My opinion on ME3:
First I must say I live in Germany, and as the release date here was later as
in North America I could read about the frustration before my CE was
shipped, so, after my personal experiences with DAII, I cancelled it and
bought the standard PC edition for 40€ less.
Now when I started the Game, while the first level on Earth was somehow
tainted by rubbing that boy into my face and crying "that kid just died,
you must feel sad now" the game soon got better and most important got
me emotionally involved. And it weren't just the scenes with Mordin,
Thane and Legion, that where so much better than the kid because they
where slowly build up and arouse out of the context of the game, you
could say they were more subtle, it were the real subtle things that
added so much to the atmosphere, like that Girl in the holding area that
"waits" for her parents and the Turian officer that more and more takes
a heart in her when this little story develops each time you visit the
pair.
I also found the the new squad dialog system an improvement, as they
interacted more with the universe and didn't just stay in one room. That
said, I was still used to “if there's no dialog wheel, then it's not
important”.
It was also a slight letdown, that the Citadel was the only available hub
world and that you couldn't take your squad with you there, but I guess
the later is the downside of the new interaction model, which I still
prefer overall.
Well, as I said you got me involved I loved both game and game play, though
combat would have been better if you had managed the enormous task of
moving "run" from the everything button to a button of its own, and I
slowly started to regret the cancellation of my CE at Rannoch. The game
was really brilliant with minor disappointments like Kai Leng up to the
FOB. There was again some brilliant dialog and ME3 felt really epic.
I personally had hoped that your run for them beam would have been more
effected by the choice of which troops you recruited on your journey,
but it was still well done.
So when I reached the beam I wasn't sure if it was really necessary to
fight Marauder Shields in slow-motion but on the other hand I didn't
expect him to be the games final boss at that time.
So I got to the Citadel, wondered how Anderson could overtake me, when I
only saw one single way to the console and where TIM came from, but this
part was still good.
The conversation explained very well TIM's motivations and what went wrong
with him, it gave me closure to the case of Cerberus and I was good with
it. The dialog with the dying Anderson really got me and I asked myself
“how could Bioware possible ruin this now, the people on the forums are
overreacting, I definitely should have kept my CE-order”.
Up to this point the game exceeded my expectation, which is no small feat, as they where quite high.
And then ... well ...
The moment the catalyst introduced itself I asked myself "where has he been during ME1?" and my immersion began to break.
The cracks became gaping holes when Shepard suddenly didn't act like the
Shepard I developed in the 100 hours of game play up to that point.
He didn't question! He just trusted the main villain!
While I can acknowledge the subtle difference between wiping out every
organic and wiping out every advanced organic, I was burning to ask "why
not just kill dangerous synthetics instead each time they rise?”.
I wanted to interrupt him and point out that my encounters with
synthetics during my journey that weren't created by him where mostly
positive. Hell the Geth seem to be secret admirers of Ghandi.
I wondered why Shepard wouldn't ask "so you, who killed organics for
millions of years want me to blow up all Mass Relays after the Alpha
Relay? Why shouldn't this be a trick to make me do your job?"
Why didn't he question the options he was given, they could have been just
three different ways of committing suicide without affecting anything
else!
At this point I felt the real choice I was actually given was "help
Space-Hitler with his Endlösung" or exit the game. Yes immersion was
gone completely. I wasn't in Shepards mind deciding what to do, I was
only the player in front of the monitor that decided what to do next.
For the sake of it I "chose"
C experienced
what was for me a galactic mass genocide, wondered first why Joker is
already FTLing (?) somewhere (?) then when my LI invented a
teleportation device and finally why Shepard is still alive.
I felt:
It wasn't satisfying.
It had no closure.
It contained no "ingame" choices.
Previous choices didn't matter.
Now Bioware, you would possibly claim my choices did matter and I'll answer you why for me, they did not.
First, I have to clarify, ME's choices were, at least to me, always about the
journey. In the end I expected every path to end with the defeat of the
Reapers.
The space of this journey was two dimensional:
One dimension was the morality (Paragon <-> Renegade)
The other dimension the time I invest (will I do this side quest/loyalty mission or not)
The choices became real, when I saw their consequences later on the journey.
One problem with the ME3 ending is, that after the FOB choices are only
reflected by the amount of EMS you have gathered. And the Problem with
EMS is that it almost only reflects the "choices of time". In the end
it's not so important if you gained your EMS in the form of Rachni you
don't see, or Krogan special forces you don't see. Once you decide to do
a mission, you get EMS, no matter how you solve it. So as a player who
takes the longer rout with the game I naturally ended up with lots of
EMS. And many of your most devoted fans will also be those that turn
around every stone on the path to look if they find a codex entry
beneath it, so naturally they will all have high EMS. So this group in
general will find it more difficult to find the choices and their
results in their play through.
And finally, the whole concept of “the journey matters” gets undermined,
because it ends in a dead end. The consequences (like how will the
Krogan react to the cure or the lack of?) aren't shown thus the choices
never become real.
Modifié par MDT1, 21 mars 2012 - 02:44 .