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On the Mass Effect 3 endings. Yes, we are listening.


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#8151
TSgt_ShaneV

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improperdancing wrote...

I already chimed in on some issues with the ending, but I'd also like to add that the bit at the end with the old man telling the story of The Shepherd was awful and cheesy. And, aside from that, it also didn't make any sense if you played renegade Shepherd. Sure, you may have saved the galaxy, but you also probably betrayed and murdered most of your friends to do it. A hero? I don't really know, but certainly not a role model for children.

"And then there was the time that The Shepherd shot Mordin in the back in cold blood and doomed the Krogan race to extinction after making an under the table deal with the Salarians."


I'm more disturbed of the story of "The Shep" that slept with and Asri Consort, Liar, took advantage of his Assistant Kelly, then slept Miranda [insert Jake/Garus/Tali], then for haha's did his shuttle pilot (or jumped in the shower with his new Lt assistant).

I would not want to tell that story

*Full Disclosure - my Shep did Liara not his Shuttle Pilot

#8152
Waldschatten

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I did love the little things, like the news alert about Aresh that justifies my paragon choice in ME2. That's what makes the ending even worse though, all the attention to detail and choices coming out in later games, then to have so very little variance in the end. The well written deaths in ME3, Legion sacrificing itself for the Geth, Thane going out in the best manner I could have thought of, and even Mordin singing to himself while he waited to get blown to pieces. I could have even accepted one of my main LIs (Jack & Tali) dying if they went out in a fitting manner, or Joker and EDI being blown out of the sky fighting to the bitter end.

#8153
MeganHunter

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Paulomedi wrote...

MeganHunter wrote...

Resignation tinged with relief, you don't usually see Elcor husks because our adrenaline moves so slowly. With great humility, that's lucky for you krogan. Pause for comic effect, but today is not your lucky day. With treacherous guile, no krogan that isn't the sound of my cannons starting up.


We should have seen the Elcor with cannons in their backs, The Volus' moles putting explosives through tunnels, and oh joy, Biotic Hanar with six guns SHREDDING HUSKS!


I need all of these things.

I get how animating the elcor might be difficult, even in front of Purgatory they don't have animation (or textures) but you could have a few slow walking like dinosaurs while the cannons fire off some earth shaking rounds into the sky. A seemingly helpless hanar with a drell ninja team jumping in would be sweet...probably not in keeping with the grim war in London, but sweet on some smaller colony. I definitely wanted to see the volus bombing squadron I got.

#8154
Whizpez666

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So many rumors. So many broken promises. It reaks of "Lost" after the third episode, fans satrted screaming that they where in purgatory. The creators denied this, saying it was far more complex than that.

Last episode- they were all waiting to cross over, having been dead from the jump off.

I hope, and even buy the indoctrination theory.
Why? Becuase, I feel that the very same director from all three games wouldn't be proud of what they offered the fans. There are supports of the OG ending(s) -really only one- and they are right to do so.
My thoughts? They didn't preorder in January. Didn't follow every prerelease interview. Don't know of the litany of broken promises.

One thing is clear. The ones who feel cheated number close to 50 thousand. The ones who feel that we are idiots for feeling cheated number 538. @masseffect is inundated with people who are -rightfully- disgrunteld.

Come on EA. Be the accountants you are. Nothing matters to you outside of revenue. You have 50 THOUSAND people screaming to give you more money for a DLC thatll probably cost $10. More will buy, even outside of this vocal group.

Forget right or wrong. Forget "artistic" interpretation. Follow your pocket books. You always have previously. My thought is that this very same thought process- following your pocket book- is why we're even here. So let us make it even fatter, and give us an actual ending.

#8155
bonerfest

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Captin Carter wrote...

Script leak=this crap. Have a little faith, bioware was rumored to have to deal with a massive script leak and in response scrubbed the original ending for this which is yes painful but it did buy them some time and give them a chance to see exactly where we all wanted the story to go. For the full anonymous rumor GOOGLE MASS EFFECT 3 THE TRUTH. The more i go over things the more plausible this rumor becomes. Go see it for yourself.

I work in a video game store and recently i spend half the day convincing people to hold out a little longer for bioware to come through. If your reading this your obviously still holding obto some grain of hope so do me and all ME fans a favor and spread this around, hope is something we could all use right about now.


Sorry to tell you this, but the ending is identical to how it was in the beta leak.  There was a SA goon who had access and brought fourth a number of spoilers, including the endings.  While he didn't describe them in extreme  detail, he was exactly correct in the three options and what they were.  This was right before the game went gold, so the ending (not endingS, they're all the same just with different colors) in the game was the intended one.  They did not throw something together at the last minute with the intent on fixing it later because of the leak.  This was what the guy in charge of the ending wrote, and that's why the ending is terrible and the rest of the game is great.  They had a team to write the game, and one guy in charge of the ending (He also did the opening, the dream sequences, and Kai Leng).

The only reason it will change is because of pressure from the fans.  I'm hoping they will, becuase like many others I have not touched ME3 SP since I finished my first plathough.  Why play the game again when there's literally no difference in the already pathetically limited choices?  There was literally more choice in the ending in ME2.  Choosing to destroy/not destroy the Collector base by itself offers more choice and has more meaning then the three non-distinct choices at the end of 3.

Please, Bioware, FIX THE ENDING.  This is your masterpiece, your mark on the world of science fiction as a whole:  games, literature, and cinema.  Don't let it be spoiled becuase one of your writers didn't put in enough effort.  I know you can do it becuase you delivered 2.98 games worth of brilliance without this particular writer.  You can make us all happy and keep us as loyal cutomers who love your work.  Or you can choose the route of creative ignorance, like this one particular writer, and have your fan-base go the way of the mass relays in this poor excuse of an ending. 

#8156
Kryptoniangamer

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 I am not normally a big poster on any kind of website but..................................................

For someone, who like many, invested HUNDREDS of hours on multiple playthroughs for the first and second Mass Effect games, this last game, was very very disappointing. I think the only thing that would make me even want to touch any of the games again would be to labotomize myself and forget I ever played them to begin with. 

Game gets so many good reviews and lots liked the game up until the ending but a lot of this game just angered me to extremes. The entire game felt rushed. The dialogue was ok, but I swear the first and second games, doing everything humanly possible, felt so much longer to complete the game and was proven much longer by looking at the time played on old saves. The choices made in the previous games felt like they did not matter what so ever. Many characters that you came to love playing the games became simple sideshows with a cameo here and there but that was it. The missions were completely bogus. "Do this little thing for us and we will commit all these fleets and resources even though we are having are rears handed to us and our homeworlds." It is like the entire galaxy came together without much effort. Not to mention events things that happened in the first game, and things in the second game, and now this crappy third installment contradicted each other BIG TIME.

Game has serious plot holes. Heck more like plot canyons. 

One beef, Sovereign had to take over the citadel to send the signal to the reapers so they could travel and all that jazz, you stop him, so how the heck did word get out to the reapers? Harbinger comes along and does not care at all about getting to the citadel or signaling the rest of his crew, just harvesting humans, using the collectors, to turn into a reaper, which begs the question how did he even know what was up. Finally there is reapers EVERYWHERE, destroying everything, when SOVEREIGN FAILED??? If someone tells me the kid summoned them for whatever reason, my next question would be, if he could do that, why was Sovereign even neccessary. 

Guess this happens when you have such a great story, but boneheads decide to cram it into a trilogy just to say they made a trilogy. A story of this depth, with so much going on, with great characters, and so on and so forth, there is no reason they had to stop at a trilogy. The money potential is high, but they apparently are not bright enough to see that. Just makes hard core fans shake their heads. 

Think I am done ranting for now. For now, ME3 can go back to its box to collect dust, boycotting of anything Bioware can begin, while I go back and re read the Mass Effect novels (now that is a writer with vision and I miss him)  and hope to forget how bad this last installment sucked. What a way to screw the fans that made you rich. Artistic direction is one thing, but utter garbage is another.

#8157
MagnificBane

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I have to say that I loved this entire game. I've been following this series since me 1 and I have no complaints with the ending. It may not have been what I expected, but it perfectly wraps up the storyline.

#8158
Ginnungagap

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Just wanted to add, I want to believe the ideas present out there... of Shep being indoctrinated. If true, it appears I'm easily manipulated.

#8159
Kiransalee

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Iconoclaste wrote...

Kiransalee wrote...

Caveat: If the Catalyst has always been there, why did it allow the Protheans to make the modifications to the Keepers’ that ruins the Reapers from gating in at the citadel? It tells you it has control of the Reapers, seems like it could just flip the switch itself.

I read all of your long post. Many things to discuss in there, refreshing. For the quoted matter only, I would suppose this "catalyst" to be wise enough not to reveal itself with this kind of intervention before the need arises. If Shepard had encountered a frightening figure speaking with a thundering voice on the Citadel, just prior to the final decision, would he have felt the same "equivalence" to the choices offered to him?The "child" representation is surely not a random one, since it almost by itself suffices to influence Shepard towards a more "comprehensive" mood.


Okay I see your point. If it was waiting for an organic to connect the crucible to the catalyst, it may not have wanted to arouse suspicion. But consider, the prothean scientists likely died on the citadel and then it was most likely uninhabited by sapients until the Asari showed up tens of thousands of years later. It had plenty of time to alter things without being detected. I don't think the keepers are sapient, although, that could possibly be untrue.

Although, in fairness it did say it needed Shepherd (or another organic, theoretically) to make changes, so maybe the Protheans exploited a loophole inadvertantly.

#8160
jeweledleah

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so I've been doing some math. bioware decides to hope that this whole thing blows over and just release pre-ending story and/or multiplayer DLC's. lets say out of 50k people who liked that facebook page, half will give up and buy it, and the other half, who would have purchased it otherwise? won't (and considering that the people most invested in endings changed are basically the type of fans who would buy the DLC's its not an unreasonable assumption). @ $10 per story DLC, that's 250,000 in sales lost. quarter of a million dollars. pfff, you say, that's nothing. but... imagine that this is a loss they take on every DLC they release. every drop in a bucket.

lets go forward a bit to their future games. at $60 per game, imagine those same 25,000 people don't preorder it, don't buy it. $1,500,000 lost in revenue and that's assuming standard edition only. these people? these are the people who will order your collector's edition copies. and the lost revenue just went up even higher. not to mention, i don't have the exact numbers, but I personaly know of several people who canceled their subscription to SWTOR due to endings of ME3. and to be honest, I'm one of them. not just becasue of the endings, but endings removed my motivation to play video games. and I don't pay for entertainment I'm not actualy taking advantage off. Even more lost revenue

pffft, you say, they will just build a new fanbase. easier said then done. especially with a negative word of mouth publicity they have been getting. casual gamers don't look to professional reviews, they look to what their friends tell them.

so. is it worth it to pretend like the discontent is insignificant and hope it blows over?

#8161
crystalline_horror

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 I just finished ME3 for the first time....and I have to say, I was disappointed.

The ME series has always done a great job of providing me, as a gamer, with tough decisions that I don't want to make.  I don't want to let Mordin die to cure the genophage, much less do I want to kill Mordin to trick the krogans and gain the support of the salarians, but I accept that I had an option.  With the ending, I felt like someone ripped my choices away from me and gave me a cookie cutter version of what happens.  Even a little text at the end would have done a lot for me, a sort of "where they are now" similar to the ending of DAO.  

Throughout ME3, it was amazing to broker peace between species, but does it ultimately matter?  That's the real issue for me.  If the mass relays are destroyed, who cares about alliances between the turians and the krogan?  I can't expect a happy ending, nor do I want one necessarily.  I just wanted an ending that made sense and actually did factor in the decisions I had made throughout the game.  

With the amount of time I'm sure a lot of gamers have put into this series [especially with the tediousness of getting a high effective military strength], it's a bit depressing to be left with so many unanswered questions.  The game lacks the resolution that a trilogy of this magnitude deserves.

I had originally planned on replaying all three games to see how other options would play out, but knowing what awaits me at the end of ME3, I'm not sure I'll be doing that.  I don't by any means hate these games; I'm not raging that I spent money on them.  I just wish that the ending took into account more factors and didn't end in a question mark.

#8162
Heenett

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 When Grunt "died", I was so tense I could barely breathe. When he came back, covered in blood, wounded, but alive, I cheered madly. I must say that this is not an easy reaction to get from me: I read a lot of books, I played and still play alot of games, and I've seen alot of movies. It's not easy to attach me to an story, and yet, after all that, Mass Effect managed to become my favorite series of all time. Above The Legend of Zelda, above, Starcraft, above everything else. 

Another awesome moment, for me, was when Mordin sacrificed himself. He was, after my commander shephard, my favorite character in the series. And that series being my favorite of all time, thats quite something. I always identified myself in him a bit, with him being so logical and speaking so fast. I think his conclusion was the best that could have ever been devised. I cried for over an hour after his death, and I must've cried like 5 times in the last 5 years, tops. It was awesome.


In the ending, my feelings were really mixed. I think that the dialogue with the catalyst and the ending choices overall were, in fact, great! The brief dialogue with the catalyst was truly thrilling, in my opinion. Though I was not exactly enraged or dissapointed by the ending, somethings turned me down:


- I understand the idea of finishing the game in that way, but after all this time, all this story, I wish I could've experienced an ending more like the ending of the second game: epic, thrilling, with you going there, kicking your antagonist in the face and ruining his plans. Maybe that wouldn't have to be the end of the game per se, but I really wanted to feel, even though I'm paragon, the sweet taste of revenge on the reapers for everything they've done. The ending CG with them being destroyed/leaving wasn't enough. I really, really wished I could have at least kicked harbringer in the face before the end. He was, for me the main antagonist on the second game, one I expected to face, but didn't. Making him pay for all the deaths and losses of all lifes in the galaxies was something I wanted to have the option to do. Even though I didn't do a single renegate action on purpose in all the series, it would be hard for me not to kill him. For me, he impersonated everything bad about everything the reapers had done. Knowing that he was finished wasn't enought. I wanted to end him with my own bare hands.

- What made the series so great for me was not a single trait, but everything as a whole. But pehaps one of the more important things was the fact that I really, really cared about the characters, the civilizations, the universe as a whole. That being said, being left in the dark so completly after the ending was frustrating. I didn't want explanations for everything, or narrations about what happened after the end, but I wanted at least to see the faces of the galaxy civilizations as they saw the reapers going away forever, and the mass relays going with them. I wanted to feel that, even if I didn't know what would become of all of them, that they would be there, sad, but ready to do what it takes to survive in this new galaxy, or ready to face the consequences for defeating the reapers - for instance, having the bulk of the galaxy troops stranded in the sol system. I could say that I wanted to see everyone I fought for there, facing what I faced and reacting to it, before the end.


Playing this series was one of the most awesome experiences I've ever had. I have no idea if any member of bioware's staff is going to read this, but if someone does, I want to thank you for the superb work you all have done. I intend to keep consuming Mass Effect products for a long time to come, as this is a universe I now really love. And if could ask for anything of you guys.. I would only ask to see the faces of the people I sacrificed myselft to once more, before I go, so I could be sure they're ready to face what's coming next.

Regards,
Alberto de Sá Cavalcanti de Albuquerque, a brazilian 22 year old computer scientist, and a loyal fan of the mass effect series.

#8163
Iconoclaste

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Space-magic : the ability for the Reapers, or at least their technological knowledge, to radically change the structure of organisms and synthetics, remotely, with a green flash-wave traveling the galaxy. If they could accomplish such a feat from the start, why bother at all to wage a "conventional" war on advanced civilizations? Wouldn't just sending a huge sentient-destroy-magic wave through the galaxy attained their goals without casualties on their side? If they even hold true to what they propose to Shepard, that supposes a way to discriminate between the "collectible" organics and the non-collectible ones, the animals and such. Green flash passes, mister/ma'am is now a cyborg, rabbits unaffected. Alleluia.

Modifié par Iconoclaste, 21 mars 2012 - 03:39 .


#8164
shephard987

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http://mortarnpistol...rs-the-critics/

A great support to our cause.

Hold the Line

#8165
AlexZebol

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I'm sure, Shepard being indoctrinated...

#8166
jeweledleah

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Iconoclaste wrote...

Space-magic : the ability for the Reapers, or at least their technological knowledge, to radically change the structure of organisms and synthetics, remotely, with a green flash-wave traveling the galaxy. If they could accomplish such a feat from the start, why bother at all to wage a "conventional" war on advanced civilizations? Wouldn't just sending a huge sentient-destroy-magic wave through the galaxy attained their goals without casualties on their side? If they even hold true to what they propose to Shepard, that supposes a way to discriminate between the "collectible" organics and the non-collectible ones, the animals and such. Green flash passes, mister/ma'am is now a cyborg, rabbits unaffected. Alleluia.


scientificaly - green ending makes absolutely no sence.

for example - Shepard is not of mixed DNA.  he/she is fully organic, with synthetic prostetics.  its not that much different from having a prostetic leg, synthetic heart or lungs.  there is no merging of the dna, in fact Chakwas actualy scans Shepard to make sure he/she is not rejecting their implants... just like you would with other prostetics that are directly intergrated into person's flash, or transplants for that matter.

so how the heck does that green magic instantaneously creats new DNA... and then changes every freaking one to it, while still keeping their phenotyps and not killing anyone in a process?  oh, you mean it just implants everyone with synthetic circutry? essentialy it melts some of their own DNA and... tunrs them into mini reapers?  except it doesn't seem to be melting them all donw and then recreating them.. jeez, my head starts to hurt just from trying to figure out how that green space magic could even remotely work, and I haven't studied biology since my first semester of college, when I had to take basic stuff as part of core curriculum..

its just...  /takes advil

Modifié par jeweledleah, 21 mars 2012 - 03:46 .


#8167
ALGuy

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 Well I certainly appreciate that Bioware is listening. I have been a loyal fan of Bioware for years. I think that Mass Effect is Bioware's greatest achievement. I was consumed by Mass Effect's story and lore. I have played Mass Effect 1 and 2 through a few times each and appreciated how my choices had value, had an effect on that universe. I believed that Mass Effect was this generation's Star Wars. I was so incredibly disappointed in the ending to Mass Effect 3. The ending negated all that my characters had done over the course of all 3 games. This IP had so much potential from an artisitc perspective; as well, as a business perspective. All of that had been severly damaged by the poorly constructed conclusion. Imagine at the end of SW E6 when the DeathStar mark2 blew up it killed Luke and Han and stranded everyone else on Endor. Would you want to watch Episode 4 and 5 again? Would you read the books? 
According mass effect 1, the mass relays made inter-stellar space travel possible. Through 3 installments we worked to cure the geniphage, make peace between the Geth and Quarians, and were able to help the Quarians regain their homeworld. At the end of ME3 the mass relays were destroyed while every specie's fleet was around Earth. Based on ME1, with the mass relays destroyed, they are all stuck on Earth. Based on what happened to the Normandy, all their ships or tech was destroyed and they all crash landed on Earth. Wrex is there and will never see his child or help to lead the Krogans. Tali and the rest of the Quarians will never see their homeworld. The Citadel, where all the races of space were united as one was destroyed. So what was the point of this story? The joy of ME1 was seeing new worlds. The Earth was new to deep space and we could only dream of the possibilities. These dreams are now gone. All species stranded on Earth primarily, with no ships and limited tech. We are left with space age flintstones and the destruction of a lucrative IP. An IP with movie and book sale potential, significantly reduced or lost entirely. There is no way I would ever read any ME books or watch any ME movies based on this ending, it would be a waste of my time.
Please reconsider the ending and patch this game. Restore this IP and the Universe created in ME1. Restore the relays, the Citadel for the ME races, Shepard and the loyal fans. Oh and please don't kill off my **** character. What is this LA Noire?

For 2 games you made the player's choices count for something don't let the 3rd make them count for nothing. Oh, and fix Dragon Age while your at it. :crying:

P.S. you should feel proud that we give a crap.

Modifié par ALGuy, 21 mars 2012 - 08:12 .


#8168
Lordambitious

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 The moment it went south was the second after you kill Kai Leng. Reapers somehow moved the citadel to earth (How? Did they use the relays? What about all the people on it?) The Prothean VI somehow knows this because of reasons, and you go off to retake earth. 
I had made peace between the geth and quarians, but only Quarian ships appear, Batarians no where to be seen.
Also, the Reapers have control of the citadel and therefore the relays, but leave them open.
For some reason, only the Normandy has the Thanix Cannon
On the ground, only alliance infantry appears, no Asari Commandos, Turians, Krogan, Justicars, Rachni, Biotics, Batarians, Elcor Heavy infantry, nothing.
Took a direct hit from a reaper beam, woke up. Anderson beats you to the control room despite arriving after you.
You took one path into control room, Illusive man appears from off camera.
Crucible doesn't activate
Catalyst created and controls the reapers, yet "control" option requires you dissolve yourself to make them leave. 
Shepard gives in to reaper approved logic and choices without a fight
Catalyst's logic is circular, and absolute, so a single counter example would invalidate it. The Geth and EDI are both counterexamples.
Synthesis Ending is diametrically opposed to themes of diversity, tolerance and free will of all 3 games.
Destroy Ending: Why does it destroy the Geth and EDI too? Why can't this galactic superweapon target the reapers specifically? Does it destroy all advanced technology? Will I have to do long division on paper now that calculators are useless?
Why destroy the relays? Entire fleet is now stranded. Quarians and Turians starve.
Why did the Normandy Bug out? How did my squad get on board?
Also, the ending is this:

Image IPB

"Be sure to drink your ovaline? It's a crummy comercial!"

:sick:

#8169
Waldschatten

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I should qualify that though. While I was willing to see anyone die, I would expect it to be part of that branching we've come to expect so that any one of your team could survive the ending. Maybe Jack dies protecting her students, but there should be a way to save her as well. Maybe Tali dies too, but even that shouldn't be set in stone. You might have to sacrifice one of your team for another like the Kaiden/Ashley choice but you should be able to ensure that a specific person lives. There are so many variables already in Mass Effect that could be used to decide who lives and who dies, but scripted ends without a really good reason (such as with Legion, Thane & Mordin) aren't really up to expectations.

#8170
Omnike

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jeweledleah wrote...

so I've been doing some math. bioware decides to hope that this whole thing blows over and just release pre-ending story and/or multiplayer DLC's. lets say out of 50k people who liked that facebook page, half will give up and buy it, and the other half, who would have purchased it otherwise? won't (and considering that the people most invested in endings changed are basically the type of fans who would buy the DLC's its not an unreasonable assumption). @ $10 per story DLC, that's 250,000 in sales lost. quarter of a million dollars. pfff, you say, that's nothing. but... imagine that this is a loss they take on every DLC they release. every drop in a bucket.

lets go forward a bit to their future games. at $60 per game, imagine those same 25,000 people don't preorder it, don't buy it. $1,500,000 lost in revenue and that's assuming standard edition only. these people? these are the people who will order your collector's edition copies. and the lost revenue just went up even higher. not to mention, i don't have the exact numbers, but I personaly know of several people who canceled their subscription to SWTOR due to endings of ME3. and to be honest, I'm one of them. not just becasue of the endings, but endings removed my motivation to play video games. and I don't pay for entertainment I'm not actualy taking advantage off. Even more lost revenue

pffft, you say, they will just build a new fanbase. easier said then done. especially with a negative word of mouth publicity they have been getting. casual gamers don't look to professional reviews, they look to what their friends tell them.

so. is it worth it to pretend like the discontent is insignificant and hope it blows over?


I think it will definitely show that we aren't just a "vocal minority", as is passed around often. I'm sticking through with this until they fix this.

#8171
ZX12r Ninja

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What I liked? The extra stuff. I mean the Blasto movie, the unrelated news announcements, conversations you can listen in on, the remarks or comments your squadmates or crewmembers make, the spacehamster, the fish, etc. etc. etc.

If I had to point a specific moment as my favorite I would know which one to pick, I've had such a good time playing these games. At times it made me laugh, at time it made me sweat, at times it made me rage and at times it almost made me cry.

Modifié par ZX12r Ninja, 21 mars 2012 - 03:52 .


#8172
LoganAureusX17

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The more and more I think about the indoctrination theory, the more I enjoy the ending.

It makes sense that Shepard's greatest battle would be with himself/Reaper mind control. Afterall there is no greater threat to the outcome of this conflict than for its long-running champion potentially betraying the cause in a critical hour.

When I think about the ending like that, I really think that it is a realistic method of ending Shepard's story and I don't think it should be changed if the "indoctrination theory" turns out to be Bioware's actual direction for the story. Sure sure, it would be nice to have a nice warm and fuzzy ending where Shepard lives, is reunited with their love interest and crew, while the galaxy celebrates an end to the mass-elimination of organic life, but I would settle for being able to "finish the fight".

What I mean by that is if Shepard is unconscious, fighting a battle within his mind for control of himself, then there is still a war going on (back in reality). A war that needs to be won, whether Shepard ends up indoctrinated or not. Maybe someone else picks up the torch and figures out how to stop the Reapers (potential new character to play?) or maybe that's it... everyone keeps fighting but its a losing battle. I think maybe this is the piece that Bioware wanted us to come up with on our own, through discussion and our own reflection on the story (and I appreciate that). However, I wish the game allowed the player to finish the fight (good or bad).

#8173
Kryptoniangamer

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ALGuy wrote...


According mass effect 1, the mass relays made inter-stellar space travel possible. Through 3 installments we worked to cure the geniphage, make peace between the Geth and Quarians, and were able to help the Quarians regain their homeworld. At the end of ME3 the mass relays were destroyed while every specie's fleet was around Earth. Based on ME1, with the mass relays destroyed, they are all stuck on Earth. Based on what happened to the Normandy, all their ships or tech was destroyed and they all crash landed on Earth. Wrex is there and will never see his child or help to lead the Krogans. Tali and the rest of the Quarians will never see their homeworld. The Citadel, where all the races of space were united as one was destroyed. So what was the point of this story? The joy of ME1 was seeing new worlds. The Earth was new to deep space and we could only dream of the possibilities. rd and the loyal fans. 

For 2 games you made the player's choices count for something don't let the 3rd make them count for nothing. Oh, and fix Dragon Age while your at it. :crying:

P.S. you should feel proud that we give a crap.






Agree with this. It makes no sense. Based on any of the decisions, which ever you make, your alien allies will NEVER see their homes again, the very homes they joined the cause to fight for. How friggin stupid is that. Good comparison to Star Wars, but also something they can learn from Star Wars. There are SO MANY now, in so many different forms of media. Am I the only one who knows, if they truly cared about the ME universe, one of the greatest games of ALL TIME, this game did not have to end in a dang trilogy, how many more games a story of this depth could create?? 

And as another poster said, I think many fans could have accepted somewhat a happy ending with where are they now fillins like DAO did. Just to feel like all the hours put into the game were worth it instead of the waste it feels like right now. And even for the happily ever after people who made relationships, just fill in a bit as to what happened. Sheesh. 

As for the fix Dragon Age comment, after seeing what they did to ME3, please, just let it die like it is. There is no need for further disappointments. You already shot yourselves in the foot here and lost all credibility. 

#8174
Sgt. Thompson

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I also would like to add. I'm listening to the soundtrack and I love the music. There are some pretty good suggestions of where ME3's end can go on here. I also would like to understand better why Bioware chose to go with these endings. The game just doesn't explain it very well. Plus the open endedness was kind of a drag after 5 years. I think many were hoping for a more concrete closure to all the people and races we met. I still hope for the indoctrination theory but its cool if it isn't I guess :(

#8175
Kryptoniangamer

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And last quick note on how bad this game is. Check the net, already some dang good fan fiction popping up that creates a better ending and outcome for the game. They should really see if Bioware is hiring!

Modifié par Kryptoniangamer, 21 mars 2012 - 04:00 .