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On the Mass Effect 3 endings. Yes, we are listening.


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#7851
garytwine

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jeweledleah wrote...

Mikeuicus wrote...

My biggest fear is that if Bioware does address the endings, they will capitulate to the masses who want some fairytale, Shep+LI living on a beach ending. That's immature, childish storytelling and just as bad as the lackluster ending we already have, if not worse. The problem with the ending isn't the tone, the difficulty Shepard faces and the realization that the fight against The Reapers was largely inevitable. In real life the choices people have often times come down to "Bad". "Less bad" and "not quite as bad". The problem with the endings is a lack of closure, of impact, and diversity of outcome (ie, no matter what you choose, the relays blow up, the reapers are hit by a color coded shockwave, etc).


I'm so ... very... tired of this argument.  you know what I think is childish?  this nihilistic depressing aproach to story telling, the unflagging beleive that only stories full of death and depression and ending that leaves characters worse off then the beginning - are acceptable.

in real life, you also can say: "screw it" to all of those choices and take your own path and MAKE a better choice.  otherwise, we wouldn't have amputee marathon runners, people who manage to survive weeks, when stranded in a wilderness, people who refuse to give up and push push push, through countless harships - to get what they want, accomplish their goals.  humanity would have curled up and died long time ago if everyone just accepted the hand they were dealt.  women would still be stuck barefoot and pregnant, homosexuals would be stoned to death, and children would not be seen as anything of value until they managed to survive through the first 6 years of their lives, at which point, they would be put to work.

moreover.  this is not real life.  its a video game, with space magic, a character that gets ressurected after getting spaced and then falling through the atmosphere with only light suit on, a game where 12 mercs can take out an entire base full of enemies, a game where a single person can take on a mecha chutulu with only a portable nuke and a guiding lazer.  so please.  don't talk about realism for this particular plot point, when theentire trilogy laughs in a face of it. 



Wow! Well done jeweledleah. That's very insightful. I completely agree.

#7852
Eleinehmm

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I am baffled by the stylistic inconsistency of it all. In real life I like the idea of Human enhancement and technological singularity, but in the context of the ME it just didn’t make any sense, I would be fine with sad ending, downer ending, but not stylistics-breaking ending.
The whole thing felt like the-aliens-sequence in Life of Brian, except in case of ME3 they authors weren’t doing it for the comedy sake (apparently).
I won’t even start on the logical problems with the ending, there are some good write-ups available on both the Internets and this forum.

I am not mad but I am bitterly puzzled – Does it mean I can’t expect stylistically and logically coherent stories from Bioware anymore? I don’t play lots of Videogames and Bioware is the only company I was buying from.

#7853
DoktorAffentanz

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jeweledleah wrote...

Mikeuicus wrote...

My biggest fear is that if Bioware does address the endings, they will capitulate to the masses who want some fairytale, Shep+LI living on a beach ending. That's immature, childish storytelling and just as bad as the lackluster ending we already have, if not worse. The problem with the ending isn't the tone, the difficulty Shepard faces and the realization that the fight against The Reapers was largely inevitable. In real life the choices people have often times come down to "Bad". "Less bad" and "not quite as bad". The problem with the endings is a lack of closure, of impact, and diversity of outcome (ie, no matter what you choose, the relays blow up, the reapers are hit by a color coded shockwave, etc).


I'm so ... very... tired of this argument.  you know what I think is childish?  this nihilistic depressing aproach to story telling, the unflagging beleive that only stories full of death and depression and ending that leaves characters worse off then the beginning - are acceptable.

in real life, you also can say: "screw it" to all of those choices and take your own path and MAKE a better choice.  otherwise, we wouldn't have amputee marathon runners, people who manage to survive weeks, when stranded in a wilderness, people who refuse to give up and push push push, through countless harships - to get what they want, accomplish their goals.  humanity would have curled up and died long time ago if everyone just accepted the hand they were dealt.  women would still be stuck barefoot and pregnant, homosexuals would be stoned to death, and children would not be seen as anything of value until they managed to survive through the first 6 years of their lives, at which point, they would be put to work.

moreover.  this is not real life.  its a video game, with space magic, a character that gets ressurected after getting spaced and then falling through the atmosphere with only light suit on, a game where 12 mercs can take out an entire base full of enemies, a game where a single person can take on a mecha chutulu with only a portable nuke and a guiding lazer.  so please.  don't talk about realism for this particular plot point, when theentire trilogy laughs in a face of it. 



Well, you never hear anybody complaining that homer's odysee is "immature childish storytelling" and odysseus got revenge and  a happy ending.

#7854
Ileron

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MysticBinary82 wrote...

Posted Image

I know this has posted already but that is the simpliest and best ending I have seen. BW should realy use this.


This is simply great!!

I have thought to a new possible spectrum of endings only changing whatever happens after Shepard gets nearly killed... Anyone who's interested should give a look at one of the following links:

http://social.biowar...62/polls/30113/ 
http://social.biowar...m/710762/polls/ 

I really think that, with our ideas, we can have Bioware release a better (which does not mean "happier") ending for this wonderful saga!!

#7855
Seival

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jts132 wrote...

Bioware PLZ look at this  it may tell you somthing about what people feel


I applaud to this review's creator! Hold the line!



EDIT
: BioWare, you should watch this review.

Modifié par Seival, 20 mars 2012 - 08:37 .


#7856
nitefyre410

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 The main issue with endings in my eyes  is that they are complete  disconnected from the narrative tone of the story up until that point.  The story was  shaping up to be a Earn Your Happy  Ending type story. Where you  to get you look back at  the hard  and long road you walked coming out at end of the tunnel.   
 
The endings and game would have had much more impact if there were 16 different endings reflecting the themes  of the story in various lights. Some Happy, some bittwersweet, some  sad, and tragic.   This game  was about uniting the Galaxy in away that was never done before. The endings should reflect that and choices we made.  Multiple endings reflecting the choices that the players made. Not these tacted, tacky, terrible metaphyiscal, Diablos Ex Machina, Sudden Downer Ending that is completely out of place. 

This whole notion that you can not have deep and impactful ending that is also a  happy ending  is complete nonsense and needs to stop.  

#7857
Omnike

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Ileron wrote...

This is simply great!!

I have thought to a new possible spectrum of endings only changing whatever happens after Shepard gets nearly killed... Anyone who's interested should give a look at one of the following links:

http://social.biowar...62/polls/30113/ 
http://social.biowar...m/710762/polls/ 

I really think that, with our ideas, we can have Bioware release a better (which does not mean "happier") ending for this wonderful saga!!


I don't understand the hate for a happier ending. So, make more sense, but make no peace for anyone and just have it be super depressing. Sounds like an awesome ending...

#7858
Archonsg

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Omnike wrote...

jeweledleah wrote...

Archonsg wrote...

No, its okay if Shepard dies on ONE of the endings. Your actions, your choices, your assets, everything you have done in the past 5 years, over the course of 3 games SHOULD MATTER.
We were promised MULTIPLE endings. Why can't a "happy, Shepard lives" be one of them?


you are one of the very few people saying that.  most are going - we're fine with no happy endings, we're fine with Shepard always dying.

I have no problem with Shepard dying some of the time.  in fact - make the death mean something - make it save more lives.  for most people though?  they expect Shepard not to live through the war.  ever. regardless of the choices. and this makes me lose hope.  I want at least some of my Shepards to have an option to survive and go on with their lives.  I'm apparently in a minority.


That's kind of the point of the whole series right? Like, your Shepard will die if he didn't make the right choices leading up to him surviving. Because if someone asked me to attach a single word to Mass Effect, it would be choice. Our choices should actually impact the last 10 minutes. If they had actually kept their promise of 16 DIFFERENT endings, I almost feel like one of them would have to be happy. Can't really do anything but ignore the hipsters saying "death is art".


Yeah. So how about this, its incomplete. Just got around to writing it maybe what, an hour or so ago thinking up stuff. The first part is more or less the same as my other post, just scroll down to the " final moments / epilogues " if you have read my other endings before. But this time Shepard lives.

Choices, Closure and the Epilogue

By far the biggest let down would be the lack of the above. I honestly think that had Bioware gave players all three, even the illogical ending would not have stung so much. Hell, I'll probably ignore everything I know about physics and happily put it all to "space magic" AND NOT BE this angry had I been given a choice, had MY choices over the past 3 games be made relevant and counted for something and lastly an epilogue (preferably epic in scale) of sorts made available to the player and say to the player, "This is what you did over the course of 5 years, playing our game and supporting it, thank you."

Instead we go the "A,B,C choice ending that was said that Mass Effect would NEVER have. 

All my game saves, which includes:

1) Paragon Shepard Male, Romanced Ashley / Liara/ Miranda / Tali / Jack, stayed true
2) Paragon Shepard Male, Romanced Ashley / Liara/ Miranda / Tali / Jack , played the field
3) Renegade Shepard Male ..... ect.
4) Paragade / and Renegon (mix of high Paragon / Renegade slanting towards one end or the other)

24 of them (including Femsheps) to be exact.

Needless to say NONE I now feel compelled to play, or replay with or without any future DLCs you might want to sell. Why would I since NONE of my choices mattered?

What is even sadder is that I have to come up with something, anything to "replay" at least in my own mind so that I could find some closure instead of the ending we got. 

I have already posted this before on the another thread but will post here and hope it gives those who haven't seen it, see
an ending complete with all their favourite characters voices imagined in their heads :


(Version 1.02a Paragon Shepard Lives) 

My version of events scraps everything right after the combined Galactic fleet enters Earth space, assumes the player has completed all side quests and has at least 3300 EMS. 
Why only 3300? 
I feel that “forcing” players to play Multi-player just to get the “best” possible ending is rubbish. 
Higher EMS just skews a slightly different cut scene of your ground troops. Higher EMS = more varied troops based on which races you have recruited to the cause. 

The trigger on what causes Shepard to live or die, his personal romances.
Ideally he should have stayed true over at least 2 games to his Love Interest AND have that love interest with him at the end fight. It would be awesome if Bioware allowed for this since I have always thought that Shepard's "romances" while wonderful, still are just "one night things" 

More importantly, I want these romances to mean something in the greater scheme of things and not just fan service (though, very much appreciated fan service they are!!) 
Making his romance the key to his / or her living or dying. That would be awesome.

A word on Gay romances. I do understand that this has just only been added in ME3. Thus for all intents and purposes, as long as you do not sample the ladies, stayed true in both ME1 and 2 or even if you just started playing ME with ME3, as long as you stay true, Kaiden will be flagged as your “protector”. This is regardless of whether you are romancing Kaiden or Cortez since Cortez cannot be part of your Squad. 

This ending also assumes you have saved every companion in ME2 (just mentally edit them out if you got yours killed) and Assumes that certain paths are followed in ME3. Again you can mentally edit those characters out of the cut scenes if yours are absent or dead. 

For this run I am going to use Tali as the assumed LI and Shepard to be male. (Just switch him for her if your Shepard is female) Also this is an entire “re-write” of events in London. So no, I don’t follow the Shepard was indoctrinated” school of thought. Sorry shep-zombie fans.

And no Star Child crap either. Sorry Bioware.(No, not really)

Scenario:
Shepard deploys his remaining surviving followers.
The final push has key points (say 4) that needs to be bolstered for Hammer to hit and kill the Guardian. This is where your assets come into play, for good or ill depending on what resources you have managed to gather.

Cut Scene 
Combined Galactic ground forces consisting of all the forces and assets Shepard has gathered. Krogan on Keiosaur mounts charging and overrunning Reaper positions, Geth and Quarian engineers setting up hack proof auto turrets to lay cover fire, mercenaries and Batarians fighting dirty in hand to hand, pistol shot to the face combat, Turian and Human infantry and armour supported by Asari commandoes led by Samara, Grissom Academy (Jack!) Biotics and Miradanda and ex-cerberus biotics led by Aresh, form a linked shield system and together they all carve a path and take down the Guardian at the Conduit.

Shepard and team go in, and it’s a race find the master control and open the Citadel Arms so that that Crucible can dock.

Shepard and team fights way to Citadel central command room which EDI helps to pin point. Within the Citadel itself Shepard faces a combined force of indoctrinated Cerberus forces and reaper forces.  

Midpoint Cut Scene.

Harbinger’s holo appears and in the course of talking to it. Shepard learns that the Reapers were once AI meant to protect a race, created at a time when there was another war of organics and Synthetics. The AI’s primary directive was to Protect and dictate the race’s war efforts. In the course of time the AI decided that to win the war against Synthetics, organics had to become Synthetics themselves and thus the Reapers and Cycles came about.

Harbinger shows nothing but disdain for Shepard, for all organics. It demands that Shepard submit as it is the only way to salvation that it is the only logical outcome. 

Shepard tells it to go to hell.

Harbinger then tells Shepard that Organic life in this Cycle had become too much of a problem, that order was disrupted when Sovereign was destroyed and later the planned entry point in Batarian space blocked. 

That it has decided that the best solution for the current situation now, is for the galaxy to reboot itself and life and the Cycle can start anew.

Shepard is confused by what it meant till Admiral Hackett communicates that reports are coming in that Charon's Mass Relay is powering up, gathering Charge at a rate that make it go critical and cause Ultra Super Nova.

Harbinger tells Shepard that it will cleanse reboot the Galaxy one relay at a time once its done here on earth. 

Everyone is shocked and horrified by the implications.

Harbinger gloats that order will be restored and the Cycle can start anew again. 

Shepard Speech.
Chooses final Squad members and forges on.

Last checkpoint.

Shepard Meets Illusive man who holds the final key to unlocking the Citadel.
The Illusive man lays it all out, from what he has pieced together. 

The Citadel is not only a huge mass relay, it is also the Reaper’s command and control centre from which the reapers direct their systematic “cycles” and that means it’s also one big galactic broadcasting device and that some ancient race finally figured this out and came up with the Crucible which is not a weapon but a signal modifier and booster carrying code that is essentially the Reaper's "kill switch”.  

This signal however can also be used to take control of the Reapers. This old race figured out that you can send the signal from the Citadel but such a signal would only effects its local space for the signal to span the galaxy, the signal needs to be sent simultaneously across the galaxy using the Mass Relays as piggy back signal towers. 

Illusive man tries takes control of Shepard’s implants.

Illusive Man Makes Shepard shoots both squad members and they are out of combat (not dead)

If Love interest is in squad however, Shepard finds strength to resist after he shoots the first squad member and when the illusive man tries to make Shepard shoot his LI. (Love has to count for something, yes?)

Boss Fight. 

One on One Shepard vs Illusive man or two vs one if Shepard is with LI 

Shepard wins, Illusive Man slumps to the ground.

Cut Scene.

Harbinger arrives at the Conduit and starts blasting at ground troops. (poor EMS = more die, not just nameless troops but Jack, Grunt, Wrex and any other non-squad companions from previous games at the scene, we will however assume high EMS for this cut scene)  More Reaper Destroyers land and starts blasting as well. Jack plays mother hen and orders Asari commandoes around to help bolster the linked shields so that ground forces can hold ground. She refuses to leave but realise her shields cannot withstand too many direct hits from Reaper cannons. Reluctantly leaves when Miranda tells her, “Shepard will find away, he always does.”

Meanwhile on the Citadel, Shepard with EDI’s help shuts down the Relay Nova sequence and call's Hackett to keep the Reapers off while they try to dock the Crucible.

Harbinger realises what is happening and take offs along with most of the Destroyers headed towards the Citadel. 

HUGE fleet space battle ensues!

(I thought about making the boss fight against Harbinger for Shepard but, the Illusive Man should be Shepard's Boss fight while Harbinger and his guardian's should be Fleets, they came all the way here to Earth after all, it’s only fair they show off what a combined Galactic force can do)

With enough (that 3300 mark) Assets, they keep the Reapers off. With low casualties.

No or low assets, reapers break through andCrucible gets destroyed, "Failure cut scene plays, showing more reapers
arriving and decimating the Galactic fleet.

Mid point assets, fleet still hold off the reapers but major leadership dies giving Shepard a chance.

Crucible docks.

Harbinger’s Avatar appears one last time, but this time it shows fear. It knows death is imminent and it doesn’t want to die. Harbinger admits that perhaps its assessment is wrong and gives Shepard a choice, instead of killing every Reaper, it asks Shepard to shackle them.

Each Reaper would then be Humanity’s tool and weapon against anything or anyone, organic or synthetic. Through them, Humanity would achieve power unimaginable and through humanity’s control of the reapers, order be imposed on all organic life. (Renegade Choice ofcourse)  

Shepard refuses. 

Takes the Paragon path and triggers the kill switch. 

THE CITADEL DOES NOT BLOW UP, BREAK APART OR GETS DESTROYED.

(Final moments / epilogues)

Garrus : “So Shepard, do the honours?”

Shepard: “I thought you’d do it, I mean, isn’t that why you calibrate stuff so much?” 

Garrus : “The guns. Are. On. The. Normandy. Shepard.” ”But now that you mentioned it, why not? I could never resist pushing big red buttons... Uhhh There is a big red button right?”

EDI. : “No Garrus. Just your standard VI overlay”

Garrus : “Pity. Well Palaven isn’t free of Reapers yet while we stand here talking.” *reaches up and touches controls*

Signal beam goes out to the Charon Relay, Relay pulses then shoots out beam to other Relays.

”RELAYS ARE NOT DESTROYED.*

Pretty colour signal rings Galactic map display depicting each relay receiving and sending the kill switch out. Reapers across the Galaxy flat lines. Cheers from ground troops in Palaven, Asari on Thessia, everywhere, troops emerge bloodied but not beaten. 

*Everyone in room cheers*

Ashley : “We did it! We finally did it! It’s all because of you Shepard, I am sorry I doubted ….”

*scene shows the Illusive man stirring, getting up and picking up a gun*

(1) IF Shepard has been true to his LI and did not go dipping into the pond so to speak, depending on LI they'd see TIM, and will do a number of things, taking the hit (NOT FATALLY but unknown to the player at the time) example. Liara sees TIM, cast Singularity but the bullets fired richochets and hits her / Tali sabotages his gun but TIM manages to get ONE shot off at her, Ashley simply stands in the line of fire and pushes Shepard away ...different things from different LIs - - - back to the show!

*Tali turns to face Shepard to hug him and sees TIM*

Tali: “Shepard! Watch out! *sabotages TIM’s weapons, pulls out her shotgun and charges*

The Illusive Man : “Damn you! Everything I have sacrificed, all that I have done, All for NOTHING!” *sets pistol to overload
and toss it at Tali* 

*Pistol explodes*

Tali : “Unnnngggghhh!” *falls over* (not dead but scene should not be clear on this)

Shepard : “Tali!!”

*everyone unloads weapons on TIM* 

Shepard : “Tali!” *Runs over to Tali and applies medi-gel* “Stay with me Tali, you are not going to die, damn it! You are not!”

Tali : *soft voiced* “At least I got to stand on Rannoch……” *blacks out*

Shepard : “Someone get Dr Chakwas,  tell her we …..”

Note: Medical Assets play a part here. Did we get supplies for the Normandy, did we at least do 75% of the Hosptial assets quests, did we convince people to help out as medical assistants. IF so Love Interest lives. If not, He / She dies. I will assume Tali lives (as a Talimancer how could I do otherwise ^.^)

For our gay romance options, I am not sure if this will make sense but Cortez is assumed downed if you dated him and made him your LI. Again his survival depends on the above medical assets.

*scene cuts to black*
*5 years later* (location will depend on LI, Earth or maybe Eden Prime if it’s Ashley / Kaiden / Cortez, Thessia for Liara, Palevan if its Garrus …and so on I am sure we can think of places that’ll fit)

Anderson : “You are sure? We really could use you Shepard, The Alliance needs, officers, generals….”

Shepard : “ I am sure.”

Anderson : “It’s just that, you are still a symbol to many, and that …”

Shepard : “Anderson, old friend, I have seen death, horrors, destruction, done things that I am not proud of, more than any man should, I am tired….there are times I wake up at night screaming….”

Anderson : “ I understand.”

Shepard : “So, what has been happening since, sorry I skipped that last ceremony, I just didn’t feel like …”

Anderson : “Like celebrating when so many are dead. Like I said, I understand son, *shakes head* but you know politicians …”

Shepard : *smiles* “Yeah, I do.”

Anderson : “Well, let’s see, Garrus …”

*scene cuts to Garrus on Palaven, every Turian passing Salutes him*

Turian aide 01: “Primarch Vakarian, the Juanta would like to see you sir.”

Garrus : “ What is it this time?”

Turian aide 01: “Ships sir, or lack of, we did lost a lot of ships during the Reaper war.”

Garrus : *looks around, Palaven is still rebuilding* It could have been much worse. Tell them I'll meet with them when I get back”

Turian aide 01 : “Yes Sir.”

Turian aide 02 : “Primarch Vakarian, your meeting with ....”

Garrus : “The Council …I know…been trying to avoid it.

Turian aide 02 : “Yes sir. Now if you would follow me sir.”

Garrus : *softly to himself* “ I swear, Victus did this on purpose, he had to die leading that charge.”

Turian aide 02 : “Sir?”

Garrus : “Never mind soldier, lead the way…”

*scene cuts back and we see Liara watching Garrus being led away*

Terminal : “Your orders Shadow Broker.”

Liara : “Forward that data packet to the Turian Hierarchy, in particular to Garrus’s people. Have our squads provide a clear corridor for him to the Citadel.”

Terminal : “Immediately Shadow broker..”

*turns off comms*

Liara : *to herself* “I am not losing one of my dearer friends to “Loyalists” who can’t see, won’t see that his policies aren’t just kotowing to the humans.

Glyph : “Dr T’soni, would you want me order hits on the Loyalist leadership?”

Liara : “Not yet. *smiles deadly smile* Let’s see if we can settle this peacefully …

Glypth : “Understood Dr T’soni… Also I have come to remind you..."

Liara : *gets up and we see her in a beautiful evening dress* “That I have a party to attend, wouldn’t miss it for the world.” 

*Scene cuts to Citadel Ballroom*

Everyone else alive except ONE other person is there. Joker, EDI, Wrex, Grunt, Jack… everyone who has been your squad member. Jacob and Brynn with their baby, all talking about what they have been up to. I haven’t figured out their dialogue yet. Hey, I just started writing this, what about an hour ago? 

But you get  to see everyone and catch up on what they are doing.

*closing epilogue*

Joker : “So, you think he’ll show up this time?”

EDI : “That is highly unlikely Jeff.”

Joker : “Yeah, wonder what they are doing back on Rannoch…”

*scene cuts back to Anderson on Rannoch*

Anderson : “You sure I can’t convince you to come this time?”

Shepard : “Tell everyone, I miss them but ...”

Anderson : “Yeah, you still got things to do here.” *Anderson stands to attention and Salutes Shepard*

*Shepard return salute,  Anderson turns and  walk away, enters a waiting Shuttle and leaves*

Shepard looks up and tracks the shuttle, as it leaves orbit. Sky begins to darken as night falls and we see the landscape comes alive (think Avatar’s Pandora) with hues and colours.

*Tali walks up, HELMET OFF damn it!* : “Was that Anderson?”

Shepard : “Yeah.”

Tali : “And you didn’t want to go?”

Shepard : “I couldn’t…I wanted to stay .. I..”

Tali : “You know running away, isn’t you.”

Shepard : “I know. I just need a little more time.”

*They stay silent for a bit, arms around each other*

Tali: *in a wistful voice* “It's finally over isn't it Shepard?”

Shepard: *looks around* 'I hope so Tali, even with the reapers gone and the Geth assimilated, there's still so much to do... *Shepard turns to look at Tali* ... and there's so much I'd like to do, other than killing or getting shot at.

Tali: “You know you can still count on me to be with you...”

Shepard : “ I know. Do you remember what I said when I took you out of that hospital?

Tali:  *puts arms around Shepard and holds him tight for a long moment, then whispers* “Tali Shepard vas Normandy...”

Shepard : *repeats in just as soft a voce* "Tali Shepard vas Normandy"

*the two of them watch the night scene for a bit then walks down that valley towards a house where Tali first pictured where her house would be, as their forms dwindle into the distance we’ll hear the last bit of their conversation*

Shepard : “ So, whats’ for dinner.”

Tali : “succulent orzark steak for me, nutri-paste for you.”

Shepard : “ I HATE nutri- paste.”

Tali : “Guess what’s for desert..”

Shepard : “ You are a cruel wife..”

Tali : *laughs* Well actually, Anderson left something ….”

Shepard : "Dare I ask ..."

Tali : " Cake."

(This time the cake ISN'T A LIE)

Anyways, if you have been reading this far.
Thank you.

Modifié par Archonsg, 20 mars 2012 - 09:07 .


#7859
dvd1154

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in the ending of the game your gameplay means not you will have the same endings hopeless

#7860
MingWolf

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I finished the game today and finally got to experience the ending.

Personally, I did not feel that the ending was worthy of too much fuss, for I have personally had a taste of endings that are far, far, worst than the one presented to me in Mass Effect 3.  I told myself that as long as it doesn't turn as cheesy as the one in DA2, I might just be able to forgive if for a few flaws.  In the end, it didn't turn out as cheesy, and I didn't care about it too much.  However, I wouldn't exactly praise it either, and would much rather see an alternate conclusion if there were an option. 

The ending cutscene didn't make sense.  The destruction of the mass relays are supposed to wipe out entire systems, and I just don't see how Javik (who was with me on the final push) ended up on the Normandy.  The Normandy's escape also confused me.  The ending lacked context, and feels disjointed.  The part that literally tells me that Shepard's legend can be expanded via the purchase of DLC also felt like a kick to the face.  Please leave the marketing out.  It's disgraceful. 

But other than that, I had some good moments in Mass Effect 3.  Even if the ending was a little off, at least it was only the last 5 minutes.  Some people treasure that last 5 minutes, and I can understand that, but the rest of the game felt pretty good.  The parts building up to the ending was top notch, and I really began to get a sense of all that I accomplished in the trilogy as a whole.

My favorite moment would have to be Tuchunka.  I greatly enjoyed Mordin's scene at the end, sad as it was, and I was positively impressed with the performance given by Wrex and Eve. 

Modifié par MingWolf, 20 mars 2012 - 08:45 .


#7861
Semi-Sweet Serpent Charmer

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Omnike wrote...

But the choices don't really make sense. Nothing about that last part made any real sense.


That's because it's all in your head as a part of indoctrination ;) It's supposed to be weird/out of place compared to the rest of the game, as an indicator to you (the player) that something is wrong and not the way it should be.  Just my thought. The fact that this is happening is not made so obvious by the writers, but then, the Reapers are a god-like race with god-like manipulation abilities; I think making it not obvious to the PC (and thus the player) that they're being indoctrinated is the whole point, otherwise it'd be a disservice to the Reapers themselves as antagonists and as a supposed galaxy ending threat.  

#7862
Mastone

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Ileron wrote...

MysticBinary82 wrote...

Posted Image

I know this has posted already but that is the simpliest and best ending I have seen. BW should realy use this.


This is simply great!!

I have thought to a new possible spectrum of endings only changing whatever happens after Shepard gets nearly killed... Anyone who's interested should give a look at one of the following links:

http://social.biowar...62/polls/30113/ 
http://social.biowar...m/710762/polls/ 

I really think that, with our ideas, we can have Bioware release a better (which does not mean "happier") ending for this wonderful saga!!



They won't be changing the ending, they might release a directors cut though  which wil have a different ending they will advertise with this  so people who haven't bought it already  and are a bit unsure will get tricked  into buying it and once they reach the ending they get threated with a great purple explosion which is a result of a temper tantrum of that blue VI kid at the ending because you choose to ignore him, causing him to explode. LOL.



I think they just wait till this blows over let people blow of steam  before they release their downloadable content...

What I find ironic though is that they "borrow"a lot of the starwars universe but in the end also take over the storytelling policy which is  to make it so moronic people are trying to find some briliance in it...where is jar jar...oh wait the blue child was there and Kai Leng, ME3 had 2 Jar Jars LOL

#7863
Omnike

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Short Cake Slayer wrote...

Omnike wrote...

But the choices don't really make sense. Nothing about that last part made any real sense.


That's because it's all in your head as a part of indoctrination ;) It's supposed to be weird/out of place compared to the rest of the game, as an indicator to you (the player) that something is wrong and not the way it should be.  Just my thought. The fact that this is happening is not made so obvious by the writers, but then, the Reapers are a god-like race with god-like manipulation abilities; I think making it not obvious to the PC (and thus the player) that they're being indoctrinated is the whole point, otherwise it'd be a disservice to the Reapers themselves as antagonists and as a supposed galaxy ending threat.  



Indoctrination is clever, but I can't assume it's real. If it was indoc, why do you see the Normandy crash land? What does that have to do with anything?

#7864
Skyline45

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So I say if the Indoctrination theory is correct... genius writing, but if not.... its probally your best option to run with it Bioware....

#7865
Kyp

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I'm not sure it's been observed here before, but it needs to be stated again on the 315th page: absolutely everything is in place for Bioware to change Priority: Earth into a better ending that incorporates player choice. I mean that, absolutely nothing has to be changed during the meat of the game (which is AMAZING) for the Team to change Priority Earth into a more Mass Effect 2-like ending.

#7866
Leem_0001

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MaddestHatter wrote...

Leem_0001 wrote...

I think we are going to have to agree to disagree on this, which is fine. I don't think Shep would have picked any of those solutions. He would have fought on to the death. He had no way of knowing what the kid was telling him was true. Any of those choices, no matter which one, would result in massive Genocide. The character Shepard would not take what the AI was saying at face value and act on that, and condem gazillions to death (not sure of the number system goes high enough). Sorry, he would have simply said they will fight on to the death. Thats from an in game perspective.

From an external, storytelling perspective - those choices were not good storytelling. They did not fit with the context of what came before hand and the AI child came out of nowhere. It was sloppy and lazy on the part of Bioware. And I'll say again - where was the choice. All the choices given ended in 3 almost identical cut scenes with different coloured explosions. Why didn't the actions from previous games effect the ending - as we were promised?



We might agree to disagree there ;-), from my pov Sheppard had to pick one, since the cucible was the galaxies only hope and without the crucible death/ harvesting of us would've been the result. Sheppard new, that a fight till the end can't be won, everyone new this, we gathered all these folks, to get the crucible done and protect it, while we attach the catalyst and use it to defeat the reapers. I can't see that a fight with the reapers could be won in any case, i mean they had more reapears then we had with all fleets we could gather together and those "few" (it was quite a bunch, but only a small part of all reapers) on earth, which destroyed most of the fleet before we used the crucible, we just couldn't win this war in the old fashioned way.

to the point what bioware promised, i haven't heared any promise i have to admit, i wanted to start the game without knowing anything (except those fantastic trailers, had to see 'em). so my unknowing might gave me a whole other perspective there.


Ah - then if you weren't aware of the promises made I can see why it isn't an issue to you. Can I ask if you played the other ME games or just ME3?

But if you came into the game with no expectations, and are thrilled with it, I am happy for you. Genuinely. And to all those that liked it, the same goes - and a bit jealous as you got the experience I was hoping for lol. For me this argument isn't (or shouldn't be) between gamers.

It was the expectation of what was promised, and how that promise wasn't delievered on that has upset a lot of people.

#7867
Larryboy_Dragon

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Going to laugh if Bioware give in and change the ending. Particularly at the ensuing crap storm as the ‘movement’ disintegrates into a thousand little fights about which criteria the new ending does or does not met. What if there is a new ending, but it’s still sad? Sure, 70% of the moaners will be thrilled, but the 30% who wanted the happy ending will go totally mental.

Personally, I think the ending was handled appallingly, but I like the idea of the technological base everyone has been relying on being pulled out from under them.
The new universe would be one where species have to figure out space travel on their own without relays. It means Mass Effect 4 can essentially have a whole new galaxy without changing the setting. It was well played.

Frankly, it wasn’t the ending that was the problem – it was the goofy crucible. The idea was ridiculous on the face of it.

My only regret is that when my favourite franchise was ruined, this outcry was no where to be seen. Everything that ME3 does wrong, Dragon Age 2 did first. One movie? Check. Disregards all your choices? Check. Provides no closure on places or locations? Check. Thematically discordant? Check. Introduces plot elements at the last moment? Check.
I always liked Dragon Age more (even if the combat went action in DA2). And after ME2 turned into a shooter I really lost my connection to it (linear shooter levels with a binary choice at the end is Bioshock, not an RPG). After the disaster of DA2 went mostly unnoticed, it’s kinda nice to see this happen – maybe Bioware will learn a lesson and DA3 will be better for it.


The one obvious downside, this will be the last we see of the import character mechanic. I think it’s pretty clear now that allowing the import of a NPC you grow attached to means that you can no longer end the story how you want without suffering through an epic toddler tantrum.

#7868
Jeitiiea

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I'd love to see a happy ending. But what I'd like to see even more is a failure. This game gives you no chance to fail. It doesn't matter what you do, whether you work hard or just slack off through the game. You can't fail. Anything you do is irrelevant, because when you get to the end, your options lead to the Reaper threat going away.

Why? WHY???

WHY is there no option to fail, thereby making the bittersweet sacrifice, or a true success/happy ending even more significant?

So frustrating.

#7869
Faedryssel

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jeweledleah wrote...

I'm so ... very... tired of this argument.  you know what I think is childish?  this nihilistic depressing aproach to story telling, the unflagging beleive that only stories full of death and depression and ending that leaves characters worse off then the beginning - are acceptable.

in real life, you also can say: "screw it" to all of those choices and take your own path and MAKE a better choice.  otherwise, we wouldn't have amputee marathon runners, people who manage to survive weeks, when stranded in a wilderness, people who refuse to give up and push push push, through countless harships - to get what they want, accomplish their goals.  humanity would have curled up and died long time ago if everyone just accepted the hand they were dealt.  women would still be stuck barefoot and pregnant, homosexuals would be stoned to death, and children would not be seen as anything of value until they managed to survive through the first 6 years of their lives, at which point, they would be put to work.

moreover.  this is not real life.  its a video game, with space magic, a character that gets ressurected after getting spaced and then falling through the atmosphere with only light suit on, a game where 12 mercs can take out an entire base full of enemies, a game where a single person can take on a mecha chutulu with only a portable nuke and a guiding lazer.  so please.  don't talk about realism for this particular plot point, when theentire trilogy laughs in a face of it. 


this ^^^^^^^

Modifié par Faedryssel, 20 mars 2012 - 09:03 .


#7870
Bl0dbathNBeyond

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Honestly, I loved the game for the most part. As I loved the whole damn series. There were so many "good" moments that I can spend a few minutes outlining the only things that I found unacceptable.

1) Kai Leng - this cybernetic ninja was a horrible, horrible misstep that just seems way too cartoonish - to the point of which that he seems more like a outlandish fan creation than a canonical being in the series. Honestly, I like the idea of an "anti-Shepard" - why couldn't he have been replaced by a pre-existing character we had hear of before? Maybe one tied to your service record or origin?

2) the Crucible just felt a little too convenient a MacGuffin to be introduced in the third game. I realize it was a third-game creation in the development process - Well - I guess I can live with it.

3) The ending - I can honestly live with the Starchild. The multiple "dark" endings. I just have one complaint. I took Garrus and Tali with my Shepard on the end run. My Shep's two best friends, throughout ALL three games. His Turian best friend and Quarian love - whatever. If it was the end, who better to spend his last moments with?

And then everyone gets dropped by a Reaper beam. They are just -- gone. Did they die? I didn't see the bodies, but it was hard to see in that mess. Shep wasn't even ALLOWED to have a reaction which just goes counter to the rest of the game. If Shep is constantly angsting about some kid he saw for all of a few minutes, why can't he at least mourn the loss of the CLOSEST people in his life?
In a story all about characters, the character element feels jarring here. Jarring and out of step.

Then, the Reapers are destroyed -- what, the Normandy is still flying? It's -- crashing. And then I see a very unscathed Tali get out. Yayyyy! SHE IS ALIVE! Wait - how did we get there?

Other parts of the ending didn't bother me like this. The conversation with Anderson -- beautiful.
Unfortunately this kind of contradiction only spells one of two things - either the ending is NOT quite the end (which I am fine with) or it was just plain sloppy and not up to the otherwise high standards of the game.

#7871
Leem_0001

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jeweledleah wrote...

Mikeuicus wrote...

My biggest fear is that if Bioware does address the endings, they will capitulate to the masses who want some fairytale, Shep+LI living on a beach ending. That's immature, childish storytelling and just as bad as the lackluster ending we already have, if not worse. The problem with the ending isn't the tone, the difficulty Shepard faces and the realization that the fight against The Reapers was largely inevitable. In real life the choices people have often times come down to "Bad". "Less bad" and "not quite as bad". The problem with the endings is a lack of closure, of impact, and diversity of outcome (ie, no matter what you choose, the relays blow up, the reapers are hit by a color coded shockwave, etc).


I'm so ... very... tired of this argument.  you know what I think is childish?  this nihilistic depressing aproach to story telling, the unflagging beleive that only stories full of death and depression and ending that leaves characters worse off then the beginning - are acceptable.

in real life, you also can say: "screw it" to all of those choices and take your own path and MAKE a better choice.  otherwise, we wouldn't have amputee marathon runners, people who manage to survive weeks, when stranded in a wilderness, people who refuse to give up and push push push, through countless harships - to get what they want, accomplish their goals.  humanity would have curled up and died long time ago if everyone just accepted the hand they were dealt.  women would still be stuck barefoot and pregnant, homosexuals would be stoned to death, and children would not be seen as anything of value until they managed to survive through the first 6 years of their lives, at which point, they would be put to work.

moreover.  this is not real life.  its a video game, with space magic, a character that gets ressurected after getting spaced and then falling through the atmosphere with only light suit on, a game where 12 mercs can take out an entire base full of enemies, a game where a single person can take on a mecha chutulu with only a portable nuke and a guiding lazer.  so please.  don't talk about realism for this particular plot point, when theentire trilogy laughs in a face of it. 


Excellent points - I can never understand Casey Hudson saying that if Shepard lived, after the agonising choices he made, it would be a discredit to the series and to the character. What kind of message is that?

'Remember kids, if you have tough choices to make in life, go with what you think is the right thing to do, even though it will take a lot of courage and strength to do. And, and you'll have to die for it too. But thats just the way it is. Dismissed!'

This is why, if we had the choices we were promised, this whole thing could have been avoided. Have one option for Shepard to sacrifice himself for the good of the Galaxy for those that like that resolution. Then make it possible to have Shepard fight through and come out the otherside for those that want that.

With this medium, we have a new way of telling stories. A way for the reader/player to alter things and make it much more personal (and maybe more engaging) if done right. That is what Bioware where meant to be pioneering. That is what I always told people who questioned if video games could be a medium to tell stories well. 'Look what we can do' I used to say, and then how Mass Effect lets you shape the story to your character and alter the experience. 'And the culmination of these three titles will then play out in vastly different ways - meaning you can go through this story multiple times and have different experiences.'

Now when people ask about it - I cry!!!! :(

#7872
Johnathonm

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Yo dawgs...

Shepard. Harbinger. Fight Harbinger dawg. Kill Harbinger. Pilot his shell into the citadel, kill citadel and space ghost child to shut down reapers. Shepard goes down in history as the boss of bosses. Buzz Aldrin and his sweet is horrifi too. That line made my ears bleed, my heart die and I vomited like 300 times.

No pandas, no unicorns, no blue babies (that is fail), no medals ... That be some badassery. Go out like Shepard should.

Pandas, unicorns and butterflies...my sweets.

Just my hundred plus dollars spent on the franchise here. Sup Bioware store? Oh and my hundred or more hours invested. Just sayin... Abandoning the brand and contesting charges for the game... Priceless.

Modifié par Johnathonm, 20 mars 2012 - 09:01 .


#7873
hchadw

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Jeitiiea wrote...

I'd love to see a happy ending. But what I'd like to see even more is a failure. This game gives you no chance to fail. It doesn't matter what you do, whether you work hard or just slack off through the game. You can't fail. Anything you do is irrelevant, because when you get to the end, your options lead to the Reaper threat going away.

Why? WHY???

WHY is there no option to fail, thereby making the bittersweet sacrifice, or a true success/happy ending even more significant?

So frustrating.


They made it so they would tick off both sides of the spectrum    ........ you cant Succeed nor fail in ths game... the ending wont let you do either LOL

#7874
DoktorAffentanz

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I think it wasn't only the promises the devs made (and didn' keep) but also the promises that were delivered via the story of ME1 & ME2 that weren't kept... I mentioned it before: I was always seeing Shep as kind of a modern Odysseus. For me it was always about beating the odds and stand there as the winner, not getting beat up and die no matter what you do. Its just... depressing.

Just my opinion.

#7875
JeronimoLex

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i've been reading for a while some post about the endings.
When i first play it, i cried. I felt destroyed. Hell, is an epic ending. But then i realised all those things the ghost child say are stupid. And then, i realised the three endings are THE SAME. The only differences is the character you romance, the color of the mass relay explosion, the way shep dies and the way the reapers stops killing. But nothing else. All those decision we have made are pointless at the end.
Of course its lazy. It seems like they coudnt just find a proper way to end the saga in this chapter, without making a new Shepard Mass Effect or something. So they did a what they can to not make Mass Effect 4, and end all the reapers at once.
I wasnt really expecting to see my femshep walking away alive after defeating the reapers and living happy with Liara. It would have been awesome, i wanted that, but i knew shep were probably gona die. Thats not the point, the point is that all the reaper explanation is weird and stupid, illogical. I felt all the time that the AI vs organic confrontation was important, of course, but, really? super advanced AI to kill organics before the create advanced AI? no makes sense. The child-catalist-ghost no makes sense.
Shep is probably indoctrinated. I read a post of some guy telling that the ending is probably intended to indoctrinate the player. That made me think: I WAS INDOCTRINATED. The game took my mind away and did with my feelings what it wanted: to make me cry.
If that theory is correct, they are crazy and we are not gona get a satisfactory/happy ending.
If the Lazy theory is correct, we are not gona get a better explanation for the reapers intensions and we are not gona know why are those stupid-reaper catalist controls in the ****ing space. Neither about the obligatory dead of the user (Shep could have died in an epic way but making sense, for example: a final battle with TIM, but he dies with just one bullet ... lazy)
If the Happy End rumor is true, they are gona sell it. No company give his work for free. Ill definitly buy it, but thats the last thing i buy them. Sorry, but you destroy my favourite sify saga with that ****ty end.
I dont know if they are doing that dlc, but i think we all really deserve a better dead for shepard and the squadmates (also i wanted to re-romance Miranda with my male shep (and with my femshep, but thats probably too much to ask XD), but that isnt possible too).
So, you all can keep complaining, write different end fan-fic, draw your own comic, forget the game and keep going with your life, replay the three games to get the same awkard and pointless endings or whatever you want. But i am not gona do anyting of these. I want a better ending, no matter Bioware wants or not. So i've started a free fan indigame to continue Mass Effect saga and end it satisfactorily.
I am a software engineering student, and i think i have the necessary to do this. There is already a fan mass effect game over there (i dont remeber the name), so i dont think i'll have author rights problems if i keep the game free and i clearly say none of the characters, universe, story, music, etc is mine.
Its gona be in isometric 2D, and i have already started with the whole project parts: code, scripts, graphics. 5 days of development. Here is the blog of the project: http://masseffect4in....wordpress.com/
No matter what you think about this idea, i gona do this regardless your opinion. Even if Bioware doesnt let me, i would do it privatly and keep it for myself, because its also a way for me to learn and progress in my career. But all the comments, support and feedbacks are welcome, and you all are invited to test it when its finished.
Follow the blog if your want. I just wanted to say what im doing and share it.
Bye.