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On the Mass Effect 3 endings. Yes, we are listening.


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#7951
wsandista

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Just fix the ending, Bethesda did that for Fallout3 and last i looked they're doing great. If you fix the game ASAP the fans will be happy. If you don't something like this happens: ME3 returns drive down the prices of new copies of the game, DLC sells very poorly, in short profits plummet. The fans who tried to hold the line start to fade after months of silence about the ending from Bioware they just give up and move on to other games. Hoping to recover some of the audience an ending DLC is finally released, however too many people have moved on and just don't care anymore. It's in everyone's best interests if a ending DLC is released, why it's even controversial eludes me since Bethesda ALREADY DID IT.

#7952
Lord_Durin

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Simply put the biggest problem with the ending is the lack of closure. At the end of the day I can live with the god-child, plot-holes, inconsistencies and even the Normandy crash. Just tell me what happened to Earth, the fleets and the rest of the galaxy. Don't imply it. don't leave it up for debate. My Shepard didn't die just to leave the galaxy to be remembered as "The Shepard" however long in the future, he did it to save those that are alive here and now, and he deserves to know their fate.

#7953
stellap20

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I just want to say I have been following this forum from the beginning and I get the feeling nobody really cares. I have made comments before but this is being going for 5 days now and we didn't get any respond. I feel that the cash cow called Bio ware doesn't really give a f*****. Lets face it people.

#7954
Controller_B

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I agree with most of the negative assessments about the ending and don't really have anything to add. I've mostly been trying to understand the people that like the ending. To me the disconnect seems to come from the fact that the plot device used to end Mass Effect 3 is seemingly ad hoc. There's nothing wrong with introducing new information at the end of a narrative (mysteries do this all the time), but for such a device to work, the solution has to fit somewhat with the narrative's internal logic. If you don't do that, then you risk abusing your audience's suspension of disbelief. The second that gets broken, then every other storytelling flaw stands out even more. For the people that like the ending, I suspect they never really broke their disbelief and were able to swallow the ending's narrative down easily. That means less introspection which means less plotholes are discovered and less thematic dissonance is encountered.

But in my case (and I suspect many other cases), the first reaction to what the star-child is telling you is "this is BS, why does what you're telling me even remotely have to be true?" The disbelief is broken because the reasons for why this particular character and philosophy exists is never explained or even remotely hinted at. The series spends a good amount of time showing you that it's possible for synthetics and organics to work together, even making a show of changing the way you view the start of the geth-quarian war, only to subvert that with a brand new character, articulating a brand new philosophy with 10 minutes left in the game. If you don't buy this new philosophy then everything in the game becomes suspect and new questions pop up... i.e. Why do the mass relays get destroyed in every ending? What happened on the final push to the citadel and how did any of my team survive, much less end up on the Normandy? How is the Illusive Man on the citadel?

Every flaw becomes and more glaring. Which isn't to say these are little flaws that should be overlooked, just to say that everything snowballs into the feeling that Bioware had no clue where to go with the ending and just threw something together. There's nothing brave about the ending, and it's only memorable in it's WTFness. And that's really what I want Bioware to take away from this. A brave ending means taking a story arc to it's natural conclusion no matter how much it might rain on the audience's parade (see: Boardwalk Empire's season 2 finale). A brave ending is not simply adding some random twist at the end that subverts audience expectations.

#7955
spiriticon

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I want to thank you guys at BioWare for an amazing trilogy. Despite all the controversy, I found all the games very fun to play.

I don't want the ending to be changed. It should be as the storywriters want it to be. However, I feel it wasn't explained to us, the players, in a clear manner. That was the failing.

It would be nice if there was an official "developer's commentary" type video explaining the final 15 minutes and the rationale behind it. That's all I want.

#7956
Madrurin

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Just to be entirely clear, I can live with the "lack of closure", but please, just leave the Mass Relays intact...

#7957
Aravius

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Says it all in a very funny way

#7958
Mastone

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susanwb wrote...

Here's a thought I had about the ending of ME3.  Sorry about the reference if you don't know the Lord of the Rings, but I really do think it fits.

If the Mass Effect 3 team of writers wrote The Lord of the
Rings…

Everything you know about the story is the same, right up
until the moment in the heart of Mt. Doom where Gollum knocks Sam out with that
rock.  THEN….

One of the ancient elven god-beings from the story of the
Silmarillion possesses Gollum’s body and engages an addled, half-dead Frodo in conversation.  He tells Frodo that “All along, you thought
it was Sauron who controlled the One Ring, but in truth, I controlled Sauron
and his Ring.  They are my solution to
the chaos of organic life and their inevitable pursuit of technology.  Sauron brings order through destruction, so
that organic life never develops an industrial age and new, agrarian people can
take their place in Middle Earth.”

“I know you’ve thought about destroying the Ring [flashback
to Elrond shouting at Isildor ‘Destroy it!’], but you must know that if you do
that, all magic will cease and the elves will all perish because they, too, are
magical.  The eruption of Mt. Doom will
be so catastrophic that it will set off earthquakes all over Middle Earth, and
no race’s home will be spared the untold destruction, with the possible
exception of the Shire.”

“But, don’t despair! 
You have other choices.  You see,
Saruman was right all along.  [Flashback to
Saruman arguing with Gandalf].  You can[/b] use the Ring!  You can take control of its power and
disperse the armies arrayed against you. 
Saruman could never have done so, because we already controlled him, but
you are pure of heart and can accomplish what no one else could.  If you choose to put on the Ring, it will
consume you utterly and you will become one with Sauron and the Ring, but you
will control their power and achieve peace.”

“Finally, you have one last option, Frodo.  You may take the Ring and throw yourself into
the fire with it.  While you die, you
will be able to control the power released as the Ring is destroyed, and spread
out a small bit of it to every living thing in Middle Earth.  Their souls will all be remade in your image and
the image of the Ring.  There will no
longer be war between the armies of Sauron and those of the free peoples of Middle
Earth, for you will all be one.”

Then Gollum collapses, free from the god-being’s control,
and Frodo must choose.  He can A) put on
the Ring, B) throw the Ring into the fire, or C) throw himself and the Ring
into the fire.

If Frodo decides to destroy the Ring, and if his friends
have done well in the battle at the Gates of Mordor, we may see him take a gasp
of air while lying in a pile of rubble.  Sadly,
regardless of which choice Frodo makes, Mt. Doom explodes violently and
earthquakes shatter the homes of all his friends.

Speaking of Frodo’s friends, what happens to them?  Suddenly we cut to a scene of the last ship
to leave the Grey Havens.  The horrible
earthquakes have set off a tsunami, which crashes the ship on a beautiful, verdant
shore.  Mysteriously, Sam, Aragorn, and
Gimli step off the ship looking happy, clean and unscathed by battle.  We don’t know how they got onto a ship that
was a thousand miles from Mordor, but at least they’re alive, right?  As for the other companions, many questions
remain.  If Frodo chose to destroy the
Ring, did Legolas really die along with all the other elves?  What happened to Gandalf, Merry, Pippin, and
all the rest?  Did Aragorn and Arwen ever
reunite and get married?  Sadly, we don’t
get to find out.  We don’t even know if
any of the others survived, or what happened to Rivendell or Lothlorien or
Rohan or any other place we care about. 
Instead, we flash to a scene several generations later, where an old
grandfather hobbit is sitting by the fire, reading stories about the Ringbearer
from the Red Book to his grandson.  But
what those stories are, remains untold. 
THE END.

Dear friends, please tell me how this is better than what
Tolkien wrote.  Tell me how this is “art”
and the actual, natural and beautiful conclusion of The Lord of the Rings is
not?  Why am I wrong for thinking this just cannot be the way this story ends?



I like this analogy, I would like to add that if you want to see frodo gasp for breath you have to search any tolkien related topic online at least 3000 times so you have enough "readiness"to confront Mordor and its armies... because that's not videogamey at all.... ( GIANT PUN  IN THE BUN)

#7959
Sobe2988

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I would say the game was great until the last mission, honestly. Earth was horrible, included almost none of my war assets.

#7960
Benjiprice

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Just ended up the game after 36 hours and even without seeing the "the end sucks" threads, i could see that the 3 choises the Cataclyst kid gave us, were really bad!

i Choosed the middle one, uniting organicts and syntetics because i believe Geth and all AI have the right to live, since igot all the way as paragon,
So i was against destroying them and controlling the reapers,
that gave me a forced choise of killing Shep to unite all life, but i regreted it the moment i saw the destruction!

Really, i was hoping for the end where we all destroy the Reapers and live happy ever after!
Species made they're mistakes and learned from it,
Geth were always the victims, and even with the Reaper code, they could change it and live they way with organics,
The end is a LIE!!!

#7961
Omnike

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Sobe2988 wrote...

I would say the game was great until the last mission, honestly. Earth was horrible, included almost none of my war assets.


Can you even guess what your galactic readiness did?

#7962
ftbfelix

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I hope they make T-shirts after they fix the ending, saying "I witnessed the original ending and miraculously survived..."

Show some balls Bioware, and fix the worst ending in gaming history...
Shepard can die, no problem with that...

Maybe they made such a crap ending to hide the totally absent RPG elements of the game...

#7963
wsandista

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stellap20 wrote...

I just want to say I have been following this forum from the beginning and I get the feeling nobody really cares. I have made comments before but this is being going for 5 days now and we didn't get any respond. I feel that the cash cow called Bio ware doesn't really give a f*****. Lets face it people.


When ME3 dlc doesn't sell they might care
When used copies are so plentiful new copies can't sell they might care
When all of the fans of ME who cared enough to do everything they possibly could and then some to save the series from a horrible ending lose intrest and decide to walk away and give other companies games a try, shrinking Biowares amount of customers they might care
Problem is if they wait to long to care there won't be a franchise left to save

#7964
Qwarky

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Reposting from the suggested changes thread.

Regarding the whole "we want a happy ending" vs "Don't change anything, I'm perfectly fine with a bittersweet ending" thing:

The more I think about it, I don't think the current ending(s) is particularly bittersweet, it's really more just abrupt, disjointed, feels incomplete. Feels unsatisfying. It leaves more questions, and not in a good way. It doesn't give enough room for proper interpretation as it shows and says a lot of things that can no longer be unseen. Things I feel should have been left out.


Bioware beautifully brought more depth to Shepard in 3. It was still your Shepard, but this Shepard could now display genuine concern, genuine anguish, genuine guilt and doubt. It was amazing, I very rarely see that handled so well in videogames. He was your Shepard, but he was more a person. He was human. And that is central to the themes and values of this wonderful scifi saga.



A happy, triumphant ending would always be bittersweet because of the journey we've taken to reach it. So many sacrifices. So much hardship. So many dear friends lost. Entire cultures destroyed. It's heartbreaking.

The wall of names on the Normandy is one of Mass Effect 3's many beautiful touches, and a very strong reminder of this. But it's also what would make it so poignant. It was not in vain. You (both the player and Shepard) would finally know if you did the right thing. If what you did was worth it.

I don't want only Anderson to have the privilege, I want to be able to tell my Shepard he did good. That I'm proud of him.

Modifié par Qwarky, 20 mars 2012 - 11:06 .


#7965
Freestate2nd

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Make a real ending after the shepards breath secuence! We want a real FINAL MISSION like suicide mission on me2!
Indoctrination theory of course!
And a good conclusion to TIM! I could expect a twist on his fate!

Modifié par Freestate2nd, 20 mars 2012 - 11:05 .


#7966
Lordambitious

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 I'm just gonna repost this. THIS is what should have been done, what we paid for. Come on Bioware, you got it right with ME2, why revert to copying Deus Ex?

Posted Image

#7967
Omnike

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ftbfelix wrote...

I hope they make T-shirts after they fix the ending, saying "I witnessed the original ending and miraculously survived..."

Show some balls Bioware, and fix the worst ending in gaming history...
Shepard can die, no problem with that...

Maybe they made such a crap ending to hide the totally absent RPG elements of the game...


They really weren't totally missing. I thought it was a pretty good balance of RPG skill trees and weapon customization. That's just my opinion, however. There's really no excuse for this ending.

#7968
Mayjeank

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What they need to realize is that as of right now:
- There are almost 58,000 people that were absolutely upset and feel we should get a better ending that actually reflects on our choices, relationships, romance, makes us actually feel involved in the outcome, etc.
- Almost 4,000 people neutral but STILL opting for a better ending where the Normandy ends up on Earth or near Shepard somewhere, somehow..
- Only about 1300 people satisfied with the endings.

And these are only the people that replied to this specific poll! This is not simply "some" people, I'd imagine 62,000 people is a significant part of their previously loyal fan base being dissatisfied and voicing a similar opinion when the game has only been out for two weeks.

Reference to this poll:
http://social.biowar...06/polls/28989/

Modifié par Mayjeank, 20 mars 2012 - 11:09 .


#7969
Darth Insideous

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To bioware. Mass Effect is an amazing story..........the ending however in my opinion was not what I expected (not in a good way.) To be honest my initial reaction was not good. Ok here it goes, there should be a happy ending for Shepard, a Bad ending and a few things in between. It should be based on how your Shepard grew in the series. I did not like that all the relays were destoyed. The galaxy should continue on. Shepard may be dead or alive based on choices you made. I do believe that galaxy readiness and assets that you aquire should determine the extent of the destrucion. If earth is saved again based on decisions etc, Earth will be in bad shape and needed of rebuilding. Anyway....Having Shepard dead in every senario just sucks. I am completly impressed with the whole mass effect series. Shepard should have the opportunity to live on, and not as just a memory. Shepard could be Admiral Shepard or Counsilor Shepard, or could just retire.

#7970
Omnike

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Mayjeank wrote...

What they need to realize is that as of right now:
- There are almost 58,000 people that were absolutely upset and feel we should get a better ending that actually reflects on our choices, relationships, romance, makes us actually feel involved in the outcome, etc.
- Almost 4,000 people neutral but STILL opting for a better ending where the Normandy ends on on Earth or near Shepard somewhere..
- Only about 1300 people satisfied with the endings.

And these are only the people that replied to this specific poll! This is not simply "some" people, I'd imagine 62,000 people is a significant part of their previously loyal fan base being dissatisfied and voicing a similar opinion when the game has only been out for two weeks.

Reference to this poll:
http://social.biowar...06/polls/28989/


Demand a Better Ending has already started springing up in other countries with plenty of supporters as well. It seems we have allies overseas.

#7971
yarnperson

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Favorate parts:
Mass Effect 1
  • Elevator conversations
  • Anderson punching Udina
  • Hold the line
Mass Effect 2
  • Blaze of Glory ending / No One Left Behind ending
  • Awakward Garris Romance
  • Male "ShepFace"
  • Leagion's faicial expressions.
  • Elcor Hamlet
  • Gilbert and Sulliven
  • I'm commander Shepard and this is my favorate store in the Citidel
  • "Azure is a slang term for an area of the Asari body, in some parts of Illium." "Where?" "Mostly the lower reaches, near the bottom." "I meant, where on the body?" "So did I."
Mass Effect 3
  • Dr. Verner, WTF?
  • Sad and heroic deaths of some of my favorate charactors.
  • Edi and Joker
  • Garris and Tali
  • Udina, and the best renagade inturupt ever. Been wanting to do that sence ME1.
  • Jack growing up and getting over it.
Spoiler

Modifié par yarnperson, 20 mars 2012 - 11:14 .


#7972
Coolfaec

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Listen to this guy, he's got it spot on:
www.youtube.com/watch

#7973
TheCrazyHobo

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 First and formost I would like to say thank you to Bioware for making the Mass Effect universe. I have come to love the entire universe throughout the games. So thank you for creating a truely gripping series through all three games. Yes, I was the type of person who did every quest possible and read every codex entry out there.  

However, I do find some concerns I have about the ending which I would like to share with you.   

1. The first fact that bothered me was the Citadel being moved to Earth.  First there was no explanation for this event occuring.  I struggeled with this becasue, in your games, you normally explain almost every event that occurs. Ranging from the Keepers, to the Collectors.  However the event that brought the Citadel to Earth was never explained.  To me this was a big deal, however it seemed downplayed.  Everyone seemed fine that the Citadel, the last seat of organic government in the galaxy, had just disappeared with its millions of inhabitants.  I dont understand why the reaction was so apathetic.  I also do not understand how they got it there......Did they use the mass relays? Does it actually have a propulsion system??? Did Harbinger push it??? Also how did they control if it if the Keepers no longer respond to their signals?  Also, if the Reapers did not know that the Citadel had Catalyst on it, why in the world did they build a super conduit that was eventually linked to the Citadel?  Also, did Catalyst imply that he, himself started the Cruicible Project...and if that is ture, that would also make no sense at all......

2. Catalyst....Okay so Catalyst is a Reaper AI who controls all the Reapers....  First of all It defeats your earlier supposistion that the Reapers are all individuals.  To quote Soveriegn "We are each a nation. Independant. Free from all weakness." So, I can understand that maybe they didn't know or care that they were being controlled, but there had been no previous indication of it in all the games besides one line in ME3.  However, it just did not fit the Reaper MO that had been presented before hand.  They always seemed like the first "cycle" being who tried to ascend and decided that their reproduction would be done by harvesting the "best speciecs" per cycle to create a new Reaper.  The second fault I find with Catalyst was his logic...or lack there of.  To put in laymen's terms, "To protect organic life from synths, synths need to harvest organic life to turn them into synths, did I mention this was to PROTECT THEM FROM SYNTHS???......"  That, obviously makes no sense at all.  I was watching and was very very very confused....    

3.Shepherd.  Why did he give into Catalyst's deamnds??? This is biggest point that never made sense at all to me.  Shepherd has sacrficed himself to unite the Galaxy aginst the Reapers and make sure that the Crucible reaches the Citadel...then he gives into the demands of a Reaper AI with God mode activated.  All throughout your series you have shown that Shepherd does not give into the demands of those who violate in what he believes in.  Whether that is the Galactic good, or the his own desire, Shep always stood up for his beliefs.  However in this ending we have a lack of that....there is no option to talk to Catalyst and prove to him that Synths and Organics and, in fact, get along quite well without forced evolution.  Does Shep convinetly forget that the Geth and the Quarrians or what about EDI and Joker. It was shown that, in fact, that Synths and Organics and get along without Synthesis or Shep "assuming direct control."  

Bioware, I know this may be a tall order, but make a new ending.  Also, give those who have played through ME1 and ME2 and now ME3, completing everything they can possibly do, let them have Shep live.  I dont understand why the Normandy didn't attempt to save Shep, but hey, thats just me.  Give us the option to save Shep, through importing accross two games, to make an ending worth playing all three games for.  I was going to, however, in this game, its no longer worth it, my actions do not even feel like they matter anymore.

Sincerely,

The Crazy Hobo

#7974
darthoptimus003

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The ending needs to be changed to many plot holes in the last 20 min and the whole need multiplayer to up your readiness defeats the purpose of story that deafently miffed me I don't want to play multiplayer I felt like I was punished because I didn't play multiplayer I know I'm not the only one who thinks that way those to things got to go or all 3game are point less as stated by many who gave detailed statements

#7975
SaltyWaffles-PD

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"Yes, we are listening."

No, you are not. Not really. You're weighing whether or not it's more costly to actually listen or to ignore and deny/placate.

Because the truth is, we shouldn't even have to tell you what the problems are. You should have seen them coming from miles away. When 90+% of the core fanbase sees the problems clearly, there's no way in hell the writers and decision makers were blind to the absurdity of their actions.