On the Mass Effect 3 endings. Yes, we are listening.
#801
Posté 15 mars 2012 - 05:00
I really enjoyed Mass Effect 3, there were some minor things that bugged me at first, like how I can't holster my weapons anymore, but they were easily overlooked. I thought that the dialoge between the characters was amazing, probably some of the best in the series.
However, like many, I felt the endings were lacking. Mass Effect has alwys been about Sheaperd's choices and how they effect the galaxy, but we don't get to see the final resoulution to most of our choices. In the end it felt like we were being given a choice between door #1, door #2, or door #3, and all doors opened into the same room. Please, don't let Mass Effect go out like that.
Once again I would like to thank everyone for thier time and hard work.
#802
Posté 15 mars 2012 - 05:00
taelus.calimshan wrote...
Captain Arty wrote...
Chris150150xx wrote...
Also, why do you have to wait for more people to play the game before you can answer? There's clearly an issue, with 10's of thousands of people lodging complaints about the ending. Do you think magically that's going to go away? Maybe after a unicorn will deliver your lunch.
You have a problem, you know what it is. Address it in a meaningful way.
Remember it was only released 11 days ago. The overwhelming reaction has clearly shown them there is a problem. I'm okay with giving them some time to think it over. And we don't want to spoil the ending (even if it's already rotten) for those still playing the game.
There's "listening" as in, "yeah, yeah, we hear you" and, "we hear you and are actively working to make you all happy". Releasing a REAL ending set in no way impacts new players anymore than having the REAL ending included, day one, in ME1 and ME2. No one quit playing or failed to buy the game because people who played before them got to go through the REAL endings.
This.
They have good reason not to respond too openly about the endings at this point. The game is still incredibly young and anything to actively discuss the endings stands the chance of harming the experience of gamers who couldn't devote 50+ hours within 2 weeks like the rest of us have. They've said they're listening and give them credit, because that's a lot more than *many* developrs would do.
Modifié par Getorex, 15 mars 2012 - 05:01 .
#803
Posté 15 mars 2012 - 05:00
#804
Posté 15 mars 2012 - 05:00
Only thing is that I can have the glass of water, but there's a tribe of people at the other end of the desert who you helped save the other week that has to thirst to death if you take it. Random and understated - that's how the ends feel like. Disconnected from whatever has brought you to where you are. It feels insulting to the players imagination and intelligence, and if it's all a big ruse that will be explained and added to the game later - then I would say it was nothing but a cruel joke with the massive opposition you've had over the last few days from a very unified fanbase.
#805
Posté 15 mars 2012 - 05:01
Cohesion wrote...
For me, the standout moment of Mass Effect 3, which even topped the deaths of Mordin, Legion and Thane, came at the very end of the mission set on the Ardat-Yakshi monastery. Samara choosing to kill herself rather than submit to the Justicar's code and kill her remaining daughter affected me more than anything I'd seen in a video game, and showed just how much her dedication weighed on her. I'm just glad we had the option to save her and that Falere came up with a solution that fit with the code's demands.
I hated that part for the fact that seeing one of her daughters die and the other obviously hurt by it that you couldnt be like samara cant you be a mother for two seconds and not such a cold ****.
#806
Posté 15 mars 2012 - 05:01
Praise you bioware for making a game that gets people so involved in it, that they get to 30+ pages in just two hours.
Damn you, for sticking a knife in our back in the last 20 minutes.
This thread clearly shows how much people liked the game and how much the very large majority abhors the ending..
I've played through the game early this morning, 5.30 am here in germany. Since then I've read and posted in this forums and searched the internet in regards to the ending.
It's now 6 pm here and I haven't slept a wink since yesterday morning, first because your game was so excellent and then because the end was so terribad.
#807
Posté 15 mars 2012 - 05:01
THAT was the moment the game went from good to great.
Also the space conflict above Earth before landing.
#808
Posté 15 mars 2012 - 05:02
If the theories I've been reading about indoctrination are correct, that doesn't make it any better, really. If they are correct, this is an ending that you need to read a lengthy blog post to understand. That's not the same thing as an ending that provokes an interesting discussion, it's more like the same thing as publishing a book without the final chapter.
Favourite moment? "Emergency induction port". I just about wet myself laughing.
Modifié par HezzaE, 15 mars 2012 - 05:05 .
#809
Posté 15 mars 2012 - 05:02
THIS IS THE SPOILERS FORUM! I don't get your logic at all! We've BEEN discussing the endings! And the beginnings, and the middles, and... this argument does not. Hold up. At all. And common sense + critical thinking tells me thattaelus.calimshan wrote...
Captain Arty wrote...
Chris150150xx wrote...
Also, why do you have to wait for more people to play the game before you can answer? There's clearly an issue, with 10's of thousands of people lodging complaints about the ending. Do you think magically that's going to go away? Maybe after a unicorn will deliver your lunch.
You have a problem, you know what it is. Address it in a meaningful way.
Remember it was only released 11 days ago. The overwhelming reaction has clearly shown them there is a problem. I'm okay with giving them some time to think it over. And we don't want to spoil the ending (even if it's already rotten) for those still playing the game.
This.
They have good reason not to respond too openly about the endings at this point. The game is still incredibly young and anything to actively discuss the endings stands the chance of harming the experience of gamers who couldn't devote 50+ hours within 2 weeks like the rest of us have. They've said they're listening and give them credit, because that's a lot more than *many* developrs would do.
#810
Posté 15 mars 2012 - 05:02
Until the ending rendering the whole thing, including the 2 games that came before it, pointless. And crushed me so hard I have yet to recover.
#811
Posté 15 mars 2012 - 05:02
As I said, loved the game, until the last 15 minutes.
#812
Posté 15 mars 2012 - 05:02
Virtually everything before the ending was amazing and in a grand total of 5 to 10 minutes you effectively managed to destroy three games of beautiful sci-fi lore and beat the trust your fans had in you to death with a rock.
This is what everyone here is trying to tell you Bioware. Don't shrug us off by telling yourself we're the "Vocal Minority" as your fond of saying
#813
Posté 15 mars 2012 - 05:03
#814
Posté 15 mars 2012 - 05:03
I thought the game as a whole was excellent, and it's certainly difficult to single out particular moments, but Mordin's death was probably the highlight for me. He was my favourite character at the centre of the most fascinating plot thread of the series (the morality of the genophage was a brilliantly gray area which I flip-flopped on many times personally and struggled most to figure out which side of the line my various Shepards would come down on it), and his sacrifice was an extremely touching moment, capped off by the callback to his song. It's that kind of magnificent closure to plot and character arcs which makes me confident that you haven't wrapped up the story yet - and if it turns out that you really have after all, then I'll be very disappointed that other characters didn't get the chance for similar payoffs.
My biggest gripe apart from the ongoing issue of the ending was the amount of autodialogue. I appreciate that in the final game there's an increased need for some things to progress in a certain way, and it didn't really bother me through my only completed playthrough so far as my canon Shepard would indeed have said most of the automatic lines, but one or two of the Shepards who I have played through ME1 & 2 with I just can't see them following those lines of dialogue and I feel that this may take away from the replay value of the game. I'll be importing those Shepards to see how it goes, whether there's any variation in the dialogue based on previous actions, but if it stays how it is then that'll be a disappointment for me.
Overall, however, I enjoyed the game and am optimistic that we'll be seeing a satisfactory conclusion to it soon. The trilogy as a whole has been fantastic - I cannot recall feeling as involved or, frankly, obsessed with any other videogame I've played - so thank you to the whole BioWare team for the experience.
#815
Posté 15 mars 2012 - 05:03
"Humans. Are. Superioooooooor ! B)"El_Spiko wrote...
John Crichton
(sorry, I had to do it, back to the topic..)
Modifié par xcomcmdr, 15 mars 2012 - 05:03 .
#816
Posté 15 mars 2012 - 05:03
Here's the problem with, literally, the last 5 minutes of the game:
1. The star kid's justification for the existence of the Reapers makes no sense. While organic vs. synthetic life is a nice overarching theme, the idea that Shepard would simply accept the premise that the two are wholly incompatible is mind-boggling. Additionally, strictly speaking, the Reapers aren't so much synthetic as organic-synthetic fusion, which seems a lot like the synthesis choice in the first place, to the point where I'm not sure how good an ending that is when the only difference between the "old order" and the "new order" is that in the new order, there's less liquifying people, which is something I guess... In any case, it's a bit of a shift from what Sovereign, and to a certain extent, Harbinger said in the first and second games, respectively. Personally, I preferred them when their motives were left unexplained. More frightening that way.
2. Where the Normandy is, why it's there, and why the people who are on it are there never is explained. Now, I'm sure you could conjure up an explanation for why the squadmates with you on the final run up to the citadel were on the Normandy when it crashed, and why Joker was running for some reason (since the rest of the fleet hung around, or so it would seem), and how they ended up on some jungle planet in the first place, but without any kind of explanation, it's just too out-of-character and too jarring to take seriously. It's a scene that's supposed to be emotional, sure, and I can see why it would be, but the problem is that it's a scene with no justification for its existence in the first place. From the player's perspective, there's simply no reason why it happens.
3. The differences between the endings appear minimal, even if they aren't. The reason people are complaining about how their war assets mean nothing is because the differences in the ending cinematics are so slight that they're easy to miss. For instance, the difference between the 3 destroy endings are a 2-3 second clip of Big Ben being various levels of smashed (which is hard to see through the explosion anyway), and some variation on how damaged the cityscape is in another 5-6 second clip. Way, way too subtle. And the difference between the endings based on the choice at the end has the same problem - the "different colored explosions" problem. Sure, we see the green eyes bit for synthesis, but again, that's too subtle. We see what happens to the Reapers, but that's part of the same 5-6 second clip that's also supposed to show us what happens to earth. This goes along with the ending being too short - even if in theory there are plenty of difference between the endings, for the most part you don't demonstrate how the player's choice affects the ending. We get a handful of very short clips that are supposed to show us what happens to Earth, the Reapers, and the Normandy, but there's only a few of them, they're ambiguous, and the differences are too subtle. So, even if I could objectively state "Ending X is different than Ending Y because _________", they just feel the same when you play them.
Anyway, I personally like the Indoctrination Theory that's floating around this place, and I think if you guys didn't plan that from the start you may want to consider just playing along and saying "oh, yeah, that's totally what the ending means," just because it fixes the plot holes and makes the last bit more interesting because its happening in Shepard's mind. Just my opinion though.
#817
Posté 15 mars 2012 - 05:04
Let me start out by saying that one of the major reasons the endings have caused so much problem is that they have in very many ways, for many people, destroyed the potential replay value of the series for a lot of players.
We all played Mass Effect/Mass Effect 2 many times over the years, creating different Shepards and saving those saves.
Let me explain here that I'm not saying the Crucible was a bad idea. I'm not even saying the game ME3 presents is a bad idea, or that I don't feel it answered a lot of questions and tied up a lot of loose ends. In 99.5% of the game, you presented a fantastic game which did exactly what you all said it would do.
I spent a lot of time thinking about this over the last week. And the issue is not the Crucible/Catalyst, even though the Catalyst is a major point where the game goes right down hill.
But let me just go out on a limb here and say that I think the Catalyst interaction, which lacked any decision making process or exchange between Shepard and the Catalyst outside of three pre-determined actions was badly thought out.
But lets even ignore THAT and I think I can confidently say that if the reprecussions from making any one of those choices wasn't so definitively destructive to the Mass Effect galaxy, most of us wouldn't be having an issue with it.
So you could even boil down what went wrong with the game to 0.01% of the game, the decision colored blast of space magic which affects the Reapers based on the decision you made, even that, to some level, would have been acceptable had it not also guaranteed a galactic dark age.
We sacrificed a lot to do what we did in most cases we will have given up Shepard, which by itself is a hard pill to swallow, but would have been an acceptable one had the end given us some level of peace that indicated that we had actually "saved the galaxy", in the process of stopping the Reaper's, the consequences seem almost too dire. Almost not worth having done it. It feels like we doomed an entire galaxy, rather than saving it.
Thats where the feelings of lack of "closure" come from. Its not really about a ranch on Rannoch or a bunch of blue daughters or retiring back at your crash pad on Inta'sei after its all over. Its that in the end, our three "choices" all amounted to the same destruction of the galaxy we'd come to love.
Had the blast wave from the Crucible simply affected the Reapers as chosen by Shepard, but the galaxy had been left more or less intact to recover from the Reaper invasion, that would have felt like we had won. That would have validated the sacrifice of Shepard and everything he/she has done since the original game, and would have fufilled the primary directive of what Commander Shepard was supposed to do, and who they are.
It would have allowed Commander Shepard to stop the Reapers AND save the galaxy. Which is pretty much been the point of all of this, all along. And the lack of meeting that instilled understanding with this ending is what has made it so contentious. The overall feeling is that while Commander Shepard has stopped the Reapers, Commander Shepard has also thrown the Mass Effect galaxy into a galactic dark age where the galaxy is completely in shambles and the various races of the galaxy are all going to face very hard times trying to recover from that choice.
We didn't expect a "happy ending" for us. As Kaidan says "We know the score, we know this is goodbye." And we went into that willingly, ready to sacrifice our Shepard that we've grown to love for over five years now, with that understanding. Only to in the process of making that sacrifice, to do so much harm to the capabilty for the galaxy to actually recover and enjoy the "victory" we bought them, for it to seem functionally hollow and worthless.
So in the end, the "decisions" blowing out the entire Mass Relay network is really where things come to a screeching halt. Its the fly in the soup that has otherwise ruined a great experience. And while many might have further complaints, I think had that one thing not occurred. I think the end of the game would have been easier to swallow for most people.
In the end, the way Shepard's decisions end the game created more hopelessness, despondency and apathy from Mass Effect players than the Reapers attacking the galaxy did. The Reapers could have burned down the entire galaxy and players would not have felt a total lack of hope like they feel after the decisions to stop the Reapers.
#818
Posté 15 mars 2012 - 05:04
Finally got over the endings enough to start a second playthrough. Not going to plow through it like I did my first. I trust that by the time I'm done, I'll be able to play through a real ending. Don't let me down!
#819
Posté 15 mars 2012 - 05:04
My favorite:
Mordin cureing the genophage
The entire Quarian/Geth missions, the history of the Geth revolt was awesome
Wrex's feelings about Shepard
Having shore leave at the Citidel
The interaction with the characters.
The ending did not spoil the entire game because I enjoyed playing to get there but on future play thrus I prob won't play all the way to the end I will make up my own. Oh the endings don't all have to be happy but the survivors reuniting to remember the fallen would be nice.
:-):-):-);-)B-)
#820
Posté 15 mars 2012 - 05:04
Balmung31 wrote...
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
When I see Bioware give appreciation to Shepard by having an optional ending where he lives and can be reunited with his crew and LI, maybe I'll tell you.
Could not have put that better myself!
#821
Posté 15 mars 2012 - 05:04
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening.
So, you noticed, that 90% of posts are a rant about the ending, good for you!
Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
The fans feedback on the endings are hardly a discussion, with regards to the people satisifed with them.
We understand there is universal hate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to see that disaster. We are listening to all of your feedback.
fixed that for you. I don't remember last time the disappointment over a video game was so big that the fans started a charity event out of it.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or you are a sane person or you just want your hundreds of hours back, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
also needed fixing (of course, I don't think only insane people loved the ending. It was a joke.)
My favorite moment? Shooting bottles with Garrus is one of them.
#822
Posté 15 mars 2012 - 05:05
#823
Posté 15 mars 2012 - 05:05
Best dialogue in my book goes to Tali, I'm actually going to replay through the game again to where I only do what's needed until I get to her and see reactions to the side missions (such as Grunt's mission with SPIDERS SPIDERS SPIDERS SPIDERS)
All in all what felt like the best touch oddly for me was your LI dialogue being changed on certain missions than if you didn't romance them. Adds a bit of a personal touch to the play through.
The ending though felt horrible, quite a few undisclosed plot holes (relay explosion etc) and felt more like a bad dream. I think quite a few members though would like closure with the results of the reaper invasion being repelled/failing etc....and resolution with your team and LI as to what they do afterwards.
#824
Posté 15 mars 2012 - 05:06
But right at the end espically if Ashley is your LI ..where she says "I dont want you to go..." really put the lump in my throat. Not going to lie
#825
Posté 15 mars 2012 - 05:06




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