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On the Mass Effect 3 endings. Yes, we are listening.


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#8176
Guest_Paulomedi_*

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Heenett wrote...

 When Grunt "died", I was so tense I could barely breathe. When he came back, covered in blood, wounded, but alive, I cheered madly. I must say that this is not an easy reaction to get from me: I read a lot of books, I played and still play alot of games, and I've seen alot of movies. It's not easy to attach me to an story, and yet, after all that, Mass Effect managed to become my favorite series of all time. Above The Legend of Zelda, above, Starcraft, above everything else. 

Another awesome moment, for me, was when Mordin sacrificed himself. He was, after my commander shephard, my favorite character in the series. And that series being my favorite of all time, thats quite something. I always identified myself in him a bit, with him being so logical and speaking so fast. I think his conclusion was the best that could have ever been devised. I cried for over an hour after his death, and I must've cried like 5 times in the last 5 years, tops. It was awesome.


In the ending, my feelings were really mixed. I think that the dialogue with the catalyst and the ending choices overall were, in fact, great! The brief dialogue with the catalyst was truly thrilling, in my opinion. Though I was not exactly enraged or dissapointed by the ending, somethings turned me down:


- I understand the idea of finishing the game in that way, but after all this time, all this story, I wish I could've experienced an ending more like the ending of the second game: epic, thrilling, with you going there, kicking your antagonist in the face and ruining his plans. Maybe that wouldn't have to be the end of the game per se, but I really wanted to feel, even though I'm paragon, the sweet taste of revenge on the reapers for everything they've done. The ending CG with them being destroyed/leaving wasn't enough. I really, really wished I could have at least kicked harbringer in the face before the end. He was, for me the main antagonist on the second game, one I expected to face, but didn't. Making him pay for all the deaths and losses of all lifes in the galaxies was something I wanted to have the option to do. Even though I didn't do a single renegate action on purpose in all the series, it would be hard for me not to kill him. For me, he impersonated everything bad about everything the reapers had done. Knowing that he was finished wasn't enought. I wanted to end him with my own bare hands.

- What made the series so great for me was not a single trait, but everything as a whole. But pehaps one of the more important things was the fact that I really, really cared about the characters, the civilizations, the universe as a whole. That being said, being left in the dark so completly after the ending was frustrating. I didn't want explanations for everything, or narrations about what happened after the end, but I wanted at least to see the faces of the galaxy civilizations as they saw the reapers going away forever, and the mass relays going with them. I wanted to feel that, even if I didn't know what would become of all of them, that they would be there, sad, but ready to do what it takes to survive in this new galaxy, or ready to face the consequences for defeating the reapers - for instance, having the bulk of the galaxy troops stranded in the sol system. I could say that I wanted to see everyone I fought for there, facing what I faced and reacting to it, before the end.


Playing this series was one of the most awesome experiences I've ever had. I have no idea if any member of bioware's staff is going to read this, but if someone does, I want to thank you for the superb work you all have done. I intend to keep consuming Mass Effect products for a long time to come, as this is a universe I now really love. And if could ask for anything of you guys.. I would only ask to see the faces of the people I sacrificed myselft to once more, before I go, so I could be sure they're ready to face what's coming next.

Regards,
Alberto de Sá Cavalcanti de Albuquerque, a brazilian 22 year old computer scientist, and a loyal fan of the mass effect series.



Ei, outro Brasileiro! Bem-vindo!

Hey, another Brazilian! Welcome!

Alberto, você realmente não acha que os caras da Bioware se comprometeram com um prazo que não dava pra vencer, e aceleraram as coisas no final? Dá pra ver que o jogo é cheio de pequenos bugs, perdoáveis num produto que precisou ser acelerado pro lançamento, mas o final ficou tão mal-feito que deixou mais de 100.000 pessoas p da vida?

Alberto, don't you think that the guys from Bioware had an unreacheble deadline, and in the end rushed the things? You can see that the game is full of little bugs, forgivable in a product which needed to be rushed for the launch, but the ending is so badly done that made more oh 100K people angry?

#8177
InLoveWithTaliZorah

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To help cope with the betrayal of an ending that we were presented with, I turned to my favorite band, Disturbed.
For all those emotionally wounded by this ending, try these songs out.

"I Still Haven't Found What I'm Looking For"


"Enough"


"I'm Alive"
http://www.youtube.com/watch?v=dBi7DIAdY-Y

These have helped me embrace the fact that even if Bioware refuses to cash in on the Indoctrination Theory or some such and give us and the series a proper ending, we can still refuse to accept the presented ending and embrace our own creativity and ability to fight for a proper ending.
This video,
http://www.youtube.com/watch?v=ythY_GkEBck&list=FL0F42MZhjSPoVk0ub5UxetA&feature=mh_lolz
gives the indoctrination theory plenty of credibility. There was also one more thing that I hadn't fully noticed before. The rubble that Shephard is covered in as shown in the extra cutscene if the Destroy Option is chosen with 5000+ war assets is not all metallic. Some rubble is metal rods and some is plating but most of it is concrete. There was no concrete on the Citadel. SO what is Shephard buried in? Something located on The Earth's surface which indicates that Shephard never got onto the Citadel etc. which brings us to the Indoctrination Theory.
Bioware's writers are smarter than creating this and the rest of the plot holes present in the ending right?

Modifié par InLoveWithTaliZorah, 21 mars 2012 - 11:12 .


#8178
Guest_Paulomedi_*

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MeganHunter wrote...

Paulomedi wrote...

MeganHunter wrote...

Resignation tinged with relief, you don't usually see Elcor husks because our adrenaline moves so slowly. With great humility, that's lucky for you krogan. Pause for comic effect, but today is not your lucky day. With treacherous guile, no krogan that isn't the sound of my cannons starting up.


We should have seen the Elcor with cannons in their backs, The Volus' moles putting explosives through tunnels, and oh joy, Biotic Hanar with six guns SHREDDING HUSKS!


I need all of these things.

I get how animating the elcor might be difficult, even in front of Purgatory they don't have animation (or textures) but you could have a few slow walking like dinosaurs while the cannons fire off some earth shaking rounds into the sky. A seemingly helpless hanar with a drell ninja team jumping in would be sweet...probably not in keeping with the grim war in London, but sweet on some smaller colony. I definitely wanted to see the volus bombing squadron I got.


It's sad that we are picturing all this GREAT things they could have done.

But they didn't.

#8179
Flyers215

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jeweledleah wrote...

all I have to say right now - all of you who are happy with the endings but express it in a most argumentative, offensive, insulting manner you can manage? keep doing what you are doing. because you are undermining your very own statements with your childish behavior. and proving a point for the rest of us.

Kudos to you, kudos.


Being unhappy with the ending can have the same result in the way that it's presented.  I've seen a plethora of people unhappy with the ending saying "me no like it!!!!  I want a new ending NOW!!!!"  There are also my favourites that tell everyone that they're stupid if they like the endings.

That is also childish behaviour that doesn't have any purpose or add to the conversation at all.  There's no debate or reasoning there.

#8180
dvd1154

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i played about 32 hours on this games and 59.99 on this game i think they were thinking at the end screw it who cares the ending should have been make by the decisions made earlier in this games same endings no matter what

#8181
Ares Of Old

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 Can I please bring up my biggest issue with the ending? The Citadel. In Mass Effect 1, Vigil stated that once the Reapers had control of the Citadel in the Prothean Cycle, they simply shut off every relay, isolating every major system. The whole point of ME1 was to prevent the reapers from controlling the Citadel, because the war would effectively be over. Why did the Reapers leave the relays alone?

#8182
dvd1154

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sames endings just lazy mass effect 2 much better

#8183
Heenett

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Paulomedi wrote...

Ei, outro Brasileiro! Bem-vindo!

Hey, another Brazilian! Welcome!

Alberto, você realmente não acha que os caras da Bioware se comprometeram com um prazo que não dava pra vencer, e aceleraram as coisas no final? Dá pra ver que o jogo é cheio de pequenos bugs, perdoáveis num produto que precisou ser acelerado pro lançamento, mas o final ficou tão mal-feito que deixou mais de 100.000 pessoas p da vida?

Alberto, don't you think that the guys from Bioware had an unreacheble deadline, and in the end rushed the things? You can see that the game is full of little bugs, forgivable in a product which needed to be rushed for the launch, but the ending is so badly done that made more oh 100K people angry?


Thanks for the warm welcome ^_^

The game absolutely felt rushed on certain spots, but I didn't feel because I saw something in the game, but because I didn't. I think thay delivered the best experience they could have possibily created, but what they DIDN'T deliver is what made me feel that somethings were somewhat rushed. The absence of vehicle parts were a clear cut-due-to-time-constraints to me, since the hammerhead DLCs were so good. Also, we didn't get to see Palaven, or the Elcor Homeworld, of Volus, Hanar, or whichever. I wanted to see all the fleets and soldiers I fought for, not only the main ones. We didn't see the old planet where the drell lived also. I think the short time made they cut off alot of things that could have added alot to the experience.

But, in the end, I think those were minor faults I could easily overlook, they were not as important, since the whole of the game was absolutely spetacular (except for the final minutes);. I think that the end game, and I say that after reading "The Final Hours of Mass Effect 3", by Geoff Keighley, was like that by design, and not because of the rush to deliver the game in time. Also, I'm sorry I won't translate my comments to portuguese aswell, I'm in a bit of a time contraint here :P

Regards.

Modifié par Heenett, 21 mars 2012 - 04:11 .


#8184
azradalHunter

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You may be "listening" but will you actually do something?

#8185
Mrxknown

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StealthTH wrote...
I think there should be a range...just like in ME2 Suicide Mission. You can go from surviving and being the hero of the galaxy (toughest to get), or just straight up fail and the Reapers finish off this cycle. Then you can throw in Shepard dying but still saving the galaxy, etc, and etc. With the way the game ends now, the ME series is utterly destroyed for future story telling.


I think that is the biggest point. FANS LOVE THE FICTION.

The game has been compared to Star Wars so many times. We wanted to see future (post-Shepard) events. Whether Shepard lived or died doesn't matter. We want to be able to go back and see how the galaxy would act without Shepard 50 years from then.

What the BioWare developers did, was say a big insult to the fans by essentially writing off this universe for good.

There was a lot of talk of a possible ME MMO&nbsp;<span _fcktemp="1"></span>following BioWare's success at SWKOTR.&nbsp;<span _fcktemp="1"></span>Well, that can't happen with the relays destroyed and the galaxy cut off. (Not that I wanted an MMO)

BioWare wanted to create a compelling Intellectual Property, well they did and now they have destroyed any future stories that deal with this current cycle of the universe.

It was hard enough for them to keep trakc of things in the novels, what now?

#8186
dvd1154

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i am going to tell my friends not to buy it

#8187
Iconoclaste

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Flyers215 wrote...

jeweledleah wrote...

all I have to say right now - all of you who are happy with the endings but express it in a most argumentative, offensive, insulting manner you can manage? keep doing what you are doing. because you are undermining your very own statements with your childish behavior. and proving a point for the rest of us.

Kudos to you, kudos.


Being unhappy with the ending can have the same result in the way that it's presented.  I've seen a plethora of people unhappy with the ending saying "me no like it!!!!  I want a new ending NOW!!!!"  There are also my favourites that tell everyone that they're stupid if they like the endings.

That is also childish behaviour that doesn't have any purpose or add to the conversation at all.  There's no debate or reasoning there.

Bioware expected a "polarized" reaction, and they sure had it.

#8188
Omnike

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Flyers215 wrote...

jeweledleah wrote...

all I have to say right now - all of you who are happy with the endings but express it in a most argumentative, offensive, insulting manner you can manage? keep doing what you are doing. because you are undermining your very own statements with your childish behavior. and proving a point for the rest of us.

Kudos to you, kudos.


Being unhappy with the ending can have the same result in the way that it's presented.  I've seen a plethora of people unhappy with the ending saying "me no like it!!!!  I want a new ending NOW!!!!"  There are also my favourites that tell everyone that they're stupid if they like the endings.

That is also childish behaviour that doesn't have any purpose or add to the conversation at all.  There's no debate or reasoning there.


Well, we don't like it, and we do want an ending now. The ending we paid for. The one we were promised. That's why we're upset.

#8189
InLoveWithTaliZorah

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Omnike wrote...


I think it will definitely show that we aren't just a "vocal minority", as is passed around often. I'm sticking through with this until they fix this.


Same here. I will never buy another Bioware product again until this is fixed. I am also loaning my ME games to my friend so that they won't buy from Bioware either.

#8190
Guest_Paulomedi_*

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Heenett wrote...

Paulomedi wrote...

Ei, outro Brasileiro! Bem-vindo!

Hey, another Brazilian! Welcome!

Alberto, você realmente não acha que os caras da Bioware se comprometeram com um prazo que não dava pra vencer, e aceleraram as coisas no final? Dá pra ver que o jogo é cheio de pequenos bugs, perdoáveis num produto que precisou ser acelerado pro lançamento, mas o final ficou tão mal-feito que deixou mais de 100.000 pessoas p da vida?

Alberto, don't you think that the guys from Bioware had an unreacheble deadline, and in the end rushed the things? You can see that the game is full of little bugs, forgivable in a product which needed to be rushed for the launch, but the ending is so badly done that made more oh 100K people angry?


Thanks for the warm welcome ^_^

The game absolutely felt rushed on certain spots, but I didn't feel because I saw something in the game, but because I didn't. I think thay delivered the best experience they could have possibily created, but what they DIDN'T deliver is what made me feel that somethings were somewhat rushed. The absence of vehicle parts were a clear cut-due-to-time-constraints to me, since the hammerhead DLCs were so good. Also, we didn't get to see Palaven, or the Elcor Homeworld, of Volus, Hanar, or whichever. I wanted to see all the fleets and soldiers I fought for, not only the main ones. We didn't see the old planet where the drell lived also. I think the short time made they cut off alot of things that could have added alot to the experience.

But, in the end, I think those were minor faults I could easily overlook, they were not as important, since the whole of the game was absolutely spetacular (except for the final minutes);. I think that the end game, and I say that after reading "The Final Hours of Mass Effect 3", by Geoff Keighley, was like that by design, and not because of the rush to deliver the game in time. Also, I'm sorry I won't translate my comments to portuguese aswell, I'm in a bit of a time contraint here :P

Regards.



I do agree with you. It was a great, great experience. A good game with GREAT parts.

The symbolism at the end is this: you all must live without the influence of the Reapers, i.e., without Mass Relays and The Citadel, and advance not as they have planned, but on your own.

But they executed it so baldy that all the internetz is talking about it.

Modifié par Paulomedi, 21 mars 2012 - 04:18 .


#8191
tschamp

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Okay since this is the way I feel after watching Angry Joe explain the theory. Bioware need to step up now and say they have a DLC with the "real" ending and how much it is going to cost us to get it. While some will think that this is great "stunt" on Bioware's part, it just makes me very angry. I already paid 70.00 for the game. Why do have to pay more to get the real ending if that is the case. Bioware needs to start speaking because this silence is just making things ten times worst.

Modifié par tschamp, 21 mars 2012 - 04:20 .


#8192
improperdancing

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tschamp wrote...

Okay since this is the way I feel after watching Angry Joe explain the theory. Bioware need to step up now and say they have a DLC with the "real" ending and how much it is going to cost us to get it. While some will think that this is great "stunt" on Bioware's part, it just makes me very angry. I already paid 70.00 for the game. Why do have to pay more to get the real ending if that is the case. Bioware needs to start speaking because this silence is just making things ten times worst.


They probably think it will blow over, but I doubt that's the case.  People loved this series too much and invested too much time in it to just kick back and accept the awful ending and broken promises.

#8193
dvd1154

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they are greedy that's the game they play money money they don't care if u like the ending they care if u pay for a new one dlc

#8194
Ottemis

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improperdancing wrote...

tschamp wrote...

Okay since this is the way I feel after watching Angry Joe explain the theory. Bioware need to step up now and say they have a DLC with the "real" ending and how much it is going to cost us to get it. While some will think that this is great "stunt" on Bioware's part, it just makes me very angry. I already paid 70.00 for the game. Why do have to pay more to get the real ending if that is the case. Bioware needs to start speaking because this silence is just making things ten times worst.

They probably think it will blow over, but I doubt that's the case.  People loved this series too much and invested too much time in it to just kick back and accept the awful ending and broken promises.

England release day was the 9th, it's now the 20th. 11 days after the latest release date.
Consider having a bit of patience, dontchathink?

#8195
Sealy

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There were so many many moments! Gee...

Anything to do with Garrus, Friend or lover, he was absolutly epic in this game.

Quarian/Geth Stuff. Krogan/Turian stuff.

I enjoyed seeing the old council and I really enjoyed the new Salarian Councillor and her " I will push for peace" bit.

I loved how I felt Sheps decisions throughout the series followed her into this game as well.

Loved the letters from startled crew when Rachni and Geth Prime show up to help with the Crucible...

I didn't hate the endings but I certainly wouldn't complain about getting more ME3 content and the indoctrination theory is so fun so why not.

Thane battle scene with Kai Leng. I watch it over and over peeking through my hands cause he is just so awesome, but I know whats coming. If his romance could get a bit of attention. I don't need my Shep to cry but a sad face might be nice. lol. Although her lost kitten voice "Kolyat... Why did the last verse say 'she'? " Tore my heart out and stomped on it... since she says that either way though? I dunno, the ability to step closer maybe... or hold a funeral, would funeral DLC be a waste? Maybe... I just would love more Thane stuff.

Drunk Tali! "It's an emergency induction tube..." *Shepard dies laughing and critical mission failure*.

Mordin... Ack, I will never be able to listen to "Scientist Salarian" again without tearing up.

Eve, can she be my crew mate, I have a girl crush on her.

Edi and Joker. Yah I know, people no likey, but I loved it.

Citidel date... she wore a fancy dress and Garrus took her to shoot things. What was I thinking, of course he took her to shoot things. I know better now and she will be dressed accordingly. But the kiss, The Kiss! All of them were great. Everything romance wise except for the flashback but thats a bug I am sure and will be fixed, Yess?Image IPB

S/S romance Kaidan. Thankyou Bioware, He is up next. No replay value. I am working my way up to playthrough three and I haven't even switched characters yet.

Modifié par Fleshdress, 21 mars 2012 - 04:32 .


#8196
tschamp

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Ottemis wrote...

improperdancing wrote...

tschamp wrote...

Okay since this is the way I feel after watching Angry Joe explain the theory. Bioware need to step up now and say they have a DLC with the "real" ending and how much it is going to cost us to get it. While some will think that this is great "stunt" on Bioware's part, it just makes me very angry. I already paid 70.00 for the game. Why do have to pay more to get the real ending if that is the case. Bioware needs to start speaking because this silence is just making things ten times worst.

They probably think it will blow over, but I doubt that's the case.  People loved this series too much and invested too much time in it to just kick back and accept the awful ending and broken promises.

England release day was the 9th, it's now the 20th. 11 days after the latest release date.
Consider having a bit of patience, dontchathink?


Considering how tight money is for me? That a multi-million dollar company appear to be screwing around with its customer in order to get more money for them in order to get the complete central game? Patience be damn.

#8197
TSgt_ShaneV

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Heenett wrote...

 When Grunt "died", I was so tense I could barely breathe. When he came back, covered in blood, wounded, but alive, I cheered madly. I must say that this is not an easy reaction to get from me: I read a lot of books, I played and still play alot of games, and I've seen alot of movies. It's not easy to attach me to an story, and yet, after all that, Mass Effect managed to become my favorite series of all time. Above The Legend of Zelda, above, Starcraft, above everything else. 

Another awesome moment, for me, was when Mordin sacrificed himself. He was, after my commander shephard, my favorite character in the series. And that series being my favorite of all time, thats quite something. I always identified myself in him a bit, with him being so logical and speaking so fast. I think his conclusion was the best that could have ever been devised. I cried for over an hour after his death, and I must've cried like 5 times in the last 5 years, tops. It was awesome.

............. Trimed



OMG When Grunt came out of the tunnel covered in blood I screamed "YEA" so loud I think I woke the neighbors (~4AM) and sharted*

I had a lump in my throat watching Mordin crawl painfully to the console to cure the 'phage the first time when I was siding with the Salareans and reacted to the interrupt (I pulled the trigger without thinking) and decided to play it through to see what happens. Then reloaded a save from just prior.

* didn't really sharted, added for effect

#8198
MeganHunter

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There's actually two things that I didn't agree with, not story as much as game design. I get why they did them, they're not bad and are probably good or even necessary for the new market. But they were different.

One was the ending animations...and not just the end-end, but all the soldiers fighting before then. They shelled out a lot of time and resources to make, so of course they focused on scenes that every player could see, meaning all the races you had to get and skipping the extra ones. But really, I would have been perfectly happy with in game graphics, and assets already made, instead of all the rendered clips. This would have allowed for much greater customization of these scenes.

Secondly, we didn't really fight a boss except for the reaper on Rannoch. A boss as in a large guy where you have to figure out a dodge pattern. That's because they had to re-purpose so many of the multiplayer levels into the single player game, and that felt tacked on to me. It's an RPG, I want to explore dungeons, not go back and forth across a room three times while umpteen waves come. I have Team Fortress if I want to play that. I don't count Kai Leng as a boss because he's just one normal sized guy with a host of other normal size underlings - ie, just like every monster battle or multiplayer outing - and the two times you fight him are practically identical anyway. And he's not even on multiplayer maps! What the deuce?

Anyway, those two things certainly aren't causes of game grief for me, and I get why they did both approaches: marketing. It's important. Did you know when Mattel makes a toy, a full half of the production costs go to the packaging alone? I mean the box. Half. Not the commercials! Half the money goes into the box you throw away! Because marketing's that important. Still, using that time to make tailored in game animations with present assets would have given us much better lead up and endings, and not trying to include multiplayer (itself the remnant of a canceled ME fps) would have made the galaxy feel like more than seven square rooms with health packs all over.

#8199
Karabassoff

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tschamp wrote...

Okay since this is the way I feel after watching Angry Joe explain the theory. Bioware need to step up now and say they have a DLC with the "real" ending and how much it is going to cost us to get it. While some will think that this is great "stunt" on Bioware's part, it just makes me very angry. I already paid 70.00 for the game. Why do have to pay more to get the real ending if that is the case. Bioware needs to start speaking because this silence is just making things ten times worst.


Completely agree that BW needs to say something and more importantly do something.If this incomplete ending  is an elaborate stunt - i fear DA3 will have DLCs on per-quest basis.

#8200
MikeC99

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OK - trying to be constructive, my two cents worth for how to address the issues with the ending. I know lots just repeats what others have said, but I figure we NEED to keep repeating ourselves until something concrete actually happens. Ive organised into five headings:
  • Relays and Super-novas
  • Squad Mates on Normandy
  • Making choice = consequence
  • What happened to everyone?
  • Plot Holes
For each I've stated the issues as I see it, what the problem is, and what the solution(s) might be.

So ...

Relays and Super-novas

Issue: From ‘Arrival’ we know that smashing an asteroid into a ME Relay causes a super nova like explosion.  So explosion of all the ME relays at the end of ME3 basically means an end to all life in all planetary systems where ME exist. However, there are systems where ME relays are not present, eg all the planetary systems that are travelled to in Normandy via non-FTL means ie you burn fuel. So, on this basis, races can still exist, and can still travel, but only within their own local clusters. Of course, any species/ races that only inhabit ME Relay systems will be obliterated. Although it would seem a fair assumption that isolated groups and individuals would remain – those in ships in space, mining asteroids etc, outside the decimated systems.

Problem: None in terms of logical consistencies and plot continuity. Two related problems however: (i) You don’t like the thought of this type of ending (subjective, external issue); (ii) choosing to do this knowingly is counter to the type of Shepherd character you have created (internal consistency issue).

Possible solutions: For problem (i): None, other than live with it. This is the creator’s right. Express your opinion, complain, but basically if Bioware want this ending, I would actually argue that they should ‘hold the line’. And in case I seem biased – no I don’t LIKE this ending, but I understand and accept it. Also, let me stress, I’m not saying Bioware should keep the ending per se, just that on the basis of this issue there is no objective (ie plot, logic, continuity) reason why they shouldn’t.

For problem (ii): OK, this is an issue, but there are no other options in the current ending that don’t result in exploding super nova ME Relays. So accepting that this IS the situation your Shepherd was in, with the only alternative to do nothing and have the Reapers finish their job, then from that point whatever decision you make has to be consistent with what you choose – which is to say is consistent with what your Shepherd chooses to do. Except that you don’t actually have a ‘do nothing’ option. While theoretically this is an alternative ending, it’s not logical given all that has lead up to this point, ie you would have chosen to ‘do nothing’ well before then if this was what you would now decide having gone through hell to get here.

Alternative scenario: I can imagine scenarios where the explosions seen at the end of ME3 aren’t the same as those in Arrival. It’s clear that nothing impacts the ME Relays at the end. All we see is a coloured ‘ray’ beam out, get absorbed then shoot off to the next ME Relay and the ME relay ‘explode’. OK – you can ‘explode’ a nuclear bomb without a nuclear explosion. So I can see that there may be logical reasons why the ME relays don’t super nova when they explode.  One scenario (and I’m just doing this on the fly) is that the ‘ray’ that gets sent out so fundamentally changes the nature of the ME Relay ‘energy’ (eg  maybe sucks it all out so the ray can continue on it’s journey), in which case when the ME relays explode the detonation is far, far less. Someone has pointed out, however, that but we see these ‘exploding’ rings in the wide shots of the galaxy, and they’re, you know, like really big.  Yes, but that’s all we know – they’re rapidly expanding (same person I think also calculated how rapid they are expanding – not going there – hurts my head!) coloured rings (well they should be spheres). I don’t see necessarily that these have an impact as in an explosion. We have neutrinos buzzing through us – literally – and have no idea. So the expanding rings are the effect rays, not the explosions, in which case it doesn’t NECESSARILY follow that there is any effect other than whatever the coloured ray is supposed to do, ie synthesise organic and non-organic if it’s green etc etc.


Squad Mates on Normandy

Issue: at the last known contact, no squad mates are on the Normandy. In the ending(s) two squadmates appear out of the Normandy, with no explanation of how they got there.

Problem: Er, what happened?

Solution: We need to know how they got there. Each player will take different squad mates with him/her so there might be an issue with tracking all the variations, but it seems (others may correct me) that squad mates are tracked at least in so far as who appears at the end. Anyway, one simple solution could be for Shepherd, wounded and struggling still to get to the central beam,  manages to get a message to joker to pick the squad mates up. Now, this could work if Shepherd specifically asks Joker to get the two squad mates with Shepherd out of there. Moreover, what a heroic act by Shepherd. Critically wounded, still thinking of the squad mates! OK –  then at that time we don’t need to be spoon fed as to whether or not they are picked up, or even if Joker gets the message - in fact better if we don’t know at that stage. Then the final reveal happens as they get out of the Normandy – whoopee – good old Joker did it! That way, it is crystal clear that one consequence of Shepherd’s final actions was to save at least a few of her team.


Making choice = consequence

Issue: the choices and consequences in ME3 exist during the game, eg Legion/ Tali in the Rannoch episode can result in Quarian – Geth peace or obliteration of one or the other. Brilliant! Other choices result in other just as weighty consequences, during the game. Choice and consequence matter in how diligently you amass EMS points – only getting a full green bar gets you to the ‘Choose A, B or C’ ending option. If I’ve not got this right, others I’m sure will set me straight! Again – well done Bioware!  But once at this ending, the sum of all  the choices is “Pick A, B or C’.  Comparing ME3 to ME2, the ME2 end had obvious choice = consequence in terms of not only was the suicide mission successful, but in terms of whether Shepherd lived or died, and which team mates lived or died, based on (i) paragon or renegade points accumulated throughout the game resulting in ‘loyalty’ ratings for each member, AND (ii) choice of who leads what teams. Talk about emotional investment and choice = consequence pay off. Not so with ME3

Problem: Let me restate that choice = consequence is well played out – brilliantly at times – in the entire ME3 game – except the end scenario. Sincerely – can’t offer enough kudos to Bioware, and especially the writers. Great work. The problem is that having got to the end, there is a complete dislocation of what has happened, and more importantly, what you/ Shepherd did and the sudden appearance of a new character who proposes that the end of the game is choose A, B or C. To be fair, there is an obvious HUGE consequence for your team mates – where-ever they are – in that you’re about to decide theirs and whole star systems futures – or lack of. The problem is that the ending feels divorced from the emotional connection to the other team mates.

Solutions: Solution 1: Fixing emotional investiture:  At the end, having been confronted by the ‘star child’, as the nature of the choice Shepherd has been given sinks in, imagine the screen pans to scenes of each team mate fighting desperately their own fights below; maybe interspersed with flashbacks of Shepherd’s memories of them; allow time for the personal nature of this decision to sink in; for  the emotional cost to be re-established.  Maybe even have a shot of Normandy hurtling in to try to pick up the squad mates Shepherd asked Joker to save – but pull away from that so we don’t know if he succeeds. Set  this within images of the rest of humanity, other species in battles. I’d also have Shepherd rail against the star child – fight for something else other than this decision – to no avail IF that’s the way Bioware wants to keep it, ie still do the three choice ending. The point is – do something to reconnect the consequences at an emotional level. Again, this is not offering a total fix for the ending – just trying to address this issue.

Solution 2: Fixing the disconnect of Choose A. B or C: I’m not sure exactly what Bioware wanted by providing this type of ending. I can only speculate that it was to provide a simpler solution to bringing so many individual player threads together while still providing a sense of choice for the player. So, any solution is speculative unless Bioware chooses to explain what it was trying to achieve. But while the concept of the three choices could be made to work as a plot mechanism, I’m really struggling to see how it can be made to be believable as part of the actual scenario. OK, so here’s this crucible ray thing at the end, and it has three options built into it. Why? Problem is it really seems too easy a conclusion that it does because it needed to in order to provide three choices to be made. Why would the Protheans have built this thing with three choices in it? I’m trying really hard to write a solution here, but really can’t. If there are to be choices, they need to be a consistent part of the plot –  for example, maybe Shepherd sees an opportunity beyond the one option offered.? Star child tells Shepherd what has to happen, but Shepherd gets this Prothean insight that if she blends herself into the beam (sacrificing herself) then she can get a different consequence.  Given her understanding of Prothean culture I think a believable ‘reveal’ of some secret even the star child didn’t perceive could be possible. Maybe after the pan outs to her team mates, to every one else fighting, then back to Shepherd, flashes of the Prothean flash back images she always gets and it’s like she ‘gets it’! That way, the personal and broader connections are re-established as well as us getting insights into Shepherds thinking and emotional processing – something that really seems to be missing from the current ending. God – where is her gut reaction – I’d be desperately engaging the star child – scream rant cry threaten anything – to bring about some other end. Not simply listen to the options, then go “OH well, off along the blue/ green/ red brick road I go!”

 But I think whatever end the star child offers needs to be dependent on how you have played the game – games in fact. So if you are total paragon – get one type of ending, plus Shepherds insight ending. If renegade, then another ending type plus insight. If half-half then another type, plus Shepherd’s insight. I’m not sure how this would all work but just trying to offer some sorts of examples to explain what could fix this. But for me – this is the toughest issue to address, and do so well. But considering the brilliant work done elsewhere, I really do think the Bioware writers can crack this.

But one thing is clear – for heaven’s sake, whatever you do Bioware,  just do not repackage the same ending and call it three!!!


What happened to everyone?

Issue: in current ending, other than the mysteriously appearing team mates coming out of Normandy, we get no closure in terms of knowing what happens to the others.

Problem: Gad – we bled for these people – what the heck has happened to them?

Solution: OK – if we assume ME relay explosion = super nova, well that doesn’t take a Salarian rocket scientist  to work out! If it is however, I think quick flashes of last glimpses of the team mates would work. Scenario – Wrex cornered fighting; flash in the sky, turns to look out; end clip. But assuming this is an issue that gets addressed, ie there is no super novae happening, so everyone is still around,  then closure is required. Now I’d actually be happy if this was a DLC.  It would be better if it was part of the ending – even brief glimpses of team mates – enough to show the nature of the end for them – good or bad. But I get that there really is a lot of overhead already in trying to ‘fix’ anything about the ending.


Plot Holes

Issue: many of them, some addressed above; many others well documented in the forums so I won’t repeat. I’m sure they’re in Jessica’s spreadsheets etc. (I always have been a bit of a Pollyanna, so I will believe she has).

Solution: just fix them. Sorry – not much else to be said about this.


Finally – and certainly not least

And to whoever IS listening – thanks.

And if it’s someone from Bioware – it’s been said before and I hope it keeps getting said – thank you thank you thank you for a great trilogy that we have loved, bled for and for which we would willingly continue to do so. And please do not get distracted by happy versus sad endings – stick to your creative guns for the emotional pitch you want, but please, on bended knees and thin wallets, fix the flaws in the ending! Love your work!!!!!!!!

MikeC

Modifié par MikeC99, 21 mars 2012 - 04:36 .