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On the Mass Effect 3 endings. Yes, we are listening.


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#8426
sadako

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Additional suggestions for endings:

a) Indoc theory for indoc theorist.

B) A happy ending, but I would wish that it has to be a mix of specific paragon and renegade choices from ME1 to ME3 so it would increase replayability (and help you sell ME1 and ME2 copies for people just starting the franchise)

A happy ending would be shepard living and reuniting with his squad mates, and some funeral scenes if you got your squadmates/anderson killed.

Guess who rescues shepard from the citadel? The LI of course, and depending on whether you've been faithful or not, the LI dies or doesn't die saving shepard. At least that way, I know I haven't been faithful for nothing (yes, I am a selfish bastard)

#8427
shatun

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Chris Priestly wrote...

 What was your favorite moment? :)


I think the moment, when I started downloading the game, not knowing what horrible atrocity awaits me at the end

#8428
DuncanId

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Evanz wrote...
this.

- Luke, the paths are open, but you have to choose.
- if you choose red lightsaber, you will destroy all sith, empire and everyone will be screwed
- if you choose green lightsaber, you will merge sith and the jedi and everyone will be screwed
- if you choose blue lightsaber, you will become sith and you will control them, but everyone will be screwed.

You forgot this part:
- whatever you choose, you will never know what the hell just happend.

#8429
chevyguy87

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after reading countless threads and watching several videos i believe that the child the shepard sees through the game and the starchild are one in the same i believe the reapers used the child as "bait" to get shepard to give in to indoctrination it was also used to show guilt on shepards behalf that he/she cannot save everybody i believe the reapers found shepards weakness and exploited it tenfold but that's just my two cents

#8430
MysticFred

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 My favorite moment was finding this buried in the forums..  (note the date)
social.bioware.com/forum/1/topic/105/index/970146/1#970421

Modifié par MysticFred, 21 mars 2012 - 11:38 .


#8431
Redraven19

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When I finished my first (and so far only) Play through of Mass Effect 3 I have to say I was truly and deeply disappointed. And I still am.

To go online and find out that I am part of the majority, well, that just makes me feel good.

I still don’t understand what the heck went on after Harbingers beam hits Shepard and now I’m going to explain why.

Things that don’t make sense:

1. Shepard surviving Harbingers beam.

Earlier in the game on Rannoch, Shepard fights a reaper on foot, and if he gets hit by the beam, he dies and you get the “Critical Mission Failure” Screen.  In london, a cutscene shows a mixed race squad get vaporized by a beam regardless of how close they were standing in relation to the laser. If instantaneous death is the case when you get hit by a reaper’s laser cannon, how in the heck is Shepard not dead at this point?


Why can’t he dodge like earlier? If the scene with Harbinger was interactive, You know, if we could bob and weave and get to the beam just barely missing getting blown away and it was much harder to do than when we fought the Reaper on Rannoch, Then I would understand.

2.After he gets hit by the laser and Wakes up.

Why does the pistol have unlimited ammo? Why can’t you see his feet?  The slow mo just makes me think about all the earlier dream sequences and makes me want to believe in the indoctrination theory that’s been floating around the Internet. Also, where is he hearing the Radio chatter from when half his armor is gone and the rest of it seems melted onto his body? Not to mention that the people on the radio say they are looking at the transporter and that nobody made it.

3. Illusive Man/ Anderson Scene
First off, Anderson already explained earlier that the only way up to the citadel was that transport beam. So how in the heck did Anderson get there before Shepard? And beamed to a different section no less.  I can understand the Illusive Man being there, seeing as how he probably hightailed it even before Shepard and company stormed his headquarters.  The whole Illusive Man being Saren 2.0 and convincing him to shoot himself was a nice nod to the first game, but explain why he’s able to utilize the Reapers Mind control methods on Shep?!

4. The Reaper VI/ Catalyst/ Child
Okay, so our hero passes out, gets brought up another level and  has the catalyst explain to him that the Reapers are the solution. To what?  The reply: “Oh I created the Synthetic Reapers to destroy organic civilizations and meld them into one synthetic being so that they can’t build Synthetic beings cause those synthetics will destroy them. They will never coexist.”

….

And I thought Ai’s were supposed to be smart.

Is not EDI living proof of Organics and Synthetics being able to Coexist?

And what about, Oh I don’t know, earlier in the game when you convince THE QUARIANS AND THE GETH TO WORK TOGETHER. And another thing! The Reaper VI claims that Synthetics will always rise to destroy organics, well, Newsflash: As revealed by Legions memories the Quarians are the ones who started the war by attempting genocide on the Geth. The Geth were peaceful up until that point.




5. The Ending(s)
So, after our hero blindly accepts what the Catalyst tells him without even trying to argue, he is given three choices.

Ending A: Control The Reapers
In this ending, Shepard Interfaces with the Crucible, turns into a husk and then disintegrates.

What The Catalyst Child Says Will Happen: Shepard is now the new AI behind the Reapers and makes them retreat to Dark space.

The Problem: Didn’t I just spend 2 games telling the illusive man that using Reaper Tech Bad, Blowing it up good? Even Renegade Shepard expresses Reservations before giving the Collector Base to the illusive man in ME2. Why is controlling the Reapers outlined as the blue Paragon Option? I just convinced him he was wrong to attempt to control them  because it destroyed him! So why would Shepard try to do that now?


Ending B: Synthesis
In this ending, Shepard Jumps into the Crucible, turns into a husk, and then disintegrates.

What The Catalyst Child Says Will Happen:
Using the Crucible in this way will genetically rewrite the DNA of everything in the Universe making everything Part Organic/Part Synthetic. Y’know, like the Reapers.
The Problem: Three games we fight against what the Reapers want to do to us and then Shepard does it for them? NO. Just.. NO. This goes against everything that shepard has accomplised in the first two games.


Ending C:Destroy The Reapers
This is the only ending that really falls in line with the first two games IMHO.
In this ending, Shepard blows up the crucible, ending the Reaper threat once and for all.

What The Catalyst Child Says will Happen:
The Reapers will be destroyed utterly, but so will every other synthetic being in the Universe including Shepard.

The Problem:
Why is this choice outlined in Renegade Red with Anderson as the Avatar for the choice?
Isn’t this what we have been playing for? And choosing this kills The Geth and EDI? The beings that just finished proving their worth and have been accepted as allies? None of the choices fit shepard. Whether you’ve been playing as a paragon or a renegade, Shepard never comprises His/Her beliefs; even the Illusive man complains about Shepard's Idealism.  So you shoot it, it blows up. Shepard blows up. Now onto the cutscene that is almost the same no matter what you do.

Final Cutscene:
The Reapers either fall down dead or fly away because: A: Shepard is controlling them, or B. Because: “Hurr Durr, nothing organic to harvest lets go home”. Joker flies off to the relay before it explodes, followed by every Relay in the universe exploding into red, green or blue. Then The Normandy crashes on an a garden world and the crew looks at the sky.  If you had a high enough amount of War Assets and picked Destroy The Reapers, then you see a 5 second clip of the hero breathing. Credits Roll. Enter old man talking with child. Followed by a “Don’t forget to buy DLC” Message!

The Problem:
1. How did Joker know when to fly away? In the ending of Mass Effect 2, Shepard TELLS him to fly away because the Base is going to explode. Also, Everyone in the crew knew the only reason for going to the Collector Base was to blow it up. In ME3, None of the characters knew what the Crucible was going to do except Shepard, and he/she only finds out a minute before using it.

2.Why did Joker fly away?  That’s not in character with all the heroic things Joker did in the first two games; Like leading the charge against Sovereign in ME1 or Unshackling EDI to purge the Ship.

3. It was established in Arrival that destroying a Mass Relay causes a catastrophic explosion capable of destroying whole Solar Systems. So If Shepard just blew up all the relays in the universe I guess that means everyone is as dead as those batarian colonists in Arrival.

4. If you want to argue that he didn’t blow up all the relays but instead rendered them useless or whatever, that still leaves the massive combined race military fleet that came to the Sol System to help you trapped with no way of getting home. So everyone is still screwed.

5. In two of the three endings, the people I watched exit the Normandy onto this Garden Planet were the two I had in my squad in London. They were with me When Shepard was hit by harbingers laser. So how in the heck did they get to the Normandy? In the Synthesis ending, you are shown Joker and Edi Hugging, and everything has a green tinted circuitry look to it. What were you trying to show here? Joker and EDI as a type of Adam and Eve in a brave new world where everything is Organic/Synthetic and everyone else in the universe is dead? That might be nice as a possible ending but that still doesn’t resolve any of the stuff that went down over the course of three games.

6. The additional five second scene makes no sense to me because Shepard is shown breathing after having blown up the Citadel. But wait:  The Citadel was in space. So you mean to tell me that after getting blown out of a space station orbiting earth and crash landing on the ground Shepard is still alive? I might be inclined to believe that if Shepard hadn’t been blown out of a spaceship and landed on a planet in the beginning of mass effect 2 as meat and tubes that took Cerberus 2 years to rebuild.

Other things that are Terrible:
-The complete Cop-out on showing us Tali’Zorah’s face.
- The Face importer Glitch[/b]

The Lack of a Proper Boss Battle:
There’s Saren’s Husk in ME1 and then The Human/Reaper Larva In ME2.

Where’s the Boss Fight in ME3?

The art booklet included with my Collectors Edition showed that originally the Illusive man was going to mutate into a giant husk thing that the player would have to fight. It also mentions that this was scrapped because the writers wanted to show that the Illusive mans greatest weapon was always his intellect.

I don’t mind that, but a fight with harbinger would be nice; especially after all the interaction we had with harbinger in ME2 and Arrival. It wouldn’t be a big stretch considering that Shepard took down the Human-Reaper in ME2 and the Reaper on Rannoch on foot.




What we were Promised:
We Gamers and Fans were told that the game would diverge into wildly different conclusions based upon our actions in the first three games.It does not.

The ending cutscenes only differ in color scheme and it is never revealed what our choices did.

Even Dragon Age: Origins had the pages of text that detailed what happened after the final fight. Speaking of which, I feel that DA:O different endings were better done.  If that game, Sacrificing the main character  to save the world was a choice, but NOT the only choice. There was also an ending where a squad-mate sacrificed themselves to save the world, and an ending where NO ONE DIED and the world was still saved. Those are endings that are clearly different.

And correct me if I’m wrong, but didn’t Bioware push the release date of Mass Effect 3 back from Holiday 2011 to March 2012 because they wanted more time to ensure the ending(s) exceed every-one's expectations?  So they had more time to work on it but, this is the best they could come up with?


What we expected:
Multiple endings that reflected the choices our Shepard made over the course of three games and six years. Seeing the future of our Squad, the universe we worked so hard to save, and Shepard him/herself.

What We Got:
A bull-crap  five minute Meta-philosophical cut-scene that leaves a trilogy with a very clear beginning and middle with no definitive end.  A cut-scene that resolves nothing and is the major reason such a majority of fans are upset.  With all the time and story-telling that went into making the choose your own adventure story of Mass Effect  a branching but linear experience, why does it end like LOST?


I honestly feel cheated, lied to, and alienated.

What We Want:
Multiple endings that reflected the choices our Shepard made over the course of three games and six years. Seeing the future of our Squad, the universe we worked so hard to save, and Shepard him/herself.

Endings that make sense and resolve the game.


Here’s another point I’d like to make. The deaths of Mordin, Thane and Legion were beautifully written endings to their characters. Mordin finds redemption in fixing the Genophage he created;
and the singing as he died... beautiful.  Thane spent his whole life assassinating people and his final act is to stop an assassination. Beautiful.  Legion sacrificing his consciousness in order to give his people true intelligence? BEAUTIFUL.  Those were all wonderfully written conclusions which only make me angrier that there was no such conclusion for the rest of your squad, the universe as a whole or Shepard him/herself.

I would be fine with endings where Shepard dies... as long as it is by choice and there are endings where Shepard can live.  Endings that reflect the choices that were made.

This whole “Oh Shepard is screwed no matter what he does” just doesn’t mesh well with the events of the previous two games.  In the ending of Mass Effect 2, it was very clear what choices  you made over the course of the game would lead to death and which would lead to life. And then there is the final decision via paragon choice or renegade choice.

What baffles me more than any of the above is the fact that Bioware had a great formula with the first two games and threw it out the window in ME3’s ending in favor of a M. Night Shyamalanesque twist that is neither deep nor meaningful, and has only succeeded in breaking the promises Bioware made, alienating a majority of their existing fanbase, and left a lot of gamers, myself included, wanting their time and money back.

[/b]

#8432
Panaka01

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The story up to the last 5-10 minutes is pure gold. The last few minutes are pure bovine manure. More on that later. Loved the Femship pray with Koliat moment and Thanes death. Kai Leng should be ashamed.
One general complaint would be that the Normandy never again uses the Thanix guns, even when it makes sense to do so. During the Grissom Academy mission the Normandy should have been able to simply kill that cruiser. If they can go toe to toe with a collector ship and win, that shouldn't be a problem seeing as they have the element of surprise.

All round solid game play with only a few things that detract from it. I'm glad you scrapped the mini games, but miss the occasional minor puzzle that broke up the combat. Also the journal sucks. Quest tracking is essentially impossible. Let the quests show if you have the item. Also if you get a planet name, show the sector and system name. Would have liked a moment where you can

The ending:
The amount of plot holes is staggering. Why is joker in FTL? He should be in the fight with the main fleet. Did he abandon his post? If so, it is so far out of character that it isn't even funny. How did he pick up the Love Interest and that random squad member. Those were on Earth in the final battle.
The entire Star child thing is maddening. Not only do we get a last minute introduction but his entire reasoning is flawed. He build synthetics, and is one himself, to kill all star faring races so they don't get killed by synthetics. the entire idea is absurd. The worst is that Shepard simply accepts the three choices offered at face value without even the ability to point out EDI and that the Geth and Quarians are now at peace, or that the Geth never wanted to kill them in the first place. Finally the entire ending goes against the spirit of the games. From the beginning the message is that the differences in the races that make up your crew is what makes you strong, but here we get the opposite.
There is no closure. The fleet is effectively stranded on a ruined Earth, the Quarians and Turians can't eat other food, the relays are gone and interstellar trade has effectively been wiped out. What happens to all those colonies that aren't self sufficient? What happens to past and current crew? Is Liara pregnant? What are the long term effects for the control and Synthesis options (do we get that N7 Reaper ordering Harbinger around if we pick control)? What happens after the destroy option?
We were promised a lot in the promotional campaign leading up to release of the game and, as far as the ending is concerned, we didn't get it. Nothing we did alters how the game ends. Only the amount of EMS points makes a difference and that is superficial. I want what I was promised.

I don't need a happy end where everybody reunites and lives happily ever after, although I would prefer the reunites and is at least content. What I do need is an ending that makes sense, gives me closure and makes me feel good about to the 150+ hours that I spend on the games. At the moment replaying the single player is a real chore, because I know that stupid piece of crap writing is waiting for me at the end.

Or you can watch the following video. I agree fully with the guy.

Modifié par Panaka01, 21 mars 2012 - 11:52 .


#8433
Guest_Vurculac_*

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Redraven19 wrote...

When I finished my first (and so far only) Play through of Mass Effect 3 I have to say I was truly and deeply disappointed. And I still am.

To go online and find out that I am part of the majority, well, that just makes me feel good.

I still don’t understand what the heck went on after Harbingers beam hits Shepard and now I’m going to explain why.

Things that don’t make sense:

1. Shepard surviving Harbingers beam.

Earlier in the game on Rannoch, Shepard fights a reaper on foot, and if he gets hit by the beam, he dies and you get the “Critical Mission Failure” Screen.  In london, a cutscene shows a mixed race squad get vaporized by a beam regardless of how close they were standing in relation to the laser. If instantaneous death is the case when you get hit by a reaper’s laser cannon, how in the heck is Shepard not dead at this point?


Why can’t he dodge like earlier? If the scene with Harbinger was interactive, You know, if we could bob and weave and get to the beam just barely missing getting blown away and it was much harder to do than when we fought the Reaper on Rannoch, Then I would understand.

2.After he gets hit by the laser and Wakes up.

Why does the pistol have unlimited ammo? Why can’t you see his feet?  The slow mo just makes me think about all the earlier dream sequences and makes me want to believe in the indoctrination theory that’s been floating around the Internet. Also, where is he hearing the Radio chatter from when half his armor is gone and the rest of it seems melted onto his body? Not to mention that the people on the radio say they are looking at the transporter and that nobody made it.

3. Illusive Man/ Anderson Scene
First off, Anderson already explained earlier that the only way up to the citadel was that transport beam. So how in the heck did Anderson get there before Shepard? And beamed to a different section no less.  I can understand the Illusive Man being there, seeing as how he probably hightailed it even before Shepard and company stormed his headquarters.  The whole Illusive Man being Saren 2.0 and convincing him to shoot himself was a nice nod to the first game, but explain why he’s able to utilize the Reapers Mind control methods on Shep?!

4. The Reaper VI/ Catalyst/ Child
Okay, so our hero passes out, gets brought up another level and  has the catalyst explain to him that the Reapers are the solution. To what?  The reply: “Oh I created the Synthetic Reapers to destroy organic civilizations and meld them into one synthetic being so that they can’t build Synthetic beings cause those synthetics will destroy them. They will never coexist.”

….

And I thought Ai’s were supposed to be smart.

Is not EDI living proof of Organics and Synthetics being able to Coexist?

And what about, Oh I don’t know, earlier in the game when you convince THE QUARIANS AND THE GETH TO WORK TOGETHER. And another thing! The Reaper VI claims that Synthetics will always rise to destroy organics, well, Newsflash: As revealed by Legions memories the Quarians are the ones who started the war by attempting genocide on the Geth. The Geth were peaceful up until that point.




5. The Ending(s)
So, after our hero blindly accepts what the Catalyst tells him without even trying to argue, he is given three choices.

Ending A: Control The Reapers
In this ending, Shepard Interfaces with the Crucible, turns into a husk and then disintegrates.

What The Catalyst Child Says Will Happen: Shepard is now the new AI behind the Reapers and makes them retreat to Dark space.

The Problem: Didn’t I just spend 2 games telling the illusive man that using Reaper Tech Bad, Blowing it up good? Even Renegade Shepard expresses Reservations before giving the Collector Base to the illusive man in ME2. Why is controlling the Reapers outlined as the blue Paragon Option? I just convinced him he was wrong to attempt to control them  because it destroyed him! So why would Shepard try to do that now?


Ending B: Synthesis
In this ending, Shepard Jumps into the Crucible, turns into a husk, and then disintegrates.

What The Catalyst Child Says Will Happen:
Using the Crucible in this way will genetically rewrite the DNA of everything in the Universe making everything Part Organic/Part Synthetic. Y’know, like the Reapers.
The Problem: Three games we fight against what the Reapers want to do to us and then Shepard does it for them? NO. Just.. NO. This goes against everything that shepard has accomplised in the first two games.


Ending C:Destroy The Reapers
This is the only ending that really falls in line with the first two games IMHO.
In this ending, Shepard blows up the crucible, ending the Reaper threat once and for all.

What The Catalyst Child Says will Happen:
The Reapers will be destroyed utterly, but so will every other synthetic being in the Universe including Shepard.

The Problem:
Why is this choice outlined in Renegade Red with Anderson as the Avatar for the choice?
Isn’t this what we have been playing for? And choosing this kills The Geth and EDI? The beings that just finished proving their worth and have been accepted as allies? None of the choices fit shepard. Whether you’ve been playing as a paragon or a renegade, Shepard never comprises His/Her beliefs; even the Illusive man complains about Shepard's Idealism.  So you shoot it, it blows up. Shepard blows up. Now onto the cutscene that is almost the same no matter what you do.

Final Cutscene:
The Reapers either fall down dead or fly away because: A: Shepard is controlling them, or B. Because: “Hurr Durr, nothing organic to harvest lets go home”. Joker flies off to the relay before it explodes, followed by every Relay in the universe exploding into red, green or blue. Then The Normandy crashes on an a garden world and the crew looks at the sky.  If you had a high enough amount of War Assets and picked Destroy The Reapers, then you see a 5 second clip of the hero breathing. Credits Roll. Enter old man talking with child. Followed by a “Don’t forget to buy DLC” Message!

The Problem:
1. How did Joker know when to fly away? In the ending of Mass Effect 2, Shepard TELLS him to fly away because the Base is going to explode. Also, Everyone in the crew knew the only reason for going to the Collector Base was to blow it up. In ME3, None of the characters knew what the Crucible was going to do except Shepard, and he/she only finds out a minute before using it.

2.Why did Joker fly away?  That’s not in character with all the heroic things Joker did in the first two games; Like leading the charge against Sovereign in ME1 or Unshackling EDI to purge the Ship.

3. It was established in Arrival that destroying a Mass Relay causes a catastrophic explosion capable of destroying whole Solar Systems. So If Shepard just blew up all the relays in the universe I guess that means everyone is as dead as those batarian colonists in Arrival.

4. If you want to argue that he didn’t blow up all the relays but instead rendered them useless or whatever, that still leaves the massive combined race military fleet that came to the Sol System to help you trapped with no way of getting home. So everyone is still screwed.

5. In two of the three endings, the people I watched exit the Normandy onto this Garden Planet were the two I had in my squad in London. They were with me When Shepard was hit by harbingers laser. So how in the heck did they get to the Normandy? In the Synthesis ending, you are shown Joker and Edi Hugging, and everything has a green tinted circuitry look to it. What were you trying to show here? Joker and EDI as a type of Adam and Eve in a brave new world where everything is Organic/Synthetic and everyone else in the universe is dead? That might be nice as a possible ending but that still doesn’t resolve any of the stuff that went down over the course of three games.

6. The additional five second scene makes no sense to me because Shepard is shown breathing after having blown up the Citadel. But wait:  The Citadel was in space. So you mean to tell me that after getting blown out of a space station orbiting earth and crash landing on the ground Shepard is still alive? I might be inclined to believe that if Shepard hadn’t been blown out of a spaceship and landed on a planet in the beginning of mass effect 2 as meat and tubes that took Cerberus 2 years to rebuild.

Other things that are Terrible:
-The complete Cop-out on showing us Tali’Zorah’s face.
- The Face importer Glitch[/b]

The Lack of a Proper Boss Battle:
There’s Saren’s Husk in ME1 and then The Human/Reaper Larva In ME2.

Where’s the Boss Fight in ME3?

The art booklet included with my Collectors Edition showed that originally the Illusive man was going to mutate into a giant husk thing that the player would have to fight. It also mentions that this was scrapped because the writers wanted to show that the Illusive mans greatest weapon was always his intellect.

I don’t mind that, but a fight with harbinger would be nice; especially after all the interaction we had with harbinger in ME2 and Arrival. It wouldn’t be a big stretch considering that Shepard took down the Human-Reaper in ME2 and the Reaper on Rannoch on foot.




What we were Promised:
We Gamers and Fans were told that the game would diverge into wildly different conclusions based upon our actions in the first three games.It does not.

The ending cutscenes only differ in color scheme and it is never revealed what our choices did.

Even Dragon Age: Origins had the pages of text that detailed what happened after the final fight. Speaking of which, I feel that DA:O different endings were better done.  If that game, Sacrificing the main character  to save the world was a choice, but NOT the only choice. There was also an ending where a squad-mate sacrificed themselves to save the world, and an ending where NO ONE DIED and the world was still saved. Those are endings that are clearly different.

And correct me if I’m wrong, but didn’t Bioware push the release date of Mass Effect 3 back from Holiday 2011 to March 2012 because they wanted more time to ensure the ending(s) exceed every-one's expectations?  So they had more time to work on it but, this is the best they could come up with?


What we expected:
Multiple endings that reflected the choices our Shepard made over the course of three games and six years. Seeing the future of our Squad, the universe we worked so hard to save, and Shepard him/herself.

What We Got:
A bull-crap  five minute Meta-philosophical cut-scene that leaves a trilogy with a very clear beginning and middle with no definitive end.  A cut-scene that resolves nothing and is the major reason such a majority of fans are upset.  With all the time and story-telling that went into making the choose your own adventure story of Mass Effect  a branching but linear experience, why does it end like LOST?


I honestly feel cheated, lied to, and alienated.

What We Want:
Multiple endings that reflected the choices our Shepard made over the course of three games and six years. Seeing the future of our Squad, the universe we worked so hard to save, and Shepard him/herself.

Endings that make sense and resolve the game.


Here’s another point I’d like to make. The deaths of Mordin, Thane and Legion were beautifully written endings to their characters. Mordin finds redemption in fixing the Genophage he created;
and the singing as he died... beautiful.  Thane spent his whole life assassinating people and his final act is to stop an assassination. Beautiful.  Legion sacrificing his consciousness in order to give his people true intelligence? BEAUTIFUL.  Those were all wonderfully written conclusions which only make me angrier that there was no such conclusion for the rest of your squad, the universe as a whole or Shepard him/herself.

I would be fine with endings where Shepard dies... as long as it is by choice and there are endings where Shepard can live.  Endings that reflect the choices that were made.

This whole “Oh Shepard is screwed no matter what he does” just doesn’t mesh well with the events of the previous two games.  In the ending of Mass Effect 2, it was very clear what choices  you made over the course of the game would lead to death and which would lead to life. And then there is the final decision via paragon choice or renegade choice.

What baffles me more than any of the above is the fact that Bioware had a great formula with the first two games and threw it out the window in ME3’s ending in favor of a M. Night Shyamalanesque twist that is neither deep nor meaningful, and has only succeeded in breaking the promises Bioware made, alienating a majority of their existing fanbase, and left a lot of gamers, myself included, wanting their time and money back.

[/b]



Very good post sir. Imma have to agree with this. Image IPB

#8434
0Sion0

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Vurculac wrote...

Redraven19 wrote...

When I finished my first (and so far only) Play through of Mass Effect 3 I have to say I was truly and deeply disappointed. And I still am.

To go online and find out that I am part of the majority, well, that just makes me feel good.

I still don’t understand what the heck went on after Harbingers beam hits Shepard and now I’m going to explain why.

Things that don’t make sense:

1. Shepard surviving Harbingers beam.

Earlier in the game on Rannoch, Shepard fights a reaper on foot, and if he gets hit by the beam, he dies and you get the “Critical Mission Failure” Screen.  In london, a cutscene shows a mixed race squad get vaporized by a beam regardless of how close they were standing in relation to the laser. If instantaneous death is the case when you get hit by a reaper’s laser cannon, how in the heck is Shepard not dead at this point?


Why can’t he dodge like earlier? If the scene with Harbinger was interactive, You know, if we could bob and weave and get to the beam just barely missing getting blown away and it was much harder to do than when we fought the Reaper on Rannoch, Then I would understand.

2.After he gets hit by the laser and Wakes up.

Why does the pistol have unlimited ammo? Why can’t you see his feet?  The slow mo just makes me think about all the earlier dream sequences and makes me want to believe in the indoctrination theory that’s been floating around the Internet. Also, where is he hearing the Radio chatter from when half his armor is gone and the rest of it seems melted onto his body? Not to mention that the people on the radio say they are looking at the transporter and that nobody made it.

3. Illusive Man/ Anderson Scene
First off, Anderson already explained earlier that the only way up to the citadel was that transport beam. So how in the heck did Anderson get there before Shepard? And beamed to a different section no less.  I can understand the Illusive Man being there, seeing as how he probably hightailed it even before Shepard and company stormed his headquarters.  The whole Illusive Man being Saren 2.0 and convincing him to shoot himself was a nice nod to the first game, but explain why he’s able to utilize the Reapers Mind control methods on Shep?!

4. The Reaper VI/ Catalyst/ Child
Okay, so our hero passes out, gets brought up another level and  has the catalyst explain to him that the Reapers are the solution. To what?  The reply: “Oh I created the Synthetic Reapers to destroy organic civilizations and meld them into one synthetic being so that they can’t build Synthetic beings cause those synthetics will destroy them. They will never coexist.”

….

And I thought Ai’s were supposed to be smart.

Is not EDI living proof of Organics and Synthetics being able to Coexist?

And what about, Oh I don’t know, earlier in the game when you convince THE QUARIANS AND THE GETH TO WORK TOGETHER. And another thing! The Reaper VI claims that Synthetics will always rise to destroy organics, well, Newsflash: As revealed by Legions memories the Quarians are the ones who started the war by attempting genocide on the Geth. The Geth were peaceful up until that point.




5. The Ending(s)
So, after our hero blindly accepts what the Catalyst tells him without even trying to argue, he is given three choices.

Ending A: Control The Reapers
In this ending, Shepard Interfaces with the Crucible, turns into a husk and then disintegrates.

What The Catalyst Child Says Will Happen: Shepard is now the new AI behind the Reapers and makes them retreat to Dark space.

The Problem: Didn’t I just spend 2 games telling the illusive man that using Reaper Tech Bad, Blowing it up good? Even Renegade Shepard expresses Reservations before giving the Collector Base to the illusive man in ME2. Why is controlling the Reapers outlined as the blue Paragon Option? I just convinced him he was wrong to attempt to control them  because it destroyed him! So why would Shepard try to do that now?


Ending B: Synthesis
In this ending, Shepard Jumps into the Crucible, turns into a husk, and then disintegrates.

What The Catalyst Child Says Will Happen:
Using the Crucible in this way will genetically rewrite the DNA of everything in the Universe making everything Part Organic/Part Synthetic. Y’know, like the Reapers.
The Problem: Three games we fight against what the Reapers want to do to us and then Shepard does it for them? NO. Just.. NO. This goes against everything that shepard has accomplised in the first two games.


Ending C:Destroy The Reapers
This is the only ending that really falls in line with the first two games IMHO.
In this ending, Shepard blows up the crucible, ending the Reaper threat once and for all.

What The Catalyst Child Says will Happen:
The Reapers will be destroyed utterly, but so will every other synthetic being in the Universe including Shepard.

The Problem:
Why is this choice outlined in Renegade Red with Anderson as the Avatar for the choice?
Isn’t this what we have been playing for? And choosing this kills The Geth and EDI? The beings that just finished proving their worth and have been accepted as allies? None of the choices fit shepard. Whether you’ve been playing as a paragon or a renegade, Shepard never comprises His/Her beliefs; even the Illusive man complains about Shepard's Idealism.  So you shoot it, it blows up. Shepard blows up. Now onto the cutscene that is almost the same no matter what you do.

Final Cutscene:
The Reapers either fall down dead or fly away because: A: Shepard is controlling them, or B. Because: “Hurr Durr, nothing organic to harvest lets go home”. Joker flies off to the relay before it explodes, followed by every Relay in the universe exploding into red, green or blue. Then The Normandy crashes on an a garden world and the crew looks at the sky.  If you had a high enough amount of War Assets and picked Destroy The Reapers, then you see a 5 second clip of the hero breathing. Credits Roll. Enter old man talking with child. Followed by a “Don’t forget to buy DLC” Message!

The Problem:
1. How did Joker know when to fly away? In the ending of Mass Effect 2, Shepard TELLS him to fly away because the Base is going to explode. Also, Everyone in the crew knew the only reason for going to the Collector Base was to blow it up. In ME3, None of the characters knew what the Crucible was going to do except Shepard, and he/she only finds out a minute before using it.

2.Why did Joker fly away?  That’s not in character with all the heroic things Joker did in the first two games; Like leading the charge against Sovereign in ME1 or Unshackling EDI to purge the Ship.

3. It was established in Arrival that destroying a Mass Relay causes a catastrophic explosion capable of destroying whole Solar Systems. So If Shepard just blew up all the relays in the universe I guess that means everyone is as dead as those batarian colonists in Arrival.

4. If you want to argue that he didn’t blow up all the relays but instead rendered them useless or whatever, that still leaves the massive combined race military fleet that came to the Sol System to help you trapped with no way of getting home. So everyone is still screwed.

5. In two of the three endings, the people I watched exit the Normandy onto this Garden Planet were the two I had in my squad in London. They were with me When Shepard was hit by harbingers laser. So how in the heck did they get to the Normandy? In the Synthesis ending, you are shown Joker and Edi Hugging, and everything has a green tinted circuitry look to it. What were you trying to show here? Joker and EDI as a type of Adam and Eve in a brave new world where everything is Organic/Synthetic and everyone else in the universe is dead? That might be nice as a possible ending but that still doesn’t resolve any of the stuff that went down over the course of three games.

6. The additional five second scene makes no sense to me because Shepard is shown breathing after having blown up the Citadel. But wait:  The Citadel was in space. So you mean to tell me that after getting blown out of a space station orbiting earth and crash landing on the ground Shepard is still alive? I might be inclined to believe that if Shepard hadn’t been blown out of a spaceship and landed on a planet in the beginning of mass effect 2 as meat and tubes that took Cerberus 2 years to rebuild.

Other things that are Terrible:
-The complete Cop-out on showing us Tali’Zorah’s face.
- The Face importer Glitch[/b]

The Lack of a Proper Boss Battle:
There’s Saren’s Husk in ME1 and then The Human/Reaper Larva In ME2.

Where’s the Boss Fight in ME3?

The art booklet included with my Collectors Edition showed that originally the Illusive man was going to mutate into a giant husk thing that the player would have to fight. It also mentions that this was scrapped because the writers wanted to show that the Illusive mans greatest weapon was always his intellect.

I don’t mind that, but a fight with harbinger would be nice; especially after all the interaction we had with harbinger in ME2 and Arrival. It wouldn’t be a big stretch considering that Shepard took down the Human-Reaper in ME2 and the Reaper on Rannoch on foot.




What we were Promised:
We Gamers and Fans were told that the game would diverge into wildly different conclusions based upon our actions in the first three games.It does not.

The ending cutscenes only differ in color scheme and it is never revealed what our choices did.

Even Dragon Age: Origins had the pages of text that detailed what happened after the final fight. Speaking of which, I feel that DA:O different endings were better done.  If that game, Sacrificing the main character  to save the world was a choice, but NOT the only choice. There was also an ending where a squad-mate sacrificed themselves to save the world, and an ending where NO ONE DIED and the world was still saved. Those are endings that are clearly different.

And correct me if I’m wrong, but didn’t Bioware push the release date of Mass Effect 3 back from Holiday 2011 to March 2012 because they wanted more time to ensure the ending(s) exceed every-one's expectations?  So they had more time to work on it but, this is the best they could come up with?


What we expected:
Multiple endings that reflected the choices our Shepard made over the course of three games and six years. Seeing the future of our Squad, the universe we worked so hard to save, and Shepard him/herself.

What We Got:
A bull-crap  five minute Meta-philosophical cut-scene that leaves a trilogy with a very clear beginning and middle with no definitive end.  A cut-scene that resolves nothing and is the major reason such a majority of fans are upset.  With all the time and story-telling that went into making the choose your own adventure story of Mass Effect  a branching but linear experience, why does it end like LOST?


I honestly feel cheated, lied to, and alienated.

What We Want:
Multiple endings that reflected the choices our Shepard made over the course of three games and six years. Seeing the future of our Squad, the universe we worked so hard to save, and Shepard him/herself.

Endings that make sense and resolve the game.


Here’s another point I’d like to make. The deaths of Mordin, Thane and Legion were beautifully written endings to their characters. Mordin finds redemption in fixing the Genophage he created;
and the singing as he died... beautiful.  Thane spent his whole life assassinating people and his final act is to stop an assassination. Beautiful.  Legion sacrificing his consciousness in order to give his people true intelligence? BEAUTIFUL.  Those were all wonderfully written conclusions which only make me angrier that there was no such conclusion for the rest of your squad, the universe as a whole or Shepard him/herself.

I would be fine with endings where Shepard dies... as long as it is by choice and there are endings where Shepard can live.  Endings that reflect the choices that were made.

This whole “Oh Shepard is screwed no matter what he does” just doesn’t mesh well with the events of the previous two games.  In the ending of Mass Effect 2, it was very clear what choices  you made over the course of the game would lead to death and which would lead to life. And then there is the final decision via paragon choice or renegade choice.

What baffles me more than any of the above is the fact that Bioware had a great formula with the first two games and threw it out the window in ME3’s ending in favor of a M. Night Shyamalanesque twist that is neither deep nor meaningful, and has only succeeded in breaking the promises Bioware made, alienating a majority of their existing fanbase, and left a lot of gamers, myself included, wanting their time and money back.

[/b]



Very good post sir. Imma have to agree with this. Image IPB


And another quote, just to bring this to the attention to anyone reading.

Sidenote: Shouldn't Bioware at least be giving us something right about now? A proper 'We're listening still', at the very least? Image IPB

#8435
kevlarcardhouse

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Please, please don't cave in and change the ending. There were things about it that could have been executed better, but as it stood it was a brilliant coda to the series.

Also, I love how all the complainers insist that they don't want a happy ending, and then proceed with paragraphs outlining how actually that is exactly what they want. I can't believe people getting so riled up over the way they decided to end it, pretty much making it clear that the only acceptable ending is the same hokum of the universe being saved and there being a huge party in Shepard's honour just like at the end of every other BioWare game, not to mention every pulpy sci-fi and fantasy series ever made.

#8436
Virmire Vermin

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:


You ain't fooling me with your devil emoticon. You guys are up to something...

#8437
Simodon

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MysticFred wrote...

 My favorite moment was finding this buried in the forums..  (note the date)
social.bioware.com/forum/1/topic/105/index/970146/1#970421



made my day, thanks ^^

#8438
Dretlin

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Did Bioware not say on several occasions that an ending like this would not happen?

Is there a thread with quotes? It would be an excellent idea to compile that. Unless anyone has a link to something similar they can share.

#8439
E_v_e_n

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ME3 was 99,9% awesome. Mordin and Thane's deaths made my cry like a baby, and I felt more emotionally connected to the characters than ever. Then the ending came, and while not outraged, I felt disappointed. It kind of felt like everything that Shepard had done throughout the last games, not to mention ME3 itself, just didn't matter anymore. Hell, the explanation by the AI kid on the Citadel didn't even make sense... "I made a bunch of synthetics that will kill you so you won't be killed by synthetics in the future..." Where's the sense in that? I mean, Shepard already proved that wrong (at least my Paragon Shepard did) when he united the Geth and the Quarians, ending their war with each other. EDI is another proof against this theory, since she explains right before the ending while they're in London, that the Reapers are wrong because they don't feel any sympathy. EDI on the other hand does, as she's also in a relationship with Joker. This is undeniable proof that organics and synthetics can coexist with each other.
Another point that I didn't like was that, no matter what you do, you end up destroying the Mass Relays. This would undo what Shepard had accomplished in the game (from a Paragon POV), like making peace between the Turans and the Krogan and the Geth and Quarians. Also, Shepard managed to unite the entire galaxy against the Reapers, which I feel deserves a better ending. I would like for the ending of the game to be based more on the actions you've done, and not just 3 minorly different cutscenes, where basically Shep and the rest of the galaxy are screwed... I'm fine with sad endings, just not crappy ones.
In my opinion, this is how I would've wanted ME3 to end:

Paragon: Shepard uniting everyone, and everyone destroying the Reapers for good, getting back with his squadmates, joining them on Earth, holding a great final speech to end the game, inspiring the people who have survived to start rebuilding, and make a greater future to the galaxy together.

Renegade: Managing to still defeat the Reapers, although the future of the galaxy would look grimmer, based on Shepards decisions. The Krogan would be more vengeful than ever, vowing revenge over not only Salarians and Turians, but also Humanity as well for deceiving them. Humanity would also be a more feared force in the galaxy, due to the technology that the Illusive Man had acquired from the Reapers, letting the humans take the place as the most advanced race in the galaxy over the Asari.

Bad Ending: Shepard and everyone sacrifice everything in a final assault against the Reapers, but are ultimately defeated. Game could end with more Reapers descending from space down to Earth.

These are just some ideas that I think would've made for a much better ending, and bring more closure to the story than the ones we have at the present date.

That said, 99,9% of the game was pure awesomeness, and still makes me feel satisfied with ME3 as a whole. If it wasn't for the ending, it would've been one of the greatest masterpieces of gaming ever.

#8440
Redraven19

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oh, and as a footnote to the large post of mine above, I would like to add that the ending severely limits the replayability of ME3, and replayability  is one of the largest reasons I grew to like the first two games so much. 

#8441
E_v_e_n

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This article effectively sums up my thoughts about the ending. People at BioWare should probably give it a read as well.
http://www.gamefront...fans-are-right/

#8442
Evanz

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DuncanId wrote...

Evanz wrote...
this.

- Luke, the paths are open, but you have to choose.
- if you choose red lightsaber, you will destroy all sith, empire and everyone will be screwed
- if you choose green lightsaber, you will merge sith and the jedi and everyone will be screwed
- if you choose blue lightsaber, you will become sith and you will control them, but everyone will be screwed.

You forgot this part:
- whatever you choose, you will never know what the hell just happend.

Right, you are.

Make Choice, You must!

#8443
Avatar231278

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There are those things like artistic license. But even that doesn't allow the artist to turn the hero (Shepard) into a tragic hero (Bruce Willis in Armageddon - although even he is not really a tragic hero. Hamlet would be another example or Beowulf). Shepard hasn't done anything to force the Reaper-attack, which would made him/her a tragic hero. It would have happened with or without him/her. Still no one will have a problem with it, IF we also have the choice to keep him the hero, we got to know him/her.

Artistic license is okay and in a book or a movie, where I am not able to change the form of interaction with the fictional world and the fictional protagonist, I go with it and still have fun reading and watching. But when I actively take part in the story and every aspect shows that there is the possibility for a "happy end", then it should be possible.

Seriously. After I was finished with one of the best games I ever played and the best role-playing experience up to the point of running towards the transporter-beam and watched the ending, I was about to contact technical support, because I thought the ending was a bug. I mean every new start of the game means committing (emotional) suicide for the protagonist over the course of three games. So why start again after all?

Modifié par Avatar231278, 21 mars 2012 - 12:33 .


#8444
SandMan2012

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Simodon wrote...

MysticFred wrote...

 My favorite moment was finding this buried in the forums..  (note the date)
social.bioware.com/forum/1/topic/105/index/970146/1#970421



made my day, thanks ^^


Just made mine too 

#8445
Twinzam.V

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Avatar231278 wrote...

There are those things like artistic license. But even that doesn't allow the artist to turn the hero (Shepard) into a tragic hero (Bruce Willis in Armageddon). Shepard hasn't done anything to force the Reaper-attack. It would have come with or without him/her. Still no one will have a problem with it, IF we also have the choice to keep him the hero, we got to know him/her.

Artistic license is okay and in a book or a movie, where I am not able to change the form of interaction with the fictional world and the fictional protagonist, I go with it and still have fun reading and showing. But when I actively take part in the story and every aspect shows that there is the possibility for a "happy end", then it should be possible.

Seriously. After I was finished with one of the best games I ever played and the best role-playing experience up to the point of running towards the transporter-beam and watched the ending, I was about to contact technical support, because I thought the ending was a bug. I mean every new start of the game means committing (emotional) suicide for the protagonist over the course of three games. So why start again after all?


At least Burce Willis death had a meaning and we see what happens to everyone in the end. Till today im trying to find meaning in Shepard's sacrifice.

#8446
improperdancing

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Thanatos144 wrote...
How? They explain why the reapers are there.....Why they were made.....Hell they gave you an example with the geth and thier creators. They covered your crew both former and present  they even got Joker a girl. I guess I dont see what else you want from them. They even ended the game with a epic choice. Just cause you dont like the choices does not mean they are not epic. Thats the way the game always was. You made choices and delt with what came about.


First off, the explanation for the Reapers' existence is ridiculously stupid.  The Reapers are a race of synthetics who are there to kill organics to protect organics from synthetics, with the premise being that eventually synthetics will kill all organics.  Doesn't the existence of the Reapers themselves disprove this point?  

Further, why is there no option to argue with Star Child about this point?  After all, it does contradict major plot points in the second and third game.  The second game makes a point of showing you that the Geth only became hostile because the Reapers influenced them.  The third game has a multiple-hour sequence above and on Rannoch that allows you to give the Geth individuality and unite them with the Quarians.  Doesn't the very existence of the Geth fighting for humanity and the other allied alien races disprove the Reapers' existence?  At the very least, shouldn't I be able to bring this up in the final conversation?

Where in the ending did they cover what happens to any of your crew?  The most information we know about any of them is that they are stranded on some conveniently habitable jungle world (never mind the prepostorousness of Joker somehow crash-landing on a world with oxygen).  And even that doesn't make sense, as Joker wouldn't be running from the battle and leaving Shepherd behind, nor would any of your other crew members like Ashley or Liara be on the Normandy to begin with during that final battle.  Hell, we saw them all on Earth moments before.

What I (and everyone else who disliked the ending) want to know is what actually happened to my crew.  BioWare spent the better part of three games making you care about all of these people, and yet when the credits roll I have no idea what became of any of them.  Did Liara ever finish her book on Protheans?  Did Wrex make it back to Tuchanka and begin to repopulate the Krogan race?  Did Ashley ever stop being a total racist?  Did Tali ever get her house with the window?  And sure, all of these are trivial points (and a bit tongue in cheek), but the fact that we weren't given any indication about what became of all of our "friends" is indictment enough of this awful ending.

I also fail to see how any of the choices at the end were, as you put it, epic.  All three of them were various degrees of suck.  I spent my entire game telling the Illusive Man he was an idiot for trying to control the Reapers, so that ending made no sense.  The synthesis ending, on the other hand, goes against every major theme of the series.  The series has always been about unique people and races coming together for a common cause despite their physical and ideological differences.  Well, the synthesis ending craps all over that idea by telling us the only solution is for everyone to be the same.  And the destruction ending just doesn't make sense given that my Shepherd has spent so much time convincing everyone the Geth weren't evil.  What, now I'm just supposed to betray them and commit genocide?

Might as well just let the Reapers win if all three of my terrible choices compromise the integrity of the character I've been building for 120+ hours.  And speaking of, why was there no fourth choice?  Why were we not able to tell the Star Child to go to hell and just let the final battle play out, win or lose?  That's what I would have done, because none of the other choices were any better.

#8447
Redraven19

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[quote]improperdancing wrote...
I also fail to see how any of the choices at the end were, as you put it, epic.  All three of them were various degrees of suck.  I spent my entire game telling the Illusive Man he was an idiot for trying to control the Reapers, so that ending made no sense.  The synthesis ending, on the other hand, goes against every major theme of the series.  The series has always been about unique people and races coming together for a common cause despite their physical and ideological differences.  Well, the synthesis ending craps all over that idea by telling us the only solution is for everyone to be the same.  And the destruction ending just doesn't make sense given that my Shepherd has spent so much time convincing everyone the Geth weren't evil.  What, now I'm just supposed to betray them and commit genocide?

Might as well just let the Reapers win if all three of my terrible choices compromise the integrity of the character I've been building for 120+ hours.  And speaking of, why was there no fourth choice?  Why were we not able to tell the Star Child to go to hell and just let the final battle play out, win or lose?  That's what I would have done, because none of the other choices were any better.
[/quote

This.. This I like.   :lol:

#8448
Twinzam.V

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Redraven19 wrote...

improperdancing wrote...
I also fail to see how any of the choices at the end were, as you put it, epic.  All three of them were various degrees of suck.  I spent my entire game telling the Illusive Man he was an idiot for trying to control the Reapers, so that ending made no sense.  The synthesis ending, on the other hand, goes against every major theme of the series.  The series has always been about unique people and races coming together for a common cause despite their physical and ideological differences.  Well, the synthesis ending craps all over that idea by telling us the only solution is for everyone to be the same.  And the destruction ending just doesn't make sense given that my Shepherd has spent so much time convincing everyone the Geth weren't evil.  What, now I'm just supposed to betray them and commit genocide?

Might as well just let the Reapers win if all three of my terrible choices compromise the integrity of the character I've been building for 120+ hours.  And speaking of, why was there no fourth choice?  Why were we not able to tell the Star Child to go to hell and just let the final battle play out, win or lose?  That's what I would have done, because none of the other choices were any better.


This.. This I like.   :lol:


Javik even tells that we made something that the Protheans didnt, that was unite all the races to figth the Reapers.
Just because of this factor the end result of the war should go a different way.

Modifié par Twinzam.V, 21 mars 2012 - 12:40 .


#8449
Old Mariner

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improperdancing wrote...

Thanatos144 wrote...
How? They explain why the reapers are there.....Why they were made.....Hell they gave you an example with the geth and thier creators. They covered your crew both former and present  they even got Joker a girl. I guess I dont see what else you want from them. They even ended the game with a epic choice. Just cause you dont like the choices does not mean they are not epic. Thats the way the game always was. You made choices and delt with what came about.


First off, the explanation for the Reapers' existence is ridiculously stupid.  The Reapers are a race of synthetics who are there to kill organics to protect organics from synthetics, with the premise being that eventually synthetics will kill all organics.  Doesn't the existence of the Reapers themselves disprove this point?  

Further, why is there no option to argue with Star Child about this point?  After all, it does contradict major plot points in the second and third game.  The second game makes a point of showing you that the Geth only became hostile because the Reapers influenced them.  The third game has a multiple-hour sequence above and on Rannoch that allows you to give the Geth individuality and unite them with the Quarians.  Doesn't the very existence of the Geth fighting for humanity and the other allied alien races disprove the Reapers' existence?  At the very least, shouldn't I be able to bring this up in the final conversation?

Where in the ending did they cover what happens to any of your crew?  The most information we know about any of them is that they are stranded on some conveniently habitable jungle world (never mind the prepostorousness of Joker somehow crash-landing on a world with oxygen).  And even that doesn't make sense, as Joker wouldn't be running from the battle and leaving Shepherd behind, nor would any of your other crew members like Ashley or Liara be on the Normandy to begin with during that final battle.  Hell, we saw them all on Earth moments before.

What I (and everyone else who disliked the ending) want to know is what actually happened to my crew.  BioWare spent the better part of three games making you care about all of these people, and yet when the credits roll I have no idea what became of any of them.  Did Liara ever finish her book on Protheans?  Did Wrex make it back to Tuchanka and begin to repopulate the Krogan race?  Did Ashley ever stop being a total racist?  Did Tali ever get her house with the window?  And sure, all of these are trivial points (and a bit tongue in cheek), but the fact that we weren't given any indication about what became of all of our "friends" is indictment enough of this awful ending.

I also fail to see how any of the choices at the end were, as you put it, epic.  All three of them were various degrees of suck.  I spent my entire game telling the Illusive Man he was an idiot for trying to control the Reapers, so that ending made no sense.  The synthesis ending, on the other hand, goes against every major theme of the series.  The series has always been about unique people and races coming together for a common cause despite their physical and ideological differences.  Well, the synthesis ending craps all over that idea by telling us the only solution is for everyone to be the same.  And the destruction ending just doesn't make sense given that my Shepherd has spent so much time convincing everyone the Geth weren't evil.  What, now I'm just supposed to betray them and commit genocide?

Might as well just let the Reapers win if all three of my terrible choices compromise the integrity of the character I've been building for 120+ hours.  And speaking of, why was there no fourth choice?  Why were we not able to tell the Star Child to go to hell and just let the final battle play out, win or lose?  That's what I would have done, because none of the other choices were any better.


Well said, I completely agree.
What Bioware said pre-launch was all a lie, and the endings was a pile of smokin dump, completely killed the franchise for me. Also it made me lost completely faith in Bioware. A rushed out finale and a spit in the face to hundreds if not thousands of loyal fans. Good Job Bioware.
I will wait to see tough if they are going to do something in the future.

#8450
xFyre1

xFyre1
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Dretlin wrote...

Did Bioware not say on several occasions that an ending like this would not happen?

Is there a thread with quotes? It would be an excellent idea to compile that. Unless anyone has a link to something similar they can share.


EXACTLY. This is why so many are upset at the endings. We were promised so much and got next to nothing.