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On the Mass Effect 3 endings. Yes, we are listening.


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#8226
Ace6706

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"Yo dawg I heard you don't wanna be killed by synthetics. So I made some synthetics to kill you every 50,000 years so you won't be killed by synthetics"

Gotta love Angry Joe. His video pretty much hit everything that was wrong about the ending. I suggest anyone with the time including Bioware to check this video out

Modifié par Ace6706, 21 mars 2012 - 05:03 .


#8227
Ottemis

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improperdancing wrote...

Ottemis wrote...

@improperdancing: Follow the entire exchange and comment on that, or don't respond at all.
You are randomly responding to one post in a line of posts in responce to a specific statement, and your responce as such (allthough valid in it's own right) should not be directed at me.

@tscham : A whole week. As I was saying, patience.


I read the entire post, but was specifically commenting on your final reply.  Trust me, I know how forums work.  I deleted all of the irrelevant text before your final reply to avoid clutter, not to ignore what was said before.

Then you managed to completely mistake my words and see meaning in them that wasen't there. Fair enough.

#8228
jeweledleah

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Ottemis wrote...

IBPROFEN wrote...

You know the only thing that bothers me from Chris' OP is this: Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game.

Is there that many ppl that hasn't finished it yet?

Short answer, yes.
Long answer, eleven days after British release date. And that's not counting delivery delays, which we all know occurs more often than anyone would like.


honestly, most of us are waiting for some sort of response.  any responce.  most of us are perfectly aware that adding content can take months.  but something other then noncommital "we're listening"  would be nice.  that said, personaly I'm waiting for PAX.  perfect spot to make announcements and gives them enough time to gather as much data as they can manage.  I had time to calm down and formulate my personal plan of action for the future, but... I had time to calm down.  not everyone did, it part because of the exact reason you mentioned.  releace dats and shipping.  angry people keep trickling in as they finish the game.  their anger is still fresh in their minds... and what do they see?  a non commital "we're listening" that apparently has been hanging there for close to 2 weeks now. its not that difficult for me to see exactly why their anger is further fueled.

Modifié par jeweledleah, 21 mars 2012 - 05:04 .


#8229
Thanatos144

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Marsland1234 wrote...

 Can I please bring up my biggest issue with the ending? In Mass Effect 1, Vigil stated that once the Reapers had control of the Citadel in the Prothean Cycle, they simply shut off every relay, isolating every major system. The whole point of ME1 was to prevent the reapers from controlling the Citadel. Why did the Reapers leave the relays alone?

And if the indoctrination theroy is true, maybe shepard was indoctrinated at an earlier point at the game, like when the Defence Commity was killed and shepard was thrown back into a wall?  

Thats why you reprogram the keepers in the first game.

#8230
Thanatos144

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I want to know when Bioware promised endings that were not these?

#8231
Dwilliams2112

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Balmung31 wrote...

Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:


When I see Bioware give appreciation to Shepard by having an optional ending where he lives and can be reunited with his crew and LI, maybe I'll tell you. 


Well said!

#8232
jeweledleah

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Thanatos144 wrote...

Marsland1234 wrote...

 Can I please bring up my biggest issue with the ending? In Mass Effect 1, Vigil stated that once the Reapers had control of the Citadel in the Prothean Cycle, they simply shut off every relay, isolating every major system. The whole point of ME1 was to prevent the reapers from controlling the Citadel. Why did the Reapers leave the relays alone?

And if the indoctrination theroy is true, maybe shepard was indoctrinated at an earlier point at the game, like when the Defence Commity was killed and shepard was thrown back into a wall?  

Thats why you reprogram the keepers in the first game.


actualy keepers were reprogrammed back during prothean cycle.  in a first game, you can scan them and then you get a letter talking about some of the results.  but even if you don't - vigil explains about them being reprogrammed by the protheans.

which is part of the reason why people are unhappy about the god child.  if Citadel was controlled by the catalyst all this time, what was the point of the Keepers?  what was the point of stopping Sovereign from interfacing with the citadel? aka - plothole # 1204023

also - to your question about promices?  Casey Hudson directly stated in an interview that due to this being the last game of the trilogy, they don't have to worry about a unified ending - they can diverge as much as they like.  he said that the endings will not be like your average video game ending where you pick between A,B, or C. I suppose you can say that he wasn't lying since we pick a color instead, and see different color explosion and if our EMS was low, people get vaporised instead of getting up to cheer.  :mellow:

Modifié par jeweledleah, 21 mars 2012 - 05:08 .


#8233
Ottemis

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Oh I get people are emotional, it's not like I'm a happy kitten.
But channel it constructively, for crying out loud.

#8234
improperdancing

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Ottemis wrote...

Oh I get people are emotional, it's not like I'm a happy kitten.
But channel it constructively, for crying out loud.


What's more constructive then complaining about the ending in a thread created by BioWare for us to complain about the ending?  That seems about as constructive as you can get.

#8235
venusara

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Please.  

No one here is demanding the impossible.  They are angry because BioWare told us they were going to do one thing and then did another.  They essentially ruined the entire series for some of us with their lackluster, poorly-written, ill-conceived, obviously rushed endings.  

What's the point of replaying the series now to make different choices when, in the end, none of your choices actually matter?  Why bother replaying Mass Effect 3 in particular when, no matter what you do, no matter who you save, no matter how many allies you bring to the final battle, the best you can hope for is a five second clip of Shepherd taking a breath?

As someone who is an avid lover of stories (be it books, movies, or TV shows with continuous plot lines) and not just someone who plays video games, I'm of the opinion that an awful ending can ruin everything that came before it.  The show Lost was irreperably poisoned for me due to the terrible final episode.  I saw no point in ever watching and following the characters again knowing they all ended up at such an unsatisfying conclusion. 

Mass Effect 3, to me, is the new Lost.  A great series that was poisoned by an awful ending that failed to live up to everything that came before it.  I've also pretty much lost faith in BioWare as a company, as it's hard to trust anyone who released a story-driven game with such a thoughtless finale.  The only reason I'm posting here, in fact, is because I would very much like to let them know that they've lost a customer, and also to hammer home all of the reasons I hated their ending to what was previously one of my favorite gaming franchises.
[/quote]

As a Lost fanatic, I thought that the ending was a lot more satisfiying than MassEffect 3

Modifié par venusara, 21 mars 2012 - 05:11 .


#8236
TSgt_ShaneV

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Marsland1234 wrote...

 Can I please bring up my biggest issue with the ending? In Mass Effect 1, Vigil stated that once the Reapers had control of the Citadel in the Prothean Cycle, they simply shut off every relay, isolating every major system. The whole point of ME1 was to prevent the reapers from controlling the Citadel. Why did the Reapers leave the relays alone?

And if the indoctrination theroy is true, maybe shepard was indoctrinated at an earlier point at the game, like when the Defence Commity was killed and shepard was thrown back into a wall?  


I don't think the Reapers had control of the Citadel, they just towed it to Earth (and now I can't remember why? Damn, someone is erasing my mind...) kind of like a space faring AAA. They were never on/in the Citadel (Crucible Kid doesn't count) at least it never was shown or implied.........

Indoctrination is a process, once you are indoctrinated you are under control. Shep was never indoctrinated (unless you chose the Green or Blue ending :-) ) It's "attempted" indoctrination, as in they (Harby in this case) are attempting to indoctrinate Shep. to control him.

Sorry pet peve, I wish people would stop saying Shep is indoctrinated as the process is not complete. If I attempt to fix your car, you can't say your car is fixed)

#8237
shephard987

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http://www.gaminguni...fect--7983.html

yet another article that needs our help.
Please contribute to the opinion. Make your voices heard in a civil and polite manner.
Above all, give concise reasons for our movement and what exactly is wrong with
what the opposition's argument is.
Any help with this is much appreciated.

Remember
Hold the Line

EDIT

Article asking us whether we would pay for a new ending.
Make sure your voice is heard.

http://www.lazygamer...ffect-3-ending/

You know what to do.

#8238
improperdancing

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Well, I totally stole this post from another forum, but whatever, it applies here, and it's all just quotes (well, lies, really) from BioWare:

Official Mass Effect Website
http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome.”


Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c...-3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”


Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think one of the things we do try to do is make different endings that are optimal for different people “


Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as much as we are anyway.”


Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/

“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…”


Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry

“Every decision you've made will impact how things go. The player's also the architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being brought to a finale, since you were a part of architecting how they got to how they were, you will definitely sense how they close was because of the decisions you made and because of the decisions you didn't make”


Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx

“For people who are invested in these characters and the back-story of the universe and everything, all of these things come to a resolution in Mass Effect 3. And they are resolved in a way that's very different based on what you would do in those situations.”


Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/

“Fans want to make sure that they see things resolved, they want to get some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”

Hudson: “Um… You know, at this point, I think we’re co-creators with the fans. We use a lot of feedback.”


Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that same type of complexity built into the ending of Mass Effect 3?”

Hudson: “Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.”

“We have a rule in our franchise that there is no canon. You as a player decide what your story is.”


EDIT: Couple more interesting quotes I found, enjoy......or not.

Mike Gamble (Associate Producer)
http://www.nowgamer....in_bioware.html

Mass Effect 3 will shake up the player's moral choices more than ever before, even going so far as allowing the Reapers to win the battle for Earth, according to BioWare's community representative Mike Gamble.


In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".


Mike Gamble (Associate Producer)
http://www.nowgamer....ry_details.html

"Of course you don’t have to play multiplayer, you can choose to play all the side-quests in single-player and do all that stuff you’ll still get all the same endings and same information, it’s just a totally different way of playing"


Casey Hudson (Director)
http://gamescatalyst...active-stories/

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and the Reapers, and being in the driver's seat to end the galaxy and all of these big plot lines, to decide what civilizations are going to live or die: All of these things are answered in Mass Effect 3.”


Casey Hudson (Director)
http://www.computera...ly-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things - it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it.”


Ray Muzyka (Co-Founder of Bioware)
http://penny-arcade....ing-a-trilogy-a

“I just finished an end to end playthrough, for me the ending was the most satisfying of any game I’ve ever played….the decisions you make in this game are epic,”

“The team has been planning for this for years, since the beginning of the Mass Effect franchise. Largely the same team, most of the same leads have worked on this for years and years. They’ve thought about [the ending] for years and years. It’s not something they’ve had to solve in a week or a month even, but over the course of five or ten years.”

---

It's actually really impressive how basically none of that is true.

EDIT: Fixed the spacing.

Modifié par improperdancing, 21 mars 2012 - 05:17 .


#8239
Omnike

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improperdancing wrote...

Ottemis wrote...

Oh I get people are emotional, it's not like I'm a happy kitten.
But channel it constructively, for crying out loud.


What's more constructive then complaining about the ending in a thread created by BioWare for us to complain about the ending?  That seems about as constructive as you can get.


Yeah, this is as good as any place to be constructive. If you surf through some of the pages, you'll see some really well constructed arguments and ideas. The whiny children are a minority here.

#8240
Iconoclaste

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Iconoclaste wrote...

MikeC99 wrote...

Relays and Super-novas

 I don’t see necessarily that these have an impact as in an explosion. We have neutrinos buzzing through us – literally – and have no idea. So the expanding rings are the effect rays, not the explosions, in which case it doesn’t NECESSARILY follow that there is any effect other than whatever the coloured ray is supposed to do, ie synthesise organic and non-organic if it’s green etc etc.

Good post, sir.

But just on that one : in the cutscene where you see the Normandy trying to escape the "blast" (any color), the "effect" is always the same, and it destroys the rear bumper and a little more. I thought that was maybe caused by the fact that the Normandy's reactor was in this section, and since everything Reaper-related was destroyed, only the aft part of Normandy was deleted, and not the front. I pulled hard to fetch that explanation, because it implies that "Element zero", the fuel behind the "mass effect", was to be destroyed wherever it is found, within the reach of the Reaper's "space-magic". But that also implies that this "Element Zero" is destroyed even in the "synthesis" solution, so I don't see the point.

Did get drowned in the flow. Sorry for the "up"...

#8241
Guest_Paulomedi_*

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AGAIN THIS GUY NAILS IT PEFECTLY

www.youtube.com/watch

Sorry, Bioware, you screwed soooo bad and this guy shows it all.

#8242
Guest_Paulomedi_*

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MeganHunter wrote...

KingKhan03 wrote...

You guys know what would of made more sense then the current endings? If Super Saiyan Goku from Dragonball Z appeared and used a spirit bomb to take out the reapers.


Asari, I like your style.

 


Gurren Lagann? Really???

HAHAHAHAHAHAHAHAHAHAH

ROW ROW FIGHT THE POWER!!!

#8243
GraphicOps

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I use to play Mass Effect and than I took an "Ending" to the Knee.

It's baaaaack!

#8244
MetalCargo999

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Well, I just tried to do a second playthrough. By the time I got halfway though the Mars mission, all of my energy to play the game got sucked out of me. They really did destroy replayability. All the more motivation I need to come back and hold the line!

#8245
Drinkalot

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Just want to say, thank you BioWare, for a great game.

Priority mission on Tuchanka would be one of my favourite parts in the game, especially with Mordin going up to the tower to realease the cure.

#8246
Guest_maideltq_*

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Thanatos144 wrote...

I want to know when Bioware promised endings that were not these?


 

#8247
Jerry da Killer

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After hearing about it so much, I decided to do some research on this Indoctrination Theory. I gotta say, I can see it now, and this video definetely helps.



#8248
TSgt_ShaneV

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Iconoclaste wrote...

MikeC99 wrote...

Relays and Super-novas

 I don’t see necessarily that these have an impact as in an explosion. We have neutrinos buzzing through us – literally – and have no idea. So the expanding rings are the effect rays, not the explosions, in which case it doesn’t NECESSARILY follow that there is any effect other than whatever the coloured ray is supposed to do, ie synthesise organic and non-organic if it’s green etc etc.

Good post, sir.

But just on that one : in the cutscene where you see the Normandy trying to escape the "blast" (any color), the "effect" is always the same, and it destroys the rear bumper and a little more. I thought that was maybe caused by the fact that the Normandy's reactor was in this section, and since everything Reaper-related was destroyed, only the aft part of Normandy was deleted, and not the front. I pulled hard to fetch that explanation, because it implies that "Element zero", the fuel behind the "mass effect", was to be destroyed wherever it is found, within the reach of the Reaper's "space-magic". But that also implies that this "Element Zero" is destroyed even in the "synthesis" solution, so I don't see the point.


Ok - I never understood that well I have a few questions...

eezo (or Element Zero) is a mineral (so to speak), why would a space magic blast (sorry don't know what to call it) destroy an element? The tech I can understand but the elemnt itself? Then again...space magic... unless I have it wrong?

Also, does anyone question the Normady, traveling at FTL (Faster Than Light), being caught by.... an explosion  of.....Light ?(more space magic? we have colorful explosions in space and sound too)

#8249
dvd1154

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bioware was not creative with the endings

#8250
Kryptoniangamer

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They shot themselves in the head with this ending. They talk about a ME universe and all that jazz but how does one even do that with the endings we suckers who bought the game received. Mass Effect is now DEAD. All the characters we came to love, we have no idea what happened to them, and I am sure they would like to shoot themselves considering they will never reach their home worlds again because the relays blew up and like another poster said. Destroying a relay wipes out the system it is within. Considering that, you also get to think that all that fighting you did, all that team work you built up, brought you to a point where instead of saving Earth and the other home worlds, you reduced them to space dust. THIS DOES NOT MAKE SENSE and BIOWARE better listen, or they can just get that tombstone ready, they will go under.