Synthesis: I actually think the scene of EDI and Joker, as is, sums this up pretty well..Adam and Eve, eden planet, new life, new possibilities, etc.

Next, we need epilogues, Dragon Age style. I want to know if my squad on the Conduit charge lived, or died. I want to know why Joker and the Normandy were fleeing, and why my LI went with him to the tropical planet. I want to know what became of the fleets I assembled, if the Krogan conquered the galaxy a hundred years later or if they became pacifists under Wrex+Eve, etc.THIS DOES NOT HAVE TO BE FULLY ANIMATED IN GAME SCENES, as the sheer variation of outcomes in the multitude of gamer's playthroughs makes following up on all of these with lengthy cut scenes unrealistic.

#7831
Kabraxal

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garytwine wrote...

I saw this objective article, especially the text below and had to add it. It is a very good analogy to how some of us fans feel about the ending. This is just one reason but the writer continues along the same vein in a very insightful way regarding the other issues regarding the ending.

Hopefully Bioware will understand a little more why we are dissapointed to the point of feeling we have to say/do something:

"Since I promised no spoilers, let’s stick with the example of Tolkien and use the film adaptation of the Lord of the Rings trilogy as a passable analogy. Everybody jokes about how long it takes The Return of the King to end, but be honest: after twelve hours of movie spread out over three years, wasn’t that twenty minutes of catharsis exactly what you needed? Okay, now imagine that The Lord of the Rings takes a hundred hours to watch, and that The Return of the King ended with that shot of Frodo and Sam lying on the side of Mount Doom after the ring had been destroyed.

That’s how a lot of Mass Effect fans are feeling right now. After spending years with a series that has gone out of its way to give you details about characters and events, many players feel that the lack of closure at the end of ME3 is not only akin to a broken promise, but does not reflect the level of detail presented throughout the entire series (including the majority of ME3 itself). Moreover, as BioWare had previously made it clear that ME3 was the final chapter of Commander Shepard’s odyssey, some feel that  ending the stories of so many complex characters in such an abrupt manner marked yet another break in narrative."

Source: http://www.themarysu...ee-as-possible/


Though I don't agree with the FTC filing, Pachter misses the point... but then that shouldn't be surprising.  That man is one of the biggest jokes in the industry and he really just needs to learn what the hell he is talking about most of the time.

#7832
Jerry da Killer

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HOLD THE LINE!!!

#7833
cristov

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MysticBinary82 wrote...

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I know this has posted already but that is the simpliest and best ending I have seen. BW should realy use this.


This gets all points. For me it's logical and more similar to what we had in ME2. You knew that making all missions, taking care about your squadmates, collecting resources - all this was getting you closer to the better ending. This what guys from BioWare did... It looks like they had no good idea how to end this epic game.

#7834
Seival

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By the way. Do you know that there is a petition to BioWare about making perfect ending DLC?

Here it is: http://www.change.or...tes-of-the-game

11,318 signatures already!

Modifié par Seival, 20 mars 2012 - 08:01 .


#7835
jts132

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Bioware PLZ look at this  it may tell you somthing about what people feel

#7836
chevyguy87

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im curious whats taking so long on biowares end for making a decision i mean a decent amount of fans myself included are willing to PAY for a better ending via dlc yet they are still undecided...

call me stubborn but i will continue to hold the line because this trilogy deserves a better finale

#7837
harlekein

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 I had succesfully avoided all spoilers and I really enjoyed all the final conversations and then I completed the game.

Bioware, you spat in my face.

#7838
MaddestHatter

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Leem_0001 wrote...

I think we are going to have to agree to disagree on this, which is fine. I don't think Shep would have picked any of those solutions. He would have fought on to the death. He had no way of knowing what the kid was telling him was true. Any of those choices, no matter which one, would result in massive Genocide. The character Shepard would not take what the AI was saying at face value and act on that, and condem gazillions to death (not sure of the number system goes high enough). Sorry, he would have simply said they will fight on to the death. Thats from an in game perspective.

From an external, storytelling perspective - those choices were not good storytelling. They did not fit with the context of what came before hand and the AI child came out of nowhere. It was sloppy and lazy on the part of Bioware. And I'll say again - where was the choice. All the choices given ended in 3 almost identical cut scenes with different coloured explosions. Why didn't the actions from previous games effect the ending - as we were promised?



We might agree to disagree there ;-), from my pov Sheppard had to pick one, since the cucible was the galaxies only hope and without the crucible death/ harvesting of us would've been the result. Sheppard new, that a fight till the end can't be won, everyone new this, we gathered all these folks, to get the crucible done and protect it, while we attach the catalyst and use it to defeat the reapers. I can't see that a fight with the reapers could be won in any case, i mean they had more reapears then we had with all fleets we could gather together and those "few" (it was quite a bunch, but only a small part of all reapers) on earth, which destroyed most of the fleet before we used the crucible, we just couldn't win this war in the old fashioned way.

to the point what bioware promised, i haven't heared any promise i have to admit, i wanted to start the game without knowing anything (except those fantastic trailers, had to see 'em). so my unknowing might gave me a whole other perspective there.

#7839
Canis_Major

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After reading Casey Hudson's letter and then checking the title of this post, i must say that no, you are NOT listening.

#7840
N7Adept

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Just added another one, my brother just finished the game. I didn't warn or try to stop him. I asked his honest opinion. He hasnt heard that there is an uproar over the endings or anything. He has been a fan from ME1 on. His response to the ending was: "I feel raped."

#7841
Mastone

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I liked Mass Effect 1 it's the reason I started playing and why I kept playing, the series itself was growing stale with each release although ME3 was better than ME2, which sucked both storywise as well as gameplay wise.
ME3 felt more dynamic gameplaywise but the story itself really wasn't that great, no plottwists or great reveals instead we get a Kai leng who suddenly pops up in teh story and apparently seems to hate me very much.
I hoped we would get more knowledge about the reapers themselves ( who made them? and why?..please don't give me that created will kill the creator crap the one who wrote that should stop drinking during working hours, especially since I just reunited the Geth and the Quarians)

And the ending was sad on multiple levels and moronic as well, sad because nobody will buy DLC ( unless if it's a fixed ending), sad because in the last 10 minutes you destroy all replay value since none of the choices you made are taken into account.
I actually expected that you had to fight a reaperized version of the Virmire survivor in the end and maybe even find out that a yet unknown race of one of the preceeding cycles actually overcame the reapers and are now controling them and send them out to wipe out any civilization that might ascend to their level and thus threaten their survival ( because maybe in their time like the protheans it was survival of the fittest and the strong dictate), because as Mass Effect canon describes the synthetics are usually not the aggressor, so why would they attack organics if they didn't threaten them.....

The moronic part of the ending was that all of the 3 completely different endings with unique colorcoding ( ran out of time boys?) involves destroying all mass relays...... didn't any of the writers remember some dlc called the arrival?
But the biggest mistake is the reaction that you guys "intended this to happen and really were looking forward to the discussion it unleashed", I know ( American) companies can't openly say they made a mistake and that you are currently are entering crunchtime again to rectify this mistake, but it would be fresh for a change and it will also relieve Bioware of pressure because I can't imagine that the peoples outcry ( so big in numbers and so unified) for a different ending is going unnoticed.

#7842
mjmanr0921

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All the time and effort spent on the series and you give us what seems to be a rushed lack luster (lazy) ending to an epic saga. Yes you made your money on the game despite the horrible ending(s) but just maybe you could actually care about the consumer. The effect of this will show later however... lets say... the next title bioware produces. Now that we know what to expect from bioware, the consumers wont be so easily suckered into another disappointing saga. To think all bioware had to do was follow the same road they pioneered to begin with and make our choices through out the game series tie into the ending.

#7843
Omnike

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MaddestHatter wrote...

Leem_0001 wrote...

I think we are going to have to agree to disagree on this, which is fine. I don't think Shep would have picked any of those solutions. He would have fought on to the death. He had no way of knowing what the kid was telling him was true. Any of those choices, no matter which one, would result in massive Genocide. The character Shepard would not take what the AI was saying at face value and act on that, and condem gazillions to death (not sure of the number system goes high enough). Sorry, he would have simply said they will fight on to the death. Thats from an in game perspective.

From an external, storytelling perspective - those choices were not good storytelling. They did not fit with the context of what came before hand and the AI child came out of nowhere. It was sloppy and lazy on the part of Bioware. And I'll say again - where was the choice. All the choices given ended in 3 almost identical cut scenes with different coloured explosions. Why didn't the actions from previous games effect the ending - as we were promised?



We might agree to disagree there ;-), from my pov Sheppard had to pick one, since the cucible was the galaxies only hope and without the crucible death/ harvesting of us would've been the result. Sheppard new, that a fight till the end can't be won, everyone new this, we gathered all these folks, to get the crucible done and protect it, while we attach the catalyst and use it to defeat the reapers. I can't see that a fight with the reapers could be won in any case, i mean they had more reapears then we had with all fleets we could gather together and those "few" (it was quite a bunch, but only a small part of all reapers) on earth, which destroyed most of the fleet before we used the crucible, we just couldn't win this war in the old fashioned way.

to the point what bioware promised, i haven't heared any promise i have to admit, i wanted to start the game without knowing anything (except those fantastic trailers, had to see 'em). so my unknowing might gave me a whole other perspective there.


But the choices don't really make sense. Nothing about that last part made any real sense. It would have made more sense if the catalyst was the reaper code that they had already established. Not some doofy Star Child that somehow turned out to be the kid. And if you say that the kid was the star child all along, why did he act like such a **** in the beginning?The whole last part in the Citadel was a jumbled mess.

#7844
spacefiddle

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Mikeuicus wrote...

My biggest fear is that if Bioware does address the endings, they will capitulate to the masses who want some fairytale, Shep+LI living on a beach ending. That's immature, childish storytelling

I'm sorry, but this has two things wrong with it:

1) your false assumption, or purposeful slanting, that all people disatisfied with the ending want "fairy tales and rainbows," when literally THOUSANDS of pages of posts are there for you to discover the contrary.

2) Immature, childish storytelling?  Analyze the features of the current ending again and really think about that.  Godboi?  Martyr Syndrome?  ABC doors?  C'mon, apply a little critical thinking here.  What we got was a fairy tale - just a dark, and heavily borrowed one.

#7845
JulesDarkwill

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First of all this a great trilogy!
I really appreciate all the work you did guys throughout the 3 episodes.

But I miss a few things (beside the ending).
I loved the idea in ME2 that you could choose which order you want to get the team members with the chance of different interactions. If you compare this with ME3 let's just say ME3 pretty linear...

I know there are several other source where you can get more info on the ME galaxy, races, historical facts and others, but still I think ME3 should have the biggest ingame "lexicon". Instead you just reused only SMALL, basic portion of the already created entries, and all the other are about the new monsters... guys seriously why did you work so hard on the ME universe if you do not want to show it all in the last chapter?

If you want to play almost every quest in ME3, I think you should put about 50 hours in it. It's cool, really! :)
I know it was a bit cheap when in ME1/2 there were sidequests with the same buildings and caverns, BUT it is much better when you compare to ME3 where NO discoverable planet/space missions. A few click here and there and the only thing you should worry is the reaper indicator... no landing, no mining (I bored with it in ME2 in the end, but still).

Weapons. I found the ingame weapon menus totally without concept.
For example you can buy upgraded versions for all weapons in ME3. But there is no way to compare them with each other or just to check the differences between the upgrades... You get the same stat window for all level for each weapons... Why should I even bother with it? And we have 3 different consoles to buy/organize... haha I have the idea that you guys could not decide how deep should be customization... in the end you get this.

Ending. Again after all the work you came up with this? I have the chance to check out 3 endings on Paragon side, but now I get the concept so I can create a yellow/purple/any other color ending as well. Sad. Especially when I count in the dumb Shepard who has absolutely no argument with the ancient AI (Who is it? Who created it? Why created it? Why cares about the galaxy anyway?) after it told him the Relays and the Citadel will be destroyed no matter what... What a happy ending when the gathered HUGE fleet fly over the burned Earth without any chance to ever get home?? A few thousand years of stoneage again... huge success!! From this point of view the loss of the Galaxy and Earth does not seems so grim at all.
For example what if Shep merge with the Reapers and then the Reapers REBUILD the relays and the Citadel? Or if you choose to destroy them the Citadel will fall back to Earth and make the planet a bit more ruined however the relays remained intact? In case of the Syntesis instead the next stoneage the whole Galaxy get the antient knowledge of the AI/Citadel builders with the new DNA as well?
And these are just the theories where Shep should die as well... but still the player get the feeling of achieved something big. Think about it... if you listen just as you told... make it better. :)

#7846
N7KnightSabre

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I thought that Shepard getting hit by the Reaper laser and having to limp the rest of the way to the beam then ending up in a place reminiscent of hell with Anderson to accompany you was great. Shepard appeared to be beaten but instead of him/her and Anderson watching the victory of their struggle play out, Anderson dies, the weapon doesn't work and shepard gets taken to a place where she/he has 3 choices (even if you saved the council, cured the genophage, gave the Quarians back their homeworld and stoped their war with the geth) and they all suck. This 'kid' is telling you that the real problem is that organics and synthetics can never coexist together because he says so and you must choose A,B, or C and if you don't like it then you can go frack yourself. I was sooo pissed that I wanted to strangle his luminous form shouting "Then what were all the games for?" I felt robbed of a great ending to an excellent trilogy.

In all the endings you alter the entire universe in dramatic ways. I just wanted to stop the freakin' Reapers! Then Shepard and his/her love interest goes on and has a life independent from war (which is well earned). They could have shown the races across the galaxy celebrating! That's not hard to write. I think they just tried to get 'artistic' with it and over did it. Michealangelo said it takes two people to create art, the artist and the person who tells them to stop before they put one too many brush strokes and ruin the whole piece.

I want a happy ending for ME3.

#7847
jeweledleah

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Mikeuicus wrote...

My biggest fear is that if Bioware does address the endings, they will capitulate to the masses who want some fairytale, Shep+LI living on a beach ending. That's immature, childish storytelling and just as bad as the lackluster ending we already have, if not worse. The problem with the ending isn't the tone, the difficulty Shepard faces and the realization that the fight against The Reapers was largely inevitable. In real life the choices people have often times come down to "Bad". "Less bad" and "not quite as bad". The problem with the endings is a lack of closure, of impact, and diversity of outcome (ie, no matter what you choose, the relays blow up, the reapers are hit by a color coded shockwave, etc).


I'm so ... very... tired of this argument.  you know what I think is childish?  this nihilistic depressing aproach to story telling, the unflagging beleive that only stories full of death and depression and ending that leaves characters worse off then the beginning - are acceptable.

in real life, you also can say: "screw it" to all of those choices and take your own path and MAKE a better choice.  otherwise, we wouldn't have amputee marathon runners, people who manage to survive weeks, when stranded in a wilderness, people who refuse to give up and push push push, through countless harships - to get what they want, accomplish their goals.  humanity would have curled up and died long time ago if everyone just accepted the hand they were dealt.  women would still be stuck barefoot and pregnant, homosexuals would be stoned to death, and children would not be seen as anything of value until they managed to survive through the first 6 years of their lives, at which point, they would be put to work.

moreover.  this is not real life.  its a video game, with space magic, a character that gets ressurected after getting spaced and then falling through the atmosphere with only light suit on, a game where 12 mercs can take out an entire base full of enemies, a game where a single person can take on a mecha chutulu with only a portable nuke and a guiding lazer.  so please.  don't talk about realism for this particular plot point, when theentire trilogy laughs in a face of it. 

#7848
Dessalines

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Are they still just listening?

#7849
Omnike

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spacefiddle wrote...

Mikeuicus wrote...

My biggest fear is that if Bioware does address the endings, they will capitulate to the masses who want some fairytale, Shep+LI living on a beach ending. That's immature, childish storytelling

I'm sorry, but this has two things wrong with it:

1) your false assumption, or purposeful slanting, that all people disatisfied with the ending want "fairy tales and rainbows," when literally THOUSANDS of pages of posts are there for you to discover the contrary.

2) Immature, childish storytelling?  Analyze the features of the current ending again and really think about that.  Godboi?  Martyr Syndrome?  ABC doors?  C'mon, apply a little critical thinking here.  What we got was a fairy tale - just a dark, and heavily borrowed one.


Yeah, it's funny when you say "heavily borrowed". I thought I saw the endings in a game called Doos X... or Deas Hex.. maybe I'm wrong.

A happy ending is not "childish" and that's not the part we're demanding. We're demanding that we get the large spectrum of endings we were promised and free from more questions and plot holes. The endings were awful, they didn't fit, and they made almost no sense. Plus, when you're told there are 16 different endings, I think we all expect 16 endings that are actually different. With 16 different endings, I think it's fair to say that Shepard living AND moving on with his LI should be expected and I don't think we should be viewed as childish for wanting that. In fact, I'd say it's human nature.

#7850
MikeFL25

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If Bioware changes the ending, I only hope for 4 things:

1. Conclusion of the main Reaper conflict that makes sense...no Star Child or "we make synthetics to kill you so you don't get killed by other synthetics".

2. An overview of the galaxy's citizens and how decisions from ME1-3 (i.e. saving/killing the council, saving/killing the Rachni, Collector Base, Geth heretics, Genophage, Geth-Quarians etc.) affect the long-term outcome of the galaxy. Does everyone cooperate? Is rebuilding going well? Have my choices mattered or made a difference?

3. Brief but conclusive endings for each squad member. What happened after the battle, what are they up to now, etc.

4. Ending showing what happens with Shepard and his/her LI. Where do they settle down? Do they have kids? Show me that everything was worth it and they are happy.