On the Mass Effect 3 endings. Yes, we are listening.
#776
Posté 15 mars 2012 - 04:53
#777
Posté 15 mars 2012 - 04:53
My favorite moment came with Garrus above the Presidium when you let him win and he says "I am Garrus Vakarian and this is my favorite spot on the Citadel!" That whole scene just affirmed what an amazingly tight friendship those two have and it was touching.
#778
Posté 15 mars 2012 - 04:54
My first real punch in the gut was when I thought I had sent my tank baby Grunt off to die because I was too nice to kill the Rachni Queen. Tears of guilt along with, "What have I done, I sent my baby Krogan to die in exchange for a bug..."
I reacted almost the same way when Mordin gave his life for the Krogans, when Thane died with a prayer on his lips, when Legion asked if he had a soul. My citadel date with Garrus was a welcome distraction at that point.
Which brings me to my next heartwrenching moment. Saying goodbye to your LI. I knew that this may be the last chance to talk, and I knew that my chances of coming out alive were slim, but when have my chances not been slim? The way Shepard tells him that if for some reason she ends up in heaven and he doesn't, that she will be looking down at him. The voice acting, specially during this scene... was utterly amazing, it is like your emotions are being sent right through Shepard and voiced in that heartbreaking tone...
So I was already a little emotional from saying my goodbyes to everyone, and then Bam! I get hit with a laser, wake up, can't find my squadmembers and then get taken into this odd linear cutscene where I find the Illusive man. Up to this point, I was still doing okay, my talk with Anderson was sad.. (I heard the extended version of that conversation and have to say it was more heartwrenching, why was it cut?) and when Shepard asks what does she need to do for Hackett, I was shaking my head, "You've done enough Shepard, you deserve a rest!".
Of course this is where everything the game built up comes tumbling down.
This is where all the questions start, why is the image of the boy even used, how is it being used? Is it my subconsciousness, was I the catalyst the whole time? Why would I choose control when you are obviously inside my head using my memories of a boy to talk to me? Why would I choose to synthesize everyone? I cannot force such a decision on every living thing in our galaxy, both those options are like playing God and Shepard is anything but that. And then he tells me if I choose to destroy the reapers all synthetics will die, including me because I am part synthetic.
So being forced to choose from three options, I chose the one that made more sense. I destroyed the Reapers and enjoyed a cutscene in which even more questions arise. Mainly "Why the hell did Joker abandon me, took my crew and LI and decided to outrace the blast?!" It reeeeeally made me wonder what Joker's priorities were at the moment.
And then, the secret scene where Shepard is taking a gasp of air. This just makes everything worse. So the little ghost child lied to me. Obviously I'm alive, so if I'm alive it probably means that other synthetics are alive... including the Reapers. So now I am left wondering if everything is really ok, if the reapers are really gone or if I have to fight them again and to add salt to the wound... I get a scene with the old man who most likely lied about the ending to make it more exciting and added his grandson as the catalyst to spice up his storytelling.
Honestly? I was left with a bitter taste in my mouth and no closure what so ever. This wouldn't be a problem.. If this wasn't the final game of the series! It makes a great cliffhanger, but it absolutely fails to bring a closure to you and those you came to care about. Was giving Shepard a break too much to ask for? After everything they have done, they deserved that slim chance at being happy in a reaper free world.
Choosing between 3 primary colors to decide what color blast you want doesn't count as your choices mattering for the ending.
And we shouldn't have to discuss, debate and speculate about what the ending was.
You made it memorable, but not in a positive way.
The ending should have spoken for itself.
Modifié par Schirach, 15 mars 2012 - 04:57 .
#779
Posté 15 mars 2012 - 04:54
#780
Posté 15 mars 2012 - 04:54
JulienJaden wrote...
Erethrian wrote...
Chuloos wrote...
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
Chris.
I'll put it here for all to see. I am 57 years old - a Tolkein, Heinlein, Asimov, Eddings, Margaret Weiss and Tracy Hickman --- well.. you get the picture.. fan. Legendary story tellers.. there is no doubt. And with that said.. I found myself immersed in Mass Effect from the start. A Legendary story in and of itself.
But, it was more than just a story. I not only could read and see the story, I was a part of it. Building friendships and relationships (albeit fictional characters), yet.. still emotional investment all the same.
Each segment be it ME1 or ME2 had it's heart stopping or heart breaking moments. But nothing in either of those prepared me for ME3.
I didn't buy any guide for the game. I just played. On the first play through, I didn't save Kelly Chambers. I didn't know you could. I was hurt when I heard she was killed by Cerberus. In the same playthrough, I didn't meet Miranda for the 3rd time, and she died at Santuary. I shed a tear.
Thane went down fighting, Mordin got it right. I stil felt man tears well up. Yes Legion the answer to your questions is Yes. I literally teared up.
How do you parse the 'favorite parts' of an epic? The whole Rannock (Legion) segments were excellent. The writers and devs did a Fantastic job. I took the unite Geth/Quarian path.
You could feel the desperation building as Palavan was under attack. You could actually feel the pain of so many throughout the game.
When Thessia fell.. and Cerberus beat me out of the Prothean data.. I felt.. beaten.
My love interest was Ashley on the first run, and then back to my Liara on the second. The Liara segments were beautiful and masterful. I totally teared up. The time capsule, the romance, the final kiss in the stars. Liara.. come find me again in the rubble.
The fleet battles were just magnificent. I wish there was more of them. Excellent, excellent visuals.
There were so many good things in ME3. So many emotional hits (mostly sad) because you knew this was the end. I teared up plenty. Congratulations on an epic....
And.... then.. the endings.. I was completely crushed... devastated. What happened? Why? All the magnificence, beauty, glory, hope, dreams, and even the sacrifices seem to be thrown out the door. I did all three endings... and even with NG+ with 6800+ EMS, and nothing changed.. I am so dissappointed.
Thank you at least.. for 2 and 4/5s great games.
In my first post here I picked up two of my favourite moments, but then I read this ^, and I remember all those moments...
I completely agree with you.
As do I. If I didn't feel all those moments, if I wasn't so invested in the story, so emotionally connected to the characters, I wouldn't care. I wouldn't be angry. But I am. I care.
Tolkien gave us what came before and what came after; I remember what happened to every member of the Fellowship. I expect no less of Bioware. Maybe some of us, those who think the ending is perfect, don't care about their companions as much as I do, but without at least the option to find out what happened to all of them, how my choices affected everybody, without all that, Shepard's self-sacrifice and every other sacrifice seems meaningless. Yes, a true hero doesn't need to know and will never know what happens afterwards, but most of us aren't heroes. We want to know that the character/s who made us heroes died a meaningful death. And some of us, me included, would just appreciate it if there was the option for this hero to live happily ever after. Because that's what Shepard deserves. And, honestly: That's what Anderson would deserve, too.
My experience mirrors these. All the moments were so fantastic, and I was blown away by the utter brilliance of the game at every turn. But then came the endings that made no sense at all. I didn't want a happy ending, just an ending that made sense.
#781
Posté 15 mars 2012 - 04:54
I hated having to choose between killing my Shepard and killing the Geth and EDI. Hell, and even after sacrificing the Geth and EDI, you just get a crappy 20 second clip of Shepard taking a breath in the rubble.
All we want is an option for a happy ending. Is that too much to ask from a game that is all about letting the players make their own choices and shaping their own story?
Modifié par PsychoHitsPeach, 15 mars 2012 - 04:55 .
#782
Guest_Repliku_*
Posté 15 mars 2012 - 04:54
Guest_Repliku_*
So, here is my opinion on ME3:
Until the ending, the game teared me apart. Emotionally.
I NEVER cried during any movie or game. BUT, hearing Mordin's sacrifice... "Had to be me." "Someone else might have gotten it wrong.". I cried. I really cried! The whole game was an emotional rollercoaster!
Thank you, BioWare, for making such a great trilogy.
#783
Posté 15 mars 2012 - 04:54
#784
Posté 15 mars 2012 - 04:55
Liaras Project.
Renegade actoin on Kai Leng.
Shooting bottles with Garrus.
EDIs "humanization" process.
Thane vs Kai Leng.
Thanes prayer, for you.
Liaras memory.
The Shroud.
Rannoch.
Thessia.
The Geth Consensus.
The communcation tower on Virmire, the conversation with Sovereign and the revelation of what the reapers actually are is stil as chilling and powerfull as the first time I was there. And Sovereigns voice is absolutley epic.
...I can't choose just one singular moment. Every moment of the adventure is a soul stirring and entrancing experience, I can't help but feel and love the story, the characters, the relationships, the choices, the experience as a whole.
The entire Mass Effect triology from the very beginning is the most emotional, powerfull, thrilling and enjoyable experience I've ever had in gaming. The Mass Effect franchise is a masterpiece of sci-fi entertainment.
I am eternaly gratefull for the wonderfull experience that BioWare has given me with Mass Effect.
Mass Effect is my Star Wars.
And then Harbingers blast hit you and from there it all went so wrong.
Why our heroes didn't get the endings he/she truly deserves or more importantly, the endings that Mass Effect truly deserves is stil a bottomless pit of disappointment.
Modifié par Spaz85, 15 mars 2012 - 06:16 .
#785
Posté 15 mars 2012 - 04:55
Can't wait for more updates!
#786
Posté 15 mars 2012 - 04:55
oh and ya the endings bla bla and so forth
#787
Posté 15 mars 2012 - 04:55
#788
Posté 15 mars 2012 - 04:56
From the beautiful scored title music and the screen of earth being attacked right through to the final charge to the beam I was mesmerized by how good ME3 was. I do not agree with people writing reviews as low as a 3 and messing up this otherwise simply phenomenal games reputation. I appreciate the hard work that goes into making a game especially one of this size, from the actors to the artists all deserve massive credit for the series and this game.
Even though I dislike the way the final few scenes went I have to say that Mass3 is a brilliant game.
#789
Posté 15 mars 2012 - 04:56
As for specific moments of ME3:
"Would have liked to run tests on seashells."
"Emergency Induction Port"
"I'm Garrus Vakarian and this is my favorite spot on the Citadel!"
"That was for Thane, you son of a b****!"
"You did good, child." (This made me tear up but the cut version had me full on crying)
Up until that last conversation with Anderson I was quite happy with the way the game was going. Then, as many, many others mentioned, it all quickly spiraled into the depths of the Void. When I reached the end I truly believed that I had done something wrong and that I had just witnessed the "bad ending" (I went with Synthesis by the way. Should have gone with Destroy, I think red is a prettier color). When I reached the exact same ending with a second playthrough(barring that last little scene)...well, let's just say I was a little disappointed. I'm still trying to understand what happened there. Budget issues? Ran out of time? An overambitious attempt to reach that epic and profound ending that subsequently got away from you? Or a clever ruse to extend the life of the franchise via a number of DLCs to be released in the future? Whatever the reason, you made made an amazing game up until that point; I have faith you will give us the ending Shepard deserves.
#790
Posté 15 mars 2012 - 04:57
Captain Arty wrote...
Chris150150xx wrote...
Also, why do you have to wait for more people to play the game before you can answer? There's clearly an issue, with 10's of thousands of people lodging complaints about the ending. Do you think magically that's going to go away? Maybe after a unicorn will deliver your lunch.
You have a problem, you know what it is. Address it in a meaningful way.
Remember it was only released 11 days ago. The overwhelming reaction has clearly shown them there is a problem. I'm okay with giving them some time to think it over. And we don't want to spoil the ending (even if it's already rotten) for those still playing the game.
This.
They have good reason not to respond too openly about the endings at this point. The game is still incredibly young and anything to actively discuss the endings stands the chance of harming the experience of gamers who couldn't devote 50+ hours within 2 weeks like the rest of us have. They've said they're listening and give them credit, because that's a lot more than *many* developrs would do.
#791
Posté 15 mars 2012 - 04:57
#792
Posté 15 mars 2012 - 04:57
Other than that, the strong goods in the game are all rendered moot by 10 minutes at the end.
#793
Posté 15 mars 2012 - 04:58
As for my concerns over the game, yes, I feel the "ending" needs work. Rather, it needs expanded upon. That there is not enough to it for everyone to be happy with. Some people require a "happy ending", some people require a "sad ending" some people require a mixture.
But above all else, they require their choices in this game to actually matter. This is what was so good about Mass Effect 2. Yes, you had to work to get the "perfect" ending where everyone lived. But, maybe you didn't want that. Maybe you wanted Mordin getting killed. Or Jacob getting his face blasted off while trying to close the blast door. Maybe you wanted this character or that character to live or die. It didn't matter who really, the fact was, the CHOICE was there. And it was the PLAYERS CHOICE to make. Even though there were predetermined boundries that could not be avoided.
Mass Effect has always been about forging your own story, your own character. That's its appeal. That's it's strength.
And of course people are going to get attached to their characters, I for one can not invision my Shepard destroying the universe he set out to save because the Reaper's jedi-mind trick offered him 3 choices. No, casualties expected, this was a story for victory against impossible odds.
But enough of my mind fancy, the fact remains, the ending itself can be greatly expanded upon. Doing so would be a service to the game and to the consumer base.
There are other things that should be addressed about Mass Effect 3 though, though I feel some of these are just my personal nitpicks.
Such as the overuse of JPEG's in the game, imagine my suprise to walk past the Spectre office on the citidel and find people frozen in time with a Turian walking in a figure 8 around them. At first I thought it was a glitch, then I figured it was another portion of the game that I had to wait to get to but was sloppily hidden. Only to learn that they were infact, Doom/Duke 3D style JPEG Sprites.
Then there was the weight system. For the multiplayer, it is fine. For singleplayer, it is an out of place annoyance. Especially when you consider that Shepard is cybernetically modified, and according to Mass Effect 2's upgrades. Incredibly upgraded. Thus making him quite strong, and wielding rather light space tech guns. Not to mention the fact that this was a system best integrated from the very first game instead of suddenly at the last one.
The multiplayer while mostly good, has quite a few bugs in it. The first time my one friend and I went to play, we played the same setup's as in the demo, and it locked up his console as he ran up a ramp on Firebase White. We have frequent problems with powers and abilities not activating when they are told to. Enemies not spawning when they should. Some getting stuck in the ground or in the air. And it seems rather lazy that so far not a single multiplayer map is an original one.
Also, for as much playing as we have done, we have unlocked very limited ammounts of weaponry and races. I don't know if that is designed that way to keep one playing, or what. But it does take the steam out of ones sails when you want to play as a Krogan and headbutt everything in your path, and 10 or so packs later you still haven't unlocked it.
Overall, I stick to my guns. The game could use work, its not the worst thing in the world. I'm certainly not going to part with it after paying 83.59$. But, I am a customer. And I would like to see things adressed
#794
Posté 15 mars 2012 - 04:58
Anywho... Happy parts, right.
Seeing Tali Drunk
Seeing Tali and Garrus getting it on (giggitty)
The moment I found my space hampster
Seeing Grunt make it out alive like a bad ***
Mordin's Heroic scene.
And many many more scenes/parts of the game.
#795
Posté 15 mars 2012 - 04:58
taelus.calimshan wrote...
Captain Arty wrote...
Chris150150xx wrote...
Also, why do you have to wait for more people to play the game before you can answer? There's clearly an issue, with 10's of thousands of people lodging complaints about the ending. Do you think magically that's going to go away? Maybe after a unicorn will deliver your lunch.
You have a problem, you know what it is. Address it in a meaningful way.
Remember it was only released 11 days ago. The overwhelming reaction has clearly shown them there is a problem. I'm okay with giving them some time to think it over. And we don't want to spoil the ending (even if it's already rotten) for those still playing the game.
This.
They have good reason not to respond too openly about the endings at this point. The game is still incredibly young and anything to actively discuss the endings stands the chance of harming the experience of gamers who couldn't devote 50+ hours within 2 weeks like the rest of us have. They've said they're listening and give them credit, because that's a lot more than *many* developrs would do.
Touche. Still think they have something awesome in mind, like the truth DLC. They were so positive when we had a chatter on gamescom.
Next good scene:
Renegade action on Kai, yelling: "That was for thane you son of a *****!"
#796
Posté 15 mars 2012 - 04:59
like in ME2. Where you had to choose different party members for different
tasks...
Over all I loved it. Even did so good that only 3 people died and 1 Geth (Mordin, Thane, Anderson, Legion)
xoxo hope for better ending... Thanks for listening
Modifié par davidrab, 15 mars 2012 - 05:03 .
#797
Posté 15 mars 2012 - 04:59
My judgement was that the ending was... adequate, but it was not necessarily as good as the rest of the game. I feel this for a number of reasons:
- I do feel firstly that it seemed out of place. I do not believe that the complex and difficult choices required by Mass Effect 3's ending were neccessarily bad, indeed I welcome games that provide challenging and thought-provoking conclusions- indeed I found Mass Effect 3's ending a little reminiscent of (no spoilers ahead), Deus Ex Human Revolution's ending, a game I liked for its level of complexity and moral ambiguity. However it was lacking in one crucial respect. The Mass Effect series has always allowed you forge your own path in its conclusions, giving its gamers a sense of certainty in their decisions. I do feel the game denies the player of this control. The ending feels quite forced and is thus unfulfilling. It offers you three seemingly distinct but actually rather similar endings with none of the choice that I have come to expect from Mass Effect and other Bioware titles. None of the endings really in my opinion fitted what I would expect my Shepard to do, which never happened in earlier Mass Effect titles.Overall the ending felt it belonged to a different game title. It was not neccessariy bad but it didn't entirely fit with the rest of the Mass Effect universe in my opinion at least.
- Then there was the pacing. Having just completed Mass Effect 3 I found the game took me well over 50 hours to finish, and throughout was well paced. However the ending rushes into you and hits you in a manner reminiscent of an express train. Before I knew it the game was over, leaving me feeling quite bewildered. I feel that I would have been more accepting of the ending had taken longer to get where it was going and given me more time to appreciate what was going to happen.The speed with which the game reached its conclusion contributed to a sense that it felt rushed and unfinished, which I doubt it was, but it did not feel right nevertheless. Had it been longer and more detailed the ending sequence probably would have been far better recieved as far as I am concerned.
- Thirdly probably the biggest issue for me was the fact that the entire ending sequence simply wasn't as good as the rest of the game (which I intend as a complement) and the rest of the Mass Effect series. Mass Effect 3 had some amazing missions. Probably the Battle for Rannoch was my favourite, mixing action and exciting gameplay with a tremendous emotional impact. Tuchanka too was a great moment that I will remember. The Battle for Earth was also good but it could not cap these missions, as a true climax should, and often proved inferior to them (see the Destroyer Boss Battles for an example- the one on Earth was the least of the three in many ways). It may well be this that left fans of the series wanting more, as the finale simply could not live up to the rest of the game. As for the ending sequence itself, though good it fares poorly against other endings from Mass Effect 3 titles. Both Mass Effect 1 and 2 ending sequences feature high quality boss fights, interesting dialogue and overall are extremely exhilarating to play. Though I found the final encounter with the Illusive Man/ President Bartlet reminiscent of the encounter with Saren on the Citadel, compared to these earlier endings Mass Effect 3 falls short. Its absence of action makes it feel quite numb, and as said earlier it feels rather truncated and lacks the crucial element of serious choice provided by the earlier titles. I often feel that the fan backlash against the ending stems less from its own faults than the fact that it does not appear to measure up with the finales that preceded it, which is a serious problem as it should arguably be the greatest of them.
- FInally there is the emotional aspect of the game. The campaign I just finished was with the Shepard who I first started playing as in 2008, when I first got Mass Effect on the pc. I am not ashamed to say that over the years I have built up a considerable emotional attachment to the series and its characters, and whilst the game overall does a great job of providing endings for these characters and seems to be aware that Mass Effect 3 will be an emotional send off for many players, at the last hurdle I feel that it fell short. I appreciate that (Spoilers) killing off Shepard in pretty much all the the endings of the game was a great way to end the series from a story telling perspective (as well as freeing up the Mass Effect universe for future fun titles perhaps?) I do feel that it could have been handled better. Mass Effect 3 had tremendous emotional power (Anderson's last moments with Shepard practically left me in tears for example) but in its final moments (and I mean the last minute or two) I can't help but feel it squandered this, leaving many gamers feeling bitter about the ending rather than being in awe of Shepard and his sacrifce. I also was upset by the fact that the game doesn't reveal what happened to the characters afterwards as Bioware titles usually do. I believe that the game could have benefitted from a proper epilogue (the one it had about "The Shepherd" was great but it felt incomplete) which would enable players (especially long term fans like myself) to relive what made this series great and say a final farewell to the characters we all love. I also feel that (in line with what I said earlier about choice) there may have been an option for Shepard to decline the role fate had given him in order to return to his old life, a bit like the "get out of jail free card" in Dragon Age Origins, but maybe I'm being a bit wistful. All in all, I understand and appreciate why the game ended the way it did, but wish it could have been handled better.
[*]
[*]To conclude I feel the ending of Mass Effect 3 did a serviceable job but did not quite cut it as the epic conclusion this series deserved, either in terms of gameplay, story-telling or emotional involvement. This is shown by the sheer numbers of fans who think the ending was actually fake, or who are calling for DLC for a new ending. I would support such a proposal and would be willing to pay money for a proper expansion pack to fully conclude the series, even if Shepard remained dead. I think its a testament to my admiration for this series and the people who made it that I would be prepared to do so. It is nonetheless I tremendous shame that I have to write this, as overall Mass Effect 3 was an amazing game. There are a few things I felt could have been better but in general it was great. My favourite moment was probably the end of the war between the quarians and the geth, which was as heartfelt as it was epic, but there are many more I could tell you. It is a tremendous shame that such a good game's reputation has been tarnished by it falling short at this one, if crucial hurdle. Its something I would love to be corrected.
All in all I would like to say thanks to everyone at Bioware (and EA) for the Mass Effect series. Its been one hell of a ride, and a pleasure to play the three Mass Effect titles. I will not forget how much fun I had playing them and will watch with interest where Bioware heads in the future.
Thanks for 4 years of fun,
Elliot, from UK.
Modifié par ECK mk2, 18 mars 2012 - 10:10 .
#798
Posté 15 mars 2012 - 05:00
#799
Posté 15 mars 2012 - 05:00
The other part of the ending that I did not like and really did not appreciate is the trolling that your employees have done on Twitter. Whether it was the @masseffect twitter offering hugs to fans upset with the ending or linking to articles that called upset fans the equivalent of "entitled fanbrats" or pulled out the "you just don't get our artistic genius, we are ARTISTES" or, my favorite, "why the outcry against the ending is idiocy" article because, of course good customer service is calling your dissatisfied customers "idiots", amirite? That sort of thing is really, really bad marketing and publicity. It's awful customer service, whether the intent behind the offering of hugs or linking of articles came from a good place. I get that the hugs really were meant to console and I get that the linking of articles probably came from "here, have another opinion about what's going on" but you have to understand that your intent is not the perception.
As for what I love – I only buy games that feature some sort of LGBT/Female equality, so I've really been excited about Bioware games. I was really excited about this game moreso than any other. I loved that you actively asked for fan feedback as to what to do to make this game appeal to female gamers. I loved that you did as requested and that I can have a femme!Shep on my cover. I love that the Gamestop I bought the game at had already done that in their display (the switching out the covers thing). I love seeing a girl on the cover, even if I did not do a playthrough as a girl.
I also loved the romance between Kaidan and Male!Shep. It felt really believable and, though, I would've made other creative choices, I love the creative choices you made, especially as it leaves it open for my own creative choices. (ie - I would've had them hold hands at the dinner date thingy instead of reclining in their chairs away from one another but, meh, it was still freaking amazing and they can always hold hands later). I loved the romance scene and I loved the "wake me" lines and I loved the goodbye. The only way to improve this is to give me MOAR and edit the Kaidan/M!Shep relationship back into the earlier games. And, actually, if the ending were to be fixed, if you put more scenes in, I would totally and completely buy the crap out of that DLC.
I loved the conversations that I walked past. The citizen that bought the armor for the Salarian Soldier? GAH. I teared up for people that I only randomly walked past. The game was that well done, on that level. The music enforced every emotion you were hoping to invoke.
I cannot love Garrus anymore than I already do right now. He's so awesome and supportive.
Mordin made me sob. SOB. Loved it!
EDI. I think that should sum it all up. Her witty lines, her sarcasm, her personality, just… her.
I loved the morality choice of what is, currently (but hopefully not completely) the ending. I picked 'destroy' because of "screw it, I've been kicking Reaper bum the entire time so meh, screw you" but I loved that I got to make that choice.
And wow – this is a giant wall of text. Lo siento.
#800
Posté 15 mars 2012 - 05:00
And then I shot him. >




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