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On the Mass Effect 3 endings. Yes, we are listening.


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#8351
RainbowDazed

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Flyers215 wrote...
I can't explain why she "must" die in every ending, but I can give some ME reasons as well as some reality reasons.

ME reasons:

[*]Her time has finally come.  She has eluded death for years now with fighting forces that are far stronger than one woman could ever be.  Killing one Reaper is a remarkable feat, but she did it several times.  She even led a full on assault against Reaper forces, which is utterly astounding.  It was only fitting for her luck to run out.[*]She had to make the ultimate sacrifice.  Fighting the Reapers and ridding the galaxy of them was an incredible endeavour that couldn't really end any other way.  As The Child said, she'd have to die for the galaxy to be free from the Reapers.[*]She ought to go out in a blaze of glory.  Her death is an honourable, powerful, and very respectable one.  She gave her life to the Alliance, to the galaxy, and what better way for her to end it than going out in a massive explosion for everyone to see?
[*]Real life reasons:[*]Her story's over.  The best way to ensure that the community doesn't ask for more Shepard is to kill her.[*](Kind of like the last one) BioWare can now move on to other characters in the Mass Effect universe with a different purpose, direction, motivation, and so on.  They're no longer locked into the Shepard persona..

[*]

Before saying anything else I'll state that I too anticipated Shepard dying, and I have no problem with her dying. But, in my opinion death is not the ultimate sacrifice - especially in a game it's an easy way out. For me the ultimate sacrifice would be choosing which ones of your friends have to die so that others can live. For instance if I would've had to send one or two crew-mates on a suicide mission to provide Shepard a chance to make it to the crucible, that would've been a hard sacrifice.

That said, I would not have minded an ending in which Shepard lives. For my renegade Shepard an ending in which she has to do ruthless decisions and to sacrifice close friends to keep humanity alive would've been fitting. And it would be even more haunting if she does not die herself. Dying is an easy way to make a sacrifice. Staying alive after making choices that lead to the deaths of dear friends would be the ultimate sacrifice for me personally.

#8352
RobinEJ

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AlphaSierra wrote...

I honestly love Mass Effect 3. The game plays solid, story was amazing. Ending just felt rushed... That is honestly the ONLY problem I have with the game!

One ending for everybody..

#8353
AlucardXavier

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The angry German Kid saw this coming.

#8354
JexyG

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Closure and finding out if any of your decisions actually mattered. Also, any explanation of who the hell is controlling the Reapers and why. This doesn't need to be left up to our imaginations Bioware. It is your universe and you're writing it, and leaving us with fewer decisions than ever before (and even fewer that matter). There is no reason to leave that out. That volus talked about "beings of light" protecting organics from the machines... well, was that these people? Were these the beings of light? Do we get some back story or reason on any of this? I hope so.

What happened to my squadmates? What happened to me? What happened to the other races? What happened to those alliances I brokered? What happened to my love interest? Give me SOME answers... jeez. I'm not looking for rainbows coming out of Liara's whatever. I'm looking for answers. And was provided none. My favorite moments... Thane being a badass before he died, Jack being hot and making out with her... (of course least favorite would be how little happens after that), Grunt wanting something to eat, the Javik cutscenes (new information & insight = fun), and Javik giving it to Liara about how her so called "Gods" were just his people. Which reminds me... another thing left out of the ending... any backlash for the Asari hiding Prothean tech? Another story unresolved.

#8355
Azura88

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Look at this people:
I Loled so hard on James Vega text

#8356
Shevar

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zephyr2025 wrote...

I wasn't a Bioware fan until Mass Effect 1 and 2. Those games were amazing. I, like so many others, replayed those games many times with many different characters, including another run through the games before ME3 came out just so I can make my perfect Shephard that I wanted to take the last journey with. I fell in love with my Shephard and my crew and I had to keep as many of them alive as possible because I wanted to bring them to ME3. I brought them here and I am going to bring them home .And I was more than willing to see my Shephard sacrifice himself to make that happen.

I was so excited for ME3 because of the interviews with the developers. All I wanted was a great ending and they promised me one that would be based on my descisions. I just imaged an amazing, complex ending like ME2's but on a larger scale, where not only squad mates but also entire races' futures would be based on my action. And again, I went into this game thinking that I was going to be responsible for their futures.

After the ending of ME3, I can't even look at my ME games. I'm someone who replays games and rewatches shows/movies very often. I cannot even tell you how many times I've rewatched Battlestar Galactica or played . But the thought of rewatching that soul crushing ending to ME3 is unthinkable to me.

1) My descisions didn't matter? I just replayed ME1 and 2 and nothing I did mattered for the ending. I can't even decide what kind of ending I get because they're all the same?! 

http://www.gameinfor...PostPageIndex=2 
"It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C."

http://www.360magazi...ferent-endings/ 
"There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?"

I read these interviews and was blatantly lied to. Reading these quotes again is so unbelievably hurtful.

2) I cared so much about the characters and not only do I get almost no closure with them, I have to think about how they left me to die on the Citadel? No way would Joker, my LI or any of my crew do that to me. I cannot believe that could ever happen and I cannot believe Bioware has done this to me.

Never before have I been so disgusted with a game. There have been painfully bad games or games with horrible storylines, but a game that tries to build a personal relationship with you and then makes an incoherent, plothole ridden ending that a) lies right to your face about whether your decisions matter B) makes it seem like your crew abandoned you?

Yes I know I said i wanted to sacrifice myself for them, but I didn't even know what I did when I made a choice. And all those choices were the same anyway so any feeling of heroism or sacrifice is lost. Nothing mattered about the ending, nothing throughout the games mattered because of the ending, and the ending didn't even make sense.

I even bought Dragon Age and SWTOR because I had faith in BioWare by then (I found those games pretty meh). Now I'm staying away from anything Bioware. They lied and made a soul crushing ending. I am seriously considering trying to get a refund but I'll give them a few more weeks to see what they have to say about this.


I'm on the same page here. I also like to replay games, hell I played the original Mass effect at least 4 times a year since it game out in 2007, I'm that crazy about ME. I have tons of characters at level 60. I than used the Shepards I liked most in ME 2, so again have some saves (about 6 characters) ready for ME3.

Now after playing ME 3 with my Paragon Soldier-Shep, I don't wanna play anyone of those games anymore.
Mayby it's an over the top reaction, but In a gameseries that focusses on choise and concequense, it's sad that this concept is thrown out of the window in the end.

I know whe can have a lot of diverse endings, so making sequel games won't be easy. But to be honest, towards future games, I don't care about canon. I care about this story here and now, and expected to see an ending representing all the choices and decisions I made.

If they would create there own canon for future games, fine I wouldn't mind. Just give us the chance, in the spirit of the Mass Effect series, to get those diverse endings representing Our choises and the consequences of those choises.

Modifié par Shevar, 21 mars 2012 - 08:34 .


#8357
samb

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RainbowDazed wrote...

Flyers215 wrote...
I can't explain why she "must" die in every ending, but I can give some ME reasons as well as some reality reasons.

ME reasons:


[*]Her time has finally come.  She has eluded death for years now with fighting forces that are far stronger than one woman could ever be.  Killing one Reaper is a remarkable feat, but she did it several times.  She even led a full on assault against Reaper forces, which is utterly astounding.  It was only fitting for her luck to run out.
[*]She had to make the ultimate sacrifice.  Fighting the Reapers and ridding the galaxy of them was an incredible endeavour that couldn't really end any other way.  As The Child said, she'd have to die for the galaxy to be free from the Reapers.
[*]She ought to go out in a blaze of glory.  Her death is an honourable, powerful, and very respectable one.  She gave her life to the Alliance, to the galaxy, and what better way for her to end it than going out in a massive explosion for everyone to see?

[*]Real life reasons:
[*]Her story's over.  The best way to ensure that the community doesn't ask for more Shepard is to kill her.
[*](Kind of like the last one) BioWare can now move on to other characters in the Mass Effect universe with a different purpose, direction, motivation, and so on.  They're no longer locked into the Shepard persona..


[*]

Before saying anything else I'll state that I too anticipated Shepard dying, and I have no problem with her dying. But, in my opinion death is not the ultimate sacrifice - especially in a game it's an easy way out. For me the ultimate sacrifice would be choosing which ones of your friends have to die so that others can live. For instance if I would've had to send one or two crew-mates on a suicide mission to provide Shepard a chance to make it to the crucible, that would've been a hard sacrifice.

That said, I would not have minded an ending in which Shepard lives. For my renegade Shepard an ending in which she has to do ruthless decisions and to sacrifice close friends to keep humanity alive would've been fitting. And it would be even more haunting if she does not die herself. Dying is an easy way to make a sacrifice. Staying alive after making choices that lead to the deaths of dear friends would be the ultimate sacrifice for me personally.

The narative was just pointing to Shep dying.  I am not a good enough writer to pull off an ending where Shep lives, but if BW is (and I know they are) then it would have to be done a clever and consistent way, otherwise it will seem like an **** pull.  Again, it's all about choices and the result of these choices.  So far we made the choice but don't see the result other than a different color beam, then that is what we will latch onto.

#8358
Voodoo2015

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Flyers215 wrote...

jeweledleah wrote...

waaah, I want Shepard alive.

seriously though, could someone please explain to me, logically, preferably with literary examples, why must Shepard die in every single variation of an ending?


I can't explain why she "must" die in every ending, but I can give some ME reasons as well as some reality reasons.

ME reasons:


[*]Her time has finally come.  She has eluded death for years now with fighting forces that are far stronger than one woman could ever be.  Killing one Reaper is a remarkable feat, but she did it several times.  She even led a full on assault against Reaper forces, which is utterly astounding.  It was only fitting for her luck to run out.
[*]She had to make the ultimate sacrifice.  Fighting the Reapers and ridding the galaxy of them was an incredible endeavour that couldn't really end any other way.  As The Child said, she'd have to die for the galaxy to be free from the Reapers.
[*]She ought to go out in a blaze of glory.  Her death is an honourable, powerful, and very respectable one.  She gave her life to the Alliance, to the galaxy, and what better way for her to end it than going out in a massive explosion for everyone to see?

[*]Real life reasons:
[*]Her story's over.  The best way to ensure that the community doesn't ask for more Shepard is to kill her.
[*](Kind of like the last one) BioWare can now move on to other characters in the Mass Effect universe with a different purpose, direction, motivation, and so on.  They're no longer locked into the Shepard persona.


[*]However, there are a few reasons why she should live.  Here are some that I thought of right away:
[*]She more than earned it.  Putting it all on the line, doing the impossible, and generally just being the baddest **** in the galaxy has earned her the right to sit back somewhere with her feet up after sending the Reapers packing.
[*]It would make a lot of people happy.  I can tell that many fans are upset about her ultimate demise.  I, for one, wasn't surprised to see her go, but it seems that many, many fans weren't prepared for, expecting, or wanting Shepard to go to her grave

[*]Edit: Seems the numbering/bullets went haywire and I can't fix it.  I did my best, but it's not cooperating.  I'm sure you all get the idea.

[*]
[*]
[*]
Ok Shep dies in every ending. Buuut this is not a ending, this just gives us more questions than answers.
And why are all endings the same? It's just the color that changes.
Ok they changes a little in two, they fly away and in one, they die!
And there is no reason that Shep had to die.
If they shall make more games that they probably not going to do.
But if they would make more games then Shepard could be a General, Colonel, Admiral why not an Ambasador on the Council and not playable.Why did Joker just run like a bat out of hell, and just leave everything that he helped with for the last five years.
Does the Earth mean so little to him, do Shep?
And everyone else of Shep's friends how did they get to the Normandy?

#8359
Flyers215

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@RainbowDazed:

I can see how you consider dying an easy way out, but she was all alone up there. Unless she punted The Child off the top of the Crucible, which would've been very funny and most welcome, there was little left for her to do. She had to charge into her fate and take one on the chin for the galaxy.

Your proposed method would have created some real difficult decisions, which reminds me of the ending to Inglorious Basterds where Lt. Aldo sent those two guys into the movie theatre knowing that they weren't coming out, even under perfect mission conditions.

I'd like to see a somewhat Paragon ending where Shepard just straight up convinces The Child to knock it off and end the war. She could convince him that she'd do her damndest to make sure that synthetics never brought an end to organics and that destroying the Reapers and letting her go would be the best option for everyone.

@samb:

I could certainly come up with a way for Shepard to live (kind of mentioned above). I honestly don't think that it'd be too hard given the circumstances of where she is on the Crucible when she kicks the bucket. Would everyone like it? That's highly unlikely.

#8360
Flyers215

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@Voodoo2015:

What questions do you have after Shepard dying? I feel that The Child answered many of my questions such as "what the %$*£ are you doing here," "where did the Reapers come from," and "what do I do now?"

The endings are likely all the same because BioWare wanted to tell a story with a more concrete ending and this is the ending they chose to use. As you also admitted, they're not all exactly the same.

I listed a few reasons why Shepard had to die.

I'm not sure if they'll make more Mass Effect games. I know I'd like to see more, but I don't know how they'd pull it off storywise, which is what really matters to me. At this point, the series/franchise has come to a most impressive ending.

I would prefer that Shepard never be an NPC unless Shepard is importable from a save because that would then give Shepard a face and a story, which negates all choices made by some players. I felt that they did this with Revan by making him a Light Side male and effectively making my hundreds of hours of KotOR play absolutely worthless. I have grown to blame LucasArts for this rather than BioWare.

I do not know why Joker did a bunk nor can I really come up with any reason why he might have. More importantly, how did his brittle bones survive such a crash landing?

Everyone else getting to the Normandy is a plausible situation. I would say that it makes considerably less sense for two of them (whichever two you took back to Earth), but the rest could've jumped back on the Normandy once you left them behind for whatever reason. This Normandy situation is easily the biggest problem that I have with the ending.

#8361
samb

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Flyers215 wrote...

@samb:

I could certainly come up with a way for Shepard to live (kind of mentioned above). I honestly don't think that it'd be too hard given the circumstances of where she is on the Crucible when she kicks the bucket. Would everyone like it? That's highly unlikely.

But how?  Shep needed to be on the Citadel to make anything happen.  And the Citadel will be destroyed as a result of that almost instantly.  She has no time to look for a ship to fly out and escape.  And it has to be Shep "pushing the botton" in person and not some cheap trick where she can do it remotely from the safety of the Normandy.  I just don't see it unless they do another Lazarus project.  And I wouldn't want that since they did it already in ME2. 
.....
.....

On second thought that did work out pretty well in ME2.....

#8362
samb

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Flyers215 wrote...

@Voodoo2015:

What questions do you have after Shepard dying? I feel that The Child answered many of my questions such as "what the %$*£ are you doing here," "where did the Reapers come from," and "what do I do now?"

The endings are likely all the same because BioWare wanted to tell a story with a more concrete ending and this is the ending they chose to use. As you also admitted, they're not all exactly the same.

They aren't the same, but feel the same because we don't see the consequences of them.  Hence most of the ire towards the endings.  I like what Bioware was trying to do but it is incomplete.  Hence, everyone is drawing at straws and nit-picking over tiny details.  If the ending was "tighter" then BW would not have all these lingering questions.

I'm not sure if they'll make more Mass Effect games. I know I'd like to see more, but I don't know how they'd pull it off storywise, which is what really matters to me. At this point, the series/franchise has come to a most impressive ending.

I think they meant to leave it open, for the possibility of making a ME4.  But it is a bit TOO open.  BW could have shown an epilogue of aliens and humans making Earth their new home, and/or scientists building an eezo core with rotating rings like a mass relay.  Hinting not only will the mass relays be built again (the Protheans did it) but that Earth will be the new Citadel in the new galactic community.

I do not know why Joker did a bunk nor can I really come up with any reason why he might have. More importantly, how did his brittle bones survive such a crash landing?

Everyone else getting to the Normandy is a plausible situation. I would say that it makes considerably less sense for two of them (whichever two you took back to Earth), but the rest could've jumped back on the Normandy once you left them behind for whatever reason. This Normandy situation is easily the biggest problem that I have with the ending.

Again a symptom of BW not cleaning up the loose ends.  If the endings adequtely resolved all issues we would not be nit-picking on the finer details.

#8363
Vencillc

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I've never posted here before, and  I doubt anyone will really read it. I just wanted to say that I loved all three of your Mass Effect games. I've also played both Dragon Age games as well as KOTOR and SWTOR. I can say that I am a Bioware fan. The thing I like most about your games are how emotionally engaging they are. I like quiet emotional moments in my story. From Mass Effect 3 I loved the time capsule scene with Liara and the final scene with Anderson. Those are the moments that stand out for me in any story.

In many ways I felt that the options presented at the end of the game were fitting. I don't have an issue with the options presented to the player at the end. My biggest issue with the ending is how broken up it feels. It almost feels like it had a lot of exposition cut out of it. More than anything, I would like to see a more detailed ending. For example, why is Joker flying the ship away? How did my crew get back on board? How does the green explosion do what it does (I know this thread has spoilers in it, but I don't want to take a risk)? It just doesn't feel like there's any closure at the end. People can make a lot of arguments about the options presented at the end, or the plot holes that are there, but I think a lot of people just want closure, and I don't feel that the endings in the game provide that.

Mass Effect 3 is a great game. I think it's monumentally impressive what your great studio has done for story in video games. You've provided so many hours of great entertainment to me, and so many others. I do see video games as a form of art, and, if you feel as though changing the ending in any way will compromise your artistic integrity, then I would say don't change the end of your game. That said, I don't think you have to compromise your vision in order to present a more coherent and detailed ending to your game. That's just my opinion. Take it as you will.

#8364
Flyers215

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samb wrote...

Flyers215 wrote...

@samb:

I could certainly come up with a way for Shepard to live (kind of mentioned above). I honestly don't think that it'd be too hard given the circumstances of where she is on the Crucible when she kicks the bucket. Would everyone like it? That's highly unlikely.

But how?  Shep needed to be on the Citadel to make anything happen.  And the Citadel will be destroyed as a result of that almost instantly.  She has no time to look for a ship to fly out and escape.  And it has to be Shep "pushing the botton" in person and not some cheap trick where she can do it remotely from the safety of the Normandy.  I just don't see it unless they do another Lazarus project.  And I wouldn't want that since they did it already in ME2. 
.....
.....

On second thought that did work out pretty well in ME2.....


Like I said, she could try to convince The Child that there are other ways such as ending it all himself and letting her go.

Another option could be to try and hail the others.  I know she still has a communicator of some sort since she was speaking to Anderson before having a little heart to heart with The Illusive Man.  Assuming she could get someone, she could bring some buddies to help figure it all out.  Assuming Mordin's alive, he could probably figure something out.

Another Lazarus Project would be kind of stupid, in my opinion.  How many times are you going to bring someone back from the dead?

#8365
Flyers215

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samb wrote...

Flyers215 wrote...

@Voodoo2015:

What questions do you have after Shepard dying? I feel that The Child answered many of my questions such as "what the %$*£ are you doing here," "where did the Reapers come from," and "what do I do now?"

The endings are likely all the same because BioWare wanted to tell a story with a more concrete ending and this is the ending they chose to use. As you also admitted, they're not all exactly the same.


They aren't the same, but feel the same because we don't see the consequences of them.  Hence most of the ire towards the endings.  I like what Bioware was trying to do but it is incomplete.  Hence, everyone is drawing at straws and nit-picking over tiny details.  If the ending was "tighter" then BW would not have all these lingering questions.


They do all feel the same due to their nature.  I do think that BioWare could've added more cinematic at the end.  I find that the most questions arise from the kid and the adult at the very, very end.  What was that all about?  I found it more interesting that the kid said "tell me more about the Shepard" rather than just "Shepard."  It made it all seem like some kind of story told around a fire.  In that case, that man has a ton of time on his hands because it's a hell of a story.

samb wrote...

Flyers215 wrote...

I'm not sure if they'll make more Mass Effect games. I know I'd like to see more, but I don't know how they'd pull it off storywise, which is what really matters to me. At this point, the series/franchise has come to a most impressive ending.


I think they meant to leave it open, for the possibility of making a ME4.  But it is a bit TOO open.  BW could have shown an epilogue of aliens and humans making Earth their new home, and/or scientists building an eezo core with rotating rings like a mass relay.  Hinting not only will the mass relays be built again (the Protheans did it) but that Earth will be the new Citadel in the new galactic community.


Oh really?  I'd argue that it's too closed.  By destroying the mass relays, we're stuck on Earth or in the Sol system unless we travel to Rannoch, Thessia, or Palaven (we'd have to pick one planet) where there is likely to be a flicker of life.  Rannoch would also create the lore problem of establishing a story for what Shepard did, which is something that I'm glad to say BioWare has avoided.

The Protheans built mass relays?  I specifically remember Javik saying that we, humans, were fools for assuming that the Protheans built the mass relays.  Maybe they had the ability to recreate them and I'm just not up-to-date on my lore.  If so, shame on me.

My initial thought was that "ME4" would lead into an ME MMO, which would have a great deal of leniency and hopefully a much greater sandbox feel than SW:TOR.  I'm not to sure about that anymore.

samb wrote...

Flyers215 wrote...

I do not know why Joker did a bunk nor can I really come up with any reason why he might have. More importantly, how did his brittle bones survive such a crash landing?

Everyone else getting to the Normandy is a plausible situation. I would say that it makes considerably less sense for two of them (whichever two you took back to Earth), but the rest could've jumped back on the Normandy once you left them behind for whatever reason. This Normandy situation is easily the biggest problem that I have with the ending.


Again a symptom of BW not cleaning up the loose ends.  If the endings adequtely resolved all issues we would not be nit-picking on the finer details.


I feel like that was just an incredible oversight.

Modifié par Flyers215, 21 mars 2012 - 09:37 .


#8366
JulienJaden

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Shevar wrote...

zephyr2025 wrote...

I wasn't a Bioware fan until Mass Effect 1 and 2. Those games were amazing. I, like so many others, replayed those games many times with many different characters, including another run through the games before ME3 came out just so I can make my perfect Shephard that I wanted to take the last journey with. I fell in love with my Shephard and my crew and I had to keep as many of them alive as possible because I wanted to bring them to ME3. I brought them here and I am going to bring them home .And I was more than willing to see my Shephard sacrifice himself to make that happen.

I was so excited for ME3 because of the interviews with the developers. All I wanted was a great ending and they promised me one that would be based on my descisions. I just imaged an amazing, complex ending like ME2's but on a larger scale, where not only squad mates but also entire races' futures would be based on my action. And again, I went into this game thinking that I was going to be responsible for their futures.

After the ending of ME3, I can't even look at my ME games. I'm someone who replays games and rewatches shows/movies very often. I cannot even tell you how many times I've rewatched Battlestar Galactica or played . But the thought of rewatching that soul crushing ending to ME3 is unthinkable to me.

1) My descisions didn't matter? I just replayed ME1 and 2 and nothing I did mattered for the ending. I can't even decide what kind of ending I get because they're all the same?! 

http://www.gameinfor...PostPageIndex=2 
"It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C."

http://www.360magazi...ferent-endings/ 
"There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?"

I read these interviews and was blatantly lied to. Reading these quotes again is so unbelievably hurtful.

2) I cared so much about the characters and not only do I get almost no closure with them, I have to think about how they left me to die on the Citadel? No way would Joker, my LI or any of my crew do that to me. I cannot believe that could ever happen and I cannot believe Bioware has done this to me.

Never before have I been so disgusted with a game. There have been painfully bad games or games with horrible storylines, but a game that tries to build a personal relationship with you and then makes an incoherent, plothole ridden ending that a) lies right to your face about whether your decisions matter B) makes it seem like your crew abandoned you?

Yes I know I said i wanted to sacrifice myself for them, but I didn't even know what I did when I made a choice. And all those choices were the same anyway so any feeling of heroism or sacrifice is lost. Nothing mattered about the ending, nothing throughout the games mattered because of the ending, and the ending didn't even make sense.

I even bought Dragon Age and SWTOR because I had faith in BioWare by then (I found those games pretty meh). Now I'm staying away from anything Bioware. They lied and made a soul crushing ending. I am seriously considering trying to get a refund but I'll give them a few more weeks to see what they have to say about this.


I'm on the same page here. I also like to replay games, hell I played the original Mass effect at least 4 times a year since it game out in 2007, I'm that crazy about ME. I have tons of characters at level 60. I than used the Shepards I liked most in ME 2, so again have some saves (about 6 characters) ready for ME3.

Now after playing ME 3 with my Paragon Soldier-Shep, I don't wanna play anyone of those games anymore.
Mayby it's an over the top reaction, but In a gameseries that focusses on choise and concequense, it's sad that this concept is thrown out of the window in the end.

I know whe can have a lot of diverse endings, so making sequel games won't be easy. But to be honest, towards future games, I don't care about canon. I care about this story here and now, and expected to see an ending representing all the choices and decisions I made.

If they would create there own canon for future games, fine I wouldn't mind. Just give us the chance, in the spirit of the Mass Effect series, to get those diverse endings representing Our choises and the consequences of those choises.



AWESOME! I didn't even know that 360magazine article. Absolutely hilarious. :D

Okay, BioWare: Now go make us the multiple endings you promised. :devil:
(Your favorite smiley wants it, too.)

#8367
MysticBinary82

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I thing there is no "Shepard has to die" or "Shepard has to live". Your choises should matter whether s/he dies or not. Like in ME 2 or ME 1.

I am fully paragon and my Shep should at least have a chance to get away alive. Why should the ending much more bittersweet? The most inhabited Planats are in ruins. Hundreds of billions of people are dead or huskiefied I don't see how that could be happy at all.

#8368
Tinmachine

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The best moments for me were: the epic climax of the Krogan storyline, when all lore converges in the Thresher Maw´s destruction of the Reaper and Mordin´s curing of the genophage, and the intimate climax of Thane´s life story, a sinner who´s made amends and found his lost son. Excellent storytelling, pure gold.

Anyway, awesome, awesome job throughout, great going, right until the moment of the assault on the Cerberus base. After that, nothing Shepard does or says has any value or impact whatsoever, the content is shallow, the story unispiring, and the ending a textbook, I repeat, textbook example of how not to write or do endings, which turns the whole experience sour. A score of linear shooters such as Gears of War boasts more "epic" or "rewarding" endings. And you know it. You all know it. Can one final detail spoil the whole thing? One should remember that stillborn babies have been known to have all the right genes.

As a semi-professional writer, I extend my condolences to the actual creative writers on the team. It must be horrible to see the soul of your work removed just because you had an early birthline to meet, or a specific goal regarding DLCs set, or your boss´/producer´s/director´s hugely "creative" idea to defer to.

I am not asking for a happier ending, just for one that is not insulting to your proffessional integrity nor to my human intelligence. I hope those of you who want will get a second chance to make it right. I wonder whether the company will get the same treatment from its consumers.

#8369
Delivery

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samb wrote...

Flyers215 wrote...

@samb:

I could certainly come up with a way for Shepard to live (kind of mentioned above). I honestly don't think that it'd be too hard given the circumstances of where she is on the Crucible when she kicks the bucket. Would everyone like it? That's highly unlikely.

But how?  Shep needed to be on the Citadel to make anything happen.  And the Citadel will be destroyed as a result of that almost instantly.  She has no time to look for a ship to fly out and escape.  And it has to be Shep "pushing the botton" in person and not some cheap trick where she can do it remotely from the safety of the Normandy.  I just don't see it unless they do another Lazarus project.  And I wouldn't want that since they did it already in ME2. 
.....
.....

On second thought that did work out pretty well in ME2.....


But when the Citadel is destroyed instantly. Why do i see this 2 second Shep is breathing video. The whole ending makes no sense and it is a kick in the *** for all the fans who, like me, replayed ME1 and 2 very often to be prepared for different endings depending on the choices you made in all the games! 

I have to admit that i'am not interested to play this wonderfull game again. Just because of this unacceptable endings. There are so many heartripping moments in this game, but now its ruined for all time! Image IPB

#8370
Voodoo2015

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Flyers215 wrote...

@Voodoo2015:

What questions do you have after Shepard dying? I feel that The Child answered many of my questions such as "what the %$*£ are you doing here," "where did the Reapers come from," and "what do I do now?"

The endings are likely all the same because BioWare wanted to tell a story with a more concrete ending and this is the ending they chose to use. As you also admitted, they're not all exactly the same.

I listed a few reasons why Shepard had to die.

I'm not sure if they'll make more Mass Effect games. I know I'd like to see more, but I don't know how they'd pull it off storywise, which is what really matters to me. At this point, the series/franchise has come to a most impressive ending.

I would prefer that Shepard never be an NPC unless Shepard is importable from a save because that would then give Shepard a face and a story, which negates all choices made by some players. I felt that they did this with Revan by making him a Light Side male and effectively making my hundreds of hours of KotOR play absolutely worthless. I have grown to blame LucasArts for this rather than BioWare.

I do not know why Joker did a bunk nor can I really come up with any reason why he might have. More importantly, how did his brittle bones survive such a crash landing?

Everyone else getting to the Normandy is a plausible situation. I would say that it makes considerably less sense for two of them (whichever two you took back to Earth), but the rest could've jumped back on the Normandy once you left them behind for whatever reason. This Normandy situation is easily the biggest problem that I have with the ending.



Do not take it wrong, I have no problem that Shep dies. No question there.

But some things are just wrong when you to get to the Citadel.

The two that I had with me when I ran on Earth and Harbinger shooting everyone. One of them get off Normandy at the end.

The old man (the Stargeaser) says to the child. It's getting late but ok one more story .. Didn't Shep die.?

Then there is a Mako with the Star Child on the Citadel!
Who is the child why diden't he get help in the beginning, the child dosen't make eany sense, and adults always help children.

What happens next with all the Earth is almost destroyed and thousands of alien races. What will they eat. A bit far-fetched perhaps :-)

Normandy would not leave like that there is no explanation BW or EA may provide that explains it!
But friends do not leave their friends like that. You never leave a man behind.

What happened to all the choices you have made over the 5 years?

And why is the bad ending Anderson shooting and blows the Citadel in pieces.
And the good ending is TIM controling the Reapers.

The Arrival DLC you blew up a Mass Relay and the entire star cluster exploded.
But now I blew up all the Mass Relay and nothing happened?

The endings do not make eany sense , except that Shep dies.

But the game was brilliant except the last part of the game.

Excuse my bad English spelling is Swedish and has dyslexia.
uses Google translation.

Modifié par Voodoo2015, 21 mars 2012 - 10:00 .


#8371
Tinmachine

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Flyers215 wrote...

The Protheans built mass relays?  I specifically remember Javik saying that we, humans, were fools for assuming that the Protheans built the mass relays.  Maybe they had the ability to recreate them and I'm just not up-to-date on my lore.  If so, shame on me.


ME1 ending clearly shows that the Protheans did NOT build the relays, but they were actually able to skillfully replicate one, to that extent that they could even choose its scale.

By the way, anyone defending the endings should reload the point-of-no-return saves of ME1 and ME2 and compare the content to ME3. You´d be staggered at how little you actually get in the last game of the series. What is at the core of this problem: anyone who´d replayed those older games extensively was just warming up for the real action when ME3 ended. Just saying.There wasn´t time for a more comprehensive, longer ending? But hey, there´s a DLC.

#8372
Flyers215

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Delivery wrote...

samb wrote...

Flyers215 wrote...

@samb:

I could certainly come up with a way for Shepard to live (kind of mentioned above). I honestly don't think that it'd be too hard given the circumstances of where she is on the Crucible when she kicks the bucket. Would everyone like it? That's highly unlikely.

But how?  Shep needed to be on the Citadel to make anything happen.  And the Citadel will be destroyed as a result of that almost instantly.  She has no time to look for a ship to fly out and escape.  And it has to be Shep "pushing the botton" in person and not some cheap trick where she can do it remotely from the safety of the Normandy.  I just don't see it unless they do another Lazarus project.  And I wouldn't want that since they did it already in ME2. 
.....
.....

On second thought that did work out pretty well in ME2.....


But when the Citadel is destroyed instantly. Why do i see this 2 second Shep is breathing video. The whole ending makes no sense and it is a kick in the *** for all the fans who, like me, replayed ME1 and 2 very often to be prepared for different endings depending on the choices you made in all the games! 

I have to admit that i'am not interested to play this wonderfull game again. Just because of this unacceptable endings. There are so many heartripping moments in this game, but now its ruined for all time! Image IPB


I never saw such breathing Shepard, only tales of her exploits.  I hope to see this soon.

I played the previous games a lot as well.  I had 15 Shepards going into ME3 and plan on putting them all through the paces.  I've been playing my tail off (while alternating with SW:TOR because my guild went bananas when I fell off the face of the galaxy far, far away for almost two weeks).

#8373
samb

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Flyers215 wrote...

They do all feel the same due to their nature.  I do think that BioWare could've added more cinematic at the end.  I find that the most questions arise from the kid and the adult at the very, very end.  What was that all about?  I found it more interesting that the kid said "tell me more about the Shepard" rather than just "Shepard."  It made it all seem like some kind of story told around a fire.  In that case, that man has a ton of time on his hands because it's a hell of a story.

I personally don't mind the ending but protest the lack of closure.  They were trying to establish that Shep has become a legend told to children as an insirpation.  It also implied that space travel has been established again since the kid asks if he will see other aliens and the stargazer says, "most likely, the galaxy is a big place".   I'm okay with being a legend.....


Flyers215 wrote...

I'm not sure if they'll make more Mass Effect games. I know I'd like to see more, but I don't know how they'd pull it off storywise, which is what really matters to me. At this point, the series/franchise has come to a most impressive ending.

Like I said its a good start to an ending but it's not complete.  A little more and I'd close the book, right now it kind of feels like the Saparnos ending.

Oh really?  I'd argue that it's too closed.  By destroying the mass relays, we're stuck on Earth or in the Sol system unless we travel to Rannoch, Thessia, or Palaven (we'd have to pick one planet) where there is likely to be a flicker of life.  Rannoch would also create the lore problem of establishing a story for what Shepard did, which is something that I'm glad to say BioWare has avoided.

Nah I can see Earth being the new melting pot of the galaxy, where the races have cemented their bonds through war against an impossible enemy and won.  Once the galactic travel is back up in 4-5 generations Earth will be the place to be.

The Protheans built mass relays?  I specifically remember Javik saying that we, humans, were fools for assuming that the Protheans built the mass relays.  Maybe they had the ability to recreate them and I'm just not up-to-date on my lore.  If so, shame on me.

Ahh but Javik didn't know about Illos where they build the Conduit, which is a mini relay into the Citadel. 

My initial thought was that "ME4" would lead into an ME MMO, which would have a great deal of leniency and hopefully a much greater sandbox feel than SW:TOR.  I'm not to sure about that anymore.

I could see it.  Set on Earth, the new home of numerous galactic races, the peace that Shep brought was enough to make the races bury old vendettas and make the once devastated human homeworld into a shelter for everyone.  But tensions are rising and it is clear that even with all the terraforming efforts, space is running out.  Once again a leader must bring us together and solve all our problems and that person is you.   Start on Earth then move to other planets in the System, then to other clusters, build more relays, get help to build them, unite the natives etc, etc.  I see possibilites here.

#8374
Voodoo2015

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My initial thought was that "ME4" would lead into an ME MMO, which would have a great deal of leniency and hopefully a much greater sandbox feel than SW:TOR. I'm not to sure about that anymore.


Nooooooo not another one, Don't destroy ME more that you done.

#8375
samb

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Delivery wrote...

But when the Citadel is destroyed instantly. Why do i see this 2 second Shep is breathing video. The whole ending makes no sense and it is a kick in the *** for all the fans who, like me, replayed ME1 and 2 very often to be prepared for different endings depending on the choices you made in all the games! 

I have to admit that i'am not interested to play this wonderfull game again. Just because of this unacceptable endings. There are so many heartripping moments in this game, but now its ruined for all time! Image IPB

No, Shep dies.  We don't see his face so it is not him.  It is James puting on his N7 breatplate for the first time.  Don't be fooled.  Fear not, if you picked the synthesis ending there is a bit of Shep in everything, and the galaxy is a better place because of it.