www.youtube.com/watch
Modifié par Sevuz, 20 mars 2012 - 10:07 .
ShadesofGray782 wrote...
I absolutely loved the ending. I'll admit, there were disappointing elements to it, but overall, it wrapped up the story very well while introducing a great number of questions (a characteristic more often found in art than mass-produced media, so bravo for that). I found that it made the story matter more, finding out that you can't wrap it up perfectly--no matter what you do, you still have to make some form of sacrifice. Overall, it was an incredibly gutsy decision, which I think worked very well with the way the story was told. It was surprising, emotional, and intelligent.
Yes, we missed out on the "frosting on the cake" element we were all hoping for, i.e. finding out what happens to everybody. But so what? The creative team focused on the story itself; what happens to the Reapers, and what happens to Shepard, and why we should we care. It made it about more than the weapon mods, or the love interests, or the politics. All of those things contributed to your emotional investment into the story, yes, so I can certainly relate to the bitterness of not finding out what precisely happens to Liara, Ash, and the rest of the gang. But the focus of the characters, and indeed pretty much every little bit of gameplay, is dedicated to the issue of stopping the Reapers. I assume that the hope of the production team was that the player would be more invested in that goal than anything else as well.
It worked for me-for that game, especially the last few hours-I was getting more and more into the mindset of Commander Shepard, wondering "how are we going to end this?" as opposed to "how can I make sure that I check all the boxes so that I get 'the golden ending?'" as I was with ME2. Not that the latter is bad--ME2 certainly was one of the best games of all time, and the ability to see what you efforts are contributing to certainly enhances the enjoyment--but the former is not something that you usually see in video games. Bioware went for broke on this one, and, changed the game (figuratively and literally) so much that your perceptions are nearly as rocked as Shepard's. It wasn't a "video game ending;" it was an artistic ending.
To sum up, throughout the game there's a sense of "no matter what else happens, we must stop the Reapers." Also, throughout the game, there is a theme of continuity and tying up loose ends. The ending is true to the former, and disappointingly fails in the latter area. I suppose whether or not it is "art" depends on your definition of art. Similarly, I suppose whether or not you "like" the end is a matter of opinion.
P.S. it is in no way is it a betrayal of the fans, it's simply a divergence from their expectations. From my perspective, the creators were attempting to create art, and art is something which is consistent to itself, not it's viewers/players expectations. Don't get me wrong, I wouldn't love the games so much if Bioware wasn't so good at creating fan-pleasing stuff. But I think they made the right choice in making the ending which was more in line with what the story of the game demanded, rather then the fans.
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Modifié par bluebaron09, 20 mars 2012 - 10:13 .
Leem_0001 wrote...
I've heard a lot about the Indoc-theory, but never looked in to it too much. I'm guessing it's based on the fact that everything we see following the beam blast from Harbinger (after Shep is injured and wakes up) is all a hallucination caused by indoctrination?
One question on that? When we see Shep take a breath in London (destroy ending), could it not also be called a dream? Why is it specifically an indoctrination if he is unconcious?
I don't ask that to cause trouble or kick people's theories - it's a genuine question.
I am Sovereign wrote...
Can't tell if serious or trolling...DreGregoire wrote...
I have to say that I really enjoyed the whole Mass Effect series and the endings were (to me) mind blowing and extremely satisfying as a completion to an awesome idea and trilogy. Just Amazing. Thanks for the great Mass Effect Games!
<3
Modifié par DreGregoire, 20 mars 2012 - 10:18 .
TSgt_ShaneV wrote...
Leem_0001 wrote...
I've heard a lot about the Indoc-theory, but never looked in to it too much. I'm guessing it's based on the fact that everything we see following the beam blast from Harbinger (after Shep is injured and wakes up) is all a hallucination caused by indoctrination?
One question on that? When we see Shep take a breath in London (destroy ending), could it not also be called a dream? Why is it specifically an indoctrination if he is unconcious?
I don't ask that to cause trouble or kick people's theories - it's a genuine question.
I think it's and indoctrination "attempt" by Harbinger, a last grasp attempt to win the war and defeat Shep by Harby. Thus if you chose Destroy you beat his attempted indoctrination of you, (possible weaken Harby and/or the reapers based off what happened to Sovereig /Saren in ME), (where control leads to what haapened to TIM, Merge leads to the result of Saren = the Reapers win/wining); and you regain conscious (only with Destroy) to possibly finish the fight or the Armada of fleets are able to destroy the reapers. Pretty solid theroy with facts, events and history to back it up.
whether it's true or not remains to be seen. But grasping at straws and theories to conclude the last Shep game is not how the series should have ended. Not to mention that the ME universe is forever and permanently changed with all relays destroyed (as stated prior and by crucible kid himself prior to making a decision - played the ending again as I though he said that and wanted to make sure).
How does on continue the Universe from here? As Bioware stated that there will be more ME, just Shep's story is done.
Akael_Bayn wrote...
Quick, deflect the topic to something positive!
...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done" BS.
How about a straight answer about where all the many and varied endings we were promised went?
“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”
“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”
“Every decision you've made will impact how things go. The player's also the architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”
Modifié par stoneddog, 20 mars 2012 - 10:30 .
Modifié par Vegera, 20 mars 2012 - 10:33 .
crimsontotem wrote...
Mass Effect[/b]
@[/s]masseffect[/b][/i]@[/s]mirta0001[/b] We are getting plenty of feedback from people who love the ending and consider the thought of changing it an affront, as well.8:36 PM - 20 Mar 12 via HootSuite · Embed this Tweet[/i] Reply[/b] [/i] Retweet[/b] [/i] Favorite[/b]
you guys are ignoring the feedback from 50,000 people who is trying to save ME franchise and instead going to heed like 1000 people? great company strategy bioware
Modifié par cyborgninja117, 20 mars 2012 - 10:38 .
Modifié par susanwb, 20 mars 2012 - 10:36 .
Yes, we missed out on the "frosting on the cake" element we were all hoping for, i.e. finding out what happens to everybody. But so what? The creative team focused on the story itself; what happens to the Reapers, and what happens to Shepard, and why we should we care.
-ME2 certainly was one of the best games of all time, and the ability to see what you efforts are contributing to certainly enhances the enjoyment--.........(figuratively and literally) so much that your perceptions are nearly as rocked as Shepard's. It wasn't a "video game ending;" it was an artistic ending.
P.S. it is in no way is it a betrayal of the fans, it's simply a divergence from their expectations. From my perspective, the creators were attempting to create art, and art is something which is consistent to itself, not it's viewers/players expectations. Don't get me wrong, I wouldn't love the games so much if Bioware wasn't so good at creating fan-pleasing stuff